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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC vs.
Revision 1.225 by root, Sat Aug 11 12:07:54 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
106 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
108} 116}
109 117
110#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
111 120
112#include "pango-font.c" 121#include "pango-font.c"
113#include "pango-fontmap.c" 122#include "pango-fontmap.c"
114#include "pango-render.c" 123#include "pango-render.c"
115 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
118 129
119typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
120 131
139typedef struct cf_layout { 150typedef struct cf_layout {
140 PangoLayout *pl; 151 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
142 int base_height; 153 int base_height;
143 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
144} *CFPlus__Layout; 156} *CFPlus__Layout;
145 157
146static CFPlus__Font default_font; 158static CFPlus__Font default_font;
147static PangoContext *opengl_context; 159static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
431} 443}
432 444
433/* SDL should provide this, really. */ 445/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 446#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
436 491
437MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
438 493
439PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
440 495
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
757 } 812 }
758} 813}
759 814
760int 815int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
762 POSTCALL: 817 POSTCALL:
763 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
765 820
766void 821void
767Mix_CloseAudio () 822Mix_CloseAudio ()
768 823
769int 824int
770Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
826
827const char *
828Mix_GetError ()
771 829
772void 830void
773lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
774 CODE: 832 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817 STRLEN image_len; 875 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
823 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
824 882
825 if (!rw) 883 if (!rw)
826 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
827 885
932#endif 990#endif
933} 991}
934 992
935MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
936 994
995PROTOTYPES: DISABLE
996
937CFPlus::Font 997CFPlus::Font
938new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
939 CODE: 999 CODE:
940{ 1000{
941 int count; 1001 int count;
951 CODE: 1011 CODE:
952 pango_font_description_free (self); 1012 pango_font_description_free (self);
953 1013
954void 1014void
955make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
956 CODE: 1017 CODE:
957 default_font = self; 1018 default_font = self;
958 1019
959MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
960 1021
1022PROTOTYPES: DISABLE
1023
961void 1024void
962reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
963 CODE: 1027 CODE:
964 tc_clear (); 1028 tc_clear ();
965 1029
966CFPlus::Layout 1030CFPlus::Layout
967new (SV *class) 1031new (SV *class)
973 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
974 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
975 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
976 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
977 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
978 1043
979 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
980 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
981 OUTPUT: 1046 OUTPUT:
982 RETVAL 1047 RETVAL
983 1048
984void 1049void
985DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
986 CODE: 1051 CODE:
987 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
988 Safefree (self); 1054 Safefree (self);
989 1055
990void 1056void
991set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
992 CODE: 1058 CODE:
1244 } 1310 }
1245} 1311}
1246 1312
1247void 1313void
1248render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1249 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1250 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1251 self->pl, 1318 self->pl,
1319 self->rc,
1252 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1254 flags 1322 flags
1255 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1256 1346
1257MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1258 1348
1349PROTOTYPES: ENABLE
1350
1259int minpot (int n) 1351int minpot (int n)
1260 1352
1261void 1353void
1262pad2pot (SV *data_, SV *w_, SV *h_) 1354pad (SV *data_, int ow, int oh, int nw, int nh)
1263 CODE: 1355 CODE:
1264{ 1356{
1265 int ow = SvIV (w_); 1357 if ((nw != ow || nh != oh) && SvOK (data_))
1266 int oh = SvIV (h_);
1267
1268 if (ow && oh)
1269 { 1358 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen; 1359 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281 1363
1282 SvPOK_only (result_); 1364 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1284 1366
1285 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--) 1368 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288 1370
1289 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 } 1372 }
1296} 1373}
1297 1374
1298void 1375void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1305{ 1382{
1306 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1310 1390
1311 if (items < 5) 1391 if (items < 5)
1312 { 1392 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1354} 1434}
1355 OUTPUT: 1435 OUTPUT:
1356 RETVAL 1436 RETVAL
1357 1437
1358MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1439
1440PROTOTYPES: DISABLE
1359 1441
1360CFPlus::Map 1442CFPlus::Map
1361new (SV *class) 1443new (SV *class)
1362 CODE: 1444 CODE:
1363 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1501 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1503 } 1585 }
1504} 1586}
1505 1587
1506void 1588SV *
1507map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1508 CODE: 1590 CODE:
1509{ 1591{
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell; 1594 mapcell *cell;
1513 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1514 1598
1515 while (data < data_end - 1) 1599 while (data < data_end - 1)
1516 { 1600 {
1517 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1518 1602
1569 } 1653 }
1570 else 1654 else
1571 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1572 } 1656 }
1573 1657
1658 for (z = 0; z <= 2; ++z)
1574 if (flags & 4) 1659 if (flags & (4 >> z))
1575 { 1660 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face); 1662 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face]; 1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1579 } 1678 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 } 1679 }
1595 else 1680 else
1596 cell->darkness = 0; 1681 cell->darkness = 0;
1597 } 1682 }
1598} 1683}
1684 OUTPUT:
1685 RETVAL
1599 1686
1600SV * 1687SV *
1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1602 CODE: 1689 CODE:
1603{ 1690{
1654 1741
1655void 1742void
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1657 CODE: 1744 CODE:
1658{ 1745{
1746 int x, y, z;
1747
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1750 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey; 1751 smooth_key skey;
1663 int x, y, z; 1752
1664 int last_name; 1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1665 1756
1666 // thats current max. sorry. 1757 // thats current max. sorry.
