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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.10 by root, Sun Apr 9 17:34:15 2006 UTC vs.
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
5#include <string.h> 26#include <string.h>
27#include <stdio.h>
28#include <stdlib.h>
6 29
7#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
32#include <SDL_image.h>
33#include <SDL_mixer.h>
8#include <SDL_opengl.h> 34#include <SDL_opengl.h>
9 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
39#include <glib/gmacros.h>
40
10#include <pango/pango.h> 41#include <pango/pango.h>
11#include <pango/pangofc-fontmap.h>
12#include <pango/pangoft2.h>
13 42
43#ifndef _WIN32
14#include <sys/types.h> 44# include <sys/types.h>
15#include <sys/socket.h> 45# include <sys/socket.h>
16#include <netinet/in.h> 46# include <netinet/in.h>
17#include <netinet/tcp.h> 47# include <netinet/tcp.h>
48# include <inttypes.h>
49#endif
18 50
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52
53#define FOW_DARKNESS 32
54
55#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512
57
58#define MIN_FONT_HEIGHT 10
59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
116typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic;
118
119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
138
139typedef struct cf_layout {
140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
142 int base_height;
143 CFPlus__Font font;
144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
19static PangoContext *context; 147static PangoContext *opengl_context;
20static PangoFontMap *fontmap; 148static PangoFontMap *opengl_fontmap;
21 149
22MODULE = Crossfire::Client PACKAGE = Crossfire::Client 150static void
151substitute_func (FcPattern *pattern, gpointer data)
152{
153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158}
159
160static void
161layout_update_font (CFPlus__Layout self)
162{
163 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera
165 */
166 PangoFontDescription *font = self->font ? self->font : default_font;
167
168 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170
171 pango_layout_set_font_description (self->pl, font);
172}
173
174static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect);
181
182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
193typedef uint16_t faceid;
194
195typedef struct {
196 int name;
197 int w, h;
198 float s, t;
199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
202} maptex;
203
204typedef struct {
205 uint32_t player;
206 tileid tile[3];
207 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax;
209} mapcell;
210
211typedef struct {
212 int32_t c0, c1;
213 mapcell *col;
214} maprow;
215
216typedef struct map {
217 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid]
221
222 int32_t rows;
223 maprow *row;
224} *CFPlus__Map;
225
226static char *
227prepend (char *ptr, int sze, int inc)
228{
229 char *p;
230
231 New (0, p, sze + inc, char);
232 Zero (p, inc, char);
233 Move (ptr, p + inc, sze, char);
234 Safefree (ptr);
235
236 return p;
237}
238
239static char *
240append (char *ptr, int sze, int inc)
241{
242 Renew (ptr, sze + inc, char);
243 Zero (ptr + sze, inc, char);
244
245 return ptr;
246}
247
248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
271static maprow *
272map_get_row (CFPlus__Map self, int y)
273{
274 if (0 > y)
275 {
276 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend);
278
279 self->rows += extend;
280 self->y += extend;
281 y += extend;
282 }
283 else if (y >= self->rows)
284 {
285 int extend = y - self->rows + MAP_EXTEND_Y;
286 Append (maprow, self->row, self->rows, extend);
287 self->rows += extend;
288 }
289
290 return self->row + y;
291}
292
293static mapcell *
294row_get_cell (maprow *row, int x)
295{
296 if (!row->col)
297 {
298 Newz (0, row->col, MAP_EXTEND_X, mapcell);
299 row->c0 = x - MAP_EXTEND_X / 4;
300 row->c1 = row->c0 + MAP_EXTEND_X;
301 }
302
303 if (row->c0 > x)
304 {
305 int extend = row->c0 - x + MAP_EXTEND_X;
306 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
307 row->c0 -= extend;
308 }
309 else if (x >= row->c1)
310 {
311 int extend = x - row->c1 + MAP_EXTEND_X;
312 Append (mapcell, row->col, row->c1 - row->c0, extend);
313 row->c1 += extend;
314 }
315
316 return row->col + (x - row->c0);
317}
318
319static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y)
321{
322 return row_get_cell (map_get_row (self, y), x);
323}
324
325static void
326map_clear (CFPlus__Map self)
327{
328 int r;
329
330 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col);
332
333 Safefree (self->row);
334
335 self->x = 0;
336 self->y = 0;
337 self->ox = 0;
338 self->oy = 0;
339 self->row = 0;
340 self->rows = 0;
341}
342
343static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
345{
346 int x, y;
347 maprow *row;
348 mapcell *cell;
349
350 for (y = y0; y < y0 + h; y++)
351 if (y >= 0)
352 {
353 if (y >= self->rows)
354 break;
355
356 row = self->row + y;
357
358 for (x = x0; x < x0 + w; x++)
359 if (x >= row->c0)
360 {
361 if (x >= row->c1)
362 break;
363
364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 }
371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
391music_finished (void)
392{
393 SDL_UserEvent ev;
394
395 ev.type = SDL_USEREVENT;
396 ev.code = 0;
397 ev.data1 = 0;
398 ev.data2 = 0;
399
400 SDL_PushEvent ((SDL_Event *)&ev);
401}
