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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC vs.
Revision 1.224 by root, Sat Aug 11 11:21:46 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
106 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
108} 116}
109 117
110#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
111 120
112#include "pango-font.c" 121#include "pango-font.c"
113#include "pango-fontmap.c" 122#include "pango-fontmap.c"
114#include "pango-render.c" 123#include "pango-render.c"
115 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
118 129
119typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
120 131
431} 442}
432 443
433/* SDL should provide this, really. */ 444/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 445#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
489}
436 490
437MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
438 492
439PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
440 494
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
757 } 811 }
758} 812}
759 813
760int 814int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
762 POSTCALL: 816 POSTCALL:
763 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
765 819
766void 820void
767Mix_CloseAudio () 821Mix_CloseAudio ()
768 822
769int 823int
770Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
825
826const char *
827Mix_GetError ()
771 828
772void 829void
773lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
774 CODE: 831 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817 STRLEN image_len; 874 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
823 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
824 881
825 if (!rw) 882 if (!rw)
826 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
827 884
932#endif 989#endif
933} 990}
934 991
935MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
936 993
994PROTOTYPES: DISABLE
995
937CFPlus::Font 996CFPlus::Font
938new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
939 CODE: 998 CODE:
940{ 999{
941 int count; 1000 int count;
951 CODE: 1010 CODE:
952 pango_font_description_free (self); 1011 pango_font_description_free (self);
953 1012
954void 1013void
955make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
956 CODE: 1016 CODE:
957 default_font = self; 1017 default_font = self;
958 1018
959MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
960 1020
1021PROTOTYPES: DISABLE
1022
961void 1023void
962reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
963 CODE: 1026 CODE:
964 tc_clear (); 1027 tc_clear ();
965 1028
966CFPlus::Layout 1029CFPlus::Layout
967new (SV *class) 1030new (SV *class)
1254 flags 1317 flags
1255 ); 1318 );
1256 1319
1257MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1258 1321
1322PROTOTYPES: ENABLE
1323
1259int minpot (int n) 1324int minpot (int n)
1260 1325
1261void 1326void
1262pad2pot (SV *data_, SV *w_, SV *h_) 1327pad (SV *data_, int ow, int oh, int nw, int nh)
1263 CODE: 1328 CODE:
1264{ 1329{
1265 int ow = SvIV (w_); 1330 if ((nw != ow || nh != oh) && SvOK (data_))
1266 int oh = SvIV (h_);
1267
1268 if (ow && oh)
1269 { 1331 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen; 1332 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281 1336
1282 SvPOK_only (result_); 1337 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1284 1339
1285 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--) 1341 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288 1343
1289 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 } 1345 }
1296} 1346}
1297 1347
1298void 1348void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1305{ 1355{
1306 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1310 1363
1311 if (items < 5) 1364 if (items < 5)
1312 { 1365 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1354} 1407}
1355 OUTPUT: 1408 OUTPUT:
1356 RETVAL 1409 RETVAL
1357 1410
1358MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1412
1413PROTOTYPES: DISABLE
1359 1414
1360CFPlus::Map 1415CFPlus::Map
1361new (SV *class) 1416new (SV *class)
1362 CODE: 1417 CODE:
1363 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1501 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1503 } 1558 }
1504} 1559}
1505 1560
1506void 1561SV *
1507map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1508 CODE: 1563 CODE:
1509{ 1564{
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell; 1567 mapcell *cell;
1513 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1514 1571
1515 while (data < data_end - 1) 1572 while (data < data_end - 1)
1516 { 1573 {
1517 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1518 1575
1569 } 1626 }
1570 else 1627 else
1571 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1572 } 1629 }
1573 1630
1631 for (z = 0; z <= 2; ++z)
1574 if (flags & 4) 1632 if (flags & (4 >> z))
1575 { 1633 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face); 1635 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face]; 1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1579 } 1651 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 } 1652 }
1595 else 1653 else
1596 cell->darkness = 0; 1654 cell->darkness = 0;
1597 } 1655 }
1598} 1656}
1657 OUTPUT:
1658 RETVAL
1599 1659
1600SV * 1660SV *
1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1602 CODE: 1662 CODE:
1603{ 1663{
1654 1714
1655void 1715void
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1657 CODE: 1717 CODE:
1658{ 1718{
1719 int x, y, z;
1720
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey; 1724 smooth_key skey;
1663 int x, y, z; 1725
1664 int last_name; 1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1665 1729
1666 // thats current max. sorry. 1730 // thats current max. sorry.
