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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC vs.
Revision 1.230 by root, Sun Aug 19 12:56:24 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
106 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
108} 116}
109 117
110#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
111 120
112#include "pango-font.c" 121#include "pango-font.c"
113#include "pango-fontmap.c" 122#include "pango-fontmap.c"
114#include "pango-render.c" 123#include "pango-render.c"
115 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
118 129
119typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
120 131
139typedef struct cf_layout { 150typedef struct cf_layout {
140 PangoLayout *pl; 151 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
142 int base_height; 153 int base_height;
143 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
144} *CFPlus__Layout; 156} *CFPlus__Layout;
145 157
146static CFPlus__Font default_font; 158static CFPlus__Font default_font;
147static PangoContext *opengl_context; 159static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
191 203
192typedef uint16_t tileid; 204typedef uint16_t tileid;
193typedef uint16_t faceid; 205typedef uint16_t faceid;
194 206
195typedef struct { 207typedef struct {
196 int name; 208 GLuint name;
197 int w, h; 209 int w, h;
198 float s, t; 210 float s, t;
199 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
200 tileid smoothtile; 212 tileid smoothtile;
201 uint8_t smoothlevel; 213 uint8_t smoothlevel;
431} 443}
432 444
433/* SDL should provide this, really. */ 445/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 446#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
436 491
437MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
438 493
439PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
440 495
660 715
661 if (RETVAL) 716 if (RETVAL)
662 { 717 {
663 av_clear (texture_av); 718 av_clear (texture_av);
664 719
665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h" 722#include "glfunc.h"
668#undef GL_FUNC 723#undef GL_FUNC
669 } 724 }
670} 725}
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
757 } 812 }
758} 813}
759 814
760int 815int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
762 POSTCALL: 817 POSTCALL:
763 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
765 820
766void 821void
767Mix_CloseAudio () 822Mix_CloseAudio ()
768 823
769int 824int
770Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
826
827const char *
828Mix_GetError ()
771 829
772void 830void
773lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
774 CODE: 832 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817 STRLEN image_len; 875 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
823 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
824 882
825 if (!rw) 883 if (!rw)
826 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
827 885
932#endif 990#endif
933} 991}
934 992
935MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
936 994
995PROTOTYPES: DISABLE
996
937CFPlus::Font 997CFPlus::Font
938new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
939 CODE: 999 CODE:
940{ 1000{
941 int count; 1001 int count;
951 CODE: 1011 CODE:
952 pango_font_description_free (self); 1012 pango_font_description_free (self);
953 1013
954void 1014void
955make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
956 CODE: 1017 CODE:
957 default_font = self; 1018 default_font = self;
958 1019
959MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
960 1021
1022PROTOTYPES: DISABLE
1023
961void 1024void
962reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
963 CODE: 1027 CODE:
964 tc_clear (); 1028 tc_clear ();
965 1029
966CFPlus::Layout 1030CFPlus::Layout
967new (SV *class) 1031new (SV *class)
973 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
974 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
975 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
976 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
977 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
978 1043
979 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
980 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
981 OUTPUT: 1046 OUTPUT:
982 RETVAL 1047 RETVAL