402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
437MODULE = CFPlus PACKAGE = CFPlus
438
439PROTOTYPES: ENABLE
23 440
24BOOT: 441BOOT:
25{ 442{
26 fontmap = pango_ft2_font_map_new (); 443 HV *stash = gv_stashpv ("CFPlus", 1);
444 static const struct {
445 const char *name;
446 IV iv;
447 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
452 const_iv (SDL_ACTIVEEVENT),
453 const_iv (SDL_KEYDOWN),
454 const_iv (SDL_KEYUP),
455 const_iv (SDL_MOUSEMOTION),
456 const_iv (SDL_MOUSEBUTTONDOWN),
457 const_iv (SDL_MOUSEBUTTONUP),
458 const_iv (SDL_JOYAXISMOTION),
459 const_iv (SDL_JOYBALLMOTION),
460 const_iv (SDL_JOYHATMOTION),
461 const_iv (SDL_JOYBUTTONDOWN),
462 const_iv (SDL_JOYBUTTONUP),
463 const_iv (SDL_QUIT),
464 const_iv (SDL_SYSWMEVENT),
465 const_iv (SDL_EVENT_RESERVEDA),
466 const_iv (SDL_EVENT_RESERVEDB),
467 const_iv (SDL_VIDEORESIZE),
468 const_iv (SDL_VIDEOEXPOSE),
469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
475 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4),
480 const_iv (SDLK_KP5),
481 const_iv (SDLK_KP6),
482 const_iv (SDLK_KP7),
483 const_iv (SDLK_KP8),
484 const_iv (SDLK_KP9),
485 const_iv (SDLK_KP_PERIOD),
486 const_iv (SDLK_KP_DIVIDE),
487 const_iv (SDLK_KP_MULTIPLY),
488 const_iv (SDLK_KP_MINUS),
489 const_iv (SDLK_KP_PLUS),
490 const_iv (SDLK_KP_ENTER),
491 const_iv (SDLK_KP_EQUALS),
492 const_iv (SDLK_UP),
493 const_iv (SDLK_DOWN),
494 const_iv (SDLK_RIGHT),
495 const_iv (SDLK_LEFT),
496 const_iv (SDLK_INSERT),
497 const_iv (SDLK_HOME),
498 const_iv (SDLK_END),
499 const_iv (SDLK_PAGEUP),
500 const_iv (SDLK_PAGEDOWN),
501 const_iv (SDLK_F1),
502 const_iv (SDLK_F2),
503 const_iv (SDLK_F3),
504 const_iv (SDLK_F4),
505 const_iv (SDLK_F5),
506 const_iv (SDLK_F6),
507 const_iv (SDLK_F7),
508 const_iv (SDLK_F8),
509 const_iv (SDLK_F9),
510 const_iv (SDLK_F10),
511 const_iv (SDLK_F11),
512 const_iv (SDLK_F12),
513 const_iv (SDLK_F13),
514 const_iv (SDLK_F14),
515 const_iv (SDLK_F15),
516 const_iv (SDLK_NUMLOCK),
517 const_iv (SDLK_CAPSLOCK),
518 const_iv (SDLK_SCROLLOCK),
519 const_iv (SDLK_RSHIFT),
520 const_iv (SDLK_LSHIFT),
521 const_iv (SDLK_RCTRL),
522 const_iv (SDLK_LCTRL),
523 const_iv (SDLK_RALT),
524 const_iv (SDLK_LALT),
525 const_iv (SDLK_RMETA),
526 const_iv (SDLK_LMETA),
527 const_iv (SDLK_LSUPER),
528 const_iv (SDLK_RSUPER),
529 const_iv (SDLK_MODE),
530 const_iv (SDLK_COMPOSE),
531 const_iv (SDLK_HELP),
532 const_iv (SDLK_PRINT),
533 const_iv (SDLK_SYSREQ),
534 const_iv (SDLK_BREAK),
535 const_iv (SDLK_MENU),
536 const_iv (SDLK_POWER),
537 const_iv (SDLK_EURO),
538 const_iv (SDLK_UNDO),
539
540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
542 const_iv (KMOD_LSHIFT),
543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
545 const_iv (KMOD_LCTRL),
546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
548 const_iv (KMOD_LALT),
549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
551 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE),
556# undef const_iv
557 };
558
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
27 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
28} 590}
591
592char *
593SDL_GetError ()
594
595int
596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
597
598void
599SDL_Quit ()
600
601void
602SDL_ListModes (int rgb, int alpha)
603 PPCODE:
604{
605 SDL_Rect **m;
606
607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
611
612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
614
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
619
620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
624#endif
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627
628 if (m && m != (SDL_Rect **)-1)
629 while (*m)
630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
633 AV *av = newAV ();
634 av_push (av, newSViv ((*m)->w));
635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
640
641 ++m;
642 }
643}
644
645int
646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
657 RETVAL = !!SDL_SetVideoMode (
658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
659 );
660
661 if (RETVAL)
662 {
663 av_clear (texture_av);
664
665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h"
668#undef GL_FUNC
669 }
670}
671 OUTPUT:
672 RETVAL
673
674void
675SDL_GL_SwapBuffers ()
676
677char *
678SDL_GetKeyName (int sym)
679
680int
681SDL_GetAppState ()
682
683void
684poll_events ()
685 PPCODE:
686{
687 SDL_Event ev;
688
689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
691 {
692 HV *hv = newHV ();
693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
694
695 switch (ev.type)
696 {
697 case SDL_KEYDOWN:
698 case SDL_KEYUP:
699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
704 break;
705
706 case SDL_ACTIVEEVENT:
707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
709 break;
710
711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
731 hv_store (hv, "state", 5, newSViv (state), 0);
732 hv_store (hv, "x", 1, newSViv (x), 0);
733 hv_store (hv, "y", 1, newSViv (y), 0);
734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
737 break;
738
739 case SDL_MOUSEBUTTONDOWN:
740 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
742
743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
747 break;
748
749 case SDL_USEREVENT:
750 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
753 break;
754 }
755
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
