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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.55 by root, Thu Apr 20 08:11:56 2006 UTC vs.
Revision 1.200 by root, Tue Jul 17 16:02:13 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
50
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 52
38#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
39 54
40#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
42 57
58#define MIN_FONT_HEIGHT 10
59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
43typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
45 118
46static PangoContext *context; 119typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
48 138
49typedef struct cf_layout { 139typedef struct cf_layout {
50 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
51 int base_height; 142 int base_height;
143 CFPlus__Font font;
52} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
53 149
54static void 150static void
55substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
56{ 152{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 158}
60 159
61static void 160static void
62layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
63{ 162{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
66 */ 165 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 166 PangoFontDescription *font = self->font ? self->font : default_font;
68 167
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 168 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 170
171 pango_layout_set_font_description (self->pl, font);
76} 172}
77 173
78static void 174static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 176{
81 layout_update (self); 177 PangoRectangle rect;
82 178
179 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
84 181
85 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
90typedef uint16_t mapface; 193typedef uint16_t faceid;
91 194
92typedef struct { 195typedef struct {
93 GLint name; 196 int name;
94 int w, h; 197 int w, h;
95 float s, t; 198 float s, t;
96 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
97} maptex; 202} maptex;
98 203
99typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
100 int16_t darkness; 207 uint16_t darkness;
101 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 209} mapcell;
103 210
104typedef struct { 211typedef struct {
105 int32_t c0, c1; 212 int32_t c0, c1;
106 mapcell *col; 213 mapcell *col;
107} maprow; 214} maprow;
108 215
109typedef struct map { 216typedef struct map {
110 int x, y, w, h; 217 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 219 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 220 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 221
118 int32_t rows; 222 int32_t rows;
119 maprow *row; 223 maprow *row;
120} *CFClient__Map; 224} *CFPlus__Map;
121 225
122static char * 226static char *
123prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
124{ 228{
125 char *p; 229 char *p;
142} 246}
143 247
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
147static maprow * 271static maprow *
148map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
149{ 273{
150 if (0 > y) 274 if (0 > y)
151 { 275 {
152 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
191 315
192 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
193} 317}
194 318
195static mapcell * 319static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
197{ 321{
198 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
199} 323}
200 324
201static void 325static void
202map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
203{ 327{
204 int r; 328 int r;
205 329
206 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
215 self->row = 0; 339 self->row = 0;
216 self->rows = 0; 340 self->rows = 0;
217} 341}
218 342
219static void 343static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 345{
222 int x, y; 346 int x, y;
223 maprow *row; 347 maprow *row;
348 mapcell *cell;
224 349
225 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 351 if (y >= 0)
227 { 352 {
228 if (y >= self->rows) 353 if (y >= self->rows)
234 if (x >= row->c0) 359 if (x >= row->c0)
235 { 360 {
236 if (x >= row->c1) 361 if (x >= row->c1)
237 break; 362 break;
238 363
239 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
240 } 370 }
241 } 371 }
242} 372}
243 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
391music_finished (void)
392{
393 SDL_UserEvent ev;
394
395 ev.type = SDL_USEREVENT;
396 ev.code = 0;
397 ev.data1 = 0;
398 ev.data2 = 0;
399
400 SDL_PushEvent ((SDL_Event *)&ev);
401}
402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
244MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
245 438
246PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
247 440
248BOOT: 441BOOT:
249{ 442{
250 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
251 static const struct { 444 static const struct {
252 const char *name; 445 const char *name;
253 IV iv; 446 IV iv;
254 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
256 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
274 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
338 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL),
351 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_ALT),
353 const_iv (KMOD_META)
354# undef const_iv 556# undef const_iv
355 }; 557 };
356 558
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 561
360 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
364 571
365int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592char *
593SDL_GetError ()
594
595int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
367 597
368void 598void
369SDL_Quit () 599SDL_Quit ()
370 600
371void 601void
372SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
373 PPCODE: 603 PPCODE:
374{ 604{
375 SDL_Rect **m; 605 SDL_Rect **m;
376 606
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 611
612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
614
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 619
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
390 624#endif
391 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 625
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
395 627
396 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
397 while (*m) 629 while (*m)
398 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
399 AV *av = newAV (); 633 AV *av = newAV ();
400 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
401 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
402 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
403 640
404 ++m; 641 ++m;
405 } 642 }
406} 643}
407 644
408int 645int
409SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
410 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
411 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 659 );
660
661 if (RETVAL)
662 {
663 av_clear (texture_av);
664
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h"
668#undef GL_FUNC
669 }
670}
415 OUTPUT: 671 OUTPUT:
416 RETVAL 672 RETVAL
417 673
418void 674void
419SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
420 676
677char *
678SDL_GetKeyName (int sym)
679
680int
681SDL_GetAppState ()
682
421void 683void
422SDL_PollEvent () 684poll_events ()
423 PPCODE: 685 PPCODE:
424{ 686{
425 SDL_Event ev; 687 SDL_Event ev;
426 688
427 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
428 { 691 {
429 HV *hv = newHV (); 692 HV *hv = newHV ();
430 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
694
431 switch (ev.type) 695 switch (ev.type)
432 { 696 {
433 case SDL_KEYDOWN: 697 case SDL_KEYDOWN:
434 case SDL_KEYUP: 698 case SDL_KEYUP:
435 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
436 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
437 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
438 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
