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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC vs.
Revision 1.235 by root, Tue Aug 28 01:23:47 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
106 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
108} 116}
109 117
110#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
111 120
112#include "pango-font.c" 121#include "pango-font.c"
113#include "pango-fontmap.c" 122#include "pango-fontmap.c"
114#include "pango-render.c" 123#include "pango-render.c"
115 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
118 129
119typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
120 131
139typedef struct cf_layout { 150typedef struct cf_layout {
140 PangoLayout *pl; 151 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
142 int base_height; 153 int base_height;
143 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
144} *CFPlus__Layout; 156} *CFPlus__Layout;
145 157
146static CFPlus__Font default_font; 158static CFPlus__Font default_font;
147static PangoContext *opengl_context; 159static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
191 203
192typedef uint16_t tileid; 204typedef uint16_t tileid;
193typedef uint16_t faceid; 205typedef uint16_t faceid;
194 206
195typedef struct { 207typedef struct {
196 int name; 208 GLuint name;
197 int w, h; 209 int w, h;
198 float s, t; 210 float s, t;
199 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
200 tileid smoothtile; 212 tileid smoothtile;
201 uint8_t smoothlevel; 213 uint8_t smoothlevel;
428 n |= n >> 16; 440 n |= n >> 16;
429 441
430 return n + 1; 442 return n + 1;
431} 443}
432 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
433/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
436 502
437MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
438 504
439PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
440 506
470 536
471 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
474 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
578 646
579NV floor (NV x) 647NV floor (NV x)
580 648
581NV ceil (NV x) 649NV ceil (NV x)
582 650
651IV minpot (UV n)
652
653IV popcount (UV n)
654
583void 655void
584pango_init () 656pango_init ()
585 CODE: 657 CODE:
586{ 658{
587 opengl_fontmap = pango_opengl_font_map_new (); 659 opengl_fontmap = pango_opengl_font_map_new ();
660 732
661 if (RETVAL) 733 if (RETVAL)
662 { 734 {
663 av_clear (texture_av); 735 av_clear (texture_av);
664 736
665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 738#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h" 739#include "glfunc.h"
668#undef GL_FUNC 740#undef GL_FUNC
669 } 741 }
670} 742}
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 828 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
757 } 829 }
758} 830}
759 831
760int 832int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 833Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
762 POSTCALL: 834 POSTCALL:
763 Mix_HookMusicFinished (music_finished); 835 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished); 836 Mix_ChannelFinished (channel_finished);
765 837
766void 838void
767Mix_CloseAudio () 839Mix_CloseAudio ()
768 840
769int 841int
770Mix_AllocateChannels (int numchans = -1) 842Mix_AllocateChannels (int numchans = -1)
843
844const char *
845Mix_GetError ()
771 846
772void 847void
773lowdelay (int fd, int val = 1) 848lowdelay (int fd, int val = 1)
774 CODE: 849 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 850 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817 STRLEN image_len; 892 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len); 893 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2; 894 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt; 895 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix 896 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r") 897 ? SDL_RWFromFile (image, "rb")
823 : SDL_RWFromConstMem (image, image_len); 898 : SDL_RWFromConstMem (image, image_len);
824 899
825 if (!rw) 900 if (!rw)
826 croak ("load_image: %s", SDL_GetError ()); 901 croak ("load_image: %s", SDL_GetError ());
827 902
932#endif 1007#endif
933} 1008}
934 1009
935MODULE = CFPlus PACKAGE = CFPlus::Font 1010MODULE = CFPlus PACKAGE = CFPlus::Font
936 1011
1012PROTOTYPES: DISABLE
1013
937CFPlus::Font 1014CFPlus::Font
938new_from_file (SV *class, char *path, int id = 0) 1015new_from_file (SV *class, char *path, int id = 0)
939 CODE: 1016 CODE:
940{ 1017{
941 int count; 1018 int count;
951 CODE: 1028 CODE:
952 pango_font_description_free (self); 1029 pango_font_description_free (self);
953 1030
954void 1031void
955make_default (CFPlus::Font self) 1032make_default (CFPlus::Font self)
1033 PROTOTYPE: $
956 CODE: 1034 CODE:
957 default_font = self; 1035 default_font = self;
958 1036
959MODULE = CFPlus PACKAGE = CFPlus::Layout 1037MODULE = CFPlus PACKAGE = CFPlus::Layout
960 1038
1039PROTOTYPES: DISABLE
1040
961void 1041void
962reset_glyph_cache () 1042reset_glyph_cache ()
1043 PROTOTYPE:
963 CODE: 1044 CODE:
964 tc_clear (); 1045 tc_clear ();
965 1046
966CFPlus::Layout 1047CFPlus::Layout
967new (SV *class) 1048new (SV *class)
973 RETVAL->g = 1.; 1054 RETVAL->g = 1.;
974 RETVAL->b = 1.; 1055 RETVAL->b = 1.;
975 RETVAL->a = 1.; 1056 RETVAL->a = 1.;
976 RETVAL->base_height = MIN_FONT_HEIGHT; 1057 RETVAL->base_height = MIN_FONT_HEIGHT;
977 RETVAL->font = 0; 1058 RETVAL->font = 0;
1059 RETVAL->rc = rc_alloc ();
978 1060
979 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1061 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
980 layout_update_font (RETVAL); 1062 layout_update_font (RETVAL);
981 OUTPUT: 1063 OUTPUT:
982 RETVAL 1064 RETVAL
