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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
29 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
30#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
31#include <SDL_endian.h> 38#include <SDL_endian.h>
32#include <SDL_image.h> 39#include <SDL_image.h>
33#include <SDL_mixer.h> 40#include <SDL_mixer.h>
34#include <SDL_opengl.h> 41#include <SDL_opengl.h>
35 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
36#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
38 50
39#include <glib/gmacros.h> 51#include <glib/gmacros.h>
40 52
41#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
42 65
43#ifndef _WIN32 66#ifndef _WIN32
44# include <sys/types.h> 67# include <sys/types.h>
45# include <sys/socket.h> 68# include <sys/socket.h>
46# include <netinet/in.h> 69# include <netinet/in.h>
47# include <netinet/tcp.h> 70# include <netinet/tcp.h>
48# include <inttypes.h> 71# include <inttypes.h>
49#endif 72#endif
50 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
54 89
55#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
57 92
58#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
59 94
60#if 0 95/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 97
63# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
64#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
65 103
66static AV *texture_av; 104static AV *texture_av;
67 105
68static struct 106static struct
69{ 107{
106 av_push (texture_av, (SV *)(size_t)name); 144 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 145 glDeleteTextures (1, &name);
108} 146}
109 147
110#include "texcache.c" 148#include "texcache.c"
149#include "rendercache.c"
111 150
112#include "pango-font.c" 151#include "pango-font.c"
113#include "pango-fontmap.c" 152#include "pango-fontmap.c"
114#include "pango-render.c" 153#include "pango-render.c"
115 154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 158typedef Mix_Music *DC__MixMusic;
118 159
119typedef PangoFontDescription *CFPlus__Font; 160typedef PangoFontDescription *DC__Font;
120 161
121static int 162static int
122shape_attr_p (PangoLayoutRun *run) 163shape_attr_p (PangoLayoutRun *run)
123{ 164{
124 GSList *attrs = run->item->analysis.extra_attrs; 165 GSList *attrs = run->item->analysis.extra_attrs;
138 179
139typedef struct cf_layout { 180typedef struct cf_layout {
140 PangoLayout *pl; 181 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 182 float r, g, b, a; // default color for rgba mode
142 int base_height; 183 int base_height;
143 CFPlus__Font font; 184 DC__Font font;
185 rc_t *rc;
144} *CFPlus__Layout; 186} *DC__Layout;
145 187
146static CFPlus__Font default_font; 188static DC__Font default_font;
147static PangoContext *opengl_context; 189static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 190static PangoFontMap *opengl_fontmap;
149 191
150static void 192static void
151substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
156#endif 198#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 200}
159 201
160static void 202static void
161layout_update_font (CFPlus__Layout self) 203layout_update_font (DC__Layout self)
162{ 204{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
165 */ 207 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
167 209
168 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 212
171 pango_layout_set_font_description (self->pl, font); 213 pango_layout_set_font_description (self->pl, font);
172} 214}
173 215
174static void 216static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 218{
177 PangoRectangle rect; 219 PangoRectangle rect;
178 220
179 // get_pixel_* wrongly rounds down 221 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 222 pango_layout_get_extents (self->pl, 0, &rect);
191 233
192typedef uint16_t tileid; 234typedef uint16_t tileid;
193typedef uint16_t faceid; 235typedef uint16_t faceid;
194 236
195typedef struct { 237typedef struct {
196 int name; 238 GLuint name;
197 int w, h; 239 int w, h;
198 float s, t; 240 float s, t;
199 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
200 tileid smoothtile; 242 tileid smoothtile;
201 uint8_t smoothlevel; 243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
202} maptex; 245} maptex;
203 246
204typedef struct { 247typedef struct {
205 uint32_t player; 248 uint32_t player;
206 tileid tile[3]; 249 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 262 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 263 int texs; maptex *tex; // [tileid]
221 264
222 int32_t rows; 265 int32_t rows;
223 maprow *row; 266 maprow *row;
224} *CFPlus__Map; 267} *DC__Map;
225 268
226static char * 269static char *
227prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
228{ 271{
229 char *p; 272 char *p;
267 self->texs *= 2; 310 self->texs *= 2;
268 } 311 }
269} 312}
270 313
271static maprow * 314static maprow *
272map_get_row (CFPlus__Map self, int y) 315map_get_row (DC__Map self, int y)
273{ 316{
274 if (0 > y) 317 if (0 > y)
275 { 318 {
276 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
315 358
316 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
317} 360}
318 361
319static mapcell * 362static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
321{ 364{
322 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
323} 366}
324 367
325static void 368static void
326map_clear (CFPlus__Map self) 369map_clear (DC__Map self)
327{ 370{
328 int r; 371 int r;
329 372
330 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
338 self->oy = 0; 381 self->oy = 0;
339 self->row = 0; 382 self->row = 0;
340 self->rows = 0; 383 self->rows = 0;
341} 384}
342 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
343static void 396static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 398{
346 int x, y; 399 int x, y;
347 maprow *row; 400 maprow *row;
348 mapcell *cell; 401 mapcell *cell;
349 402
361 if (x >= row->c1) 414 if (x >= row->c1)
362 break; 415 break;
363 416
364 cell = row->col + x - row->c0; 417 cell = row->col + x - row->c0;
365 418
366 cell->darkness = 0; 419 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 420 }
371 } 421 }
372} 422}
373 423
374typedef struct { 424typedef struct {
