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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.200 by root, Tue Jul 17 16:02:13 2007 UTC vs.
Revision 1.279 by root, Thu Oct 2 15:59:40 2008 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
36#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
38 51
39#include <glib/gmacros.h> 52#include <glib/gmacros.h>
40 53
41#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
42 66
43#ifndef _WIN32 67#ifndef _WIN32
44# include <sys/types.h> 68# include <sys/types.h>
45# include <sys/socket.h> 69# include <sys/socket.h>
46# include <netinet/in.h> 70# include <netinet/in.h>
47# include <netinet/tcp.h> 71# include <netinet/tcp.h>
48# include <inttypes.h> 72# include <inttypes.h>
49#endif 73#endif
50 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif
65 97
66static AV *texture_av; 98static AV *texture_av;
67 99
68static struct 100static struct
69{ 101{
106 av_push (texture_av, (SV *)(size_t)name); 138 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 139 glDeleteTextures (1, &name);
108} 140}
109 141
110#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
111 144
112#include "pango-font.c" 145#include "pango-font.c"
113#include "pango-fontmap.c" 146#include "pango-fontmap.c"
114#include "pango-render.c" 147#include "pango-render.c"
115 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
118 153
119typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
120 155
121static int 156static int
122shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
123{ 158{
124 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
138 173
139typedef struct cf_layout { 174typedef struct cf_layout {
140 PangoLayout *pl; 175 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
142 int base_height; 177 int base_height;
143 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
144} *CFPlus__Layout; 180} *DC__Layout;
145 181
146static CFPlus__Font default_font; 182static DC__Font default_font;
147static PangoContext *opengl_context; 183static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
149 185
150static void 186static void
151substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
156#endif 192#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 194}
159 195
160static void 196static void
161layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
162{ 198{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
165 */ 201 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
167 203
168 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 206
171 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
172} 208}
173 209
174static void 210static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 212{
177 PangoRectangle rect; 213 PangoRectangle rect;
178 214
179 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
191 227
192typedef uint16_t tileid; 228typedef uint16_t tileid;
193typedef uint16_t faceid; 229typedef uint16_t faceid;
194 230
195typedef struct { 231typedef struct {
196 int name; 232 GLuint name;
197 int w, h; 233 int w, h;
198 float s, t; 234 float s, t;
199 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
200 tileid smoothtile; 236 tileid smoothtile;
201 uint8_t smoothlevel; 237 uint8_t smoothlevel;
219 int faces; tileid *face2tile; // [faceid] 255 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 256 int texs; maptex *tex; // [tileid]
221 257
222 int32_t rows; 258 int32_t rows;
223 maprow *row; 259 maprow *row;
224} *CFPlus__Map; 260} *DC__Map;
225 261
226static char * 262static char *
227prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
228{ 264{
229 char *p; 265 char *p;
267 self->texs *= 2; 303 self->texs *= 2;
268 } 304 }
269} 305}
270 306
271static maprow * 307static maprow *
272map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
273{ 309{
274 if (0 > y) 310 if (0 > y)
275 { 311 {
276 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
315 351
316 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
317} 353}
318 354
319static mapcell * 355static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
321{ 357{
322 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
323} 359}
324 360
325static void 361static void
326map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
327{ 363{
328 int r; 364 int r;
329 365
330 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
338 self->oy = 0; 374 self->oy = 0;
339 self->row = 0; 375 self->row = 0;
340 self->rows = 0; 376 self->rows = 0;
341} 377}
342 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
343static void 389static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 391{
346 int x, y; 392 int x, y;
347 maprow *row; 393 maprow *row;
348 mapcell *cell; 394 mapcell *cell;
349 395
361 if (x >= row->c1) 407 if (x >= row->c1)
362 break; 408 break;
363 409
364 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
365 411
366 cell->darkness = 0; 412 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 413 }
371 } 414 }
372} 415}
373 416
374typedef struct { 417typedef struct {
428 n |= n >> 16; 471 n |= n >> 16;
429 472
430 return n + 1; 473 return n + 1;
431} 474}
432 475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
433/* SDL should provide this, really. */ 487/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 488#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 489#define SDLK_MODIFIER_MAX 314
436 490
437MODULE = CFPlus PACKAGE = CFPlus 491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
438 587
439PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
440 589
441BOOT: 590BOOT:
442{ 591{
443 HV *stash = gv_stashpv ("CFPlus", 1); 592 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 593 static const struct {
445 const char *name; 594 const char *name;
446 IV iv; 595 IV iv;
447 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
470 619
471 const_iv (SDL_APPINPUTFOCUS), 620 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 621 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 622 const_iv (SDL_APPACTIVE),
474 623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
757
758 const_iv (KMOD_LRAM),
759
760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
556# undef const_iv 790# undef const_iv
557 }; 791 };
558 792
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 812
579NV floor (NV x) 813NV floor (NV x)
580 814
581NV ceil (NV x) 815NV ceil (NV x)
582 816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
583void 821void
584pango_init () 822pango_init ()
585 CODE: 823 CODE:
586{ 824{
587 opengl_fontmap = pango_opengl_font_map_new (); 825 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
590} 833}
591 834
592char *
593SDL_GetError () 835char *SDL_GetError ()
594 836
595int 837void SDL_braino ()
596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
597 838
598void 839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
599SDL_Quit () 845void SDL_Quit ()
846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
600 855
601void 856void
602SDL_ListModes (int rgb, int alpha) 857SDL_ListModes (int rgb, int alpha)
603 PPCODE: 858 PPCODE:
604{ 859{
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
619 874
620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
624#endif
625 877
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 879
628 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
629 while (*m) 881 while (*m)
630 { 882 {
631 if ((*m)->w >= 640 && (*m)->h >= 480) 883 if ((*m)->w >= 400 && (*m)->h >= 300)
632 { 884 {
633 AV *av = newAV (); 885 AV *av = newAV ();
634 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