983 1065
984void 1066void
985DESTROY (CFPlus::Layout self) 1067DESTROY (CFPlus::Layout self)
986 CODE: 1068 CODE:
987 g_object_unref (self->pl); 1069 g_object_unref (self->pl);
1070 rc_free (self->rc);
988 Safefree (self); 1071 Safefree (self);
989 1072
990void 1073void
991set_text (CFPlus::Layout self, SV *text_) 1074set_text (CFPlus::Layout self, SV *text_)
992 CODE: 1075 CODE:
1244 } 1327 }
1245} 1328}
1246 1329
1247void 1330void
1248render (CFPlus::Layout self, float x, float y, int flags = 0) 1331render (CFPlus::Layout self, float x, float y, int flags = 0)
1249 PPCODE: 1332 CODE:
1333 rc_clear (self->rc);
1250 pango_opengl_render_layout_subpixel ( 1334 pango_opengl_render_layout_subpixel (
1251 self->pl, 1335 self->pl,
1336 self->rc,
1252 x * PANGO_SCALE, y * PANGO_SCALE, 1337 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a, 1338 self->r, self->g, self->b, self->a,
1254 flags 1339 flags
1255 ); 1340 );
1341 // we assume that context_change actually clears/frees stuff
1342 // and does not do any recomputation...
1343 pango_layout_context_changed (self->pl);
1344
1345void
1346draw (CFPlus::Layout self)
1347 CODE:
1348{
1349 glEnable (GL_TEXTURE_2D);
1350 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1351 glEnable (GL_BLEND);
1352 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1353 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1354 glEnable (GL_ALPHA_TEST);
1355 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1356
1357 rc_draw (self->rc);
1358
1359 glDisable (GL_ALPHA_TEST);
1360 glDisable (GL_BLEND);
1361 glDisable (GL_TEXTURE_2D);
1362}
1256 1363
1257MODULE = CFPlus PACKAGE = CFPlus::Texture 1364MODULE = CFPlus PACKAGE = CFPlus::Texture
1258 1365
1259int minpot (int n) 1366PROTOTYPES: ENABLE
1260 1367
1261void 1368void
1262pad2pot (SV *data_, SV *w_, SV *h_) 1369pad (SV *data_, int ow, int oh, int nw, int nh)
1263 CODE: 1370 CODE:
1264{ 1371{
1265 int ow = SvIV (w_); 1372 if ((nw != ow || nh != oh) && SvOK (data_))
1266 int oh = SvIV (h_);
1267
1268 if (ow && oh)
1269 { 1373 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen; 1374 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen); 1375 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh); 1376 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1377 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281 1378
1282 SvPOK_only (result_); 1379 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp); 1380 SvCUR_set (result_, nw * nh * bpp);
1284 1381
1285 memset (SvPVX (result_), 0, nw * nh * bpp); 1382 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--) 1383 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1384 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288 1385
1289 sv_setsv (data_, result_); 1386 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 } 1387 }
1296} 1388}
1297 1389
1298void 1390void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1391draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1305{ 1397{
1306 HV *hv = (HV *)SvRV (self); 1398 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1399 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1400 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1401 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1402
1403 if (name <= 0)
1404 XSRETURN_EMPTY;
1310 1405
1311 if (items < 5) 1406 if (items < 5)
1312 { 1407 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1408 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1409 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1354} 1449}
1355 OUTPUT: 1450 OUTPUT:
1356 RETVAL 1451 RETVAL
1357 1452
1358MODULE = CFPlus PACKAGE = CFPlus::Map 1453MODULE = CFPlus PACKAGE = CFPlus::Map
1454
1455PROTOTYPES: DISABLE
1359 1456
1360CFPlus::Map 1457CFPlus::Map
1361new (SV *class) 1458new (SV *class)
1362 CODE: 1459 CODE:
1363 New (0, RETVAL, 1, struct map); 1460 New (0, RETVAL, 1, struct map);
1501 self->rows += MAP_EXTEND_Y; 1598 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y; 1599 self->y += MAP_EXTEND_Y;
1503 } 1600 }
1504} 1601}
1505 1602
1506void 1603SV *
1507map1a_update (CFPlus::Map self, SV *data_, int extmap) 1604map1a_update (CFPlus::Map self, SV *data_, int extmap)
1508 CODE: 1605 CODE:
1509{ 1606{
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1607 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_); 1608 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell; 1609 mapcell *cell;
1513 int x, y, flags; 1610 int x, y, z, flags;
1611 AV *missing = newAV ();
1612 RETVAL = newRV_noinc ((SV *)missing);
1514 1613
1515 while (data < data_end - 1) 1614 while (data < data_end - 1)
1516 { 1615 {
1517 flags = (data [0] << 8) + data [1]; data += 2; 1616 flags = (data [0] << 8) + data [1]; data += 2;
1518 1617
1569 } 1668 }
1570 else 1669 else
1571 cell->darkness = *data++ + 1; 1670 cell->darkness = *data++ + 1;
1572 } 1671 }
1573 1672
1673 for (z = 0; z <= 2; ++z)
1574 if (flags & 4) 1674 if (flags & (4 >> z))
1575 { 1675 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2; 1676 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face); 1677 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face]; 1678 cell->tile [z] = self->face2tile [face];
1679
1680 if (cell->tile [z])
1681 {
1682 maptex *tex = self->tex + cell->tile [z];
1683 if (!tex->name)
1684 av_push (missing, newSViv (cell->tile [z]));
1685
1686 if (tex->smoothtile)
1687 {
1688 maptex *smooth = self->tex + tex->smoothtile;
1689 if (!smooth->name)
1690 av_push (missing, newSViv (tex->smoothtile));
1691 }
1692 }
1579 } 1693 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 } 1694 }
1595 else 1695 else
1596 cell->darkness = 0; 1696 cell->darkness = 0;
