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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.200 by root, Tue Jul 17 16:02:13 2007 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
29 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
30#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
31#include <SDL_endian.h> 38#include <SDL_endian.h>
32#include <SDL_image.h> 39#include <SDL_image.h>
33#include <SDL_mixer.h> 40#include <SDL_mixer.h>
34#include <SDL_opengl.h> 41#include <SDL_opengl.h>
35 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
36#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
38 50
39#include <glib/gmacros.h> 51#include <glib/gmacros.h>
40 52
41#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
42 65
43#ifndef _WIN32 66#ifndef _WIN32
44# include <sys/types.h> 67# include <sys/types.h>
45# include <sys/socket.h> 68# include <sys/socket.h>
46# include <netinet/in.h> 69# include <netinet/in.h>
47# include <netinet/tcp.h> 70# include <netinet/tcp.h>
48# include <inttypes.h> 71# include <inttypes.h>
49#endif 72#endif
50 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
54 89
55#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
57 92
58#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
59 94
60#if 0 95/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 97
63# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
64#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
65 102
66static AV *texture_av; 103static AV *texture_av;
67 104
68static struct 105static struct
69{ 106{
106 av_push (texture_av, (SV *)(size_t)name); 143 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 144 glDeleteTextures (1, &name);
108} 145}
109 146
110#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
111 149
112#include "pango-font.c" 150#include "pango-font.c"
113#include "pango-fontmap.c" 151#include "pango-fontmap.c"
114#include "pango-render.c" 152#include "pango-render.c"
115 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
118 158
119typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
120 160
121static int 161static int
122shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
123{ 163{
124 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
138 178
139typedef struct cf_layout { 179typedef struct cf_layout {
140 PangoLayout *pl; 180 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
142 int base_height; 182 int base_height;
143 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
144} *CFPlus__Layout; 185} *DC__Layout;
145 186
146static CFPlus__Font default_font; 187static DC__Font default_font;
147static PangoContext *opengl_context; 188static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
149 190
150static void 191static void
151substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
156#endif 197#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 199}
159 200
160static void 201static void
161layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
162{ 203{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
165 */ 206 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
167 208
168 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 211
171 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
172} 213}
173 214
174static void 215static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 217{
177 PangoRectangle rect; 218 PangoRectangle rect;
178 219
179 // get_pixel_* wrongly rounds down 220 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 221 pango_layout_get_extents (self->pl, 0, &rect);
191 232
192typedef uint16_t tileid; 233typedef uint16_t tileid;
193typedef uint16_t faceid; 234typedef uint16_t faceid;
194 235
195typedef struct { 236typedef struct {
196 int name; 237 GLuint name;
197 int w, h; 238 int w, h;
198 float s, t; 239 float s, t;
199 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
200 tileid smoothtile; 241 tileid smoothtile;
201 uint8_t smoothlevel; 242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
202} maptex; 244} maptex;
203 245
204typedef struct { 246typedef struct {
205 uint32_t player; 247 uint32_t player;
206 tileid tile[3]; 248 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 261 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 262 int texs; maptex *tex; // [tileid]
221 263
222 int32_t rows; 264 int32_t rows;
223 maprow *row; 265 maprow *row;
224} *CFPlus__Map; 266} *DC__Map;
225 267
226static char * 268static char *
227prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
228{ 270{
229 char *p; 271 char *p;
267 self->texs *= 2; 309 self->texs *= 2;
268 } 310 }
269} 311}
270 312
271static maprow * 313static maprow *
272map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
273{ 315{
274 if (0 > y) 316 if (0 > y)
275 { 317 {
276 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
315 357
316 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
317} 359}
318 360
319static mapcell * 361static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
321{ 363{
322 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
323} 365}
324 366
325static void 367static void
326map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
327{ 369{
328 int r; 370 int r;
329 371
330 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
338 self->oy = 0; 380 self->oy = 0;
339 self->row = 0; 381 self->row = 0;
340 self->rows = 0; 382 self->rows = 0;
341} 383}
342 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
343static void 395static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 397{
346 int x, y; 398 int x, y;
347 maprow *row; 399 maprow *row;
348 mapcell *cell; 400 mapcell *cell;
349 401
361 if (x >= row->c1) 413 if (x >= row->c1)
362 break; 414 break;
363 415
364 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
365 417
366 cell->darkness = 0; 418 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 419 }
371 } 420 }
372} 421}
373 422
374typedef struct { 423typedef struct {
428 n |= n >> 16; 477 n |= n >> 16;
429 478
430 return n + 1; 479 return n + 1;
431} 480}
432 481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
433/* SDL should provide this, really. */ 493/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 494#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 495#define SDLK_MODIFIER_MAX 314
436 496
437MODULE = CFPlus PACKAGE = CFPlus 497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
438 593
439PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
440 595
441BOOT: 596BOOT:
442{ 597{
443 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 599 static const struct {
445 const char *name; 600 const char *name;
446 IV iv; 601 IV iv;
447 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
470 625
471 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
474 629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
763
764 const_iv (KMOD_LRAM),
765
766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
556# undef const_iv 796# undef const_iv
557 }; 797 };
558 798
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 818
579NV floor (NV x) 819NV floor (NV x)
580 820
581NV ceil (NV x) 821NV ceil (NV x)
582 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
832
583void 833void
584pango_init () 834pango_init ()
585 CODE: 835 CODE:
586{ 836{
587 opengl_fontmap = pango_opengl_font_map_new (); 837 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 838 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 839 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
840 /*pango_context_set_font_description (opengl_context, default_font);*/
841#if PANGO_VERSION_CHECK (1, 15, 2)
842 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
843 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
844#endif
590} 845}
591 846
592char *
593SDL_GetError () 847char *SDL_GetError ()
594 848
595int 849void SDL_braino ()
596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
597 850
598void 851int SDL_Init (U32 flags)
852
853int SDL_InitSubSystem (U32 flags)
854
855void SDL_QuitSubSystem (U32 flags)
856
599SDL_Quit () 857void SDL_Quit ()
858
859int SDL_GL_SetAttribute (int attr, int value)
860
861int SDL_GL_GetAttribute (int attr)
862 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL))
864 XSRETURN_UNDEF;
865 OUTPUT:
866 RETVAL
600 867
601void 868void
602SDL_ListModes (int rgb, int alpha) 869SDL_ListModes (int rgb, int alpha)
603 PPCODE: 870 PPCODE:
604{ 871{
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
619 886
620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 887 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 888 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
624#endif
625 889
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 890 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 891
628 if (m && m != (SDL_Rect **)-1) 892 if (m && m != (SDL_Rect **)-1)
629 while (*m) 893 while (*m)
630 { 894 {
631 if ((*m)->w >= 640 && (*m)->h >= 480) 895 if ((*m)->w >= 400 && (*m)->h >= 300)
632 { 896 {
633 AV *av = newAV (); 897 AV *av = newAV ();
634 av_push (av, newSViv ((*m)->w)); 898 av_push (av, newSViv ((*m)->w));
