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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC vs.
Revision 1.332 by root, Mon Nov 19 00:56:08 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
31#include <SDL_endian.h> 43#include <SDL_endian.h>
32#include <SDL_image.h> 44#include <SDL_image.h>
33#include <SDL_mixer.h> 45#include <SDL_mixer.h>
34#include <SDL_opengl.h> 46#include <SDL_opengl.h>
35 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
36#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
38 57
39#include <glib/gmacros.h> 58#include <glib.h>
40 59
41#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
42 72
43#ifndef _WIN32 73#ifndef _WIN32
44# include <sys/types.h> 74# include <sys/types.h>
45# include <sys/socket.h> 75# include <sys/socket.h>
46# include <netinet/in.h> 76# include <netinet/in.h>
47# include <netinet/tcp.h> 77# include <netinet/tcp.h>
48# include <inttypes.h> 78# include <inttypes.h>
49#endif 79#endif
50 80
81#include "ecb.h"
82
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
54 89
55#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
57 92
58#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
59 94
60#if 0 95/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 97
63# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
64#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
65 121
66static AV *texture_av; 122static AV *texture_av;
67 123
68static struct 124static struct
69{ 125{
106 av_push (texture_av, (SV *)(size_t)name); 162 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 163 glDeleteTextures (1, &name);
108} 164}
109 165
110#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
111 168
112#include "pango-font.c" 169#include "pango-font.c"
113#include "pango-fontmap.c" 170#include "pango-fontmap.c"
114#include "pango-render.c" 171#include "pango-render.c"
115 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
118 177
119typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
120 179
121static int 180static int
122shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
123{ 182{
124 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
125 184
126 while (attrs) 185 while (attrs)
127 { 186 {
128 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
129 188
130 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1; 190 return 1;
132 191
133 attrs = attrs->next; 192 attrs = attrs->next;
134 } 193 }
135 194
136 return 0; 195 return 0;
137} 196}
138 197
139typedef struct cf_layout { 198struct cf_layout {
140 PangoLayout *pl; 199 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
142 int base_height; 201 int base_height;
143 CFPlus__Font font; 202 DC__Font font;
144} *CFPlus__Layout; 203 rc_t rc;
204};
145 205
206typedef cf_layout *DC__Layout;
207
146static CFPlus__Font default_font; 208static DC__Font default_font;
147static PangoContext *opengl_context; 209static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
149 211
150static void 212static void
151substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
152{ 214{
153 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif 218#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 220}
159 221
160static void 222static void
161layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
162{ 224{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
165 */ 227 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
167 229
168 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 232
171 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
172} 234}
173 235
174static void 236static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 238{
177 PangoRectangle rect; 239 PangoRectangle rect;
178 240
179 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
187 249
188 *w = rect.width; 250 *w = rect.width;
189 *h = rect.height; 251 *h = rect.height;
190} 252}
191 253
254/////////////////////////////////////////////////////////////////////////////
255
192typedef uint16_t tileid; 256typedef uint16_t tileid;
193typedef uint16_t faceid; 257typedef uint16_t faceid;
194 258
195typedef struct { 259struct maptex
260{
196 int name; 261 GLuint name;
197 int w, h; 262 int w, h;
198 float s, t; 263 float s, t;
199 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
200 tileid smoothtile; 265 tileid smoothtile;
201 uint8_t smoothlevel; 266 uint8_t smoothlevel;
