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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.103 by root, Sun Jun 4 23:05:05 2006 UTC vs.
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
17#include <SDL_endian.h> 31#include <SDL_endian.h>
18#include <SDL_image.h> 32#include <SDL_image.h>
19#include <SDL_mixer.h> 33#include <SDL_mixer.h>
20#include <SDL_opengl.h> 34#include <SDL_opengl.h>
21 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
22#include <glib/gmacros.h> 39#include <glib/gmacros.h>
23 40
24#include <pango/pango.h> 41#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 42
29#ifndef _WIN32 43#ifndef _WIN32
30# include <sys/types.h> 44# include <sys/types.h>
31# include <sys/socket.h> 45# include <sys/socket.h>
32# include <netinet/in.h> 46# include <netinet/in.h>
33# include <netinet/tcp.h> 47# include <netinet/tcp.h>
34# include <inttypes.h> 48# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 49#endif
43 50
44#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 52
46#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
47 54
48#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
50 57
51#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
52 67
53static struct 68static struct
54{ 69{
55#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 71#include "glfunc.h"
57#undef GL_FUNC 72#undef GL_FUNC
58} gl; 73} gl;
59 74
75static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 77{
62 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 82 else
67 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
68} 84}
69 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
70typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
72 118
73typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
74 138
75typedef struct cf_layout { 139typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 140 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 141 float r, g, b, a; // default color for rgba mode
79 int base_height; 142 int base_height;
80 CFClient__Font font; 143 CFPlus__Font font;
81} *CFClient__Layout; 144} *CFPlus__Layout;
82 145
83static CFClient__Font default_font; 146static CFPlus__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 147static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 148static PangoFontMap *opengl_fontmap;
86 149
87static void 150static void
88substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
89{ 152{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 154#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 156#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 158}
97 159
98static void 160static void
99layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
100{ 162{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
103 */ 165 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
108 170
109 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
110} 172}
111 173
112static void 174static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
114{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
116 181
117 if (!*w) *w = 1; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 184
120 *w = (*w + 3) & ~3; 185 if (!rect.width) rect.width = 1;
121} 186 if (!rect.height) rect.height = 1;
122 187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
123typedef uint16_t mapface; 193typedef uint16_t faceid;
124 194
125typedef struct { 195typedef struct {
126 GLint name; 196 int name;
127 int w, h; 197 int w, h;
128 float s, t; 198 float s, t;
129 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
130} maptex; 202} maptex;
131 203
132typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
133 int16_t darkness; 207 uint16_t darkness;
134 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 209} mapcell;
136 210
137typedef struct { 211typedef struct {
138 int32_t c0, c1; 212 int32_t c0, c1;
139 mapcell *col; 213 mapcell *col;
140} maprow; 214} maprow;
141 215
142typedef struct map { 216typedef struct map {
143 int x, y, w, h; 217 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 219 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 220 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 221
151 int32_t rows; 222 int32_t rows;
152 maprow *row; 223 maprow *row;
153} *CFClient__Map; 224} *CFPlus__Map;
154 225
155static char * 226static char *
156prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
157{ 228{
158 char *p; 229 char *p;
175} 246}
176 247
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
180static maprow * 271static maprow *
181map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
182{ 273{
183 if (0 > y) 274 if (0 > y)
184 { 275 {
185 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
224 315
225 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
226} 317}
227 318
228static mapcell * 319static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
230{ 321{
231 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
232} 323}
233 324
234static void 325static void
235map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
236{ 327{
237 int r; 328 int r;
238 329
239 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
248 self->row = 0; 339 self->row = 0;
249 self->rows = 0; 340 self->rows = 0;
250} 341}
251 342
252static void 343static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
254{ 345{
255 int x, y; 346 int x, y;
256 maprow *row; 347 maprow *row;
348 mapcell *cell;
257 349
258 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 351 if (y >= 0)
260 { 352 {
261 if (y >= self->rows) 353 if (y >= self->rows)
267 if (x >= row->c0) 359 if (x >= row->c0)
268 { 360 {
269 if (x >= row->c1) 361 if (x >= row->c1)
270 break; 362 break;
271 363
272 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
273 } 370 }
274 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
275} 388}
276 389
277static void 390static void
278music_finished (void) 391music_finished (void)
279{ 392{
298 ev.data2 = 0; 411 ev.data2 = 0;
299 412
300 SDL_PushEvent ((SDL_Event *)&ev); 413 SDL_PushEvent ((SDL_Event *)&ev);
301} 414}
302 415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
303MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
304 438
305PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
306 440
307BOOT: 441BOOT:
308{ 442{
309 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
310 static const struct { 444 static const struct {
311 const char *name; 445 const char *name;
312 IV iv; 446 IV iv;
313 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
315 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
333 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
397 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL),
410 const_iv (KMOD_SHIFT),
411 const_iv (KMOD_ALT),
412 const_iv (KMOD_META)
413# undef const_iv 556# undef const_iv
414 }; 557 };
415 558
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
419 582
420void 583void
421pango_init () 584pango_init ()
422 CODE: 585 CODE:
423{ 586{
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425 ft2_fontmap = pango_ft2_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
426 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
427 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
428
429 cairo_fontmap = pango_cairo_font_map_get_default ();
430 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
431} 590}
591
592char *
593SDL_GetError ()
432 594
433int 595int
434SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
435 597
436void 598void
437SDL_Quit () 599SDL_Quit ()
438 600
439void 601void
440SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
441 PPCODE: 603 PPCODE:
442{ 604{
443 SDL_Rect **m; 605 SDL_Rect **m;
444 606
445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
449 611
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
452 614
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
457 619
458 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
459 621#if SDL_VERSION_ATLEAST(1,2,10)
460 SDL_EnableUNICODE (1); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
461 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
624#endif
462 625
463 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 627
465 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
466 while (*m) 629 while (*m)
467 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
468 AV *av = newAV (); 633 AV *av = newAV ();