635 av_push (av, newSViv ((*m)->h)); 899 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb)); 900 av_push (av, newSViv (rgb));
660 924
661 if (RETVAL) 925 if (RETVAL)
662 { 926 {
663 av_clear (texture_av); 927 av_clear (texture_av);
664 928
665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h" 931#include "glfunc.h"
668#undef GL_FUNC 932#undef GL_FUNC
669 } 933 }
670} 934}
677char * 941char *
678SDL_GetKeyName (int sym) 942SDL_GetKeyName (int sym)
679 943
680int 944int
681SDL_GetAppState () 945SDL_GetAppState ()
946
947int
948SDL_GetModState ()
682 949
683void 950void
684poll_events () 951poll_events ()
685 PPCODE: 952 PPCODE:
686{ 953{
696 { 963 {
697 case SDL_KEYDOWN: 964 case SDL_KEYDOWN:
698 case SDL_KEYUP: 965 case SDL_KEYUP:
699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 966 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 967 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 968 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 969 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 970 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
704 break; 971 break;
705 972
706 case SDL_ACTIVEEVENT: 973 case SDL_ACTIVEEVENT:
707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 974 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
725 x = ev.motion.x; 992 x = ev.motion.x;
726 y = ev.motion.y; 993 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 994 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 } 995 }
729 996
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
731 hv_store (hv, "state", 5, newSViv (state), 0); 998 hv_store (hv, "state", 5, newSViv (state), 0);
732 hv_store (hv, "x", 1, newSViv (x), 0); 999 hv_store (hv, "x", 1, newSViv (x), 0);
733 hv_store (hv, "y", 1, newSViv (y), 0); 1000 hv_store (hv, "y", 1, newSViv (y), 0);
734 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1001 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
735 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1002 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 } 1003 }
737 break; 1004 break;
738 1005
739 case SDL_MOUSEBUTTONDOWN: 1006 case SDL_MOUSEBUTTONDOWN:
740 case SDL_MOUSEBUTTONUP: 1007 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1008 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
742 1009
743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1010 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1011 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1012 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1013 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1018 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1019 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
753 break; 1020 break;
754 } 1021 }
755 1022
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
757 } 1024 }
758} 1025}
759 1026
760int 1027int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
762 POSTCALL: 1029 POSTCALL:
763 Mix_HookMusicFinished (music_finished); 1030 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished); 1031 Mix_ChannelFinished (channel_finished);
765 1032
766void 1033void
1034Mix_QuerySpec ()
1035 PPCODE:
1036{
1037 int freq, channels;
1038 Uint16 format;
1039
1040 if (Mix_QuerySpec (&freq, &format, &channels))
1041 {
1042 EXTEND (SP, 3);
1043 PUSHs (sv_2mortal (newSViv (freq)));
1044 PUSHs (sv_2mortal (newSViv (format)));
1045 PUSHs (sv_2mortal (newSViv (channels)));
1046 }
1047}
1048
1049void
767Mix_CloseAudio () 1050Mix_CloseAudio ()
768 1051
769int 1052int
770Mix_AllocateChannels (int numchans = -1) 1053Mix_AllocateChannels (int numchans = -1)
1054
1055const char *
1056Mix_GetError ()
771 1057
772void 1058void
773lowdelay (int fd, int val = 1) 1059lowdelay (int fd, int val = 1)
774 CODE: 1060 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1061 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
801 } 1087 }
802 } 1088 }
803#endif 1089#endif
804} 1090}
805 1091
806void 1092int
807add_font (char *file) 1093add_font (char *file)
808 CODE: 1094 CODE:
809 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT:
1097 RETVAL
810 1098
811void 1099void
812load_image_inline (SV *image_) 1100load_image_inline (SV *image_)
813 ALIAS: 1101 ALIAS:
814 load_image_file = 1 1102 load_image_file = 1
817 STRLEN image_len; 1105 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len); 1106 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2; 1107 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt; 1108 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix 1109 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r") 1110 ? SDL_RWFromFile (image, "rb")
823 : SDL_RWFromConstMem (image, image_len); 1111 : SDL_RWFromConstMem (image, image_len);
824 1112
825 if (!rw) 1113 if (!rw)
826 croak ("load_image: %s", SDL_GetError ()); 1114 croak ("load_image: %s", SDL_GetError ());
827 1115
900void 1188void
901error (char *message) 1189error (char *message)
902 CODE: 1190 CODE:
903 fprintf (stderr, "ERROR: %s\n", message); 1191 fprintf (stderr, "ERROR: %s\n", message);
904#ifdef _WIN32 1192#ifdef _WIN32
905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1193 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
906#endif 1194#endif
907 1195
908void 1196void
909fatal (char *message) 1197fatal (char *message)
910 CODE: 1198 CODE:
911 fprintf (stderr, "FATAL: %s\n", message); 1199 fprintf (stderr, "FATAL: %s\n", message);
912#ifdef _WIN32 1200#ifdef _WIN32
913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1201 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
914#endif 1202#endif
915 _exit (1); 1203 _exit (1);
916 1204
917void 1205void
918_exit (int retval = 0) 1206_exit (int retval = 0)
930#if DEBUG 1218#if DEBUG
931 VALGRIND_DO_LEAK_CHECK; 1219 VALGRIND_DO_LEAK_CHECK;
932#endif 1220#endif
933} 1221}
934 1222
935MODULE = CFPlus PACKAGE = CFPlus::Font 1223int
1224SvREFCNT (SV *sv)
1225 CODE:
1226 RETVAL = SvREFCNT (sv);
1227 OUTPUT:
1228 RETVAL
936 1229
937CFPlus::Font 1230MODULE = Deliantra::Client PACKAGE = DC::Font
1231
1232PROTOTYPES: DISABLE
1233
1234DC::Font
938new_from_file (SV *class, char *path, int id = 0) 1235new_from_file (SV *class, char *path, int id = 0)
939 CODE: 1236 CODE:
940{ 1237{
941 int count; 1238 int count;
942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
945} 1242}
946 OUTPUT: 1243 OUTPUT:
947 RETVAL 1244 RETVAL
948 1245
949void 1246void
950DESTROY (CFPlus::Font self) 1247DESTROY (DC::Font self)
951 CODE: 1248 CODE:
952 pango_font_description_free (self); 1249 pango_font_description_free (self);
953 1250
954void 1251void
955make_default (CFPlus::Font self) 1252make_default (DC::Font self)
1253 PROTOTYPE: $
956 CODE: 1254 CODE:
957 default_font = self; 1255 default_font = self;
958 1256
959MODULE = CFPlus PACKAGE = CFPlus::Layout 1257MODULE = Deliantra::Client PACKAGE = DC::Layout
960 1258
1259PROTOTYPES: DISABLE
1260
961void 1261void
962reset_glyph_cache () 1262glyph_cache_backup ()
1263 PROTOTYPE:
963 CODE: 1264 CODE:
1265 tc_backup ();
1266
1267void
1268glyph_cache_restore ()
1269 PROTOTYPE:
1270 CODE:
964 tc_clear (); 1271 tc_restore ();
965 1272
966CFPlus::Layout 1273DC::Layout
967new (SV *class) 1274new (SV *class)
968 CODE: 1275 CODE:
969 New (0, RETVAL, 1, struct cf_layout); 1276 New (0, RETVAL, 1, struct cf_layout);
970 1277
971 RETVAL->pl = pango_layout_new (opengl_context); 1278 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->g = 1.; 1280 RETVAL->g = 1.;
974 RETVAL->b = 1.; 1281 RETVAL->b = 1.;
975 RETVAL->a = 1.; 1282 RETVAL->a = 1.;
976 RETVAL->base_height = MIN_FONT_HEIGHT; 1283 RETVAL->base_height = MIN_FONT_HEIGHT;
977 RETVAL->font = 0; 1284 RETVAL->font = 0;
1285 RETVAL->rc = rc_alloc ();
978 1286
979 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1287 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
980 layout_update_font (RETVAL); 1288 layout_update_font (RETVAL);
981 OUTPUT: 1289 OUTPUT:
982 RETVAL 1290 RETVAL
983 1291
984void 1292void
985DESTROY (CFPlus::Layout self) 1293DESTROY (DC::Layout self)
986 CODE: 1294 CODE:
987 g_object_unref (self->pl); 1295 g_object_unref (self->pl);
1296 rc_free (self->rc);
988 Safefree (self); 1297 Safefree (self);
989 1298
990void 1299void
991set_text (CFPlus::Layout self, SV *text_) 1300set_text (DC::Layout self, SV *text_)
992 CODE: 1301 CODE:
993{ 1302{
994 STRLEN textlen; 1303 STRLEN textlen;
995 char *text = SvPVutf8 (text_, textlen); 1304 char *text = SvPVutf8 (text_, textlen);
996 1305
997 pango_layout_set_text (self->pl, text, textlen); 1306 pango_layout_set_text (self->pl, text, textlen);
998} 1307}
999 1308
1000void 1309void
1001set_markup (CFPlus::Layout self, SV *text_) 1310set_markup (DC::Layout self, SV *text_)
1002 CODE: 1311 CODE:
1003{ 1312{
1004 STRLEN textlen; 1313 STRLEN textlen;
1005 char *text = SvPVutf8 (text_, textlen); 1314 char *text = SvPVutf8 (text_, textlen);
1006 1315
1007 pango_layout_set_markup (self->pl, text, textlen); 1316 pango_layout_set_markup (self->pl, text, textlen);
1008} 1317}
1009 1318
1010void 1319void
1011set_shapes (CFPlus::Layout self, ...) 1320set_shapes (DC::Layout self, ...)