1667 if (sw > 255) sw = 255; 1731 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255; 1732 if (sh > 255) sh = 255;
1669 1733
1670 // clear key, in case of extra padding 1734 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey)); 1735 memset (&skey, 0, sizeof (skey));
1672 1736
1673 glColor4ub (255, 255, 255, 255); 1737 memset (&key, 0, sizeof (key));
1674 1738 key.r = 255;
1675 glEnable (GL_BLEND); 1739 key.g = 255;
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1740 key.b = 255;
1677 glEnable (GL_TEXTURE_2D); 1741 key.a = 255;
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1742 key.mode = GL_QUADS;
1679 1743 key.format = GL_T2F_V3F;
1680 glBegin (GL_QUADS); 1744 key.texname = -1;
1681
1682 last_name = 0;
1683 1745
1684 mx += self->x; 1746 mx += self->x;
1685 my += self->y; 1747 my += self->y;
1686 1748
1687 // first pass: determine smooth_max 1749 // first pass: determine smooth_max
1703 MAX (self->tex [cell->tile [0]].smoothlevel, 1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel, 1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel)); 1767 self->tex [cell->tile [2]].smoothlevel));
1706 } 1768 }
1707 } 1769 }
1770
1771 glEnable (GL_BLEND);
1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1708 1774
1709 for (z = 0; z <= 2; z++) 1775 for (z = 0; z <= 2; z++)
1710 { 1776 {
1711 memset (smooth_level, 0, sizeof (smooth_level)); 1777 memset (smooth_level, 0, sizeof (smooth_level));
1712 1778
1722 tileid tile = cell->tile [z]; 1788 tileid tile = cell->tile [z];
1723 1789
1724 if (tile) 1790 if (tile)
1725 { 1791 {
1726 maptex tex = self->tex [tile]; 1792 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w; 1793 int px, py;
1728 int py = (y + 1) * T - tex.h;
1729 1794
1730 // suppressing texture state switches here 1795 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort 1796 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name) 1797 if (key.texname != tex.name)
1733 { 1798 {
1734 if (!tex.name) 1799 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */ 1800 tex = self->tex [2]; /* missing, replace by noface */
1736 1801
1737 glEnd (); 1802 key.texname = tex.name;
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1803 arr = rc_array (rc, &key);
1739 glBegin (GL_QUADS);
1740 } 1804 }
1741 1805
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1746 1813
1747 if (cell->flags && z == 2) 1814 if (cell->flags && z == 2)
1748 { 1815 {
1816 // overlays such as the speech bubble, probably more to come
1749 if (cell->flags & 1) 1817 if (cell->flags & 1)
1750 { 1818 {
1751 maptex tex = self->tex [1]; 1819 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32; 1820 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32; 1821 int py = y * T - T * 6 / 32;
1754 1822
1823 if (tex.name)
1755 glEnd (); 1824 {
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1757 glBegin (GL_QUADS); 1835 }
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 } 1836 }
1764 } 1837 }
1765 1838
1766 // update smooth hash 1839 // update smooth hash
1767 if (tex.smoothtile) 1840 if (tex.smoothtile)
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 } 1876 }
1804 } 1877 }
1805 } 1878 }
1806 } 1879 }
1880
1881 rc_draw (rc);
1882 rc_clear (rc);
1807 1883
1808 // go through all smoothlevels, lowest to highest, then draw. 1884 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort 1885 // this is basically counting sort
1810 { 1886 {
1811 int w, b; 1887 int w, b;
1836 int border = bits & 15; 1912 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1913 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row 1914 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column 1915 float dy = tex.t * .5f ; // 2 images/column
1840 1916
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name) 1917 if (tex.name)
1844 { 1918 {
1919 // this time avoiding texture state changes
1920 // save gobs of state changes.