757 }
758}
759
760int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
762 POSTCALL:
763 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished);
765
766void
767Mix_CloseAudio ()
768
769int
770Mix_AllocateChannels (int numchans = -1)
29 771
30void 772void
31lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
32 CODE: 774 CODE:
33 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
776
777void
778win32_proxy_info ()
779 PPCODE:
780{
781#ifdef _WIN32
782 char buffer[2048];
783 DWORD buflen;
784
785 EXTEND (SP, 3);
786
787 buflen = sizeof (buffer);
788 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
789 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
790 {
791 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
792
793 buflen = sizeof (buffer);
794 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
795 {
796 PUSHs (newSVpv (buffer, 0));
797
798 buflen = sizeof (buffer);
799 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
800 PUSHs (newSVpv (buffer, 0));
801 }
802 }
803#endif
804}
805
806void
807add_font (char *file)
808 CODE:
809 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
810
811void
812load_image_inline (SV *image_)
813 ALIAS:
814 load_image_file = 1
815 PPCODE:
816{
817 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r")
823 : SDL_RWFromConstMem (image, image_len);
824
825 if (!rw)
826 croak ("load_image: %s", SDL_GetError ());
827
828 surface = IMG_Load_RW (rw, 1);
829 if (!surface)
830 croak ("load_image: %s", SDL_GetError ());
831
832 fmt.palette = NULL;
833 fmt.BitsPerPixel = 32;
834 fmt.BytesPerPixel = 4;
835#if SDL_BYTEORDER == SDL_LIL_ENDIAN
836 fmt.Rmask = 0x000000ff;
837 fmt.Gmask = 0x0000ff00;
838 fmt.Bmask = 0x00ff0000;
839 fmt.Amask = 0xff000000;
840#else
841 fmt.Rmask = 0xff000000;
842 fmt.Gmask = 0x00ff0000;
843 fmt.Bmask = 0x0000ff00;
844 fmt.Amask = 0x000000ff;
845#endif
846 fmt.Rloss = 0;
847 fmt.Gloss = 0;
848 fmt.Bloss = 0;
849 fmt.Aloss = 0;
850 fmt.Rshift = 0;
851 fmt.Gshift = 8;
852 fmt.Bshift = 16;
853 fmt.Ashift = 24;
854 fmt.colorkey = 0;
855 fmt.alpha = 0;
856
857 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
858
859 assert (surface2->pitch == surface2->w * 4);
860
861 SDL_LockSurface (surface2);
862 EXTEND (SP, 6);
863 PUSHs (sv_2mortal (newSViv (surface2->w)));
864 PUSHs (sv_2mortal (newSViv (surface2->h)));
865 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
866 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
867 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
868 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
869 SDL_UnlockSurface (surface2);
870
871 SDL_FreeSurface (surface);
872 SDL_FreeSurface (surface2);
873}
874
875void
876average (int x, int y, uint32_t *data)
877 PPCODE:
878{
879 uint32_t r = 0, g = 0, b = 0, a = 0;
880
881 x = y = x * y;
882
883 while (x--)
884 {
885 uint32_t p = *data++;
886
887 r += (p ) & 255;
888 g += (p >> 8) & 255;
889 b += (p >> 16) & 255;
890 a += (p >> 24) & 255;
891 }
892
893 EXTEND (SP, 4);
894 PUSHs (sv_2mortal (newSViv (r / y)));
895 PUSHs (sv_2mortal (newSViv (g / y)));
896 PUSHs (sv_2mortal (newSViv (b / y)));
897 PUSHs (sv_2mortal (newSViv (a / y)));
898}
899
900void
901error (char *message)
902 CODE:
903 fprintf (stderr, "ERROR: %s\n", message);
904#ifdef _WIN32
905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
906#endif
907
908void
909fatal (char *message)
910 CODE:
911 fprintf (stderr, "FATAL: %s\n", message);
912#ifdef _WIN32
913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
914#endif
915 _exit (1);
916
917void
918_exit (int retval = 0)
919 CODE:
920#ifdef WIN32
921 ExitThread (retval); // unclean, please beam me up
922#else
923 _exit (retval);
924#endif
925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
934
935MODULE = CFPlus PACKAGE = CFPlus::Font
936
937CFPlus::Font
938new_from_file (SV *class, char *path, int id = 0)
939 CODE:
940{
941 int count;
942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
943 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
944 FcPatternDestroy (pattern);
945}
946 OUTPUT:
947 RETVAL
948
949void
950DESTROY (CFPlus::Font self)
951 CODE:
952 pango_font_description_free (self);
953
954void
955make_default (CFPlus::Font self)
956 CODE:
957 default_font = self;
958
959MODULE = CFPlus PACKAGE = CFPlus::Layout
960
961void
962reset_glyph_cache ()
963 CODE:
964 tc_clear ();
965
966CFPlus::Layout
967new (SV *class)
968 CODE:
969 New (0, RETVAL, 1, struct cf_layout);
970
971 RETVAL->pl = pango_layout_new (opengl_context);
972 RETVAL->r = 1.;
973 RETVAL->g = 1.;
974 RETVAL->b = 1.;
975 RETVAL->a = 1.;
976 RETVAL->base_height = MIN_FONT_HEIGHT;
977 RETVAL->font = 0;
978
979 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
980 layout_update_font (RETVAL);
981 OUTPUT:
982 RETVAL
983
984void
985DESTROY (CFPlus::Layout self)
986 CODE:
987 g_object_unref (self->pl);
988 Safefree (self);
989
990void
991set_text (CFPlus::Layout self, SV *text_)
992 CODE:
993{
994 STRLEN textlen;
995 char *text = SvPVutf8 (text_, textlen);
996
997 pango_layout_set_text (self->pl, text, textlen);
998}
999
1000void
1001set_markup (CFPlus::Layout self, SV *text_)
1002 CODE:
1003{
1004 STRLEN textlen;
1005 char *text = SvPVutf8 (text_, textlen);
1006
1007 pango_layout_set_markup (self->pl, text, textlen);
1008}
1009
1010void
1011set_shapes (CFPlus::Layout self, ...)