983 1048
984void 1049void
985DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
986 CODE: 1051 CODE:
987 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
988 Safefree (self); 1054 Safefree (self);
989 1055
990void 1056void
991set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
992 CODE: 1058 CODE:
1244 } 1310 }
1245} 1311}
1246 1312
1247void 1313void
1248render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1249 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1250 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1251 self->pl, 1318 self->pl,
1319 self->rc,
1252 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1254 flags 1322 flags
1255 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1256 1346
1257MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1258 1348
1349PROTOTYPES: ENABLE
1350
1259int minpot (int n) 1351int minpot (int n)
1260 1352
1261void 1353void
1262pad2pot (SV *data_, SV *w_, SV *h_) 1354pad (SV *data_, int ow, int oh, int nw, int nh)
1263 CODE: 1355 CODE:
1264{ 1356{
1265 int ow = SvIV (w_); 1357 if ((nw != ow || nh != oh) && SvOK (data_))
1266 int oh = SvIV (h_);
1267
1268 if (ow && oh)
1269 { 1358 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen; 1359 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281 1363
1282 SvPOK_only (result_); 1364 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1284 1366
1285 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--) 1368 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288 1370
1289 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 } 1372 }
1296} 1373}
1297 1374
1298void 1375void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1305{ 1382{
1306 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1310 1390
1311 if (items < 5) 1391 if (items < 5)
1312 { 1392 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1354} 1434}
1355 OUTPUT: 1435 OUTPUT:
1356 RETVAL 1436 RETVAL
1357 1437
1358MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1439
1440PROTOTYPES: DISABLE
1359 1441
1360CFPlus::Map 1442CFPlus::Map
1361new (SV *class) 1443new (SV *class)
1362 CODE: 1444 CODE:
1363 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1501 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1503 } 1585 }
1504} 1586}
1505 1587
1506void 1588SV *
1507map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1508 CODE: 1590 CODE:
1509{ 1591{
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell; 1594 mapcell *cell;
1513 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1514 1598
1515 while (data < data_end - 1) 1599 while (data < data_end - 1)
1516 { 1600 {
1517 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1518 1602
1569 } 1653 }
1570 else 1654 else
1571 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1572 } 1656 }
1573 1657
1658 for (z = 0; z <= 2; ++z)
1574 if (flags & 4) 1659 if (flags & (4 >> z))
1575 { 1660 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face); 1662 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face]; 1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1579 } 1678 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 } 1679 }
1595 else 1680 else
1596 cell->darkness = 0; 1681 cell->darkness = 0;
1597 } 1682 }
1598} 1683}
1684 OUTPUT:
1685 RETVAL
1599 1686
1600SV * 1687SV *
1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1602 CODE: 1689 CODE:
1603{ 1690{
1654 1741
1655void 1742void
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1657 CODE: 1744 CODE:
1658{ 1745{
1746 int x, y, z;
1747
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1662 smooth_key skey; 1751 smooth_key skey;
1663 int x, y, z; 1752
1664 int last_name; 1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1665 1756
1666 // thats current max. sorry. 1757 // thats current max. sorry.
1667 if (sw > 255) sw = 255; 1758 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255; 1759 if (sh > 255) sh = 255;
1669 1760
1670 // clear key, in case of extra padding 1761 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey)); 1762 memset (&skey, 0, sizeof (skey));
1672 1763
1673 glColor4ub (255, 255, 255, 255); 1764 memset (&key, 0, sizeof (key));
1674 1765 key.r = 255;
1675 glEnable (GL_BLEND); 1766 key.g = 255;