202} maptex; 267 uint8_t unused; /* set to zero on use */
268};
203 269
204typedef struct { 270struct mapcell
271{
205 uint32_t player; 272 uint32_t player;
206 tileid tile[3]; 273 tileid tile[3];
207 uint16_t darkness; 274 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
209} mapcell; 276};
210 277
211typedef struct { 278struct maprow
279{
212 int32_t c0, c1; 280 int32_t c0, c1;
213 mapcell *col; 281 mapcell *col;
214} maprow; 282};
215 283
216typedef struct map { 284struct mapgrid {
217 int x, y, w, h; 285 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
221 289
222 int32_t rows; 290 int32_t rows;
223 maprow *row; 291 maprow *row;
224} *CFPlus__Map; 292};
225 293
226static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
227prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
228{ 299{
229 char *p; 300 T *p;
230 301
231 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
232 Zero (p, inc, char); 303 Zero (p, inc, T);
233 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
234 Safefree (ptr); 305 Safefree (ptr);
235 306
236 return p; 307 ptr = p;
237} 308}
238 309
239static char * 310template<typename T>
240append (char *ptr, int sze, int inc)
241{
242 Renew (ptr, sze + inc, char);
243 Zero (ptr + sze, inc, char);
244
245 return ptr;
246}
247
248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
252need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
253{ 320{
254 while (self->faces <= face) 321 while (self->faces <= face)
255 { 322 {
256 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
257 self->faces *= 2; 324 self->faces *= 2;
258 } 325 }
259} 326}
260 327
261static void 328static void
262need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
263{ 330{
264 while (self->texs <= texid) 331 while (self->texs <= texid)
265 { 332 {
266 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
267 self->texs *= 2; 334 self->texs *= 2;
268 } 335 }
269} 336}
270 337
271static maprow * 338static maprow *
272map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
273{ 340{
274 if (0 > y) 341 if (0 > y)
275 { 342 {
276 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
278 345
279 self->rows += extend; 346 self->rows += extend;
280 self->y += extend; 347 self->y += extend;
281 y += extend; 348 y += extend;
282 } 349 }
283 else if (y >= self->rows) 350 else if (y >= self->rows)
284 { 351 {
285 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
286 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
287 self->rows += extend; 354 self->rows += extend;
288 } 355 }
289 356
290 return self->row + y; 357 return self->row + y;
291} 358}
301 } 368 }
302 369
303 if (row->c0 > x) 370 if (row->c0 > x)
304 { 371 {
305 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
306 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
307 row->c0 -= extend; 374 row->c0 -= extend;
308 } 375 }
309 else if (x >= row->c1) 376 else if (x >= row->c1)
310 { 377 {
311 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
312 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
313 row->c1 += extend; 380 row->c1 += extend;
314 } 381 }
315 382
316 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
317} 384}
318 385
319static mapcell * 386static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
321{ 388{
322 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
323} 390}
324 391
325static void 392static void
326map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
327{ 394{
328 int r; 395 int r;
329 396
330 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
338 self->oy = 0; 405 self->oy = 0;
339 self->row = 0; 406 self->row = 0;
340 self->rows = 0; 407 self->rows = 0;
341} 408}
342 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
343static void 420static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
345{ 422{
346 int x, y; 423 int x, y;
347 maprow *row; 424 maprow *row;
348 mapcell *cell; 425 mapcell *cell;
349 426
361 if (x >= row->c1) 438 if (x >= row->c1)
362 break; 439 break;
363 440
364 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
365 442
366 cell->darkness = 0; 443 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 444 }
371 } 445 }
372} 446}
373 447
374typedef struct { 448struct smooth_key
449{
375 tileid tile; 450 tileid tile;
376 uint8_t x, y, level; 451 uint8_t x, y, level;
377} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