1667 if (sw > 255) sw = 255; 1758 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255; 1759 if (sh > 255) sh = 255;
1669 1760
1670 // clear key, in case of extra padding 1761 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey)); 1762 memset (&skey, 0, sizeof (skey));
1672 1763
1673 glColor4ub (255, 255, 255, 255); 1764 memset (&key, 0, sizeof (key));
1674 1765 key.r = 255;
1675 glEnable (GL_BLEND); 1766 key.g = 255;
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1767 key.b = 255;
1677 glEnable (GL_TEXTURE_2D); 1768 key.a = 255;
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1769 key.mode = GL_QUADS;
1679 1770 key.format = GL_T2F_V3F;
1680 glBegin (GL_QUADS); 1771 key.texname = -1;
1681
1682 last_name = 0;
1683 1772
1684 mx += self->x; 1773 mx += self->x;
1685 my += self->y; 1774 my += self->y;
1686 1775
1687 // first pass: determine smooth_max 1776 // first pass: determine smooth_max
1703 MAX (self->tex [cell->tile [0]].smoothlevel, 1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel, 1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel)); 1794 self->tex [cell->tile [2]].smoothlevel));
1706 } 1795 }
1707 } 1796 }
1797
1798 glEnable (GL_BLEND);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1708 1801
1709 for (z = 0; z <= 2; z++) 1802 for (z = 0; z <= 2; z++)
1710 { 1803 {
1711 memset (smooth_level, 0, sizeof (smooth_level)); 1804 memset (smooth_level, 0, sizeof (smooth_level));
1712 1805
1722 tileid tile = cell->tile [z]; 1815 tileid tile = cell->tile [z];
1723 1816
1724 if (tile) 1817 if (tile)
1725 { 1818 {
1726 maptex tex = self->tex [tile]; 1819 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w; 1820 int px, py;
1728 int py = (y + 1) * T - tex.h;
1729 1821
1730 // suppressing texture state switches here 1822 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort 1823 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name) 1824 if (key.texname != tex.name)
1733 { 1825 {
1734 if (!tex.name) 1826 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */ 1827 tex = self->tex [2]; /* missing, replace by noface */
1736 1828
1737 glEnd (); 1829 key.texname = tex.name;
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1830 arr = rc_array (rc, &key);
1739 glBegin (GL_QUADS);
1740 } 1831 }
1741 1832
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1833 px = (x + 1) * T - tex.w;
1834 py = (y + 1) * T - tex.h;
1835
1836 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1837 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1838 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1839 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1746 1840
1747 if (cell->flags && z == 2) 1841 if (cell->flags && z == 2)
1748 { 1842 {
1843 // overlays such as the speech bubble, probably more to come
1749 if (cell->flags & 1) 1844 if (cell->flags & 1)
1750 { 1845 {
1751 maptex tex = self->tex [1]; 1846 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32; 1847 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32; 1848 int py = y * T - T * 6 / 32;
1754 1849
1850 if (tex.name)
1755 glEnd (); 1851 {
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1852 if (key.texname != tex.name)
1853 {
1854 key.texname = tex.name;
1855 arr = rc_array (rc, &key);
1856 }
1857
1858 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1859 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1860 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1861 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1757 glBegin (GL_QUADS); 1862 }
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 } 1863 }
1764 } 1864 }
1765 1865
1766 // update smooth hash 1866 // update smooth hash
1767 if (tex.smoothtile) 1867 if (tex.smoothtile)
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 1902 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 } 1903 }
1804 } 1904 }
1805 } 1905 }
1806 } 1906 }
1907
1908 rc_draw (rc);
1909 rc_clear (rc);
1807 1910
1808 // go through all smoothlevels, lowest to highest, then draw. 1911 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort 1912 // this is basically counting sort