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1767 key.b = 255;
1677 glEnable (GL_TEXTURE_2D); 1768 key.a = 255;
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1769 key.mode = GL_QUADS;
1679 1770 key.format = GL_T2F_V3F;
1680 glBegin (GL_QUADS); 1771 key.texname = -1;
1681
1682 last_name = 0;
1683 1772
1684 mx += self->x; 1773 mx += self->x;
1685 my += self->y; 1774 my += self->y;
1686 1775
1687 // first pass: determine smooth_max 1776 // first pass: determine smooth_max
1703 MAX (self->tex [cell->tile [0]].smoothlevel, 1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel, 1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel)); 1794 self->tex [cell->tile [2]].smoothlevel));
1706 } 1795 }
1707 } 1796 }
1797
1798 glEnable (GL_BLEND);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1708 1801
1709 for (z = 0; z <= 2; z++) 1802 for (z = 0; z <= 2; z++)
1710 { 1803 {
1711 memset (smooth_level, 0, sizeof (smooth_level)); 1804 memset (smooth_level, 0, sizeof (smooth_level));
1712 1805
1722 tileid tile = cell->tile [z]; 1815 tileid tile = cell->tile [z];
1723 1816
1724 if (tile) 1817 if (tile)
1725 { 1818 {
1726 maptex tex = self->tex [tile]; 1819 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w; 1820 int px, py;
1728 int py = (y + 1) * T - tex.h;
1729 1821
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name) 1822 if (key.texname != tex.name)
1733 { 1823 {
1734 if (!tex.name) 1824 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */ 1825 tex = self->tex [2]; /* missing, replace by noface */
1736 1826
1737 glEnd (); 1827 key.texname = tex.name;
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1828 arr = rc_array (rc, &key);
1739 glBegin (GL_QUADS);
1740 } 1829 }
1741 1830
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1746 1838
1747 if (cell->flags && z == 2) 1839 if (cell->flags && z == 2)
1748 { 1840 {
1841 // overlays such as the speech bubble, probably more to come
1749 if (cell->flags & 1) 1842 if (cell->flags & 1)
1750 { 1843 {
1751 maptex tex = self->tex [1]; 1844 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32; 1845 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32; 1846 int py = y * T - T * 6 / 32;
1754 1847
1848 if (tex.name)
1755 glEnd (); 1849 {
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1757 glBegin (GL_QUADS); 1860 }
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 } 1861 }
1764 } 1862 }
1765 1863
1766 // update smooth hash 1864 // update smooth hash
1767 if (tex.smoothtile) 1865 if (tex.smoothtile)
1803 } 1901 }
1804 } 1902 }
1805 } 1903 }
1806 } 1904 }
1807 1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1808 // go through all smoothlevels, lowest to highest, then draw. 1909 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort 1910 // this is basically counting sort
1810 { 1911 {
1811 int w, b; 1912 int w, b;
1812 1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1813 for (w = 0; w < 256 / 32; ++w) 1916 for (w = 0; w < 256 / 32; ++w)
1814 { 1917 {
1815 uint32_t smask = smooth_level [w]; 1918 uint32_t smask = smooth_level [w];
1816 if (smask) 1919 if (smask)
1817 for (b = 0; b < 32; ++b) 1920 for (b = 0; b < 32; ++b)
1836 int border = bits & 15; 1939 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row 1941 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column 1942 float dy = tex.t * .5f ; // 2 images/column
1840 1943
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name) 1944 if (tex.name)
1844 { 1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1845 if (!tex.name) 1948 if (key.texname != tex.name)
1846 continue; // smoothing not yet available 1949 {
1847
1848 glEnd (); 1950 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1850 glBegin (GL_QUADS); 1952 glBegin (GL_QUADS);
1851 } 1953 }
1852 1954
1853 if (border) 1955 if (border)
1854 { 1956 {
1855 float ox = border * dx; 1957 float ox = border * dx;
1856 1958
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1861 } 1963 }
1862 1964
1863 if (corner) 1965 if (corner)
1864 { 1966 {
1865 float ox = corner * dx; 1967 float ox = corner * dx;
1866 1968
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1871 } 1974 }
1872 } 1975 }
1873 } 1976 }
1874 } 1977 }
1875 } 1978 }
1979
1980 glEnd ();
