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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.144 by root, Fri Aug 18 02:25:12 2006 UTC vs.
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
36# include <sys/types.h> 44# include <sys/types.h>
37# include <sys/socket.h> 45# include <sys/socket.h>
38# include <netinet/in.h> 46# include <netinet/in.h>
39# include <netinet/tcp.h> 47# include <netinet/tcp.h>
40# include <inttypes.h> 48# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 49#endif
49 50
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 52
52#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
53 54
54#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 62#else
62# define PARACHUTE 0 63# define PARACHUTE 0
63#endif 64#endif
64 65
66static AV *texture_av;
67
65static struct 68static struct
66{ 69{
67#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 71#include "glfunc.h"
69#undef GL_FUNC 72#undef GL_FUNC
70} gl; 73} gl;
71 74
75static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 77{
74 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 82 else
79 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
80} 84}
81 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
82#include "texcache.c" 110#include "texcache.c"
83 111
84#include "pango-font.c" 112#include "pango-font.c"
85#include "pango-fontmap.c" 113#include "pango-fontmap.c"
86#include "pango-render.c" 114#include "pango-render.c"
159 187
160 *w = rect.width; 188 *w = rect.width;
161 *h = rect.height; 189 *h = rect.height;
162} 190}
163 191
192typedef uint16_t tileid;
164typedef uint16_t mapface; 193typedef uint16_t faceid;
165 194
166typedef struct { 195typedef struct {
167 GLint name; 196 int name;
168 int w, h; 197 int w, h;
169 float s, t; 198 float s, t;
170 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
171} maptex; 202} maptex;
172 203
173typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
174 uint16_t darkness; 207 uint16_t darkness;
175 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 209} mapcell;
178 210
179typedef struct { 211typedef struct {
180 int32_t c0, c1; 212 int32_t c0, c1;
181 mapcell *col; 213 mapcell *col;
182} maprow; 214} maprow;
183 215
184typedef struct map { 216typedef struct map {
185 int x, y, w, h; 217 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 219 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 220 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 221
193 int32_t rows; 222 int32_t rows;
194 maprow *row; 223 maprow *row;
195} *CFPlus__Map; 224} *CFPlus__Map;
196 225
216 return ptr; 245 return ptr;
217} 246}
218 247
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
221 270
222static maprow * 271static maprow *
223map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
224{ 273{
225 if (0 > y) 274 if (0 > y)
294static void 343static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
296{ 345{
297 int x, y; 346 int x, y;
298 maprow *row; 347 maprow *row;
348 mapcell *cell;
299 349
300 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 351 if (y >= 0)
302 { 352 {
303 if (y >= self->rows) 353 if (y >= self->rows)
309 if (x >= row->c0) 359 if (x >= row->c0)
310 { 360 {
311 if (x >= row->c1) 361 if (x >= row->c1)
312 break; 362 break;
313 363
314 row->col[x - row->c0].darkness = 0; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
315 } 370 }
316 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
317} 388}
318 389
319static void 390static void
320music_finished (void) 391music_finished (void)
321{ 392{
356 n |= n >> 8; 427 n |= n >> 8;
357 n |= n >> 16; 428 n |= n >> 16;
358 429
359 return n + 1; 430 return n + 1;
360} 431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
361 436
362MODULE = CFPlus PACKAGE = CFPlus 437MODULE = CFPlus PACKAGE = CFPlus
363 438
364PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
365 440
369 static const struct { 444 static const struct {
370 const char *name; 445 const char *name;
371 IV iv; 446 IV iv;
372 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
374 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
392 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
456 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL),
469 const_iv (KMOD_SHIFT),
470 const_iv (KMOD_ALT),
471 const_iv (KMOD_META)
472# undef const_iv 556# undef const_iv
473 }; 557 };
474 558
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
478 571
479int 572int
480in_destruct () 573in_destruct ()
481 CODE: 574 CODE:
482 RETVAL = PL_main_cv == Nullcv; 575 RETVAL = PL_main_cv == Nullcv;
494 opengl_fontmap = pango_opengl_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
497} 590}
498 591
592char *
593SDL_GetError ()
594
499int 595int
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 597