1810 { 1913 {
1811 int w, b; 1914 int w, b;
1836 int border = bits & 15; 1939 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row 1941 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column 1942 float dy = tex.t * .5f ; // 2 images/column
1840 1943
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name) 1944 if (tex.name)
1844 { 1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1845 if (!tex.name) 1948 if (key.texname != tex.name)
1846 continue; // smoothing not yet available
1847
1848 glEnd (); 1949 {
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1950 key.texname = tex.name;
1850 glBegin (GL_QUADS); 1951 arr = rc_array (rc, &key);
1851 } 1952 }
1852 1953
1853 if (border) 1954 if (border)
1854 { 1955 {
1855 float ox = border * dx; 1956 float ox = border * dx;
1856 1957
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1958 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1959 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1960 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1961 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1861 } 1962 }
1862 1963
1863 if (corner) 1964 if (corner)
1864 { 1965 {
1865 float ox = corner * dx; 1966 float ox = corner * dx;
1866 1967
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1968 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1969 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1970 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1971 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1972 }
1871 } 1973 }
1872 } 1974 }
1873 } 1975 }
1874 } 1976 }
1875 } 1977 }
1876 } 1978 }
1877 1979
1878 hv_clear (smooth); 1980 hv_clear (smooth);
1981 rc_draw (rc);
1982 rc_clear (rc);
1879 } 1983 }
1880 1984
1881 glEnd ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND); 1985 glDisable (GL_BLEND);
1986 rc_free (rc);
1885 1987
1886 // top layer: overlays such as the health bar 1988 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++) 1989 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows) 1990 if (0 <= y + my && y + my < self->rows)
1889 { 1991 {
1974 glDisable (GL_BLEND); 2076 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D); 2077 glDisable (GL_TEXTURE_2D);
1976} 2078}
1977 2079
1978void 2080void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2081fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1980 PPCODE: 2082 PPCODE:
1981{ 2083{
1982 int x, y; 2084 int x, y;
2085 int sw1 = sw + 2;
2086 int sh1 = sh + 2;
2087 int sh3 = sh * 3;
1983 int sw4 = (sw + 3) & ~3; 2088 int sw34 = (sw * 3 + 3) & ~3;
2089 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2090 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2091 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2092
1987 memset (darkness, 255, sw4 * sh);
1988 SvPOK_only (darkness_sv); 2093 SvPOK_only (darkness3_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh); 2094 SvCUR_set (darkness3_sv, sw34 * sh3);
1990 2095
1991 mx += self->x; 2096 mx += self->x - 1;
1992 my += self->y; 2097 my += self->y - 1;
1993 2098
2099 memset (darkness1, 255, sw1 * sh1);
2100
1994 for (y = 0; y < sh; y++) 2101 for (y = 0; y < sh1; y++)
1995 if (0 <= y + my && y + my < self->rows) 2102 if (0 <= y + my && y + my < self->rows)
1996 { 2103 {
1997 maprow *row = self->row + (y + my); 2104 maprow *row = self->row + (y + my);
1998 2105
1999 for (x = 0; x < sw; x++) 2106 for (x = 0; x < sw1; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1) 2107 if (row->c0 <= x + mx && x + mx < row->c1)
2001 { 2108 {
2002 mapcell *cell = row->col + (x + mx - row->c0); 2109 mapcell *cell = row->col + (x + mx - row->c0);
2003 2110
2004 darkness[y * sw4 + x] = cell->darkness 2111 darkness1 [y * sw1 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1) 2112 ? 255 - (cell->darkness - 1)
2006 : 255 - FOW_DARKNESS; 2113 : 255 - FOW_DARKNESS;
2007 } 2114 }
2008 } 2115 }
2009 2116