635 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb)); 888 av_push (av, newSViv (rgb));
660 912
661 if (RETVAL) 913 if (RETVAL)
662 { 914 {
663 av_clear (texture_av); 915 av_clear (texture_av);
664 916
665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h" 919#include "glfunc.h"
668#undef GL_FUNC 920#undef GL_FUNC
669 } 921 }
670} 922}
677char * 929char *
678SDL_GetKeyName (int sym) 930SDL_GetKeyName (int sym)
679 931
680int 932int
681SDL_GetAppState () 933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
682 937
683void 938void
684poll_events () 939poll_events ()
685 PPCODE: 940 PPCODE:
686{ 941{
696 { 951 {
697 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
698 case SDL_KEYUP: 953 case SDL_KEYUP:
699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
704 break; 959 break;
705 960
706 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
725 x = ev.motion.x; 980 x = ev.motion.x;
726 y = ev.motion.y; 981 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 } 983 }
729 984
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
731 hv_store (hv, "state", 5, newSViv (state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
732 hv_store (hv, "x", 1, newSViv (x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
733 hv_store (hv, "y", 1, newSViv (y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
734 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
735 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 } 991 }
737 break; 992 break;
738 993
739 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
740 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
742 997
743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
753 break; 1008 break;
754 } 1009 }
755 1010
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
757 } 1012 }
758} 1013}
759 1014
760int 1015int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
762 POSTCALL: 1017 POSTCALL:
763 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished); 1019 Mix_ChannelFinished (channel_finished);
765 1020
766void 1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
1036
1037void
767Mix_CloseAudio () 1038Mix_CloseAudio ()
768 1039
769int 1040int
770Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
1042
1043const char *
1044Mix_GetError ()
771 1045
772void 1046void
773lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
774 CODE: 1048 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
801 } 1075 }
802 } 1076 }
803#endif 1077#endif
804} 1078}
805 1079
806void 1080int
807add_font (char *file) 1081add_font (char *file)
808 CODE: 1082 CODE:
809 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT:
1085 RETVAL
810 1086
811void 1087void
812load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
813 ALIAS: 1089 ALIAS:
814 load_image_file = 1 1090 load_image_file = 1
817 STRLEN image_len; 1093 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
823 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
824 1100
825 if (!rw) 1101 if (!rw)
826 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
827 1103
900void 1176void
901error (char *message) 1177error (char *message)
902 CODE: 1178 CODE:
903 fprintf (stderr, "ERROR: %s\n", message); 1179 fprintf (stderr, "ERROR: %s\n", message);
904#ifdef _WIN32 1180#ifdef _WIN32
905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
906#endif 1182#endif
907 1183
908void 1184void
909fatal (char *message) 1185fatal (char *message)
910 CODE: 1186 CODE:
911 fprintf (stderr, "FATAL: %s\n", message); 1187 fprintf (stderr, "FATAL: %s\n", message);
912#ifdef _WIN32 1188#ifdef _WIN32
913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
914#endif 1190#endif
915 _exit (1); 1191 _exit (1);
916 1192
917void 1193void
918_exit (int retval = 0) 1194_exit (int retval = 0)
930#if DEBUG 1206#if DEBUG
931 VALGRIND_DO_LEAK_CHECK; 1207 VALGRIND_DO_LEAK_CHECK;
932#endif 1208#endif
933} 1209}
934 1210
935MODULE = CFPlus PACKAGE = CFPlus::Font 1211MODULE = Deliantra::Client PACKAGE = DC::Font
936 1212
937CFPlus::Font 1213PROTOTYPES: DISABLE
1214
1215DC::Font
938new_from_file (SV *class, char *path, int id = 0) 1216new_from_file (SV *class, char *path, int id = 0)
939 CODE: 1217 CODE:
940{ 1218{
941 int count; 1219 int count;
942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
945} 1223}
946 OUTPUT: 1224 OUTPUT:
947 RETVAL 1225 RETVAL
948 1226
949void 1227void
950DESTROY (CFPlus::Font self) 1228DESTROY (DC::Font self)
951 CODE: 1229 CODE:
952 pango_font_description_free (self); 1230 pango_font_description_free (self);
953 1231
954void 1232void
955make_default (CFPlus::Font self) 1233make_default (DC::Font self)
1234 PROTOTYPE: $
956 CODE: 1235 CODE:
957 default_font = self; 1236 default_font = self;
958 1237
959MODULE = CFPlus PACKAGE = CFPlus::Layout 1238MODULE = Deliantra::Client PACKAGE = DC::Layout
960 1239
1240PROTOTYPES: DISABLE
1241
961void 1242void
962reset_glyph_cache () 1243glyph_cache_backup ()
1244 PROTOTYPE:
963 CODE: 1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
964 tc_clear (); 1252 tc_restore ();
965 1253
966CFPlus::Layout 1254DC::Layout
967new (SV *class) 1255new (SV *class)
968 CODE: 1256 CODE:
969 New (0, RETVAL, 1, struct cf_layout); 1257 New (0, RETVAL, 1, struct cf_layout);
970 1258
971 RETVAL->pl = pango_layout_new (opengl_context); 1259 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->g = 1.; 1261 RETVAL->g = 1.;
974 RETVAL->b = 1.; 1262 RETVAL->b = 1.;
975 RETVAL->a = 1.; 1263 RETVAL->a = 1.;
976 RETVAL->base_height = MIN_FONT_HEIGHT; 1264 RETVAL->base_height = MIN_FONT_HEIGHT;
977 RETVAL->font = 0; 1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
978 1267
979 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
980 layout_update_font (RETVAL); 1269 layout_update_font (RETVAL);
981 OUTPUT: 1270 OUTPUT:
982 RETVAL 1271 RETVAL
983 1272
984void 1273void
985DESTROY (CFPlus::Layout self) 1274DESTROY (DC::Layout self)
986 CODE: 1275 CODE:
987 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
988 Safefree (self); 1278 Safefree (self);
989 1279
990void 1280void
991set_text (CFPlus::Layout self, SV *text_) 1281set_text (DC::Layout self, SV *text_)
992 CODE: 1282 CODE:
993{ 1283{
994 STRLEN textlen; 1284 STRLEN textlen;
995 char *text = SvPVutf8 (text_, textlen); 1285 char *text = SvPVutf8 (text_, textlen);
996 1286
997 pango_layout_set_text (self->pl, text, textlen); 1287 pango_layout_set_text (self->pl, text, textlen);
998} 1288}
999 1289
1000void 1290void
1001set_markup (CFPlus::Layout self, SV *text_) 1291set_markup (DC::Layout self, SV *text_)
1002 CODE: 1292 CODE:
1003{ 1293{
1004 STRLEN textlen; 1294 STRLEN textlen;
1005 char *text = SvPVutf8 (text_, textlen); 1295 char *text = SvPVutf8 (text_, textlen);
1006 1296
1007 pango_layout_set_markup (self->pl, text, textlen); 1297 pango_layout_set_markup (self->pl, text, textlen);
1008} 1298}
1009 1299
1010void 1300void
1011set_shapes (CFPlus::Layout self, ...) 1301set_shapes (DC::Layout self, ...)
1012 CODE: 1302 CODE:
1013{ 1303{
1014 PangoAttrList *attrs = 0; 1304 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl); 1305 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text; 1306 const char *pos = text;
1051 if (attrs) 1341 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs); 1342 pango_layout_set_attributes (self->pl, attrs);
1053} 1343}
1054 1344
1055void 1345void
1056get_shapes (CFPlus::Layout self) 1346get_shapes (DC::Layout self)
1057 PPCODE: 1347 PPCODE:
1058{ 1348{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060 1350
1061 do 1351 do
1062 { 1352 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1064 1354