1597 } 1697 }
1598} 1698}
1699 OUTPUT:
1700 RETVAL
1599 1701
1600SV * 1702SV *
1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1703mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1602 CODE: 1704 CODE:
1603{ 1705{
1654 1756
1655void 1757void
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1758draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1657 CODE: 1759 CODE:
1658{ 1760{
1761 int x, y, z;
1762
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1763 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1764 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1765 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1662 smooth_key skey; 1766 smooth_key skey;
1663 int x, y, z; 1767
1664 int last_name; 1768 rc_t *rc = rc_alloc ();
1769 rc_key_t key;
1770 rc_array_t *arr;
1665 1771
1666 // thats current max. sorry. 1772 // thats current max. sorry.
1667 if (sw > 255) sw = 255; 1773 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255; 1774 if (sh > 255) sh = 255;
1669 1775
1670 // clear key, in case of extra padding 1776 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey)); 1777 memset (&skey, 0, sizeof (skey));
1672 1778
1673 glColor4ub (255, 255, 255, 255); 1779 memset (&key, 0, sizeof (key));
1674 1780 key.r = 255;
1675 glEnable (GL_BLEND); 1781 key.g = 255;
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1782 key.b = 255;
1677 glEnable (GL_TEXTURE_2D); 1783 key.a = 255;
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1784 key.mode = GL_QUADS;
1679 1785 key.format = GL_T2F_V3F;
1680 glBegin (GL_QUADS); 1786 key.texname = -1;
1681
1682 last_name = 0;
1683 1787
1684 mx += self->x; 1788 mx += self->x;
1685 my += self->y; 1789 my += self->y;
1686 1790
1687 // first pass: determine smooth_max 1791 // first pass: determine smooth_max
1703 MAX (self->tex [cell->tile [0]].smoothlevel, 1807 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel, 1808 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel)); 1809 self->tex [cell->tile [2]].smoothlevel));
1706 } 1810 }
1707 } 1811 }
1812
1813 glEnable (GL_BLEND);
1814 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1815 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1708 1816
1709 for (z = 0; z <= 2; z++) 1817 for (z = 0; z <= 2; z++)
1710 { 1818 {
1711 memset (smooth_level, 0, sizeof (smooth_level)); 1819 memset (smooth_level, 0, sizeof (smooth_level));
1712 1820
1722 tileid tile = cell->tile [z]; 1830 tileid tile = cell->tile [z];
1723 1831
1724 if (tile) 1832 if (tile)
1725 { 1833 {
1726 maptex tex = self->tex [tile]; 1834 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w; 1835 int px, py;
1728 int py = (y + 1) * T - tex.h;
1729 1836
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name) 1837 if (key.texname != tex.name)
1733 { 1838 {
1734 if (!tex.name) 1839 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */ 1840 tex = self->tex [2]; /* missing, replace by noface */
1736 1841
1737 glEnd (); 1842 key.texname = tex.name;
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1843 arr = rc_array (rc, &key);
1739 glBegin (GL_QUADS);
1740 } 1844 }
1741 1845
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1846 px = (x + 1) * T - tex.w;
1847 py = (y + 1) * T - tex.h;
1848
1849 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1850 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1851 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1852 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1746 1853
1747 if (cell->flags && z == 2) 1854 if (cell->flags && z == 2)
1748 { 1855 {
1856 // overlays such as the speech bubble, probably more to come
1749 if (cell->flags & 1) 1857 if (cell->flags & 1)
1750 { 1858 {
1751 maptex tex = self->tex [1]; 1859 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32; 1860 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32; 1861 int py = y * T - T * 6 / 32;
1754 1862
1863 if (tex.name)
1755 glEnd (); 1864 {
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1865 if (key.texname != tex.name)
1866 {
1867 key.texname = tex.name;
1868 arr = rc_array (rc, &key);
1869 }
1870
1871 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1872 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1873 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1874 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1757 glBegin (GL_QUADS); 1875 }
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 } 1876 }
1764 } 1877 }
1765 1878
1766 // update smooth hash 1879 // update smooth hash
1767 if (tex.smoothtile) 1880 if (tex.smoothtile)
1803 } 1916 }
1804 } 1917 }
1805 } 1918 }
1806 } 1919 }
1807 1920
1921 rc_draw (rc);
1922 rc_clear (rc);
1923
1808 // go through all smoothlevels, lowest to highest, then draw. 1924 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort 1925 // this is basically counting sort
1810 { 1926 {
1811 int w, b; 1927 int w, b;
1812 1928
1929 glEnable (GL_TEXTURE_2D);
1930 glBegin (GL_QUADS);
1813 for (w = 0; w < 256 / 32; ++w) 1931 for (w = 0; w < 256 / 32; ++w)
1814 { 1932 {
1815 uint32_t smask = smooth_level [w]; 1933 uint32_t smask = smooth_level [w];
1816 if (smask) 1934 if (smask)
1817 for (b = 0; b < 32; ++b) 1935 for (b = 0; b < 32; ++b)
1836 int border = bits & 15; 1954 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1955 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row 1956 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column 1957 float dy = tex.t * .5f ; // 2 images/column
1840 1958
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name) 1959 if (tex.name)
1844 { 1960 {
1961 // this time avoiding texture state changes
1962 // save gobs of state changes.