469 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
470 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
471 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
472 640
473 ++m; 641 ++m;
474 } 642 }
475} 643}
476 644
477char *
478SDL_GetError ()
479
480int 645int
481SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
482 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
483 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
485 ); 659 );
660
486 if (RETVAL) 661 if (RETVAL)
487 { 662 {
663 av_clear (texture_av);
664
488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h" 667#include "glfunc.h"
491# undef GL_FUNC 668#undef GL_FUNC
492 } 669 }
670}
493 OUTPUT: 671 OUTPUT:
494 RETVAL 672 RETVAL
495 673
496void 674void
497SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
498 676
499char * 677char *
500SDL_GetKeyName (int sym) 678SDL_GetKeyName (int sym)
501 679
680int
681SDL_GetAppState ()
682
502void 683void
503SDL_PollEvent () 684poll_events ()
504 PPCODE: 685 PPCODE:
505{ 686{
506 SDL_Event ev; 687 SDL_Event ev;
507 688
508 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
509 { 691 {
510 HV *hv = newHV (); 692 HV *hv = newHV ();
511 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
512 694
513 switch (ev.type) 695 switch (ev.type)
515 case SDL_KEYDOWN: 697 case SDL_KEYDOWN:
516 case SDL_KEYUP: 698 case SDL_KEYUP:
517 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
518 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
519 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
520 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
521 break; 704 break;
522 705
523 case SDL_ACTIVEEVENT: 706 case SDL_ACTIVEEVENT:
524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
526 break; 709 break;
527 710
528 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
530
531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
536 break; 737 break;
537 738
538 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
539 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
550 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
551 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
552 break; 753 break;
553 } 754 }
554 755
555 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
556 } 757 }
557} 758}
558 759
559int 760int
560Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
569Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
570 771
571void 772void
572lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
573 CODE: 774 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
776
777void
778win32_proxy_info ()
779 PPCODE:
780{
574#ifndef _WIN32 781#ifdef _WIN32
575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 782 char buffer[2048];
783 DWORD buflen;
784
785 EXTEND (SP, 3);
786
787 buflen = sizeof (buffer);
788 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
789 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
790 {
791 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
792
793 buflen = sizeof (buffer);
794 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
795 {
796 PUSHs (newSVpv (buffer, 0));
797
798 buflen = sizeof (buffer);
799 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
800 PUSHs (newSVpv (buffer, 0));
801 }
802 }
576#endif 803#endif
804}
577 805
578void 806void
579add_font (char *file) 807add_font (char *file)
580 CODE: 808 CODE:
581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 809 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
582#ifdef _WIN32
583 // cairo... sigh... requires win2000
584 AddFontResourceEx (file, FR_PRIVATE, 0);
585#endif
586 810
587void 811void
588load_image_inline (SV *image_) 812load_image_inline (SV *image_)
589 ALIAS: 813 ALIAS:
590 load_image_file = 1 814 load_image_file = 1
632 856
633 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 857 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
634 858
635 assert (surface2->pitch == surface2->w * 4); 859 assert (surface2->pitch == surface2->w * 4);
636 860
861 SDL_LockSurface (surface2);
637 EXTEND (SP, 5); 862 EXTEND (SP, 6);
638 PUSHs (sv_2mortal (newSViv (surface2->w))); 863 PUSHs (sv_2mortal (newSViv (surface2->w)));
639 PUSHs (sv_2mortal (newSViv (surface2->h))); 864 PUSHs (sv_2mortal (newSViv (surface2->h)));
640 SDL_LockSurface (surface2);
641 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 865 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
642 SDL_UnlockSurface (surface2);
643 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 866 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
644 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 867 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
645 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 868 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
869 SDL_UnlockSurface (surface2);
646 870
647 SDL_FreeSurface (surface); 871 SDL_FreeSurface (surface);
648 SDL_FreeSurface (surface2); 872 SDL_FreeSurface (surface2);
649} 873}
650 874
686 CODE: 910 CODE:
687 fprintf (stderr, "FATAL: %s\n", message); 911 fprintf (stderr, "FATAL: %s\n", message);
688#ifdef _WIN32 912#ifdef _WIN32
689 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
690#endif 914#endif
691 exit (1); 915 _exit (1);
692 916
917void
918_exit (int retval = 0)
919 CODE:
920#ifdef WIN32
921 ExitThread (retval); // unclean, please beam me up
922#else
923 _exit (retval);
924#endif
925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
934
693MODULE = CFClient PACKAGE = CFClient::Font 935MODULE = CFPlus PACKAGE = CFPlus::Font
694 936
695CFClient::Font 937CFPlus::Font
696new_from_file (SV *class, char *path, int id = 0) 938new_from_file (SV *class, char *path, int id = 0)
697 CODE: 939 CODE:
698{ 940{
699 int count; 941 int count;
700 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
703} 945}
704 OUTPUT: 946 OUTPUT:
705 RETVAL 947 RETVAL
706 948
707void 949void
708DESTROY (CFClient::Font self) 950DESTROY (CFPlus::Font self)
709 CODE: 951 CODE:
710 pango_font_description_free (self); 952 pango_font_description_free (self);
711 953
712void 954void
713make_default (CFClient::Font self) 955make_default (CFPlus::Font self)
714 CODE: 956 CODE:
715 default_font = self; 957 default_font = self;
716 958
717MODULE = CFClient PACKAGE = CFClient::Layout 959MODULE = CFPlus PACKAGE = CFPlus::Layout
718 960
719CFClient::Layout 961void
720new (SV *class, int rgba = 0) 962reset_glyph_cache ()
721 CODE: 963 CODE:
722#if _WIN32 964 tc_clear ();
723 //rgba = 0;//D makes text nicer, breaks TextView 965
724#endif 966CFPlus::Layout
967new (SV *class)
968 CODE:
725 New (0, RETVAL, 1, struct cf_layout); 969 New (0, RETVAL, 1, struct cf_layout);
726 970
727 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 971 RETVAL->pl = pango_layout_new (opengl_context);
728 RETVAL->rgba = rgba;
729 RETVAL->r = 1.; 972 RETVAL->r = 1.;
730 RETVAL->g = 1.; 973 RETVAL->g = 1.;
731 RETVAL->b = 1.; 974 RETVAL->b = 1.;
732 RETVAL->a = 1.; 975 RETVAL->a = 1.;
733 RETVAL->base_height = MIN_FONT_HEIGHT; 976 RETVAL->base_height = MIN_FONT_HEIGHT;
737 layout_update_font (RETVAL); 980 layout_update_font (RETVAL);
738 OUTPUT: 981 OUTPUT:
739 RETVAL 982 RETVAL
740 983
741void 984void
742DESTROY (CFClient::Layout self) 985DESTROY (CFPlus::Layout self)
743 CODE: 986 CODE:
744 g_object_unref (self->pl); 987 g_object_unref (self->pl);
745 Safefree (self); 988 Safefree (self);
746 989
747int
748is_rgba (CFClient::Layout self)
749 CODE:
750 RETVAL = self->rgba;
751 OUTPUT:
752 RETVAL
753
754void 990void
755set_text (CFClient::Layout self, SV *text_) 991set_text (CFPlus::Layout self, SV *text_)
756 CODE: 992 CODE:
757{ 993{
758 STRLEN textlen; 994 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen); 995 char *text = SvPVutf8 (text_, textlen);
760 996
761 pango_layout_set_text (self->pl, text, textlen); 997 pango_layout_set_text (self->pl, text, textlen);
762} 998}
763 999
764void 1000void
765set_markup (CFClient::Layout self, SV *text_) 1001set_markup (CFPlus::Layout self, SV *text_)
766 CODE: 1002 CODE:
767{ 1003{
768 STRLEN textlen; 1004 STRLEN textlen;
769 char *text = SvPVutf8 (text_, textlen); 1005 char *text = SvPVutf8 (text_, textlen);
770 1006
771 pango_layout_set_markup (self->pl, text, textlen); 1007 pango_layout_set_markup (self->pl, text, textlen);
772} 1008}
773 1009
1010void
1011set_shapes (CFPlus::Layout self, ...)