428 n |= n >> 16; 478 n |= n >> 16;
429 479
430 return n + 1; 480 return n + 1;
431} 481}
432 482
483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
433/* SDL should provide this, really. */ 494/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 495#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 496#define SDLK_MODIFIER_MAX 314
436 497
437MODULE = CFPlus PACKAGE = CFPlus 498/******************************************************************************/
499
500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
438 594
439PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
440 596
441BOOT: 597BOOT:
442{ 598{
443 HV *stash = gv_stashpv ("CFPlus", 1); 599 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 600 static const struct {
445 const char *name; 601 const char *name;
446 IV iv; 602 IV iv;
447 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
470 626
471 const_iv (SDL_APPINPUTFOCUS), 627 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 628 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 629 const_iv (SDL_APPACTIVE),
474 630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
764
765 const_iv (KMOD_LRAM),
766
767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
556# undef const_iv 797# undef const_iv
557 }; 798 };
558 799
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 819
579NV floor (NV x) 820NV floor (NV x)
580 821
581NV ceil (NV x) 822NV ceil (NV x)
582 823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
583void 834void
584pango_init () 835pango_init ()
585 CODE: 836 CODE:
586{ 837{
587 opengl_fontmap = pango_opengl_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
841 /*pango_context_set_font_description (opengl_context, default_font);*/
842#if PANGO_VERSION_CHECK (1, 15, 2)
843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845#endif
590} 846}
591 847
592char *
593SDL_GetError () 848char *SDL_GetError ()
594 849
595int 850void SDL_braino ()
596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
597 851
598void 852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
599SDL_Quit () 858void SDL_Quit ()
859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
600 868
601void 869void
602SDL_ListModes (int rgb, int alpha) 870SDL_ListModes (int rgb, int alpha)
603 PPCODE: 871 PPCODE:
604{ 872{
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
619 887
620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
624#endif
625 890
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 892
628 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
629 while (*m) 894 while (*m)
630 { 895 {
631 if ((*m)->w >= 640 && (*m)->h >= 480) 896 if ((*m)->w >= 400 && (*m)->h >= 300)
632 { 897 {
633 AV *av = newAV (); 898 AV *av = newAV ();
634 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
635 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb)); 901 av_push (av, newSViv (rgb));
660 925
661 if (RETVAL) 926 if (RETVAL)
662 { 927 {
663 av_clear (texture_av); 928 av_clear (texture_av);
664 929
665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h" 932#include "glfunc.h"
668#undef GL_FUNC 933#undef GL_FUNC
669 } 934 }
670} 935}
677char * 942char *
678SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
679 944
680int 945int
681SDL_GetAppState () 946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
682 950
683void 951void
684poll_events () 952poll_events ()
685 PPCODE: 953 PPCODE:
686{ 954{
696 { 964 {
697 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
698 case SDL_KEYUP: 966 case SDL_KEYUP:
699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
704 break; 972 break;
705 973
706 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
725 x = ev.motion.x; 993 x = ev.motion.x;
726 y = ev.motion.y; 994 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 } 996 }
729 997
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
731 hv_store (hv, "state", 5, newSViv (state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
732 hv_store (hv, "x", 1, newSViv (x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
733 hv_store (hv, "y", 1, newSViv (y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
734 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
735 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 } 1004 }
737 break; 1005 break;
738 1006
739 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
740 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
742 1010
743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
753 break; 1021 break;
754 } 1022 }
755 1023
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
757 } 1025 }
758} 1026}
759 1027
760int 1028int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
762 POSTCALL: 1030 POSTCALL:
763 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished); 1032 Mix_ChannelFinished (channel_finished);
765 1033
766void 1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
1049
1050void
767Mix_CloseAudio () 1051Mix_CloseAudio ()
768 1052
769int 1053int
770Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
1055
1056const char *
1057Mix_GetError ()
771 1058
772void 1059void
773lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
774 CODE: 1061 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
801 } 1088 }
802 } 1089 }
803#endif 1090#endif
804} 1091}
805 1092
806void 1093int
807add_font (char *file) 1094add_font (char *file)
808 CODE: 1095 CODE:
809 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1097 OUTPUT:
1098 RETVAL
810 1099
811void 1100void
812load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
813 ALIAS: 1102 ALIAS:
814 load_image_file = 1 1103 load_image_file = 1
817 STRLEN image_len; 1106 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
823 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
824 1113
825 if (!rw) 1114 if (!rw)
826 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
827 1116
900void 1189void
901error (char *message) 1190error (char *message)
902 CODE: 1191 CODE:
903 fprintf (stderr, "ERROR: %s\n", message); 1192 fprintf (stderr, "ERROR: %s\n", message);
904#ifdef _WIN32 1193#ifdef _WIN32
905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
906#endif 1195#endif