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y) 2117 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x) 2118 for (x = 0; x < sw; ++x)
2020 { 2119 {
2021 float *f = (float *)matrix; 2120 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2022 int dx, dy; 2121 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2023 float sum = 0.f; 2122 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2123 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2124 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2125 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2126 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2127 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2128 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2024 2129
2025 for (dy = -1; dy <= 1; ++dy) 2130 uint8_t r11 = (d11 + d21 + d12) / 3;
2026 for (dx = -1; dx <= 1; ++dx) 2131 uint8_t r21 = d21;
2027 { 2132 uint8_t r31 = (d21 + d31 + d32) / 3;
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030 2133
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2134 uint8_t r12 = d12;
2032 } 2135 uint8_t r22 = d22;
2136 uint8_t r32 = d32;
2033 2137
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2138 uint8_t r13 = (d13 + d23 + d12) / 3;
2035 } 2139 uint8_t r23 = d23;
2140 uint8_t r33 = (d23 + d33 + d32) / 3;
2036 2141
2037 darkness_sv = darkness2_sv; 2142 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2143 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2144 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2145 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2146 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2147 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2148 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2149 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2150 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2038 } 2151 }
2152
2153 free (darkness1);
2039 2154
2040 EXTEND (SP, 3); 2155 EXTEND (SP, 3);
2041 PUSHs (sv_2mortal (newSViv (sw4))); 2156 PUSHs (sv_2mortal (newSViv (sw34)));
2042 PUSHs (sv_2mortal (newSViv (sh))); 2157 PUSHs (sv_2mortal (newSViv (sh3)));
2043 PUSHs (darkness_sv); 2158 PUSHs (darkness3_sv);
2044} 2159}
2045 2160
2046SV * 2161SV *
2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2162get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2048 CODE: 2163 CODE:
2180 } 2295 }
2181 } 2296 }
2182 } 2297 }
2183} 2298}
2184 2299
2300MODULE = CFPlus PACKAGE = CFPlus::RW
2301
2302CFPlus::RW
2303new (SV *class, SV *data_sv)
2304 CODE:
2305{
2306 STRLEN datalen;
2307 char *data = SvPVbyte (data_sv, datalen);
2308
2309 RETVAL = SDL_RWFromConstMem (data, datalen);
2310}
2311 OUTPUT:
2312 RETVAL
2313
2314CFPlus::RW
2315new_from_file (SV *class, const char *path, const char *mode = "rb")
2316 CODE:
2317 RETVAL = SDL_RWFromFile (path, mode);
2318 OUTPUT:
2319 RETVAL
2320
2321# fails on win32:
2322# CFPlus.xs(2268) : error C2059: syntax error : '('
2323#void
2324#close (CFPlus::RW self)
2325# CODE:
2326# (self->(close)) (self);
2327
2328MODULE = CFPlus PACKAGE = CFPlus::Channel
2329
2330PROTOTYPES: DISABLE
2331
2332CFPlus::Channel
2333find ()
2334 CODE:
2335{
2336 RETVAL = Mix_GroupAvailable (-1);
2337
2338 if (RETVAL < 0)
2339 {
2340 RETVAL = Mix_GroupOldest (-1);
2341
2342 if (RETVAL < 0)
2343 XSRETURN_UNDEF;
2344
2345 Mix_HaltChannel (RETVAL);
2346 }
2347
2348 Mix_UnregisterAllEffects (RETVAL);
2349 Mix_Volume (RETVAL, 128);
2350}
2351 OUTPUT:
2352 RETVAL
2353
2354void
2355halt (CFPlus::Channel self)
2356 CODE:
2357 Mix_HaltChannel (self);
2358
2359void
2360expire (CFPlus::Channel self, int ticks = -1)
2361 CODE:
2362 Mix_ExpireChannel (self, ticks);
2363
2364void
2365fade_out (CFPlus::Channel self, int ticks = -1)
2366 CODE:
2367 Mix_FadeOutChannel (self, ticks);
2368
2369int
2370volume (CFPlus::Channel self, int volume)
2371 CODE:
2372 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2373 OUTPUT:
2374 RETVAL
2375
2376void
2377unregister_all_effects (CFPlus::Channel self)
2378 CODE:
2379 Mix_UnregisterAllEffects (self);
2380
2381void