1012 CODE:
1013{
1014 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text;
1017 int arg = 4;
1018
1019 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1020 {
1021 PangoRectangle inkrect, rect;
1022 PangoAttribute *attr;
1023
1024 int x = SvIV (ST (arg - 3));
1025 int y = SvIV (ST (arg - 2));
1026 int w = SvIV (ST (arg - 1));
1027 int h = SvIV (ST (arg ));
1028
1029 inkrect.x = 0;
1030 inkrect.y = 0;
1031 inkrect.width = 0;
1032 inkrect.height = 0;
1033
1034 rect.x = x * PANGO_SCALE;
1035 rect.y = y * PANGO_SCALE;
1036 rect.width = w * PANGO_SCALE;
1037 rect.height = h * PANGO_SCALE;
1038
1039 if (!attrs)
1040 attrs = pango_layout_get_attributes (self->pl);
1041
1042 attr = pango_attr_shape_new (&inkrect, &rect);
1043 attr->start_index = pos - text;
1044 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1045 pango_attr_list_insert (attrs, attr);
1046
1047 arg += 4;
1048 pos += sizeof (OBJ_STR) - 1;
1049 }
1050
1051 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs);
1053}
1054
1055void
1056get_shapes (CFPlus::Layout self)
1057 PPCODE:
1058{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060
1061 do
1062 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1064
1065 if (run && shape_attr_p (run))
1066 {
1067 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents);
1069
1070 EXTEND (SP, 2);
1071 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1073 }
1074 }
1075 while (pango_layout_iter_next_run (iter));
1076
1077 pango_layout_iter_free (iter);
1078}
1079
1080int
1081has_wrapped (CFPlus::Layout self)
1082 CODE:
1083{
1084 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl);
1086
1087 while (*text)
1088 lines += *text++ == '\n';
1089
1090 RETVAL = lines < pango_layout_get_line_count (self->pl);
1091}
1092 OUTPUT:
1093 RETVAL
1094
774SV * 1095SV *
775get_text (CFClient::Layout self) 1096get_text (CFPlus::Layout self)
776 CODE: 1097 CODE:
777 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
778 SvUTF8_on (RETVAL); 1099 sv_utf8_decode (RETVAL);
779 OUTPUT: 1100 OUTPUT:
780 RETVAL 1101 RETVAL
781 1102
782void 1103void
783set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
784 CODE: 1105 CODE:
785 self->r = r; 1106 self->r = r;
786 self->g = g; 1107 self->g = g;
787 self->b = b; 1108 self->b = b;
788 self->a = a; 1109 self->a = a;
789 1110
790void 1111void
791set_font (CFClient::Layout self, CFClient::Font font = 0) 1112set_font (CFPlus::Layout self, CFPlus::Font font = 0)
792 CODE: 1113 CODE:
793 if (self->font != font) 1114 if (self->font != font)
794 { 1115 {
795 self->font = font; 1116 self->font = font;
796 layout_update_font (self); 1117 layout_update_font (self);
797 } 1118 }
798 1119
799void 1120void
800set_height (CFClient::Layout self, int base_height) 1121set_height (CFPlus::Layout self, int base_height)
801 CODE: 1122 CODE:
802 if (self->base_height != base_height) 1123 if (self->base_height != base_height)
803 { 1124 {
804 self->base_height = base_height; 1125 self->base_height = base_height;
805 layout_update_font (self); 1126 layout_update_font (self);
806 } 1127 }
807 1128
808void 1129void
809set_width (CFClient::Layout self, int max_width = -1) 1130set_width (CFPlus::Layout self, int max_width = -1)
810 CODE: 1131 CODE:
811 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
812 1133
813void 1134void
814set_indent (CFClient::Layout self, int indent) 1135set_indent (CFPlus::Layout self, int indent)
815 CODE: 1136 CODE:
816 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
817 1138
818void 1139void
819set_spacing (CFClient::Layout self, int spacing) 1140set_spacing (CFPlus::Layout self, int spacing)
820 CODE: 1141 CODE:
821 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
822 1143
823void 1144void
824set_ellipsise (CFClient::Layout self, int ellipsise) 1145set_ellipsise (CFPlus::Layout self, int ellipsise)
825 CODE: 1146 CODE:
826 pango_layout_set_ellipsize (self->pl, 1147 pango_layout_set_ellipsize (self->pl,
827 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START
828 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
829 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
830 : PANGO_ELLIPSIZE_NONE 1151 : PANGO_ELLIPSIZE_NONE
831 ); 1152 );
832 1153
833void 1154void
834set_single_paragraph_mode (CFClient::Layout self, int spm) 1155set_single_paragraph_mode (CFPlus::Layout self, int spm)
835 CODE: 1156 CODE:
836 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
837 1158
838void 1159void
839size (CFClient::Layout self) 1160size (CFPlus::Layout self)
840 PPCODE: 1161 PPCODE:
841{ 1162{
842 int w, h; 1163 int w, h;
843 1164
844 layout_get_pixel_size (self, &w, &h); 1165 layout_get_pixel_size (self, &w, &h);
847 PUSHs (sv_2mortal (newSViv (w))); 1168 PUSHs (sv_2mortal (newSViv (w)));
848 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (h)));
849} 1170}
850 1171
851int 1172int
1173descent (CFPlus::Layout self)
1174 CODE:
1175{
1176 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect);
1180}
1181 OUTPUT:
1182 RETVAL
1183
1184int
852xy_to_index (CFClient::Layout self, int x, int y) 1185xy_to_index (CFPlus::Layout self, int x, int y)
853 CODE: 1186 CODE:
854{ 1187{
855 int index, trailing; 1188 int index, trailing;
856 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
857 RETVAL = index; 1190 RETVAL = index + trailing;
858} 1191}
859 OUTPUT: 1192 OUTPUT:
860 RETVAL 1193 RETVAL
861 1194
862void 1195void
863cursor_pos (CFClient::Layout self, int index) 1196cursor_pos (CFPlus::Layout self, int index)
864 PPCODE: 1197 PPCODE:
865{ 1198{
866 PangoRectangle strong_pos; 1199 PangoRectangle strong_pos;
867 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
868 1201
871 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
872 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
873} 1206}
874 1207
875void 1208void
876render (CFClient::Layout self) 1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
877 PPCODE: 1210 PPCODE:
878{ 1211{
879 SV *retval; 1212 int line, x;
880 int w, h;
881 1213
882 layout_get_pixel_size (self, &w, &h); 1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
883 1216
884 if (self->rgba)
885 {
886 cairo_surface_t *surface;
887 cairo_t *cairo;
888
889 retval = newSV (w * h * 4);
890 SvPOK_only (retval);
891 SvCUR_set (retval, w * h * 4);
892
893 memset (SvPVX (retval), 0, w * h * 4);
894
895 surface = cairo_image_surface_create_for_data (
896 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
897 cairo = cairo_create (surface);
898 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
899
900 pango_cairo_show_layout (cairo, self->pl);
901
902 cairo_destroy (cairo);