907 1196
908void 1197void
909fatal (char *message) 1198fatal (char *message)
910 CODE: 1199 CODE:
911 fprintf (stderr, "FATAL: %s\n", message); 1200 fprintf (stderr, "FATAL: %s\n", message);
912#ifdef _WIN32 1201#ifdef _WIN32
913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
914#endif 1203#endif
915 _exit (1); 1204 _exit (1);
916 1205
917void 1206void
918_exit (int retval = 0) 1207_exit (int retval = 0)
930#if DEBUG 1219#if DEBUG
931 VALGRIND_DO_LEAK_CHECK; 1220 VALGRIND_DO_LEAK_CHECK;
932#endif 1221#endif
933} 1222}
934 1223
935MODULE = CFPlus PACKAGE = CFPlus::Font 1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
936 1230
937CFPlus::Font 1231MODULE = Deliantra::Client PACKAGE = DC::Font
1232
1233PROTOTYPES: DISABLE
1234
1235DC::Font
938new_from_file (SV *class, char *path, int id = 0) 1236new_from_file (SV *class, char *path, int id = 0)
939 CODE: 1237 CODE:
940{ 1238{
941 int count; 1239 int count;
942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
945} 1243}
946 OUTPUT: 1244 OUTPUT:
947 RETVAL 1245 RETVAL
948 1246
949void 1247void
950DESTROY (CFPlus::Font self) 1248DESTROY (DC::Font self)
951 CODE: 1249 CODE:
952 pango_font_description_free (self); 1250 pango_font_description_free (self);
953 1251
954void 1252void
955make_default (CFPlus::Font self) 1253make_default (DC::Font self)
1254 PROTOTYPE: $
956 CODE: 1255 CODE:
957 default_font = self; 1256 default_font = self;
958 1257
959MODULE = CFPlus PACKAGE = CFPlus::Layout 1258MODULE = Deliantra::Client PACKAGE = DC::Layout
960 1259
1260PROTOTYPES: DISABLE
1261
961void 1262void
962reset_glyph_cache () 1263glyph_cache_backup ()
1264 PROTOTYPE:
963 CODE: 1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
964 tc_clear (); 1272 tc_restore ();
965 1273
966CFPlus::Layout 1274DC::Layout
967new (SV *class) 1275new (SV *class)
968 CODE: 1276 CODE:
969 New (0, RETVAL, 1, struct cf_layout); 1277 New (0, RETVAL, 1, struct cf_layout);
970 1278
971 RETVAL->pl = pango_layout_new (opengl_context); 1279 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->g = 1.; 1281 RETVAL->g = 1.;
974 RETVAL->b = 1.; 1282 RETVAL->b = 1.;
975 RETVAL->a = 1.; 1283 RETVAL->a = 1.;
976 RETVAL->base_height = MIN_FONT_HEIGHT; 1284 RETVAL->base_height = MIN_FONT_HEIGHT;
977 RETVAL->font = 0; 1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
978 1287
979 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
980 layout_update_font (RETVAL); 1289 layout_update_font (RETVAL);
981 OUTPUT: 1290 OUTPUT:
982 RETVAL 1291 RETVAL
983 1292
984void 1293void
985DESTROY (CFPlus::Layout self) 1294DESTROY (DC::Layout self)
986 CODE: 1295 CODE:
987 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
988 Safefree (self); 1298 Safefree (self);
989 1299
990void 1300void
991set_text (CFPlus::Layout self, SV *text_) 1301set_text (DC::Layout self, SV *text_)
992 CODE: 1302 CODE:
993{ 1303{
994 STRLEN textlen; 1304 STRLEN textlen;
995 char *text = SvPVutf8 (text_, textlen); 1305 char *text = SvPVutf8 (text_, textlen);
996 1306
997 pango_layout_set_text (self->pl, text, textlen); 1307 pango_layout_set_text (self->pl, text, textlen);
998} 1308}
999 1309
1000void 1310void
1001set_markup (CFPlus::Layout self, SV *text_) 1311set_markup (DC::Layout self, SV *text_)
1002 CODE: 1312 CODE:
1003{ 1313{
1004 STRLEN textlen; 1314 STRLEN textlen;
1005 char *text = SvPVutf8 (text_, textlen); 1315 char *text = SvPVutf8 (text_, textlen);
1006 1316
1007 pango_layout_set_markup (self->pl, text, textlen); 1317 pango_layout_set_markup (self->pl, text, textlen);
1008} 1318}
1009 1319
1010void 1320void
1011set_shapes (CFPlus::Layout self, ...) 1321set_shapes (DC::Layout self, ...)
1012 CODE: 1322 CODE:
1013{ 1323{
1014 PangoAttrList *attrs = 0; 1324 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl); 1325 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text; 1326 const char *pos = text;
1051 if (attrs) 1361 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs); 1362 pango_layout_set_attributes (self->pl, attrs);
1053} 1363}
1054 1364
1055void 1365void
1056get_shapes (CFPlus::Layout self) 1366get_shapes (DC::Layout self)
1057 PPCODE: 1367 PPCODE:
1058{ 1368{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060 1370
1061 do 1371 do
1062 { 1372 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1064 1374
1065 if (run && shape_attr_p (run)) 1375 if (run && shape_attr_p (run))
1066 { 1376 {
1067 PangoRectangle extents; 1377 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents); 1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076 1386
1077 pango_layout_iter_free (iter); 1387 pango_layout_iter_free (iter);
1078} 1388}
1079 1389
1080int 1390int
1081has_wrapped (CFPlus::Layout self) 1391has_wrapped (DC::Layout self)
1082 CODE: 1392 CODE:
1083{ 1393{
1084 int lines = 1; 1394 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl); 1395 const char *text = pango_layout_get_text (self->pl);
1086 1396
1091} 1401}
1092 OUTPUT: 1402 OUTPUT:
1093 RETVAL 1403 RETVAL
1094 1404
1095SV * 1405SV *
1096get_text (CFPlus::Layout self) 1406get_text (DC::Layout self)
1097 CODE: 1407 CODE:
1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1099 sv_utf8_decode (RETVAL); 1409 sv_utf8_decode (RETVAL);
1100 OUTPUT: 1410 OUTPUT:
1101 RETVAL 1411 RETVAL
1102 1412
1103void 1413void
1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1105 CODE: 1415 CODE:
1106 self->r = r; 1416 self->r = r;
1107 self->g = g; 1417 self->g = g;
1108 self->b = b; 1418 self->b = b;
1109 self->a = a; 1419 self->a = a;
1110 1420
1111void 1421void
1112set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1422set_font (DC::Layout self, DC::Font font = 0)
1113 CODE: 1423 CODE:
1114 if (self->font != font) 1424 if (self->font != font)
1115 { 1425 {
1116 self->font = font; 1426 self->font = font;
1117 layout_update_font (self); 1427 layout_update_font (self);
1118 } 1428 }
1119 1429
1120void 1430void
1121set_height (CFPlus::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
1122 CODE: 1432 CODE:
1123 if (self->base_height != base_height) 1433 if (self->base_height != base_height)
1124 { 1434 {
1125 self->base_height = base_height; 1435 self->base_height = base_height;