502void 598void
503SDL_Quit () 599SDL_Quit ()
504 600
505void 601void
506SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
507 PPCODE: 603 PPCODE:
508{ 604{
509 SDL_Rect **m; 605 SDL_Rect **m;
510 606
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 611
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 614
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 619
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10) 621#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif 624#endif
529 625
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 627
535 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
536 while (*m) 629 while (*m)
537 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
538 AV *av = newAV (); 633 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
542 640
543 ++m; 641 ++m;
544 } 642 }
545} 643}
546 644
547char *
548SDL_GetError ()
549
550int 645int
551SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
553 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 659 );
660
556 if (RETVAL) 661 if (RETVAL)
557 { 662 {
663 av_clear (texture_av);
664
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 667#include "glfunc.h"
561# undef GL_FUNC 668#undef GL_FUNC
562 } 669 }
670}
563 OUTPUT: 671 OUTPUT:
564 RETVAL 672 RETVAL
565 673
566void 674void
567SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
568 676
569char * 677char *
570SDL_GetKeyName (int sym) 678SDL_GetKeyName (int sym)
571 679
680int
681SDL_GetAppState ()
682
572void 683void
573SDL_PollEvent () 684poll_events ()
574 PPCODE: 685 PPCODE:
575{ 686{
576 SDL_Event ev; 687 SDL_Event ev;
577 688
578 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 691 {
580 HV *hv = newHV (); 692 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 694
583 switch (ev.type) 695 switch (ev.type)
585 case SDL_KEYDOWN: 697 case SDL_KEYDOWN:
586 case SDL_KEYUP: 698 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 704 break;
592 705
593 case SDL_ACTIVEEVENT: 706 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 709 break;
597 710
598 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
606 break; 737 break;
607 738
608 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
639Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
640 771
641void 772void
642lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
643 CODE: 774 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
776
777void
778win32_proxy_info ()
779 PPCODE:
780{
644#ifndef _WIN32 781#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 782 char buffer[2048];
783 DWORD buflen;
784
785 EXTEND (SP, 3);
786
787 buflen = sizeof (buffer);
788 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
789 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
790 {
791 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
792
793 buflen = sizeof (buffer);
794 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
795 {
796 PUSHs (newSVpv (buffer, 0));
797
798 buflen = sizeof (buffer);
799 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
800 PUSHs (newSVpv (buffer, 0));
801 }
802 }
646#endif 803#endif
804}
647 805
648void 806void
649add_font (char *file) 807add_font (char *file)
650 CODE: 808 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 809 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
756#endif 914#endif
757 _exit (1); 915 _exit (1);
758 916
759void 917void
760_exit (int retval) 918_exit (int retval = 0)
761 CODE: 919 CODE:
920#ifdef WIN32
921 ExitThread (retval); // unclean, please beam me up
922#else
762 _exit (retval); 923 _exit (retval);
924#endif
925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
763 934
764MODULE = CFPlus PACKAGE = CFPlus::Font 935MODULE = CFPlus PACKAGE = CFPlus::Font
765 936
766CFPlus::Font 937CFPlus::Font
767new_from_file (SV *class, char *path, int id = 0) 938new_from_file (SV *class, char *path, int id = 0)
1014xy_to_index (CFPlus::Layout self, int x, int y) 1185xy_to_index (CFPlus::Layout self, int x, int y)
1015 CODE: 1186 CODE:
1016{ 1187{
1017 int index, trailing; 1188 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1190 RETVAL = index + trailing;
1020} 1191}
1021 OUTPUT: 1192 OUTPUT:
1022 RETVAL 1193 RETVAL
1023 1194
1024void 1195void
1030 1201
1031 EXTEND (SP, 3); 1202 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1206}
1207
1208void
1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1210 PPCODE:
1211{
1212 int line, x;
1213
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216
1217 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220}
1221
1222void
1223line_x_to_index (CFPlus::Layout self, int line, int x)
1224 PPCODE:
1225{
1226 PangoLayoutLine *lp;
1227 int index, trailing;
1228
1229 if (line < 0)
1230 XSRETURN_EMPTY;
