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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
17#endif 22#endif
18 23
24#include <assert.h>
19#include <math.h> 25#include <math.h>
20#include <string.h> 26#include <string.h>
21#include <stdio.h> 27#include <stdio.h>
22#include <stdlib.h> 28#include <stdlib.h>
23 29
55# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 62#else
57# define PARACHUTE 0 63# define PARACHUTE 0
58#endif 64#endif
59 65
66static AV *texture_av;
67
60static struct 68static struct
61{ 69{
62#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 71#include "glfunc.h"
64#undef GL_FUNC 72#undef GL_FUNC
65} gl; 73} gl;
66 74
75static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 77{
69 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 82 else
74 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
75} 84}
76 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
77#include "texcache.c" 110#include "texcache.c"
78 111
79#include "pango-font.c" 112#include "pango-font.c"
80#include "pango-fontmap.c" 113#include "pango-fontmap.c"
81#include "pango-render.c" 114#include "pango-render.c"
154 187
155 *w = rect.width; 188 *w = rect.width;
156 *h = rect.height; 189 *h = rect.height;
157} 190}
158 191
192typedef uint16_t tileid;
159typedef uint16_t mapface; 193typedef uint16_t faceid;
160 194
161typedef struct { 195typedef struct {
162 GLint name; 196 int name;
163 int w, h; 197 int w, h;
164 float s, t; 198 float s, t;
165 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
166} maptex; 202} maptex;
167 203
168typedef struct { 204typedef struct {
169 uint32_t player; 205 uint32_t player;
170 mapface face[3]; 206 tileid tile[3];
171 uint16_t darkness; 207 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 209} mapcell;
174 210
175typedef struct { 211typedef struct {
176 int32_t c0, c1; 212 int32_t c0, c1;
177 mapcell *col; 213 mapcell *col;
178} maprow; 214} maprow;
179 215
180typedef struct map { 216typedef struct map {
181 int x, y, w, h; 217 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 219 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 220 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 221
189 int32_t rows; 222 int32_t rows;
190 maprow *row; 223 maprow *row;
191} *CFPlus__Map; 224} *CFPlus__Map;
192 225
212 return ptr; 245 return ptr;
213} 246}
214 247
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
217 270
218static maprow * 271static maprow *
219map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
220{ 273{
221 if (0 > y) 274 if (0 > y)
314 cell->stat_hp = 0; 367 cell->stat_hp = 0;
315 cell->flags = 0; 368 cell->flags = 0;
316 cell->player = 0; 369 cell->player = 0;
317 } 370 }
318 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
319} 388}
320 389
321static void 390static void
322music_finished (void) 391music_finished (void)
323{ 392{
492 561
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 564}
496 565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
497int 572int
498in_destruct () 573in_destruct ()
499 CODE: 574 CODE:
500 RETVAL = PL_main_cv == Nullcv; 575 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 576 OUTPUT:
512 opengl_fontmap = pango_opengl_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
515} 590}
516 591
592char *
593SDL_GetError ()
594
517int 595int
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 597
520void 598void
521SDL_Quit () 599SDL_Quit ()
522 600
523void 601void
524SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
525 PPCODE: 603 PPCODE:
526{ 604{
527 SDL_Rect **m; 605 SDL_Rect **m;
528 606
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 611
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 614
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 619
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10) 621#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif 624#endif
547 625
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 627
553 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
554 while (*m) 629 while (*m)
555 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
556 AV *av = newAV (); 633 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
560 640
561 ++m; 641 ++m;
562 } 642 }
563} 643}
564 644
565char *
566SDL_GetError ()
567
568int 645int
569SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