1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1876 } 1983 }
1877 1984
1878 hv_clear (smooth); 1985 hv_clear (smooth);
1879 } 1986 }
1880 1987
1881 glEnd ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND); 1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1885 1990
1886 // top layer: overlays such as the health bar 1991 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++) 1992 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows) 1993 if (0 <= y + my && y + my < self->rows)
1889 { 1994 {
1974 glDisable (GL_BLEND); 2079 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D); 2080 glDisable (GL_TEXTURE_2D);
1976} 2081}
1977 2082
1978void 2083void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1980 PPCODE: 2085 PPCODE:
1981{ 2086{
1982 int x, y; 2087 int x, y;
2088 int sw1 = sw + 2;
2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
1983 int sw4 = (sw + 3) & ~3; 2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2095
1987 memset (darkness, 255, sw4 * sh);
1988 SvPOK_only (darkness_sv); 2096 SvPOK_only (darkness3_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh); 2097 SvCUR_set (darkness3_sv, sw34 * sh3);
1990 2098
1991 mx += self->x; 2099 mx += self->x - 1;
1992 my += self->y; 2100 my += self->y - 1;
1993 2101
2102 memset (darkness1, 255, sw1 * sh1);
2103
1994 for (y = 0; y < sh; y++) 2104 for (y = 0; y < sh1; y++)
1995 if (0 <= y + my && y + my < self->rows) 2105 if (0 <= y + my && y + my < self->rows)
1996 { 2106 {
1997 maprow *row = self->row + (y + my); 2107 maprow *row = self->row + (y + my);
1998 2108
1999 for (x = 0; x < sw; x++) 2109 for (x = 0; x < sw1; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1) 2110 if (row->c0 <= x + mx && x + mx < row->c1)
2001 { 2111 {
2002 mapcell *cell = row->col + (x + mx - row->c0); 2112 mapcell *cell = row->col + (x + mx - row->c0);
2003 2113
2004 darkness[y * sw4 + x] = cell->darkness 2114 darkness1 [y * sw1 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1) 2115 ? 255 - (cell->darkness - 1)
2006 : 255 - FOW_DARKNESS; 2116 : 255 - FOW_DARKNESS;
2007 } 2117 }
2008 } 2118 }
2009 2119
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y) 2120 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x) 2121 for (x = 0; x < sw; ++x)
2020 { 2122 {
2021 float *f = (float *)matrix; 2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2022 int dx, dy; 2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2023 float sum = 0.f; 2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2024 2132
2025 for (dy = -1; dy <= 1; ++dy) 2133 uint8_t r11 = (d11 + d21 + d12) / 3;
2026 for (dx = -1; dx <= 1; ++dx) 2134 uint8_t r21 = d21;
2027 { 2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030 2136
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2137 uint8_t r12 = d12;
2032 } 2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2033 2140
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2035 } 2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2036 2144
2037 darkness_sv = darkness2_sv; 2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2038 } 2154 }
2155
2156 free (darkness1);
2039 2157
2040 EXTEND (SP, 3); 2158 EXTEND (SP, 3);
2041 PUSHs (sv_2mortal (newSViv (sw4))); 2159 PUSHs (sv_2mortal (newSViv (sw34)));
2042 PUSHs (sv_2mortal (newSViv (sh))); 2160 PUSHs (sv_2mortal (newSViv (sh3)));
2043 PUSHs (darkness_sv); 2161 PUSHs (darkness3_sv);
2044} 2162}
2045 2163
2046SV * 2164SV *
2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2048 CODE: 2166 CODE:
2125 int x, y, z; 2243 int x, y, z;
2126 int w, h; 2244 int w, h;
2127 int x1, y1; 2245 int x1, y1;
2128 2246
2129 if (*data++ != 0) 2247 if (*data++ != 0)
2130 return; /* version mismatch */ 2248 XSRETURN_EMPTY; /* version mismatch */
2131 2249
2132 w = *data++ << 8; w |= *data++; 2250 w = *data++ << 8; w |= *data++;
2133 h = *data++ << 8; h |= *data++; 2251 h = *data++ << 8; h |= *data++;
2134 2252
2135 // we need to do this 'cause we don't keep an absolute coord system for rows 2253 // we need to do this 'cause we don't keep an absolute coord system for rows
2180 } 2298 }
2181 } 2299 }
2182 } 2300 }
2183} 2301}
2184 2302
2303MODULE = CFPlus PACKAGE = CFPlus::RW
2304
2305CFPlus::RW
2306new (SV *class, SV *data_sv)
2307 CODE:
2308{
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313}
2314 OUTPUT:
2315 RETVAL
2316
2317CFPlus::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '('
2326#void
2327#close (CFPlus::RW self)
2328# CODE:
2329# (self->(close)) (self);
2330
2331MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333PROTOTYPES: DISABLE
2334
2335CFPlus::Channel
2336find ()
2337 CODE:
2338{
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353}
2354 OUTPUT:
2355 RETVAL
2356
2357void
2358halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362void
2363expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367void
2368fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372int
2373volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384void
2385set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391void
2392set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396void
2397set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407}
2408
2409void
2410set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2186 2415
2416PROTOTYPES: DISABLE
2417
2187CFPlus::MixChunk 2418CFPlus::MixChunk
2188new_from_file (SV *class, char *path) 2419new (SV *class, CFPlus::RW rwops)
2189 CODE: 2420 CODE:
2190 RETVAL = Mix_LoadWAV (path); 2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2191 OUTPUT: 2422 OUTPUT:
2192 RETVAL 2423 RETVAL
2193 2424
2194void 2425void
2195DESTROY (CFPlus::MixChunk self) 2426DESTROY (CFPlus::MixChunk self)
2197 Mix_FreeChunk (self); 2428 Mix_FreeChunk (self);
2198 2429
2199int 2430int
2200volume (CFPlus::MixChunk self, int volume = -1) 2431volume (CFPlus::MixChunk self, int volume = -1)
2201 CODE: 2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
2202 RETVAL = Mix_VolumeChunk (self, volume); 2435 RETVAL = Mix_VolumeChunk (self, volume);
2203 OUTPUT: 2436 OUTPUT:
2204 RETVAL 2437 RETVAL
2205 2438
2206int 2439CFPlus::Channel
2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2208 CODE: 2441 CODE:
2442{
2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453}
2210 OUTPUT: 2454 OUTPUT:
2211 RETVAL 2455 RETVAL
2212 2456
2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2214 2458
2215int 2459int
2216volume (int volume = -1) 2460volume (int volume = -1)
2461 PROTOTYPE: ;$
2217 CODE: 2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
2218 RETVAL = Mix_VolumeMusic (volume); 2465 RETVAL = Mix_VolumeMusic (volume);
2219 OUTPUT: 2466 OUTPUT:
2220 RETVAL 2467 RETVAL
2221 2468
2222int 2469void
2223fade_out (int ms) 2470fade_out (int ms)
2224 CODE: 2471 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms); 2472 Mix_FadeOutMusic (ms);
2226 OUTPUT: 2473
2227 RETVAL 2474void
2475halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2228 2478
2229CFPlus::MixMusic 2479CFPlus::MixMusic
2230new_from_file (SV *class, char *path) 2480new (SV *class, CFPlus::RW rwops)
2231 CODE: 2481 CODE:
2232 RETVAL = Mix_LoadMUS (path); 2482 RETVAL = Mix_LoadMUS_RW (rwops);
2233 OUTPUT: 2483 OUTPUT:
2234 RETVAL 2484 RETVAL
2235 2485
2236void 2486void
2237DESTROY (CFPlus::MixMusic self) 2487DESTROY (CFPlus::MixMusic self)
2243 CODE: 2493 CODE:
2244 RETVAL = Mix_PlayMusic (self, loops); 2494 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT: 2495 OUTPUT:
2246 RETVAL 2496 RETVAL
2247 2497
2248int 2498void
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE: 2500 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2501 Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254 2502
2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505PROTOTYPES: ENABLE
2256 2506
2257BOOT: 2507BOOT:
2258{ 2508{
2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2260 static const struct { 2510 static const struct {
2276 const_iv (GL_ALPHA_TEST), 2526 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE), 2527 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL), 2528 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT), 2529 const_iv (GL_FRONT),
2280 const_iv (GL_BACK), 2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
2281 const_iv (GL_AND), 2532 const_iv (GL_AND),
2282 const_iv (GL_ONE), 2533 const_iv (GL_ONE),
2283 const_iv (GL_ZERO), 2534 const_iv (GL_ZERO),
2284 const_iv (GL_SRC_ALPHA), 2535 const_iv (GL_SRC_ALPHA),
2285 const_iv (GL_DST_ALPHA), 2536 const_iv (GL_DST_ALPHA),