1065 if (run && shape_attr_p (run)) 1355 if (run && shape_attr_p (run))
1066 { 1356 {
1067 PangoRectangle extents; 1357 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents); 1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076 1366
1077 pango_layout_iter_free (iter); 1367 pango_layout_iter_free (iter);
1078} 1368}
1079 1369
1080int 1370int
1081has_wrapped (CFPlus::Layout self) 1371has_wrapped (DC::Layout self)
1082 CODE: 1372 CODE:
1083{ 1373{
1084 int lines = 1; 1374 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl); 1375 const char *text = pango_layout_get_text (self->pl);
1086 1376
1091} 1381}
1092 OUTPUT: 1382 OUTPUT:
1093 RETVAL 1383 RETVAL
1094 1384
1095SV * 1385SV *
1096get_text (CFPlus::Layout self) 1386get_text (DC::Layout self)
1097 CODE: 1387 CODE:
1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1099 sv_utf8_decode (RETVAL); 1389 sv_utf8_decode (RETVAL);
1100 OUTPUT: 1390 OUTPUT:
1101 RETVAL 1391 RETVAL
1102 1392
1103void 1393void
1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1105 CODE: 1395 CODE:
1106 self->r = r; 1396 self->r = r;
1107 self->g = g; 1397 self->g = g;
1108 self->b = b; 1398 self->b = b;
1109 self->a = a; 1399 self->a = a;
1110 1400
1111void 1401void
1112set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1402set_font (DC::Layout self, DC::Font font = 0)
1113 CODE: 1403 CODE:
1114 if (self->font != font) 1404 if (self->font != font)
1115 { 1405 {
1116 self->font = font; 1406 self->font = font;
1117 layout_update_font (self); 1407 layout_update_font (self);
1118 } 1408 }
1119 1409
1120void 1410void
1121set_height (CFPlus::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
1122 CODE: 1412 CODE:
1123 if (self->base_height != base_height) 1413 if (self->base_height != base_height)
1124 { 1414 {
1125 self->base_height = base_height; 1415 self->base_height = base_height;
1126 layout_update_font (self); 1416 layout_update_font (self);
1127 } 1417 }
1128 1418
1129void 1419void
1130set_width (CFPlus::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
1131 CODE: 1421 CODE:
1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1133 1423
1134void 1424void
1135set_indent (CFPlus::Layout self, int indent) 1425set_indent (DC::Layout self, int indent)
1136 CODE: 1426 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138 1428
1139void 1429void
1140set_spacing (CFPlus::Layout self, int spacing) 1430set_spacing (DC::Layout self, int spacing)
1141 CODE: 1431 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143 1433
1144void 1434void
1145set_ellipsise (CFPlus::Layout self, int ellipsise) 1435set_ellipsise (DC::Layout self, int ellipsise)
1146 CODE: 1436 CODE:
1147 pango_layout_set_ellipsize (self->pl, 1437 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE 1441 : PANGO_ELLIPSIZE_NONE
1152 ); 1442 );
1153 1443
1154void 1444void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm) 1445set_single_paragraph_mode (DC::Layout self, int spm)
1156 CODE: 1446 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158 1448
1159void 1449void
1160size (CFPlus::Layout self) 1450size (DC::Layout self)
1161 PPCODE: 1451 PPCODE:
1162{ 1452{
1163 int w, h; 1453 int w, h;
1164 1454
1165 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
1168 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
1169 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
1170} 1460}
1171 1461
1172int 1462int
1173descent (CFPlus::Layout self) 1463descent (DC::Layout self)
1174 CODE: 1464 CODE:
1175{ 1465{
1176 PangoRectangle rect; 1466 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect); 1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect); 1469 RETVAL = PANGO_DESCENT (rect);
1180} 1470}
1181 OUTPUT: 1471 OUTPUT:
1182 RETVAL 1472 RETVAL
1183 1473
1184int 1474int
1185xy_to_index (CFPlus::Layout self, int x, int y) 1475xy_to_index (DC::Layout self, int x, int y)
1186 CODE: 1476 CODE:
1187{ 1477{
1188 int index, trailing; 1478 int index, trailing;
1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1190 RETVAL = index + trailing; 1480 RETVAL = index + trailing;
1191} 1481}
1192 OUTPUT: 1482 OUTPUT:
1193 RETVAL 1483 RETVAL
1194 1484
1195void 1485void
1196cursor_pos (CFPlus::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
1197 PPCODE: 1487 PPCODE:
1198{ 1488{
1199 PangoRectangle strong_pos; 1489 PangoRectangle pos;
1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1201 1491
1202 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1206} 1496}
1207 1497
1208void 1498void
1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
1210 PPCODE: 1500 PPCODE:
1211{ 1501{
1212 int line, x; 1502 int line, x;
1213 1503
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1505#if !PANGO_VERSION_CHECK (1, 17, 3)
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216 1507 --line;
1508#endif
1217 EXTEND (SP, 2); 1509 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1))); 1510 PUSHs (sv_2mortal (newSViv (line)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220} 1512}
1221 1513
1222void 1514void
1223line_x_to_index (CFPlus::Layout self, int line, int x) 1515line_x_to_index (DC::Layout self, int line, int x)
1224 PPCODE: 1516 PPCODE:
1225{ 1517{
1226 PangoLayoutLine *lp; 1518 PangoLayoutLine *lp;
1227 int index, trailing; 1519 int index, trailing;
1228 1520
1229 if (line < 0) 1521 if (line < 0)
1230 XSRETURN_EMPTY; 1522 XSRETURN_EMPTY;
1231 1523
1232 if (!(lp = pango_layout_get_line (self->pl, line))) 1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */ 1525 XSRETURN_EMPTY; /* do better */
1234 1526
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236 1528
1237 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1243 PUSHs (sv_2mortal (newSViv (trailing))); 1535 PUSHs (sv_2mortal (newSViv (trailing)));
1244 } 1536 }
1245} 1537}
1246 1538
1247void 1539void
1248render (CFPlus::Layout self, float x, float y, int flags = 0) 1540render (DC::Layout self, float x, float y, int flags = 0)
1249 PPCODE: 1541 CODE:
1542 rc_clear (self->rc);
1250 pango_opengl_render_layout_subpixel ( 1543 pango_opengl_render_layout_subpixel (
1251 self->pl, 1544 self->pl,
1545 self->rc,
1252 x * PANGO_SCALE, y * PANGO_SCALE, 1546 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a, 1547 self->r, self->g, self->b, self->a,
1254 flags 1548 flags
1255 ); 1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1256 1553
1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1258
1259int minpot (int n)
1260
1261void 1554void
1262pad2pot (SV *data_, SV *w_, SV *h_) 1555draw (DC::Layout self)
1263 CODE: 1556 CODE:
1264{ 1557{
1265 int ow = SvIV (w_); 1558 glEnable (GL_TEXTURE_2D);
1266 int oh = SvIV (h_); 1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1267 1565
1268 if (ow && oh) 1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
1573MODULE = Deliantra::Client PACKAGE = DC::Texture
1574
1575PROTOTYPES: ENABLE
1576
1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1269 { 1582 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen; 1583 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen); 1584 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh); 1585 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281 1587
1282 SvPOK_only (result_); 1588 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp); 1589 SvCUR_set (result_, nw * nh * bpp);
1284 1590
1285 memset (SvPVX (result_), 0, nw * nh * bpp); 1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--) 1592 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288 1594
1289 sv_setsv (data_, result_); 1595 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 } 1596 }