1845 if (!tex.name) 1921 if (key.texname != tex.name)
1846 continue; // smoothing not yet available
1847
1848 glEnd (); 1922 {
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1923 key.texname = tex.name;
1850 glBegin (GL_QUADS); 1924 arr = rc_array (rc, &key);
1851 } 1925 }
1852 1926
1853 if (border) 1927 if (border)
1854 { 1928 {
1855 float ox = border * dx; 1929 float ox = border * dx;
1856 1930
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1931 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1932 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1933 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1934 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1861 } 1935 }
1862 1936
1863 if (corner) 1937 if (corner)
1864 { 1938 {
1865 float ox = corner * dx; 1939 float ox = corner * dx;
1866 1940
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1941 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1942 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1943 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1944 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1945 }
1871 } 1946 }
1872 } 1947 }
1873 } 1948 }
1874 } 1949 }
1875 } 1950 }
1876 } 1951 }
1877 1952
1878 hv_clear (smooth); 1953 hv_clear (smooth);
1954 rc_draw (rc);
1955 rc_clear (rc);
1879 } 1956 }
1880 1957
1881 glEnd ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND); 1958 glDisable (GL_BLEND);
1959 rc_free (rc);
1885 1960
1886 // top layer: overlays such as the health bar 1961 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++) 1962 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows) 1963 if (0 <= y + my && y + my < self->rows)
1889 { 1964 {
1974 glDisable (GL_BLEND); 2049 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D); 2050 glDisable (GL_TEXTURE_2D);
1976} 2051}
1977 2052
1978void 2053void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2054fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1980 PPCODE: 2055 PPCODE:
1981{ 2056{
1982 int x, y; 2057 int x, y;
2058 int sw1 = sw + 2;
2059 int sh1 = sh + 2;
2060 int sh3 = sh * 3;
1983 int sw4 = (sw + 3) & ~3; 2061 int sw34 = (sw * 3 + 3) & ~3;
2062 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2063 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2064 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2065
1987 memset (darkness, 255, sw4 * sh);
1988 SvPOK_only (darkness_sv); 2066 SvPOK_only (darkness3_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh); 2067 SvCUR_set (darkness3_sv, sw34 * sh3);
1990 2068
1991 mx += self->x; 2069 mx += self->x - 1;
1992 my += self->y; 2070 my += self->y - 1;
1993 2071
2072 memset (darkness1, 255, sw1 * sh1);
2073
1994 for (y = 0; y < sh; y++) 2074 for (y = 0; y < sh1; y++)
1995 if (0 <= y + my && y + my < self->rows) 2075 if (0 <= y + my && y + my < self->rows)
1996 { 2076 {
1997 maprow *row = self->row + (y + my); 2077 maprow *row = self->row + (y + my);
1998 2078
1999 for (x = 0; x < sw; x++) 2079 for (x = 0; x < sw1; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1) 2080 if (row->c0 <= x + mx && x + mx < row->c1)
2001 { 2081 {
2002 mapcell *cell = row->col + (x + mx - row->c0); 2082 mapcell *cell = row->col + (x + mx - row->c0);
2003 2083
2004 darkness[y * sw4 + x] = cell->darkness 2084 darkness1 [y * sw1 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1) 2085 ? 255 - (cell->darkness - 1)
2006 : 255 - FOW_DARKNESS; 2086 : 255 - FOW_DARKNESS;
2007 } 2087 }
2008 } 2088 }
2009 2089
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y) 2090 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x) 2091 for (x = 0; x < sw; ++x)
2020 { 2092 {