1012 CODE:
1013{
1014 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text;
1017 int arg = 4;
1018
1019 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1020 {
1021 PangoRectangle inkrect, rect;
1022 PangoAttribute *attr;
1023
1024 int x = SvIV (ST (arg - 3));
1025 int y = SvIV (ST (arg - 2));
1026 int w = SvIV (ST (arg - 1));
1027 int h = SvIV (ST (arg ));
1028
1029 inkrect.x = 0;
1030 inkrect.y = 0;
1031 inkrect.width = 0;
1032 inkrect.height = 0;
1033
1034 rect.x = x * PANGO_SCALE;
1035 rect.y = y * PANGO_SCALE;
1036 rect.width = w * PANGO_SCALE;
1037 rect.height = h * PANGO_SCALE;
1038
1039 if (!attrs)
1040 attrs = pango_layout_get_attributes (self->pl);
1041
1042 attr = pango_attr_shape_new (&inkrect, &rect);
1043 attr->start_index = pos - text;
1044 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1045 pango_attr_list_insert (attrs, attr);
1046
1047 arg += 4;
1048 pos += sizeof (OBJ_STR) - 1;
1049 }
1050
1051 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs);
1053}
1054
1055void
1056get_shapes (CFPlus::Layout self)
1057 PPCODE:
1058{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060
1061 do
1062 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1064
1065 if (run && shape_attr_p (run))
1066 {
1067 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents);
1069
1070 EXTEND (SP, 2);
1071 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1073 }
1074 }
1075 while (pango_layout_iter_next_run (iter));
1076
1077 pango_layout_iter_free (iter);
1078}
1079
1080int
1081has_wrapped (CFPlus::Layout self)
1082 CODE:
1083{
1084 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl);
1086
1087 while (*text)
1088 lines += *text++ == '\n';
1089
1090 RETVAL = lines < pango_layout_get_line_count (self->pl);
1091}
1092 OUTPUT:
1093 RETVAL
1094
1095SV *
1096get_text (CFPlus::Layout self)
1097 CODE:
1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1099 sv_utf8_decode (RETVAL);
1100 OUTPUT:
1101 RETVAL
1102
1103void
1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1105 CODE:
1106 self->r = r;
1107 self->g = g;
1108 self->b = b;
1109 self->a = a;
1110
1111void
1112set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1113 CODE:
1114 if (self->font != font)
1115 {
1116 self->font = font;
1117 layout_update_font (self);
1118 }
1119
1120void
1121set_height (CFPlus::Layout self, int base_height)
1122 CODE:
1123 if (self->base_height != base_height)
1124 {
1125 self->base_height = base_height;
1126 layout_update_font (self);
1127 }
1128
1129void
1130set_width (CFPlus::Layout self, int max_width = -1)
1131 CODE:
1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1133
1134void
1135set_indent (CFPlus::Layout self, int indent)
1136 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138
1139void
1140set_spacing (CFPlus::Layout self, int spacing)
1141 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143
1144void
1145set_ellipsise (CFPlus::Layout self, int ellipsise)
1146 CODE:
1147 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE
1152 );
1153
1154void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm)
1156 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158
1159void
1160size (CFPlus::Layout self)
1161 PPCODE:
1162{
1163 int w, h;
1164
1165 layout_get_pixel_size (self, &w, &h);
1166
1167 EXTEND (SP, 2);
1168 PUSHs (sv_2mortal (newSViv (w)));
1169 PUSHs (sv_2mortal (newSViv (h)));
1170}
1171
1172int
1173descent (CFPlus::Layout self)
1174 CODE:
1175{
1176 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect);
1180}
1181 OUTPUT:
1182 RETVAL
1183
1184int
1185xy_to_index (CFPlus::Layout self, int x, int y)
1186 CODE:
1187{
1188 int index, trailing;
1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1190 RETVAL = index + trailing;
1191}
1192 OUTPUT:
1193 RETVAL
1194
1195void
1196cursor_pos (CFPlus::Layout self, int index)
1197 PPCODE:
1198{
1199 PangoRectangle strong_pos;
1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1201
1202 EXTEND (SP, 3);
1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1206}
1207
1208void
1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1210 PPCODE:
1211{
1212 int line, x;
1213
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216
1217 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220}
1221
1222void
1223line_x_to_index (CFPlus::Layout self, int line, int x)
1224 PPCODE:
1225{
1226 PangoLayoutLine *lp;
1227 int index, trailing;
1228
1229 if (line < 0)
1230 XSRETURN_EMPTY;
1231
1232 if (!(lp = pango_layout_get_line (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */
1234
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236
1237 EXTEND (SP, 2);
1238 if (GIMME_V == G_SCALAR)
1239 PUSHs (sv_2mortal (newSViv (index + trailing)));
1240 else
1241 {
1242 PUSHs (sv_2mortal (newSViv (index)));
1243 PUSHs (sv_2mortal (newSViv (trailing)));
1244 }
1245}
1246
1247void
1248render (CFPlus::Layout self, float x, float y, int flags = 0)
1249 PPCODE:
1250 pango_opengl_render_layout_subpixel (
1251 self->pl,
1252 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a,
1254 flags
1255 );
1256
1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1258
1259int minpot (int n)
1260
1261void
1262pad2pot (SV *data_, SV *w_, SV *h_)
1263 CODE:
1264{
1265 int ow = SvIV (w_);
1266 int oh = SvIV (h_);
1267
1268 if (ow && oh)
1269 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281
1282 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp);
1284
1285 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288
1289 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 }
1296}
1297
1298void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1300 PROTOTYPE: $$$;$$
1301 ALIAS:
1302 draw_quad_alpha = 1
1303 draw_quad_alpha_premultiplied = 2
1304 CODE:
1305{
1306 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1310
1311 if (items < 5)
1312 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1315 }
1316
1317 if (ix)
1318 {
1319 glEnable (GL_BLEND);
1320
1321 if (ix == 2)
1322 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1323 else
1324 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1325 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1326
1327 glEnable (GL_ALPHA_TEST);
1328 glAlphaFunc (GL_GREATER, 0.01f);
1329 }
1330
1331 glBindTexture (GL_TEXTURE_2D, name);
1332
1333 glBegin (GL_QUADS);
1334 glTexCoord2f (0, 0); glVertex2f (x , y );
1335 glTexCoord2f (0, t); glVertex2f (x , y + h);
1336 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1337 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1338 glEnd ();
1339
1340 if (ix)
1341 {
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 }
1345}
1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
1358MODULE = CFPlus PACKAGE = CFPlus::Map
1359
1360CFPlus::Map
1361new (SV *class)
1362 CODE:
1363 New (0, RETVAL, 1, struct map);
1364 RETVAL->x = 0;
1365 RETVAL->y = 0;
1366 RETVAL->w = 0;
1367 RETVAL->h = 0;
1368 RETVAL->ox = 0;
1369 RETVAL->oy = 0;
1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1372 RETVAL->rows = 0;
1373 RETVAL->row = 0;
1374 OUTPUT:
1375 RETVAL
1376
1377void
1378DESTROY (CFPlus::Map self)
1379 CODE:
1380{
1381 map_clear (self);
1382 Safefree (self->face2tile);
1383 Safefree (self->tex);
1384 Safefree (self);
1385}
1386
1387void
1388resize (CFPlus::Map self, int map_width, int map_height)
1389 CODE:
1390 self->w = map_width;
1391 self->h = map_height;
1392
1393void
1394clear (CFPlus::Map self)
1395 CODE:
1396 map_clear (self);
1397
1398void
1399set_tileid (CFPlus::Map self, int face, int tile)
1400 CODE:
1401{
1402 need_facenum (self, face); self->face2tile [face] = tile;
1403 need_texid (self, tile);
1404}
1405
1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1427}
1428
1429void
1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1431 CODE:
1432{
1433 need_texid (self, texid);
1434
1435 {
1436 maptex *tex = self->tex + texid;
1437
1438 tex->name = name;
1439 tex->w = w;
1440 tex->h = h;
1441 tex->s = s;
1442 tex->t = t;
1443 tex->r = r;
1444 tex->g = g;
1445 tex->b = b;
1446 tex->a = a;
1447 }
1448
1449 // somewhat hackish, but for textures that require it, it really
1450 // improves the look, and most others don't suffer.
