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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC vs.
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
56# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 62#else
58# define PARACHUTE 0 63# define PARACHUTE 0
59#endif 64#endif
60 65
66static AV *texture_av;
67
61static struct 68static struct
62{ 69{
63#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 71#include "glfunc.h"
65#undef GL_FUNC 72#undef GL_FUNC
66} gl; 73} gl;
67 74
75static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 77{
70 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 82 else
75 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
76} 108}
77 109
78#include "texcache.c" 110#include "texcache.c"
79 111
80#include "pango-font.c" 112#include "pango-font.c"
345} smooth_key; 377} smooth_key;
346 378
347static void 379static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 381{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 383
352 if (SvIOK (*sv)) 384 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 385 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 386 else
355 sv_setiv (*sv, bits); 387 sv_setiv (*sv, bits);
555 opengl_fontmap = pango_opengl_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558} 590}
559 591
592char *
593SDL_GetError ()
594
560int 595int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 597
563void 598void
564SDL_Quit () 599SDL_Quit ()
565 600
566void 601void
567SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
568 PPCODE: 603 PPCODE:
569{ 604{
570 SDL_Rect **m; 605 SDL_Rect **m;
571 606
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 611
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 614
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 619
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 621#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 624#endif
590 625
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 627
596 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
597 while (*m) 629 while (*m)
598 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
599 AV *av = newAV (); 633 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
603 640
604 ++m; 641 ++m;
605 } 642 }
606} 643}
607 644
608char *
609SDL_GetError ()
610
611int 645int
612SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
614 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 659 );
660
617 if (RETVAL) 661 if (RETVAL)
618 { 662 {
663 av_clear (texture_av);
664
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 667#include "glfunc.h"
622# undef GL_FUNC 668#undef GL_FUNC
623 } 669 }
670}
624 OUTPUT: 671 OUTPUT:
625 RETVAL 672 RETVAL
626 673
627void 674void
628SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
629 676
630char * 677char *
631SDL_GetKeyName (int sym) 678SDL_GetKeyName (int sym)
632 679
680int
681SDL_GetAppState ()
682
633void 683void
634SDL_PollEvent () 684poll_events ()
635 PPCODE: 685 PPCODE:
636{ 686{
637 SDL_Event ev; 687 SDL_Event ev;
638 688
639 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 691 {
641 HV *hv = newHV (); 692 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 694
644 switch (ev.type) 695 switch (ev.type)
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 709 break;
659 710
660 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
668 break; 737 break;
669 738
670 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
701Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
702 771
703void 772void
704lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
705 CODE: 774 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 776
710void 777void
711win32_proxy_info () 778win32_proxy_info ()
712 PPCODE: 779 PPCODE:
713{ 780{
854 ExitThread (retval); // unclean, please beam me up 921 ExitThread (retval); // unclean, please beam me up
855#else 922#else
856 _exit (retval); 923 _exit (retval);
857#endif 924#endif
858 925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
934
859MODULE = CFPlus PACKAGE = CFPlus::Font 935MODULE = CFPlus PACKAGE = CFPlus::Font
860 936
861CFPlus::Font 937CFPlus::Font
862new_from_file (SV *class, char *path, int id = 0) 938new_from_file (SV *class, char *path, int id = 0)
863 CODE: 939 CODE:
1178 flags 1254 flags
1179 ); 1255 );
1180 1256
1181MODULE = CFPlus PACKAGE = CFPlus::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1182 1258
1259int minpot (int n)
1260
1183void 1261void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1262pad2pot (SV *data_, SV *w_, SV *h_)
1185 CODE: 1263 CODE:
1186{ 1264{
1187 int ow = SvIV (w_); 1265 int ow = SvIV (w_);
1263 { 1341 {
1264 glDisable (GL_ALPHA_TEST); 1342 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1343 glDisable (GL_BLEND);
1266 } 1344 }
1267} 1345}
1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1268 1357
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
1270 1359
1271CFPlus::Map 1360CFPlus::Map
1272new (SV *class) 1361new (SV *class)
1393 CODE: 1482 CODE:
1394{ 1483{
1395 if (dx > 0) 1484 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1486 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1488
1400 if (dy > 0) 1489 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1490 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1491 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1493
1405 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
1407 1496
1408 while (self->y < 0) 1497 while (self->y < 0)
1462 } 1551 }
1463 else if (cmd == 6) // monster width 1552 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1553 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1554 else if (cmd == 0x47)
1466 { 1555 {
1467 if (*data == 8) 1556 if (*data == 4)
1468 ; // decode player uuid 1557 ; // decode player count
1469 1558
1470 data += *data + 1; 1559 data += *data + 1;
1471 } 1560 }
1472 else if (cmd == 8) // cell flags 1561 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1562 cell->flags = *data++;
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1568 CODE: 1657 CODE:
1569{ 1658{
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1573 smooth_key skey; 1662 smooth_key skey;
1574 int x, y, z; 1663 int x, y, z;
1575 int last_name; 1664 int last_name;
1576 1665
1577 // thats current max. sorry. 1666 // thats current max. sorry.