1231
1232 if (!(lp = pango_layout_get_line (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */
1234
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236
1237 EXTEND (SP, 2);
1238 if (GIMME_V == G_SCALAR)
1239 PUSHs (sv_2mortal (newSViv (index + trailing)));
1240 else
1241 {
1242 PUSHs (sv_2mortal (newSViv (index)));
1243 PUSHs (sv_2mortal (newSViv (trailing)));
1244 }
1035} 1245}
1036 1246
1037void 1247void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1248render (CFPlus::Layout self, float x, float y, int flags = 0)
1039 PPCODE: 1249 PPCODE:
1044 flags 1254 flags
1045 ); 1255 );
1046 1256
1047MODULE = CFPlus PACKAGE = CFPlus::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1048 1258
1259int minpot (int n)
1260
1049void 1261void
1050pad2pot (SV *data_, SV *w_, SV *h_) 1262pad2pot (SV *data_, SV *w_, SV *h_)
1051 CODE: 1263 CODE:
1052{ 1264{
1053 int ow = SvIV (w_); 1265 int ow = SvIV (w_);
1130 glDisable (GL_ALPHA_TEST); 1342 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1343 glDisable (GL_BLEND);
1132 } 1344 }
1133} 1345}
1134 1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
1136 1359
1137CFPlus::Map 1360CFPlus::Map
1138new (SV *class, int map_width, int map_height) 1361new (SV *class)
1139 CODE: 1362 CODE:
1140 New (0, RETVAL, 1, struct map); 1363 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1364 RETVAL->x = 0;
1142 RETVAL->y = 0; 1365 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1366 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1367 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1368 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1369 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1372 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1373 RETVAL->row = 0;
1153 OUTPUT: 1374 OUTPUT:
1154 RETVAL 1375 RETVAL
1155 1376
1156void 1377void
1157DESTROY (CFPlus::Map self) 1378DESTROY (CFPlus::Map self)
1158 CODE: 1379 CODE:
1159{ 1380{
1160 map_clear (self); 1381 map_clear (self);
1161 Safefree (self->face); 1382 Safefree (self->face2tile);
1162 Safefree (self->tex); 1383 Safefree (self->tex);
1163 Safefree (self); 1384 Safefree (self);
1164} 1385}
1165 1386
1166void 1387void
1388resize (CFPlus::Map self, int map_width, int map_height)
1389 CODE:
1390 self->w = map_width;
1391 self->h = map_height;
1392
1393void
1167clear (CFPlus::Map self) 1394clear (CFPlus::Map self)
1168 CODE: 1395 CODE:
1169 map_clear (self); 1396 map_clear (self);
1170 1397
1171void 1398void
1172set_face (CFPlus::Map self, int face, int texid) 1399set_tileid (CFPlus::Map self, int face, int tile)
1173 CODE: 1400 CODE:
1174{ 1401{
1175 while (self->faces <= face) 1402 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1403 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces); 1404}
1178 self->faces *= 2;
1179 }
1180 1405
1181 self->face [face] = texid; 1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1182} 1427}
1183 1428
1184void 1429void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1431 CODE:
1187{ 1432{
1188 while (self->texs <= texid) 1433 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1434
1194 { 1435 {
1195 maptex *tex = self->tex + texid; 1436 maptex *tex = self->tex + texid;
1196 1437
1197 tex->name = name; 1438 tex->name = name;
1239void 1480void
1240scroll (CFPlus::Map self, int dx, int dy) 1481scroll (CFPlus::Map self, int dx, int dy)
1241 CODE: 1482 CODE:
1242{ 1483{
1243 if (dx > 0) 1484 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1486 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1488
1248 if (dy > 0) 1489 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1490 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1491 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1493
1253 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
1255 1496
1256 while (self->y < 0) 1497 while (self->y < 0)
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1511 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1512 mapcell *cell;
1272 int x, y, flags; 1513 int x, y, flags;
1273 1514
1274 while (data < data_end) 1515 while (data < data_end - 1)
1275 { 1516 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1517 flags = (data [0] << 8) + data [1]; data += 2;
1277 1518
1278 x = self->x + ((flags >> 10) & 63); 1519 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1520 y = self->y + ((flags >> 4) & 63);
1282 1523
1283 if (flags & 15) 1524 if (flags & 15)
1284 { 1525 {
1285 if (!cell->darkness) 1526 if (!cell->darkness)
1286 { 1527 {
1528 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1529 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1530 }
1293 1531
1294 //TODO: don't trust server data to be in-range(!) 1532 //TODO: don't trust server data to be in-range(!)