439 break; 704 break;
440 705
441 case SDL_ACTIVEEVENT: 706 case SDL_ACTIVEEVENT:
442 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
443 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
444 break; 709 break;
445 710
446 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
447 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
448 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
449 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
450 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
451 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
452 break; 737 break;
453 738
454 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
455 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
742
456 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
457 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
458 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
459 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
747 break;
748
749 case SDL_USEREVENT:
750 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
753 break;
460 } 754 }
461 755
462 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
463 } 757 }
464} 758}
465 759
466int 760int
467Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
762 POSTCALL:
763 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished);
468 765
469void 766void
470Mix_CloseAudio () 767Mix_CloseAudio ()
471 768
472int 769int
473Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
474 771
475void 772void
476lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
477 CODE: 774 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
776
777void
778win32_proxy_info ()
779 PPCODE:
780{
478#ifndef _WIN32 781#ifdef _WIN32
479 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 782 char buffer[2048];
783 DWORD buflen;
784
785 EXTEND (SP, 3);
786
787 buflen = sizeof (buffer);
788 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
789 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
790 {
791 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
792
793 buflen = sizeof (buffer);
794 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
795 {
796 PUSHs (newSVpv (buffer, 0));
797
798 buflen = sizeof (buffer);
799 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
800 PUSHs (newSVpv (buffer, 0));
801 }
802 }
480#endif 803#endif
481 804}
482char *
483gl_version ()
484 CODE:
485 RETVAL = (char *)glGetString (GL_VERSION);
486 OUTPUT:
487 RETVAL
488
489char *
490gl_extensions ()
491 CODE:
492 RETVAL = (char *)glGetString (GL_EXTENSIONS);
493 OUTPUT:
494 RETVAL
495 805
496void 806void
497add_font (char *file) 807add_font (char *file)
498 CODE: 808 CODE:
499 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 809 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
500
501void
502set_font (char *file)
503 CODE:
504{
505 int count;
506 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
507 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
508 FcPatternDestroy (pattern);
509 pango_context_set_font_description (context, font);
510}
511 810
512void 811void
513load_image_inline (SV *image_) 812load_image_inline (SV *image_)
514 ALIAS: 813 ALIAS:
515 load_image_file = 1 814 load_image_file = 1
557 856
558 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 857 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
559 858
560 assert (surface2->pitch == surface2->w * 4); 859 assert (surface2->pitch == surface2->w * 4);
561 860
861 SDL_LockSurface (surface2);
562 EXTEND (SP, 5); 862 EXTEND (SP, 6);
563 PUSHs (sv_2mortal (newSViv (surface2->w))); 863 PUSHs (sv_2mortal (newSViv (surface2->w)));
564 PUSHs (sv_2mortal (newSViv (surface2->h))); 864 PUSHs (sv_2mortal (newSViv (surface2->h)));
565 SDL_LockSurface (surface2);
566 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 865 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
567 SDL_UnlockSurface (surface2);
568 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 866 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
569 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 867 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
570 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 868 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
869 SDL_UnlockSurface (surface2);
571 870
572 SDL_FreeSurface (surface); 871 SDL_FreeSurface (surface);
573 SDL_FreeSurface (surface2); 872 SDL_FreeSurface (surface2);
574} 873}
575 874
597 PUSHs (sv_2mortal (newSViv (b / y))); 896 PUSHs (sv_2mortal (newSViv (b / y)));
598 PUSHs (sv_2mortal (newSViv (a / y))); 897 PUSHs (sv_2mortal (newSViv (a / y)));
599} 898}
600 899
601void 900void
901error (char *message)
902 CODE:
903 fprintf (stderr, "ERROR: %s\n", message);
904#ifdef _WIN32
905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
906#endif
907
908void
602fatal (char *message) 909fatal (char *message)
603 CODE: 910 CODE:
911 fprintf (stderr, "FATAL: %s\n", message);
604#ifdef _WIN32 912#ifdef _WIN32
605 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
914#endif
915 _exit (1);
916
917void
918_exit (int retval = 0)
919 CODE:
920#ifdef WIN32
921 ExitThread (retval); // unclean, please beam me up
606#else 922#else
607 fprintf (stderr, "FATAL: %s\n", message); 923 _exit (retval);
608#endif 924#endif
609 exit (1);
610 925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
934
935MODULE = CFPlus PACKAGE = CFPlus::Font
936
937CFPlus::Font
938new_from_file (SV *class, char *path, int id = 0)
939 CODE:
940{
941 int count;
942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
943 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
944 FcPatternDestroy (pattern);
945}
946 OUTPUT:
947 RETVAL
948
949void
950DESTROY (CFPlus::Font self)
951 CODE:
952 pango_font_description_free (self);
953
954void
955make_default (CFPlus::Font self)
956 CODE:
957 default_font = self;
958
611MODULE = CFClient PACKAGE = CFClient::Layout 959MODULE = CFPlus PACKAGE = CFPlus::Layout
612 960
613CFClient::Layout 961void
614new (SV *class, int base_height = 10) 962reset_glyph_cache ()
963 CODE:
964 tc_clear ();
965
966CFPlus::Layout
967new (SV *class)
615 CODE: 968 CODE:
616 New (0, RETVAL, 1, struct cf_layout); 969 New (0, RETVAL, 1, struct cf_layout);
617 RETVAL->base_height = base_height; 970
618 RETVAL->pl = pango_layout_new (context); 971 RETVAL->pl = pango_layout_new (opengl_context);
972 RETVAL->r = 1.;
973 RETVAL->g = 1.;
974 RETVAL->b = 1.;
975 RETVAL->a = 1.;
976 RETVAL->base_height = MIN_FONT_HEIGHT;
977 RETVAL->font = 0;
978
619 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 979 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
980 layout_update_font (RETVAL);
620 OUTPUT: 981 OUTPUT:
621 RETVAL 982 RETVAL
622 983
623void 984void
624DESTROY (CFClient::Layout self) 985DESTROY (CFPlus::Layout self)
625 CODE: 986 CODE:
626 g_object_unref (self->pl); 987 g_object_unref (self->pl);
627 Safefree (self); 988 Safefree (self);
628 989
629void 990void
630set_text (CFClient::Layout self, SV *text_) 991set_text (CFPlus::Layout self, SV *text_)
631 CODE: 992 CODE:
632{ 993{
633 STRLEN textlen; 994 STRLEN textlen;
634 char *text = SvPVutf8 (text_, textlen); 995 char *text = SvPVutf8 (text_, textlen);
635 996
636 pango_layout_set_text (self->pl, text, textlen); 997 pango_layout_set_text (self->pl, text, textlen);
637} 998}
638 999
639void 1000void
640set_markup (CFClient::Layout self, SV *text_) 1001set_markup (CFPlus::Layout self, SV *text_)
641 CODE: 1002 CODE:
642{ 1003{
643 STRLEN textlen; 1004 STRLEN textlen;
644 char *text = SvPVutf8 (text_, textlen); 1005 char *text = SvPVutf8 (text_, textlen);
645 1006
646 pango_layout_set_markup (self->pl, text, textlen); 1007 pango_layout_set_markup (self->pl, text, textlen);
647} 1008}
648 1009
1010void
1011set_shapes (CFPlus::Layout self, ...)