1608 for (x = 0; x < sw; x++) 1697 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1) 1698 if (row->c0 <= x + mx && x + mx < row->c1)
1610 { 1699 {
1611 mapcell *cell = row->col + (x + mx - row->c0); 1700 mapcell *cell = row->col + (x + mx - row->c0);
1612 1701
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level; 1702 smooth_max[x + 1][y + 1] =
1618 } 1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1619 } 1706 }
1620 } 1707 }
1621 1708
1622 for (z = 0; z <= 2; z++) 1709 for (z = 0; z <= 2; z++)
1623 { 1710 {
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686 1773
1687 // add bits to current tile and all neighbours. skey.x|y is 1774 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive. 1775 // shifted +1|+1 so we always stay positive.
1689 1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1690 // full tile 1789 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692 1791
1693 // borders 1792 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698 1797
1699 // corners 1798 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1704 } 1803 }
1705 } 1804 }
1706 } 1805 }
1707 } 1806 }
1708 1807
1709 // go through all smoothlevels, lowest to highest, then draw 1808 // go through all smoothlevels, lowest to highest, then draw.
1710 // this is basically counting sort 1809 // this is basically counting sort
1711 { 1810 {
1712 int w, b; 1811 int w, b;
1713 1812
1714 for (w = 0; w < 256 / 32; ++w) 1813 for (w = 0; w < 256 / 32; ++w)
1725 while ((he = hv_iternext (smooth))) 1824 while ((he = hv_iternext (smooth)))
1726 { 1825 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he); 1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he)); 1827 IV bits = SvIVX (HeVAL (he));
1729 1828
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000) 1829 if (!(bits & 0x1000)
1737 && skey->level == level 1830 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y]) 1831 && level > smooth_max [skey->x][skey->y])
1739 { 1832 {
1740 maptex tex = self->tex [skey->tile]; 1833 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T; 1834 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T; 1835 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15; 1836 int border = bits & 15;
1881 glDisable (GL_BLEND); 1974 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D); 1975 glDisable (GL_TEXTURE_2D);
1883} 1976}
1884 1977
1885void 1978void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1887 PPCODE: 1980 PPCODE:
1888{ 1981{
1889 int x, y; 1982 int x, y;
1890 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1911 darkness[y * sw4 + x] = cell->darkness 2004 darkness[y * sw4 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1) 2005 ? 255 - (cell->darkness - 1)
1913 : 255 - FOW_DARKNESS; 2006 : 255 - FOW_DARKNESS;
1914 } 2007 }
1915 } 2008 }
2009
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x)
2020 {
2021 float *f = (float *)matrix;
2022 int dx, dy;
2023 float sum = 0.f;
2024
2025 for (dy = -1; dy <= 1; ++dy)
2026 for (dx = -1; dx <= 1; ++dx)
2027 {
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2032 }
2033
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2035 }
2036
2037 darkness_sv = darkness2_sv;
2038 }
1916 2039
1917 EXTEND (SP, 3); 2040 EXTEND (SP, 3);
1918 PUSHs (sv_2mortal (newSViv (sw4))); 2041 PUSHs (sv_2mortal (newSViv (sw4)));
1919 PUSHs (sv_2mortal (newSViv (sh))); 2042 PUSHs (sv_2mortal (newSViv (sh)));
1920 PUSHs (darkness_sv); 2043 PUSHs (darkness_sv);
2094 CODE: 2217 CODE:
2095 RETVAL = Mix_VolumeMusic (volume); 2218 RETVAL = Mix_VolumeMusic (volume);
2096 OUTPUT: 2219 OUTPUT:
2097 RETVAL 2220 RETVAL
2098 2221
2222int
2223fade_out (int ms)
2224 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms);
2226 OUTPUT:
2227 RETVAL
2228
2099CFPlus::MixMusic 2229CFPlus::MixMusic