571 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 659 );
660
574 if (RETVAL) 661 if (RETVAL)
575 { 662 {
663 av_clear (texture_av);
664
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 667#include "glfunc.h"
579# undef GL_FUNC 668#undef GL_FUNC
580 } 669 }
670}
581 OUTPUT: 671 OUTPUT:
582 RETVAL 672 RETVAL
583 673
584void 674void
585SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
586 676
587char * 677char *
588SDL_GetKeyName (int sym) 678SDL_GetKeyName (int sym)
589 679
680int
681SDL_GetAppState ()
682
590void 683void
591SDL_PollEvent () 684poll_events ()
592 PPCODE: 685 PPCODE:
593{ 686{
594 SDL_Event ev; 687 SDL_Event ev;
595 688
596 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 691 {
598 HV *hv = newHV (); 692 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 694
601 switch (ev.type) 695 switch (ev.type)
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 709 break;
616 710
617 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
625 break; 737 break;
626 738
627 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
658Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
659 771
660void 772void
661lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
662 CODE: 774 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 776
667void 777void
668win32_proxy_info () 778win32_proxy_info ()
669 PPCODE: 779 PPCODE:
670{ 780{
811 ExitThread (retval); // unclean, please beam me up 921 ExitThread (retval); // unclean, please beam me up
812#else 922#else
813 _exit (retval); 923 _exit (retval);
814#endif 924#endif
815 925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
934
816MODULE = CFPlus PACKAGE = CFPlus::Font 935MODULE = CFPlus PACKAGE = CFPlus::Font
817 936
818CFPlus::Font 937CFPlus::Font
819new_from_file (SV *class, char *path, int id = 0) 938new_from_file (SV *class, char *path, int id = 0)
820 CODE: 939 CODE:
1135 flags 1254 flags
1136 ); 1255 );
1137 1256
1138MODULE = CFPlus PACKAGE = CFPlus::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1139 1258
1259int minpot (int n)
1260
1140void 1261void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1262pad2pot (SV *data_, SV *w_, SV *h_)
1142 CODE: 1263 CODE:
1143{ 1264{
1144 int ow = SvIV (w_); 1265 int ow = SvIV (w_);
1221 glDisable (GL_ALPHA_TEST); 1342 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1343 glDisable (GL_BLEND);
1223 } 1344 }
1224} 1345}
1225 1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
1227 1359
1228CFPlus::Map 1360CFPlus::Map
1229new (SV *class) 1361new (SV *class)
1230 CODE: 1362 CODE:
1233 RETVAL->y = 0; 1365 RETVAL->y = 0;
1234 RETVAL->w = 0; 1366 RETVAL->w = 0;
1235 RETVAL->h = 0; 1367 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1368 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1369 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1372 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1373 RETVAL->row = 0;
1244 OUTPUT: 1374 OUTPUT:
1245 RETVAL 1375 RETVAL
1246 1376
1247void 1377void
1248DESTROY (CFPlus::Map self) 1378DESTROY (CFPlus::Map self)
1249 CODE: 1379 CODE:
1250{ 1380{
1251 map_clear (self); 1381 map_clear (self);
1252 Safefree (self->face); 1382 Safefree (self->face2tile);
1253 Safefree (self->tex); 1383 Safefree (self->tex);
1254 Safefree (self); 1384 Safefree (self);
1255} 1385}
1256 1386
1257void 1387void
1264clear (CFPlus::Map self) 1394clear (CFPlus::Map self)
1265 CODE: 1395 CODE:
1266 map_clear (self); 1396 map_clear (self);
1267 1397
1268void 1398void
1269set_face (CFPlus::Map self, int face, int texid) 1399set_tileid (CFPlus::Map self, int face, int tile)
1270 CODE: 1400 CODE:
1271{ 1401{
1272 while (self->faces <= face) 1402 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1403 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces); 1404}
1275 self->faces *= 2;
1276 }
1277 1405
1278 self->face [face] = texid; 1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1279} 1427}
1280 1428
1281void 1429void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1431 CODE:
1284{ 1432{
1285 while (self->texs <= texid) 1433 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1434
1291 { 1435 {
1292 maptex *tex = self->tex + texid; 1436 maptex *tex = self->tex + texid;
1293 1437
1294 tex->name = name; 1438 tex->name = name;
1338 CODE: 1482 CODE:
1339{ 1483{
1340 if (dx > 0) 1484 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1486 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1488