378 471
379static void 472static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
381{ 474{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
383 476
384 if (SvIOK (*sv)) 477 if (it == h.end ())
385 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
386 else 479 else
387 sv_setiv (*sv, bits); 480 it->second |= bits;
388} 481}
389 482
390static void 483static void
391music_finished (void) 484music_finished (void)
392{ 485{
409 ev.code = 1; 502 ev.code = 1;
410 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0; 504 ev.data2 = 0;
412 505
413 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
414} 514}
415 515
416static unsigned int 516static unsigned int
417minpot (unsigned int n) 517minpot (unsigned int n)
418{ 518{
432 532
433/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
436 536
437MODULE = CFPlus PACKAGE = CFPlus 537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
438 639
439PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
440 641
441BOOT: 642BOOT:
442{ 643{
443 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 645 static const struct {
445 const char *name; 646 const char *name;
446 IV iv; 647 IV iv;
447 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
470 671
471 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
474 675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
809
810 const_iv (KMOD_LRAM),
811
812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
556# undef const_iv 842# undef const_iv
557 }; 843 };
558 844
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 847
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 850}
565 851
577 RETVAL 863 RETVAL
578 864
579NV floor (NV x) 865NV floor (NV x)
580 866
581NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871UV ld32 (UV n)
872 CODE:
873 RETVAL = ecb_ld32 (n);
874 OUTPUT:
875 RETVAL
876
877IV popcount (UV n)
878 CODE:
879 RETVAL = ecb_popcount32 (n);
880 OUTPUT:
881 RETVAL
882
883NV distance (NV dx, NV dy)
884 CODE:
885 RETVAL = pow (dx * dx + dy * dy, 0.5);
886 OUTPUT:
887 RETVAL
582 888
583void 889void
584pango_init () 890pango_init ()
585 CODE: 891 CODE:
586{ 892{
587 opengl_fontmap = pango_opengl_font_map_new (); 893 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 894 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 895 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
896 /*pango_context_set_font_description (opengl_context, default_font);*/
897#if PANGO_VERSION_CHECK (1, 15, 2)
898 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
899 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
900#endif
590} 901}
591 902
592char *
593SDL_GetError () 903char *SDL_GetError ()
594 904
595int 905void SDL_main_hack (SV *real_main)
596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 906 PROTOTYPE: &
597 907
598void 908int SDL_Init (U32 flags)
909
910int SDL_InitSubSystem (U32 flags)
911
912void SDL_QuitSubSystem (U32 flags)
913
599SDL_Quit () 914void SDL_Quit ()
915
916int SDL_GL_SetAttribute (int attr, int value)
917 C_ARGS: (SDL_GLattr)attr, value
918
919int SDL_GL_GetAttribute (int attr)
920 CODE:
921 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
922 XSRETURN_UNDEF;
923 OUTPUT:
924 RETVAL
600 925
601void 926void
602SDL_ListModes (int rgb, int alpha) 927SDL_ListModes (int rgb, int alpha)
603 PPCODE: 928 PPCODE:
604{ 929{
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
619 944
620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 945 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 946 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
624#endif
625 947
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 948 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 949
628 if (m && m != (SDL_Rect **)-1) 950 if (m && m != (SDL_Rect **)-1)
629 while (*m) 951 while (*m)
630 { 952 {
631 if ((*m)->w >= 640 && (*m)->h >= 480) 953 if ((*m)->w >= 400 && (*m)->h >= 300)
632 { 954 {
633 AV *av = newAV (); 955 AV *av = newAV ();
634 av_push (av, newSViv ((*m)->w)); 956 av_push (av, newSViv ((*m)->w));
635 av_push (av, newSViv ((*m)->h)); 957 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb)); 958 av_push (av, newSViv (rgb));
659 ); 981 );
660 982
661 if (RETVAL) 983 if (RETVAL)
662 { 984 {
663 av_clear (texture_av); 985 av_clear (texture_av);
664
665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 986#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h" 987#include "glfunc.h"