1012 CODE: 1321 CODE:
1013{ 1322{
1014 PangoAttrList *attrs = 0; 1323 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl); 1324 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text; 1325 const char *pos = text;
1051 if (attrs) 1360 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs); 1361 pango_layout_set_attributes (self->pl, attrs);
1053} 1362}
1054 1363
1055void 1364void
1056get_shapes (CFPlus::Layout self) 1365get_shapes (DC::Layout self)
1057 PPCODE: 1366 PPCODE:
1058{ 1367{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1368 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060 1369
1061 do 1370 do
1062 { 1371 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1372 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1064 1373
1065 if (run && shape_attr_p (run)) 1374 if (run && shape_attr_p (run))
1066 { 1375 {
1067 PangoRectangle extents; 1376 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents); 1377 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076 1385
1077 pango_layout_iter_free (iter); 1386 pango_layout_iter_free (iter);
1078} 1387}
1079 1388
1080int 1389int
1081has_wrapped (CFPlus::Layout self) 1390has_wrapped (DC::Layout self)
1082 CODE: 1391 CODE:
1083{ 1392{
1084 int lines = 1; 1393 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl); 1394 const char *text = pango_layout_get_text (self->pl);
1086 1395
1091} 1400}
1092 OUTPUT: 1401 OUTPUT:
1093 RETVAL 1402 RETVAL
1094 1403
1095SV * 1404SV *
1096get_text (CFPlus::Layout self) 1405get_text (DC::Layout self)
1097 CODE: 1406 CODE:
1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1407 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1099 sv_utf8_decode (RETVAL); 1408 sv_utf8_decode (RETVAL);
1100 OUTPUT: 1409 OUTPUT:
1101 RETVAL 1410 RETVAL
1102 1411
1103void 1412void
1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1413set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1105 CODE: 1414 CODE:
1106 self->r = r; 1415 self->r = r;
1107 self->g = g; 1416 self->g = g;
1108 self->b = b; 1417 self->b = b;
1109 self->a = a; 1418 self->a = a;
1110 1419
1111void 1420void
1112set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1421set_font (DC::Layout self, DC::Font font = 0)
1113 CODE: 1422 CODE:
1114 if (self->font != font) 1423 if (self->font != font)
1115 { 1424 {
1116 self->font = font; 1425 self->font = font;
1117 layout_update_font (self); 1426 layout_update_font (self);
1118 } 1427 }
1119 1428
1120void 1429void
1121set_height (CFPlus::Layout self, int base_height) 1430set_height (DC::Layout self, int base_height)
1122 CODE: 1431 CODE:
1123 if (self->base_height != base_height) 1432 if (self->base_height != base_height)
1124 { 1433 {
1125 self->base_height = base_height; 1434 self->base_height = base_height;
1126 layout_update_font (self); 1435 layout_update_font (self);
1127 } 1436 }
1128 1437
1129void 1438void
1130set_width (CFPlus::Layout self, int max_width = -1) 1439set_width (DC::Layout self, int max_width = -1)
1131 CODE: 1440 CODE:
1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1441 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1133 1442
1134void 1443void
1135set_indent (CFPlus::Layout self, int indent) 1444set_indent (DC::Layout self, int indent)
1136 CODE: 1445 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1446 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138 1447
1139void 1448void
1140set_spacing (CFPlus::Layout self, int spacing) 1449set_spacing (DC::Layout self, int spacing)
1141 CODE: 1450 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1451 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143 1452
1144void 1453void
1145set_ellipsise (CFPlus::Layout self, int ellipsise) 1454set_ellipsise (DC::Layout self, int ellipsise)
1146 CODE: 1455 CODE:
1147 pango_layout_set_ellipsize (self->pl, 1456 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1457 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1458 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1459 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE 1460 : PANGO_ELLIPSIZE_NONE
1152 ); 1461 );
1153 1462
1154void 1463void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm) 1464set_single_paragraph_mode (DC::Layout self, int spm)
1156 CODE: 1465 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1466 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158 1467
1159void 1468void
1160size (CFPlus::Layout self) 1469size (DC::Layout self)
1161 PPCODE: 1470 PPCODE:
1162{ 1471{
1163 int w, h; 1472 int w, h;
1164 1473
1165 layout_get_pixel_size (self, &w, &h); 1474 layout_get_pixel_size (self, &w, &h);
1168 PUSHs (sv_2mortal (newSViv (w))); 1477 PUSHs (sv_2mortal (newSViv (w)));
1169 PUSHs (sv_2mortal (newSViv (h))); 1478 PUSHs (sv_2mortal (newSViv (h)));
1170} 1479}
1171 1480
1172int 1481int
1173descent (CFPlus::Layout self) 1482descent (DC::Layout self)
1174 CODE: 1483 CODE:
1175{ 1484{
1176 PangoRectangle rect; 1485 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1486 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect); 1487 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect); 1488 RETVAL = PANGO_DESCENT (rect);
1180} 1489}
1181 OUTPUT: 1490 OUTPUT:
1182 RETVAL 1491 RETVAL
1183 1492
1184int 1493int
1185xy_to_index (CFPlus::Layout self, int x, int y) 1494xy_to_index (DC::Layout self, int x, int y)
1186 CODE: 1495 CODE:
1187{ 1496{
1188 int index, trailing; 1497 int index, trailing;
1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1498 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1190 RETVAL = index + trailing; 1499 RETVAL = index + trailing;
1191} 1500}
1192 OUTPUT: 1501 OUTPUT:
1193 RETVAL 1502 RETVAL
1194 1503
1195void 1504void
1196cursor_pos (CFPlus::Layout self, int index) 1505cursor_pos (DC::Layout self, int index)
1197 PPCODE: 1506 PPCODE:
1198{ 1507{
1199 PangoRectangle strong_pos; 1508 PangoRectangle pos;
1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1509 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1201 1510
1202 EXTEND (SP, 3); 1511 EXTEND (SP, 3);
1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1206} 1515}
1207 1516
1208void 1517void
1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1518index_to_line_x (DC::Layout self, int index, int trailing = 0)
1210 PPCODE: 1519 PPCODE:
1211{ 1520{
1212 int line, x; 1521 int line, x;
1213 1522
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1523 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1524#if !PANGO_VERSION_CHECK (1, 17, 3)
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1525 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216 1526 --line;
1527#endif
1217 EXTEND (SP, 2); 1528 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1))); 1529 PUSHs (sv_2mortal (newSViv (line)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220} 1531}
1221 1532
1222void 1533void
1223line_x_to_index (CFPlus::Layout self, int line, int x) 1534line_x_to_index (DC::Layout self, int line, int x)
1224 PPCODE: 1535 PPCODE:
1225{ 1536{
1226 PangoLayoutLine *lp; 1537 PangoLayoutLine *lp;
1227 int index, trailing; 1538 int index, trailing;
1228 1539
1229 if (line < 0) 1540 if (line < 0)
1230 XSRETURN_EMPTY; 1541 XSRETURN_EMPTY;
1231 1542
1232 if (!(lp = pango_layout_get_line (self->pl, line))) 1543 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */ 1544 XSRETURN_EMPTY; /* do better */
1234 1545
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1546 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236 1547
1237 EXTEND (SP, 2); 1548 EXTEND (SP, 2);
1243 PUSHs (sv_2mortal (newSViv (trailing))); 1554 PUSHs (sv_2mortal (newSViv (trailing)));
1244 } 1555 }
1245} 1556}
1246 1557
1247void 1558void
1248render (CFPlus::Layout self, float x, float y, int flags = 0) 1559render (DC::Layout self, float x, float y, int flags = 0)
1249 PPCODE: 1560 CODE:
1561 rc_clear (self->rc);
1250 pango_opengl_render_layout_subpixel ( 1562 pango_opengl_render_layout_subpixel (
1251 self->pl, 1563 self->pl,
1564 self->rc,
1252 x * PANGO_SCALE, y * PANGO_SCALE, 1565 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a, 1566 self->r, self->g, self->b, self->a,
1254 flags 1567 flags
1255 ); 1568 );
1569 // we assume that context_change actually clears/frees stuff
1570 // and does not do any recomputation...
1571 pango_layout_context_changed (self->pl);
1256 1572
1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1258
1259int minpot (int n)
1260
1261void 1573void
1262pad2pot (SV *data_, SV *w_, SV *h_) 1574draw (DC::Layout self)
1263 CODE: 1575 CODE:
1264{ 1576{
1265 int ow = SvIV (w_); 1577 glEnable (GL_TEXTURE_2D);
1266 int oh = SvIV (h_); 1578 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1579 glEnable (GL_BLEND);
1580 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1581 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1582 glEnable (GL_ALPHA_TEST);
1583 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1267 1584
1268 if (ow && oh) 1585 rc_draw (self->rc);
1586
1587 glDisable (GL_ALPHA_TEST);
1588 glDisable (GL_BLEND);
1589 glDisable (GL_TEXTURE_2D);
1590}
1591
1592MODULE = Deliantra::Client PACKAGE = DC::Texture
1593
1594PROTOTYPES: ENABLE
1595
1596void
1597pad (SV *data_, int ow, int oh, int nw, int nh)
1598 CODE:
1599{
1600 if ((nw != ow || nh != oh) && SvOK (data_))