903 cairo_surface_destroy (surface);
904
905 // what a mess, and its premultiplied, too :(
906 {
907 uint32_t *p = (uint32_t *)SvPVX (retval);
908 uint32_t *e = p + w * h;
909
910 while (p < e)
911 {
912 uint32_t rgba = *p;
913 rgba = (rgba >> 24) | (rgba << 8);
914#if 0
915#ifdef _WIN32
916 {//D
917 uint8_t r = rgba >> 24;
918 uint8_t g = rgba >> 16;
919 uint8_t b = rgba >> 8;
920 uint8_t a = rgba >> 0;
921
922 rgba = (rgba & 0xffffff00) | a;
923 }
924#endif
925#endif
926 rgba = SDL_SwapBE32 (rgba);
927 *p++ = rgba;
928 }
929 }
930
931 EXTEND (SP, 5); 1217 EXTEND (SP, 2);
932 PUSHs (sv_2mortal (newSViv (w))); 1218 PUSHs (sv_2mortal (newSViv (line - 1)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220}
1221
1222void
1223line_x_to_index (CFPlus::Layout self, int line, int x)
1224 PPCODE:
1225{
1226 PangoLayoutLine *lp;
1227 int index, trailing;
1228
1229 if (line < 0)
1230 XSRETURN_EMPTY;
1231
1232 if (!(lp = pango_layout_get_line (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */
1234
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236
1237 EXTEND (SP, 2);
1238 if (GIMME_V == G_SCALAR)
933 PUSHs (sv_2mortal (newSViv (h))); 1239 PUSHs (sv_2mortal (newSViv (index + trailing)));
934 PUSHs (sv_2mortal (retval));
935 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
936 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
937 }
938 else 1240 else
939 { 1241 {
940 FT_Bitmap bitmap;
941
942 retval = newSV (w * h);
943 SvPOK_only (retval);
944 SvCUR_set (retval, w * h);
945
946 bitmap.rows = h;
947 bitmap.width = w;
948 bitmap.pitch = w;
949 bitmap.buffer = (unsigned char*)SvPVX (retval);
950 bitmap.num_grays = 256;
951 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
952
953 memset (bitmap.buffer, 0, w * h);
954
955 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
956
957 EXTEND (SP, 5);
958 PUSHs (sv_2mortal (newSViv (w))); 1242 PUSHs (sv_2mortal (newSViv (index)));
959 PUSHs (sv_2mortal (newSViv (h))); 1243 PUSHs (sv_2mortal (newSViv (trailing)));
960 PUSHs (sv_2mortal (retval));
961 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
962 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
963 } 1244 }
964} 1245}
965 1246
1247void
1248render (CFPlus::Layout self, float x, float y, int flags = 0)
1249 PPCODE:
1250 pango_opengl_render_layout_subpixel (
1251 self->pl,
1252 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a,
1254 flags
1255 );
1256
966MODULE = CFClient PACKAGE = CFClient::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
967 1258
1259int minpot (int n)
1260
968void 1261void
1262pad2pot (SV *data_, SV *w_, SV *h_)
1263 CODE:
1264{
1265 int ow = SvIV (w_);
1266 int oh = SvIV (h_);
1267
1268 if (ow && oh)
1269 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281
1282 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp);
1284
1285 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288
1289 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 }
1296}
1297
1298void
969draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
970 PROTOTYPE: $$$;$$ 1300 PROTOTYPE: $$$;$$
971 ALIAS: 1301 ALIAS:
972 draw_quad_alpha = 1 1302 draw_quad_alpha = 1
973 draw_quad_alpha_premultiplied = 2 1303 draw_quad_alpha_premultiplied = 2
974 CODE: 1304 CODE:
990 1320
991 if (ix == 2) 1321 if (ix == 2)
992 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1322 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
993 else 1323 else
994 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1324 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
995 GL_ONE_MINUS_DST_ALPHA, GL_ONE); 1325 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
996 1326
997 glEnable (GL_ALPHA_TEST); 1327 glEnable (GL_ALPHA_TEST);
998 glAlphaFunc (GL_GREATER, 0.01f); 1328 glAlphaFunc (GL_GREATER, 0.01f);
999 } 1329 }
1000 1330
1012 glDisable (GL_ALPHA_TEST); 1342 glDisable (GL_ALPHA_TEST);
1013 glDisable (GL_BLEND); 1343 glDisable (GL_BLEND);
1014 } 1344 }
1015} 1345}
1016 1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
1017MODULE = CFClient PACKAGE = CFClient::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
1018 1359
1019CFClient::Map 1360CFPlus::Map
1020new (SV *class, int map_width, int map_height) 1361new (SV *class)
1021 CODE: 1362 CODE:
1022 New (0, RETVAL, 1, struct map); 1363 New (0, RETVAL, 1, struct map);
1023 RETVAL->x = 0; 1364 RETVAL->x = 0;
1024 RETVAL->y = 0; 1365 RETVAL->y = 0;
1025 RETVAL->w = map_width; 1366 RETVAL->w = 0;
1026 RETVAL->h = map_height; 1367 RETVAL->h = 0;
1027 RETVAL->ox = 0; 1368 RETVAL->ox = 0;
1028 RETVAL->oy = 0; 1369 RETVAL->oy = 0;
1029 RETVAL->faces = 8192; 1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1030 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1031 RETVAL->texs = 8192;
1032 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1033 RETVAL->rows = 0; 1372 RETVAL->rows = 0;
1034 RETVAL->row = 0; 1373 RETVAL->row = 0;
1035 OUTPUT: 1374 OUTPUT:
1036 RETVAL 1375 RETVAL
1037 1376
1038void 1377void
1039DESTROY (CFClient::Map self) 1378DESTROY (CFPlus::Map self)
1040 CODE: 1379 CODE:
1041{ 1380{
1042 map_clear (self); 1381 map_clear (self);
1043 Safefree (self->face); 1382 Safefree (self->face2tile);
1383 Safefree (self->tex);
1044 Safefree (self); 1384 Safefree (self);
1045} 1385}
1046 1386
1047void 1387void
1388resize (CFPlus::Map self, int map_width, int map_height)
1389 CODE:
1390 self->w = map_width;
1391 self->h = map_height;
1392
1393void
1048clear (CFClient::Map self) 1394clear (CFPlus::Map self)
1049 CODE: 1395 CODE:
1050 map_clear (self); 1396 map_clear (self);
1051 1397
1052void 1398void
1053set_face (CFClient::Map self, int face, int texid) 1399set_tileid (CFPlus::Map self, int face, int tile)
1054 CODE: 1400 CODE:
1055{ 1401{
1056 while (self->faces <= face) 1402 need_facenum (self, face); self->face2tile [face] = tile;
1057 { 1403 need_texid (self, tile);
1058 Append (mapface, self->face, self->faces, self->faces);
1059 self->faces *= 2;
1060 }
1061
1062 self->face [face] = texid;
1063} 1404}
1064 1405
1065void 1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1427}
1428
1429void
1066set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1067 CODE: 1431 CODE:
1068{ 1432{
1069 while (self->texs <= texid) 1433 need_texid (self, texid);
1070 {
1071 Append (maptex, self->tex, self->texs, self->texs);
1072 self->texs *= 2;
1073 }
1074 1434
1075 { 1435 {
1076 maptex *tex = self->tex + texid; 1436 maptex *tex = self->tex + texid;
1077 1437
1078 tex->name = name; 1438 tex->name = name;
1095 // from transparent color bleeding and ugly wrapping effects. 1455 // from transparent color bleeding and ugly wrapping effects.