1296} 1597}
1297 1598
1298void 1599void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1305{ 1606{
1306 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
1310 1614
1311 if (items < 5) 1615 if (items < 5)
1312 { 1616 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1353 RETVAL = width > 0; 1657 RETVAL = width > 0;
1354} 1658}
1355 OUTPUT: 1659 OUTPUT:
1356 RETVAL 1660 RETVAL
1357 1661
1358MODULE = CFPlus PACKAGE = CFPlus::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
1359 1663
1360CFPlus::Map 1664PROTOTYPES: DISABLE
1665
1666DC::Map
1361new (SV *class) 1667new (SV *class)
1362 CODE: 1668 CODE:
1363 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
1364 RETVAL->x = 0; 1670 RETVAL->x = 0;
1365 RETVAL->y = 0; 1671 RETVAL->y = 0;
1373 RETVAL->row = 0; 1679 RETVAL->row = 0;
1374 OUTPUT: 1680 OUTPUT:
1375 RETVAL 1681 RETVAL
1376 1682
1377void 1683void
1378DESTROY (CFPlus::Map self) 1684DESTROY (DC::Map self)
1379 CODE: 1685 CODE:
1380{ 1686{
1381 map_clear (self); 1687 map_clear (self);
1382 Safefree (self->face2tile); 1688 Safefree (self->face2tile);
1383 Safefree (self->tex); 1689 Safefree (self->tex);
1384 Safefree (self); 1690 Safefree (self);
1385} 1691}
1386 1692
1387void 1693void
1388resize (CFPlus::Map self, int map_width, int map_height) 1694resize (DC::Map self, int map_width, int map_height)
1389 CODE: 1695 CODE:
1390 self->w = map_width; 1696 self->w = map_width;
1391 self->h = map_height; 1697 self->h = map_height;
1392 1698
1393void 1699void
1394clear (CFPlus::Map self) 1700clear (DC::Map self)
1395 CODE: 1701 CODE:
1396 map_clear (self); 1702 map_clear (self);
1397 1703
1398void 1704void
1399set_tileid (CFPlus::Map self, int face, int tile) 1705set_tileid (DC::Map self, int face, int tile)
1400 CODE: 1706 CODE:
1401{ 1707{
1402 need_facenum (self, face); self->face2tile [face] = tile; 1708 need_facenum (self, face); self->face2tile [face] = tile;
1403 need_texid (self, tile); 1709 need_texid (self, tile);
1404} 1710}
1405 1711
1406void 1712void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level) 1713set_smooth (DC::Map self, int face, int smooth, int level)
1408 CODE: 1714 CODE:
1409{ 1715{
1410 tileid texid; 1716 tileid texid;
1411 maptex *tex; 1717 maptex *tex;
1412 1718
1425 tex->smoothtile = self->face2tile [smooth]; 1731 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level; 1732 tex->smoothlevel = level;
1427} 1733}
1428 1734
1429void 1735void
1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1431 CODE: 1737 CODE:
1432{ 1738{
1433 need_texid (self, texid); 1739 need_texid (self, texid);
1434 1740
1435 { 1741 {
1455 // from transparent color bleeding and ugly wrapping effects. 1761 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1457} 1763}
1458 1764
1459int 1765int
1460ox (CFPlus::Map self) 1766ox (DC::Map self)
1461 ALIAS: 1767 ALIAS:
1462 oy = 1 1768 oy = 1
1463 x = 2 1769 x = 2
1464 y = 3 1770 y = 3
1465 w = 4 1771 w = 4
1476 } 1782 }
1477 OUTPUT: 1783 OUTPUT:
1478 RETVAL 1784 RETVAL
1479 1785
1480void 1786void
1481scroll (CFPlus::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
1482 CODE: 1788 CODE:
1483{ 1789{
1484 if (dx > 0) 1790 if (dx > 0)
1485 map_blank (self, self->x, self->y, dx, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
1486 else if (dx < 0) 1792 else if (dx < 0)
1501 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
1503 } 1809 }
1504} 1810}
1505 1811
1506void 1812SV *
1507map1a_update (CFPlus::Map self, SV *data_, int extmap) 1813map1a_update (DC::Map self, SV *data_, int extmap)
1508 CODE: 1814 CODE:
1509{ 1815{
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell; 1818 mapcell *cell;
1513 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
1514 1822
1515 while (data < data_end - 1) 1823 while (data < data_end - 1)
1516 { 1824 {
1517 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
1518 1826
1538 uint8_t ext, cmd; 1846 uint8_t ext, cmd;
1539 1847
1540 do 1848 do
1541 { 1849 {
1542 ext = *data++; 1850 ext = *data++;
1543 cmd = ext & 0x3f; 1851 cmd = ext & 0x7f;
1544 1852
1545 if (cmd < 4) 1853 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1; 1854 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health 1855 else if (cmd == 5) // health
1548 { 1856 {
1551 } 1859 }
1552 else if (cmd == 6) // monster width 1860 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1; 1861 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47) 1862 else if (cmd == 0x47)
1555 { 1863 {
1556 if (*data == 4) 1864 if (*data == 1) cell->player = data [1];
1557 ; // decode player count 1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1558 1868
1559 data += *data + 1; 1869 data += *data + 1;
1560 } 1870 }
1561 else if (cmd == 8) // cell flags 1871 else if (cmd == 8) // cell flags
1562 cell->flags = *data++; 1872 cell->flags = *data++;
1569 } 1879 }
1570 else 1880 else
1571 cell->darkness = *data++ + 1; 1881 cell->darkness = *data++ + 1;
1572 } 1882 }
1573 1883
1884 for (z = 0; z <= 2; ++z)
1574 if (flags & 4) 1885 if (flags & (4 >> z))
1575 { 1886 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face); 1888 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face]; 1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
1579 } 1904 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 } 1905 }
1595 else 1906 else
1596 cell->darkness = 0; 1907 CELL_CLEAR (cell);
1597 } 1908 }
1598} 1909}
1910 OUTPUT:
1911 RETVAL
1599 1912
1600SV * 1913SV *
1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
1602 CODE: 1915 CODE:
1603{ 1916{
1604 int x1, x; 1917 int x1, x;
1605 int y1, y; 1918 int y1, y;
1606 int z; 1919 int z;
1651} 1964}
1652 OUTPUT: 1965 OUTPUT:
1653 RETVAL 1966 RETVAL
1654 1967
1655void 1968void
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1657 CODE: 1970 CODE:
1658{ 1971{
1972 int x, y, z;
1973
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1662 smooth_key skey; 1977 smooth_key skey;
1663 int x, y, z; 1978 int pl_x, pl_y;
1664 int last_name; 1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1983
1984 pl_tex.name = 0;
1665 1985
1666 // thats current max. sorry. 1986 // thats current max. sorry.
1667 if (sw > 255) sw = 255; 1987 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255; 1988 if (sh > 255) sh = 255;
1669 1989
1670 // clear key, in case of extra padding 1990 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey)); 1991 memset (&skey, 0, sizeof (skey));
1672 1992
1673 glColor4ub (255, 255, 255, 255); 1993 memset (&key, 0, sizeof (key));
1674 1994 key.r = 255;
1675 glEnable (GL_BLEND); 1995 key.g = 255;
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1996 key.b = 255;
1677 glEnable (GL_TEXTURE_2D); 1997 key.a = 255;
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1998 key.mode = GL_QUADS;
1679 1999 key.format = GL_T2F_V3F;
1680 glBegin (GL_QUADS); 2000 key.texname = -1;
1681
1682 last_name = 0;
1683 2001
1684 mx += self->x; 2002 mx += self->x;
1685 my += self->y; 2003 my += self->y;
1686 2004
1687 // first pass: determine smooth_max 2005 // first pass: determine smooth_max
1703 MAX (self->tex [cell->tile [0]].smoothlevel, 2021 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel, 2022 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel)); 2023 self->tex [cell->tile [2]].smoothlevel));
1706 } 2024 }
1707 } 2025 }
2026
2027 glEnable (GL_BLEND);
2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1708 2030
1709 for (z = 0; z <= 2; z++) 2031 for (z = 0; z <= 2; z++)
1710 { 2032 {
1711 memset (smooth_level, 0, sizeof (smooth_level)); 2033 memset (smooth_level, 0, sizeof (smooth_level));
