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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.179 by root, Wed Apr 11 04:32:51 2007 UTC vs.
Revision 1.200 by root, Tue Jul 17 16:02:13 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
56# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 62#else
58# define PARACHUTE 0 63# define PARACHUTE 0
59#endif 64#endif
60 65
66static AV *texture_av;
67
61static struct 68static struct
62{ 69{
63#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 71#include "glfunc.h"
65#undef GL_FUNC 72#undef GL_FUNC
66} gl; 73} gl;
67 74
75static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 77{
70 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 82 else
75 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
76} 108}
77 109
78#include "texcache.c" 110#include "texcache.c"
79 111
80#include "pango-font.c" 112#include "pango-font.c"
345} smooth_key; 377} smooth_key;
346 378
347static void 379static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 381{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 383
352 if (SvIOK (*sv)) 384 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 385 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 386 else
355 sv_setiv (*sv, bits); 387 sv_setiv (*sv, bits);
555 opengl_fontmap = pango_opengl_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558} 590}
559 591
592char *
593SDL_GetError ()
594
560int 595int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 597
563void 598void
564SDL_Quit () 599SDL_Quit ()
565 600
566void 601void
567SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
568 PPCODE: 603 PPCODE:
569{ 604{
570 SDL_Rect **m; 605 SDL_Rect **m;
571 606
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 611
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 614
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 619
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 621#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 624#endif
590 625
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 627
596 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
597 while (*m) 629 while (*m)
598 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
599 AV *av = newAV (); 633 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
603 640
604 ++m; 641 ++m;
605 } 642 }
606} 643}
607 644
608char *
609SDL_GetError ()
610
611int 645int
612SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
614 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 659 );
660
617 if (RETVAL) 661 if (RETVAL)
618 { 662 {
663 av_clear (texture_av);
664
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 667#include "glfunc.h"
622# undef GL_FUNC 668#undef GL_FUNC
623 } 669 }
670}
624 OUTPUT: 671 OUTPUT:
625 RETVAL 672 RETVAL
626 673
627void 674void
628SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
629 676
630char * 677char *
631SDL_GetKeyName (int sym) 678SDL_GetKeyName (int sym)
632 679
680int
681SDL_GetAppState ()
682
633void 683void
634SDL_PollEvent () 684poll_events ()
635 PPCODE: 685 PPCODE:
636{ 686{
637 SDL_Event ev; 687 SDL_Event ev;
638 688
639 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 691 {
641 HV *hv = newHV (); 692 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 694
644 switch (ev.type) 695 switch (ev.type)
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 709 break;
659 710
660 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
668 break; 737 break;
669 738
670 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
852 ExitThread (retval); // unclean, please beam me up 921 ExitThread (retval); // unclean, please beam me up
853#else 922#else
854 _exit (retval); 923 _exit (retval);
855#endif 924#endif
856 925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
934
857MODULE = CFPlus PACKAGE = CFPlus::Font 935MODULE = CFPlus PACKAGE = CFPlus::Font
858 936
859CFPlus::Font 937CFPlus::Font
860new_from_file (SV *class, char *path, int id = 0) 938new_from_file (SV *class, char *path, int id = 0)
861 CODE: 939 CODE:
1176 flags 1254 flags
1177 ); 1255 );
1178 1256
1179MODULE = CFPlus PACKAGE = CFPlus::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1180 1258
1259int minpot (int n)
1260
1181void 1261void
1182pad2pot (SV *data_, SV *w_, SV *h_) 1262pad2pot (SV *data_, SV *w_, SV *h_)
1183 CODE: 1263 CODE:
1184{ 1264{
1185 int ow = SvIV (w_); 1265 int ow = SvIV (w_);
1261 { 1341 {
1262 glDisable (GL_ALPHA_TEST); 1342 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1343 glDisable (GL_BLEND);
1264 } 1344 }
1265} 1345}
1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1266 1357
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
1268 1359
1269CFPlus::Map 1360CFPlus::Map
1270new (SV *class) 1361new (SV *class)
1391 CODE: 1482 CODE:
1392{ 1483{
1393 if (dx > 0) 1484 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 1486 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 1488
1398 if (dy > 0) 1489 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 1490 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 1491 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 1493
1403 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
1405 1496
1406 while (self->y < 0) 1497 while (self->y < 0)
1460 } 1551 }
1461 else if (cmd == 6) // monster width 1552 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 1553 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 1554 else if (cmd == 0x47)
1464 { 1555 {
1465 if (*data == 8) 1556 if (*data == 4)
1466 ; // decode player uuid 1557 ; // decode player count
1467 1558
1468 data += *data + 1; 1559 data += *data + 1;
1469 } 1560 }
1470 else if (cmd == 8) // cell flags 1561 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 1562 cell->flags = *data++;
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682 1773
1683 // add bits to current tile and all neighbours. skey.x|y is 1774 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive. 1775 // shifted +1|+1 so we always stay positive.
