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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
36# include <sys/types.h> 44# include <sys/types.h>
37# include <sys/socket.h> 45# include <sys/socket.h>
38# include <netinet/in.h> 46# include <netinet/in.h>
39# include <netinet/tcp.h> 47# include <netinet/tcp.h>
40# include <inttypes.h> 48# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 49#endif
49 50
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 52
52#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
53 54
54#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 62#else
62# define PARACHUTE 0 63# define PARACHUTE 0
63#endif 64#endif
64 65
66static AV *texture_av;
67
65static struct 68static struct
66{ 69{
67#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 71#include "glfunc.h"
69#undef GL_FUNC 72#undef GL_FUNC
70} gl; 73} gl;
71 74
75static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 77{
74 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 82 else
79 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
80} 84}
81 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
82#include "texcache.c" 110#include "texcache.c"
83 111
84#include "pango-font.c" 112#include "pango-font.c"
85#include "pango-fontmap.c" 113#include "pango-fontmap.c"
86#include "pango-render.c" 114#include "pango-render.c"
159 187
160 *w = rect.width; 188 *w = rect.width;
161 *h = rect.height; 189 *h = rect.height;
162} 190}
163 191
192typedef uint16_t tileid;
164typedef uint16_t mapface; 193typedef uint16_t faceid;
165 194
166typedef struct { 195typedef struct {
167 GLint name; 196 int name;
168 int w, h; 197 int w, h;
169 float s, t; 198 float s, t;
170 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
171} maptex; 202} maptex;
172 203
173typedef struct { 204typedef struct {
174 uint32_t player; 205 uint32_t player;
175 mapface face[3]; 206 tileid tile[3];
176 uint16_t darkness; 207 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 209} mapcell;
179 210
180typedef struct { 211typedef struct {
181 int32_t c0, c1; 212 int32_t c0, c1;
182 mapcell *col; 213 mapcell *col;
183} maprow; 214} maprow;
184 215
185typedef struct map { 216typedef struct map {
186 int x, y, w, h; 217 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 219 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 220 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 221
194 int32_t rows; 222 int32_t rows;
195 maprow *row; 223 maprow *row;
196} *CFPlus__Map; 224} *CFPlus__Map;
197 225
217 return ptr; 245 return ptr;
218} 246}
219 247
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
222 270
223static maprow * 271static maprow *
224map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
225{ 273{
226 if (0 > y) 274 if (0 > y)
315 363
316 cell = row->col + x - row->c0; 364 cell = row->col + x - row->c0;
317 365
318 cell->darkness = 0; 366 cell->darkness = 0;
319 cell->stat_hp = 0; 367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
320 } 370 }
321 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
322} 388}
323 389
324static void 390static void
325music_finished (void) 391music_finished (void)
326{ 392{
361 n |= n >> 8; 427 n |= n >> 8;
362 n |= n >> 16; 428 n |= n >> 16;
363 429
364 return n + 1; 430 return n + 1;
365} 431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
366 436
367MODULE = CFPlus PACKAGE = CFPlus 437MODULE = CFPlus PACKAGE = CFPlus
368 438
369PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
370 440
374 static const struct { 444 static const struct {
375 const char *name; 445 const char *name;
376 IV iv; 446 IV iv;
377 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
379 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
397 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
461 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL),
474 const_iv (KMOD_SHIFT),
475 const_iv (KMOD_ALT),
476 const_iv (KMOD_META)
477# undef const_iv 556# undef const_iv
478 }; 557 };
479 558
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
483 571
484int 572int
485in_destruct () 573in_destruct ()
486 CODE: 574 CODE:
487 RETVAL = PL_main_cv == Nullcv; 575 RETVAL = PL_main_cv == Nullcv;
499 opengl_fontmap = pango_opengl_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
502} 590}
503 591
592char *
593SDL_GetError ()
594
504int 595int
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 597
507void 598void
508SDL_Quit () 599SDL_Quit ()