1712 2034
1725 { 2047 {
1726 maptex tex = self->tex [tile]; 2048 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w; 2049 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h; 2050 int py = (y + 1) * T - tex.h;
1729 2051
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name) 2052 if (key.texname != tex.name)
1733 { 2053 {
1734 if (!tex.name) 2054 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */ 2055 tex = self->tex [2]; /* missing, replace by noface */
1736 2056
1737 glEnd (); 2057 key.texname = tex.name;
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2058 arr = rc_array (rc, &key);
1739 glBegin (GL_QUADS);
1740 } 2059 }
1741 2060
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2061 if (expect_false (cell->player == player) && expect_false (z == 2))
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 { 2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
1749 if (cell->flags & 1) 2077 if (cell->flags & 1)
1750 { 2078 {
1751 maptex tex = self->tex [1]; 2079 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32; 2080 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32; 2081 int py = y * T - T * 6 / 32;
1754 2082
2083 if (tex.name)
1755 glEnd (); 2084 {
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1757 glBegin (GL_QUADS); 2095 }
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 } 2096 }
1764 } 2097 }
1765 2098
1766 // update smooth hash 2099 // update smooth hash
1767 if (tex.smoothtile) 2100 if (tex.smoothtile)
1803 } 2136 }
1804 } 2137 }
1805 } 2138 }
1806 } 2139 }
1807 2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
1808 // go through all smoothlevels, lowest to highest, then draw. 2144 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort 2145 // this is basically counting sort
1810 { 2146 {
1811 int w, b; 2147 int w, b;
1812 2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
1813 for (w = 0; w < 256 / 32; ++w) 2151 for (w = 0; w < 256 / 32; ++w)
1814 { 2152 {
1815 uint32_t smask = smooth_level [w]; 2153 uint32_t smask = smooth_level [w];
1816 if (smask) 2154 if (smask)
1817 for (b = 0; b < 32; ++b) 2155 for (b = 0; b < 32; ++b)
1836 int border = bits & 15; 2174 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row 2176 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column 2177 float dy = tex.t * .5f ; // 2 images/column
1840 2178
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name) 2179 if (tex.name)
1844 { 2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
1845 if (!tex.name) 2183 if (key.texname != tex.name)
1846 continue; // smoothing not yet available 2184 {
1847
1848 glEnd (); 2185 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1850 glBegin (GL_QUADS); 2187 glBegin (GL_QUADS);
1851 } 2188 }
1852 2189
1853 if (border) 2190 if (border)
1854 { 2191 {
1855 float ox = border * dx; 2192 float ox = border * dx;
1856 2193
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1861 } 2198 }
1862 2199
1863 if (corner) 2200 if (corner)
1864 { 2201 {
1865 float ox = corner * dx; 2202 float ox = corner * dx;
1866 2203
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
1871 } 2209 }
1872 } 2210 }
1873 } 2211 }
1874 } 2212 }
1875 } 2213 }
2214
2215 glEnd ();
2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
1876 } 2218 }
1877 2219
1878 hv_clear (smooth); 2220 hv_clear (smooth);
1879 } 2221 }
1880 2222
1881 glEnd (); 2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
1882 2228
1883 glDisable (GL_TEXTURE_2D); 2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
1884 glDisable (GL_BLEND); 2240 glDisable (GL_BLEND);
2241 rc_free (rc);
1885 2242
1886 // top layer: overlays such as the health bar 2243 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1889 { 2246 {
1894 { 2251 {
1895 mapcell *cell = row->col + (x + mx - row->c0); 2252 mapcell *cell = row->col + (x + mx - row->c0);
1896 2253
1897 int px = x * T; 2254 int px = x * T;
1898 int py = y * T; 2255 int py = y * T;
2256
2257 if (expect_false (cell->player == player))
2258 {
2259 px += sdx;
2260 py += sdy;
2261 }
1899 2262
1900 if (cell->stat_hp) 2263 if (cell->stat_hp)
1901 { 2264 {
1902 int width = cell->stat_width * T; 2265 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2266 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1914 } 2277 }
1915 } 2278 }
1916} 2279}
1917 2280
1918void 2281void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2282draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1920 CODE: 2283 CODE:
1921{ 2284{
1922 static float color[16][3] = { 2285 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F }, 2286 { 0.00F, 0.00F, 0.00F },
1924 { 1.00F, 1.00F, 1.00F }, 2287 { 1.00F, 1.00F, 1.00F },
1974 glDisable (GL_BLEND); 2337 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D); 2338 glDisable (GL_TEXTURE_2D);
1976} 2339}
1977 2340
1978void 2341void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2342fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1980 PPCODE: 2343 PPCODE:
1981{ 2344{
1982 int x, y; 2345 int x, y;
2346 int sw1 = sw + 2;
2347 int sh1 = sh + 2;
2348 int sh3 = sh * 3;
1983 int sw4 = (sw + 3) & ~3; 2349 int sw34 = (sw * 3 + 3) & ~3;
2350 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2351 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2352 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2353
1987 memset (darkness, 255, sw4 * sh);
1988 SvPOK_only (darkness_sv); 2354 SvPOK_only (darkness3_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh); 2355 SvCUR_set (darkness3_sv, sw34 * sh3);
1990 2356
1991 mx += self->x; 2357 mx += self->x - 1;
1992 my += self->y; 2358 my += self->y - 1;
1993 2359
2360 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2361
1994 for (y = 0; y < sh; y++) 2362 for (y = 0; y < sh1; y++)
1995 if (0 <= y + my && y + my < self->rows) 2363 if (0 <= y + my && y + my < self->rows)
1996 { 2364 {
1997 maprow *row = self->row + (y + my); 2365 maprow *row = self->row + (y + my);
1998 2366
1999 for (x = 0; x < sw; x++) 2367 for (x = 0; x < sw1; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1) 2368 if (row->c0 <= x + mx && x + mx < row->c1)
2001 { 2369 {
2002 mapcell *cell = row->col + (x + mx - row->c0); 2370 mapcell *cell = row->col + (x + mx - row->c0);
2003 2371
2004 darkness[y * sw4 + x] = cell->darkness 2372 darkness1 [y * sw1 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1) 2373 ? 255 - (cell->darkness - 1)
2006 : 255 - FOW_DARKNESS; 2374 : 255 - FOW_DARKNESS;
2007 } 2375 }
2008 } 2376 }
2009 2377
2378 for (y = 0; y < sh; ++y)
2379 for (x = 0; x < sw; ++x)
2380 {
2381 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2382 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2383 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2384 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2385 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2386 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2387 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2388 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2389 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2390
2391 uint8_t r11 = (d11 + d21 + d12) / 3;
2392 uint8_t r21 = d21;
2393 uint8_t r31 = (d21 + d31 + d32) / 3;
2394
2395 uint8_t r12 = d12;
2396 uint8_t r22 = d22;
2397 uint8_t r32 = d32;
2398
2399 uint8_t r13 = (d13 + d23 + d12) / 3;
2400 uint8_t r23 = d23;
2401 uint8_t r33 = (d23 + d33 + d32) / 3;
2402