1345 if (dy > 0) 1489 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1490 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1491 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1493
1350 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
1352 1496
1353 while (self->y < 0) 1497 while (self->y < 0)
1405 cell->stat_width = 1; 1549 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1550 cell->stat_hp = *data++;
1407 } 1551 }
1408 else if (cmd == 6) // monster width 1552 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1553 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1554 else if (cmd == 0x47)
1411 { 1555 {
1412 if (*data == 4) 1556 if (*data == 4)
1413 ; // decode player tag 1557 ; // decode player count
1414 1558
1415 data += *data + 1; 1559 data += *data + 1;
1416 } 1560 }
1417 else if (cmd == 8) // cell flags 1561 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1562 cell->flags = *data++;
1427 cell->darkness = *data++ + 1; 1571 cell->darkness = *data++ + 1;
1428 } 1572 }
1429 1573
1430 if (flags & 4) 1574 if (flags & 4)
1431 { 1575 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
1433 } 1579 }
1434 1580
1435 if (flags & 2) 1581 if (flags & 2)
1436 { 1582 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1438 } 1586 }
1439 1587
1440 if (flags & 1) 1588 if (flags & 1)
1441 { 1589 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1443 } 1593 }
1444 } 1594 }
1445 else 1595 else
1446 cell->darkness = 0; 1596 cell->darkness = 0;
1447 } 1597 }
1477 { 1627 {
1478 mapcell *cell = row->col + (x - row->c0); 1628 mapcell *cell = row->col + (x - row->c0);
1479 1629
1480 for (z = 0; z <= 0; z++) 1630 for (z = 0; z <= 0; z++)
1481 { 1631 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1632 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1633 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1634 int a1 = tex.a;
1489 1635
1490 r = (r * a0 + tex.r * a1) / 255; 1636 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1637 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1638 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1639 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1640 }
1496 } 1641 }
1497 1642
1498 *map++ = (r ) 1643 *map++ = (r )
1499 | (g << 8) 1644 | (g << 8)
1506} 1651}
1507 OUTPUT: 1652 OUTPUT:
1508 RETVAL 1653 RETVAL
1509 1654
1510void 1655void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1512 CODE: 1657 CODE:
1513{ 1658{
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1514 int x, y, z; 1663 int x, y, z;
1515 int last_name; 1664 int last_name;
1516 mapface face; 1665
1666 // thats current max. sorry.
1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1669
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey));
1517 1672
1518 glColor4ub (255, 255, 255, 255); 1673 glColor4ub (255, 255, 255, 255);
1519 1674
1520 glEnable (GL_BLEND); 1675 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1527 last_name = 0; 1682 last_name = 0;
1528 1683
1529 mx += self->x; 1684 mx += self->x;
1530 my += self->y; 1685 my += self->y;
1531 1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1532 for (z = 0; z < 3; z++) 1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1533 for (y = 0; y < sh; y++) 1713 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 1714 if (0 <= y + my && y + my < self->rows)
1535 { 1715 {
1536 maprow *row = self->row + (y + my); 1716 maprow *row = self->row + (y + my);
1537 1717
1538 for (x = 0; x < sw; x++) 1718 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1719 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1720 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1721 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1722 tileid tile = cell->tile [z];
1723
1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1544 1729
1545 if (face && face < self->texs) 1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1546 { 1819 {
1547 maptex tex = self->tex [face]; 1820 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 1821 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 1822
1551 if (last_name != tex.name) 1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1552 { 1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1553 glEnd (); 1848 glEnd ();
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1555 glBegin (GL_QUADS); 1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1556 } 1872 }