2382set_panning (CFPlus::Channel self, int left, int right)
2383 CODE:
2384 left = CLAMP (left , 0, 255);
2385 right = CLAMP (right, 0, 255);
2386 Mix_SetPanning (self, left, right);
2387
2388void
2389set_distance (CFPlus::Channel self, int distance)
2390 CODE:
2391 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2392
2393void
2394set_position (CFPlus::Channel self, int angle, int distance)
2395 CODE:
2396
2397void
2398set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2399 CODE:
2400{
2401 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2402 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2403 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2404}
2405
2406void
2407set_reverse_stereo (CFPlus::Channel self, int flip)
2408 CODE:
2409 Mix_SetReverseStereo (self, flip);
2410
2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2411MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2186 2412
2413PROTOTYPES: DISABLE
2414
2187CFPlus::MixChunk 2415CFPlus::MixChunk
2188new_from_file (SV *class, char *path) 2416new (SV *class, CFPlus::RW rwops)
2189 CODE: 2417 CODE:
2190 RETVAL = Mix_LoadWAV (path); 2418 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2191 OUTPUT: 2419 OUTPUT:
2192 RETVAL 2420 RETVAL
2193 2421
2194void 2422void
2195DESTROY (CFPlus::MixChunk self) 2423DESTROY (CFPlus::MixChunk self)
2197 Mix_FreeChunk (self); 2425 Mix_FreeChunk (self);
2198 2426
2199int 2427int
2200volume (CFPlus::MixChunk self, int volume = -1) 2428volume (CFPlus::MixChunk self, int volume = -1)
2201 CODE: 2429 CODE:
2430 if (items > 1)
2431 volume = CLAMP (volume, 0, 128);
2202 RETVAL = Mix_VolumeChunk (self, volume); 2432 RETVAL = Mix_VolumeChunk (self, volume);
2203 OUTPUT: 2433 OUTPUT:
2204 RETVAL 2434 RETVAL
2205 2435
2206int 2436CFPlus::Channel
2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2437play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2208 CODE: 2438 CODE:
2439{
2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2440 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2441
2442 if (RETVAL < 0)
2443 XSRETURN_UNDEF;
2444
2445 if (channel < 0)
2446 {
2447 Mix_UnregisterAllEffects (RETVAL);
2448 Mix_Volume (RETVAL, 128);
2449 }
2450}
2210 OUTPUT: 2451 OUTPUT:
2211 RETVAL 2452 RETVAL
2212 2453
2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2454MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2214 2455
2215int 2456int
2216volume (int volume = -1) 2457volume (int volume = -1)
2458 PROTOTYPE: ;$
2217 CODE: 2459 CODE:
2460 if (items > 0)
2461 volume = CLAMP (volume, 0, 128);
2218 RETVAL = Mix_VolumeMusic (volume); 2462 RETVAL = Mix_VolumeMusic (volume);
2219 OUTPUT: 2463 OUTPUT:
2220 RETVAL 2464 RETVAL
2221 2465
2222int 2466void
2223fade_out (int ms) 2467fade_out (int ms)
2224 CODE: 2468 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms); 2469 Mix_FadeOutMusic (ms);
2226 OUTPUT: 2470
2227 RETVAL 2471void
2472halt ()
2473 CODE:
2474 Mix_HaltMusic ();
2228 2475
2229CFPlus::MixMusic 2476CFPlus::MixMusic
2230new_from_file (SV *class, char *path) 2477new (SV *class, CFPlus::RW rwops)
2231 CODE: 2478 CODE:
2232 RETVAL = Mix_LoadMUS (path); 2479 RETVAL = Mix_LoadMUS_RW (rwops);
2233 OUTPUT: 2480 OUTPUT:
2234 RETVAL 2481 RETVAL
2235 2482
2236void 2483void
2237DESTROY (CFPlus::MixMusic self) 2484DESTROY (CFPlus::MixMusic self)
2243 CODE: 2490 CODE:
2244 RETVAL = Mix_PlayMusic (self, loops); 2491 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT: 2492 OUTPUT:
2246 RETVAL 2493 RETVAL
2247 2494
2248int 2495void
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2496fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE: 2497 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2498 Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254 2499
2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2500MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2501
2502PROTOTYPES: ENABLE
2256 2503
2257BOOT: 2504BOOT:
2258{ 2505{
2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2506 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2260 static const struct { 2507 static const struct {