1685 1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1686 // full tile 1789 // full tile
1687 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1688 1791
1689 // borders 1792 // borders
1690 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1691 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1692 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1693 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1694 1797
1695 // corners 1798 // corners
1696 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1700 } 1803 }
1701 } 1804 }
1702 } 1805 }
1703 } 1806 }
1704 1807
1705 // go through all smoothlevels, lowest to highest, then draw 1808 // go through all smoothlevels, lowest to highest, then draw.
1706 // this is basically counting sort 1809 // this is basically counting sort
1707 { 1810 {
1708 int w, b; 1811 int w, b;
1709 1812
1710 for (w = 0; w < 256 / 32; ++w) 1813 for (w = 0; w < 256 / 32; ++w)
1721 while ((he = hv_iternext (smooth))) 1824 while ((he = hv_iternext (smooth)))
1722 { 1825 {
1723 smooth_key *skey = (smooth_key *)HeKEY (he); 1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1724 IV bits = SvIVX (HeVAL (he)); 1827 IV bits = SvIVX (HeVAL (he));
1725 1828
1726 // bits is ___n cccc CCCC bbbb
1727 // n do not draw borders&corners
1728 // c draw these corners, but...
1729 // C ... not these
1730 // b draw these borders
1731
1732 if (!(bits & 0x1000) 1829 if (!(bits & 0x1000)
1733 && skey->level == level 1830 && skey->level == level
1734 && level >= smooth_max [skey->x][skey->y]) 1831 && level > smooth_max [skey->x][skey->y])
1735 { 1832 {
1736 maptex tex = self->tex [skey->tile]; 1833 maptex tex = self->tex [skey->tile];
1737 int px = (((int)skey->x) - 1) * T; 1834 int px = (((int)skey->x) - 1) * T;
1738 int py = (((int)skey->y) - 1) * T; 1835 int py = (((int)skey->y) - 1) * T;
1739 int border = bits & 15; 1836 int border = bits & 15;
2090 CODE: 2187 CODE:
2091 RETVAL = Mix_VolumeMusic (volume); 2188 RETVAL = Mix_VolumeMusic (volume);
2092 OUTPUT: 2189 OUTPUT:
2093 RETVAL 2190 RETVAL
2094 2191
2192int
2193fade_out (int ms)
2194 CODE:
2195 RETVAL = Mix_FadeOutMusic (ms);
2196 OUTPUT:
2197 RETVAL
2198
2095CFPlus::MixMusic 2199CFPlus::MixMusic
2096new_from_file (SV *class, char *path) 2200new_from_file (SV *class, char *path)
2097 CODE: 2201 CODE:
2098 RETVAL = Mix_LoadMUS (path); 2202 RETVAL = Mix_LoadMUS (path);
2099 OUTPUT: 2203 OUTPUT:
2106 2210
2107int 2211int
2108play (CFPlus::MixMusic self, int loops = -1) 2212play (CFPlus::MixMusic self, int loops = -1)
2109 CODE: 2213 CODE:
2110 RETVAL = Mix_PlayMusic (self, loops); 2214 RETVAL = Mix_PlayMusic (self, loops);
2215 OUTPUT:
2216 RETVAL
2217
2218int
2219fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2220 CODE:
2221 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2111 OUTPUT: 2222 OUTPUT:
2112 RETVAL 2223 RETVAL
2113 2224
2114MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2225MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2115 2226
2119 static const struct { 2230 static const struct {
2120 const char *name; 2231 const char *name;
2121 IV iv; 2232 IV iv;
2122 } *civ, const_iv[] = { 2233 } *civ, const_iv[] = {
2123# define const_iv(name) { # name, (IV)name } 2234# define const_iv(name) { # name, (IV)name }