1295 1533
1296 if (flags & 8) 1534 if (flags & 8)
1302 do 1540 do
1303 { 1541 {
1304 ext = *data++; 1542 ext = *data++;
1305 cmd = ext & 0x3f; 1543 cmd = ext & 0x3f;
1306 1544
1307 if (ext < 4) 1545 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1546 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1550 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1311 else if (ext & 0x40) // unknown, multibyte => skip 1563 else if (ext & 0x40) // unknown, multibyte => skip
1312 data += *data + 1; 1564 data += *data + 1;
1565 else
1566 data++;
1313 } 1567 }
1314 while (cmd & 0x80); 1568 while (ext & 0x80);
1315 } 1569 }
1316 else 1570 else
1317 cell->darkness = *data++ + 1; 1571 cell->darkness = *data++ + 1;
1318 } 1572 }
1319 1573
1320 if (flags & 4) 1574 if (flags & 4)
1321 { 1575 {
1322 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
1323 } 1579 }
1324 1580
1325 if (flags & 2) 1581 if (flags & 2)
1326 { 1582 {
1327 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1328 } 1586 }
1329 1587
1330 if (flags & 1) 1588 if (flags & 1)
1331 { 1589 {
1332 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1333 } 1593 }
1334 } 1594 }
1335 else 1595 else
1336 cell->darkness = 0; 1596 cell->darkness = 0;
1337 } 1597 }
1367 { 1627 {
1368 mapcell *cell = row->col + (x - row->c0); 1628 mapcell *cell = row->col + (x - row->c0);
1369 1629
1370 for (z = 0; z <= 0; z++) 1630 for (z = 0; z <= 0; z++)
1371 { 1631 {
1372 mapface face = cell->face [z];
1373
1374 if (face)
1375 {
1376 maptex tex = self->tex [face]; 1632 maptex tex = self->tex [cell->tile [z]];
1377 int a0 = 255 - tex.a; 1633 int a0 = 255 - tex.a;
1378 int a1 = tex.a; 1634 int a1 = tex.a;
1379 1635
1380 r = (r * a0 + tex.r * a1) / 255; 1636 r = (r * a0 + tex.r * a1) / 255;
1381 g = (g * a0 + tex.g * a1) / 255; 1637 g = (g * a0 + tex.g * a1) / 255;
1382 b = (b * a0 + tex.b * a1) / 255; 1638 b = (b * a0 + tex.b * a1) / 255;
1383 a = (a * a0 + tex.a * a1) / 255; 1639 a = (a * a0 + tex.a * a1) / 255;
1384 }
1385 } 1640 }
1386 } 1641 }
1387 1642
1388 *map++ = (r ) 1643 *map++ = (r )
1389 | (g << 8) 1644 | (g << 8)
1396} 1651}
1397 OUTPUT: 1652 OUTPUT:
1398 RETVAL 1653 RETVAL
1399 1654
1400void 1655void
1401draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1402 CODE: 1657 CODE:
1403{ 1658{
1404 int vx, vy; 1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1405 int x, y, z; 1663 int x, y, z;
1406 int last_name; 1664 int last_name;
1407 mapface face;
1408 1665
1409 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1666 // thats current max. sorry.