509 600
510void 601void
511SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
512 PPCODE: 603 PPCODE:
513{ 604{
514 SDL_Rect **m; 605 SDL_Rect **m;
515 606
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 611
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 614
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 619
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10) 621#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif 624#endif
534 625
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 627
540 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
541 while (*m) 629 while (*m)
542 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
543 AV *av = newAV (); 633 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
547 640
548 ++m; 641 ++m;
549 } 642 }
550} 643}
551 644
552char *
553SDL_GetError ()
554
555int 645int
556SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
558 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 659 );
660
561 if (RETVAL) 661 if (RETVAL)
562 { 662 {
663 av_clear (texture_av);
664
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 667#include "glfunc.h"
566# undef GL_FUNC 668#undef GL_FUNC
567 } 669 }
670}
568 OUTPUT: 671 OUTPUT:
569 RETVAL 672 RETVAL
570 673
571void 674void
572SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
573 676
574char * 677char *
575SDL_GetKeyName (int sym) 678SDL_GetKeyName (int sym)
576 679
680int
681SDL_GetAppState ()
682
577void 683void
578SDL_PollEvent () 684poll_events ()
579 PPCODE: 685 PPCODE:
580{ 686{
581 SDL_Event ev; 687 SDL_Event ev;
582 688
583 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 691 {
585 HV *hv = newHV (); 692 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 694
588 switch (ev.type) 695 switch (ev.type)
590 case SDL_KEYDOWN: 697 case SDL_KEYDOWN:
591 case SDL_KEYUP: 698 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 704 break;
597 705
598 case SDL_ACTIVEEVENT: 706 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 709 break;
602 710
603 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
611 break; 737 break;
612 738
613 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
645 771
646void 772void
647lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
648 CODE: 774 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
776
777void
778win32_proxy_info ()
779 PPCODE:
780{
649#ifndef _WIN32 781#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 782 char buffer[2048];
783 DWORD buflen;
784
785 EXTEND (SP, 3);
786
787 buflen = sizeof (buffer);
788 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
789 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
790 {
791 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
792
793 buflen = sizeof (buffer);
794 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
795 {
796 PUSHs (newSVpv (buffer, 0));
797
798 buflen = sizeof (buffer);
799 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
800 PUSHs (newSVpv (buffer, 0));
801 }
802 }
651#endif 803#endif
804}
652 805
653void 806void
654add_font (char *file) 807add_font (char *file)
655 CODE: 808 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 809 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
761#endif 914#endif
762 _exit (1); 915 _exit (1);
763 916
764void 917void
765_exit (int retval) 918_exit (int retval = 0)
766 CODE: 919 CODE:
920#ifdef WIN32
921 ExitThread (retval); // unclean, please beam me up
922#else
767 _exit (retval); 923 _exit (retval);
924#endif
925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
768 934
769MODULE = CFPlus PACKAGE = CFPlus::Font 935MODULE = CFPlus PACKAGE = CFPlus::Font
770 936
771CFPlus::Font 937CFPlus::Font
772new_from_file (SV *class, char *path, int id = 0) 938new_from_file (SV *class, char *path, int id = 0)
1019xy_to_index (CFPlus::Layout self, int x, int y) 1185xy_to_index (CFPlus::Layout self, int x, int y)
1020 CODE: 1186 CODE:
1021{ 1187{
1022 int index, trailing; 1188 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1190 RETVAL = index + trailing;
1025} 1191}
1026 OUTPUT: 1192 OUTPUT:
1027 RETVAL 1193 RETVAL
1028 1194
1029void 1195void
1035 1201
1036 EXTEND (SP, 3); 1202 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1206}
1207
1208void
1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1210 PPCODE:
1211{
1212 int line, x;
1213
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216
1217 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220}