2021 float *f = (float *)matrix; 2093 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2022 int dx, dy; 2094 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2023 float sum = 0.f; 2095 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2096 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2097 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2098 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2099 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2100 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2101 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2024 2102
2025 for (dy = -1; dy <= 1; ++dy) 2103 uint8_t r11 = (d11 + d21 + d12) / 3;
2026 for (dx = -1; dx <= 1; ++dx) 2104 uint8_t r21 = d21;
2027 { 2105 uint8_t r31 = (d21 + d31 + d32) / 3;
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030 2106
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2107 uint8_t r12 = d12;
2032 } 2108 uint8_t r22 = d22;
2109 uint8_t r32 = d32;
2033 2110
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2111 uint8_t r13 = (d13 + d23 + d12) / 3;
2035 } 2112 uint8_t r23 = d23;
2113 uint8_t r33 = (d23 + d33 + d32) / 3;
2036 2114
2037 darkness_sv = darkness2_sv; 2115 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2116 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2117 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2118 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2119 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2120 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2121 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2122 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2123 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2038 } 2124 }
2125
2126 free (darkness1);
2039 2127
2040 EXTEND (SP, 3); 2128 EXTEND (SP, 3);
2041 PUSHs (sv_2mortal (newSViv (sw4))); 2129 PUSHs (sv_2mortal (newSViv (sw34)));
2042 PUSHs (sv_2mortal (newSViv (sh))); 2130 PUSHs (sv_2mortal (newSViv (sh3)));
2043 PUSHs (darkness_sv); 2131 PUSHs (darkness3_sv);
2044} 2132}
2045 2133
2046SV * 2134SV *
2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2135get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2048 CODE: 2136 CODE:
2180 } 2268 }
2181 } 2269 }
2182 } 2270 }
2183} 2271}
2184 2272
2273MODULE = CFPlus PACKAGE = CFPlus::RW
2274
2275CFPlus::RW
2276new (SV *class, SV *data_sv)
2277 CODE:
2278{
2279 STRLEN datalen;
2280 char *data = SvPVbyte (data_sv, datalen);
2281
2282 RETVAL = SDL_RWFromConstMem (data, datalen);
2283}
2284 OUTPUT:
2285 RETVAL
2286
2287CFPlus::RW
2288new_from_file (SV *class, const char *path, const char *mode = "rb")
2289 CODE:
2290 RETVAL = SDL_RWFromFile (path, mode);
2291 OUTPUT:
2292 RETVAL
2293
2294# fails on win32:
2295# CFPlus.xs(2268) : error C2059: syntax error : '('
2296#void
2297#close (CFPlus::RW self)
2298# CODE:
2299# (self->(close)) (self);
2300
2301MODULE = CFPlus PACKAGE = CFPlus::Channel
2302
2303PROTOTYPES: DISABLE
2304
2305CFPlus::Channel
2306find ()
2307 CODE:
2308{
2309 RETVAL = Mix_GroupAvailable (-1);
2310
2311 if (RETVAL < 0)
2312 {
2313 RETVAL = Mix_GroupOldest (-1);
2314
2315 if (RETVAL < 0)
2316 XSRETURN_UNDEF;
2317
2318 Mix_HaltChannel (RETVAL);
2319 }
2320
2321 Mix_UnregisterAllEffects (RETVAL);
2322 Mix_Volume (RETVAL, 128);
2323}
2324 OUTPUT:
2325 RETVAL
2326
2327void
2328halt (CFPlus::Channel self)
2329 CODE:
2330 Mix_HaltChannel (self);
2331
2332void
2333expire (CFPlus::Channel self, int ticks = -1)
2334 CODE:
2335 Mix_ExpireChannel (self, ticks);
2336
2337void
2338fade_out (CFPlus::Channel self, int ticks = -1)
2339 CODE:
2340 Mix_FadeOutChannel (self, ticks);
2341
2342int
2343volume (CFPlus::Channel self, int volume)
2344 CODE:
2345 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2346 OUTPUT:
2347 RETVAL
2348
2349void
2350unregister_all_effects (CFPlus::Channel self)
2351 CODE:
2352 Mix_UnregisterAllEffects (self);
2353
2354void
2355set_panning (CFPlus::Channel self, int left, int right)
2356 CODE:
2357 left = CLAMP (left , 0, 255);
2358 right = CLAMP (right, 0, 255);
2359 Mix_SetPanning (self, left, right);
2360
2361void
2362set_distance (CFPlus::Channel self, int distance)