1096 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1097} 1457}
1098 1458
1099int 1459int
1100ox (CFClient::Map self) 1460ox (CFPlus::Map self)
1101 ALIAS: 1461 ALIAS:
1102 oy = 1 1462 oy = 1
1103 x = 2 1463 x = 2
1104 y = 3 1464 y = 3
1105 w = 4 1465 w = 4
1116 } 1476 }
1117 OUTPUT: 1477 OUTPUT:
1118 RETVAL 1478 RETVAL
1119 1479
1120void 1480void
1121scroll (CFClient::Map self, int dx, int dy) 1481scroll (CFPlus::Map self, int dx, int dy)
1122 CODE: 1482 CODE:
1123{ 1483{
1124 if (dx > 0) 1484 if (dx > 0)
1125 map_blank (self, self->x, self->y, dx - 1, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
1126 else if (dx < 0) 1486 else if (dx < 0)
1127 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1128 1488
1129 if (dy > 0) 1489 if (dy > 0)
1130 map_blank (self, self->x, self->y, self->w, dy - 1); 1490 map_blank (self, self->x, self->y, self->w, dy);
1131 else if (dy < 0) 1491 else if (dy < 0)
1132 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1133 1493
1134 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
1135 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
1136 1496
1137 while (self->y < 0) 1497 while (self->y < 0)
1142 self->y += MAP_EXTEND_Y; 1502 self->y += MAP_EXTEND_Y;
1143 } 1503 }
1144} 1504}
1145 1505
1146void 1506void
1147map1a_update (CFClient::Map self, SV *data_) 1507map1a_update (CFPlus::Map self, SV *data_, int extmap)
1148 CODE: 1508 CODE:
1149{ 1509{
1150 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1151 uint8_t *data_end = (uint8_t *)SvEND (data_); 1511 uint8_t *data_end = (uint8_t *)SvEND (data_);
1152 mapcell *cell; 1512 mapcell *cell;
1153 int x, y, flags; 1513 int x, y, flags;
1154 1514
1155 while (data < data_end) 1515 while (data < data_end - 1)
1156 { 1516 {
1157 flags = (data [0] << 8) + data [1]; data += 2; 1517 flags = (data [0] << 8) + data [1]; data += 2;
1158 1518
1159 x = ((flags >> 10) & 63) + self->x; 1519 x = self->x + ((flags >> 10) & 63);
1160 y = ((flags >> 4) & 63) + self->y; 1520 y = self->y + ((flags >> 4) & 63);
1161 1521
1162 cell = map_get_cell (self, x, y); 1522 cell = map_get_cell (self, x, y);
1163 1523
1164 if (flags & 15) 1524 if (flags & 15)
1165 { 1525 {
1166 if (cell->darkness < 0) 1526 if (!cell->darkness)
1167 { 1527 {
1528 memset (cell, 0, sizeof (*cell));
1168 cell->darkness = 0; 1529 cell->darkness = 256;
1169 cell->face [0] = 0;
1170 cell->face [1] = 0;
1171 cell->face [2] = 0;
1172 } 1530 }
1173 1531
1174 cell->darkness = flags & 8 ? *data++ : 255;
1175
1176 //TODO: don't trust server data to be in-range(!) 1532 //TODO: don't trust server data to be in-range(!)
1533
1534 if (flags & 8)
1535 {
1536 if (extmap)
1537 {
1538 uint8_t ext, cmd;
1539
1540 do
1541 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1;
1550 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 }
1568 while (ext & 0x80);
1569 }
1570 else
1571 cell->darkness = *data++ + 1;
1572 }
1177 1573
1178 if (flags & 4) 1574 if (flags & 4)
1179 { 1575 {
1180 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
1181 } 1579 }
1182 1580
1183 if (flags & 2) 1581 if (flags & 2)
1184 { 1582 {
1185 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1186 } 1586 }
1187 1587
1188 if (flags & 1) 1588 if (flags & 1)
1189 { 1589 {
1190 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1191 } 1593 }
1192 } 1594 }
1193 else 1595 else
1194 cell->darkness = -1; 1596 cell->darkness = 0;
1195 } 1597 }
1196} 1598}
1197 1599
1198SV * 1600SV *
1199mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1200 CODE: 1602 CODE:
1201{ 1603{
1202 int x1, x; 1604 int x1, x;
1203 int y1, y; 1605 int y1, y;
1204 int z; 1606 int z;
1225 { 1627 {
1226 mapcell *cell = row->col + (x - row->c0); 1628 mapcell *cell = row->col + (x - row->c0);
1227 1629
1228 for (z = 0; z <= 0; z++) 1630 for (z = 0; z <= 0; z++)
1229 { 1631 {
1230 mapface face = cell->face [z];
1231
1232 if (face)
1233 {
1234 maptex tex = self->tex [face]; 1632 maptex tex = self->tex [cell->tile [z]];
1235 int a0 = 255 - tex.a; 1633 int a0 = 255 - tex.a;
1236 int a1 = tex.a; 1634 int a1 = tex.a;
1237 1635
1238 r = (r * a0 + tex.r * a1) / 255; 1636 r = (r * a0 + tex.r * a1) / 255;
1239 g = (g * a0 + tex.g * a1) / 255; 1637 g = (g * a0 + tex.g * a1) / 255;
1240 b = (b * a0 + tex.b * a1) / 255; 1638 b = (b * a0 + tex.b * a1) / 255;
1241 a = (a * a0 + tex.a * a1) / 255; 1639 a = (a * a0 + tex.a * a1) / 255;
1242 }
1243 } 1640 }
1244 } 1641 }
1245 1642
1246 *map++ = (r ) 1643 *map++ = (r )
1247 | (g << 8) 1644 | (g << 8)
1254} 1651}
1255 OUTPUT: 1652 OUTPUT:
1256 RETVAL 1653 RETVAL
1257 1654
1258void 1655void
1259draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1260 PPCODE: 1657 CODE:
1261{ 1658{
1262 int vx, vy; 1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1263 int x, y, z; 1663 int x, y, z;
1264 int last_name; 1664 int last_name;
1265 mapface face; 1665
1666 // thats current max. sorry.