1012 CODE:
1013{
1014 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text;
1017 int arg = 4;
1018
1019 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1020 {
1021 PangoRectangle inkrect, rect;
1022 PangoAttribute *attr;
1023
1024 int x = SvIV (ST (arg - 3));
1025 int y = SvIV (ST (arg - 2));
1026 int w = SvIV (ST (arg - 1));
1027 int h = SvIV (ST (arg ));
1028
1029 inkrect.x = 0;
1030 inkrect.y = 0;
1031 inkrect.width = 0;
1032 inkrect.height = 0;
1033
1034 rect.x = x * PANGO_SCALE;
1035 rect.y = y * PANGO_SCALE;
1036 rect.width = w * PANGO_SCALE;
1037 rect.height = h * PANGO_SCALE;
1038
1039 if (!attrs)
1040 attrs = pango_layout_get_attributes (self->pl);
1041
1042 attr = pango_attr_shape_new (&inkrect, &rect);
1043 attr->start_index = pos - text;
1044 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1045 pango_attr_list_insert (attrs, attr);
1046
1047 arg += 4;
1048 pos += sizeof (OBJ_STR) - 1;
1049 }
1050
1051 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs);
1053}
1054
1055void
1056get_shapes (CFPlus::Layout self)
1057 PPCODE:
1058{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060
1061 do
1062 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1064
1065 if (run && shape_attr_p (run))
1066 {
1067 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents);
1069
1070 EXTEND (SP, 2);
1071 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1073 }
1074 }
1075 while (pango_layout_iter_next_run (iter));
1076
1077 pango_layout_iter_free (iter);
1078}
1079
1080int
1081has_wrapped (CFPlus::Layout self)
1082 CODE:
1083{
1084 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl);
1086
1087 while (*text)
1088 lines += *text++ == '\n';
1089
1090 RETVAL = lines < pango_layout_get_line_count (self->pl);
1091}
1092 OUTPUT:
1093 RETVAL
1094
649SV * 1095SV *
650get_text (CFClient::Layout self) 1096get_text (CFPlus::Layout self)
651 CODE: 1097 CODE:
652 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
653 SvUTF8_on (RETVAL); 1099 sv_utf8_decode (RETVAL);
654 OUTPUT: 1100 OUTPUT:
655 RETVAL 1101 RETVAL
656 1102
657void 1103void
1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1105 CODE:
1106 self->r = r;
1107 self->g = g;
1108 self->b = b;
1109 self->a = a;
1110
1111void
1112set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1113 CODE:
1114 if (self->font != font)
1115 {
1116 self->font = font;
1117 layout_update_font (self);
1118 }
1119
1120void
658set_height (CFClient::Layout self, int base_height) 1121set_height (CFPlus::Layout self, int base_height)
659 CODE: 1122 CODE:
1123 if (self->base_height != base_height)
1124 {
660 self->base_height = base_height; 1125 self->base_height = base_height;
1126 layout_update_font (self);
1127 }
661 1128
662void 1129void
663set_width (CFClient::Layout self, int max_width = -1) 1130set_width (CFPlus::Layout self, int max_width = -1)
664 CODE: 1131 CODE:
665 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
666 1133
667void 1134void
1135set_indent (CFPlus::Layout self, int indent)
1136 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138
1139void
1140set_spacing (CFPlus::Layout self, int spacing)
1141 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143
1144void
1145set_ellipsise (CFPlus::Layout self, int ellipsise)
1146 CODE:
1147 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE
1152 );
1153
1154void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm)
1156 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158
1159void
668size (CFClient::Layout self) 1160size (CFPlus::Layout self)
669 PPCODE: 1161 PPCODE:
670{ 1162{
671 int w, h; 1163 int w, h;
672 1164
673 layout_update (self);
674 layout_get_pixel_size (self, &w, &h); 1165 layout_get_pixel_size (self, &w, &h);
675 1166
676 EXTEND (SP, 2); 1167 EXTEND (SP, 2);
677 PUSHs (sv_2mortal (newSViv (w))); 1168 PUSHs (sv_2mortal (newSViv (w)));
678 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (h)));
679} 1170}
680 1171
681int 1172int
1173descent (CFPlus::Layout self)
1174 CODE:
1175{
1176 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect);
1180}
1181 OUTPUT:
1182 RETVAL
1183
1184int
682xy_to_index (CFClient::Layout self, int x, int y) 1185xy_to_index (CFPlus::Layout self, int x, int y)
683 CODE: 1186 CODE:
684{ 1187{
685 int index, trailing; 1188 int index, trailing;
686
687 layout_update (self);
688 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
689
690 RETVAL = index; 1190 RETVAL = index + trailing;
691} 1191}
692 OUTPUT: 1192 OUTPUT:
693 RETVAL 1193 RETVAL
694 1194
695void 1195void
696cursor_pos (CFClient::Layout self, int index) 1196cursor_pos (CFPlus::Layout self, int index)
697 PPCODE: 1197 PPCODE:
698{ 1198{
699 PangoRectangle strong_pos; 1199 PangoRectangle strong_pos;
700 layout_update (self);
701 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
702 1201
703 EXTEND (SP, 3); 1202 EXTEND (SP, 3);
704 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
705 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
706 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
707} 1206}
708 1207
709void 1208void
710render (CFClient::Layout self) 1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
711 PPCODE: 1210 PPCODE:
712{ 1211{
713 SV *retval; 1212 int line, x;
714 int w, h;
715 FT_Bitmap bitmap;
716 1213
717 layout_update (self); 1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
718 layout_get_pixel_size (self, &w, &h); 1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
719 1216
720 retval = newSV (w * h);
721 SvPOK_only (retval);
722 SvCUR_set (retval, w * h);
723
724 bitmap.rows = h;
725 bitmap.width = w;
726 bitmap.pitch = w;
727 bitmap.buffer = (unsigned char*)SvPVX (retval);
728 bitmap.num_grays = 256;
729 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
730
731 memset (bitmap.buffer, 0, w * h);
732
733 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
734
735 EXTEND (SP, 3); 1217 EXTEND (SP, 2);
736 PUSHs (sv_2mortal (newSViv (w))); 1218 PUSHs (sv_2mortal (newSViv (line - 1)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220}
1221
1222void
1223line_x_to_index (CFPlus::Layout self, int line, int x)
1224 PPCODE:
1225{
1226 PangoLayoutLine *lp;
1227 int index, trailing;
1228
1229 if (line < 0)
1230 XSRETURN_EMPTY;
1231
1232 if (!(lp = pango_layout_get_line (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */
1234
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236
1237 EXTEND (SP, 2);
1238 if (GIMME_V == G_SCALAR)
1239 PUSHs (sv_2mortal (newSViv (index + trailing)));
1240 else
1241 {
737 PUSHs (sv_2mortal (newSViv (h))); 1242 PUSHs (sv_2mortal (newSViv (index)));
738 PUSHs (sv_2mortal (retval)); 1243 PUSHs (sv_2mortal (newSViv (trailing)));
1244 }
739} 1245}
740 1246
1247void
1248render (CFPlus::Layout self, float x, float y, int flags = 0)
1249 PPCODE:
1250 pango_opengl_render_layout_subpixel (
1251 self->pl,
1252 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a,
1254 flags
1255 );
1256
741MODULE = CFClient PACKAGE = CFClient::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
742 1258
1259int minpot (int n)
1260
743void 1261void
1262pad2pot (SV *data_, SV *w_, SV *h_)
1263 CODE:
1264{
1265 int ow = SvIV (w_);
1266 int oh = SvIV (h_);
1267
1268 if (ow && oh)
1269 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281
1282 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp);
1284
1285 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288
1289 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 }
1296}
1297
1298void
744draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
745 PROTOTYPE: $$$;$$ 1300 PROTOTYPE: $$$;$$
1301 ALIAS:
1302 draw_quad_alpha = 1