1126 layout_update_font (self); 1436 layout_update_font (self);
1127 } 1437 }
1128 1438
1129void 1439void
1130set_width (CFPlus::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
1131 CODE: 1441 CODE:
1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1133 1443
1134void 1444void
1135set_indent (CFPlus::Layout self, int indent) 1445set_indent (DC::Layout self, int indent)
1136 CODE: 1446 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138 1448
1139void 1449void
1140set_spacing (CFPlus::Layout self, int spacing) 1450set_spacing (DC::Layout self, int spacing)
1141 CODE: 1451 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143 1453
1144void 1454void
1145set_ellipsise (CFPlus::Layout self, int ellipsise) 1455set_ellipsise (DC::Layout self, int ellipsise)
1146 CODE: 1456 CODE:
1147 pango_layout_set_ellipsize (self->pl, 1457 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE 1461 : PANGO_ELLIPSIZE_NONE
1152 ); 1462 );
1153 1463
1154void 1464void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm) 1465set_single_paragraph_mode (DC::Layout self, int spm)
1156 CODE: 1466 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158 1468
1159void 1469void
1160size (CFPlus::Layout self) 1470size (DC::Layout self)
1161 PPCODE: 1471 PPCODE:
1162{ 1472{
1163 int w, h; 1473 int w, h;
1164 1474
1165 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
1168 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
1169 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
1170} 1480}
1171 1481
1172int 1482int
1173descent (CFPlus::Layout self) 1483descent (DC::Layout self)
1174 CODE: 1484 CODE:
1175{ 1485{
1176 PangoRectangle rect; 1486 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect); 1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect); 1489 RETVAL = PANGO_DESCENT (rect);
1180} 1490}
1181 OUTPUT: 1491 OUTPUT:
1182 RETVAL 1492 RETVAL
1183 1493
1184int 1494int
1185xy_to_index (CFPlus::Layout self, int x, int y) 1495xy_to_index (DC::Layout self, int x, int y)
1186 CODE: 1496 CODE:
1187{ 1497{
1188 int index, trailing; 1498 int index, trailing;
1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1190 RETVAL = index + trailing; 1500 RETVAL = index + trailing;
1191} 1501}
1192 OUTPUT: 1502 OUTPUT:
1193 RETVAL 1503 RETVAL
1194 1504
1195void 1505void
1196cursor_pos (CFPlus::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
1197 PPCODE: 1507 PPCODE:
1198{ 1508{
1199 PangoRectangle strong_pos; 1509 PangoRectangle pos;
1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1201 1511
1202 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1206} 1516}
1207 1517
1208void 1518void
1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
1210 PPCODE: 1520 PPCODE:
1211{ 1521{
1212 int line, x; 1522 int line, x;
1213 1523
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1525#if !PANGO_VERSION_CHECK (1, 17, 3)
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216 1527 --line;
1528#endif
1217 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220} 1532}
1221 1533
1222void 1534void
1223line_x_to_index (CFPlus::Layout self, int line, int x) 1535line_x_to_index (DC::Layout self, int line, int x)
1224 PPCODE: 1536 PPCODE:
1225{ 1537{
1226 PangoLayoutLine *lp; 1538 PangoLayoutLine *lp;
1227 int index, trailing; 1539 int index, trailing;
1228 1540
1229 if (line < 0) 1541 if (line < 0)
1230 XSRETURN_EMPTY; 1542 XSRETURN_EMPTY;
1231 1543
1232 if (!(lp = pango_layout_get_line (self->pl, line))) 1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */ 1545 XSRETURN_EMPTY; /* do better */
1234 1546
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236 1548
1237 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1243 PUSHs (sv_2mortal (newSViv (trailing))); 1555 PUSHs (sv_2mortal (newSViv (trailing)));
1244 } 1556 }
1245} 1557}
1246 1558
1247void 1559void
1248render (CFPlus::Layout self, float x, float y, int flags = 0) 1560render (DC::Layout self, float x, float y, int flags = 0)
1249 PPCODE: 1561 CODE:
1562 rc_clear (self->rc);
1250 pango_opengl_render_layout_subpixel ( 1563 pango_opengl_render_layout_subpixel (
1251 self->pl, 1564 self->pl,
1565 self->rc,
1252 x * PANGO_SCALE, y * PANGO_SCALE, 1566 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a, 1567 self->r, self->g, self->b, self->a,
1254 flags 1568 flags
1255 ); 1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1256 1573
1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1258
1259int minpot (int n)
1260
1261void 1574void
1262pad2pot (SV *data_, SV *w_, SV *h_) 1575draw (DC::Layout self)
1263 CODE: 1576 CODE:
1264{ 1577{
1265 int ow = SvIV (w_); 1578 glEnable (GL_TEXTURE_2D);
1266 int oh = SvIV (h_); 1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1267 1585
1268 if (ow && oh) 1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
1593MODULE = Deliantra::Client PACKAGE = DC::Texture
1594
1595PROTOTYPES: ENABLE
1596
1597void
1598pad (SV *data_, int ow, int oh, int nw, int nh)
1599 CODE:
1600{
1601 if ((nw != ow || nh != oh) && SvOK (data_))
1269 { 1602 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen; 1603 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen); 1604 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh); 1605 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1606 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281 1607
1282 SvPOK_only (result_); 1608 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp); 1609 SvCUR_set (result_, nw * nh * bpp);
1284 1610
1285 memset (SvPVX (result_), 0, nw * nh * bpp); 1611 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--) 1612 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1613 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288 1614
1289 sv_setsv (data_, result_); 1615 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 } 1616 }
1296} 1617}
1297 1618
1298void 1619void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1620draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1305{ 1626{
1306 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
1310 1634
1311 if (items < 5) 1635 if (items < 5)
1312 { 1636 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1342 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1344 } 1668 }