1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1669
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey));
1672
1673 glColor4ub (255, 255, 255, 255);
1674
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1677 glEnable (GL_TEXTURE_2D);
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1679
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683
1684 mx += self->x;
1685 my += self->y;
1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1713 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows)
1715 {
1716 maprow *row = self->row + (y + my);
1717
1718 for (x = 0; x < sw; x++)
1719 if (row->c0 <= x + mx && x + mx < row->c1)
1720 {
1721 mapcell *cell = row->col + (x + mx - row->c0);
1722 tileid tile = cell->tile [z];
1723
1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1729
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1819 {
1820 int level = (w << 5) | b;
1821 HE *he;
1822
1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1848 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1872 }
1873 }
1874 }
1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1880
1881 glEnd ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885
1886 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows)
1889 {
1890 maprow *row = self->row + (y + my);
1891
1892 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1)
1894 {
1895 mapcell *cell = row->col + (x + mx - row->c0);
1896
1897 int px = x * T;
1898 int py = y * T;
1899
1900 if (cell->stat_hp)
1901 {
1902 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1904
1905 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py);
1908
1909 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1910 glRectf (px + 2,
1911 py - thick - 1,
1912 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1913 }
1914 }
1915 }
1916}
1917
1918void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1920 CODE:
1921{
1922 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F },
1924 { 1.00F, 1.00F, 1.00F },
1925 { 0.00F, 0.00F, 0.55F },
1926 { 1.00F, 0.00F, 0.00F },
1927
1928 { 1.00F, 0.54F, 0.00F },
1929 { 0.11F, 0.56F, 1.00F },
1930 { 0.93F, 0.46F, 0.00F },
1931 { 0.18F, 0.54F, 0.34F },
1932
1933 { 0.56F, 0.73F, 0.56F },
1934 { 0.80F, 0.80F, 0.80F },
1935 { 0.55F, 0.41F, 0.13F },
1936 { 0.99F, 0.77F, 0.26F },
1937
1938 { 0.74F, 0.65F, 0.41F },
1939
1940 { 0.00F, 1.00F, 1.00F },
1941 { 1.00F, 0.00F, 1.00F },
1942 { 1.00F, 1.00F, 0.00F },
1943 };
1944
1945 int x, y;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1949 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS);
1952
1953 for (y = 0; y < h; y++)
1954 for (x = 0; x < w; x++)
1955 {
1956 unsigned char m = data [x + y * w];
1957
1958 if (m)
1959 {
1960 float *c = color [m & 15];
1961
1962 float tx1 = m & 0x40 ? 0.5 : 0.;
1963 float tx2 = tx1 + 0.5;
1964
1965 glColor4f (c[0], c[1], c[2], 0.75);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 }
1971 }
1972
1973 glEnd ();
1974 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D);
1976}
1977
1978void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1980 PPCODE:
1981{
1982 int x, y;
1266 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
1267 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1268 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1269 1986
1270 memset (darkness, 255, sw4 * sh); 1987 memset (darkness, 255, sw4 * sh);
1271 SvPOK_only (darkness_sv); 1988 SvPOK_only (darkness_sv);
1272 SvCUR_set (darkness_sv, sw4 * sh); 1989 SvCUR_set (darkness_sv, sw4 * sh);
1273 1990
1274 vx = self->x + (self->w - sw) / 2 - shift_x; 1991 mx += self->x;
1275 vy = self->y + (self->h - sh) / 2 - shift_y; 1992 my += self->y;
1276 1993
1277 /*
1278 int vx = self->vx = self->w >= sw
1279 ? self->x + (self->w - sw) / 2
1280 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1281
1282 int vy = self->vy = self->h >= sh
1283 ? self->y + (self->h - sh) / 2
1284 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1285 */
1286
1287 glColor4ub (255, 255, 255, 255);
1288
1289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1290 glEnable (GL_BLEND);
1291 glEnable (GL_TEXTURE_2D);
1292 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1293
1294 glBegin (GL_QUADS);
1295
1296 last_name = 0;
1297
1298 for (z = 0; z < 3; z++)
1299 for (y = 0; y < sh; y++) 1994 for (y = 0; y < sh; y++)
1300 if (0 <= y + vy && y + vy < self->rows) 1995 if (0 <= y + my && y + my < self->rows)
1301 { 1996 {
1302 maprow *row = self->row + (y + vy); 1997 maprow *row = self->row + (y + my);
1303 1998
1304 for (x = 0; x < sw; x++) 1999 for (x = 0; x < sw; x++)
1305 if (row->c0 <= x + vx && x + vx < row->c1) 2000 if (row->c0 <= x + mx && x + mx < row->c1)
1306 { 2001 {
1307 mapcell *cell = row->col + (x + vx - row->c0); 2002 mapcell *cell = row->col + (x + mx - row->c0);
1308 2003
1309 darkness[y * sw4 + x] = cell->darkness < 0 2004 darkness[y * sw4 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1)
1310 ? 255 - FOW_DARKNESS 2006 : 255 - FOW_DARKNESS;
1311 : 255 - cell->darkness; 2007 }
2008 }
1312 2009
1313 face = cell->face [z]; 2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
1314 2014
1315 if (face) 2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x)
2020 {
2021 float *f = (float *)matrix;
2022 int dx, dy;
2023 float sum = 0.f;
2024
2025 for (dy = -1; dy <= 1; ++dy)
2026 for (dx = -1; dx <= 1; ++dx)
1316 { 2027 {
1317 maptex tex = self->tex [face]; 2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
1318 2030
1319 int px = (x + 1) * 32 - tex.w; 2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
1320 int py = (y + 1) * 32 - tex.h;
1321
1322 if (last_name != tex.name)
1323 {
1324 glEnd ();
1325 last_name = tex.name;
1326 glBindTexture (GL_TEXTURE_2D, last_name);
1327 glBegin (GL_QUADS);
1328 }
1329
1330 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1331 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1332 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1333 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1334 } 2032 }
1335 } 2033
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
1336 } 2035 }
1337 2036
1338 glEnd (); 2037 darkness_sv = darkness2_sv;
1339 2038 }
1340 glDisable (GL_TEXTURE_2D);
1341 glDisable (GL_BLEND);
1342 2039
1343 EXTEND (SP, 3); 2040 EXTEND (SP, 3);
1344 PUSHs (sv_2mortal (newSViv (sw4))); 2041 PUSHs (sv_2mortal (newSViv (sw4)));