668#undef GL_FUNC 988#undef GL_FUNC
989 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
990 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
669 } 991 }
670} 992}
671 OUTPUT: 993 OUTPUT:
672 RETVAL 994 RETVAL
995
996void
997SDL_WM_SetCaption (const char *title, const char *icon)
673 998
674void 999void
675SDL_GL_SwapBuffers () 1000SDL_GL_SwapBuffers ()
676 1001
677char * 1002char *
678SDL_GetKeyName (int sym) 1003SDL_GetKeyName (int sym)
1004 C_ARGS: (SDLKey)sym
679 1005
680int 1006int
681SDL_GetAppState () 1007SDL_GetAppState ()
682 1008
1009int
1010SDL_GetModState ()
1011
1012int
1013SDL_WaitEvent ()
1014 C_ARGS: 0
1015
683void 1016void
1017SDL_PumpEvents ()
1018
1019void
684poll_events () 1020peep_events ()
685 PPCODE: 1021 PPCODE:
686{ 1022{
687 SDL_Event ev; 1023 SDL_Event ev;
688 1024
689 SDL_PumpEvents (); 1025 SDL_PumpEvents ();
696 { 1032 {
697 case SDL_KEYDOWN: 1033 case SDL_KEYDOWN:
698 case SDL_KEYUP: 1034 case SDL_KEYUP:
699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1035 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1036 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1037 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1038 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1039 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
704 break; 1040 break;
705 1041
706 case SDL_ACTIVEEVENT: 1042 case SDL_ACTIVEEVENT:
707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1043 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
725 x = ev.motion.x; 1061 x = ev.motion.x;
726 y = ev.motion.y; 1062 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1063 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 } 1064 }
729 1065
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1066 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
731 hv_store (hv, "state", 5, newSViv (state), 0); 1067 hv_store (hv, "state", 5, newSViv (state), 0);
732 hv_store (hv, "x", 1, newSViv (x), 0); 1068 hv_store (hv, "x", 1, newSViv (x), 0);
733 hv_store (hv, "y", 1, newSViv (y), 0); 1069 hv_store (hv, "y", 1, newSViv (y), 0);
734 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1070 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
735 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1071 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 } 1072 }
737 break; 1073 break;
738 1074
739 case SDL_MOUSEBUTTONDOWN: 1075 case SDL_MOUSEBUTTONDOWN:
740 case SDL_MOUSEBUTTONUP: 1076 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1077 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
742 1078
743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1079 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1080 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1081 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1082 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1087 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1088 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
753 break; 1089 break;
754 } 1090 }
755 1091
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1092 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
757 } 1093 }
758} 1094}
759 1095
1096char *
1097SDL_AudioDriverName ()
1098 CODE:
1099{
1100 char buf [256];
1101 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1102 XSRETURN_UNDEF;
1103
1104 RETVAL = buf;
1105}
1106 OUTPUT:
1107 RETVAL
1108
760int 1109int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1110Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
762 POSTCALL: 1111 POSTCALL:
763 Mix_HookMusicFinished (music_finished); 1112 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished); 1113 Mix_ChannelFinished (channel_finished);
765 1114
766void 1115void
1116Mix_QuerySpec ()
1117 PPCODE:
1118{
1119 int freq, channels;
1120 Uint16 format;
1121
1122 if (Mix_QuerySpec (&freq, &format, &channels))
1123 {
1124 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (freq)));
1126 PUSHs (sv_2mortal (newSViv (format)));
1127 PUSHs (sv_2mortal (newSViv (channels)));
1128 }
1129}
1130
1131void
767Mix_CloseAudio () 1132Mix_CloseAudio ()
768 1133
769int 1134int
770Mix_AllocateChannels (int numchans = -1) 1135Mix_AllocateChannels (int numchans = -1)
1136
1137const char *
1138Mix_GetError ()
771 1139
772void 1140void