1269 { 1601 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen; 1602 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen); 1603 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh); 1604 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1605 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281 1606
1282 SvPOK_only (result_); 1607 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp); 1608 SvCUR_set (result_, nw * nh * bpp);
1284 1609
1285 memset (SvPVX (result_), 0, nw * nh * bpp); 1610 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--) 1611 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1612 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288 1613
1289 sv_setsv (data_, result_); 1614 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 } 1615 }
1296} 1616}
1297 1617
1298void 1618void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1619draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1305{ 1625{
1306 HV *hv = (HV *)SvRV (self); 1626 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1627 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1628 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1629 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1630
1631 if (name <= 0)
1632 XSRETURN_EMPTY;
1310 1633
1311 if (items < 5) 1634 if (items < 5)
1312 { 1635 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1636 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1637 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1342 glDisable (GL_ALPHA_TEST); 1665 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND); 1666 glDisable (GL_BLEND);
1344 } 1667 }
1345} 1668}
1346 1669
1670void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1679
1680 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1789}
1790
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1791IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE: 1792 CODE:
1349{ 1793{
1350 GLint width; 1794 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1795 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 RETVAL = width > 0; 1797 RETVAL = width > 0;
1354} 1798}
1355 OUTPUT: 1799 OUTPUT:
1356 RETVAL 1800 RETVAL
1357 1801
1358MODULE = CFPlus PACKAGE = CFPlus::Map 1802MODULE = Deliantra::Client PACKAGE = DC::Map
1359 1803
1360CFPlus::Map 1804PROTOTYPES: DISABLE
1805
1806DC::Map
1361new (SV *class) 1807new (SV *class)
1362 CODE: 1808 CODE:
1363 New (0, RETVAL, 1, struct map); 1809 New (0, RETVAL, 1, struct map);
1364 RETVAL->x = 0; 1810 RETVAL->x = 0;
1365 RETVAL->y = 0; 1811 RETVAL->y = 0;
1373 RETVAL->row = 0; 1819 RETVAL->row = 0;
1374 OUTPUT: 1820 OUTPUT:
1375 RETVAL 1821 RETVAL
1376 1822
1377void 1823void
1378DESTROY (CFPlus::Map self) 1824DESTROY (DC::Map self)
1379 CODE: 1825 CODE:
1380{ 1826{
1381 map_clear (self); 1827 map_clear (self);
1382 Safefree (self->face2tile); 1828 Safefree (self->face2tile);
1383 Safefree (self->tex); 1829 Safefree (self->tex);
1384 Safefree (self); 1830 Safefree (self);
1385} 1831}
1386 1832
1387void 1833void
1388resize (CFPlus::Map self, int map_width, int map_height) 1834resize (DC::Map self, int map_width, int map_height)
1389 CODE: 1835 CODE:
1390 self->w = map_width; 1836 self->w = map_width;
1391 self->h = map_height; 1837 self->h = map_height;
1392 1838
1393void 1839void
1394clear (CFPlus::Map self) 1840clear (DC::Map self)
1395 CODE: 1841 CODE:
1396 map_clear (self); 1842 map_clear (self);
1397 1843
1398void 1844void
1399set_tileid (CFPlus::Map self, int face, int tile) 1845set_tileid (DC::Map self, int face, int tile)
1400 CODE: 1846 CODE:
1401{ 1847{
1402 need_facenum (self, face); self->face2tile [face] = tile; 1848 need_facenum (self, face); self->face2tile [face] = tile;
1403 need_texid (self, tile); 1849 need_texid (self, tile);
1404} 1850}
1405 1851
1406void 1852void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level) 1853set_smooth (DC::Map self, int face, int smooth, int level)
1408 CODE: 1854 CODE:
1409{ 1855{
1410 tileid texid; 1856 tileid texid;
1411 maptex *tex; 1857 maptex *tex;
1412 1858
1425 tex->smoothtile = self->face2tile [smooth]; 1871 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level; 1872 tex->smoothlevel = level;
1427} 1873}
1428 1874
1429void 1875void
1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1876set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1431 CODE: 1877 CODE:
1432{ 1878{
1433 need_texid (self, texid); 1879 need_texid (self, texid);
1434 1880
1435 { 1881 {
1454 // use uglier nearest interpolation because linear suffers 1900 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects. 1901 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1902 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1457} 1903}
1458 1904
1905void
1906expire_textures (DC::Map self, int texid, int count)
1907 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count)
1909 {
1910 maptex *tex = self->tex + texid;
1911
1912 if (tex->name)
1913 {
1914 if (tex->unused)
1915 {
1916 tex->name = 0;
1917 tex->unused = 0;
1918 XPUSHs (sv_2mortal (newSViv (texid)));
1919 }
1920 else
1921 tex->unused = 1;
1922 }
1923 }
1924
1459int 1925int
1460ox (CFPlus::Map self) 1926ox (DC::Map self)
1461 ALIAS: 1927 ALIAS:
1462 oy = 1 1928 oy = 1
1463 x = 2 1929 x = 2
1464 y = 3 1930 y = 3
1465 w = 4 1931 w = 4
1476 } 1942 }
1477 OUTPUT: 1943 OUTPUT:
1478 RETVAL 1944 RETVAL
1479 1945
1480void 1946void
1481scroll (CFPlus::Map self, int dx, int dy) 1947scroll (DC::Map self, int dx, int dy)
1482 CODE: 1948 CODE:
1483{ 1949{
1484 if (dx > 0) 1950 if (dx > 0)
1485 map_blank (self, self->x, self->y, dx, self->h); 1951 map_blank (self, self->x, self->y, dx, self->h);
1486 else if (dx < 0) 1952 else if (dx < 0)
1501 self->rows += MAP_EXTEND_Y; 1967 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y; 1968 self->y += MAP_EXTEND_Y;
1503 } 1969 }
1504} 1970}
1505 1971
1506void 1972SV *
1507map1a_update (CFPlus::Map self, SV *data_, int extmap) 1973map1a_update (DC::Map self, SV *data_, int extmap)
1508 CODE: 1974 CODE:
1509{ 1975{
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_); 1977 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell; 1978 mapcell *cell;
1513 int x, y, flags; 1979 int x, y, z, flags;
1980 AV *missing = newAV ();
1981 RETVAL = newRV_noinc ((SV *)missing);
1514 1982
1515 while (data < data_end - 1) 1983 while (data < data_end - 1)
1516 { 1984 {
1517 flags = (data [0] << 8) + data [1]; data += 2; 1985 flags = (data [0] << 8) + data [1]; data += 2;
1518 1986
1538 uint8_t ext, cmd; 2006 uint8_t ext, cmd;
1539 2007
1540 do 2008 do
1541 { 2009 {
1542 ext = *data++; 2010 ext = *data++;
1543 cmd = ext & 0x3f; 2011 cmd = ext & 0x7f;
1544 2012
1545 if (cmd < 4) 2013 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1; 2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1547 else if (cmd == 5) // health 2015 else if (cmd == 5) // health
1548 { 2016 {
1549 cell->stat_width = 1; 2017 cell->stat_width = 1;
1550 cell->stat_hp = *data++; 2018 cell->stat_hp = *data++;
1551 } 2019 }
1552 else if (cmd == 6) // monster width 2020 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1; 2021 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47) 2022 else if (cmd == 0x47)
1555 { 2023 {
1556 if (*data == 4) 2024 if (*data == 1) cell->player = data [1];
1557 ; // decode player count 2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1558 2028
1559 data += *data + 1; 2029 data += *data + 1;
1560 } 2030 }
1561 else if (cmd == 8) // cell flags 2031 else if (cmd == 8) // cell flags
1562 cell->flags = *data++; 2032 cell->flags = *data++;
1569 } 2039 }
1570 else 2040 else
1571 cell->darkness = *data++ + 1; 2041 cell->darkness = *data++ + 1;
1572 } 2042 }
1573 2043
2044 for (z = 0; z <= 2; ++z)
1574 if (flags & 4) 2045 if (flags & (4 >> z))
1575 { 2046 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2; 2047 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face); 2048 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face]; 2049 cell->tile [z] = self->face2tile [face];
2050
2051 if (cell->tile [z])
2052 {
2053 maptex *tex = self->tex + cell->tile [z];
2054 tex->unused = 0;
2055 if (!tex->name)
2056 av_push (missing, newSViv (cell->tile [z]));
2057
2058 if (tex->smoothtile)
2059 {
2060 maptex *smooth = self->tex + tex->smoothtile;
2061 smooth->unused = 0;
2062 if (!smooth->name)
2063 av_push (missing, newSViv (tex->smoothtile));
2064 }
2065 }
1579 } 2066 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 } 2067 }
1595 else 2068 else
1596 cell->darkness = 0; 2069 CELL_CLEAR (cell);
1597 } 2070 }
1598} 2071}
2072 OUTPUT:
2073 RETVAL
1599 2074
1600SV * 2075SV *
1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2076mapmap (DC::Map self, int x0, int y0, int w, int h)
1602 CODE: 2077 CODE:
1603{ 2078{
1604 int x1, x; 2079 int x1, x;
1605 int y1, y; 2080 int y1, y;
1606 int z; 2081 int z;
1651} 2126}
1652 OUTPUT: 2127 OUTPUT:
1653 RETVAL 2128 RETVAL
1654 2129
1655void 2130void
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1657 CODE: 2132 CODE:
1658{ 2133{
2134 int x, y, z;
2135
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1662 smooth_key skey; 2139 smooth_key skey;
1663 int x, y, z; 2140 int pl_x, pl_y;
1664 int last_name; 2141 maptex pl_tex;
2142 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc ();
2144 rc_key_t key;
2145 rc_array_t *arr;
1665 2146
2147 pl_tex.name = 0;
2148
1666 // thats current max. sorry. 2149 // that's current max. sorry.