1221
1222void
1223line_x_to_index (CFPlus::Layout self, int line, int x)
1224 PPCODE:
1225{
1226 PangoLayoutLine *lp;
1227 int index, trailing;
1228
1229 if (line < 0)
1230 XSRETURN_EMPTY;
1231
1232 if (!(lp = pango_layout_get_line (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */
1234
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236
1237 EXTEND (SP, 2);
1238 if (GIMME_V == G_SCALAR)
1239 PUSHs (sv_2mortal (newSViv (index + trailing)));
1240 else
1241 {
1242 PUSHs (sv_2mortal (newSViv (index)));
1243 PUSHs (sv_2mortal (newSViv (trailing)));
1244 }
1040} 1245}
1041 1246
1042void 1247void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1248render (CFPlus::Layout self, float x, float y, int flags = 0)
1044 PPCODE: 1249 PPCODE:
1049 flags 1254 flags
1050 ); 1255 );
1051 1256
1052MODULE = CFPlus PACKAGE = CFPlus::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1053 1258
1259int minpot (int n)
1260
1054void 1261void
1055pad2pot (SV *data_, SV *w_, SV *h_) 1262pad2pot (SV *data_, SV *w_, SV *h_)
1056 CODE: 1263 CODE:
1057{ 1264{
1058 int ow = SvIV (w_); 1265 int ow = SvIV (w_);
1135 glDisable (GL_ALPHA_TEST); 1342 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1343 glDisable (GL_BLEND);
1137 } 1344 }
1138} 1345}
1139 1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
1141 1359
1142CFPlus::Map 1360CFPlus::Map
1143new (SV *class, int map_width, int map_height) 1361new (SV *class)
1144 CODE: 1362 CODE:
1145 New (0, RETVAL, 1, struct map); 1363 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1364 RETVAL->x = 0;
1147 RETVAL->y = 0; 1365 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1366 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1367 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1368 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1369 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1372 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1373 RETVAL->row = 0;
1158 OUTPUT: 1374 OUTPUT:
1159 RETVAL 1375 RETVAL
1160 1376
1161void 1377void
1162DESTROY (CFPlus::Map self) 1378DESTROY (CFPlus::Map self)
1163 CODE: 1379 CODE:
1164{ 1380{
1165 map_clear (self); 1381 map_clear (self);
1166 Safefree (self->face); 1382 Safefree (self->face2tile);
1167 Safefree (self->tex); 1383 Safefree (self->tex);
1168 Safefree (self); 1384 Safefree (self);
1169} 1385}
1170 1386
1171void 1387void
1388resize (CFPlus::Map self, int map_width, int map_height)
1389 CODE:
1390 self->w = map_width;
1391 self->h = map_height;
1392
1393void
1172clear (CFPlus::Map self) 1394clear (CFPlus::Map self)
1173 CODE: 1395 CODE:
1174 map_clear (self); 1396 map_clear (self);
1175 1397
1176void 1398void
1177set_face (CFPlus::Map self, int face, int texid) 1399set_tileid (CFPlus::Map self, int face, int tile)
1178 CODE: 1400 CODE:
1179{ 1401{
1180 while (self->faces <= face) 1402 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1403 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces); 1404}
1183 self->faces *= 2;
1184 }
1185 1405
1186 self->face [face] = texid; 1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1187} 1427}
1188 1428
1189void 1429void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1431 CODE:
1192{ 1432{
1193 while (self->texs <= texid) 1433 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1434
1199 { 1435 {
1200 maptex *tex = self->tex + texid; 1436 maptex *tex = self->tex + texid;
1201 1437
1202 tex->name = name; 1438 tex->name = name;
1244void 1480void
1245scroll (CFPlus::Map self, int dx, int dy) 1481scroll (CFPlus::Map self, int dx, int dy)
1246 CODE: 1482 CODE:
1247{ 1483{
1248 if (dx > 0) 1484 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 1486 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 1488
1253 if (dy > 0) 1489 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 1490 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 1491 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 1493
1258 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
1260 1496
1261 while (self->y < 0) 1497 while (self->y < 0)
1287 1523
1288 if (flags & 15) 1524 if (flags & 15)
1289 { 1525 {
1290 if (!cell->darkness) 1526 if (!cell->darkness)
1291 { 1527 {
1528 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 1529 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 1530 }
1297 1531
1298 //TODO: don't trust server data to be in-range(!) 1532 //TODO: don't trust server data to be in-range(!)