1345 PUSHs (sv_2mortal (newSViv (sh))); 2042 PUSHs (sv_2mortal (newSViv (sh)));
1346 PUSHs (darkness_sv); 2043 PUSHs (darkness_sv);
1347} 2044}
1348 2045
1349SV * 2046SV *
1350get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1351 CODE: 2048 CODE:
1352{ 2049{
1353 int x, y, x1, y1; 2050 int x, y, x1, y1;
1354 SV *data_sv = newSV (w * h * 7 + 5); 2051 SV *data_sv = newSV (w * h * 7 + 5);
1355 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2052 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1380 if (row && row->c0 <= x && x < row->c1) 2077 if (row && row->c0 <= x && x < row->c1)
1381 { 2078 {
1382 mapcell *cell = row->col + (x - row->c0); 2079 mapcell *cell = row->col + (x - row->c0);
1383 uint8_t flags = 0; 2080 uint8_t flags = 0;
1384 2081
1385 if (cell->face [0]) flags |= 1; 2082 if (cell->tile [0]) flags |= 1;
1386 if (cell->face [1]) flags |= 2; 2083 if (cell->tile [1]) flags |= 2;
1387 if (cell->face [2]) flags |= 4; 2084 if (cell->tile [2]) flags |= 4;
1388 2085
1389 *data++ = flags; 2086 *data++ = flags;
1390 2087
1391 if (flags & 1) 2088 if (flags & 1)
1392 { 2089 {
2090 tileid tile = cell->tile [0];
1393 *data++ = cell->face [0] >> 8; 2091 *data++ = tile >> 8;
1394 *data++ = cell->face [0]; 2092 *data++ = tile;
1395 } 2093 }
1396 2094
1397 if (flags & 2) 2095 if (flags & 2)
1398 { 2096 {
2097 tileid tile = cell->tile [1];
1399 *data++ = cell->face [1] >> 8; 2098 *data++ = tile >> 8;
1400 *data++ = cell->face [1]; 2099 *data++ = tile;
1401 } 2100 }
1402 2101
1403 if (flags & 4) 2102 if (flags & 4)
1404 { 2103 {
2104 tileid tile = cell->tile [2];
1405 *data++ = cell->face [2] >> 8; 2105 *data++ = tile >> 8;
1406 *data++ = cell->face [2]; 2106 *data++ = tile;
1407 } 2107 }
1408 } 2108 }
1409 else 2109 else
1410 *data++ = 0; 2110 *data++ = 0;
1411 } 2111 }
1417} 2117}
1418 OUTPUT: 2118 OUTPUT:
1419 RETVAL 2119 RETVAL
1420 2120
1421void 2121void
1422set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2122set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1423 PPCODE: 2123 PPCODE:
1424{ 2124{
1425 int x, y, z; 2125 int x, y, z;
1426 int w, h; 2126 int w, h;
1427 int x1, y1; 2127 int x1, y1;
1451 { 2151 {
1452 uint8_t flags = *data++; 2152 uint8_t flags = *data++;
1453 2153
1454 if (flags) 2154 if (flags)
1455 { 2155 {
1456 mapface face[3] = { 0, 0, 0 };
1457
1458 mapcell *cell = row_get_cell (row, x); 2156 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 };
1459 2158
1460 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2159 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1461 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1462 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1463 2162
1464 if (cell->darkness <= 0) 2163 if (cell->darkness == 0)
1465 { 2164 {
1466 cell->darkness = -1; 2165 cell->darkness = 0;
1467 2166
1468 for (z = 0; z <= 2; z++) 2167 for (z = 0; z <= 2; z++)
1469 { 2168 {
1470 cell->face[z] = face[z]; 2169 tileid t = tile [z];
1471 2170
1472 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2171 if (t >= self->texs || (t && !self->tex [t].name))
2172 {
1473 XPUSHs (sv_2mortal (newSViv (face[z]))); 2173 XPUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t);
2175 }
2176
2177 cell->tile [z] = t;
1474 } 2178 }
1475 } 2179 }
1476 } 2180 }
1477 } 2181 }
1478 } 2182 }
1479} 2183}
1480 2184
1481MODULE = CFClient PACKAGE = CFClient::MixChunk 2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1482 2186
1483CFClient::MixChunk 2187CFPlus::MixChunk
1484new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
1485 CODE: 2189 CODE:
1486 RETVAL = Mix_LoadWAV (path); 2190 RETVAL = Mix_LoadWAV (path);
1487 OUTPUT: 2191 OUTPUT:
1488 RETVAL 2192 RETVAL
1489 2193
1490void 2194void
1491DESTROY (CFClient::MixChunk self) 2195DESTROY (CFPlus::MixChunk self)
1492 CODE: 2196 CODE:
1493 Mix_FreeChunk (self); 2197 Mix_FreeChunk (self);
1494 2198
1495int 2199int
1496volume (CFClient::MixChunk self, int volume = -1) 2200volume (CFPlus::MixChunk self, int volume = -1)
1497 CODE: 2201 CODE:
1498 RETVAL = Mix_VolumeChunk (self, volume); 2202 RETVAL = Mix_VolumeChunk (self, volume);
1499 OUTPUT: 2203 OUTPUT:
1500 RETVAL 2204 RETVAL
1501 2205
1502int 2206int
1503play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1504 CODE: 2208 CODE:
1505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1506 OUTPUT: 2210 OUTPUT:
1507 RETVAL 2211 RETVAL
1508 2212
1509MODULE = CFClient PACKAGE = CFClient::MixMusic 2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1510 2214
1511int 2215int
1512volume (int volume = -1) 2216volume (int volume = -1)
1513 CODE: 2217 CODE:
1514 RETVAL = Mix_VolumeMusic (volume); 2218 RETVAL = Mix_VolumeMusic (volume);
1515 OUTPUT: 2219 OUTPUT:
1516 RETVAL 2220 RETVAL
1517 2221
2222int
2223fade_out (int ms)
2224 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms);
2226 OUTPUT:
2227 RETVAL
2228
1518CFClient::MixMusic 2229CFPlus::MixMusic
1519new_from_file (SV *class, char *path) 2230new_from_file (SV *class, char *path)
1520 CODE: 2231 CODE:
1521 RETVAL = Mix_LoadMUS (path); 2232 RETVAL = Mix_LoadMUS (path);
1522 OUTPUT: 2233 OUTPUT:
1523 RETVAL 2234 RETVAL
1524 2235
1525void 2236void
1526DESTROY (CFClient::MixMusic self) 2237DESTROY (CFPlus::MixMusic self)
1527 CODE: 2238 CODE:
1528 Mix_FreeMusic (self); 2239 Mix_FreeMusic (self);
1529 2240
1530int 2241int
1531play (CFClient::MixMusic self, int loops = -1) 2242play (CFPlus::MixMusic self, int loops = -1)
1532 CODE: 2243 CODE:
1533 RETVAL = Mix_PlayMusic (self, loops); 2244 RETVAL = Mix_PlayMusic (self, loops);
1534 OUTPUT: 2245 OUTPUT:
1535 RETVAL 2246 RETVAL
1536 2247
2248int
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254
1537MODULE = CFClient PACKAGE = CFClient::OpenGL 2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1538 2256
1539BOOT: 2257BOOT:
1540{ 2258{
1541 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1542 static const struct { 2260 static const struct {
1543 const char *name; 2261 const char *name;
1544 IV iv; 2262 IV iv;
1545 } *civ, const_iv[] = { 2263 } *civ, const_iv[] = {
1546# define const_iv(name) { # name, (IV)name } 2264# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS),
1547 const_iv (GL_COLOR_MATERIAL), 2268 const_iv (GL_COLOR_MATERIAL),
1548 const_iv (GL_SMOOTH), 2269 const_iv (GL_SMOOTH),
1549 const_iv (GL_FLAT), 2270 const_iv (GL_FLAT),
1550 const_iv (GL_DITHER), 2271 const_iv (GL_DITHER),
1551 const_iv (GL_BLEND), 2272 const_iv (GL_BLEND),