2298 const_iv (GL_INTENSITY), 2549 const_iv (GL_INTENSITY),
2299 const_iv (GL_LUMINANCE), 2550 const_iv (GL_LUMINANCE),
2300 const_iv (GL_LUMINANCE_ALPHA), 2551 const_iv (GL_LUMINANCE_ALPHA),
2301 const_iv (GL_FLOAT), 2552 const_iv (GL_FLOAT),
2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2554 const_iv (GL_COMPRESSED_ALPHA_ARB),
2555 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2556 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2557 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2558 const_iv (GL_COMPRESSED_RGB_ARB),
2559 const_iv (GL_COMPRESSED_RGBA_ARB),
2303 const_iv (GL_COMPILE), 2560 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D), 2561 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D), 2562 const_iv (GL_PROXY_TEXTURE_2D),
2306 const_iv (GL_TEXTURE_1D), 2563 const_iv (GL_TEXTURE_1D),
2307 const_iv (GL_TEXTURE_2D), 2564 const_iv (GL_TEXTURE_2D),
2331 const_iv (GL_COLOR_LOGIC_OP), 2588 const_iv (GL_COLOR_LOGIC_OP),
2332 const_iv (GL_SEPARABLE_2D), 2589 const_iv (GL_SEPARABLE_2D),
2333 const_iv (GL_CONVOLUTION_2D), 2590 const_iv (GL_CONVOLUTION_2D),
2334 const_iv (GL_CONVOLUTION_BORDER_MODE), 2591 const_iv (GL_CONVOLUTION_BORDER_MODE),
2335 const_iv (GL_CONSTANT_BORDER), 2592 const_iv (GL_CONSTANT_BORDER),
2593 const_iv (GL_POINTS),
2336 const_iv (GL_LINES), 2594 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP), 2595 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP), 2596 const_iv (GL_LINE_LOOP),
2339 const_iv (GL_QUADS), 2597 const_iv (GL_QUADS),
2340 const_iv (GL_QUAD_STRIP), 2598 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES), 2599 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP), 2600 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN), 2601 const_iv (GL_TRIANGLE_FAN),
2602 const_iv (GL_POLYGON),
2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2604 const_iv (GL_POINT_SMOOTH_HINT),
2605 const_iv (GL_LINE_SMOOTH_HINT),
2606 const_iv (GL_POLYGON_SMOOTH_HINT),
2607 const_iv (GL_GENERATE_MIPMAP_HINT),
2345 const_iv (GL_FASTEST), 2608 const_iv (GL_FASTEST),
2609 const_iv (GL_DONT_CARE),
2610 const_iv (GL_NICEST),
2346 const_iv (GL_V2F), 2611 const_iv (GL_V2F),
2347 const_iv (GL_V3F), 2612 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F), 2613 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F), 2614 const_iv (GL_T2F_N3F_V3F),
2350# undef const_iv 2615# undef const_iv
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2702void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438 2703
2439# near_ and far_ are due to microsofts buggy "c" compiler 2704# near_ and far_ are due to microsofts buggy "c" compiler
2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2705void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2441 2706
2707PROTOTYPES: DISABLE
2708
2442void glViewport (int x, int y, int width, int height) 2709void glViewport (int x, int y, int width, int height)
2443 2710
2444void glScissor (int x, int y, int width, int height) 2711void glScissor (int x, int y, int width, int height)
2445 2712
2446void glTranslate (float x, float y, float z = 0.) 2713void glTranslate (float x, float y, float z = 0.)
2453 2720
2454void glRotate (float angle, float x, float y, float z) 2721void glRotate (float angle, float x, float y, float z)
2455 CODE: 2722 CODE:
2456 glRotatef (angle, x, y, z); 2723 glRotatef (angle, x, y, z);
2457 2724
2458void glBegin (int mode)
2459
2460void glEnd ()
2461
2462void glColor (float r, float g, float b, float a = 1.0) 2725void glColor (float r, float g, float b, float a = 1.0)
2463 PROTOTYPE: @
2464 ALIAS: 2726 ALIAS:
2465 glColor_premultiply = 1 2727 glColor_premultiply = 1
2466 CODE: 2728 CODE:
2467 if (ix) 2729 if (ix)
2468 { 2730 {
2471 b *= a; 2733 b *= a;
2472 } 2734 }
2473 // microsoft visual "c" rounds instead of truncating... 2735 // microsoft visual "c" rounds instead of truncating...
2474 glColor4f (r, g, b, a); 2736 glColor4f (r, g, b, a);
2475 2737
2476void glInterleavedArrays (int format, int stride, char *data)
2477
2478void glDrawElements (int mode, int count, int type, char *indices)
2479
2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.) 2738void glRasterPos (float x, float y, float z = 0.)