2100new_from_file (SV *class, char *path) 2230new_from_file (SV *class, char *path)
2101 CODE: 2231 CODE:
2102 RETVAL = Mix_LoadMUS (path); 2232 RETVAL = Mix_LoadMUS (path);
2103 OUTPUT: 2233 OUTPUT:
2110 2240
2111int 2241int
2112play (CFPlus::MixMusic self, int loops = -1) 2242play (CFPlus::MixMusic self, int loops = -1)
2113 CODE: 2243 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops); 2244 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT:
2246 RETVAL
2247
2248int
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2115 OUTPUT: 2252 OUTPUT:
2116 RETVAL 2253 RETVAL
2117 2254
2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2119 2256
2123 static const struct { 2260 static const struct {
2124 const char *name; 2261 const char *name;
2125 IV iv; 2262 IV iv;
2126 } *civ, const_iv[] = { 2263 } *civ, const_iv[] = {
2127# define const_iv(name) { # name, (IV)name } 2264# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS),
2128 const_iv (GL_COLOR_MATERIAL), 2268 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH), 2269 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT), 2270 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER), 2271 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND), 2272 const_iv (GL_BLEND),
2159 const_iv (GL_LUMINANCE), 2299 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA), 2300 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT), 2301 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2163 const_iv (GL_COMPILE), 2303 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_1D), 2306 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D), 2307 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV), 2308 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER), 2309 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER), 2310 const_iv (GL_TEXTURE_MIN_FILTER),
2208# undef const_iv 2350# undef const_iv
2209 }; 2351 };
2210 2352
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2355
2356 texture_av = newAV ();
2357 AvREAL_off (texture_av);
2213} 2358}
2214 2359
2215char * 2360char *
2216gl_vendor () 2361gl_vendor ()
2217 CODE: 2362 CODE:
2228 2373
2229char * 2374char *
2230gl_extensions () 2375gl_extensions ()
2231 CODE: 2376 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2377 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2378 OUTPUT:
2379 RETVAL
2380
2381const char *glGetString (GLenum pname)
2382
2383GLint glGetInteger (GLenum pname)
2384 CODE:
2385 glGetIntegerv (pname, &RETVAL);
2386 OUTPUT:
2387 RETVAL
2388
2389GLdouble glGetDouble (GLenum pname)
2390 CODE:
2391 glGetDoublev (pname, &RETVAL);
2233 OUTPUT: 2392 OUTPUT:
2234 RETVAL 2393 RETVAL
2235 2394
2236int glGetError () 2395int glGetError ()
2237 2396
2362 2521
2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364 2523
2365void glDrawPixels (int width, int height, int format, int type, char *pixels) 2524void glDrawPixels (int width, int height, int format, int type, char *pixels)
2366 2525
2526void glPixelZoom (float x, float y)
2527
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2528void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368 2529
2369int glGenTexture () 2530int glGenTexture ()
2370 CODE: 2531 CODE:
2371{ 2532 RETVAL = gen_texture ();
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375}
2376 OUTPUT: 2533 OUTPUT:
2377 RETVAL 2534 RETVAL
2378 2535
2379void glDeleteTexture (int name) 2536void glDeleteTexture (int name)
2380 CODE: 2537 CODE:
2381{
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_); 2538 del_texture (name);
2384} 2539
2385
2386int glGenList () 2540int glGenList ()
2387 CODE: 2541 CODE:
2388 RETVAL = glGenLists (1); 2542 RETVAL = glGenLists (1);
2389 OUTPUT: 2543 OUTPUT:
2390 RETVAL 2544 RETVAL

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