1667 if (sw > 255) sw = 255; 2150 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255; 2151 if (sh > 255) sh = 255;
1669 2152
1670 // clear key, in case of extra padding 2153 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey)); 2154 memset (&skey, 0, sizeof (skey));
1672 2155
1673 glColor4ub (255, 255, 255, 255); 2156 memset (&key, 0, sizeof (key));
1674 2157 key.r = 255;
1675 glEnable (GL_BLEND); 2158 key.g = 255;
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2159 key.b = 255;
1677 glEnable (GL_TEXTURE_2D); 2160 key.a = 255;
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2161 key.mode = GL_QUADS;
1679 2162 key.format = GL_T2F_V3F;
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683 2163
1684 mx += self->x; 2164 mx += self->x;
1685 my += self->y; 2165 my += self->y;
1686 2166
1687 // first pass: determine smooth_max 2167 // first pass: determine smooth_max
1704 MAX (self->tex [cell->tile [1]].smoothlevel, 2184 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel)); 2185 self->tex [cell->tile [2]].smoothlevel));
1706 } 2186 }
1707 } 2187 }
1708 2188
2189 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2192
1709 for (z = 0; z <= 2; z++) 2193 for (z = 0; z <= 2; z++)
1710 { 2194 {
1711 memset (smooth_level, 0, sizeof (smooth_level)); 2195 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1;
1712 2197
1713 for (y = 0; y < sh; y++) 2198 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows) 2199 if (0 <= y + my && y + my < self->rows)
1715 { 2200 {
1716 maprow *row = self->row + (y + my); 2201 maprow *row = self->row + (y + my);
1722 tileid tile = cell->tile [z]; 2207 tileid tile = cell->tile [z];
1723 2208
1724 if (tile) 2209 if (tile)
1725 { 2210 {
1726 maptex tex = self->tex [tile]; 2211 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w; 2212 int px, py;
1728 int py = (y + 1) * T - tex.h;
1729 2213
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name) 2214 if (key.texname != tex.name)
1733 { 2215 {
2216 self->tex [tile].unused = 0;
2217
1734 if (!tex.name) 2218 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */ 2219 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1736 2220
1737 glEnd (); 2221 key.texname = tex.name;
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2222 arr = rc_array (rc, &key);
1739 glBegin (GL_QUADS);
1740 } 2223 }
1741 2224
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2225 px = (x + 1) * T - tex.w;
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2226 py = (y + 1) * T - tex.h;
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746 2227
1747 if (cell->flags && z == 2) 2228 if (expect_false (cell->player == player) && expect_false (z == 2))
1748 { 2229 {
1749 if (cell->flags & 1) 2230 pl_x = px;
2231 pl_y = py;
2232 pl_tex = tex;
1750 { 2233 continue;
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 } 2234 }
2235
2236 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2237 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2238 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2239 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1765 2240
1766 // update smooth hash 2241 // update smooth hash
1767 if (tex.smoothtile) 2242 if (tex.smoothtile)
1768 { 2243 {
1769 skey.tile = tex.smoothtile; 2244 skey.tile = tex.smoothtile;
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 } 2278 }
1804 } 2279 }
2280
2281 if (expect_false (z == 2) && expect_false (cell->flags))
2282 {
2283 // overlays such as the speech bubble, probably more to come
2284 if (cell->flags & 1)
2285 {
2286 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32;
2290 int py = y * T - T * 6 / 32;
2291
2292 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov);
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2299 }
2300 }
1805 } 2301 }
1806 } 2302 }
2303
2304 rc_draw (rc);
2305 rc_clear (rc);
1807 2306
1808 // go through all smoothlevels, lowest to highest, then draw. 2307 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort 2308 // this is basically counting sort
1810 { 2309 {
1811 int w, b; 2310 int w, b;
1812 2311
2312 glEnable (GL_TEXTURE_2D);
2313 glBegin (GL_QUADS);
1813 for (w = 0; w < 256 / 32; ++w) 2314 for (w = 0; w < 256 / 32; ++w)
1814 { 2315 {
1815 uint32_t smask = smooth_level [w]; 2316 uint32_t smask = smooth_level [w];
1816 if (smask) 2317 if (smask)
1817 for (b = 0; b < 32; ++b) 2318 for (b = 0; b < 32; ++b)
1836 int border = bits & 15; 2337 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2338 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row 2339 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column 2340 float dy = tex.t * .5f ; // 2 images/column
1840 2341
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name) 2342 if (tex.name)
1844 { 2343 {
2344 // this time avoiding texture state changes
2345 // save gobs of state changes.
1845 if (!tex.name) 2346 if (key.texname != tex.name)
1846 continue; // smoothing not yet available 2347 {
2348 self->tex [skey->tile].unused = 0;
1847 2349
1848 glEnd (); 2350 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1850 glBegin (GL_QUADS); 2352 glBegin (GL_QUADS);
1851 } 2353 }
1852 2354
1853 if (border) 2355 if (border)
1854 { 2356 {
1855 float ox = border * dx; 2357 float ox = border * dx;
1856 2358
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1861 } 2363 }
1862 2364
1863 if (corner) 2365 if (corner)
1864 { 2366 {
1865 float ox = corner * dx; 2367 float ox = corner * dx;
1866 2368
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2369 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2373 }
1871 } 2374 }
1872 } 2375 }
1873 } 2376 }
1874 } 2377 }
1875 } 2378 }
2379
2380 glEnd ();
2381 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1;
1876 } 2383 }
1877 2384
1878 hv_clear (smooth); 2385 hv_clear (smooth);
1879 } 2386 }
1880 2387
1881 glEnd (); 2388 if (pl_tex.name)
2389 {
2390 maptex tex = pl_tex;
2391 int px = pl_x + sdx;
2392 int py = pl_y + sdy;
1882 2393
1883 glDisable (GL_TEXTURE_2D); 2394 key.texname = tex.name;
2395 arr = rc_array (rc, &key);
2396
2397 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2398 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2399 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2400 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2401
2402 rc_draw (rc);
2403 }
2404
2405 rc_draw (rc_ov);
2406 rc_clear (rc_ov);
2407
1884 glDisable (GL_BLEND); 2408 glDisable (GL_BLEND);
2409 rc_free (rc);
2410 rc_free (rc_ov);
1885 2411
1886 // top layer: overlays such as the health bar 2412 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++) 2413 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows) 2414 if (0 <= y + my && y + my < self->rows)
1889 { 2415 {
1894 { 2420 {
1895 mapcell *cell = row->col + (x + mx - row->c0); 2421 mapcell *cell = row->col + (x + mx - row->c0);
1896 2422
1897 int px = x * T; 2423 int px = x * T;
1898 int py = y * T; 2424 int py = y * T;
2425
2426 if (expect_false (cell->player == player))
2427 {
2428 px += sdx;
2429 py += sdy;
2430 }
1899 2431
1900 if (cell->stat_hp) 2432 if (cell->stat_hp)
1901 { 2433 {
1902 int width = cell->stat_width * T; 2434 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1914 } 2446 }
1915 } 2447 }
1916} 2448}
1917 2449
1918void 2450void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1920 CODE: 2452 CODE:
1921{ 2453{
1922 static float color[16][3] = { 2454 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F }, 2455 { 0.00f, 0.00f, 0.00f },
1924 { 1.00F, 1.00F, 1.00F }, 2456 { 1.00f, 1.00f, 1.00f },
1925 { 0.00F, 0.00F, 0.55F }, 2457 { 0.00f, 0.00f, 0.55f },
1926 { 1.00F, 0.00F, 0.00F }, 2458 { 1.00f, 0.00f, 0.00f },
1927 2459
1928 { 1.00F, 0.54F, 0.00F }, 2460 { 1.00f, 0.54f, 0.00f },
1929 { 0.11F, 0.56F, 1.00F }, 2461 { 0.11f, 0.56f, 1.00f },
1930 { 0.93F, 0.46F, 0.00F }, 2462 { 0.93f, 0.46f, 0.00f },
1931 { 0.18F, 0.54F, 0.34F }, 2463 { 0.18f, 0.54f, 0.34f },
1932 2464
1933 { 0.56F, 0.73F, 0.56F }, 2465 { 0.56f, 0.73f, 0.56f },
1934 { 0.80F, 0.80F, 0.80F }, 2466 { 0.80f, 0.80f, 0.80f },
1935 { 0.55F, 0.41F, 0.13F }, 2467 { 0.55f, 0.41f, 0.13f },
1936 { 0.99F, 0.77F, 0.26F }, 2468 { 0.99f, 0.77f, 0.26f },
1937 2469
1938 { 0.74F, 0.65F, 0.41F }, 2470 { 0.74f, 0.65f, 0.41f },
1939 2471
1940 { 0.00F, 1.00F, 1.00F }, 2472 { 0.00f, 1.00f, 1.00f },
1941 { 1.00F, 0.00F, 1.00F }, 2473 { 1.00f, 0.00f, 1.00f },
1942 { 1.00F, 1.00F, 0.00F }, 2474 { 1.00f, 1.00f, 0.00f },
1943 }; 2475 };
1944 2476
1945 int x, y; 2477 int x, y;
1946 2478
1947 glEnable (GL_TEXTURE_2D); 2479 glEnable (GL_TEXTURE_2D);
2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2482 * and takes the colour from god knows where instead of using
2483 * Cp. MODULATE results in the same colour, but slightly different
2484 * alpha, but atcually gives us the correct colour with nvidia.