1299 1533
1300 if (flags & 8) 1534 if (flags & 8)
1315 cell->stat_width = 1; 1549 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1550 cell->stat_hp = *data++;
1317 } 1551 }
1318 else if (cmd == 6) // monster width 1552 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1553 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1554 else if (cmd == 0x47)
1321 { 1555 {
1322 if (*data == 4) 1556 if (*data == 4)
1323 ; // decode player tag 1557 ; // decode player count
1324 1558
1325 data += *data + 1; 1559 data += *data + 1;
1326 } 1560 }
1327 else if (cmd == 8) // cell flags 1561 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1562 cell->flags = *data++;
1337 cell->darkness = *data++ + 1; 1571 cell->darkness = *data++ + 1;
1338 } 1572 }
1339 1573
1340 if (flags & 4) 1574 if (flags & 4)
1341 { 1575 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
1343 } 1579 }
1344 1580
1345 if (flags & 2) 1581 if (flags & 2)
1346 { 1582 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1348 } 1586 }
1349 1587
1350 if (flags & 1) 1588 if (flags & 1)
1351 { 1589 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1353 } 1593 }
1354 } 1594 }
1355 else 1595 else
1356 {
1357 cell->darkness = 0; 1596 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 1597 }
1361} 1598}
1362 1599
1363SV * 1600SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1390 { 1627 {
1391 mapcell *cell = row->col + (x - row->c0); 1628 mapcell *cell = row->col + (x - row->c0);
1392 1629
1393 for (z = 0; z <= 0; z++) 1630 for (z = 0; z <= 0; z++)
1394 { 1631 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 1632 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 1633 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 1634 int a1 = tex.a;
1402 1635
1403 r = (r * a0 + tex.r * a1) / 255; 1636 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255; 1637 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255; 1638 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255; 1639 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 } 1640 }
1409 } 1641 }
1410 1642
1411 *map++ = (r ) 1643 *map++ = (r )
1412 | (g << 8) 1644 | (g << 8)
1419} 1651}
1420 OUTPUT: 1652 OUTPUT:
1421 RETVAL 1653 RETVAL
1422 1654
1423void 1655void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1425 CODE: 1657 CODE:
1426{ 1658{
1427 int vx, vy; 1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1428 int x, y, z; 1663 int x, y, z;
1429 int last_name; 1664 int last_name;
1430 mapface face;
1431 1665
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1666 // thats current max. sorry.
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1434 1669
1435 /* 1670 // clear key, in case of extra padding
1436 int vx = self->vx = self->w >= sw 1671 memset (&skey, 0, sizeof (skey));
1437 ? self->x + (self->w - sw) / 2
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439
1440 int vy = self->vy = self->h >= sh
1441 ? self->y + (self->h - sh) / 2
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1443 */
1444 1672
1445 glColor4ub (255, 255, 255, 255); 1673 glColor4ub (255, 255, 255, 255);
1446 1674
1447 glEnable (GL_BLEND); 1675 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1451 1679
1452 glBegin (GL_QUADS); 1680 glBegin (GL_QUADS);
1453 1681
1454 last_name = 0; 1682 last_name = 0;
1455 1683
1684 mx += self->x;
1685 my += self->y;
1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1456 for (z = 0; z < 3; z++) 1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1457 for (y = 0; y < sh; y++) 1713 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 1714 if (0 <= y + my && y + my < self->rows)
1459 { 1715 {
1460 maprow *row = self->row + (y + vy); 1716 maprow *row = self->row + (y + my);
1461 1717
1462 for (x = 0; x < sw; x++) 1718 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 1719 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 1720 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 1721 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 1722 tileid tile = cell->tile [z];
1723
1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1468 1729
1469 if (face && face < self->texs) 1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1470 { 1819 {
1471 maptex tex = self->tex [face]; 1820 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 1821 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 1822
1475 if (last_name != tex.name) 1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1476 { 1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1477 glEnd (); 1848 glEnd ();
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1479 glBegin (GL_QUADS); 1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1480 } 1872 }
1481
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1)
1491 {
1492 maptex tex = self->tex [1];
1493 int px = (x + 1) * 32 - tex.w + 2;
1494 int py = (y + 1) * 32 - tex.h - 6;
1495
1496 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1498 glBegin (GL_QUADS);