2276 const_iv (GL_ALPHA_TEST), 2523 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE), 2524 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL), 2525 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT), 2526 const_iv (GL_FRONT),
2280 const_iv (GL_BACK), 2527 const_iv (GL_BACK),
2528 const_iv (GL_AUX0),
2281 const_iv (GL_AND), 2529 const_iv (GL_AND),
2282 const_iv (GL_ONE), 2530 const_iv (GL_ONE),
2283 const_iv (GL_ZERO), 2531 const_iv (GL_ZERO),
2284 const_iv (GL_SRC_ALPHA), 2532 const_iv (GL_SRC_ALPHA),
2285 const_iv (GL_DST_ALPHA), 2533 const_iv (GL_DST_ALPHA),
2331 const_iv (GL_COLOR_LOGIC_OP), 2579 const_iv (GL_COLOR_LOGIC_OP),
2332 const_iv (GL_SEPARABLE_2D), 2580 const_iv (GL_SEPARABLE_2D),
2333 const_iv (GL_CONVOLUTION_2D), 2581 const_iv (GL_CONVOLUTION_2D),
2334 const_iv (GL_CONVOLUTION_BORDER_MODE), 2582 const_iv (GL_CONVOLUTION_BORDER_MODE),
2335 const_iv (GL_CONSTANT_BORDER), 2583 const_iv (GL_CONSTANT_BORDER),
2584 const_iv (GL_POINTS),
2336 const_iv (GL_LINES), 2585 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP), 2586 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP), 2587 const_iv (GL_LINE_LOOP),
2339 const_iv (GL_QUADS), 2588 const_iv (GL_QUADS),
2340 const_iv (GL_QUAD_STRIP), 2589 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES), 2590 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP), 2591 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN), 2592 const_iv (GL_TRIANGLE_FAN),
2593 const_iv (GL_POLYGON),
2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2594 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2595 const_iv (GL_POINT_SMOOTH_HINT),
2596 const_iv (GL_LINE_SMOOTH_HINT),
2597 const_iv (GL_POLYGON_SMOOTH_HINT),
2598 const_iv (GL_GENERATE_MIPMAP_HINT),
2345 const_iv (GL_FASTEST), 2599 const_iv (GL_FASTEST),
2600 const_iv (GL_DONT_CARE),
2601 const_iv (GL_NICEST),
2346 const_iv (GL_V2F), 2602 const_iv (GL_V2F),
2347 const_iv (GL_V3F), 2603 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F), 2604 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F), 2605 const_iv (GL_T2F_N3F_V3F),
2350# undef const_iv 2606# undef const_iv
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2693void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438 2694
2439# near_ and far_ are due to microsofts buggy "c" compiler 2695# near_ and far_ are due to microsofts buggy "c" compiler
2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2696void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2441 2697
2698PROTOTYPES: DISABLE
2699
2442void glViewport (int x, int y, int width, int height) 2700void glViewport (int x, int y, int width, int height)
2443 2701
2444void glScissor (int x, int y, int width, int height) 2702void glScissor (int x, int y, int width, int height)
2445 2703
2446void glTranslate (float x, float y, float z = 0.) 2704void glTranslate (float x, float y, float z = 0.)
2453 2711
2454void glRotate (float angle, float x, float y, float z) 2712void glRotate (float angle, float x, float y, float z)
2455 CODE: 2713 CODE:
2456 glRotatef (angle, x, y, z); 2714 glRotatef (angle, x, y, z);
2457 2715
2458void glBegin (int mode)
2459
2460void glEnd ()
2461
2462void glColor (float r, float g, float b, float a = 1.0) 2716void glColor (float r, float g, float b, float a = 1.0)
2463 PROTOTYPE: @
2464 ALIAS: 2717 ALIAS:
2465 glColor_premultiply = 1 2718 glColor_premultiply = 1
2466 CODE: 2719 CODE:
2467 if (ix) 2720 if (ix)
2468 { 2721 {
2471 b *= a; 2724 b *= a;
2472 } 2725 }
2473 // microsoft visual "c" rounds instead of truncating... 2726 // microsoft visual "c" rounds instead of truncating...
2474 glColor4f (r, g, b, a); 2727 glColor4f (r, g, b, a);
2475 2728
2476void glInterleavedArrays (int format, int stride, char *data)
2477
2478void glDrawElements (int mode, int count, int type, char *indices)
2479
2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.) 2729void glRasterPos (float x, float y, float z = 0.)