1345} 1669}
1346 1670
1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1680
1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE: 1793 CODE:
1349{ 1794{
1350 GLint width; 1795 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 RETVAL = width > 0; 1798 RETVAL = width > 0;
1354} 1799}
1355 OUTPUT: 1800 OUTPUT:
1356 RETVAL 1801 RETVAL
1357 1802
1358MODULE = CFPlus PACKAGE = CFPlus::Map 1803MODULE = Deliantra::Client PACKAGE = DC::Map
1359 1804
1360CFPlus::Map 1805PROTOTYPES: DISABLE
1806
1807DC::Map
1361new (SV *class) 1808new (SV *class)
1362 CODE: 1809 CODE:
1363 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
1364 RETVAL->x = 0; 1811 RETVAL->x = 0;
1365 RETVAL->y = 0; 1812 RETVAL->y = 0;
1373 RETVAL->row = 0; 1820 RETVAL->row = 0;
1374 OUTPUT: 1821 OUTPUT:
1375 RETVAL 1822 RETVAL
1376 1823
1377void 1824void
1378DESTROY (CFPlus::Map self) 1825DESTROY (DC::Map self)
1379 CODE: 1826 CODE:
1380{ 1827{
1381 map_clear (self); 1828 map_clear (self);
1382 Safefree (self->face2tile); 1829 Safefree (self->face2tile);
1383 Safefree (self->tex); 1830 Safefree (self->tex);
1384 Safefree (self); 1831 Safefree (self);
1385} 1832}
1386 1833
1387void 1834void
1388resize (CFPlus::Map self, int map_width, int map_height) 1835resize (DC::Map self, int map_width, int map_height)
1389 CODE: 1836 CODE:
1390 self->w = map_width; 1837 self->w = map_width;
1391 self->h = map_height; 1838 self->h = map_height;
1392 1839
1393void 1840void
1394clear (CFPlus::Map self) 1841clear (DC::Map self)
1395 CODE: 1842 CODE:
1396 map_clear (self); 1843 map_clear (self);
1397 1844
1398void 1845void
1399set_tileid (CFPlus::Map self, int face, int tile) 1846set_tileid (DC::Map self, int face, int tile)
1400 CODE: 1847 CODE:
1401{ 1848{
1402 need_facenum (self, face); self->face2tile [face] = tile; 1849 need_facenum (self, face); self->face2tile [face] = tile;
1403 need_texid (self, tile); 1850 need_texid (self, tile);
1404} 1851}
1405 1852
1406void 1853void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level) 1854set_smooth (DC::Map self, int face, int smooth, int level)
1408 CODE: 1855 CODE:
1409{ 1856{
1410 tileid texid; 1857 tileid texid;
1411 maptex *tex; 1858 maptex *tex;
1412 1859
1425 tex->smoothtile = self->face2tile [smooth]; 1872 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level; 1873 tex->smoothlevel = level;
1427} 1874}
1428 1875
1429void 1876void
1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1431 CODE: 1878 CODE:
1432{ 1879{
1433 need_texid (self, texid); 1880 need_texid (self, texid);
1434 1881
1435 { 1882 {
1454 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1457} 1904}
1458 1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1925
1459int 1926int
1460ox (CFPlus::Map self) 1927ox (DC::Map self)
1461 ALIAS: 1928 ALIAS:
1462 oy = 1 1929 oy = 1
1463 x = 2 1930 x = 2
1464 y = 3 1931 y = 3
1465 w = 4 1932 w = 4
1476 } 1943 }
1477 OUTPUT: 1944 OUTPUT:
1478 RETVAL 1945 RETVAL
1479 1946
1480void 1947void
1481scroll (CFPlus::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
1482 CODE: 1949 CODE:
1483{ 1950{
1484 if (dx > 0) 1951 if (dx > 0)
1485 map_blank (self, self->x, self->y, dx, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
1486 else if (dx < 0) 1953 else if (dx < 0)
1501 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
1503 } 1970 }
1504} 1971}
1505 1972
1506void 1973SV *
1507map1a_update (CFPlus::Map self, SV *data_, int extmap) 1974map1a_update (DC::Map self, SV *data_, int extmap)
1508 CODE: 1975 CODE:
1509{ 1976{
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell; 1979 mapcell *cell;
1513 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1514 1983
1515 while (data < data_end - 1) 1984 while (data < data_end - 1)
1516 { 1985 {
1517 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
1518 1987
1538 uint8_t ext, cmd; 2007 uint8_t ext, cmd;
1539 2008
1540 do 2009 do
1541 { 2010 {
1542 ext = *data++; 2011 ext = *data++;
1543 cmd = ext & 0x3f; 2012 cmd = ext & 0x7f;
1544 2013
1545 if (cmd < 4) 2014 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1547 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1548 { 2017 {
1549 cell->stat_width = 1; 2018 cell->stat_width = 1;
1550 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1551 } 2020 }
1552 else if (cmd == 6) // monster width 2021 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1; 2022 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47) 2023 else if (cmd == 0x47)
1555 { 2024 {
1556 if (*data == 4) 2025 if (*data == 1) cell->player = data [1];
1557 ; // decode player count 2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1558 2029
1559 data += *data + 1; 2030 data += *data + 1;
1560 } 2031 }
1561 else if (cmd == 8) // cell flags 2032 else if (cmd == 8) // cell flags
1562 cell->flags = *data++; 2033 cell->flags = *data++;
1569 } 2040 }
1570 else 2041 else
1571 cell->darkness = *data++ + 1; 2042 cell->darkness = *data++ + 1;
1572 } 2043 }
1573 2044
2045 for (z = 0; z <= 2; ++z)
1574 if (flags & 4) 2046 if (flags & (4 >> z))
1575 { 2047 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face); 2049 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face]; 2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
1579 } 2067 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 } 2068 }
1595 else 2069 else
1596 cell->darkness = 0; 2070 CELL_CLEAR (cell);
1597 } 2071 }
1598} 2072}
2073 OUTPUT:
2074 RETVAL
1599 2075
1600SV * 2076SV *
1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
1602 CODE: 2078 CODE:
1603{ 2079{
1604 int x1, x; 2080 int x1, x;
1605 int y1, y; 2081 int y1, y;
1606 int z; 2082 int z;
1651} 2127}
1652 OUTPUT: 2128 OUTPUT:
1653 RETVAL 2129 RETVAL
1654 2130
1655void 2131void
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1657 CODE: 2133 CODE:
1658{ 2134{
2135 int x, y, z;
2136
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1662 smooth_key skey; 2140 smooth_key skey;
1663 int x, y, z; 2141 int pl_x, pl_y;
1664 int last_name; 2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
1665 2147
2148 pl_tex.name = 0;
2149
1666 // thats current max. sorry. 2150 // that's current max. sorry.