2363 CODE:
2364 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2365
2366void
2367set_position (CFPlus::Channel self, int angle, int distance)
2368 CODE:
2369
2370void
2371set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2372 CODE:
2373{
2374 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2375 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2376 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2377}
2378
2379void
2380set_reverse_stereo (CFPlus::Channel self, int flip)
2381 CODE:
2382 Mix_SetReverseStereo (self, flip);
2383
2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2384MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2186 2385
2386PROTOTYPES: DISABLE
2387
2187CFPlus::MixChunk 2388CFPlus::MixChunk
2188new_from_file (SV *class, char *path) 2389new (SV *class, CFPlus::RW rwops)
2189 CODE: 2390 CODE:
2190 RETVAL = Mix_LoadWAV (path); 2391 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2191 OUTPUT: 2392 OUTPUT:
2192 RETVAL 2393 RETVAL
2193 2394
2194void 2395void
2195DESTROY (CFPlus::MixChunk self) 2396DESTROY (CFPlus::MixChunk self)
2197 Mix_FreeChunk (self); 2398 Mix_FreeChunk (self);
2198 2399
2199int 2400int
2200volume (CFPlus::MixChunk self, int volume = -1) 2401volume (CFPlus::MixChunk self, int volume = -1)
2201 CODE: 2402 CODE:
2403 if (items > 1)
2404 volume = CLAMP (volume, 0, 128);
2202 RETVAL = Mix_VolumeChunk (self, volume); 2405 RETVAL = Mix_VolumeChunk (self, volume);
2203 OUTPUT: 2406 OUTPUT:
2204 RETVAL 2407 RETVAL
2205 2408
2206int 2409CFPlus::Channel
2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2410play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2208 CODE: 2411 CODE:
2412{
2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2413 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2414
2415 if (RETVAL < 0)
2416 XSRETURN_UNDEF;
2417
2418 if (channel < 0)
2419 {
2420 Mix_UnregisterAllEffects (RETVAL);
2421 Mix_Volume (RETVAL, 128);
2422 }
2423}
2210 OUTPUT: 2424 OUTPUT:
2211 RETVAL 2425 RETVAL
2212 2426
2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2427MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2214 2428
2215int 2429int
2216volume (int volume = -1) 2430volume (int volume = -1)
2431 PROTOTYPE: ;$
2217 CODE: 2432 CODE:
2433 if (items > 0)
2434 volume = CLAMP (volume, 0, 128);
2218 RETVAL = Mix_VolumeMusic (volume); 2435 RETVAL = Mix_VolumeMusic (volume);
2219 OUTPUT: 2436 OUTPUT:
2220 RETVAL 2437 RETVAL
2221 2438
2222int 2439void
2223fade_out (int ms) 2440fade_out (int ms)
2224 CODE: 2441 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms); 2442 Mix_FadeOutMusic (ms);
2226 OUTPUT: 2443
2227 RETVAL 2444void
2445halt ()
2446 CODE:
2447 Mix_HaltMusic ();
2228 2448
2229CFPlus::MixMusic 2449CFPlus::MixMusic
2230new_from_file (SV *class, char *path) 2450new (SV *class, CFPlus::RW rwops)
2231 CODE: 2451 CODE:
2232 RETVAL = Mix_LoadMUS (path); 2452 RETVAL = Mix_LoadMUS_RW (rwops);
2233 OUTPUT: 2453 OUTPUT:
2234 RETVAL 2454 RETVAL
2235 2455
2236void 2456void
2237DESTROY (CFPlus::MixMusic self) 2457DESTROY (CFPlus::MixMusic self)
2243 CODE: 2463 CODE:
2244 RETVAL = Mix_PlayMusic (self, loops); 2464 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT: 2465 OUTPUT:
2246 RETVAL 2466 RETVAL
2247 2467
2248int 2468void
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2469fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE: 2470 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2471 Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254 2472
2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2473MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2474
2475PROTOTYPES: ENABLE
2256 2476
2257BOOT: 2477BOOT:
2258{ 2478{
2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2479 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2260 static const struct { 2480 static const struct {