773lowdelay (int fd, int val = 1) 1141lowdelay (int fd, int val = 1)
774 CODE: 1142 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1143 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
801 } 1169 }
802 } 1170 }
803#endif 1171#endif
804} 1172}
805 1173
806void 1174int
807add_font (char *file) 1175add_font (char *file)
808 CODE: 1176 CODE:
809 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1177 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1178 OUTPUT:
1179 RETVAL
1180
1181void
1182IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1183
1184# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1185void
1186Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
810 1187
811void 1188void
812load_image_inline (SV *image_) 1189load_image_inline (SV *image_)
813 ALIAS: 1190 ALIAS:
814 load_image_file = 1 1191 load_image_file = 1
817 STRLEN image_len; 1194 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len); 1195 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2; 1196 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt; 1197 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix 1198 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r") 1199 ? SDL_RWFromFile (image, "rb")
823 : SDL_RWFromConstMem (image, image_len); 1200 : SDL_RWFromConstMem (image, image_len);
824 1201
825 if (!rw) 1202 if (!rw)
826 croak ("load_image: %s", SDL_GetError ()); 1203 croak ("load_image: %s", SDL_GetError ());
827 1204
860 1237
861 SDL_LockSurface (surface2); 1238 SDL_LockSurface (surface2);
862 EXTEND (SP, 6); 1239 EXTEND (SP, 6);
863 PUSHs (sv_2mortal (newSViv (surface2->w))); 1240 PUSHs (sv_2mortal (newSViv (surface2->w)));
864 PUSHs (sv_2mortal (newSViv (surface2->h))); 1241 PUSHs (sv_2mortal (newSViv (surface2->h)));
865 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1242 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
866 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1243 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
867 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1244 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
868 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1245 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
869 SDL_UnlockSurface (surface2); 1246 SDL_UnlockSurface (surface2);
870 1247
900void 1277void
901error (char *message) 1278error (char *message)
902 CODE: 1279 CODE:
903 fprintf (stderr, "ERROR: %s\n", message); 1280 fprintf (stderr, "ERROR: %s\n", message);
904#ifdef _WIN32 1281#ifdef _WIN32
905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1282 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
906#endif 1283#endif
907 1284
908void 1285void
909fatal (char *message) 1286fatal (char *message)
910 CODE: 1287 CODE:
911 fprintf (stderr, "FATAL: %s\n", message); 1288 fprintf (stderr, "FATAL: %s\n", message);
912#ifdef _WIN32 1289#ifdef _WIN32
913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
914#endif 1291#endif
915 _exit (1); 1292 _exit (1);
916 1293
917void 1294void
918_exit (int retval = 0) 1295_exit (int retval = 0)
930#if DEBUG 1307#if DEBUG
931 VALGRIND_DO_LEAK_CHECK; 1308 VALGRIND_DO_LEAK_CHECK;
932#endif 1309#endif
933} 1310}
934 1311
935MODULE = CFPlus PACKAGE = CFPlus::Font 1312int
1313SvREFCNT (SV *sv)
1314 CODE:
1315 RETVAL = SvREFCNT (sv);
1316 OUTPUT:
1317 RETVAL
936 1318
937CFPlus::Font 1319MODULE = Deliantra::Client PACKAGE = DC::Font
1320
1321PROTOTYPES: DISABLE
1322
1323DC::Font
938new_from_file (SV *class, char *path, int id = 0) 1324new_from_file (SV *klass, char *path, int id = 0)
939 CODE: 1325 CODE:
940{ 1326{
941 int count; 1327 int count;
942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1328 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
943 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1329 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
945} 1331}
946 OUTPUT: 1332 OUTPUT:
947 RETVAL 1333 RETVAL
948 1334
949void 1335void
950DESTROY (CFPlus::Font self) 1336DESTROY (DC::Font self)
951 CODE: 1337 CODE:
952 pango_font_description_free (self); 1338 pango_font_description_free (self);
953 1339
954void 1340void
955make_default (CFPlus::Font self) 1341make_default (DC::Font self)
1342 PROTOTYPE: $
956 CODE: 1343 CODE:
957 default_font = self; 1344 default_font = self;
958 1345
959MODULE = CFPlus PACKAGE = CFPlus::Layout 1346MODULE = Deliantra::Client PACKAGE = DC::Layout