1667 if (sw > 255) sw = 255; 2151 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255; 2152 if (sh > 255) sh = 255;
1669 2153
1670 // clear key, in case of extra padding 2154 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey)); 2155 memset (&skey, 0, sizeof (skey));
1672 2156
1673 glColor4ub (255, 255, 255, 255); 2157 memset (&key, 0, sizeof (key));
1674 2158 key.r = 255;
1675 glEnable (GL_BLEND); 2159 key.g = 255;
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2160 key.b = 255;
1677 glEnable (GL_TEXTURE_2D); 2161 key.a = 255;
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2162 key.mode = GL_QUADS;
1679 2163 key.format = GL_T2F_V3F;
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683 2164
1684 mx += self->x; 2165 mx += self->x;
1685 my += self->y; 2166 my += self->y;
1686 2167
1687 // first pass: determine smooth_max 2168 // first pass: determine smooth_max
1704 MAX (self->tex [cell->tile [1]].smoothlevel, 2185 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel)); 2186 self->tex [cell->tile [2]].smoothlevel));
1706 } 2187 }
1707 } 2188 }
1708 2189
2190 glEnable (GL_BLEND);
2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
1709 for (z = 0; z <= 2; z++) 2197 for (z = 0; z <= 2; z++)
1710 { 2198 {
1711 memset (smooth_level, 0, sizeof (smooth_level)); 2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
1712 2201
1713 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1715 { 2204 {
1716 maprow *row = self->row + (y + my); 2205 maprow *row = self->row + (y + my);
1722 tileid tile = cell->tile [z]; 2211 tileid tile = cell->tile [z];
1723 2212
1724 if (tile) 2213 if (tile)
1725 { 2214 {
1726 maptex tex = self->tex [tile]; 2215 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w; 2216 int px, py;
1728 int py = (y + 1) * T - tex.h;
1729 2217
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name) 2218 if (key.texname != tex.name)
1733 { 2219 {
2220 self->tex [tile].unused = 0;
2221
1734 if (!tex.name) 2222 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */ 2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1736 2224
1737 glEnd (); 2225 key.texname = tex.name;
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2226 arr = rc_array (rc, &key);
1739 glBegin (GL_QUADS);
1740 } 2227 }
1741 2228
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2229 px = (x + 1) * T - tex.w;
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2230 py = (y + 1) * T - tex.h;
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746 2231
1747 if (cell->flags && z == 2) 2232 if (expect_false (cell->player == player) && expect_false (z == 2))
1748 { 2233 {
1749 if (cell->flags & 1) 2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
1750 { 2237 continue;
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 } 2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1765 2244
1766 // update smooth hash 2245 // update smooth hash
1767 if (tex.smoothtile) 2246 if (tex.smoothtile)
1768 { 2247 {
1769 skey.tile = tex.smoothtile; 2248 skey.tile = tex.smoothtile;
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 } 2282 }
1804 } 2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
1805 } 2305 }
1806 } 2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
1807 2310
1808 // go through all smoothlevels, lowest to highest, then draw. 2311 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort 2312 // this is basically counting sort
1810 { 2313 {
1811 int w, b; 2314 int w, b;
1812 2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
1813 for (w = 0; w < 256 / 32; ++w) 2318 for (w = 0; w < 256 / 32; ++w)
1814 { 2319 {
1815 uint32_t smask = smooth_level [w]; 2320 uint32_t smask = smooth_level [w];
1816 if (smask) 2321 if (smask)
1817 for (b = 0; b < 32; ++b) 2322 for (b = 0; b < 32; ++b)
1836 int border = bits & 15; 2341 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row 2343 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column 2344 float dy = tex.t * .5f ; // 2 images/column
1840 2345
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name) 2346 if (tex.name)
1844 { 2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
1845 if (!tex.name) 2350 if (key.texname != tex.name)
1846 continue; // smoothing not yet available 2351 {
2352 self->tex [skey->tile].unused = 0;
1847 2353
1848 glEnd (); 2354 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1850 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
1851 } 2357 }
1852 2358
1853 if (border) 2359 if (border)
1854 { 2360 {
1855 float ox = border * dx; 2361 float ox = border * dx;
1856 2362
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1861 } 2367 }
1862 2368
1863 if (corner) 2369 if (corner)
1864 { 2370 {
1865 float ox = corner * dx; 2371 float ox = corner * dx;
1866 2372
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
1871 } 2378 }
1872 } 2379 }
1873 } 2380 }
1874 } 2381 }
1875 } 2382 }
2383
2384 glEnd ();
2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
1876 } 2387 }
1877 2388
1878 hv_clear (smooth); 2389 hv_clear (smooth);
1879 } 2390 }
1880 2391
1881 glEnd (); 2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
1882 2397
1883 glDisable (GL_TEXTURE_2D); 2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
1884 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2413 rc_free (rc);
2414 rc_free (rc_ov);
1885 2415
1886 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
1889 { 2419 {
1894 { 2424 {
1895 mapcell *cell = row->col + (x + mx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
1896 2426
1897 int px = x * T; 2427 int px = x * T;
1898 int py = y * T; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
1899 2435
1900 if (cell->stat_hp) 2436 if (cell->stat_hp)
1901 { 2437 {
1902 int width = cell->stat_width * T; 2438 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1914 } 2450 }
1915 } 2451 }
1916} 2452}
1917 2453
1918void 2454void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1920 CODE: 2456 CODE:
1921{ 2457{
1922 static float color[16][3] = { 2458 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
1924 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
1925 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
1926 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
1927 2463
1928 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
1929 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
1930 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
1931 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
1932 2468
1933 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
1934 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
1935 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
1936 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
1937 2473
1938 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
1939 2475
1940 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
1941 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
1942 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
1943 }; 2479 };
1944 2480
1945 int x, y; 2481 int x, y;
1946 2482
1947 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1949 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
1952 2494
1953 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
1957 2499
1958 if (m) 2500 if (m)
1959 { 2501 {
1960 float *c = color [m & 15]; 2502 float *c = color [m & 15];
1961 2503
1962 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
1963 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
1964 2506
1965 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 } 2512 }