1303 draw_quad_alpha_premultiplied = 2
746 CODE: 1304 CODE:
747{ 1305{
748 HV *hv = (HV *)SvRV (self); 1306 HV *hv = (HV *)SvRV (self);
749 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
750 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
751 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
752 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
753 1310
754 if (items < 5) 1311 if (items < 5)
755 { 1312 {
756 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1313 w = SvNV (*hv_fetch (hv, "w", 1, 1));
757 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1314 h = SvNV (*hv_fetch (hv, "h", 1, 1));
758 } 1315 }
759 1316
1317 if (ix)
1318 {
1319 glEnable (GL_BLEND);
1320
1321 if (ix == 2)
1322 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1323 else
1324 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1325 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1326
1327 glEnable (GL_ALPHA_TEST);
1328 glAlphaFunc (GL_GREATER, 0.01f);
1329 }
1330
760 glBindTexture (GL_TEXTURE_2D, name); 1331 glBindTexture (GL_TEXTURE_2D, name);
761 if (wrap_mode) { 1332
762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
763 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
764 }
765 glBegin (GL_QUADS); 1333 glBegin (GL_QUADS);
766 glTexCoord2f (0, 0); glVertex2f (x , y ); 1334 glTexCoord2f (0, 0); glVertex2f (x , y );
767 glTexCoord2f (0, t); glVertex2f (x , y + h); 1335 glTexCoord2f (0, t); glVertex2f (x , y + h);
768 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1336 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
769 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1337 glTexCoord2f (s, 0); glVertex2f (x + w, y );
770 glEnd (); 1338 glEnd ();
771}
772 1339
1340 if (ix)
1341 {
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 }
1345}
1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
773MODULE = CFClient PACKAGE = CFClient::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
774 1359
775CFClient::Map 1360CFPlus::Map
776new (SV *class, int map_width, int map_height) 1361new (SV *class)
777 CODE: 1362 CODE:
778 New (0, RETVAL, 1, struct map); 1363 New (0, RETVAL, 1, struct map);
779 RETVAL->x = 0; 1364 RETVAL->x = 0;
780 RETVAL->y = 0; 1365 RETVAL->y = 0;
781 RETVAL->w = map_width; 1366 RETVAL->w = 0;
782 RETVAL->h = map_height; 1367 RETVAL->h = 0;
783 RETVAL->ox = 0; 1368 RETVAL->ox = 0;
784 RETVAL->oy = 0; 1369 RETVAL->oy = 0;
785 RETVAL->faces = 8192; 1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
786 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
787 RETVAL->texs = 8192;
788 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
789 RETVAL->rows = 0; 1372 RETVAL->rows = 0;
790 RETVAL->row = 0; 1373 RETVAL->row = 0;
791 OUTPUT: 1374 OUTPUT:
792 RETVAL 1375 RETVAL
793 1376
794void 1377void
795DESTROY (CFClient::Map self) 1378DESTROY (CFPlus::Map self)
796 CODE: 1379 CODE:
797{ 1380{
798 map_clear (self); 1381 map_clear (self);
799 Safefree (self->face); 1382 Safefree (self->face2tile);
1383 Safefree (self->tex);
800 Safefree (self); 1384 Safefree (self);
801} 1385}
802 1386
803void 1387void
1388resize (CFPlus::Map self, int map_width, int map_height)
1389 CODE:
1390 self->w = map_width;
1391 self->h = map_height;
1392
1393void
804clear (CFClient::Map self) 1394clear (CFPlus::Map self)
805 CODE: 1395 CODE:
806 map_clear (self); 1396 map_clear (self);
807 1397
808void 1398void
809set_face (CFClient::Map self, int face, int texid) 1399set_tileid (CFPlus::Map self, int face, int tile)
810 CODE: 1400 CODE:
811{ 1401{
812 while (self->faces <= face) 1402 need_facenum (self, face); self->face2tile [face] = tile;
813 { 1403 need_texid (self, tile);
814 Append (mapface, self->face, self->faces, self->faces);
815 self->faces *= 2;
816 }
817
818 self->face [face] = texid;
819} 1404}
820 1405
821void 1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1427}
1428
1429void
822set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
823 CODE: 1431 CODE:
824{ 1432{
825 while (self->texs <= texid) 1433 need_texid (self, texid);
826 {
827 Append (maptex, self->tex, self->texs, self->texs);
828 self->texs *= 2;
829 }
830 1434
831 { 1435 {
832 maptex *tex = self->tex + texid; 1436 maptex *tex = self->tex + texid;
833 1437
834 tex->name = name; 1438 tex->name = name;
839 tex->r = r; 1443 tex->r = r;
840 tex->g = g; 1444 tex->g = g;
841 tex->b = b; 1445 tex->b = b;
842 tex->a = a; 1446 tex->a = a;
843 } 1447 }
1448
1449 // somewhat hackish, but for textures that require it, it really
1450 // improves the look, and most others don't suffer.
1451 glBindTexture (GL_TEXTURE_2D, name);
1452 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1453 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1454 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
844} 1457}
845 1458
846int 1459int
847ox (CFClient::Map self) 1460ox (CFPlus::Map self)
848 ALIAS: 1461 ALIAS:
849 oy = 1 1462 oy = 1
1463 x = 2
1464 y = 3
1465 w = 4
1466 h = 5
850 CODE: 1467 CODE:
851 switch (ix) 1468 switch (ix)
852 { 1469 {
853 case 0: RETVAL = self->ox; break; 1470 case 0: RETVAL = self->ox; break;
854 case 1: RETVAL = self->oy; break; 1471 case 1: RETVAL = self->oy; break;
1472 case 2: RETVAL = self->x; break;
1473 case 3: RETVAL = self->y; break;
1474 case 4: RETVAL = self->w; break;
1475 case 5: RETVAL = self->h; break;
855 } 1476 }
856 OUTPUT: 1477 OUTPUT:
857 RETVAL 1478 RETVAL
858 1479
859void 1480void
860scroll (CFClient::Map self, int dx, int dy) 1481scroll (CFPlus::Map self, int dx, int dy)
861 CODE: 1482 CODE:
862{ 1483{
863 if (dx > 0) 1484 if (dx > 0)
864 map_blank (self, self->x, self->y, dx - 1, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
865 else if (dx < 0) 1486 else if (dx < 0)
866 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
867 1488
868 if (dy > 0) 1489 if (dy > 0)
869 map_blank (self, self->x, self->y, self->w, dy - 1); 1490 map_blank (self, self->x, self->y, self->w, dy);
870 else if (dy < 0) 1491 else if (dy < 0)
871 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
872 1493
873 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
874 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
875 1496
876 while (self->y < 0) 1497 while (self->y < 0)
881 self->y += MAP_EXTEND_Y; 1502 self->y += MAP_EXTEND_Y;
882 } 1503 }
883} 1504}
884 1505
885void 1506void
886map1a_update (CFClient::Map self, SV *data_) 1507map1a_update (CFPlus::Map self, SV *data_, int extmap)
887 CODE: 1508 CODE:
888{ 1509{
889 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
890 uint8_t *data_end = (uint8_t *)SvEND (data_); 1511 uint8_t *data_end = (uint8_t *)SvEND (data_);
891 mapcell *cell; 1512 mapcell *cell;
892 int x, y, flags; 1513 int x, y, flags;
893 1514
894 while (data < data_end) 1515 while (data < data_end - 1)
895 { 1516 {
896 flags = (data [0] << 8) + data [1]; data += 2; 1517 flags = (data [0] << 8) + data [1]; data += 2;
897 1518
898 x = ((flags >> 10) & 63) + self->x; 1519 x = self->x + ((flags >> 10) & 63);
899 y = ((flags >> 4) & 63) + self->y; 1520 y = self->y + ((flags >> 4) & 63);
900 1521
901 cell = map_get_cell (self, x, y); 1522 cell = map_get_cell (self, x, y);
902 1523
903 if (flags & 15) 1524 if (flags & 15)
904 { 1525 {
905 if (cell->darkness < 0) 1526 if (!cell->darkness)
906 { 1527 {
1528 memset (cell, 0, sizeof (*cell));
907 cell->darkness = 0; 1529 cell->darkness = 256;
908 cell->face [0] = 0;
909 cell->face [1] = 0;
910 cell->face [2] = 0;
911 } 1530 }
912 1531
913 cell->darkness = flags & 8 ? *data++ : 255;
914
915 //TODO: don't trust server data to be in-range(!) 1532 //TODO: don't trust server data to be in-range(!)