1451 glBindTexture (GL_TEXTURE_2D, name);
1452 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1453 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1454 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1457}
1458
1459int
1460ox (CFPlus::Map self)
1461 ALIAS:
1462 oy = 1
1463 x = 2
1464 y = 3
1465 w = 4
1466 h = 5
1467 CODE:
1468 switch (ix)
1469 {
1470 case 0: RETVAL = self->ox; break;
1471 case 1: RETVAL = self->oy; break;
1472 case 2: RETVAL = self->x; break;
1473 case 3: RETVAL = self->y; break;
1474 case 4: RETVAL = self->w; break;
1475 case 5: RETVAL = self->h; break;
1476 }
1477 OUTPUT:
1478 RETVAL
1479
1480void
1481scroll (CFPlus::Map self, int dx, int dy)
1482 CODE:
1483{
1484 if (dx > 0)
1485 map_blank (self, self->x, self->y, dx, self->h);
1486 else if (dx < 0)
1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1488
1489 if (dy > 0)
1490 map_blank (self, self->x, self->y, self->w, dy);
1491 else if (dy < 0)
1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1493
1494 self->ox += dx; self->x += dx;
1495 self->oy += dy; self->y += dy;
1496
1497 while (self->y < 0)
1498 {
1499 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1500
1501 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y;
1503 }
1504}
1505
1506void
1507map1a_update (CFPlus::Map self, SV *data_, int extmap)
1508 CODE:
1509{
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell;
1513 int x, y, flags;
1514
1515 while (data < data_end - 1)
1516 {
1517 flags = (data [0] << 8) + data [1]; data += 2;
1518
1519 x = self->x + ((flags >> 10) & 63);
1520 y = self->y + ((flags >> 4) & 63);
1521
1522 cell = map_get_cell (self, x, y);
1523
1524 if (flags & 15)
1525 {
1526 if (!cell->darkness)
1527 {
1528 memset (cell, 0, sizeof (*cell));
1529 cell->darkness = 256;
1530 }
1531
1532 //TODO: don't trust server data to be in-range(!)
1533
1534 if (flags & 8)
1535 {
1536 if (extmap)
1537 {
1538 uint8_t ext, cmd;
1539
1540 do
1541 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1;
1550 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 }
1568 while (ext & 0x80);
1569 }
1570 else
1571 cell->darkness = *data++ + 1;
1572 }
1573
1574 if (flags & 4)
1575 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
1579 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 }
1595 else
1596 cell->darkness = 0;
1597 }
1598}
1599
1600SV *
1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1602 CODE:
1603{
1604 int x1, x;
1605 int y1, y;
1606 int z;
1607 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1608 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1609
1610 SvPOK_only (map_sv);
1611 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1612
1613 x0 += self->x; x1 = x0 + w;
1614 y0 += self->y; y1 = y0 + h;
1615
1616 for (y = y0; y < y1; y++)
1617 {
1618 maprow *row = 0 <= y && y < self->rows
1619 ? self->row + y
1620 : 0;
1621
1622 for (x = x0; x < x1; x++)
1623 {
1624 int r = 32, g = 32, b = 32, a = 192;
1625
1626 if (row && row->c0 <= x && x < row->c1)
1627 {
1628 mapcell *cell = row->col + (x - row->c0);
1629
1630 for (z = 0; z <= 0; z++)
1631 {
1632 maptex tex = self->tex [cell->tile [z]];
1633 int a0 = 255 - tex.a;
1634 int a1 = tex.a;
1635
1636 r = (r * a0 + tex.r * a1) / 255;
1637 g = (g * a0 + tex.g * a1) / 255;
1638 b = (b * a0 + tex.b * a1) / 255;
1639 a = (a * a0 + tex.a * a1) / 255;
1640 }
1641 }
1642
1643 *map++ = (r )
1644 | (g << 8)
1645 | (b << 16)
1646 | (a << 24);
1647 }
1648 }
1649
1650 RETVAL = map_sv;
1651}
1652 OUTPUT:
1653 RETVAL
1654
1655void
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1657 CODE:
1658{
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1663 int x, y, z;
1664 int last_name;
1665
1666 // thats current max. sorry.