2403 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2404 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2405 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2406 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2407 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2408 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2409 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2410 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2411 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2412 }
2413
2414 free (darkness1);
2415
2010 EXTEND (SP, 3); 2416 EXTEND (SP, 3);
2011 PUSHs (sv_2mortal (newSViv (sw4))); 2417 PUSHs (sv_2mortal (newSViv (sw34)));
2012 PUSHs (sv_2mortal (newSViv (sh))); 2418 PUSHs (sv_2mortal (newSViv (sh3)));
2013 PUSHs (darkness_sv); 2419 PUSHs (darkness3_sv);
2014} 2420}
2015 2421
2016SV * 2422SV *
2017get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2423get_rect (DC::Map self, int x0, int y0, int w, int h)
2018 CODE: 2424 CODE:
2019{ 2425{
2020 int x, y, x1, y1; 2426 int x, y, x1, y1;
2021 SV *data_sv = newSV (w * h * 7 + 5); 2427 SV *data_sv = newSV (w * h * 7 + 5);
2022 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2428 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2079 else 2485 else
2080 *data++ = 0; 2486 *data++ = 0;
2081 } 2487 }
2082 } 2488 }
2083 2489
2490 /* if size is w*h + 5 then no data has been found */
2491 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2492 {
2084 SvPOK_only (data_sv); 2493 SvPOK_only (data_sv);
2085 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2494 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2495 }
2496
2086 RETVAL = data_sv; 2497 RETVAL = data_sv;
2087} 2498}
2088 OUTPUT: 2499 OUTPUT:
2089 RETVAL 2500 RETVAL
2090 2501
2091void 2502void
2092set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2503set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2093 PPCODE: 2504 PPCODE:
2094{ 2505{
2095 int x, y, z; 2506 int x, y, z;
2096 int w, h; 2507 int w, h;
2097 int x1, y1; 2508 int x1, y1;
2509 STRLEN len;
2510 uint8_t *data, *end;
2511
2512 len = SvLEN (data_sv);
2513 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2514 data = SvPVbyte_nolen (data_sv);
2515 end = data + len + 8;
2516
2517 if (len < 5)
2518 XSRETURN_EMPTY;
2098 2519
2099 if (*data++ != 0) 2520 if (*data++ != 0)
2100 return; /* version mismatch */ 2521 XSRETURN_EMPTY; /* version mismatch */
2101 2522
2102 w = *data++ << 8; w |= *data++; 2523 w = *data++ << 8; w |= *data++;
2103 h = *data++ << 8; h |= *data++; 2524 h = *data++ << 8; h |= *data++;
2104 2525
2105 // we need to do this 'cause we don't keep an absolute coord system for rows 2526 // we need to do this 'cause we don't keep an absolute coord system for rows
2117 { 2538 {
2118 maprow *row = map_get_row (self, y); 2539 maprow *row = map_get_row (self, y);
2119 2540
2120 for (x = x0; x < x1; x++) 2541 for (x = x0; x < x1; x++)
2121 { 2542 {
2543 uint8_t flags;
2544
2545 if (data + 7 >= end)
2546 XSRETURN_EMPTY;
2547
2122 uint8_t flags = *data++; 2548 flags = *data++;
2123 2549
2124 if (flags) 2550 if (flags)
2125 { 2551 {
2126 mapcell *cell = row_get_cell (row, x); 2552 mapcell *cell = row_get_cell (row, x);
2127 tileid tile[3] = { 0, 0, 0 }; 2553 tileid tile[3] = { 0, 0, 0 };
2130 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2556 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2131 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2557 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2132 2558
2133 if (cell->darkness == 0) 2559 if (cell->darkness == 0)
2134 { 2560 {
2135 cell->darkness = 0; 2561 /*cell->darkness = 0;*/
2562 EXTEND (SP, 3);
2136 2563
2137 for (z = 0; z <= 2; z++) 2564 for (z = 0; z <= 2; z++)
2138 { 2565 {
2139 tileid t = tile [z]; 2566 tileid t = tile [z];
2140 2567
2141 if (t >= self->texs || (t && !self->tex [t].name)) 2568 if (t >= self->texs || (t && !self->tex [t].name))
2142 { 2569 {
2143 XPUSHs (sv_2mortal (newSViv (t))); 2570 PUSHs (sv_2mortal (newSViv (t)));
2144 need_texid (self, t); 2571 need_texid (self, t);
2145 } 2572 }
2146 2573
2147 cell->tile [z] = t; 2574 cell->tile [z] = t;
2148 } 2575 }
2150 } 2577 }
2151 } 2578 }
2152 } 2579 }
2153} 2580}
2154 2581
2155MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2582MODULE = Deliantra::Client PACKAGE = DC::RW
2156 2583
2157CFPlus::MixChunk 2584DC::RW
2158new_from_file (SV *class, char *path) 2585new (SV *class, SV *data_sv)
2159 CODE: 2586 CODE:
2160 RETVAL = Mix_LoadWAV (path); 2587{
2588 STRLEN datalen;
2589 char *data = SvPVbyte (data_sv, datalen);
2590
2591 RETVAL = SDL_RWFromConstMem (data, datalen);
2592}
2161 OUTPUT: 2593 OUTPUT:
2162 RETVAL 2594 RETVAL
2163 2595
2596DC::RW
2597new_from_file (SV *class, const char *path, const char *mode = "rb")
2598 CODE:
2599 RETVAL = SDL_RWFromFile (path, mode);
2600 OUTPUT:
2601 RETVAL
2602
2603# fails on win32:
2604# dc.xs(2268) : error C2059: syntax error : '('
2164void 2605#void
2606#close (DC::RW self)
2607# CODE:
2608# (self->(close)) (self);
2609
2610MODULE = Deliantra::Client PACKAGE = DC::Channel
2611
2612PROTOTYPES: DISABLE
2613
2614DC::Channel
2615find ()
2616 CODE:
2617{
2618 RETVAL = Mix_GroupAvailable (-1);
2619
2620 if (RETVAL < 0)
2621 {
2622 RETVAL = Mix_GroupOldest (-1);
2623
2624 if (RETVAL < 0)
2625 XSRETURN_UNDEF;
2626
2627 Mix_HaltChannel (RETVAL);
2628 }
2629
2630 Mix_UnregisterAllEffects (RETVAL);
2631 Mix_Volume (RETVAL, 128);
2632}
2633 OUTPUT:
2634 RETVAL
2635
2636void
2637halt (DC::Channel self)
2638 CODE:
2639 Mix_HaltChannel (self);
2640
2641void
2642expire (DC::Channel self, int ticks = -1)
2643 CODE:
2644 Mix_ExpireChannel (self, ticks);
2645
2646void
2647fade_out (DC::Channel self, int ticks = -1)
2648 CODE:
2649 Mix_FadeOutChannel (self, ticks);
2650
2651int
2652volume (DC::Channel self, int volume)
2653 CODE:
2654 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2655 OUTPUT:
2656 RETVAL
2657
2658void
2659unregister_all_effects (DC::Channel self)
2660 CODE:
2661 Mix_UnregisterAllEffects (self);
2662
2663void
2664set_panning (DC::Channel self, int left, int right)
2665 CODE:
2666 left = CLAMP (left , 0, 255);
2667 right = CLAMP (right, 0, 255);
2668 Mix_SetPanning (self, left, right);
2669
2670void
2671set_distance (DC::Channel self, int distance)
2672 CODE:
2673 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2674
2675void
2676set_position (DC::Channel self, int angle, int distance)
2677 CODE:
2678
2679void
2680set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2681 CODE:
2682{
2683 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2684 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2685 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2686}
2687
2688void
2689set_reverse_stereo (DC::Channel self, int flip)
2690 CODE:
2691 Mix_SetReverseStereo (self, flip);
2692
2693MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2694
2695PROTOTYPES: DISABLE
2696
2697DC::MixChunk
2698new (SV *class, DC::RW rwops)
2699 CODE:
2700 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2701 OUTPUT:
2702 RETVAL
2703
2704void
2165DESTROY (CFPlus::MixChunk self) 2705DESTROY (DC::MixChunk self)
2166 CODE: 2706 CODE:
2167 Mix_FreeChunk (self); 2707 Mix_FreeChunk (self);
2168 2708
2169int 2709int
2170volume (CFPlus::MixChunk self, int volume = -1) 2710volume (DC::MixChunk self, int volume = -1)
2171 CODE: 2711 CODE:
2712 if (items > 1)
2713 volume = CLAMP (volume, 0, 128);
2172 RETVAL = Mix_VolumeChunk (self, volume); 2714 RETVAL = Mix_VolumeChunk (self, volume);
2173 OUTPUT: 2715 OUTPUT:
2174 RETVAL 2716 RETVAL
2175 2717
2176int 2718DC::Channel
2177play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2719play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2178 CODE: 2720 CODE:
2721{
2179 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2722 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2723
2724 if (RETVAL < 0)
2725 XSRETURN_UNDEF;
2726
2727 if (channel < 0)
2728 {
2729 Mix_UnregisterAllEffects (RETVAL);
2730 Mix_Volume (RETVAL, 128);
2731 }
2732}
2180 OUTPUT: 2733 OUTPUT:
2181 RETVAL 2734 RETVAL
2182 2735
2183MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2736MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2184 2737
2185int 2738int
2186volume (int volume = -1) 2739volume (int volume = -1)
2740 PROTOTYPE: ;$
2187 CODE: 2741 CODE:
2742 if (items > 0)
2743 volume = CLAMP (volume, 0, 128);
2188 RETVAL = Mix_VolumeMusic (volume); 2744 RETVAL = Mix_VolumeMusic (volume);
2189 OUTPUT: 2745 OUTPUT:
2190 RETVAL 2746 RETVAL
2191 2747
2192int 2748void
2193fade_out (int ms) 2749fade_out (int ms)
2194 CODE: 2750 CODE:
2195 RETVAL = Mix_FadeOutMusic (ms); 2751 Mix_FadeOutMusic (ms);
2752
2753void
2754halt ()
2755 CODE:
2756 Mix_HaltMusic ();
2757
2758DC::MixMusic
2759new (SV *class, DC::RW rwops)
2760 CODE:
2761 RETVAL = Mix_LoadMUS_RW (rwops);
2196 OUTPUT: 2762 OUTPUT:
2197 RETVAL 2763 RETVAL
2198 2764
2199CFPlus::MixMusic
2200new_from_file (SV *class, char *path)
2201 CODE:
2202 RETVAL = Mix_LoadMUS (path);
2203 OUTPUT:
2204 RETVAL
2205
2206void 2765void
2207DESTROY (CFPlus::MixMusic self) 2766DESTROY (DC::MixMusic self)
2208 CODE: 2767 CODE:
2209 Mix_FreeMusic (self); 2768 Mix_FreeMusic (self);
2210 2769
2211int 2770int
2212play (CFPlus::MixMusic self, int loops = -1) 2771play (DC::MixMusic self, int loops = -1)
2213 CODE: 2772 CODE:
2214 RETVAL = Mix_PlayMusic (self, loops); 2773 RETVAL = Mix_PlayMusic (self, loops);
2215 OUTPUT: 2774 OUTPUT:
2216 RETVAL 2775 RETVAL
2217 2776
2218int 2777void
2219fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2778fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2220 CODE: 2779 CODE:
2221 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2780 Mix_FadeInMusicPos (self, loops, ms, position);
2222 OUTPUT:
2223 RETVAL
2224 2781
2225MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2782MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2783
2784PROTOTYPES: ENABLE
2226 2785
2227BOOT: 2786BOOT:
2228{ 2787{
2229 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2788 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2230 static const struct { 2789 static const struct {
2231 const char *name; 2790 const char *name;
2232 IV iv; 2791 IV iv;
2233 } *civ, const_iv[] = { 2792 } *civ, const_iv[] = {
2234# define const_iv(name) { # name, (IV)name } 2793# define const_iv(name) { # name, (IV)name }
2246 const_iv (GL_ALPHA_TEST), 2805 const_iv (GL_ALPHA_TEST),
2247 const_iv (GL_NORMALIZE), 2806 const_iv (GL_NORMALIZE),
2248 const_iv (GL_RESCALE_NORMAL), 2807 const_iv (GL_RESCALE_NORMAL),
2249 const_iv (GL_FRONT), 2808 const_iv (GL_FRONT),
2250 const_iv (GL_BACK), 2809 const_iv (GL_BACK),
2810 const_iv (GL_AUX0),
2251 const_iv (GL_AND), 2811 const_iv (GL_AND),
2252 const_iv (GL_ONE), 2812 const_iv (GL_ONE),
2253 const_iv (GL_ZERO), 2813 const_iv (GL_ZERO),
2254 const_iv (GL_SRC_ALPHA), 2814 const_iv (GL_SRC_ALPHA),
2255 const_iv (GL_DST_ALPHA), 2815 const_iv (GL_DST_ALPHA),
2268 const_iv (GL_INTENSITY), 2828 const_iv (GL_INTENSITY),
2269 const_iv (GL_LUMINANCE), 2829 const_iv (GL_LUMINANCE),
2270 const_iv (GL_LUMINANCE_ALPHA), 2830 const_iv (GL_LUMINANCE_ALPHA),
2271 const_iv (GL_FLOAT), 2831 const_iv (GL_FLOAT),
2272 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2832 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2833 const_iv (GL_COMPRESSED_ALPHA_ARB),
2834 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2835 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2836 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2837 const_iv (GL_COMPRESSED_RGB_ARB),
2838 const_iv (GL_COMPRESSED_RGBA_ARB),
2273 const_iv (GL_COMPILE), 2839 const_iv (GL_COMPILE),
2274 const_iv (GL_PROXY_TEXTURE_1D), 2840 const_iv (GL_PROXY_TEXTURE_1D),
2275 const_iv (GL_PROXY_TEXTURE_2D), 2841 const_iv (GL_PROXY_TEXTURE_2D),
2276 const_iv (GL_TEXTURE_1D), 2842 const_iv (GL_TEXTURE_1D),
2277 const_iv (GL_TEXTURE_2D), 2843 const_iv (GL_TEXTURE_2D),
2301 const_iv (GL_COLOR_LOGIC_OP), 2867 const_iv (GL_COLOR_LOGIC_OP),
2302 const_iv (GL_SEPARABLE_2D), 2868 const_iv (GL_SEPARABLE_2D),
2303 const_iv (GL_CONVOLUTION_2D), 2869 const_iv (GL_CONVOLUTION_2D),
2304 const_iv (GL_CONVOLUTION_BORDER_MODE), 2870 const_iv (GL_CONVOLUTION_BORDER_MODE),
2305 const_iv (GL_CONSTANT_BORDER), 2871 const_iv (GL_CONSTANT_BORDER),
2872 const_iv (GL_POINTS),
2306 const_iv (GL_LINES), 2873 const_iv (GL_LINES),
2307 const_iv (GL_LINE_STRIP), 2874 const_iv (GL_LINE_STRIP),
2308 const_iv (GL_LINE_LOOP), 2875 const_iv (GL_LINE_LOOP),
2309 const_iv (GL_QUADS), 2876 const_iv (GL_QUADS),
2310 const_iv (GL_QUAD_STRIP), 2877 const_iv (GL_QUAD_STRIP),
2311 const_iv (GL_TRIANGLES), 2878 const_iv (GL_TRIANGLES),
2312 const_iv (GL_TRIANGLE_STRIP), 2879 const_iv (GL_TRIANGLE_STRIP),
2313 const_iv (GL_TRIANGLE_FAN), 2880 const_iv (GL_TRIANGLE_FAN),
2881 const_iv (GL_POLYGON),
2314 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2882 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2883 const_iv (GL_POINT_SMOOTH_HINT),
2884 const_iv (GL_LINE_SMOOTH_HINT),
2885 const_iv (GL_POLYGON_SMOOTH_HINT),
2886 const_iv (GL_GENERATE_MIPMAP_HINT),
2887 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2315 const_iv (GL_FASTEST), 2888 const_iv (GL_FASTEST),
2889 const_iv (GL_DONT_CARE),
2890 const_iv (GL_NICEST),
2316 const_iv (GL_V2F), 2891 const_iv (GL_V2F),
2317 const_iv (GL_V3F), 2892 const_iv (GL_V3F),
2318 const_iv (GL_T2F_V3F), 2893 const_iv (GL_T2F_V3F),
2319 const_iv (GL_T2F_N3F_V3F), 2894 const_iv (GL_T2F_N3F_V3F),
2320# undef const_iv 2895# undef const_iv
2325 2900
2326 texture_av = newAV (); 2901 texture_av = newAV ();
2327 AvREAL_off (texture_av); 2902 AvREAL_off (texture_av);
2328} 2903}
2329 2904
2905void
2906disable_GL_EXT_blend_func_separate ()
2907 CODE:
2908 gl.BlendFuncSeparate = 0;
2909 gl.BlendFuncSeparateEXT = 0;
2910
2330char * 2911char *
2331gl_vendor () 2912gl_vendor ()
2332 CODE: 2913 CODE:
2333 RETVAL = (char *)glGetString (GL_VENDOR); 2914 RETVAL = (char *)glGetString (GL_VENDOR);
2334 OUTPUT: 2915 OUTPUT:
2346 CODE: 2927 CODE:
2347 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2928 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2348 OUTPUT: 2929 OUTPUT:
2349 RETVAL 2930 RETVAL
2350 2931
2351char *glGetString (GLenum pname) 2932const char *glGetString (GLenum pname)
2352 2933
2353GLint glGetInteger (GLenum pname) 2934GLint glGetInteger (GLenum pname)
2354 CODE: 2935 CODE:
2355 glGetIntegerv (pname, &RETVAL); 2936 glGetIntegerv (pname, &RETVAL);
2356 OUTPUT: 2937 OUTPUT:
2407void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2988void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2408 2989
2409# near_ and far_ are due to microsofts buggy "c" compiler 2990# near_ and far_ are due to microsofts buggy "c" compiler
2410void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2991void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2411 2992
2993PROTOTYPES: DISABLE
2994
2412void glViewport (int x, int y, int width, int height) 2995void glViewport (int x, int y, int width, int height)
2413 2996
2414void glScissor (int x, int y, int width, int height) 2997void glScissor (int x, int y, int width, int height)
2415 2998
2416void glTranslate (float x, float y, float z = 0.) 2999void glTranslate (float x, float y, float z = 0.)