1845 if (!tex.name) 1963 if (key.texname != tex.name)
1846 continue; // smoothing not yet available 1964 {
1847
1848 glEnd (); 1965 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1966 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1850 glBegin (GL_QUADS); 1967 glBegin (GL_QUADS);
1851 } 1968 }
1852 1969
1853 if (border) 1970 if (border)
1854 { 1971 {
1855 float ox = border * dx; 1972 float ox = border * dx;
1856 1973
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1974 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1975 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1976 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1977 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1861 } 1978 }
1862 1979
1863 if (corner) 1980 if (corner)
1864 { 1981 {
1865 float ox = corner * dx; 1982 float ox = corner * dx;
1866 1983
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1984 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1985 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1986 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1987 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1988 }
1871 } 1989 }
1872 } 1990 }
1873 } 1991 }
1874 } 1992 }
1875 } 1993 }
1994
1995 glEnd ();
1996 glDisable (GL_TEXTURE_2D);
1997 key.texname = -1;
1876 } 1998 }
1877 1999
1878 hv_clear (smooth); 2000 hv_clear (smooth);
1879 } 2001 }
1880 2002
1881 glEnd ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND); 2003 glDisable (GL_BLEND);
2004 rc_free (rc);
1885 2005
1886 // top layer: overlays such as the health bar 2006 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++) 2007 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows) 2008 if (0 <= y + my && y + my < self->rows)
1889 { 2009 {
1974 glDisable (GL_BLEND); 2094 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D); 2095 glDisable (GL_TEXTURE_2D);
1976} 2096}
1977 2097
1978void 2098void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2099fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1980 PPCODE: 2100 PPCODE:
1981{ 2101{
1982 int x, y; 2102 int x, y;
2103 int sw1 = sw + 2;
2104 int sh1 = sh + 2;
2105 int sh3 = sh * 3;
1983 int sw4 = (sw + 3) & ~3; 2106 int sw34 = (sw * 3 + 3) & ~3;
2107 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2108 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2109 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2110
1987 memset (darkness, 255, sw4 * sh);
1988 SvPOK_only (darkness_sv); 2111 SvPOK_only (darkness3_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh); 2112 SvCUR_set (darkness3_sv, sw34 * sh3);
1990 2113
1991 mx += self->x; 2114 mx += self->x - 1;
1992 my += self->y; 2115 my += self->y - 1;
1993 2116
2117 memset (darkness1, 255, sw1 * sh1);
2118
1994 for (y = 0; y < sh; y++) 2119 for (y = 0; y < sh1; y++)
1995 if (0 <= y + my && y + my < self->rows) 2120 if (0 <= y + my && y + my < self->rows)
1996 { 2121 {
1997 maprow *row = self->row + (y + my); 2122 maprow *row = self->row + (y + my);
1998 2123
1999 for (x = 0; x < sw; x++) 2124 for (x = 0; x < sw1; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1) 2125 if (row->c0 <= x + mx && x + mx < row->c1)
2001 { 2126 {
2002 mapcell *cell = row->col + (x + mx - row->c0); 2127 mapcell *cell = row->col + (x + mx - row->c0);
2003 2128
2004 darkness[y * sw4 + x] = cell->darkness 2129 darkness1 [y * sw1 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1) 2130 ? 255 - (cell->darkness - 1)
2006 : 255 - FOW_DARKNESS; 2131 : 255 - FOW_DARKNESS;
2007 } 2132 }
2008 } 2133 }
2009 2134
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y) 2135 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x) 2136 for (x = 0; x < sw; ++x)
2020 { 2137 {
2021 float *f = (float *)matrix; 2138 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2022 int dx, dy; 2139 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2023 float sum = 0.f; 2140 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2141 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2142 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2143 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2144 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2145 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2146 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2024 2147
2025 for (dy = -1; dy <= 1; ++dy) 2148 uint8_t r11 = (d11 + d21 + d12) / 3;