1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1669
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey));
1672
1673 glColor4ub (255, 255, 255, 255);
1674
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1677 glEnable (GL_TEXTURE_2D);
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1679
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683
1684 mx += self->x;
1685 my += self->y;
1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1713 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows)
1715 {
1716 maprow *row = self->row + (y + my);
1717
1718 for (x = 0; x < sw; x++)
1719 if (row->c0 <= x + mx && x + mx < row->c1)
1720 {
1721 mapcell *cell = row->col + (x + mx - row->c0);
1722 tileid tile = cell->tile [z];
1723
1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1729
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1819 {
1820 int level = (w << 5) | b;
1821 HE *he;
1822
1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1848 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1872 }
1873 }
1874 }
1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1880
1881 glEnd ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885
1886 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows)
1889 {
1890 maprow *row = self->row + (y + my);
1891
1892 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1)
1894 {
1895 mapcell *cell = row->col + (x + mx - row->c0);
1896
1897 int px = x * T;
1898 int py = y * T;
1899
1900 if (cell->stat_hp)
1901 {
1902 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1904
1905 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py);
1908
1909 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1910 glRectf (px + 2,
1911 py - thick - 1,
1912 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1913 }
1914 }
1915 }
1916}
1917
1918void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1920 CODE:
1921{
1922 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F },
1924 { 1.00F, 1.00F, 1.00F },
1925 { 0.00F, 0.00F, 0.55F },
1926 { 1.00F, 0.00F, 0.00F },
1927
1928 { 1.00F, 0.54F, 0.00F },
1929 { 0.11F, 0.56F, 1.00F },
1930 { 0.93F, 0.46F, 0.00F },
1931 { 0.18F, 0.54F, 0.34F },
1932
1933 { 0.56F, 0.73F, 0.56F },
1934 { 0.80F, 0.80F, 0.80F },
1935 { 0.55F, 0.41F, 0.13F },
1936 { 0.99F, 0.77F, 0.26F },
1937
1938 { 0.74F, 0.65F, 0.41F },
1939
1940 { 0.00F, 1.00F, 1.00F },
1941 { 1.00F, 0.00F, 1.00F },
1942 { 1.00F, 1.00F, 0.00F },
1943 };
1944
1945 int x, y;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1949 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS);
1952
1953 for (y = 0; y < h; y++)
1954 for (x = 0; x < w; x++)
1955 {
1956 unsigned char m = data [x + y * w];
1957
1958 if (m)
1959 {
1960 float *c = color [m & 15];
1961
1962 float tx1 = m & 0x40 ? 0.5 : 0.;
1963 float tx2 = tx1 + 0.5;
1964
1965 glColor4f (c[0], c[1], c[2], 0.75);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 }
1971 }
1972
1973 glEnd ();
1974 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D);
1976}
1977
1978void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1980 PPCODE:
1981{
1982 int x, y;
1983 int sw4 = (sw + 3) & ~3;
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1986
1987 memset (darkness, 255, sw4 * sh);
1988 SvPOK_only (darkness_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh);
1990
1991 mx += self->x;
1992 my += self->y;
1993
1994 for (y = 0; y < sh; y++)
1995 if (0 <= y + my && y + my < self->rows)
1996 {
1997 maprow *row = self->row + (y + my);
1998
1999 for (x = 0; x < sw; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1)
2001 {
2002 mapcell *cell = row->col + (x + mx - row->c0);
2003
2004 darkness[y * sw4 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1)
2006 : 255 - FOW_DARKNESS;
2007 }
2008 }
2009
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x)
2020 {
2021 float *f = (float *)matrix;
2022 int dx, dy;
2023 float sum = 0.f;
2024
2025 for (dy = -1; dy <= 1; ++dy)
2026 for (dx = -1; dx <= 1; ++dx)
2027 {
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2032 }
2033
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2035 }
2036
2037 darkness_sv = darkness2_sv;
2038 }
2039
2040 EXTEND (SP, 3);
2041 PUSHs (sv_2mortal (newSViv (sw4)));
2042 PUSHs (sv_2mortal (newSViv (sh)));
2043 PUSHs (darkness_sv);
2044}
2045
2046SV *
2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2048 CODE:
2049{
2050 int x, y, x1, y1;
2051 SV *data_sv = newSV (w * h * 7 + 5);
2052 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2053
2054 *data++ = 0; /* version 0 format */
2055 *data++ = w >> 8; *data++ = w;
2056 *data++ = h >> 8; *data++ = h;
2057
2058 // we need to do this 'cause we don't keep an absolute coord system for rows
2059 // TODO: treat rows as we treat columns
2060 map_get_row (self, y0 + self->y - self->oy);//D
2061 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2062
2063 x0 += self->x - self->ox;
2064 y0 += self->y - self->oy;
2065
2066 x1 = x0 + w;
2067 y1 = y0 + h;
2068
2069 for (y = y0; y < y1; y++)
2070 {
2071 maprow *row = 0 <= y && y < self->rows
2072 ? self->row + y
2073 : 0;
2074
2075 for (x = x0; x < x1; x++)
2076 {
2077 if (row && row->c0 <= x && x < row->c1)
2078 {
2079 mapcell *cell = row->col + (x - row->c0);
2080 uint8_t flags = 0;
2081
2082 if (cell->tile [0]) flags |= 1;
2083 if (cell->tile [1]) flags |= 2;
2084 if (cell->tile [2]) flags |= 4;
2085
2086 *data++ = flags;
2087
2088 if (flags & 1)
2089 {
2090 tileid tile = cell->tile [0];
2091 *data++ = tile >> 8;
2092 *data++ = tile;
2093 }
2094
2095 if (flags & 2)
2096 {
2097 tileid tile = cell->tile [1];
2098 *data++ = tile >> 8;
2099 *data++ = tile;
2100 }
2101
2102 if (flags & 4)
2103 {
2104 tileid tile = cell->tile [2];
2105 *data++ = tile >> 8;
2106 *data++ = tile;
2107 }
2108 }
2109 else
2110 *data++ = 0;
2111 }
2112 }
2113
2114 SvPOK_only (data_sv);
2115 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2116 RETVAL = data_sv;