2485 */
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1949 glEnable (GL_BLEND); 2487 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2488 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS); 2489 glBegin (GL_QUADS);
1952 2490
1953 for (y = 0; y < h; y++) 2491 for (y = 0; y < h; y++)
1957 2495
1958 if (m) 2496 if (m)
1959 { 2497 {
1960 float *c = color [m & 15]; 2498 float *c = color [m & 15];
1961 2499
1962 float tx1 = m & 0x40 ? 0.5 : 0.; 2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
1963 float tx2 = tx1 + 0.5; 2501 float tx2 = tx1 + 0.5f;
1964 2502
1965 glColor4f (c[0], c[1], c[2], 0.75); 2503 glColor4f (c[0], c[1], c[2], 1);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2507 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 } 2508 }
1974 glDisable (GL_BLEND); 2512 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D); 2513 glDisable (GL_TEXTURE_2D);
1976} 2514}
1977 2515
1978void 2516void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1980 PPCODE: 2518 PPCODE:
1981{ 2519{
1982 int x, y; 2520 int x, y;
1983 int sw4 = (sw + 3) & ~3; 2521 int sw1 = sw + 2;
2522 int sh1 = sh + 2;
2523 int sh3 = sh * 3;
2524 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2528
1987 memset (darkness, 255, sw4 * sh);
1988 SvPOK_only (darkness_sv); 2529 SvPOK_only (darkness3_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh); 2530 SvCUR_set (darkness3_sv, sw3 * sh3);
1990 2531
1991 mx += self->x; 2532 mx += self->x - 1;
1992 my += self->y; 2533 my += self->y - 1;
1993 2534
1994 for (y = 0; y < sh; y++) 2535 for (y = 0; y < sh1; y++)
1995 if (0 <= y + my && y + my < self->rows) 2536 if (0 <= y + my && y + my < self->rows)
1996 { 2537 {
1997 maprow *row = self->row + (y + my); 2538 maprow *row = self->row + (y + my);
1998 2539
1999 for (x = 0; x < sw; x++) 2540 for (x = 0; x < sw1; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1) 2541 if (row->c0 <= x + mx && x + mx < row->c1)
2001 { 2542 {
2002 mapcell *cell = row->col + (x + mx - row->c0); 2543 mapcell *cell = row->col + (x + mx - row->c0);
2003 2544
2004 darkness[y * sw4 + x] = cell->darkness 2545 darkness1 [y * sw1 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1) 2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2006 : 255 - FOW_DARKNESS; 2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2007 } 2548 }
2008 } 2549 }
2009 2550
2551 for (y = 0; y < sh; ++y)
2552 for (x = 0; x < sw; ++x)
2553 {
2554 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2555 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2556 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2557 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2558 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2559 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2560 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2561 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2562 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2563
2564 uint8_t r11 = (d11 + d21 + d12) / 3;
2565 uint8_t r21 = d21;
2566 uint8_t r31 = (d21 + d31 + d32) / 3;
2567
2568 uint8_t r12 = d12;
2569 uint8_t r22 = d22;
2570 uint8_t r32 = d32;
2571
2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2573 uint8_t r23 = d23;
2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2575
2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2585 }
2586
2587 free (darkness1);
2588
2010 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
2011 PUSHs (sv_2mortal (newSViv (sw4))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
2012 PUSHs (sv_2mortal (newSViv (sh))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
2013 PUSHs (darkness_sv); 2592 PUSHs (darkness3_sv);
2014} 2593}
2015 2594
2016SV * 2595SV *
2017get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2596get_rect (DC::Map self, int x0, int y0, int w, int h)
2018 CODE: 2597 CODE:
2019{ 2598{
2020 int x, y, x1, y1; 2599 int x, y, x1, y1;
2021 SV *data_sv = newSV (w * h * 7 + 5); 2600 SV *data_sv = newSV (w * h * 7 + 5);
2022 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2601 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2079 else 2658 else
2080 *data++ = 0; 2659 *data++ = 0;
2081 } 2660 }
2082 } 2661 }
2083 2662
2663 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 {
2084 SvPOK_only (data_sv); 2666 SvPOK_only (data_sv);
2085 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 }
2669
2086 RETVAL = data_sv; 2670 RETVAL = data_sv;
2087} 2671}
2088 OUTPUT: 2672 OUTPUT:
2089 RETVAL 2673 RETVAL
2090 2674
2091void 2675void
2092set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2676set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2093 PPCODE: 2677 PPCODE:
2094{ 2678{
2095 int x, y, z; 2679 int x, y, z;
2096 int w, h; 2680 int w, h;
2097 int x1, y1; 2681 int x1, y1;
2682 STRLEN len;
2683 uint8_t *data, *end;
2684
2685 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv);
2688 end = data + len + 8;
2689
2690 if (len < 5)
2691 XSRETURN_EMPTY;
2098 2692
2099 if (*data++ != 0) 2693 if (*data++ != 0)
2100 return; /* version mismatch */ 2694 XSRETURN_EMPTY; /* version mismatch */
2101 2695
2102 w = *data++ << 8; w |= *data++; 2696 w = *data++ << 8; w |= *data++;
2103 h = *data++ << 8; h |= *data++; 2697 h = *data++ << 8; h |= *data++;
2104 2698
2105 // we need to do this 'cause we don't keep an absolute coord system for rows 2699 // we need to do this 'cause we don't keep an absolute coord system for rows
2117 { 2711 {
2118 maprow *row = map_get_row (self, y); 2712 maprow *row = map_get_row (self, y);
2119 2713
2120 for (x = x0; x < x1; x++) 2714 for (x = x0; x < x1; x++)
2121 { 2715 {
2716 uint8_t flags;
2717
2718 if (data + 7 >= end)
2719 XSRETURN_EMPTY;
2720
2122 uint8_t flags = *data++; 2721 flags = *data++;
2123 2722
2124 if (flags) 2723 if (flags)
2125 { 2724 {
2126 mapcell *cell = row_get_cell (row, x); 2725 mapcell *cell = row_get_cell (row, x);
2127 tileid tile[3] = { 0, 0, 0 }; 2726 tileid tile[3] = { 0, 0, 0 };
2130 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2729 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2131 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2730 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2132 2731
2133 if (cell->darkness == 0) 2732 if (cell->darkness == 0)
2134 { 2733 {
2135 cell->darkness = 0; 2734 /*cell->darkness = 0;*/
2735 EXTEND (SP, 3);
2136 2736
2137 for (z = 0; z <= 2; z++) 2737 for (z = 0; z <= 2; z++)
2138 { 2738 {
2139 tileid t = tile [z]; 2739 tileid t = tile [z];
2140 2740
2141 if (t >= self->texs || (t && !self->tex [t].name)) 2741 if (t >= self->texs || (t && !self->tex [t].name))
2142 { 2742 {
2143 XPUSHs (sv_2mortal (newSViv (t))); 2743 PUSHs (sv_2mortal (newSViv (t)));
2144 need_texid (self, t); 2744 need_texid (self, t);
2145 } 2745 }
2146 2746
2147 cell->tile [z] = t; 2747 cell->tile [z] = t;
2148 } 2748 }
2150 } 2750 }
2151 } 2751 }
2152 } 2752 }
2153} 2753}
2154 2754
2155MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2755MODULE = Deliantra::Client PACKAGE = DC::RW
2156 2756
2157CFPlus::MixChunk 2757DC::RW
2158new_from_file (SV *class, char *path) 2758new (SV *class, SV *data_sv)
2159 CODE: 2759 CODE:
2160 RETVAL = Mix_LoadWAV (path); 2760{
2761 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen);
2763
2764 RETVAL = SDL_RWFromConstMem (data, datalen);
2765}
2161 OUTPUT: 2766 OUTPUT:
2162 RETVAL 2767 RETVAL
2163 2768
2769DC::RW
2770new_from_file (SV *class, const char *path, const char *mode = "rb")
2771 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT:
2774 RETVAL
2775
2776# fails on win32:
2777# dc.xs(2268) : error C2059: syntax error : '('
2164void 2778#void
2779#close (DC::RW self)
2780# CODE:
2781# (self->(close)) (self);
2782
2783MODULE = Deliantra::Client PACKAGE = DC::Channel
2784
2785PROTOTYPES: DISABLE
2786
2787DC::Channel
2788find ()
2789 CODE:
2790{
2791 RETVAL = Mix_GroupAvailable (-1);
2792
2793 if (RETVAL < 0)
2794 {
2795 RETVAL = Mix_GroupOldest (-1);
2796
2797 if (RETVAL < 0)
2798 XSRETURN_UNDEF;
2799
2800 Mix_HaltChannel (RETVAL);
2801 }
2802
2803 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128);
2805}
2806 OUTPUT:
2807 RETVAL
2808
2809void
2810halt (DC::Channel self)
2811 CODE:
2812 Mix_HaltChannel (self);
2813
2814void
2815expire (DC::Channel self, int ticks = -1)
2816 CODE:
2817 Mix_ExpireChannel (self, ticks);
2818
2819void
2820fade_out (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_FadeOutChannel (self, ticks);
2823
2824int
2825volume (DC::Channel self, int volume)
2826 CODE:
2827 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2828 OUTPUT:
2829 RETVAL
2830
2831void
2832unregister_all_effects (DC::Channel self)
2833 CODE:
2834 Mix_UnregisterAllEffects (self);
2835
2836void
2837set_panning (DC::Channel self, int left, int right)
2838 CODE:
2839 left = CLAMP (left , 0, 255);
2840 right = CLAMP (right, 0, 255);
2841 Mix_SetPanning (self, left, right);
2842
2843void
2844set_distance (DC::Channel self, int distance)
2845 CODE:
2846 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2847
2848void
2849set_position (DC::Channel self, int angle, int distance)
2850 CODE:
2851
2852void
2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2854 CODE:
2855{
2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2859}
2860
2861void
2862set_reverse_stereo (DC::Channel self, int flip)
2863 CODE:
2864 Mix_SetReverseStereo (self, flip);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867
2868PROTOTYPES: DISABLE
2869
2870DC::MixChunk
2871new (SV *class, DC::RW rwops)
2872 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT:
2875 RETVAL
2876
2877void
2165DESTROY (CFPlus::MixChunk self) 2878DESTROY (DC::MixChunk self)
2166 CODE: 2879 CODE:
2167 Mix_FreeChunk (self); 2880 Mix_FreeChunk (self);
2168 2881
2169int 2882int
2170volume (CFPlus::MixChunk self, int volume = -1) 2883volume (DC::MixChunk self, int volume = -1)
2171 CODE: 2884 CODE:
2885 if (items > 1)
2886 volume = CLAMP (volume, 0, 128);
2172 RETVAL = Mix_VolumeChunk (self, volume); 2887 RETVAL = Mix_VolumeChunk (self, volume);
2173 OUTPUT: 2888 OUTPUT:
2174 RETVAL 2889 RETVAL
2175 2890
2176int 2891DC::Channel
2177play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2892play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2178 CODE: 2893 CODE:
2894{
2179 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2895 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2896
2897 if (RETVAL < 0)
2898 XSRETURN_UNDEF;
2899
2900 if (channel < 0)
2901 {
2902 Mix_UnregisterAllEffects (RETVAL);
2903 Mix_Volume (RETVAL, 128);
2904 }
2905}
2180 OUTPUT: 2906 OUTPUT:
2181 RETVAL 2907 RETVAL
2182 2908
2183MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2184 2910
2185int 2911int
2186volume (int volume = -1) 2912volume (int volume = -1)
2913 PROTOTYPE: ;$
2187 CODE: 2914 CODE:
2915 if (items > 0)
2916 volume = CLAMP (volume, 0, 128);
2188 RETVAL = Mix_VolumeMusic (volume); 2917 RETVAL = Mix_VolumeMusic (volume);
2189 OUTPUT: 2918 OUTPUT:
2190 RETVAL 2919 RETVAL
2191 2920
2192int 2921void
2193fade_out (int ms) 2922fade_out (int ms)
2194 CODE: 2923 CODE:
2195 RETVAL = Mix_FadeOutMusic (ms); 2924 Mix_FadeOutMusic (ms);
2925
2926void
2927halt ()
2928 CODE:
2929 Mix_HaltMusic ();
2930
2931DC::MixMusic
2932new (SV *class, DC::RW rwops)
2933 CODE:
2934 RETVAL = Mix_LoadMUS_RW (rwops);
2196 OUTPUT: 2935 OUTPUT:
2197 RETVAL 2936 RETVAL
2198 2937
2199CFPlus::MixMusic
2200new_from_file (SV *class, char *path)
2201 CODE:
2202 RETVAL = Mix_LoadMUS (path);
2203 OUTPUT:
2204 RETVAL
2205
2206void 2938void
2207DESTROY (CFPlus::MixMusic self) 2939DESTROY (DC::MixMusic self)
2208 CODE: 2940 CODE:
2209 Mix_FreeMusic (self); 2941 Mix_FreeMusic (self);
2210 2942
2211int 2943int
2212play (CFPlus::MixMusic self, int loops = -1) 2944play (DC::MixMusic self, int loops = -1)
2213 CODE: 2945 CODE:
2214 RETVAL = Mix_PlayMusic (self, loops); 2946 RETVAL = Mix_PlayMusic (self, loops);
2215 OUTPUT: 2947 OUTPUT:
2216 RETVAL 2948 RETVAL
2217 2949
2218int 2950void
2219fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2951fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2220 CODE: 2952 CODE:
2221 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2953 Mix_FadeInMusicPos (self, loops, ms, position);
2222 OUTPUT:
2223 RETVAL
2224 2954
2225MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2955MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2956
2957PROTOTYPES: ENABLE
2226 2958
2227BOOT: 2959BOOT:
2228{ 2960{
2229 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2961 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2230 static const struct { 2962 static const struct {
2231 const char *name; 2963 const char *name;
2232 IV iv; 2964 IV iv;
2233 } *civ, const_iv[] = { 2965 } *civ, const_iv[] = {
2234# define const_iv(name) { # name, (IV)name } 2966# define const_iv(name) { # name, (IV)name }
2235 const_iv (GL_VENDOR), 2967 const_iv (GL_VENDOR),
2236 const_iv (GL_VERSION), 2968 const_iv (GL_VERSION),
2237 const_iv (GL_EXTENSIONS), 2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
2238 const_iv (GL_COLOR_MATERIAL), 2971 const_iv (GL_COLOR_MATERIAL),
2239 const_iv (GL_SMOOTH), 2972 const_iv (GL_SMOOTH),
2240 const_iv (GL_FLAT), 2973 const_iv (GL_FLAT),
2241 const_iv (GL_DITHER), 2974 const_iv (GL_DITHER),
2242 const_iv (GL_BLEND), 2975 const_iv (GL_BLEND),
2246 const_iv (GL_ALPHA_TEST), 2979 const_iv (GL_ALPHA_TEST),
2247 const_iv (GL_NORMALIZE), 2980 const_iv (GL_NORMALIZE),
2248 const_iv (GL_RESCALE_NORMAL), 2981 const_iv (GL_RESCALE_NORMAL),
2249 const_iv (GL_FRONT), 2982 const_iv (GL_FRONT),
2250 const_iv (GL_BACK), 2983 const_iv (GL_BACK),
2984 const_iv (GL_AUX0),
2251 const_iv (GL_AND), 2985 const_iv (GL_AND),
2252 const_iv (GL_ONE), 2986 const_iv (GL_ONE),
2253 const_iv (GL_ZERO), 2987 const_iv (GL_ZERO),
2254 const_iv (GL_SRC_ALPHA), 2988 const_iv (GL_SRC_ALPHA),
2255 const_iv (GL_DST_ALPHA), 2989 const_iv (GL_DST_ALPHA),
2256 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2257 const_iv (GL_ONE_MINUS_DST_ALPHA), 2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
2258 const_iv (GL_SRC_ALPHA_SATURATE), 2996 const_iv (GL_SRC_ALPHA_SATURATE),
2259 const_iv (GL_RGB), 2997 const_iv (GL_RGB),
2260 const_iv (GL_RGBA), 2998 const_iv (GL_RGBA),
2261 const_iv (GL_RGBA4), 2999 const_iv (GL_RGBA4),
2262 const_iv (GL_RGBA8), 3000 const_iv (GL_RGBA8),
2268 const_iv (GL_INTENSITY), 3006 const_iv (GL_INTENSITY),
2269 const_iv (GL_LUMINANCE), 3007 const_iv (GL_LUMINANCE),
2270 const_iv (GL_LUMINANCE_ALPHA), 3008 const_iv (GL_LUMINANCE_ALPHA),
2271 const_iv (GL_FLOAT), 3009 const_iv (GL_FLOAT),
2272 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3010 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3011 const_iv (GL_COMPRESSED_ALPHA_ARB),
3012 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3013 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3015 const_iv (GL_COMPRESSED_RGB_ARB),
3016 const_iv (GL_COMPRESSED_RGBA_ARB),
2273 const_iv (GL_COMPILE), 3017 const_iv (GL_COMPILE),
2274 const_iv (GL_PROXY_TEXTURE_1D), 3018 const_iv (GL_PROXY_TEXTURE_1D),
2275 const_iv (GL_PROXY_TEXTURE_2D), 3019 const_iv (GL_PROXY_TEXTURE_2D),
2276 const_iv (GL_TEXTURE_1D), 3020 const_iv (GL_TEXTURE_1D),
2277 const_iv (GL_TEXTURE_2D), 3021 const_iv (GL_TEXTURE_2D),
2301 const_iv (GL_COLOR_LOGIC_OP), 3045 const_iv (GL_COLOR_LOGIC_OP),
2302 const_iv (GL_SEPARABLE_2D), 3046 const_iv (GL_SEPARABLE_2D),
2303 const_iv (GL_CONVOLUTION_2D), 3047 const_iv (GL_CONVOLUTION_2D),
2304 const_iv (GL_CONVOLUTION_BORDER_MODE), 3048 const_iv (GL_CONVOLUTION_BORDER_MODE),
2305 const_iv (GL_CONSTANT_BORDER), 3049 const_iv (GL_CONSTANT_BORDER),
3050 const_iv (GL_POINTS),
2306 const_iv (GL_LINES), 3051 const_iv (GL_LINES),
2307 const_iv (GL_LINE_STRIP), 3052 const_iv (GL_LINE_STRIP),
2308 const_iv (GL_LINE_LOOP), 3053 const_iv (GL_LINE_LOOP),
2309 const_iv (GL_QUADS), 3054 const_iv (GL_QUADS),
2310 const_iv (GL_QUAD_STRIP), 3055 const_iv (GL_QUAD_STRIP),
2311 const_iv (GL_TRIANGLES), 3056 const_iv (GL_TRIANGLES),
2312 const_iv (GL_TRIANGLE_STRIP), 3057 const_iv (GL_TRIANGLE_STRIP),
2313 const_iv (GL_TRIANGLE_FAN), 3058 const_iv (GL_TRIANGLE_FAN),
3059 const_iv (GL_POLYGON),
2314 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3060 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3061 const_iv (GL_POINT_SMOOTH_HINT),
3062 const_iv (GL_LINE_SMOOTH_HINT),
3063 const_iv (GL_POLYGON_SMOOTH_HINT),
3064 const_iv (GL_GENERATE_MIPMAP_HINT),
3065 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2315 const_iv (GL_FASTEST), 3066 const_iv (GL_FASTEST),
3067 const_iv (GL_DONT_CARE),
3068 const_iv (GL_NICEST),
2316 const_iv (GL_V2F), 3069 const_iv (GL_V2F),
2317 const_iv (GL_V3F), 3070 const_iv (GL_V3F),
2318 const_iv (GL_T2F_V3F), 3071 const_iv (GL_T2F_V3F),
2319 const_iv (GL_T2F_N3F_V3F), 3072 const_iv (GL_T2F_N3F_V3F),
3073 const_iv (GL_FUNC_ADD),
3074 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2320# undef const_iv 3076# undef const_iv
2321 }; 3077 };
2322 3078
2323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2325 3081