2026 for (dx = -1; dx <= 1; ++dx) 2149 uint8_t r21 = d21;
2027 { 2150 uint8_t r31 = (d21 + d31 + d32) / 3;
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030 2151
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2152 uint8_t r12 = d12;
2032 } 2153 uint8_t r22 = d22;
2154 uint8_t r32 = d32;
2033 2155
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2156 uint8_t r13 = (d13 + d23 + d12) / 3;
2035 } 2157 uint8_t r23 = d23;
2158 uint8_t r33 = (d23 + d33 + d32) / 3;
2036 2159
2037 darkness_sv = darkness2_sv; 2160 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2161 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2162 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2163 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2164 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2165 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2166 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2167 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2168 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2038 } 2169 }
2170
2171 free (darkness1);
2039 2172
2040 EXTEND (SP, 3); 2173 EXTEND (SP, 3);
2041 PUSHs (sv_2mortal (newSViv (sw4))); 2174 PUSHs (sv_2mortal (newSViv (sw34)));
2042 PUSHs (sv_2mortal (newSViv (sh))); 2175 PUSHs (sv_2mortal (newSViv (sh3)));
2043 PUSHs (darkness_sv); 2176 PUSHs (darkness3_sv);
2044} 2177}
2045 2178
2046SV * 2179SV *
2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2180get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2048 CODE: 2181 CODE:
2125 int x, y, z; 2258 int x, y, z;
2126 int w, h; 2259 int w, h;
2127 int x1, y1; 2260 int x1, y1;
2128 2261
2129 if (*data++ != 0) 2262 if (*data++ != 0)
2130 return; /* version mismatch */ 2263 XSRETURN_EMPTY; /* version mismatch */
2131 2264
2132 w = *data++ << 8; w |= *data++; 2265 w = *data++ << 8; w |= *data++;
2133 h = *data++ << 8; h |= *data++; 2266 h = *data++ << 8; h |= *data++;
2134 2267
2135 // we need to do this 'cause we don't keep an absolute coord system for rows 2268 // we need to do this 'cause we don't keep an absolute coord system for rows
2180 } 2313 }
2181 } 2314 }
2182 } 2315 }
2183} 2316}
2184 2317
2318MODULE = CFPlus PACKAGE = CFPlus::RW
2319
2320CFPlus::RW
2321new (SV *class, SV *data_sv)
2322 CODE:
2323{
2324 STRLEN datalen;
2325 char *data = SvPVbyte (data_sv, datalen);
2326
2327 RETVAL = SDL_RWFromConstMem (data, datalen);
2328}
2329 OUTPUT:
2330 RETVAL
2331
2332CFPlus::RW
2333new_from_file (SV *class, const char *path, const char *mode = "rb")
2334 CODE:
2335 RETVAL = SDL_RWFromFile (path, mode);
2336 OUTPUT:
2337 RETVAL
2338
2339# fails on win32:
2340# CFPlus.xs(2268) : error C2059: syntax error : '('
2341#void
2342#close (CFPlus::RW self)
2343# CODE:
2344# (self->(close)) (self);
2345
2346MODULE = CFPlus PACKAGE = CFPlus::Channel
2347
2348PROTOTYPES: DISABLE
2349
2350CFPlus::Channel
2351find ()
2352 CODE:
2353{
2354 RETVAL = Mix_GroupAvailable (-1);
2355
2356 if (RETVAL < 0)
2357 {
2358 RETVAL = Mix_GroupOldest (-1);
2359
2360 if (RETVAL < 0)
2361 XSRETURN_UNDEF;
2362
2363 Mix_HaltChannel (RETVAL);
2364 }
2365
2366 Mix_UnregisterAllEffects (RETVAL);
2367 Mix_Volume (RETVAL, 128);
2368}
2369 OUTPUT:
2370 RETVAL
2371
2372void
2373halt (CFPlus::Channel self)
2374 CODE:
2375 Mix_HaltChannel (self);
2376
2377void
2378expire (CFPlus::Channel self, int ticks = -1)
2379 CODE:
2380 Mix_ExpireChannel (self, ticks);
2381
2382void
2383fade_out (CFPlus::Channel self, int ticks = -1)
2384 CODE:
2385 Mix_FadeOutChannel (self, ticks);
2386
2387int
2388volume (CFPlus::Channel self, int volume)
2389 CODE:
2390 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2391 OUTPUT:
2392 RETVAL
2393
2394void
2395unregister_all_effects (CFPlus::Channel self)
2396 CODE:
2397 Mix_UnregisterAllEffects (self);
2398
2399void
2400set_panning (CFPlus::Channel self, int left, int right)
2401 CODE:
2402 left = CLAMP (left , 0, 255);
2403 right = CLAMP (right, 0, 255);
2404 Mix_SetPanning (self, left, right);
2405
2406void
2407set_distance (CFPlus::Channel self, int distance)
2408 CODE:
2409 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2410
2411void
2412set_position (CFPlus::Channel self, int angle, int distance)
2413 CODE:
2414
2415void
2416set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2417 CODE:
2418{