2117}
2118 OUTPUT:
2119 RETVAL
2120
2121void
2122set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2123 PPCODE:
2124{
2125 int x, y, z;
2126 int w, h;
2127 int x1, y1;
2128
2129 if (*data++ != 0)
2130 return; /* version mismatch */
2131
2132 w = *data++ << 8; w |= *data++;
2133 h = *data++ << 8; h |= *data++;
2134
2135 // we need to do this 'cause we don't keep an absolute coord system for rows
2136 // TODO: treat rows as we treat columns
2137 map_get_row (self, y0 + self->y - self->oy);//D
2138 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2139
2140 x0 += self->x - self->ox;
2141 y0 += self->y - self->oy;
2142
2143 x1 = x0 + w;
2144 y1 = y0 + h;
2145
2146 for (y = y0; y < y1; y++)
2147 {
2148 maprow *row = map_get_row (self, y);
2149
2150 for (x = x0; x < x1; x++)
2151 {
2152 uint8_t flags = *data++;
2153
2154 if (flags)
2155 {
2156 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 };
2158
2159 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2162
2163 if (cell->darkness == 0)
2164 {
2165 cell->darkness = 0;
2166
2167 for (z = 0; z <= 2; z++)
2168 {
2169 tileid t = tile [z];
2170
2171 if (t >= self->texs || (t && !self->tex [t].name))
2172 {
2173 XPUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t);
2175 }
2176
2177 cell->tile [z] = t;
2178 }
2179 }
2180 }
2181 }
2182 }
2183}
2184
2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2186
2187CFPlus::MixChunk
2188new_from_file (SV *class, char *path)
2189 CODE:
2190 RETVAL = Mix_LoadWAV (path);
2191 OUTPUT:
2192 RETVAL
2193
2194void
2195DESTROY (CFPlus::MixChunk self)
2196 CODE:
2197 Mix_FreeChunk (self);
2198
2199int
2200volume (CFPlus::MixChunk self, int volume = -1)
2201 CODE:
2202 RETVAL = Mix_VolumeChunk (self, volume);
2203 OUTPUT:
2204 RETVAL
2205
2206int
2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2208 CODE:
2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2210 OUTPUT:
2211 RETVAL
2212
2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2214
2215int
2216volume (int volume = -1)
2217 CODE:
2218 RETVAL = Mix_VolumeMusic (volume);
2219 OUTPUT:
2220 RETVAL
2221
2222int
2223fade_out (int ms)
2224 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms);
2226 OUTPUT:
2227 RETVAL
2228
2229CFPlus::MixMusic
2230new_from_file (SV *class, char *path)
2231 CODE:
2232 RETVAL = Mix_LoadMUS (path);
2233 OUTPUT:
2234 RETVAL
2235
2236void
2237DESTROY (CFPlus::MixMusic self)
2238 CODE:
2239 Mix_FreeMusic (self);
2240
2241int
2242play (CFPlus::MixMusic self, int loops = -1)
2243 CODE:
2244 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT:
2246 RETVAL
2247
2248int
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254
2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2256
2257BOOT:
2258{
2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2260 static const struct {
2261 const char *name;
2262 IV iv;
2263 } *civ, const_iv[] = {
2264# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS),
2268 const_iv (GL_COLOR_MATERIAL),
2269 const_iv (GL_SMOOTH),
2270 const_iv (GL_FLAT),
2271 const_iv (GL_DITHER),
2272 const_iv (GL_BLEND),
2273 const_iv (GL_CULL_FACE),
2274 const_iv (GL_SCISSOR_TEST),
2275 const_iv (GL_DEPTH_TEST),
2276 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT),
2280 const_iv (GL_BACK),
2281 const_iv (GL_AND),
2282 const_iv (GL_ONE),
2283 const_iv (GL_ZERO),
2284 const_iv (GL_SRC_ALPHA),
2285 const_iv (GL_DST_ALPHA),
2286 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2287 const_iv (GL_ONE_MINUS_DST_ALPHA),
2288 const_iv (GL_SRC_ALPHA_SATURATE),
2289 const_iv (GL_RGB),
2290 const_iv (GL_RGBA),
2291 const_iv (GL_RGBA4),
2292 const_iv (GL_RGBA8),
2293 const_iv (GL_RGB5_A1),
2294 const_iv (GL_UNSIGNED_BYTE),
2295 const_iv (GL_UNSIGNED_SHORT),
2296 const_iv (GL_UNSIGNED_INT),
2297 const_iv (GL_ALPHA),
2298 const_iv (GL_INTENSITY),
2299 const_iv (GL_LUMINANCE),
2300 const_iv (GL_LUMINANCE_ALPHA),
2301 const_iv (GL_FLOAT),
2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2303 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D),
2306 const_iv (GL_TEXTURE_1D),
2307 const_iv (GL_TEXTURE_2D),
2308 const_iv (GL_TEXTURE_ENV),
2309 const_iv (GL_TEXTURE_MAG_FILTER),
2310 const_iv (GL_TEXTURE_MIN_FILTER),
2311 const_iv (GL_TEXTURE_ENV_MODE),
2312 const_iv (GL_TEXTURE_WRAP_S),
2313 const_iv (GL_TEXTURE_WRAP_T),
2314 const_iv (GL_REPEAT),
2315 const_iv (GL_CLAMP),
2316 const_iv (GL_CLAMP_TO_EDGE),
2317 const_iv (GL_NEAREST),
2318 const_iv (GL_LINEAR),
2319 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2320 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2321 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2322 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2323 const_iv (GL_GENERATE_MIPMAP),
2324 const_iv (GL_MODULATE),
2325 const_iv (GL_DECAL),
2326 const_iv (GL_REPLACE),
2327 const_iv (GL_DEPTH_BUFFER_BIT),
2328 const_iv (GL_COLOR_BUFFER_BIT),
2329 const_iv (GL_PROJECTION),
2330 const_iv (GL_MODELVIEW),
2331 const_iv (GL_COLOR_LOGIC_OP),
2332 const_iv (GL_SEPARABLE_2D),
2333 const_iv (GL_CONVOLUTION_2D),
2334 const_iv (GL_CONVOLUTION_BORDER_MODE),
2335 const_iv (GL_CONSTANT_BORDER),
2336 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP),
2339 const_iv (GL_QUADS),
2340 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN),
2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2345 const_iv (GL_FASTEST),
2346 const_iv (GL_V2F),
2347 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F),
2350# undef const_iv
2351 };
2352
2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2355
2356 texture_av = newAV ();
2357 AvREAL_off (texture_av);
2358}
2359
2360char *
2361gl_vendor ()
2362 CODE:
2363 RETVAL = (char *)glGetString (GL_VENDOR);
2364 OUTPUT:
2365 RETVAL
34 2366
35char * 2367char *
36gl_version () 2368gl_version ()
37 CODE: 2369 CODE:
38 RETVAL = (char *)glGetString (GL_VERSION); 2370 RETVAL = (char *)glGetString (GL_VERSION);