1557
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1)
1567 {
1568 maptex tex = self->tex [1];
1569 int px = (x + 1) * 32 - tex.w + 2;
1570 int py = (y + 1) * 32 - tex.h - 6;
1571
1572 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1574 glBegin (GL_QUADS);
1575
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1580 } 1873 }
1581 } 1874 }
1582 }
1583 } 1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1584 1880
1585 glEnd (); 1881 glEnd ();
1586 1882
1587 glDisable (GL_TEXTURE_2D); 1883 glDisable (GL_TEXTURE_2D);
1588 glDisable (GL_BLEND); 1884 glDisable (GL_BLEND);
1596 for (x = 0; x < sw; x++) 1892 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 1893 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 1894 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 1895 mapcell *cell = row->col + (x + mx - row->c0);
1600 1896
1601 int px = x * 32; 1897 int px = x * T;
1602 int py = y * 32; 1898 int py = y * T;
1603 1899
1604 if (cell->stat_hp) 1900 if (cell->stat_hp)
1605 { 1901 {
1606 int width = cell->stat_width * 32; 1902 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 1904
1609 glColor3ub (0, 0, 0); 1905 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 1906 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 1907 px + width - 1, py);
1612 1908
1678 glDisable (GL_BLEND); 1974 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 1975 glDisable (GL_TEXTURE_2D);
1680} 1976}
1681 1977
1682void 1978void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1684 PPCODE: 1980 PPCODE:
1685{ 1981{
1686 int x, y; 1982 int x, y;
1687 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1708 darkness[y * sw4 + x] = cell->darkness 2004 darkness[y * sw4 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2005 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2006 : 255 - FOW_DARKNESS;
1711 } 2007 }
1712 } 2008 }
2009
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x)
2020 {
2021 float *f = (float *)matrix;
2022 int dx, dy;
2023 float sum = 0.f;
2024
2025 for (dy = -1; dy <= 1; ++dy)
2026 for (dx = -1; dx <= 1; ++dx)
2027 {
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2032 }
2033
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2035 }
2036
2037 darkness_sv = darkness2_sv;
2038 }
1713 2039
1714 EXTEND (SP, 3); 2040 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2041 PUSHs (sv_2mortal (newSViv (sw4)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2042 PUSHs (sv_2mortal (newSViv (sh)));
1717 PUSHs (darkness_sv); 2043 PUSHs (darkness_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2077 if (row && row->c0 <= x && x < row->c1)
1752 { 2078 {
1753 mapcell *cell = row->col + (x - row->c0); 2079 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2080 uint8_t flags = 0;
1755 2081
1756 if (cell->face [0]) flags |= 1; 2082 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2083 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2084 if (cell->tile [2]) flags |= 4;
1759 2085
1760 *data++ = flags; 2086 *data++ = flags;
1761 2087
1762 if (flags & 1) 2088 if (flags & 1)
1763 { 2089 {
2090 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2091 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2092 *data++ = tile;
1766 } 2093 }
1767 2094
1768 if (flags & 2) 2095 if (flags & 2)
1769 { 2096 {
2097 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2098 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2099 *data++ = tile;
1772 } 2100 }
1773 2101
1774 if (flags & 4) 2102 if (flags & 4)
1775 { 2103 {
2104 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2105 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2106 *data++ = tile;
1778 } 2107 }
1779 } 2108 }
1780 else 2109 else
1781 *data++ = 0; 2110 *data++ = 0;
1782 } 2111 }
1822 { 2151 {
1823 uint8_t flags = *data++; 2152 uint8_t flags = *data++;
1824 2153
1825 if (flags) 2154 if (flags)
1826 { 2155 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2156 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 };
1830 2158
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2159 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2162
1835 if (cell->darkness == 0) 2163 if (cell->darkness == 0)
1836 { 2164 {
1837 cell->darkness = 0; 2165 cell->darkness = 0;
1838 2166
1839 for (z = 0; z <= 2; z++) 2167 for (z = 0; z <= 2; z++)