1499
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1504 } 1873 }
1505 } 1874 }
1506 }
1507 } 1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1508 1880
1509 glEnd (); 1881 glEnd ();
1510 1882
1511 glDisable (GL_TEXTURE_2D); 1883 glDisable (GL_TEXTURE_2D);
1512 glDisable (GL_BLEND); 1884 glDisable (GL_BLEND);
1513 1885
1514 // top layer: overlays such as the health bar 1886 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 1887 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 1888 if (0 <= y + my && y + my < self->rows)
1517 { 1889 {
1518 maprow *row = self->row + (y + vy); 1890 maprow *row = self->row + (y + my);
1519 1891
1520 for (x = 0; x < sw; x++) 1892 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 1893 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 1894 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 1895 mapcell *cell = row->col + (x + mx - row->c0);
1524 1896
1525 int px = x * 32; 1897 int px = x * T;
1526 int py = y * 32; 1898 int py = y * T;
1527 1899
1528 if (cell->stat_hp) 1900 if (cell->stat_hp)
1529 { 1901 {
1530 int width = cell->stat_width * 32; 1902 int width = cell->stat_width * T;
1531 int thick = sh / 28 + 1 + cell->stat_width; 1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1532 1904
1533 glColor3ub (0, 0, 0); 1905 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 1906 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 1907 px + width - 1, py);
1536 1908
1602 glDisable (GL_BLEND); 1974 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 1975 glDisable (GL_TEXTURE_2D);
1604} 1976}
1605 1977
1606void 1978void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1608 PPCODE: 1980 PPCODE:
1609{ 1981{
1610 int vx, vy;
1611 int x, y; 1982 int x, y;
1612 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1615 1986
1616 memset (darkness, 255, sw4 * sh); 1987 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv); 1988 SvPOK_only (darkness_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 1989 SvCUR_set (darkness_sv, sw4 * sh);
1619 1990
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1991 mx += self->x;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1992 my += self->y;
1622 1993
1623 for (y = 0; y < sh; y++) 1994 for (y = 0; y < sh; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 1995 if (0 <= y + my && y + my < self->rows)
1625 { 1996 {
1626 maprow *row = self->row + (y + vy); 1997 maprow *row = self->row + (y + my);
1627 1998
1628 for (x = 0; x < sw; x++) 1999 for (x = 0; x < sw; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2000 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2001 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2002 mapcell *cell = row->col + (x + mx - row->c0);
1632 2003
1633 darkness[y * sw4 + x] = cell->darkness 2004 darkness[y * sw4 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2005 ? 255 - (cell->darkness - 1)
1635 : 255 - FOW_DARKNESS; 2006 : 255 - FOW_DARKNESS;
1636 } 2007 }
1637 } 2008 }
2009
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x)
2020 {
2021 float *f = (float *)matrix;
2022 int dx, dy;
2023 float sum = 0.f;
2024
2025 for (dy = -1; dy <= 1; ++dy)
2026 for (dx = -1; dx <= 1; ++dx)
2027 {
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2032 }
2033
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2035 }
2036
2037 darkness_sv = darkness2_sv;
2038 }
1638 2039
1639 EXTEND (SP, 3); 2040 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2041 PUSHs (sv_2mortal (newSViv (sw4)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2042 PUSHs (sv_2mortal (newSViv (sh)));
1642 PUSHs (darkness_sv); 2043 PUSHs (darkness_sv);
1676 if (row && row->c0 <= x && x < row->c1) 2077 if (row && row->c0 <= x && x < row->c1)
1677 { 2078 {
1678 mapcell *cell = row->col + (x - row->c0); 2079 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2080 uint8_t flags = 0;
1680 2081
1681 if (cell->face [0]) flags |= 1; 2082 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2083 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2084 if (cell->tile [2]) flags |= 4;
1684 2085
1685 *data++ = flags; 2086 *data++ = flags;
1686 2087
1687 if (flags & 1) 2088 if (flags & 1)
1688 { 2089 {
2090 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2091 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2092 *data++ = tile;
1691 } 2093 }
1692 2094
1693 if (flags & 2) 2095 if (flags & 2)
1694 { 2096 {
2097 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2098 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2099 *data++ = tile;
1697 } 2100 }
1698 2101
1699 if (flags & 4) 2102 if (flags & 4)
1700 { 2103 {
2104 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2105 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2106 *data++ = tile;
1703 } 2107 }
1704 } 2108 }
1705 else 2109 else
1706 *data++ = 0; 2110 *data++ = 0;
1707 } 2111 }
1747 { 2151 {