2276 const_iv (GL_ALPHA_TEST), 2496 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE), 2497 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL), 2498 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT), 2499 const_iv (GL_FRONT),
2280 const_iv (GL_BACK), 2500 const_iv (GL_BACK),
2501 const_iv (GL_AUX0),
2281 const_iv (GL_AND), 2502 const_iv (GL_AND),
2282 const_iv (GL_ONE), 2503 const_iv (GL_ONE),
2283 const_iv (GL_ZERO), 2504 const_iv (GL_ZERO),
2284 const_iv (GL_SRC_ALPHA), 2505 const_iv (GL_SRC_ALPHA),
2285 const_iv (GL_DST_ALPHA), 2506 const_iv (GL_DST_ALPHA),
2331 const_iv (GL_COLOR_LOGIC_OP), 2552 const_iv (GL_COLOR_LOGIC_OP),
2332 const_iv (GL_SEPARABLE_2D), 2553 const_iv (GL_SEPARABLE_2D),
2333 const_iv (GL_CONVOLUTION_2D), 2554 const_iv (GL_CONVOLUTION_2D),
2334 const_iv (GL_CONVOLUTION_BORDER_MODE), 2555 const_iv (GL_CONVOLUTION_BORDER_MODE),
2335 const_iv (GL_CONSTANT_BORDER), 2556 const_iv (GL_CONSTANT_BORDER),
2557 const_iv (GL_POINTS),
2336 const_iv (GL_LINES), 2558 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP), 2559 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP), 2560 const_iv (GL_LINE_LOOP),
2339 const_iv (GL_QUADS), 2561 const_iv (GL_QUADS),
2340 const_iv (GL_QUAD_STRIP), 2562 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES), 2563 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP), 2564 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN), 2565 const_iv (GL_TRIANGLE_FAN),
2566 const_iv (GL_POLYGON),
2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2567 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2568 const_iv (GL_POINT_SMOOTH_HINT),
2569 const_iv (GL_LINE_SMOOTH_HINT),
2570 const_iv (GL_POLYGON_SMOOTH_HINT),
2571 const_iv (GL_GENERATE_MIPMAP_HINT),
2345 const_iv (GL_FASTEST), 2572 const_iv (GL_FASTEST),
2573 const_iv (GL_DONT_CARE),
2574 const_iv (GL_NICEST),
2346 const_iv (GL_V2F), 2575 const_iv (GL_V2F),
2347 const_iv (GL_V3F), 2576 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F), 2577 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F), 2578 const_iv (GL_T2F_N3F_V3F),
2350# undef const_iv 2579# undef const_iv
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2666void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438 2667
2439# near_ and far_ are due to microsofts buggy "c" compiler 2668# near_ and far_ are due to microsofts buggy "c" compiler
2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2669void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2441 2670
2671PROTOTYPES: DISABLE
2672
2442void glViewport (int x, int y, int width, int height) 2673void glViewport (int x, int y, int width, int height)
2443 2674
2444void glScissor (int x, int y, int width, int height) 2675void glScissor (int x, int y, int width, int height)
2445 2676
2446void glTranslate (float x, float y, float z = 0.) 2677void glTranslate (float x, float y, float z = 0.)
2453 2684
2454void glRotate (float angle, float x, float y, float z) 2685void glRotate (float angle, float x, float y, float z)
2455 CODE: 2686 CODE:
2456 glRotatef (angle, x, y, z); 2687 glRotatef (angle, x, y, z);
2457 2688
2458void glBegin (int mode)
2459
2460void glEnd ()
2461
2462void glColor (float r, float g, float b, float a = 1.0) 2689void glColor (float r, float g, float b, float a = 1.0)
2463 PROTOTYPE: @
2464 ALIAS: 2690 ALIAS:
2465 glColor_premultiply = 1 2691 glColor_premultiply = 1
2466 CODE: 2692 CODE:
2467 if (ix) 2693 if (ix)
2468 { 2694 {
2471 b *= a; 2697 b *= a;
2472 } 2698 }
2473 // microsoft visual "c" rounds instead of truncating... 2699 // microsoft visual "c" rounds instead of truncating...
2474 glColor4f (r, g, b, a); 2700 glColor4f (r, g, b, a);
2475 2701
2476void glInterleavedArrays (int format, int stride, char *data)
2477
2478void glDrawElements (int mode, int count, int type, char *indices)
2479
2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.) 2702void glRasterPos (float x, float y, float z = 0.)