2419 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2420 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2421 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2422}
2423
2424void
2425set_reverse_stereo (CFPlus::Channel self, int flip)
2426 CODE:
2427 Mix_SetReverseStereo (self, flip);
2428
2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2429MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2186 2430
2431PROTOTYPES: DISABLE
2432
2187CFPlus::MixChunk 2433CFPlus::MixChunk
2188new_from_file (SV *class, char *path) 2434new (SV *class, CFPlus::RW rwops)
2189 CODE: 2435 CODE:
2190 RETVAL = Mix_LoadWAV (path); 2436 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2191 OUTPUT: 2437 OUTPUT:
2192 RETVAL 2438 RETVAL
2193 2439
2194void 2440void
2195DESTROY (CFPlus::MixChunk self) 2441DESTROY (CFPlus::MixChunk self)
2197 Mix_FreeChunk (self); 2443 Mix_FreeChunk (self);
2198 2444
2199int 2445int
2200volume (CFPlus::MixChunk self, int volume = -1) 2446volume (CFPlus::MixChunk self, int volume = -1)
2201 CODE: 2447 CODE:
2448 if (items > 1)
2449 volume = CLAMP (volume, 0, 128);
2202 RETVAL = Mix_VolumeChunk (self, volume); 2450 RETVAL = Mix_VolumeChunk (self, volume);
2203 OUTPUT: 2451 OUTPUT:
2204 RETVAL 2452 RETVAL
2205 2453
2206int 2454CFPlus::Channel
2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2455play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2208 CODE: 2456 CODE:
2457{
2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2458 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2459
2460 if (RETVAL < 0)
2461 XSRETURN_UNDEF;
2462
2463 if (channel < 0)
2464 {
2465 Mix_UnregisterAllEffects (RETVAL);
2466 Mix_Volume (RETVAL, 128);
2467 }
2468}
2210 OUTPUT: 2469 OUTPUT:
2211 RETVAL 2470 RETVAL
2212 2471
2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2472MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2214 2473
2215int 2474int
2216volume (int volume = -1) 2475volume (int volume = -1)
2476 PROTOTYPE: ;$
2217 CODE: 2477 CODE:
2478 if (items > 0)
2479 volume = CLAMP (volume, 0, 128);
2218 RETVAL = Mix_VolumeMusic (volume); 2480 RETVAL = Mix_VolumeMusic (volume);
2219 OUTPUT: 2481 OUTPUT:
2220 RETVAL 2482 RETVAL
2221 2483
2222int 2484void
2223fade_out (int ms) 2485fade_out (int ms)
2224 CODE: 2486 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms); 2487 Mix_FadeOutMusic (ms);
2226 OUTPUT: 2488
2227 RETVAL 2489void
2490halt ()
2491 CODE:
2492 Mix_HaltMusic ();
2228 2493
2229CFPlus::MixMusic 2494CFPlus::MixMusic
2230new_from_file (SV *class, char *path) 2495new (SV *class, CFPlus::RW rwops)
2231 CODE: 2496 CODE:
2232 RETVAL = Mix_LoadMUS (path); 2497 RETVAL = Mix_LoadMUS_RW (rwops);
2233 OUTPUT: 2498 OUTPUT:
2234 RETVAL 2499 RETVAL
2235 2500
2236void 2501void
2237DESTROY (CFPlus::MixMusic self) 2502DESTROY (CFPlus::MixMusic self)
2243 CODE: 2508 CODE:
2244 RETVAL = Mix_PlayMusic (self, loops); 2509 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT: 2510 OUTPUT:
2246 RETVAL 2511 RETVAL
2247 2512
2248int 2513void
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2514fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE: 2515 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2516 Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254 2517
2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2518MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2519
2520PROTOTYPES: ENABLE
2256 2521
2257BOOT: 2522BOOT:
2258{ 2523{
2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2524 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2260 static const struct { 2525 static const struct {
2276 const_iv (GL_ALPHA_TEST), 2541 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE), 2542 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL), 2543 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT), 2544 const_iv (GL_FRONT),
2280 const_iv (GL_BACK), 2545 const_iv (GL_BACK),
2546 const_iv (GL_AUX0),
2281 const_iv (GL_AND), 2547 const_iv (GL_AND),
2282 const_iv (GL_ONE), 2548 const_iv (GL_ONE),
2283 const_iv (GL_ZERO), 2549 const_iv (GL_ZERO),
2284 const_iv (GL_SRC_ALPHA), 2550 const_iv (GL_SRC_ALPHA),
2285 const_iv (GL_DST_ALPHA), 2551 const_iv (GL_DST_ALPHA),
2298 const_iv (GL_INTENSITY), 2564 const_iv (GL_INTENSITY),
2299 const_iv (GL_LUMINANCE), 2565 const_iv (GL_LUMINANCE),
2300 const_iv (GL_LUMINANCE_ALPHA), 2566 const_iv (GL_LUMINANCE_ALPHA),