1974 glDisable (GL_BLEND); 2516 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D); 2517 glDisable (GL_TEXTURE_2D);
1976} 2518}
1977 2519
1978void 2520void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1980 PPCODE: 2522 PPCODE:
1981{ 2523{
1982 int x, y; 2524 int x, y;
1983 int sw4 = (sw + 3) & ~3; 2525 int sw1 = sw + 2;
2526 int sh1 = sh + 2;
2527 int sh3 = sh * 3;
2528 int sw3 = sw * 3;
2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2532
1987 memset (darkness, 255, sw4 * sh);
1988 SvPOK_only (darkness_sv); 2533 SvPOK_only (darkness3_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1990 2535
1991 mx += self->x; 2536 mx += self->x - 1;
1992 my += self->y; 2537 my += self->y - 1;
1993 2538
1994 for (y = 0; y < sh; y++) 2539 for (y = 0; y < sh1; y++)
1995 if (0 <= y + my && y + my < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1996 { 2541 {
1997 maprow *row = self->row + (y + my); 2542 maprow *row = self->row + (y + my);
1998 2543
1999 for (x = 0; x < sw; x++) 2544 for (x = 0; x < sw1; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
2001 { 2546 {
2002 mapcell *cell = row->col + (x + mx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
2003 2548
2004 darkness[y * sw4 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2006 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2007 } 2552 }
2008 } 2553 }
2009 2554
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y) 2555 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x) 2556 for (x = 0; x < sw; ++x)
2020 { 2557 {
2021 float *f = (float *)matrix; 2558 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2022 int dx, dy; 2559 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2023 float sum = 0.f; 2560 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2561 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2562 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2563 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2564 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2565 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2566 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2024 2567
2025 for (dy = -1; dy <= 1; ++dy) 2568 uint8_t r11 = (d11 + d21 + d12) / 3;
2026 for (dx = -1; dx <= 1; ++dx) 2569 uint8_t r21 = d21;
2027 { 2570 uint8_t r31 = (d21 + d31 + d32) / 3;
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030 2571
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2572 uint8_t r12 = d12;
2032 } 2573 uint8_t r22 = d22;
2574 uint8_t r32 = d32;
2033 2575
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2035 } 2577 uint8_t r23 = d23;
2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2036 2579
2037 darkness_sv = darkness2_sv; 2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2038 } 2589 }
2590
2591 free (darkness1);
2039 2592
2040 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
2041 PUSHs (sv_2mortal (newSViv (sw4))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
2042 PUSHs (sv_2mortal (newSViv (sh))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
2043 PUSHs (darkness_sv); 2596 PUSHs (darkness3_sv);
2044} 2597}
2045 2598
2046SV * 2599SV *
2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
2048 CODE: 2601 CODE:
2049{ 2602{
2050 int x, y, x1, y1; 2603 int x, y, x1, y1;
2051 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
2052 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2109 else 2662 else
2110 *data++ = 0; 2663 *data++ = 0;
2111 } 2664 }
2112 } 2665 }
2113 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
2114 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
2115 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
2116 RETVAL = data_sv; 2674 RETVAL = data_sv;
2117} 2675}
2118 OUTPUT: 2676 OUTPUT:
2119 RETVAL 2677 RETVAL
2120 2678
2121void 2679void
2122set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2123 PPCODE: 2681 PPCODE:
2124{ 2682{
2125 int x, y, z; 2683 int x, y, z;
2126 int w, h; 2684 int w, h;
2127 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
2128 2696
2129 if (*data++ != 0) 2697 if (*data++ != 0)
2130 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
2131 2699
2132 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
2133 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
2134 2702
2135 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
2147 { 2715 {
2148 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
2149 2717
2150 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
2151 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
2152 uint8_t flags = *data++; 2725 flags = *data++;
2153 2726
2154 if (flags) 2727 if (flags)
2155 { 2728 {
2156 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 }; 2730 tileid tile[3] = { 0, 0, 0 };
2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2162 2735
2163 if (cell->darkness == 0) 2736 if (cell->darkness == 0)
2164 { 2737 {
2165 cell->darkness = 0; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
2166 2740
2167 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
2168 { 2742 {
2169 tileid t = tile [z]; 2743 tileid t = tile [z];
2170 2744
2171 if (t >= self->texs || (t && !self->tex [t].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2172 { 2746 {
2173 XPUSHs (sv_2mortal (newSViv (t))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t); 2748 need_texid (self, t);
2175 } 2749 }
2176 2750
2177 cell->tile [z] = t; 2751 cell->tile [z] = t;
2178 } 2752 }
2180 } 2754 }
2181 } 2755 }
2182 } 2756 }
2183} 2757}
2184 2758
2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
2186 2760
2187CFPlus::MixChunk 2761DC::RW
2188new_from_file (SV *class, char *path) 2762new (SV *class, SV *data_sv)
2189 CODE: 2763 CODE:
2190 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
2191 OUTPUT: 2770 OUTPUT:
2192 RETVAL 2771 RETVAL
2193 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
2194void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
2195DESTROY (CFPlus::MixChunk self) 2882DESTROY (DC::MixChunk self)
2196 CODE: 2883 CODE:
2197 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
2198 2885
2199int 2886int
2200volume (CFPlus::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
2201 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
2202 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
2203 OUTPUT: 2892 OUTPUT:
2204 RETVAL 2893 RETVAL
2205 2894
2206int 2895DC::Channel
2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2208 CODE: 2897 CODE:
2898{
2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
2210 OUTPUT: 2910 OUTPUT:
2211 RETVAL 2911 RETVAL
2212 2912
2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2214 2914
2215int 2915int
2216volume (int volume = -1) 2916volume (int volume = -1)
2917 PROTOTYPE: ;$
2217 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
2218 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
2219 OUTPUT: 2922 OUTPUT:
2220 RETVAL 2923 RETVAL
2221 2924
2222int 2925void
2223fade_out (int ms) 2926fade_out (int ms)
2224 CODE: 2927 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms); 2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
2935DC::MixMusic
2936new (SV *class, DC::RW rwops)
2937 CODE:
2938 RETVAL = Mix_LoadMUS_RW (rwops);
2226 OUTPUT: 2939 OUTPUT:
2227 RETVAL 2940 RETVAL
2228 2941
2229CFPlus::MixMusic
2230new_from_file (SV *class, char *path)
2231 CODE:
2232 RETVAL = Mix_LoadMUS (path);
2233 OUTPUT:
2234 RETVAL
2235
2236void 2942void
2237DESTROY (CFPlus::MixMusic self) 2943DESTROY (DC::MixMusic self)
2238 CODE: 2944 CODE:
2239 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
2240 2946
2241int 2947int