2483 CODE: 2703 CODE:
2484 glRasterPos3f (0, 0, z); 2704 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0); 2705 glBitmap (0, 0, 0, 0, x, y, 0);
2486 2706
2490 2710
2491void glTexCoord (float s, float t) 2711void glTexCoord (float s, float t)
2492 CODE: 2712 CODE:
2493 glTexCoord2f (s, t); 2713 glTexCoord2f (s, t);
2494 2714
2715void glRect (float x1, float y1, float x2, float y2)
2716 CODE:
2717 glRectf (x1, y1, x2, y2);
2718
2719PROTOTYPES: ENABLE
2720
2721void glBegin (int mode)
2722
2723void glEnd ()
2724
2725void glPointSize (GLfloat size)
2726
2727void glLineWidth (GLfloat width)
2728
2729void glInterleavedArrays (int format, int stride, char *data)
2730
2731void glDrawElements (int mode, int count, int type, char *indices)
2732
2733# 1.2 void glDrawRangeElements (int mode, int start, int end
2734
2495void glTexEnv (int target, int pname, float param) 2735void glTexEnv (int target, int pname, float param)
2496 CODE: 2736 CODE:
2497 glTexEnvf (target, pname, param); 2737 glTexEnvf (target, pname, param);
2498 2738
2499void glTexParameter (int target, int pname, float param) 2739void glTexParameter (int target, int pname, float param)
2551 2791
2552void glEndList () 2792void glEndList ()
2553 2793
2554void glCallList (int list) 2794void glCallList (int list)
2555 2795
2796MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2797
2798PROTOTYPES: DISABLE
2799
2800void
2801find_widget (SV *self, NV x, NV y)
2802 PPCODE:
2803{
2804 if (within_widget (self, x, y))
2805 XPUSHs (self);
2806}
2807
2808BOOT:
2809{
2810 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2811
2812 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2813 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2814 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2815 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2816}
2817
2818void
2819draw (SV *self)
2820 CODE:
2821{
2822 HV *hv;
2823 SV **svp;
2824 NV x, y, w, h;
2825 SV *draw_x_sv = GvSV (draw_x_gv);
2826 SV *draw_y_sv = GvSV (draw_y_gv);
2827 SV *draw_w_sv = GvSV (draw_w_gv);
2828 SV *draw_h_sv = GvSV (draw_h_gv);
2829 SV *hover;
2830 double draw_x, draw_y, draw_w, draw_h;
2831
2832 if (!SvROK (self))
2833 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2834
2835 hv = (HV *)SvRV (self);
2836
2837 if (SvTYPE (hv) != SVt_PVHV)
2838 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2839
2840 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2841 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2842
2843 if (!h || !w)
2844 XSRETURN_EMPTY;
2845
2846 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2847 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2848
2849 draw_x = SvNV (draw_x_sv) + x;
2850 draw_y = SvNV (draw_y_sv) + y;
2851
2852 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2853 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2854 XSRETURN_EMPTY;
2855
2856 sv_setnv (draw_x_sv, draw_x);
2857 sv_setnv (draw_y_sv, draw_y);
2858
2859 glPushMatrix ();
2860 glTranslated (x, y, 0);
2861
2862 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2863 {
2864 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2865
2866 if (svp && SvTRUE (*svp))
2867 {
2868 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2869 glEnable (GL_BLEND);
2870 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2871 glBegin (GL_QUADS);
2872 glVertex2f (0, 0);
2873 glVertex2f (w, 0);
2874 glVertex2f (w, h);
2875 glVertex2f (0, h);
2876 glEnd ();
2877 glDisable (GL_BLEND);
2878 }
2879 }
2880#if 0
2881 if ($ENV{CFPLUS_DEBUG} & 1) {
2882 glPushMatrix;
2883 glColor 1, 1, 0, 1;
2884 glTranslate 0.375, 0.375;
2885 glBegin GL_LINE_LOOP;
2886 glVertex 0 , 0;
2887 glVertex $self->{w} - 1, 0;
2888 glVertex $self->{w} - 1, $self->{h} - 1;
2889 glVertex 0 , $self->{h} - 1;
2890 glEnd;
2891 glPopMatrix;
2892 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2893 }
2894#endif
2895 PUSHMARK (SP);
2896 XPUSHs (self);
2897 PUTBACK;
2898 call_method ("_draw", G_VOID | G_DISCARD);
2899 SPAGAIN;
2900
2901 glPopMatrix ();
2902
2903 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2904 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2905}
2906

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