1553 const_iv (GL_SCISSOR_TEST), 2274 const_iv (GL_SCISSOR_TEST),
1554 const_iv (GL_DEPTH_TEST), 2275 const_iv (GL_DEPTH_TEST),
1555 const_iv (GL_ALPHA_TEST), 2276 const_iv (GL_ALPHA_TEST),
1556 const_iv (GL_NORMALIZE), 2277 const_iv (GL_NORMALIZE),
1557 const_iv (GL_RESCALE_NORMAL), 2278 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT),
2280 const_iv (GL_BACK),
1558 const_iv (GL_AND), 2281 const_iv (GL_AND),
1559 const_iv (GL_ONE), 2282 const_iv (GL_ONE),
1560 const_iv (GL_ZERO), 2283 const_iv (GL_ZERO),
1561 const_iv (GL_SRC_ALPHA), 2284 const_iv (GL_SRC_ALPHA),
1562 const_iv (GL_SRC_ALPHA_SATURATE), 2285 const_iv (GL_DST_ALPHA),
1563 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2286 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1564 const_iv (GL_ONE_MINUS_DST_ALPHA), 2287 const_iv (GL_ONE_MINUS_DST_ALPHA),
2288 const_iv (GL_SRC_ALPHA_SATURATE),
1565 const_iv (GL_RGB), 2289 const_iv (GL_RGB),
1566 const_iv (GL_RGBA), 2290 const_iv (GL_RGBA),
2291 const_iv (GL_RGBA4),
2292 const_iv (GL_RGBA8),
2293 const_iv (GL_RGB5_A1),
1567 const_iv (GL_UNSIGNED_BYTE), 2294 const_iv (GL_UNSIGNED_BYTE),
1568 const_iv (GL_UNSIGNED_SHORT), 2295 const_iv (GL_UNSIGNED_SHORT),
1569 const_iv (GL_UNSIGNED_INT), 2296 const_iv (GL_UNSIGNED_INT),
1570 const_iv (GL_ALPHA), 2297 const_iv (GL_ALPHA),
1571 const_iv (GL_INTENSITY), 2298 const_iv (GL_INTENSITY),
1572 const_iv (GL_LUMINANCE), 2299 const_iv (GL_LUMINANCE),
1573 const_iv (GL_LUMINANCE_ALPHA), 2300 const_iv (GL_LUMINANCE_ALPHA),
1574 const_iv (GL_FLOAT), 2301 const_iv (GL_FLOAT),
1575 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1576 const_iv (GL_COMPILE), 2303 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D),
1577 const_iv (GL_TEXTURE_1D), 2306 const_iv (GL_TEXTURE_1D),
1578 const_iv (GL_TEXTURE_2D), 2307 const_iv (GL_TEXTURE_2D),
1579 const_iv (GL_TEXTURE_ENV), 2308 const_iv (GL_TEXTURE_ENV),
1580 const_iv (GL_TEXTURE_MAG_FILTER), 2309 const_iv (GL_TEXTURE_MAG_FILTER),
1581 const_iv (GL_TEXTURE_MIN_FILTER), 2310 const_iv (GL_TEXTURE_MIN_FILTER),
1603 const_iv (GL_SEPARABLE_2D), 2332 const_iv (GL_SEPARABLE_2D),
1604 const_iv (GL_CONVOLUTION_2D), 2333 const_iv (GL_CONVOLUTION_2D),
1605 const_iv (GL_CONVOLUTION_BORDER_MODE), 2334 const_iv (GL_CONVOLUTION_BORDER_MODE),
1606 const_iv (GL_CONSTANT_BORDER), 2335 const_iv (GL_CONSTANT_BORDER),
1607 const_iv (GL_LINES), 2336 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP),
1608 const_iv (GL_LINE_LOOP), 2338 const_iv (GL_LINE_LOOP),
1609 const_iv (GL_QUADS), 2339 const_iv (GL_QUADS),
1610 const_iv (GL_QUAD_STRIP), 2340 const_iv (GL_QUAD_STRIP),
1611 const_iv (GL_TRIANGLES), 2341 const_iv (GL_TRIANGLES),
1612 const_iv (GL_TRIANGLE_STRIP), 2342 const_iv (GL_TRIANGLE_STRIP),
1620# undef const_iv 2350# undef const_iv
1621 }; 2351 };
1622 2352
1623 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1624 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2355
2356 texture_av = newAV ();
2357 AvREAL_off (texture_av);
1625} 2358}
1626 2359
1627char * 2360char *
1628gl_vendor () 2361gl_vendor ()
1629 CODE: 2362 CODE:
1643 CODE: 2376 CODE:
1644 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2377 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1645 OUTPUT: 2378 OUTPUT:
1646 RETVAL 2379 RETVAL
1647 2380
2381const char *glGetString (GLenum pname)
2382
2383GLint glGetInteger (GLenum pname)
2384 CODE:
2385 glGetIntegerv (pname, &RETVAL);
2386 OUTPUT:
2387 RETVAL
2388
2389GLdouble glGetDouble (GLenum pname)
2390 CODE:
2391 glGetDoublev (pname, &RETVAL);
2392 OUTPUT:
2393 RETVAL
2394
1648int glGetError () 2395int glGetError ()
2396
2397void glFinish ()
1649 2398
1650void glClear (int mask) 2399void glClear (int mask)
1651 2400
1652void glClearColor (float r, float g, float b, float a = 1.0) 2401void glClearColor (float r, float g, float b, float a = 1.0)
1653 PROTOTYPE: @ 2402 PROTOTYPE: @
1677void glPushMatrix () 2426void glPushMatrix ()
1678 2427
1679void glPopMatrix () 2428void glPopMatrix ()
1680 2429
1681void glLoadIdentity () 2430void glLoadIdentity ()
2431
2432void glDrawBuffer (int buffer)
2433
2434void glReadBuffer (int buffer)
1682 2435
1683# near_ and far_ are due to microsofts buggy "c" compiler 2436# near_ and far_ are due to microsofts buggy "c" compiler
1684void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1685 2438
1686# near_ and far_ are due to microsofts buggy "c" compiler 2439# near_ and far_ are due to microsofts buggy "c" compiler
1716 r *= a; 2469 r *= a;
1717 g *= a; 2470 g *= a;
1718 b *= a; 2471 b *= a;
1719 } 2472 }
1720 // microsoft visual "c" rounds instead of truncating... 2473 // microsoft visual "c" rounds instead of truncating...
1721 glColor4ub (MIN ((int)(r * 256.f), 255), 2474 glColor4f (r, g, b, a);
1722 MIN ((int)(g * 256.f), 255),
1723 MIN ((int)(b * 256.f), 255),
1724 MIN ((int)(a * 256.f), 255));
1725 2475
1726void glInterleavedArrays (int format, int stride, char *data) 2476void glInterleavedArrays (int format, int stride, char *data)
1727 2477
1728void glDrawElements (int mode, int count, int type, char *indices) 2478void glDrawElements (int mode, int count, int type, char *indices)
1729 2479
1771 2521
1772void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1773 2523
1774void glDrawPixels (int width, int height, int format, int type, char *pixels) 2524void glDrawPixels (int width, int height, int format, int type, char *pixels)
1775 2525
2526void glPixelZoom (float x, float y)
2527
1776void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2528void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1777 2529
1778int glGenTexture () 2530int glGenTexture ()
1779 CODE: 2531 CODE:
1780{ 2532 RETVAL = gen_texture ();
1781 GLuint name;
1782 glGenTextures (1, &name);
1783 RETVAL = name;
1784}
1785 OUTPUT: 2533 OUTPUT:
1786 RETVAL 2534 RETVAL
1787 2535
1788void glDeleteTexture (int name) 2536void glDeleteTexture (int name)
1789 CODE: 2537 CODE:
1790{
1791 GLuint name_ = name;
1792 glDeleteTextures (1, &name_); 2538 del_texture (name);
1793} 2539
1794
1795int glGenList () 2540int glGenList ()
1796 CODE: 2541 CODE:
1797 RETVAL = glGenLists (1); 2542 RETVAL = glGenLists (1);
1798 OUTPUT: 2543 OUTPUT:
1799 RETVAL 2544 RETVAL
1806 2551
1807void glEndList () 2552void glEndList ()
1808 2553
1809void glCallList (int list) 2554void glCallList (int list)
1810 2555
1811

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