1748 uint8_t flags = *data++; 2152 uint8_t flags = *data++;
1749 2153
1750 if (flags) 2154 if (flags)
1751 { 2155 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2156 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 };
1755 2158
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2159 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2162
1760 if (cell->darkness == 0) 2163 if (cell->darkness == 0)
1761 { 2164 {
1762 cell->darkness = 0; 2165 cell->darkness = 0;
1763 2166
1764 for (z = 0; z <= 2; z++) 2167 for (z = 0; z <= 2; z++)
1765 { 2168 {
1766 cell->face[z] = face[z]; 2169 tileid t = tile [z];
1767 2170
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2171 if (t >= self->texs || (t && !self->tex [t].name))
2172 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2173 XPUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t);
2175 }
2176
2177 cell->tile [z] = t;
1770 } 2178 }
1771 } 2179 }
1772 } 2180 }
1773 } 2181 }
1774 } 2182 }
1809 CODE: 2217 CODE:
1810 RETVAL = Mix_VolumeMusic (volume); 2218 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 2219 OUTPUT:
1812 RETVAL 2220 RETVAL
1813 2221
2222int
2223fade_out (int ms)
2224 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms);
2226 OUTPUT:
2227 RETVAL
2228
1814CFPlus::MixMusic 2229CFPlus::MixMusic
1815new_from_file (SV *class, char *path) 2230new_from_file (SV *class, char *path)
1816 CODE: 2231 CODE:
1817 RETVAL = Mix_LoadMUS (path); 2232 RETVAL = Mix_LoadMUS (path);
1818 OUTPUT: 2233 OUTPUT:
1825 2240
1826int 2241int
1827play (CFPlus::MixMusic self, int loops = -1) 2242play (CFPlus::MixMusic self, int loops = -1)
1828 CODE: 2243 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 2244 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT:
2246 RETVAL
2247
2248int
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1830 OUTPUT: 2252 OUTPUT:
1831 RETVAL 2253 RETVAL
1832 2254
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1834 2256
1838 static const struct { 2260 static const struct {
1839 const char *name; 2261 const char *name;
1840 IV iv; 2262 IV iv;
1841 } *civ, const_iv[] = { 2263 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 2264# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS),
1843 const_iv (GL_COLOR_MATERIAL), 2268 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 2269 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 2270 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 2271 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 2272 const_iv (GL_BLEND),
1874 const_iv (GL_LUMINANCE), 2299 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 2300 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 2301 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1878 const_iv (GL_COMPILE), 2303 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 2306 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 2307 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 2308 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 2309 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 2310 const_iv (GL_TEXTURE_MIN_FILTER),
1923# undef const_iv 2350# undef const_iv
1924 }; 2351 };
1925 2352
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2355
2356 texture_av = newAV ();
2357 AvREAL_off (texture_av);
1928} 2358}
1929 2359
1930char * 2360char *
1931gl_vendor () 2361gl_vendor ()
1932 CODE: 2362 CODE:
1943 2373
1944char * 2374char *
1945gl_extensions () 2375gl_extensions ()
1946 CODE: 2376 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2377 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2378 OUTPUT:
2379 RETVAL
2380
2381const char *glGetString (GLenum pname)
2382
2383GLint glGetInteger (GLenum pname)
2384 CODE:
2385 glGetIntegerv (pname, &RETVAL);
2386 OUTPUT:
2387 RETVAL
2388
2389GLdouble glGetDouble (GLenum pname)
2390 CODE:
2391 glGetDoublev (pname, &RETVAL);
1948 OUTPUT: 2392 OUTPUT:
1949 RETVAL 2393 RETVAL
1950 2394
1951int glGetError () 2395int glGetError ()
1952 2396
2077 2521
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 2523
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 2524void glDrawPixels (int width, int height, int format, int type, char *pixels)
2081 2525
2526void glPixelZoom (float x, float y)
2527
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2528void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 2529
2084int glGenTexture () 2530int glGenTexture ()
2085 CODE: 2531 CODE:
2086{ 2532 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 2533 OUTPUT:
2092 RETVAL 2534 RETVAL
2093 2535
2094void glDeleteTexture (int name) 2536void glDeleteTexture (int name)
2095 CODE: 2537 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 2538 del_texture (name);
2099} 2539
2100
2101int glGenList () 2540int glGenList ()
2102 CODE: 2541 CODE:
2103 RETVAL = glGenLists (1); 2542 RETVAL = glGenLists (1);
2104 OUTPUT: 2543 OUTPUT:
2105 RETVAL 2544 RETVAL

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