2235 const_iv (GL_VENDOR),
2236 const_iv (GL_VERSION),
2237 const_iv (GL_EXTENSIONS),
2124 const_iv (GL_COLOR_MATERIAL), 2238 const_iv (GL_COLOR_MATERIAL),
2125 const_iv (GL_SMOOTH), 2239 const_iv (GL_SMOOTH),
2126 const_iv (GL_FLAT), 2240 const_iv (GL_FLAT),
2127 const_iv (GL_DITHER), 2241 const_iv (GL_DITHER),
2128 const_iv (GL_BLEND), 2242 const_iv (GL_BLEND),
2155 const_iv (GL_LUMINANCE), 2269 const_iv (GL_LUMINANCE),
2156 const_iv (GL_LUMINANCE_ALPHA), 2270 const_iv (GL_LUMINANCE_ALPHA),
2157 const_iv (GL_FLOAT), 2271 const_iv (GL_FLOAT),
2158 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2272 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2159 const_iv (GL_COMPILE), 2273 const_iv (GL_COMPILE),
2274 const_iv (GL_PROXY_TEXTURE_1D),
2275 const_iv (GL_PROXY_TEXTURE_2D),
2160 const_iv (GL_TEXTURE_1D), 2276 const_iv (GL_TEXTURE_1D),
2161 const_iv (GL_TEXTURE_2D), 2277 const_iv (GL_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_ENV), 2278 const_iv (GL_TEXTURE_ENV),
2163 const_iv (GL_TEXTURE_MAG_FILTER), 2279 const_iv (GL_TEXTURE_MAG_FILTER),
2164 const_iv (GL_TEXTURE_MIN_FILTER), 2280 const_iv (GL_TEXTURE_MIN_FILTER),
2204# undef const_iv 2320# undef const_iv
2205 }; 2321 };
2206 2322
2207 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2208 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2325
2326 texture_av = newAV ();
2327 AvREAL_off (texture_av);
2209} 2328}
2210 2329
2211char * 2330char *
2212gl_vendor () 2331gl_vendor ()
2213 CODE: 2332 CODE:
2224 2343
2225char * 2344char *
2226gl_extensions () 2345gl_extensions ()
2227 CODE: 2346 CODE:
2228 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2347 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2348 OUTPUT:
2349 RETVAL
2350
2351char *glGetString (GLenum pname)
2352
2353GLint glGetInteger (GLenum pname)
2354 CODE:
2355 glGetIntegerv (pname, &RETVAL);
2356 OUTPUT:
2357 RETVAL
2358
2359GLdouble glGetDouble (GLenum pname)
2360 CODE:
2361 glGetDoublev (pname, &RETVAL);
2229 OUTPUT: 2362 OUTPUT:
2230 RETVAL 2363 RETVAL
2231 2364
2232int glGetError () 2365int glGetError ()
2233 2366
2358 2491
2359void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2492void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2360 2493
2361void glDrawPixels (int width, int height, int format, int type, char *pixels) 2494void glDrawPixels (int width, int height, int format, int type, char *pixels)
2362 2495
2496void glPixelZoom (float x, float y)
2497
2363void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2498void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2364 2499
2365int glGenTexture () 2500int glGenTexture ()
2366 CODE: 2501 CODE:
2367{ 2502 RETVAL = gen_texture ();
2368 GLuint name;
2369 glGenTextures (1, &name);
2370 RETVAL = name;
2371}
2372 OUTPUT: 2503 OUTPUT:
2373 RETVAL 2504 RETVAL
2374 2505
2375void glDeleteTexture (int name) 2506void glDeleteTexture (int name)
2376 CODE: 2507 CODE:
2377{
2378 GLuint name_ = name;
2379 glDeleteTextures (1, &name_); 2508 del_texture (name);
2380} 2509
2381
2382int glGenList () 2510int glGenList ()
2383 CODE: 2511 CODE:
2384 RETVAL = glGenLists (1); 2512 RETVAL = glGenLists (1);
2385 OUTPUT: 2513 OUTPUT:
2386 RETVAL 2514 RETVAL

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