1410 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1411 1669
1412 /* 1670 // clear key, in case of extra padding
1413 int vx = self->vx = self->w >= sw 1671 memset (&skey, 0, sizeof (skey));
1414 ? self->x + (self->w - sw) / 2
1415 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1416
1417 int vy = self->vy = self->h >= sh
1418 ? self->y + (self->h - sh) / 2
1419 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1420 */
1421 1672
1422 glColor4ub (255, 255, 255, 255); 1673 glColor4ub (255, 255, 255, 255);
1423 1674
1424 glEnable (GL_BLEND); 1675 glEnable (GL_BLEND);
1425 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1428 1679
1429 glBegin (GL_QUADS); 1680 glBegin (GL_QUADS);
1430 1681
1431 last_name = 0; 1682 last_name = 0;
1432 1683
1684 mx += self->x;
1685 my += self->y;
1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1433 for (z = 0; z < 3; z++) 1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1434 for (y = 0; y < sh; y++) 1713 for (y = 0; y < sh; y++)
1435 if (0 <= y + vy && y + vy < self->rows) 1714 if (0 <= y + my && y + my < self->rows)
1436 { 1715 {
1437 maprow *row = self->row + (y + vy); 1716 maprow *row = self->row + (y + my);
1438 1717
1439 for (x = 0; x < sw; x++) 1718 for (x = 0; x < sw; x++)
1440 if (row->c0 <= x + vx && x + vx < row->c1) 1719 if (row->c0 <= x + mx && x + mx < row->c1)
1441 { 1720 {
1442 mapcell *cell = row->col + (x + vx - row->c0); 1721 mapcell *cell = row->col + (x + mx - row->c0);
1443
1444 face = cell->face [z]; 1722 tileid tile = cell->tile [z];
1445 1723
1446 if (face) 1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1729
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1447 { 1819 {
1448 maptex tex = self->tex [face]; 1820 int level = (w << 5) | b;
1821 HE *he;
1449 1822
1450 int px = (x + 1) * 32 - tex.w; 1823 hv_iterinit (smooth);
1451 int py = (y + 1) * 32 - tex.h; 1824 while ((he = hv_iternext (smooth)))
1452
1453 if (last_name != tex.name)
1454 { 1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1455 glEnd (); 1848 glEnd ();
1456 last_name = tex.name;
1457 glBindTexture (GL_TEXTURE_2D, last_name); 1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1458 glBegin (GL_QUADS); 1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1872 }
1459 } 1873 }
1460
1461 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1462 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1463 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1464 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1465 } 1874 }
1466 }
1467 } 1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1468 1880
1469 glEnd (); 1881 glEnd ();
1470 1882
1471 glDisable (GL_TEXTURE_2D); 1883 glDisable (GL_TEXTURE_2D);
1472 glDisable (GL_BLEND); 1884 glDisable (GL_BLEND);
1473 1885
1886 // top layer: overlays such as the health bar
1474 for (y = 0; y < sh; y++) 1887 for (y = 0; y < sh; y++)
1475 if (0 <= y + vy && y + vy < self->rows) 1888 if (0 <= y + my && y + my < self->rows)
1476 { 1889 {
1477 maprow *row = self->row + (y + vy); 1890 maprow *row = self->row + (y + my);
1478 1891
1479 for (x = 0; x < sw; x++) 1892 for (x = 0; x < sw; x++)
1480 if (row->c0 <= x + vx && x + vx < row->c1) 1893 if (row->c0 <= x + mx && x + mx < row->c1)
1481 { 1894 {