1533
1534 if (flags & 8)
1535 {
1536 if (extmap)
1537 {
1538 uint8_t ext, cmd;
1539
1540 do
1541 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1;
1550 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 }
1568 while (ext & 0x80);
1569 }
1570 else
1571 cell->darkness = *data++ + 1;
1572 }
916 1573
917 if (flags & 4) 1574 if (flags & 4)
918 { 1575 {
919 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
920 } 1579 }
921 1580
922 if (flags & 2) 1581 if (flags & 2)
923 { 1582 {
924 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
925 } 1586 }
926 1587
927 if (flags & 1) 1588 if (flags & 1)
928 { 1589 {
929 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
930 } 1593 }
931 } 1594 }
932 else 1595 else
933 cell->darkness = -1; 1596 cell->darkness = 0;
934 } 1597 }
935} 1598}
936 1599
937SV * 1600SV *
938mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
939 CODE: 1602 CODE:
940{ 1603{
941 int x1, x; 1604 int x1, x;
942 int y1, y; 1605 int y1, y;
943 int z; 1606 int z;
964 { 1627 {
965 mapcell *cell = row->col + (x - row->c0); 1628 mapcell *cell = row->col + (x - row->c0);
966 1629
967 for (z = 0; z <= 0; z++) 1630 for (z = 0; z <= 0; z++)
968 { 1631 {
969 mapface face = cell->face [z];
970
971 if (face)
972 {
973 maptex tex = self->tex [face]; 1632 maptex tex = self->tex [cell->tile [z]];
974 int a0 = 255 - tex.a; 1633 int a0 = 255 - tex.a;
975 int a1 = tex.a; 1634 int a1 = tex.a;
976 1635
977 r = (r * a0 + tex.r * a1) / 255; 1636 r = (r * a0 + tex.r * a1) / 255;
978 g = (g * a0 + tex.g * a1) / 255; 1637 g = (g * a0 + tex.g * a1) / 255;
979 b = (b * a0 + tex.b * a1) / 255; 1638 b = (b * a0 + tex.b * a1) / 255;
980 a = (a * a0 + tex.a * a1) / 255; 1639 a = (a * a0 + tex.a * a1) / 255;
981 }
982 } 1640 }
983 } 1641 }
984 1642
985 *map++ = (r ) 1643 *map++ = (r )
986 | (g << 8) 1644 | (g << 8)
993} 1651}
994 OUTPUT: 1652 OUTPUT:
995 RETVAL 1653 RETVAL
996 1654
997void 1655void
998draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
999 PPCODE: 1657 CODE:
1000{ 1658{
1001 int vx, vy; 1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1002 int x, y, z; 1663 int x, y, z;
1003 int last_name; 1664 int last_name;
1004 mapface face; 1665
1666 // thats current max. sorry.
1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1669
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey));
1672
1673 glColor4ub (255, 255, 255, 255);
1674
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1677 glEnable (GL_TEXTURE_2D);
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1679
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683
1684 mx += self->x;
1685 my += self->y;
1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1713 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows)
1715 {
1716 maprow *row = self->row + (y + my);
1717
1718 for (x = 0; x < sw; x++)
1719 if (row->c0 <= x + mx && x + mx < row->c1)
1720 {
1721 mapcell *cell = row->col + (x + mx - row->c0);
1722 tileid tile = cell->tile [z];
1723
1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1729
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1819 {
1820 int level = (w << 5) | b;
1821 HE *he;
1822
1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1848 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1872 }
1873 }
1874 }
1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1880
1881 glEnd ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885
1886 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows)
1889 {
1890 maprow *row = self->row + (y + my);
1891
1892 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1)
1894 {
1895 mapcell *cell = row->col + (x + mx - row->c0);
1896
1897 int px = x * T;
1898 int py = y * T;
1899
1900 if (cell->stat_hp)
1901 {
1902 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1904
1905 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py);
1908
1909 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1910 glRectf (px + 2,
1911 py - thick - 1,
1912 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1913 }
1914 }
1915 }
1916}
1917
1918void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1920 CODE:
1921{
1922 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F },
1924 { 1.00F, 1.00F, 1.00F },
1925 { 0.00F, 0.00F, 0.55F },
1926 { 1.00F, 0.00F, 0.00F },
1927
1928 { 1.00F, 0.54F, 0.00F },
1929 { 0.11F, 0.56F, 1.00F },
1930 { 0.93F, 0.46F, 0.00F },
1931 { 0.18F, 0.54F, 0.34F },
1932
1933 { 0.56F, 0.73F, 0.56F },
1934 { 0.80F, 0.80F, 0.80F },
1935 { 0.55F, 0.41F, 0.13F },
1936 { 0.99F, 0.77F, 0.26F },
1937
1938 { 0.74F, 0.65F, 0.41F },
1939
1940 { 0.00F, 1.00F, 1.00F },
1941 { 1.00F, 0.00F, 1.00F },
1942 { 1.00F, 1.00F, 0.00F },
1943 };
1944
1945 int x, y;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1949 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS);
1952
1953 for (y = 0; y < h; y++)
1954 for (x = 0; x < w; x++)
1955 {
1956 unsigned char m = data [x + y * w];
1957
1958 if (m)
1959 {
1960 float *c = color [m & 15];
1961
1962 float tx1 = m & 0x40 ? 0.5 : 0.;
1963 float tx2 = tx1 + 0.5;
1964
1965 glColor4f (c[0], c[1], c[2], 0.75);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 }
1971 }
1972
1973 glEnd ();
1974 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D);
1976}
1977
1978void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1980 PPCODE:
1981{
1982 int x, y;
1005 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
1006 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1007 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1008 1986
1009 memset (darkness, 255, sw4 * sh); 1987 memset (darkness, 255, sw4 * sh);
1010 SvPOK_only (darkness_sv); 1988 SvPOK_only (darkness_sv);
1011 SvCUR_set (darkness_sv, sw4 * sh); 1989 SvCUR_set (darkness_sv, sw4 * sh);
1012 1990
1013 vx = self->x + (self->w - sw) / 2 - shift_x; 1991 mx += self->x;
1014 vy = self->y + (self->h - sh) / 2 - shift_y; 1992 my += self->y;
1015 1993
1016 /*
1017 int vx = self->vx = self->w >= sw
1018 ? self->x + (self->w - sw) / 2
1019 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1020
1021 int vy = self->vy = self->h >= sh
1022 ? self->y + (self->h - sh) / 2
1023 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1024 */
1025
1026 glColor4ub (255, 255, 255, 255);
1027