960 1347
1348PROTOTYPES: DISABLE
1349
961void 1350void
962reset_glyph_cache () 1351glyph_cache_backup ()
1352 PROTOTYPE:
963 CODE: 1353 CODE:
1354 tc_backup ();
1355
1356void
1357glyph_cache_restore ()
1358 PROTOTYPE:
1359 CODE:
964 tc_clear (); 1360 tc_restore ();
965 1361
966CFPlus::Layout 1362DC::Layout
967new (SV *class) 1363new (SV *klass)
968 CODE: 1364 CODE:
969 New (0, RETVAL, 1, struct cf_layout); 1365 RETVAL = new cf_layout;
970 1366
971 RETVAL->pl = pango_layout_new (opengl_context); 1367 RETVAL->pl = pango_layout_new (opengl_context);
972 RETVAL->r = 1.; 1368 RETVAL->r = 1.;
973 RETVAL->g = 1.; 1369 RETVAL->g = 1.;
974 RETVAL->b = 1.; 1370 RETVAL->b = 1.;
980 layout_update_font (RETVAL); 1376 layout_update_font (RETVAL);
981 OUTPUT: 1377 OUTPUT:
982 RETVAL 1378 RETVAL
983 1379
984void 1380void
985DESTROY (CFPlus::Layout self) 1381DESTROY (DC::Layout self)
986 CODE: 1382 CODE:
987 g_object_unref (self->pl); 1383 g_object_unref (self->pl);
988 Safefree (self); 1384 delete self;
989 1385
990void 1386void
991set_text (CFPlus::Layout self, SV *text_) 1387set_text (DC::Layout self, SV *text_)
992 CODE: 1388 CODE:
993{ 1389{
994 STRLEN textlen; 1390 STRLEN textlen;
995 char *text = SvPVutf8 (text_, textlen); 1391 char *text = SvPVutf8 (text_, textlen);
996 1392
997 pango_layout_set_text (self->pl, text, textlen); 1393 pango_layout_set_text (self->pl, text, textlen);
998} 1394}
999 1395
1000void 1396void
1001set_markup (CFPlus::Layout self, SV *text_) 1397set_markup (DC::Layout self, SV *text_)
1002 CODE: 1398 CODE:
1003{ 1399{
1004 STRLEN textlen; 1400 STRLEN textlen;
1005 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
1006 1402
1007 pango_layout_set_markup (self->pl, text, textlen); 1403 pango_layout_set_markup (self->pl, text, textlen);
1008} 1404}
1009 1405
1010void 1406void
1011set_shapes (CFPlus::Layout self, ...) 1407set_shapes (DC::Layout self, ...)
1012 CODE: 1408 CODE:
1013{ 1409{
1014 PangoAttrList *attrs = 0; 1410 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl); 1411 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text; 1412 const char *pos = text;
1051 if (attrs) 1447 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs); 1448 pango_layout_set_attributes (self->pl, attrs);
1053} 1449}
1054 1450
1055void 1451void
1056get_shapes (CFPlus::Layout self) 1452get_shapes (DC::Layout self)
1057 PPCODE: 1453 PPCODE:
1058{ 1454{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1455 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060 1456
1061 do 1457 do
1062 { 1458 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1459 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1064 1460
1065 if (run && shape_attr_p (run)) 1461 if (run && shape_attr_p (run))
1066 { 1462 {
1067 PangoRectangle extents; 1463 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents); 1464 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076 1472
1077 pango_layout_iter_free (iter); 1473 pango_layout_iter_free (iter);
1078} 1474}
1079 1475
1080int 1476int
1081has_wrapped (CFPlus::Layout self) 1477has_wrapped (DC::Layout self)
1082 CODE: 1478 CODE:
1083{ 1479{
1084 int lines = 1; 1480 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl); 1481 const char *text = pango_layout_get_text (self->pl);
1086 1482
1091} 1487}
1092 OUTPUT: 1488 OUTPUT:
1093 RETVAL 1489 RETVAL
1094 1490
1095SV * 1491SV *
1096get_text (CFPlus::Layout self) 1492get_text (DC::Layout self)
1097 CODE: 1493 CODE:
1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1494 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1099 sv_utf8_decode (RETVAL); 1495 sv_utf8_decode (RETVAL);
1100 OUTPUT: 1496 OUTPUT:
1101 RETVAL 1497 RETVAL
1102 1498
1103void 1499void
1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1500set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1105 CODE: 1501 CODE:
1106 self->r = r; 1502 self->r = r;
1107 self->g = g; 1503 self->g = g;
1108 self->b = b; 1504 self->b = b;
1109 self->a = a; 1505 self->a = a;
1110 1506
1111void 1507void
1112set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1508set_font (DC::Layout self, DC::Font font = 0)
1113 CODE: 1509 CODE:
1114 if (self->font != font) 1510 if (self->font != font)
1115 { 1511 {
1116 self->font = font; 1512 self->font = font;
1117 layout_update_font (self); 1513 layout_update_font (self);
1118 } 1514 }