2301 const_iv (GL_FLOAT), 2567 const_iv (GL_FLOAT),
2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2568 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2569 const_iv (GL_COMPRESSED_ALPHA_ARB),
2570 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2571 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2572 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2573 const_iv (GL_COMPRESSED_RGB_ARB),
2574 const_iv (GL_COMPRESSED_RGBA_ARB),
2303 const_iv (GL_COMPILE), 2575 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D), 2576 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D), 2577 const_iv (GL_PROXY_TEXTURE_2D),
2306 const_iv (GL_TEXTURE_1D), 2578 const_iv (GL_TEXTURE_1D),
2307 const_iv (GL_TEXTURE_2D), 2579 const_iv (GL_TEXTURE_2D),
2331 const_iv (GL_COLOR_LOGIC_OP), 2603 const_iv (GL_COLOR_LOGIC_OP),
2332 const_iv (GL_SEPARABLE_2D), 2604 const_iv (GL_SEPARABLE_2D),
2333 const_iv (GL_CONVOLUTION_2D), 2605 const_iv (GL_CONVOLUTION_2D),
2334 const_iv (GL_CONVOLUTION_BORDER_MODE), 2606 const_iv (GL_CONVOLUTION_BORDER_MODE),
2335 const_iv (GL_CONSTANT_BORDER), 2607 const_iv (GL_CONSTANT_BORDER),
2608 const_iv (GL_POINTS),
2336 const_iv (GL_LINES), 2609 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP), 2610 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP), 2611 const_iv (GL_LINE_LOOP),
2339 const_iv (GL_QUADS), 2612 const_iv (GL_QUADS),
2340 const_iv (GL_QUAD_STRIP), 2613 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES), 2614 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP), 2615 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN), 2616 const_iv (GL_TRIANGLE_FAN),
2617 const_iv (GL_POLYGON),
2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2618 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2619 const_iv (GL_POINT_SMOOTH_HINT),
2620 const_iv (GL_LINE_SMOOTH_HINT),
2621 const_iv (GL_POLYGON_SMOOTH_HINT),
2622 const_iv (GL_GENERATE_MIPMAP_HINT),
2623 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2345 const_iv (GL_FASTEST), 2624 const_iv (GL_FASTEST),
2625 const_iv (GL_DONT_CARE),
2626 const_iv (GL_NICEST),
2346 const_iv (GL_V2F), 2627 const_iv (GL_V2F),
2347 const_iv (GL_V3F), 2628 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F), 2629 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F), 2630 const_iv (GL_T2F_N3F_V3F),
2350# undef const_iv 2631# undef const_iv
2355 2636
2356 texture_av = newAV (); 2637 texture_av = newAV ();
2357 AvREAL_off (texture_av); 2638 AvREAL_off (texture_av);
2358} 2639}
2359 2640
2641void
2642disable_GL_EXT_blend_func_separate ()
2643 CODE:
2644 gl.BlendFuncSeparate = 0;
2645 gl.BlendFuncSeparateEXT = 0;
2646
2360char * 2647char *
2361gl_vendor () 2648gl_vendor ()
2362 CODE: 2649 CODE:
2363 RETVAL = (char *)glGetString (GL_VENDOR); 2650 RETVAL = (char *)glGetString (GL_VENDOR);
2364 OUTPUT: 2651 OUTPUT:
2436# near_ and far_ are due to microsofts buggy "c" compiler 2723# near_ and far_ are due to microsofts buggy "c" compiler
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2724void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438 2725
2439# near_ and far_ are due to microsofts buggy "c" compiler 2726# near_ and far_ are due to microsofts buggy "c" compiler
2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2727void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2728
2729PROTOTYPES: DISABLE
2441 2730
2442void glViewport (int x, int y, int width, int height) 2731void glViewport (int x, int y, int width, int height)
2443 2732
2444void glScissor (int x, int y, int width, int height) 2733void glScissor (int x, int y, int width, int height)
2445 2734
2453 2742
2454void glRotate (float angle, float x, float y, float z) 2743void glRotate (float angle, float x, float y, float z)
2455 CODE: 2744 CODE:
2456 glRotatef (angle, x, y, z); 2745 glRotatef (angle, x, y, z);
2457 2746
2458void glBegin (int mode)
2459
2460void glEnd ()
2461
2462void glColor (float r, float g, float b, float a = 1.0) 2747void glColor (float r, float g, float b, float a = 1.0)
2463 PROTOTYPE: @
2464 ALIAS: 2748 ALIAS:
2465 glColor_premultiply = 1 2749 glColor_premultiply = 1
2466 CODE: 2750 CODE:
2467 if (ix) 2751 if (ix)
2468 { 2752 {
2471 b *= a; 2755 b *= a;
2472 } 2756 }
2473 // microsoft visual "c" rounds instead of truncating... 2757 // microsoft visual "c" rounds instead of truncating...