2483 CODE: 2730 CODE:
2484 glRasterPos3f (0, 0, z); 2731 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0); 2732 glBitmap (0, 0, 0, 0, x, y, 0);
2486 2733
2490 2737
2491void glTexCoord (float s, float t) 2738void glTexCoord (float s, float t)
2492 CODE: 2739 CODE:
2493 glTexCoord2f (s, t); 2740 glTexCoord2f (s, t);
2494 2741
2742void glRect (float x1, float y1, float x2, float y2)
2743 CODE:
2744 glRectf (x1, y1, x2, y2);
2745
2746PROTOTYPES: ENABLE
2747
2748void glBegin (int mode)
2749
2750void glEnd ()
2751
2752void glPointSize (GLfloat size)
2753
2754void glLineWidth (GLfloat width)
2755
2756void glInterleavedArrays (int format, int stride, char *data)
2757
2758void glDrawElements (int mode, int count, int type, char *indices)
2759
2760# 1.2 void glDrawRangeElements (int mode, int start, int end
2761
2495void glTexEnv (int target, int pname, float param) 2762void glTexEnv (int target, int pname, float param)
2496 CODE: 2763 CODE:
2497 glTexEnvf (target, pname, param); 2764 glTexEnvf (target, pname, param);
2498 2765
2499void glTexParameter (int target, int pname, float param) 2766void glTexParameter (int target, int pname, float param)
2551 2818
2552void glEndList () 2819void glEndList ()
2553 2820
2554void glCallList (int list) 2821void glCallList (int list)
2555 2822
2823MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2824
2825PROTOTYPES: DISABLE
2826
2827void
2828find_widget (SV *self, NV x, NV y)
2829 PPCODE:
2830{
2831 if (within_widget (self, x, y))
2832 XPUSHs (self);
2833}
2834
2835BOOT:
2836{
2837 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2838
2839 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2840 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2841 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2842 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2843}
2844
2845void
2846draw (SV *self)
2847 CODE:
2848{
2849 HV *hv;
2850 SV **svp;
2851 NV x, y, w, h;
2852 SV *draw_x_sv = GvSV (draw_x_gv);
2853 SV *draw_y_sv = GvSV (draw_y_gv);
2854 SV *draw_w_sv = GvSV (draw_w_gv);
2855 SV *draw_h_sv = GvSV (draw_h_gv);
2856 SV *hover;
2857 double draw_x, draw_y, draw_w, draw_h;
2858
2859 if (!SvROK (self))
2860 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2861
2862 hv = (HV *)SvRV (self);
2863
2864 if (SvTYPE (hv) != SVt_PVHV)
2865 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2866
2867 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2868 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2869
2870 if (!h || !w)
2871 XSRETURN_EMPTY;
2872
2873 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2874 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2875
2876 draw_x = SvNV (draw_x_sv) + x;
2877 draw_y = SvNV (draw_y_sv) + y;
2878
2879 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2880 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2881 XSRETURN_EMPTY;
2882
2883 sv_setnv (draw_x_sv, draw_x);
2884 sv_setnv (draw_y_sv, draw_y);
2885
2886 glPushMatrix ();
2887 glTranslated (x, y, 0);
2888
2889 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2890 {
2891 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2892
2893 if (svp && SvTRUE (*svp))
2894 {
2895 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2896 glEnable (GL_BLEND);
2897 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2898 glBegin (GL_QUADS);
2899 glVertex2f (0, 0);
2900 glVertex2f (w, 0);
2901 glVertex2f (w, h);
2902 glVertex2f (0, h);
2903 glEnd ();
2904 glDisable (GL_BLEND);
2905 }
2906 }
2907#if 0
2908 if ($ENV{CFPLUS_DEBUG} & 1) {
2909 glPushMatrix;
2910 glColor 1, 1, 0, 1;
2911 glTranslate 0.375, 0.375;
2912 glBegin GL_LINE_LOOP;
2913 glVertex 0 , 0;
2914 glVertex $self->{w} - 1, 0;
2915 glVertex $self->{w} - 1, $self->{h} - 1;
2916 glVertex 0 , $self->{h} - 1;
2917 glEnd;
2918 glPopMatrix;
2919 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2920 }
2921#endif
2922 PUSHMARK (SP);
2923 XPUSHs (self);
2924 PUTBACK;
2925 call_method ("_draw", G_VOID | G_DISCARD);
2926 SPAGAIN;
2927
2928 glPopMatrix ();
2929
2930 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2931 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2932}
2933

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