1028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1029 glEnable (GL_BLEND);
1030 glEnable (GL_TEXTURE_2D);
1031 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1032
1033 glBegin (GL_QUADS);
1034
1035 last_name = 0;
1036
1037 for (z = 0; z < 3; z++)
1038 for (y = 0; y < sh; y++) 1994 for (y = 0; y < sh; y++)
1039 if (0 <= y + vy && y + vy < self->rows) 1995 if (0 <= y + my && y + my < self->rows)
1040 { 1996 {
1041 maprow *row = self->row + (y + vy); 1997 maprow *row = self->row + (y + my);
1042 1998
1043 for (x = 0; x < sw; x++) 1999 for (x = 0; x < sw; x++)
1044 if (row->c0 <= x + vx && x + vx < row->c1) 2000 if (row->c0 <= x + mx && x + mx < row->c1)
1045 { 2001 {
1046 mapcell *cell = row->col + (x + vx - row->c0); 2002 mapcell *cell = row->col + (x + mx - row->c0);
1047 2003
1048 darkness[y * sw4 + x] = cell->darkness < 0 2004 darkness[y * sw4 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1)
1049 ? 255 - FOW_DARKNESS 2006 : 255 - FOW_DARKNESS;
1050 : 255 - cell->darkness;
1051
1052 face = cell->face [z];
1053
1054 if (face)
1055 {
1056 maptex tex = self->tex [face];
1057
1058 int px = (x + 1) * 32 - tex.w;
1059 int py = (y + 1) * 32 - tex.h;
1060
1061 if (last_name != tex.name)
1062 {
1063 glEnd ();
1064 last_name = tex.name;
1065 glBindTexture (GL_TEXTURE_2D, last_name);
1066 glBegin (GL_QUADS);
1067 }
1068
1069 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1070 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1071 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1072 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1073 }
1074 } 2007 }
1075 } 2008 }
1076
1077 glEnd ();
1078
1079 glDisable (GL_TEXTURE_2D);
1080 glDisable (GL_BLEND);
1081 2009
1082 EXTEND (SP, 3); 2010 EXTEND (SP, 3);
1083 PUSHs (sv_2mortal (newSViv (sw4))); 2011 PUSHs (sv_2mortal (newSViv (sw4)));
1084 PUSHs (sv_2mortal (newSViv (sh))); 2012 PUSHs (sv_2mortal (newSViv (sh)));
1085 PUSHs (darkness_sv); 2013 PUSHs (darkness_sv);
1086} 2014}
1087 2015
1088SV * 2016SV *
1089get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2017get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1090 CODE: 2018 CODE:
1091{ 2019{
1092 int x, y, x1, y1; 2020 int x, y, x1, y1;
1093 SV *data_sv = newSV (w * h * 7 + 5); 2021 SV *data_sv = newSV (w * h * 7 + 5);
1094 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2022 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1119 if (row && row->c0 <= x && x < row->c1) 2047 if (row && row->c0 <= x && x < row->c1)
1120 { 2048 {
1121 mapcell *cell = row->col + (x - row->c0); 2049 mapcell *cell = row->col + (x - row->c0);
1122 uint8_t flags = 0; 2050 uint8_t flags = 0;
1123 2051
1124 if (cell->face [0]) flags |= 1; 2052 if (cell->tile [0]) flags |= 1;
1125 if (cell->face [1]) flags |= 2; 2053 if (cell->tile [1]) flags |= 2;
1126 if (cell->face [2]) flags |= 4; 2054 if (cell->tile [2]) flags |= 4;
1127 2055
1128 *data++ = flags; 2056 *data++ = flags;
1129 2057
1130 if (flags & 1) 2058 if (flags & 1)
1131 { 2059 {
2060 tileid tile = cell->tile [0];
1132 *data++ = cell->face [0] >> 8; 2061 *data++ = tile >> 8;
1133 *data++ = cell->face [0]; 2062 *data++ = tile;
1134 } 2063 }
1135 2064
1136 if (flags & 2) 2065 if (flags & 2)
1137 { 2066 {
2067 tileid tile = cell->tile [1];
1138 *data++ = cell->face [1] >> 8; 2068 *data++ = tile >> 8;
1139 *data++ = cell->face [1]; 2069 *data++ = tile;
1140 } 2070 }
1141 2071
1142 if (flags & 4) 2072 if (flags & 4)
1143 { 2073 {
2074 tileid tile = cell->tile [2];
1144 *data++ = cell->face [2] >> 8; 2075 *data++ = tile >> 8;
1145 *data++ = cell->face [2]; 2076 *data++ = tile;
1146 } 2077 }
1147 } 2078 }
1148 else 2079 else
1149 *data++ = 0; 2080 *data++ = 0;
1150 } 2081 }
1156} 2087}
1157 OUTPUT: 2088 OUTPUT:
1158 RETVAL 2089 RETVAL
1159 2090
1160void 2091void
1161set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2092set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1162 PPCODE: 2093 PPCODE:
1163{ 2094{
1164 int x, y, z; 2095 int x, y, z;
1165 int w, h; 2096 int w, h;
1166 int x1, y1; 2097 int x1, y1;
1190 { 2121 {
1191 uint8_t flags = *data++; 2122 uint8_t flags = *data++;
1192 2123
1193 if (flags) 2124 if (flags)
1194 { 2125 {
1195 mapface face[3] = { 0, 0, 0 };
1196
1197 mapcell *cell = row_get_cell (row, x); 2126 mapcell *cell = row_get_cell (row, x);
2127 tileid tile[3] = { 0, 0, 0 };
1198 2128
1199 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2129 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1200 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2130 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1201 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2131 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1202 2132
1203 if (cell->darkness <= 0) 2133 if (cell->darkness == 0)
1204 { 2134 {
1205 cell->darkness = -1; 2135 cell->darkness = 0;
1206 2136
1207 for (z = 0; z <= 2; z++) 2137 for (z = 0; z <= 2; z++)
1208 { 2138 {
1209 cell->face[z] = face[z]; 2139 tileid t = tile [z];
1210 2140
1211 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2141 if (t >= self->texs || (t && !self->tex [t].name))
2142 {
1212 XPUSHs (sv_2mortal (newSViv (face[z]))); 2143 XPUSHs (sv_2mortal (newSViv (t)));
2144 need_texid (self, t);
2145 }
2146
2147 cell->tile [z] = t;
1213 } 2148 }
1214 } 2149 }
1215 } 2150 }
1216 } 2151 }
1217 } 2152 }
1218} 2153}
1219 2154
1220MODULE = CFClient PACKAGE = CFClient::MixChunk 2155MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1221 2156
1222CFClient::MixChunk 2157CFPlus::MixChunk
1223new_from_file (SV *class, char *path) 2158new_from_file (SV *class, char *path)
1224 CODE: 2159 CODE:
1225 RETVAL = Mix_LoadWAV (path); 2160 RETVAL = Mix_LoadWAV (path);
1226 OUTPUT: 2161 OUTPUT:
1227 RETVAL 2162 RETVAL
1228 2163
1229void 2164void
1230DESTROY (CFClient::MixChunk self) 2165DESTROY (CFPlus::MixChunk self)
1231 CODE: 2166 CODE:
1232 Mix_FreeChunk (self); 2167 Mix_FreeChunk (self);
1233 2168
1234int 2169int
1235volume (CFClient::MixChunk self, int volume = -1) 2170volume (CFPlus::MixChunk self, int volume = -1)
1236 CODE: 2171 CODE:
1237 RETVAL = Mix_VolumeChunk (self, volume); 2172 RETVAL = Mix_VolumeChunk (self, volume);
1238 OUTPUT: 2173 OUTPUT:
1239 RETVAL 2174 RETVAL
1240 2175
1241int 2176int