1840 { 2168 {
1841 cell->face[z] = face[z]; 2169 tileid t = tile [z];
1842 2170
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2171 if (t >= self->texs || (t && !self->tex [t].name))
2172 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2173 XPUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t);
2175 }
2176
2177 cell->tile [z] = t;
1845 } 2178 }
1846 } 2179 }
1847 } 2180 }
1848 } 2181 }
1849 } 2182 }
1884 CODE: 2217 CODE:
1885 RETVAL = Mix_VolumeMusic (volume); 2218 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2219 OUTPUT:
1887 RETVAL 2220 RETVAL
1888 2221
2222int
2223fade_out (int ms)
2224 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms);
2226 OUTPUT:
2227 RETVAL
2228
1889CFPlus::MixMusic 2229CFPlus::MixMusic
1890new_from_file (SV *class, char *path) 2230new_from_file (SV *class, char *path)
1891 CODE: 2231 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2232 RETVAL = Mix_LoadMUS (path);
1893 OUTPUT: 2233 OUTPUT:
1900 2240
1901int 2241int
1902play (CFPlus::MixMusic self, int loops = -1) 2242play (CFPlus::MixMusic self, int loops = -1)
1903 CODE: 2243 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2244 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT:
2246 RETVAL
2247
2248int
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1905 OUTPUT: 2252 OUTPUT:
1906 RETVAL 2253 RETVAL
1907 2254
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1909 2256
1913 static const struct { 2260 static const struct {
1914 const char *name; 2261 const char *name;
1915 IV iv; 2262 IV iv;
1916 } *civ, const_iv[] = { 2263 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2264# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2268 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2269 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2270 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2271 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2272 const_iv (GL_BLEND),
1949 const_iv (GL_LUMINANCE), 2299 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2300 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2301 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1953 const_iv (GL_COMPILE), 2303 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2306 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2307 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2308 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2309 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2310 const_iv (GL_TEXTURE_MIN_FILTER),
1998# undef const_iv 2350# undef const_iv
1999 }; 2351 };
2000 2352
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2355
2356 texture_av = newAV ();
2357 AvREAL_off (texture_av);
2003} 2358}
2004 2359
2005char * 2360char *
2006gl_vendor () 2361gl_vendor ()
2007 CODE: 2362 CODE:
2018 2373
2019char * 2374char *
2020gl_extensions () 2375gl_extensions ()
2021 CODE: 2376 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2377 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2378 OUTPUT:
2379 RETVAL
2380
2381const char *glGetString (GLenum pname)
2382
2383GLint glGetInteger (GLenum pname)
2384 CODE:
2385 glGetIntegerv (pname, &RETVAL);
2386 OUTPUT:
2387 RETVAL
2388
2389GLdouble glGetDouble (GLenum pname)
2390 CODE:
2391 glGetDoublev (pname, &RETVAL);
2023 OUTPUT: 2392 OUTPUT:
2024 RETVAL 2393 RETVAL
2025 2394
2026int glGetError () 2395int glGetError ()
2027 2396
2152 2521
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 2523
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 2524void glDrawPixels (int width, int height, int format, int type, char *pixels)
2156 2525
2526void glPixelZoom (float x, float y)
2527
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2528void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 2529
2159int glGenTexture () 2530int glGenTexture ()
2160 CODE: 2531 CODE:
2161{ 2532 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 2533 OUTPUT:
2167 RETVAL 2534 RETVAL
2168 2535
2169void glDeleteTexture (int name) 2536void glDeleteTexture (int name)
2170 CODE: 2537 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 2538 del_texture (name);
2174} 2539
2175
2176int glGenList () 2540int glGenList ()
2177 CODE: 2541 CODE:
2178 RETVAL = glGenLists (1); 2542 RETVAL = glGenLists (1);
2179 OUTPUT: 2543 OUTPUT:
2180 RETVAL 2544 RETVAL

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