2326 texture_av = newAV (); 3082 texture_av = newAV ();
2327 AvREAL_off (texture_av); 3083 AvREAL_off (texture_av);
2328} 3084}
2329 3085
3086void
3087disable_GL_EXT_blend_func_separate ()
3088 CODE:
3089 gl.BlendFuncSeparate = 0;
3090 gl.BlendFuncSeparateEXT = 0;
3091
3092void
3093apple_nvidia_bug (int enable)
3094
2330char * 3095char *
2331gl_vendor () 3096gl_vendor ()
2332 CODE: 3097 CODE:
2333 RETVAL = (char *)glGetString (GL_VENDOR); 3098 RETVAL = (char *)glGetString (GL_VENDOR);
2334 OUTPUT: 3099 OUTPUT:
2346 CODE: 3111 CODE:
2347 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3112 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2348 OUTPUT: 3113 OUTPUT:
2349 RETVAL 3114 RETVAL
2350 3115
2351char *glGetString (GLenum pname) 3116const char *glGetString (GLenum pname)
2352 3117
2353GLint glGetInteger (GLenum pname) 3118GLint glGetInteger (GLenum pname)
2354 CODE: 3119 CODE:
2355 glGetIntegerv (pname, &RETVAL); 3120 glGetIntegerv (pname, &RETVAL);
2356 OUTPUT: 3121 OUTPUT:
2383 3148
2384void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3149void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2385 CODE: 3150 CODE:
2386 gl_BlendFuncSeparate (sa, da, saa, daa); 3151 gl_BlendFuncSeparate (sa, da, saa, daa);
2387 3152
3153# void glBlendEquation (int se)
3154
2388void glDepthMask (int flag) 3155void glDepthMask (int flag)
2389 3156
2390void glLogicOp (int opcode) 3157void glLogicOp (int opcode)
2391 3158
2392void glColorMask (int red, int green, int blue, int alpha) 3159void glColorMask (int red, int green, int blue, int alpha)
2406# near_ and far_ are due to microsofts buggy "c" compiler 3173# near_ and far_ are due to microsofts buggy "c" compiler
2407void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3174void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2408 3175
2409# near_ and far_ are due to microsofts buggy "c" compiler 3176# near_ and far_ are due to microsofts buggy "c" compiler
2410void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3177void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3178
3179PROTOTYPES: DISABLE
2411 3180
2412void glViewport (int x, int y, int width, int height) 3181void glViewport (int x, int y, int width, int height)
2413 3182
2414void glScissor (int x, int y, int width, int height) 3183void glScissor (int x, int y, int width, int height)
2415 3184
2423 3192
2424void glRotate (float angle, float x, float y, float z) 3193void glRotate (float angle, float x, float y, float z)
2425 CODE: 3194 CODE:
2426 glRotatef (angle, x, y, z); 3195 glRotatef (angle, x, y, z);
2427 3196
2428void glBegin (int mode)
2429
2430void glEnd ()
2431
2432void glColor (float r, float g, float b, float a = 1.0) 3197void glColor (float r, float g, float b, float a = 1.0)
2433 PROTOTYPE: @ 3198 PROTOTYPE: @
2434 ALIAS: 3199 ALIAS:
2435 glColor_premultiply = 1 3200 glColor_premultiply = 1
2436 CODE: 3201 CODE:
2437 if (ix) 3202 if (ix)
2438 { 3203 {
2441 b *= a; 3206 b *= a;
2442 } 3207 }
2443 // microsoft visual "c" rounds instead of truncating... 3208 // microsoft visual "c" rounds instead of truncating...
2444 glColor4f (r, g, b, a); 3209 glColor4f (r, g, b, a);
2445 3210
2446void glInterleavedArrays (int format, int stride, char *data)
2447
2448void glDrawElements (int mode, int count, int type, char *indices)
2449
2450# 1.2 void glDrawRangeElements (int mode, int start, int end
2451
2452void glRasterPos (float x, float y, float z = 0.) 3211void glRasterPos (float x, float y, float z = 0.)
2453 CODE: 3212 CODE:
2454 glRasterPos3f (0, 0, z); 3213 glRasterPos3f (0, 0, z);
2455 glBitmap (0, 0, 0, 0, x, y, 0); 3214 glBitmap (0, 0, 0, 0, x, y, 0);
2456 3215
2460 3219
2461void glTexCoord (float s, float t) 3220void glTexCoord (float s, float t)
2462 CODE: 3221 CODE:
2463 glTexCoord2f (s, t); 3222 glTexCoord2f (s, t);
2464 3223
3224void glRect (float x1, float y1, float x2, float y2)
3225 CODE:
3226 glRectf (x1, y1, x2, y2);
3227
3228void glRect_lineloop (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glBegin (GL_LINE_LOOP);
3231 glVertex2f (x1, y1);
3232 glVertex2f (x2, y1);
3233 glVertex2f (x2, y2);
3234 glVertex2f (x1, y2);
3235 glEnd ();
3236
3237PROTOTYPES: ENABLE
3238
3239void glBegin (int mode)
3240
3241void glEnd ()
3242
3243void glPointSize (GLfloat size)
3244
3245void glLineWidth (GLfloat width)
3246
3247void glInterleavedArrays (int format, int stride, char *data)
3248
3249void glDrawElements (int mode, int count, int type, char *indices)
3250
3251# 1.2 void glDrawRangeElements (int mode, int start, int end
3252
2465void glTexEnv (int target, int pname, float param) 3253void glTexEnv (int target, int pname, float param)
2466 CODE: 3254 CODE:
2467 glTexEnvf (target, pname, param); 3255 glTexEnvf (target, pname, param);
2468 3256
2469void glTexParameter (int target, int pname, float param) 3257void glTexParameter (int target, int pname, float param)
2485void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3273void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2486 CODE: 3274 CODE:
2487 if (gl.SeparableFilter2D) 3275 if (gl.SeparableFilter2D)
2488 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3276 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2489 3277
2490void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3278void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2491 3279
2492void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3280void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2493 3281
2494void glDrawPixels (int width, int height, int format, int type, char *pixels) 3282void glDrawPixels (int width, int height, int format, int type, char *pixels)
2495 3283
2521 3309
2522void glEndList () 3310void glEndList ()
2523 3311
2524void glCallList (int list) 3312void glCallList (int list)
2525 3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3318
3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3320
3321PROTOTYPES: DISABLE
3322
3323void
3324find_widget (SV *self, NV x, NV y)
3325 PPCODE:
3326{
3327 if (within_widget (self, x, y))
3328 XPUSHs (self);
3329}
3330
3331BOOT:
3332{
3333 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3334
3335 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3336 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3337 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3338 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3339}
3340
3341void
3342draw (SV *self)
3343 CODE:
3344{
3345 HV *hv;
3346 SV **svp;
3347 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv);
3352 double draw_x, draw_y;
3353
3354 if (!SvROK (self))
3355 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3356
3357 hv = (HV *)SvRV (self);
3358
3359 if (SvTYPE (hv) != SVt_PVHV)
3360 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3361
3362 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3363 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3364
3365 if (!h || !w)
3366 XSRETURN_EMPTY;
3367
3368 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3369 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3370
3371 draw_x = SvNV (draw_x_sv) + x;
3372 draw_y = SvNV (draw_y_sv) + y;
3373
3374 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3375 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3376 XSRETURN_EMPTY;
3377
3378 sv_setnv (draw_x_sv, draw_x);
3379 sv_setnv (draw_y_sv, draw_y);
3380
3381 glPushMatrix ();
3382 glTranslated (x, y, 0);
3383
3384 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3385 {
3386 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3387
3388 if (svp && SvTRUE (*svp))
3389 {
3390 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3391 glEnable (GL_BLEND);
3392 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3393 glBegin (GL_QUADS);
3394 glVertex2f (0, 0);
3395 glVertex2f (w, 0);
3396 glVertex2f (w, h);
3397 glVertex2f (0, h);
3398 glEnd ();
3399 glDisable (GL_BLEND);
3400 }
3401 }
3402#if 0
3403 // draw borders, for debugging
3404 glPushMatrix ();
3405 glColor4f (1., 1., 0., 1.);
3406 glTranslatef (.5, .5, 0.);
3407 glBegin (GL_LINE_LOOP);
3408 glVertex2f (0 , 0);
3409 glVertex2f (w - 1, 0);
3410 glVertex2f (w - 1, h - 1);
3411 glVertex2f (0 , h - 1);
3412 glEnd ();
3413 glPopMatrix ();
3414#endif
3415 PUSHMARK (SP);
3416 XPUSHs (self);
3417 PUTBACK;
3418 call_method ("_draw", G_VOID | G_DISCARD);
3419 SPAGAIN;
3420
3421 glPopMatrix ();
3422
3423 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3424 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3425}
3426

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