1242play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2177play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1243 CODE: 2178 CODE:
1244 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2179 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1245 OUTPUT: 2180 OUTPUT:
1246 RETVAL 2181 RETVAL
1247 2182
1248MODULE = CFClient PACKAGE = CFClient::MixMusic 2183MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1249 2184
1250int 2185int
1251volume (int volume = -1) 2186volume (int volume = -1)
1252 CODE: 2187 CODE:
1253 RETVAL = Mix_VolumeMusic (volume); 2188 RETVAL = Mix_VolumeMusic (volume);
1254 OUTPUT: 2189 OUTPUT:
1255 RETVAL 2190 RETVAL
1256 2191
2192int
2193fade_out (int ms)
2194 CODE:
2195 RETVAL = Mix_FadeOutMusic (ms);
2196 OUTPUT:
2197 RETVAL
2198
1257CFClient::MixMusic 2199CFPlus::MixMusic
1258new_from_file (SV *class, char *path) 2200new_from_file (SV *class, char *path)
1259 CODE: 2201 CODE:
1260 RETVAL = Mix_LoadMUS (path); 2202 RETVAL = Mix_LoadMUS (path);
1261 OUTPUT: 2203 OUTPUT:
1262 RETVAL 2204 RETVAL
1263 2205
1264void 2206void
1265DESTROY (CFClient::MixMusic self) 2207DESTROY (CFPlus::MixMusic self)
1266 CODE: 2208 CODE:
1267 Mix_FreeMusic (self); 2209 Mix_FreeMusic (self);
1268 2210
1269int 2211int
1270play (CFClient::MixMusic self, int loops = -1) 2212play (CFPlus::MixMusic self, int loops = -1)
1271 CODE: 2213 CODE:
1272 RETVAL = Mix_PlayMusic (self, loops); 2214 RETVAL = Mix_PlayMusic (self, loops);
1273 OUTPUT: 2215 OUTPUT:
1274 RETVAL 2216 RETVAL
1275 2217
2218int
2219fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2220 CODE:
2221 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2222 OUTPUT:
2223 RETVAL
2224
1276MODULE = CFClient PACKAGE = CFClient::OpenGL 2225MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1277 2226
1278BOOT: 2227BOOT:
1279{ 2228{
1280 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2229 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1281 static const struct { 2230 static const struct {
1282 const char *name; 2231 const char *name;
1283 IV iv; 2232 IV iv;
1284 } *civ, const_iv[] = { 2233 } *civ, const_iv[] = {
1285# define const_iv(name) { # name, (IV)name } 2234# define const_iv(name) { # name, (IV)name }
2235 const_iv (GL_VENDOR),
2236 const_iv (GL_VERSION),
2237 const_iv (GL_EXTENSIONS),
1286 const_iv (GL_COLOR_MATERIAL), 2238 const_iv (GL_COLOR_MATERIAL),
1287 const_iv (GL_SMOOTH), 2239 const_iv (GL_SMOOTH),
1288 const_iv (GL_FLAT), 2240 const_iv (GL_FLAT),
2241 const_iv (GL_DITHER),
1289 const_iv (GL_BLEND), 2242 const_iv (GL_BLEND),
2243 const_iv (GL_CULL_FACE),
2244 const_iv (GL_SCISSOR_TEST),
2245 const_iv (GL_DEPTH_TEST),
2246 const_iv (GL_ALPHA_TEST),
2247 const_iv (GL_NORMALIZE),
2248 const_iv (GL_RESCALE_NORMAL),
2249 const_iv (GL_FRONT),
2250 const_iv (GL_BACK),
1290 const_iv (GL_AND), 2251 const_iv (GL_AND),
2252 const_iv (GL_ONE),
2253 const_iv (GL_ZERO),
1291 const_iv (GL_SRC_ALPHA), 2254 const_iv (GL_SRC_ALPHA),
2255 const_iv (GL_DST_ALPHA),
1292 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2256 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2257 const_iv (GL_ONE_MINUS_DST_ALPHA),
2258 const_iv (GL_SRC_ALPHA_SATURATE),
1293 const_iv (GL_RGB), 2259 const_iv (GL_RGB),
1294 const_iv (GL_RGBA), 2260 const_iv (GL_RGBA),
2261 const_iv (GL_RGBA4),
2262 const_iv (GL_RGBA8),
2263 const_iv (GL_RGB5_A1),
1295 const_iv (GL_UNSIGNED_BYTE), 2264 const_iv (GL_UNSIGNED_BYTE),
1296 const_iv (GL_ALPHA4), 2265 const_iv (GL_UNSIGNED_SHORT),
2266 const_iv (GL_UNSIGNED_INT),
1297 const_iv (GL_ALPHA), 2267 const_iv (GL_ALPHA),
2268 const_iv (GL_INTENSITY),
2269 const_iv (GL_LUMINANCE),
2270 const_iv (GL_LUMINANCE_ALPHA),
1298 const_iv (GL_FLOAT), 2271 const_iv (GL_FLOAT),
1299 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2272 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1300 const_iv (GL_COMPILE), 2273 const_iv (GL_COMPILE),
2274 const_iv (GL_PROXY_TEXTURE_1D),
2275 const_iv (GL_PROXY_TEXTURE_2D),
1301 const_iv (GL_TEXTURE_1D), 2276 const_iv (GL_TEXTURE_1D),
1302 const_iv (GL_TEXTURE_2D), 2277 const_iv (GL_TEXTURE_2D),
1303 const_iv (GL_TEXTURE_ENV), 2278 const_iv (GL_TEXTURE_ENV),
1304 const_iv (GL_TEXTURE_MAG_FILTER), 2279 const_iv (GL_TEXTURE_MAG_FILTER),
1305 const_iv (GL_TEXTURE_MIN_FILTER), 2280 const_iv (GL_TEXTURE_MIN_FILTER),
1306 const_iv (GL_TEXTURE_ENV_MODE), 2281 const_iv (GL_TEXTURE_ENV_MODE),
1307 const_iv (GL_TEXTURE_WRAP_S), 2282 const_iv (GL_TEXTURE_WRAP_S),
1308 const_iv (GL_TEXTURE_WRAP_T), 2283 const_iv (GL_TEXTURE_WRAP_T),
2284 const_iv (GL_REPEAT),
1309 const_iv (GL_CLAMP), 2285 const_iv (GL_CLAMP),
1310 const_iv (GL_REPEAT), 2286 const_iv (GL_CLAMP_TO_EDGE),
1311 const_iv (GL_NEAREST), 2287 const_iv (GL_NEAREST),
1312 const_iv (GL_LINEAR), 2288 const_iv (GL_LINEAR),
2289 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2290 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2291 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2292 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2293 const_iv (GL_GENERATE_MIPMAP),
1313 const_iv (GL_MODULATE), 2294 const_iv (GL_MODULATE),
2295 const_iv (GL_DECAL),
1314 const_iv (GL_REPLACE), 2296 const_iv (GL_REPLACE),
2297 const_iv (GL_DEPTH_BUFFER_BIT),
1315 const_iv (GL_COLOR_BUFFER_BIT), 2298 const_iv (GL_COLOR_BUFFER_BIT),
1316 const_iv (GL_PROJECTION), 2299 const_iv (GL_PROJECTION),
1317 const_iv (GL_MODELVIEW), 2300 const_iv (GL_MODELVIEW),
1318 const_iv (GL_COLOR_LOGIC_OP), 2301 const_iv (GL_COLOR_LOGIC_OP),
2302 const_iv (GL_SEPARABLE_2D),
1319 const_iv (GL_CONVOLUTION_2D), 2303 const_iv (GL_CONVOLUTION_2D),
1320 const_iv (GL_CONVOLUTION_BORDER_MODE), 2304 const_iv (GL_CONVOLUTION_BORDER_MODE),
1321 const_iv (GL_CONSTANT_BORDER), 2305 const_iv (GL_CONSTANT_BORDER),
1322 const_iv (GL_LINES), 2306 const_iv (GL_LINES),
2307 const_iv (GL_LINE_STRIP),
2308 const_iv (GL_LINE_LOOP),
1323 const_iv (GL_QUADS), 2309 const_iv (GL_QUADS),
1324 const_iv (GL_LINE_LOOP), 2310 const_iv (GL_QUAD_STRIP),
2311 const_iv (GL_TRIANGLES),
2312 const_iv (GL_TRIANGLE_STRIP),
2313 const_iv (GL_TRIANGLE_FAN),
1325 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2314 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1326 const_iv (GL_FASTEST), 2315 const_iv (GL_FASTEST),