1482 mapcell *cell = row->col + (x + vx - row->c0); 1895 mapcell *cell = row->col + (x + mx - row->c0);
1483 1896
1484 int px = x * 32; 1897 int px = x * T;
1485 int py = y * 32; 1898 int py = y * T;
1486 1899
1487 if (cell->stat_hp) 1900 if (cell->stat_hp)
1488 { 1901 {
1902 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1904
1489 glColor3ub (0, 0, 0); 1905 glColor3ub (0, 0, 0);
1490 glRectf (px + 1, py + 1, px + 31, py + 4); 1906 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py);
1491 1908
1492 glColor3ub (0, 255, 0); 1909 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1493 glBegin (GL_LINES);
1494 glVertex2f (px + 2, py + 2.5f); 1910 glRectf (px + 2,
1495 glVertex2f (px + 29.f - cell->stat_hp * (28.f / 255.f), py + 2.5f); 1911 py - thick - 1,
1496 glEnd (); 1912 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1497 } 1913 }
1498 } 1914 }
1499 } 1915 }
1500} 1916}
1501 1917
1558 glDisable (GL_BLEND); 1974 glDisable (GL_BLEND);
1559 glDisable (GL_TEXTURE_2D); 1975 glDisable (GL_TEXTURE_2D);
1560} 1976}
1561 1977
1562void 1978void
1563fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1564 PPCODE: 1980 PPCODE:
1565{ 1981{
1566 int vx, vy;
1567 int x, y; 1982 int x, y;
1568 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
1569 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1570 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1571 1986
1572 memset (darkness, 255, sw4 * sh); 1987 memset (darkness, 255, sw4 * sh);
1573 SvPOK_only (darkness_sv); 1988 SvPOK_only (darkness_sv);
1574 SvCUR_set (darkness_sv, sw4 * sh); 1989 SvCUR_set (darkness_sv, sw4 * sh);
1575 1990
1576 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1991 mx += self->x;
1577 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1992 my += self->y;
1578 1993
1579 for (y = 0; y < sh; y++) 1994 for (y = 0; y < sh; y++)
1580 if (0 <= y + vy && y + vy < self->rows) 1995 if (0 <= y + my && y + my < self->rows)
1581 { 1996 {
1582 maprow *row = self->row + (y + vy); 1997 maprow *row = self->row + (y + my);
1583 1998
1584 for (x = 0; x < sw; x++) 1999 for (x = 0; x < sw; x++)
1585 if (row->c0 <= x + vx && x + vx < row->c1) 2000 if (row->c0 <= x + mx && x + mx < row->c1)
1586 { 2001 {
1587 mapcell *cell = row->col + (x + vx - row->c0); 2002 mapcell *cell = row->col + (x + mx - row->c0);
1588 2003
1589 darkness[y * sw4 + x] = cell->darkness 2004 darkness[y * sw4 + x] = cell->darkness
1590 ? 255 - (cell->darkness - 1) 2005 ? 255 - (cell->darkness - 1)
1591 : 255 - FOW_DARKNESS; 2006 : 255 - FOW_DARKNESS;
1592 } 2007 }
1593 } 2008 }
2009
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x)
2020 {
2021 float *f = (float *)matrix;
2022 int dx, dy;
2023 float sum = 0.f;
2024
2025 for (dy = -1; dy <= 1; ++dy)
2026 for (dx = -1; dx <= 1; ++dx)
2027 {
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2032 }
2033
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2035 }
2036
2037 darkness_sv = darkness2_sv;
2038 }
1594 2039
1595 EXTEND (SP, 3); 2040 EXTEND (SP, 3);
1596 PUSHs (sv_2mortal (newSViv (sw4))); 2041 PUSHs (sv_2mortal (newSViv (sw4)));
1597 PUSHs (sv_2mortal (newSViv (sh))); 2042 PUSHs (sv_2mortal (newSViv (sh)));
1598 PUSHs (darkness_sv); 2043 PUSHs (darkness_sv);
1632 if (row && row->c0 <= x && x < row->c1) 2077 if (row && row->c0 <= x && x < row->c1)
1633 { 2078 {