2423 3006
2424void glRotate (float angle, float x, float y, float z) 3007void glRotate (float angle, float x, float y, float z)
2425 CODE: 3008 CODE:
2426 glRotatef (angle, x, y, z); 3009 glRotatef (angle, x, y, z);
2427 3010
2428void glBegin (int mode)
2429
2430void glEnd ()
2431
2432void glColor (float r, float g, float b, float a = 1.0) 3011void glColor (float r, float g, float b, float a = 1.0)
2433 PROTOTYPE: @ 3012 PROTOTYPE: @
2434 ALIAS: 3013 ALIAS:
2435 glColor_premultiply = 1 3014 glColor_premultiply = 1
2436 CODE: 3015 CODE:
2437 if (ix) 3016 if (ix)
2438 { 3017 {
2441 b *= a; 3020 b *= a;
2442 } 3021 }
2443 // microsoft visual "c" rounds instead of truncating... 3022 // microsoft visual "c" rounds instead of truncating...
2444 glColor4f (r, g, b, a); 3023 glColor4f (r, g, b, a);
2445 3024
2446void glInterleavedArrays (int format, int stride, char *data)
2447
2448void glDrawElements (int mode, int count, int type, char *indices)
2449
2450# 1.2 void glDrawRangeElements (int mode, int start, int end
2451
2452void glRasterPos (float x, float y, float z = 0.) 3025void glRasterPos (float x, float y, float z = 0.)
2453 CODE: 3026 CODE:
2454 glRasterPos3f (0, 0, z); 3027 glRasterPos3f (0, 0, z);
2455 glBitmap (0, 0, 0, 0, x, y, 0); 3028 glBitmap (0, 0, 0, 0, x, y, 0);
2456 3029
2460 3033
2461void glTexCoord (float s, float t) 3034void glTexCoord (float s, float t)
2462 CODE: 3035 CODE:
2463 glTexCoord2f (s, t); 3036 glTexCoord2f (s, t);
2464 3037
3038void glRect (float x1, float y1, float x2, float y2)
3039 CODE:
3040 glRectf (x1, y1, x2, y2);
3041
3042void glRect_lineloop (float x1, float y1, float x2, float y2)
3043 CODE:
3044 glBegin (GL_LINE_LOOP);
3045 glVertex2f (x1, y1);
3046 glVertex2f (x2, y1);
3047 glVertex2f (x2, y2);
3048 glVertex2f (x1, y2);
3049 glEnd ();
3050
3051PROTOTYPES: ENABLE
3052
3053void glBegin (int mode)
3054
3055void glEnd ()
3056
3057void glPointSize (GLfloat size)
3058
3059void glLineWidth (GLfloat width)
3060
3061void glInterleavedArrays (int format, int stride, char *data)
3062
3063void glDrawElements (int mode, int count, int type, char *indices)
3064
3065# 1.2 void glDrawRangeElements (int mode, int start, int end
3066
2465void glTexEnv (int target, int pname, float param) 3067void glTexEnv (int target, int pname, float param)
2466 CODE: 3068 CODE:
2467 glTexEnvf (target, pname, param); 3069 glTexEnvf (target, pname, param);
2468 3070
2469void glTexParameter (int target, int pname, float param) 3071void glTexParameter (int target, int pname, float param)
2485void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3087void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2486 CODE: 3088 CODE:
2487 if (gl.SeparableFilter2D) 3089 if (gl.SeparableFilter2D)
2488 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3090 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2489 3091
2490void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3092void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2491 3093
2492void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3094void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2493 3095
2494void glDrawPixels (int width, int height, int format, int type, char *pixels) 3096void glDrawPixels (int width, int height, int format, int type, char *pixels)
2495 3097
2521 3123
2522void glEndList () 3124void glEndList ()
2523 3125
2524void glCallList (int list) 3126void glCallList (int list)
2525 3127
3128MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3129
3130PROTOTYPES: DISABLE
3131
3132void
3133find_widget (SV *self, NV x, NV y)
3134 PPCODE:
3135{
3136 if (within_widget (self, x, y))
3137 XPUSHs (self);
3138}
3139
3140BOOT:
3141{
3142 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3143
3144 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3145 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3146 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3147 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3148}
3149
3150void
3151draw (SV *self)
3152 CODE:
3153{
3154 HV *hv;
3155 SV **svp;
3156 NV x, y, w, h;
3157 SV *draw_x_sv = GvSV (draw_x_gv);
3158 SV *draw_y_sv = GvSV (draw_y_gv);
3159 SV *draw_w_sv = GvSV (draw_w_gv);
3160 SV *draw_h_sv = GvSV (draw_h_gv);
3161 double draw_x, draw_y;
3162
3163 if (!SvROK (self))
3164 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3165
3166 hv = (HV *)SvRV (self);
3167
3168 if (SvTYPE (hv) != SVt_PVHV)
3169 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3170
3171 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3172 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3173
3174 if (!h || !w)
3175 XSRETURN_EMPTY;
3176
3177 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3178 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3179
3180 draw_x = SvNV (draw_x_sv) + x;
3181 draw_y = SvNV (draw_y_sv) + y;
3182
3183 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3184 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3185 XSRETURN_EMPTY;
3186
3187 sv_setnv (draw_x_sv, draw_x);
3188 sv_setnv (draw_y_sv, draw_y);
3189
3190 glPushMatrix ();
3191 glTranslated (x, y, 0);
3192
3193 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3194 {
3195 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3196
3197 if (svp && SvTRUE (*svp))
3198 {
3199 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3200 glEnable (GL_BLEND);
3201 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3202 glBegin (GL_QUADS);
3203 glVertex2f (0, 0);
3204 glVertex2f (w, 0);
3205 glVertex2f (w, h);
3206 glVertex2f (0, h);
3207 glEnd ();
3208 glDisable (GL_BLEND);
3209 }
3210 }
3211#if 0
3212 // draw borders, for debugging
3213 glPushMatrix ();
3214 glColor4f (1., 1., 0., 1.);
3215 glTranslatef (.5, .5, 0.);
3216 glBegin (GL_LINE_LOOP);
3217 glVertex2f (0 , 0);
3218 glVertex2f (w - 1, 0);
3219 glVertex2f (w - 1, h - 1);
3220 glVertex2f (0 , h - 1);
3221 glEnd ();
3222 glPopMatrix ();
3223#endif
3224 PUSHMARK (SP);
3225 XPUSHs (self);
3226 PUTBACK;
3227 call_method ("_draw", G_VOID | G_DISCARD);
3228 SPAGAIN;
3229
3230 glPopMatrix ();
3231
3232 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3233 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3234}
3235

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