2316 const_iv (GL_V2F),
2317 const_iv (GL_V3F),
2318 const_iv (GL_T2F_V3F),
2319 const_iv (GL_T2F_N3F_V3F),
1327# undef const_iv 2320# undef const_iv
1328 }; 2321 };
1329 2322
1330 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1331 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2325
2326 texture_av = newAV ();
2327 AvREAL_off (texture_av);
1332} 2328}
2329
2330char *
2331gl_vendor ()
2332 CODE:
2333 RETVAL = (char *)glGetString (GL_VENDOR);
2334 OUTPUT:
2335 RETVAL
2336
2337char *
2338gl_version ()
2339 CODE:
2340 RETVAL = (char *)glGetString (GL_VERSION);
2341 OUTPUT:
2342 RETVAL
2343
2344char *
2345gl_extensions ()
2346 CODE:
2347 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2348 OUTPUT:
2349 RETVAL
2350
2351char *glGetString (GLenum pname)
2352
2353GLint glGetInteger (GLenum pname)
2354 CODE:
2355 glGetIntegerv (pname, &RETVAL);
2356 OUTPUT:
2357 RETVAL
2358
2359GLdouble glGetDouble (GLenum pname)
2360 CODE:
2361 glGetDoublev (pname, &RETVAL);
2362 OUTPUT:
2363 RETVAL
1333 2364
1334int glGetError () 2365int glGetError ()
2366
2367void glFinish ()
1335 2368
1336void glClear (int mask) 2369void glClear (int mask)
1337 2370
1338void glClearColor (float r, float g, float b, float a = 1.0) 2371void glClearColor (float r, float g, float b, float a = 1.0)
1339 PROTOTYPE: @ 2372 PROTOTYPE: @
1346 2379
1347void glHint (int target, int mode) 2380void glHint (int target, int mode)
1348 2381
1349void glBlendFunc (int sfactor, int dfactor) 2382void glBlendFunc (int sfactor, int dfactor)
1350 2383
2384void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2385 CODE:
2386 gl_BlendFuncSeparate (sa, da, saa, daa);
2387
2388void glDepthMask (int flag)
2389
1351void glLogicOp (int opcode) 2390void glLogicOp (int opcode)
1352 2391
2392void glColorMask (int red, int green, int blue, int alpha)
2393
1353void glMatrixMode (int mode) 2394void glMatrixMode (int mode)
1354 2395
1355void glPushMatrix () 2396void glPushMatrix ()
1356 2397
1357void glPopMatrix () 2398void glPopMatrix ()
1358 2399
1359void glLoadIdentity () 2400void glLoadIdentity ()
1360 2401
2402void glDrawBuffer (int buffer)
2403
2404void glReadBuffer (int buffer)
2405
2406# near_ and far_ are due to microsofts buggy "c" compiler
2407void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2408
2409# near_ and far_ are due to microsofts buggy "c" compiler
1361void glOrtho (double left, double right, double bottom, double top, double near, double far) 2410void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1362 2411
1363void glViewport (int x, int y, int width, int height) 2412void glViewport (int x, int y, int width, int height)
2413
2414void glScissor (int x, int y, int width, int height)
1364 2415
1365void glTranslate (float x, float y, float z = 0.) 2416void glTranslate (float x, float y, float z = 0.)
1366 CODE: 2417 CODE:
1367 glTranslatef (x, y, z); 2418 glTranslatef (x, y, z);
1368 2419
1369void glScale (float x, float y, float z) 2420void glScale (float x, float y, float z = 1.)
1370 CODE: 2421 CODE:
1371 glScalef (x, y, z); 2422 glScalef (x, y, z);
1372 2423
1373void glRotate (float angle, float x, float y, float z) 2424void glRotate (float angle, float x, float y, float z)
1374 CODE: 2425 CODE:
1378 2429
1379void glEnd () 2430void glEnd ()
1380 2431
1381void glColor (float r, float g, float b, float a = 1.0) 2432void glColor (float r, float g, float b, float a = 1.0)
1382 PROTOTYPE: @ 2433 PROTOTYPE: @
2434 ALIAS:
2435 glColor_premultiply = 1
1383 CODE: 2436 CODE:
2437 if (ix)
2438 {
2439 r *= a;
2440 g *= a;
2441 b *= a;
2442 }
2443 // microsoft visual "c" rounds instead of truncating...
1384 glColor4f (r, g, b, a); 2444 glColor4f (r, g, b, a);
2445
2446void glInterleavedArrays (int format, int stride, char *data)
2447
2448void glDrawElements (int mode, int count, int type, char *indices)
2449
2450# 1.2 void glDrawRangeElements (int mode, int start, int end
2451
2452void glRasterPos (float x, float y, float z = 0.)
2453 CODE:
2454 glRasterPos3f (0, 0, z);
2455 glBitmap (0, 0, 0, 0, x, y, 0);
1385 2456
1386void glVertex (float x, float y, float z = 0.) 2457void glVertex (float x, float y, float z = 0.)
1387 CODE: 2458 CODE:
1388 glVertex3f (x, y, z); 2459 glVertex3f (x, y, z);
1389 2460
1401 2472
1402void glBindTexture (int target, int name) 2473void glBindTexture (int target, int name)
1403 2474
1404void glConvolutionParameter (int target, int pname, float params) 2475void glConvolutionParameter (int target, int pname, float params)
1405 CODE: 2476 CODE:
2477 if (gl.ConvolutionParameterf)
1406 glConvolutionParameterf (target, pname, params); 2478 gl.ConvolutionParameterf (target, pname, params);
1407 2479
1408void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2480void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2481 CODE:
2482 if (gl.ConvolutionFilter2D)
2483 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2484
2485void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2486 CODE:
2487 if (gl.SeparableFilter2D)
2488 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1409 2489
1410void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2490void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1411 2491
1412void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2492void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2493
2494void glDrawPixels (int width, int height, int format, int type, char *pixels)
2495
2496void glPixelZoom (float x, float y)
2497
2498void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1413 2499
1414int glGenTexture () 2500int glGenTexture ()
1415 CODE: 2501 CODE:
1416{ 2502 RETVAL = gen_texture ();
1417 GLuint name;
1418 glGenTextures (1, &name);
1419 RETVAL = name;
1420}
1421 OUTPUT: 2503 OUTPUT:
1422 RETVAL 2504 RETVAL
1423 2505
1424void glDeleteTexture (int name) 2506void glDeleteTexture (int name)
1425 CODE: 2507 CODE:
1426{
1427 GLuint name_ = name;
1428 glDeleteTextures (1, &name_); 2508 del_texture (name);
1429} 2509
1430
1431int glGenList () 2510int glGenList ()
1432 CODE: 2511 CODE:
1433 RETVAL = glGenLists (1); 2512 RETVAL = glGenLists (1);
1434 OUTPUT: 2513 OUTPUT:
1435 RETVAL 2514 RETVAL

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