2474 glColor4f (r, g, b, a); 2758 glColor4f (r, g, b, a);
2475 2759
2476void glInterleavedArrays (int format, int stride, char *data)
2477
2478void glDrawElements (int mode, int count, int type, char *indices)
2479
2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.) 2760void glRasterPos (float x, float y, float z = 0.)
2483 CODE: 2761 CODE:
2484 glRasterPos3f (0, 0, z); 2762 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0); 2763 glBitmap (0, 0, 0, 0, x, y, 0);
2486 2764
2490 2768
2491void glTexCoord (float s, float t) 2769void glTexCoord (float s, float t)
2492 CODE: 2770 CODE:
2493 glTexCoord2f (s, t); 2771 glTexCoord2f (s, t);
2494 2772
2773void glRect (float x1, float y1, float x2, float y2)
2774 CODE:
2775 glRectf (x1, y1, x2, y2);
2776
2777void glRect_lineloop (float x1, float y1, float x2, float y2)
2778 CODE:
2779 glBegin (GL_LINE_LOOP);
2780 glVertex2f (x1, y1);
2781 glVertex2f (x2, y1);
2782 glVertex2f (x2, y2);
2783 glVertex2f (x1, y2);
2784 glEnd ();
2785
2786PROTOTYPES: ENABLE
2787
2788void glBegin (int mode)
2789
2790void glEnd ()
2791
2792void glPointSize (GLfloat size)
2793
2794void glLineWidth (GLfloat width)
2795
2796void glInterleavedArrays (int format, int stride, char *data)
2797
2798void glDrawElements (int mode, int count, int type, char *indices)
2799
2800# 1.2 void glDrawRangeElements (int mode, int start, int end
2801
2495void glTexEnv (int target, int pname, float param) 2802void glTexEnv (int target, int pname, float param)
2496 CODE: 2803 CODE:
2497 glTexEnvf (target, pname, param); 2804 glTexEnvf (target, pname, param);
2498 2805
2499void glTexParameter (int target, int pname, float param) 2806void glTexParameter (int target, int pname, float param)
2551 2858
2552void glEndList () 2859void glEndList ()
2553 2860
2554void glCallList (int list) 2861void glCallList (int list)
2555 2862
2863MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2864
2865PROTOTYPES: DISABLE
2866
2867void
2868find_widget (SV *self, NV x, NV y)
2869 PPCODE:
2870{
2871 if (within_widget (self, x, y))
2872 XPUSHs (self);
2873}
2874
2875BOOT:
2876{
2877 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2878
2879 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2880 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2881 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2882 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2883}
2884
2885void
2886draw (SV *self)
2887 CODE:
2888{
2889 HV *hv;
2890 SV **svp;
2891 NV x, y, w, h;
2892 SV *draw_x_sv = GvSV (draw_x_gv);
2893 SV *draw_y_sv = GvSV (draw_y_gv);
2894 SV *draw_w_sv = GvSV (draw_w_gv);
2895 SV *draw_h_sv = GvSV (draw_h_gv);
2896 double draw_x, draw_y;
2897
2898 if (!SvROK (self))
2899 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2900
2901 hv = (HV *)SvRV (self);
2902
2903 if (SvTYPE (hv) != SVt_PVHV)
2904 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2905
2906 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2907 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2908
2909 if (!h || !w)
2910 XSRETURN_EMPTY;
2911
2912 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2913 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2914
2915 draw_x = SvNV (draw_x_sv) + x;
2916 draw_y = SvNV (draw_y_sv) + y;
2917
2918 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2919 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2920 XSRETURN_EMPTY;
2921
2922 sv_setnv (draw_x_sv, draw_x);
2923 sv_setnv (draw_y_sv, draw_y);
2924
2925 glPushMatrix ();
2926 glTranslated (x, y, 0);
2927
2928 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2929 {
2930 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2931
2932 if (svp && SvTRUE (*svp))
2933 {
2934 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2935 glEnable (GL_BLEND);
2936 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2937 glBegin (GL_QUADS);
2938 glVertex2f (0, 0);
2939 glVertex2f (w, 0);
2940 glVertex2f (w, h);
2941 glVertex2f (0, h);
2942 glEnd ();
2943 glDisable (GL_BLEND);
2944 }
2945 }
2946#if 0
2947 // draw borders, for debugging
2948 glPushMatrix ();
2949 glColor4f (1., 1., 0., 1.);
2950 glTranslatef (.5, .5, 0.);
2951 glBegin (GL_LINE_LOOP);
2952 glVertex2f (0 , 0);
2953 glVertex2f (w - 1, 0);
2954 glVertex2f (w - 1, h - 1);
2955 glVertex2f (0 , h - 1);
2956 glEnd ();
2957 glPopMatrix ();
2958#endif
2959 PUSHMARK (SP);
2960 XPUSHs (self);
2961 PUTBACK;
2962 call_method ("_draw", G_VOID | G_DISCARD);
2963 SPAGAIN;
2964
2965 glPopMatrix ();
2966
2967 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2968 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2969}
2970

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