44 CODE: 2376 CODE:
45 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2377 RETVAL = (char *)glGetString (GL_EXTENSIONS);
46 OUTPUT: 2378 OUTPUT:
47 RETVAL 2379 RETVAL
48 2380
49void 2381const char *glGetString (GLenum pname)
50set_font (char *file)
51 CODE:
52{
53 int count;
54 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
55 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
56 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
57 FcPatternDestroy (pattern);
58 pango_context_set_font_description (context, font);
59}
60 2382
61void 2383GLint glGetInteger (GLenum pname)
62font_render (SV *text_, int height = 10)
63 PPCODE: 2384 CODE:
64{ 2385 glGetIntegerv (pname, &RETVAL);
65 STRLEN textlen; 2386 OUTPUT:
66 char *text = SvPVutf8 (text_, textlen); 2387 RETVAL
67 SV *retval;
68 int w, h;
69 FT_Bitmap bitmap;
70 PangoLayout *layout;
71 PangoFontDescription *font = pango_context_get_font_description (context);
72 pango_font_description_set_absolute_size (font, height * PANGO_SCALE);
73 2388
74 layout = pango_layout_new (context); 2389GLdouble glGetDouble (GLenum pname)
75 pango_layout_set_markup (layout, text, textlen); 2390 CODE:
76 pango_layout_get_pixel_size (layout, &w, &h); 2391 glGetDoublev (pname, &RETVAL);
2392 OUTPUT:
2393 RETVAL
77 2394
78 w = (w + 3) & ~3; 2395int glGetError ()
79 if (!w) w = 1;
80 if (!h) h = 1;
81 2396
82 retval = newSV (w * h); 2397void glFinish ()
83 SvPOK_only (retval);
84 SvCUR_set (retval, w * h);
85 2398
86 bitmap.rows = h; 2399void glClear (int mask)
87 bitmap.width = w;
88 bitmap.pitch = w;
89 bitmap.buffer = (unsigned char*)SvPVX (retval);
90 bitmap.num_grays = 256;
91 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
92 2400
93 memset (bitmap.buffer, 0, w * h); 2401void glClearColor (float r, float g, float b, float a = 1.0)
2402 PROTOTYPE: @
2403
2404void glEnable (int cap)
2405
2406void glDisable (int cap)
2407
2408void glShadeModel (int mode)
2409
2410void glHint (int target, int mode)
2411
2412void glBlendFunc (int sfactor, int dfactor)
2413
2414void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2415 CODE:
2416 gl_BlendFuncSeparate (sa, da, saa, daa);
2417
2418void glDepthMask (int flag)
2419
2420void glLogicOp (int opcode)
2421
2422void glColorMask (int red, int green, int blue, int alpha)
2423
2424void glMatrixMode (int mode)
2425
2426void glPushMatrix ()
2427
2428void glPopMatrix ()
2429
2430void glLoadIdentity ()
2431
2432void glDrawBuffer (int buffer)
2433
2434void glReadBuffer (int buffer)
2435
2436# near_ and far_ are due to microsofts buggy "c" compiler
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438
2439# near_ and far_ are due to microsofts buggy "c" compiler
2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2441
2442void glViewport (int x, int y, int width, int height)
2443
2444void glScissor (int x, int y, int width, int height)
2445
2446void glTranslate (float x, float y, float z = 0.)
2447 CODE:
2448 glTranslatef (x, y, z);
2449
2450void glScale (float x, float y, float z = 1.)
2451 CODE:
2452 glScalef (x, y, z);
2453
2454void glRotate (float angle, float x, float y, float z)
2455 CODE:
2456 glRotatef (angle, x, y, z);
2457
2458void glBegin (int mode)
2459
2460void glEnd ()
2461
2462void glColor (float r, float g, float b, float a = 1.0)
2463 PROTOTYPE: @
2464 ALIAS:
2465 glColor_premultiply = 1
2466 CODE:
2467 if (ix)
94 2468 {
95 pango_ft2_render_layout (&bitmap, layout, 0 * PANGO_SCALE, 0 * PANGO_SCALE); 2469 r *= a;
96 g_object_unref (layout); 2470 g *= a;
2471 b *= a;
2472 }
2473 // microsoft visual "c" rounds instead of truncating...
2474 glColor4f (r, g, b, a);
97 2475
98 EXTEND (SP, 3); 2476void glInterleavedArrays (int format, int stride, char *data)
99 PUSHs (sv_2mortal (newSViv (w))); 2477
100 PUSHs (sv_2mortal (newSViv (h))); 2478void glDrawElements (int mode, int count, int type, char *indices)
101 PUSHs (sv_2mortal (retval)); 2479
102} 2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.)
2483 CODE:
2484 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0);
2486
2487void glVertex (float x, float y, float z = 0.)
2488 CODE:
2489 glVertex3f (x, y, z);
2490
2491void glTexCoord (float s, float t)
2492 CODE:
2493 glTexCoord2f (s, t);
2494
2495void glTexEnv (int target, int pname, float param)
2496 CODE:
2497 glTexEnvf (target, pname, param);
2498
2499void glTexParameter (int target, int pname, float param)
2500 CODE:
2501 glTexParameterf (target, pname, param);
2502
2503void glBindTexture (int target, int name)
2504
2505void glConvolutionParameter (int target, int pname, float params)
2506 CODE:
2507 if (gl.ConvolutionParameterf)
2508 gl.ConvolutionParameterf (target, pname, params);
2509
2510void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2511 CODE:
2512 if (gl.ConvolutionFilter2D)
2513 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2514
2515void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2516 CODE:
2517 if (gl.SeparableFilter2D)
2518 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2519
2520void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2521
2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2523
2524void glDrawPixels (int width, int height, int format, int type, char *pixels)
2525
2526void glPixelZoom (float x, float y)
2527
2528void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2529
2530int glGenTexture ()
2531 CODE:
2532 RETVAL = gen_texture ();
2533 OUTPUT:
2534 RETVAL
2535
2536void glDeleteTexture (int name)
2537 CODE:
2538 del_texture (name);
2539
2540int glGenList ()
2541 CODE:
2542 RETVAL = glGenLists (1);
2543 OUTPUT:
2544 RETVAL
2545
2546void glDeleteList (int list)
2547 CODE:
2548 glDeleteLists (list, 1);
2549
2550void glNewList (int list, int mode = GL_COMPILE)
2551
2552void glEndList ()
2553
2554void glCallList (int list)
2555

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