1634 mapcell *cell = row->col + (x - row->c0); 2079 mapcell *cell = row->col + (x - row->c0);
1635 uint8_t flags = 0; 2080 uint8_t flags = 0;
1636 2081
1637 if (cell->face [0]) flags |= 1; 2082 if (cell->tile [0]) flags |= 1;
1638 if (cell->face [1]) flags |= 2; 2083 if (cell->tile [1]) flags |= 2;
1639 if (cell->face [2]) flags |= 4; 2084 if (cell->tile [2]) flags |= 4;
1640 2085
1641 *data++ = flags; 2086 *data++ = flags;
1642 2087
1643 if (flags & 1) 2088 if (flags & 1)
1644 { 2089 {
2090 tileid tile = cell->tile [0];
1645 *data++ = cell->face [0] >> 8; 2091 *data++ = tile >> 8;
1646 *data++ = cell->face [0]; 2092 *data++ = tile;
1647 } 2093 }
1648 2094
1649 if (flags & 2) 2095 if (flags & 2)
1650 { 2096 {
2097 tileid tile = cell->tile [1];
1651 *data++ = cell->face [1] >> 8; 2098 *data++ = tile >> 8;
1652 *data++ = cell->face [1]; 2099 *data++ = tile;
1653 } 2100 }
1654 2101
1655 if (flags & 4) 2102 if (flags & 4)
1656 { 2103 {
2104 tileid tile = cell->tile [2];
1657 *data++ = cell->face [2] >> 8; 2105 *data++ = tile >> 8;
1658 *data++ = cell->face [2]; 2106 *data++ = tile;
1659 } 2107 }
1660 } 2108 }
1661 else 2109 else
1662 *data++ = 0; 2110 *data++ = 0;
1663 } 2111 }
1703 { 2151 {
1704 uint8_t flags = *data++; 2152 uint8_t flags = *data++;
1705 2153
1706 if (flags) 2154 if (flags)
1707 { 2155 {
1708 mapface face[3] = { 0, 0, 0 };
1709
1710 mapcell *cell = row_get_cell (row, x); 2156 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 };
1711 2158
1712 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2159 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1713 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1714 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1715 2162
1716 if (cell->darkness == 0) 2163 if (cell->darkness == 0)
1717 { 2164 {
1718 cell->darkness = 0; 2165 cell->darkness = 0;
1719 2166
1720 for (z = 0; z <= 2; z++) 2167 for (z = 0; z <= 2; z++)
1721 { 2168 {
1722 cell->face[z] = face[z]; 2169 tileid t = tile [z];
1723 2170
1724 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2171 if (t >= self->texs || (t && !self->tex [t].name))
2172 {
1725 XPUSHs (sv_2mortal (newSViv (face[z]))); 2173 XPUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t);
2175 }
2176
2177 cell->tile [z] = t;
1726 } 2178 }
1727 } 2179 }
1728 } 2180 }
1729 } 2181 }
1730 } 2182 }
1765 CODE: 2217 CODE:
1766 RETVAL = Mix_VolumeMusic (volume); 2218 RETVAL = Mix_VolumeMusic (volume);
1767 OUTPUT: 2219 OUTPUT:
1768 RETVAL 2220 RETVAL
1769 2221
2222int
2223fade_out (int ms)
2224 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms);
2226 OUTPUT:
2227 RETVAL
2228
1770CFPlus::MixMusic 2229CFPlus::MixMusic
1771new_from_file (SV *class, char *path) 2230new_from_file (SV *class, char *path)
1772 CODE: 2231 CODE:
1773 RETVAL = Mix_LoadMUS (path); 2232 RETVAL = Mix_LoadMUS (path);
1774 OUTPUT: 2233 OUTPUT:
1781 2240
1782int 2241int
1783play (CFPlus::MixMusic self, int loops = -1) 2242play (CFPlus::MixMusic self, int loops = -1)
1784 CODE: 2243 CODE:
1785 RETVAL = Mix_PlayMusic (self, loops); 2244 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT:
2246 RETVAL
2247
2248int
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1786 OUTPUT: 2252 OUTPUT:
1787 RETVAL 2253 RETVAL
1788 2254
1789MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1790 2256