2242play (CFPlus::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
2243 CODE: 2949 CODE:
2244 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT: 2951 OUTPUT:
2246 RETVAL 2952 RETVAL
2247 2953
2248int 2954void
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2250 CODE: 2956 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2957 Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254 2958
2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961PROTOTYPES: ENABLE
2256 2962
2257BOOT: 2963BOOT:
2258{ 2964{
2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2260 static const struct { 2966 static const struct {
2261 const char *name; 2967 const char *name;
2262 IV iv; 2968 IV iv;
2263 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
2264# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR), 2971 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION), 2972 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS), 2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
2268 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
2269 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
2270 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
2271 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
2272 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
2276 const_iv (GL_ALPHA_TEST), 2983 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE), 2984 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL), 2985 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT), 2986 const_iv (GL_FRONT),
2280 const_iv (GL_BACK), 2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
2281 const_iv (GL_AND), 2989 const_iv (GL_AND),
2282 const_iv (GL_ONE), 2990 const_iv (GL_ONE),
2283 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
2284 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
2285 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
2286 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2287 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
2288 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
2289 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
2290 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
2291 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
2292 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
2298 const_iv (GL_INTENSITY), 3010 const_iv (GL_INTENSITY),
2299 const_iv (GL_LUMINANCE), 3011 const_iv (GL_LUMINANCE),
2300 const_iv (GL_LUMINANCE_ALPHA), 3012 const_iv (GL_LUMINANCE_ALPHA),
2301 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
2303 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D), 3022 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D), 3023 const_iv (GL_PROXY_TEXTURE_2D),
2306 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
2307 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
2331 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
2332 const_iv (GL_SEPARABLE_2D), 3050 const_iv (GL_SEPARABLE_2D),
2333 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
2334 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
2335 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
2336 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP), 3056 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP), 3057 const_iv (GL_LINE_LOOP),
2339 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
2340 const_iv (GL_QUAD_STRIP), 3059 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES), 3060 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP), 3061 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN), 3062 const_iv (GL_TRIANGLE_FAN),
3063 const_iv (GL_POLYGON),
2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2345 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
2346 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
2347 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2350# undef const_iv 3080# undef const_iv
2351 }; 3081 };
2352 3082
2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2355 3085
2356 texture_av = newAV (); 3086 texture_av = newAV ();
2357 AvREAL_off (texture_av); 3087 AvREAL_off (texture_av);
2358} 3088}
2359 3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
3098
2360char * 3099char *
2361gl_vendor () 3100gl_vendor ()
2362 CODE: 3101 CODE:
2363 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
2364 OUTPUT: 3103 OUTPUT:
2413 3152
2414void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2415 CODE: 3154 CODE:
2416 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
2417 3156
3157# void glBlendEquation (int se)
3158
2418void glDepthMask (int flag) 3159void glDepthMask (int flag)
2419 3160
2420void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
2421 3162
2422void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
2436# near_ and far_ are due to microsofts buggy "c" compiler 3177# near_ and far_ are due to microsofts buggy "c" compiler
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438 3179
2439# near_ and far_ are due to microsofts buggy "c" compiler 3180# near_ and far_ are due to microsofts buggy "c" compiler
2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
2441 3184
2442void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
2443 3186
2444void glScissor (int x, int y, int width, int height) 3187void glScissor (int x, int y, int width, int height)
2445 3188
2453 3196
2454void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2455 CODE: 3198 CODE:
2456 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2457 3200
2458void glBegin (int mode)
2459
2460void glEnd ()
2461
2462void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
2463 PROTOTYPE: @ 3202 PROTOTYPE: @
2464 ALIAS: 3203 ALIAS:
2465 glColor_premultiply = 1 3204 glColor_premultiply = 1
2466 CODE: 3205 CODE:
2467 if (ix) 3206 if (ix)
2468 { 3207 {
2471 b *= a; 3210 b *= a;
2472 } 3211 }
2473 // microsoft visual "c" rounds instead of truncating... 3212 // microsoft visual "c" rounds instead of truncating...
2474 glColor4f (r, g, b, a); 3213 glColor4f (r, g, b, a);
2475 3214
2476void glInterleavedArrays (int format, int stride, char *data)
2477
2478void glDrawElements (int mode, int count, int type, char *indices)
2479
2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.) 3215void glRasterPos (float x, float y, float z = 0.)
2483 CODE: 3216 CODE:
2484 glRasterPos3f (0, 0, z); 3217 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0); 3218 glBitmap (0, 0, 0, 0, x, y, 0);
2486 3219
2490 3223
2491void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
2492 CODE: 3225 CODE:
2493 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
2494 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
2495void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
2496 CODE: 3258 CODE:
2497 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
2498 3260
2499void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
2515void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2516 CODE: 3278 CODE:
2517 if (gl.SeparableFilter2D) 3279 if (gl.SeparableFilter2D)
2518 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2519 3281
2520void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2521 3283
2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2523 3285
2524void glDrawPixels (int width, int height, int format, int type, char *pixels) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
2525 3287
2551 3313
2552void glEndList () 3314void glEndList ()
2553 3315
2554void glCallList (int list) 3316void glCallList (int list)
2555 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

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