2483 CODE: 2739 CODE:
2484 glRasterPos3f (0, 0, z); 2740 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0); 2741 glBitmap (0, 0, 0, 0, x, y, 0);
2486 2742
2490 2746
2491void glTexCoord (float s, float t) 2747void glTexCoord (float s, float t)
2492 CODE: 2748 CODE:
2493 glTexCoord2f (s, t); 2749 glTexCoord2f (s, t);
2494 2750
2751void glRect (float x1, float y1, float x2, float y2)
2752 CODE:
2753 glRectf (x1, y1, x2, y2);
2754
2755PROTOTYPES: ENABLE
2756
2757void glBegin (int mode)
2758
2759void glEnd ()
2760
2761void glPointSize (GLfloat size)
2762
2763void glLineWidth (GLfloat width)
2764
2765void glInterleavedArrays (int format, int stride, char *data)
2766
2767void glDrawElements (int mode, int count, int type, char *indices)
2768
2769# 1.2 void glDrawRangeElements (int mode, int start, int end
2770
2495void glTexEnv (int target, int pname, float param) 2771void glTexEnv (int target, int pname, float param)
2496 CODE: 2772 CODE:
2497 glTexEnvf (target, pname, param); 2773 glTexEnvf (target, pname, param);
2498 2774
2499void glTexParameter (int target, int pname, float param) 2775void glTexParameter (int target, int pname, float param)
2551 2827
2552void glEndList () 2828void glEndList ()
2553 2829
2554void glCallList (int list) 2830void glCallList (int list)
2555 2831
2832MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2833
2834PROTOTYPES: DISABLE
2835
2836void
2837find_widget (SV *self, NV x, NV y)
2838 PPCODE:
2839{
2840 if (within_widget (self, x, y))
2841 XPUSHs (self);
2842}
2843
2844BOOT:
2845{
2846 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2847
2848 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2849 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2850 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2851 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2852}
2853
2854void
2855draw (SV *self)
2856 CODE:
2857{
2858 HV *hv;
2859 SV **svp;
2860 NV x, y, w, h;
2861 SV *draw_x_sv = GvSV (draw_x_gv);
2862 SV *draw_y_sv = GvSV (draw_y_gv);
2863 SV *draw_w_sv = GvSV (draw_w_gv);
2864 SV *draw_h_sv = GvSV (draw_h_gv);
2865 double draw_x, draw_y;
2866
2867 if (!SvROK (self))
2868 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2869
2870 hv = (HV *)SvRV (self);
2871
2872 if (SvTYPE (hv) != SVt_PVHV)
2873 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2874
2875 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2876 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2877
2878 if (!h || !w)
2879 XSRETURN_EMPTY;
2880
2881 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2882 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2883
2884 draw_x = SvNV (draw_x_sv) + x;
2885 draw_y = SvNV (draw_y_sv) + y;
2886
2887 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2888 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2889 XSRETURN_EMPTY;
2890
2891 sv_setnv (draw_x_sv, draw_x);
2892 sv_setnv (draw_y_sv, draw_y);
2893
2894 glPushMatrix ();
2895 glTranslated (x, y, 0);
2896
2897 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2898 {
2899 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2900
2901 if (svp && SvTRUE (*svp))
2902 {
2903 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2904 glEnable (GL_BLEND);
2905 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2906 glBegin (GL_QUADS);
2907 glVertex2f (0, 0);
2908 glVertex2f (w, 0);
2909 glVertex2f (w, h);
2910 glVertex2f (0, h);
2911 glEnd ();
2912 glDisable (GL_BLEND);
2913 }
2914 }
2915#if 0
2916 if ($ENV{CFPLUS_DEBUG} & 1) {
2917 glPushMatrix;
2918 glColor 1, 1, 0, 1;
2919 glTranslate 0.375, 0.375;
2920 glBegin GL_LINE_LOOP;
2921 glVertex 0 , 0;
2922 glVertex $self->{w} - 1, 0;
2923 glVertex $self->{w} - 1, $self->{h} - 1;
2924 glVertex 0 , $self->{h} - 1;
2925 glEnd;
2926 glPopMatrix;
2927 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2928 }
2929#endif
2930 PUSHMARK (SP);
2931 XPUSHs (self);
2932 PUTBACK;
2933 call_method ("_draw", G_VOID | G_DISCARD);
2934 SPAGAIN;
2935
2936 glPopMatrix ();
2937
2938 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2939 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2940}
2941

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