1794 static const struct { 2260 static const struct {
1795 const char *name; 2261 const char *name;
1796 IV iv; 2262 IV iv;
1797 } *civ, const_iv[] = { 2263 } *civ, const_iv[] = {
1798# define const_iv(name) { # name, (IV)name } 2264# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS),
1799 const_iv (GL_COLOR_MATERIAL), 2268 const_iv (GL_COLOR_MATERIAL),
1800 const_iv (GL_SMOOTH), 2269 const_iv (GL_SMOOTH),
1801 const_iv (GL_FLAT), 2270 const_iv (GL_FLAT),
1802 const_iv (GL_DITHER), 2271 const_iv (GL_DITHER),
1803 const_iv (GL_BLEND), 2272 const_iv (GL_BLEND),
1830 const_iv (GL_LUMINANCE), 2299 const_iv (GL_LUMINANCE),
1831 const_iv (GL_LUMINANCE_ALPHA), 2300 const_iv (GL_LUMINANCE_ALPHA),
1832 const_iv (GL_FLOAT), 2301 const_iv (GL_FLOAT),
1833 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1834 const_iv (GL_COMPILE), 2303 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_1D), 2306 const_iv (GL_TEXTURE_1D),
1836 const_iv (GL_TEXTURE_2D), 2307 const_iv (GL_TEXTURE_2D),
1837 const_iv (GL_TEXTURE_ENV), 2308 const_iv (GL_TEXTURE_ENV),
1838 const_iv (GL_TEXTURE_MAG_FILTER), 2309 const_iv (GL_TEXTURE_MAG_FILTER),
1839 const_iv (GL_TEXTURE_MIN_FILTER), 2310 const_iv (GL_TEXTURE_MIN_FILTER),
1879# undef const_iv 2350# undef const_iv
1880 }; 2351 };
1881 2352
1882 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1883 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2355
2356 texture_av = newAV ();
2357 AvREAL_off (texture_av);
1884} 2358}
1885 2359
1886char * 2360char *
1887gl_vendor () 2361gl_vendor ()
1888 CODE: 2362 CODE:
1899 2373
1900char * 2374char *
1901gl_extensions () 2375gl_extensions ()
1902 CODE: 2376 CODE:
1903 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2377 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2378 OUTPUT:
2379 RETVAL
2380
2381const char *glGetString (GLenum pname)
2382
2383GLint glGetInteger (GLenum pname)
2384 CODE:
2385 glGetIntegerv (pname, &RETVAL);
2386 OUTPUT:
2387 RETVAL
2388
2389GLdouble glGetDouble (GLenum pname)
2390 CODE:
2391 glGetDoublev (pname, &RETVAL);
1904 OUTPUT: 2392 OUTPUT:
1905 RETVAL 2393 RETVAL
1906 2394
1907int glGetError () 2395int glGetError ()
1908 2396
2033 2521
2034void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2035 2523
2036void glDrawPixels (int width, int height, int format, int type, char *pixels) 2524void glDrawPixels (int width, int height, int format, int type, char *pixels)
2037 2525
2526void glPixelZoom (float x, float y)
2527
2038void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2528void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2039 2529
2040int glGenTexture () 2530int glGenTexture ()
2041 CODE: 2531 CODE:
2042{ 2532 RETVAL = gen_texture ();
2043 GLuint name;
2044 glGenTextures (1, &name);
2045 RETVAL = name;
2046}
2047 OUTPUT: 2533 OUTPUT:
2048 RETVAL 2534 RETVAL
2049 2535
2050void glDeleteTexture (int name) 2536void glDeleteTexture (int name)
2051 CODE: 2537 CODE:
2052{
2053 GLuint name_ = name;
2054 glDeleteTextures (1, &name_); 2538 del_texture (name);
2055} 2539
2056
2057int glGenList () 2540int glGenList ()
2058 CODE: 2541 CODE:
2059 RETVAL = glGenLists (1); 2542 RETVAL = glGenLists (1);
2060 OUTPUT: 2543 OUTPUT:
2061 RETVAL 2544 RETVAL

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