1119 1515
1120void 1516void
1121set_height (CFPlus::Layout self, int base_height) 1517set_height (DC::Layout self, int base_height)
1122 CODE: 1518 CODE:
1123 if (self->base_height != base_height) 1519 if (self->base_height != base_height)
1124 { 1520 {
1125 self->base_height = base_height; 1521 self->base_height = base_height;
1126 layout_update_font (self); 1522 layout_update_font (self);
1127 } 1523 }
1128 1524
1129void 1525void
1130set_width (CFPlus::Layout self, int max_width = -1) 1526set_width (DC::Layout self, int max_width = -1)
1131 CODE: 1527 CODE:
1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1528 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1133 1529
1134void 1530void
1135set_indent (CFPlus::Layout self, int indent) 1531set_indent (DC::Layout self, int indent)
1136 CODE: 1532 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1533 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138 1534
1139void 1535void
1140set_spacing (CFPlus::Layout self, int spacing) 1536set_spacing (DC::Layout self, int spacing)
1141 CODE: 1537 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1538 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143 1539
1144void 1540void
1145set_ellipsise (CFPlus::Layout self, int ellipsise) 1541set_ellipsise (DC::Layout self, int ellipsise)
1146 CODE: 1542 CODE:
1147 pango_layout_set_ellipsize (self->pl, 1543 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1544 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1545 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1546 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE 1547 : PANGO_ELLIPSIZE_NONE
1152 ); 1548 );
1153 1549
1154void 1550void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm) 1551set_single_paragraph_mode (DC::Layout self, int spm)
1156 CODE: 1552 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1553 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158 1554
1159void 1555void
1160size (CFPlus::Layout self) 1556size (DC::Layout self)
1161 PPCODE: 1557 PPCODE:
1162{ 1558{
1163 int w, h; 1559 int w, h;
1164 1560
1165 layout_get_pixel_size (self, &w, &h); 1561 layout_get_pixel_size (self, &w, &h);
1168 PUSHs (sv_2mortal (newSViv (w))); 1564 PUSHs (sv_2mortal (newSViv (w)));
1169 PUSHs (sv_2mortal (newSViv (h))); 1565 PUSHs (sv_2mortal (newSViv (h)));
1170} 1566}
1171 1567
1172int 1568int
1173descent (CFPlus::Layout self) 1569descent (DC::Layout self)
1174 CODE: 1570 CODE:
1175{ 1571{
1176 PangoRectangle rect; 1572 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1573 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect); 1574 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect); 1575 RETVAL = PANGO_DESCENT (rect);
1180} 1576}
1181 OUTPUT: 1577 OUTPUT:
1182 RETVAL 1578 RETVAL
1183 1579
1184int 1580int
1185xy_to_index (CFPlus::Layout self, int x, int y) 1581xy_to_index (DC::Layout self, int x, int y)
1186 CODE: 1582 CODE:
1187{ 1583{
1188 int index, trailing; 1584 int index, trailing;
1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1585 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1190 RETVAL = index + trailing; 1586 RETVAL = index + trailing;
1191} 1587}
1192 OUTPUT: 1588 OUTPUT:
1193 RETVAL 1589 RETVAL
1194 1590
1195void 1591void
1196cursor_pos (CFPlus::Layout self, int index) 1592cursor_pos (DC::Layout self, int index)
1197 PPCODE: 1593 PPCODE:
1198{ 1594{
1199 PangoRectangle strong_pos; 1595 PangoRectangle pos;
1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1596 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1201 1597
1202 EXTEND (SP, 3); 1598 EXTEND (SP, 3);
1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1599 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1206} 1602}
1207 1603
1208void 1604void
1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1605index_to_line_x (DC::Layout self, int index, int trailing = 0)
1210 PPCODE: 1606 PPCODE:
1211{ 1607{
1212 int line, x; 1608 int line, x;
1213 1609
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1610 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1611#if !PANGO_VERSION_CHECK (1, 17, 3)
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1612 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216 1613 --line;
1614#endif
1217 EXTEND (SP, 2); 1615 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1))); 1616 PUSHs (sv_2mortal (newSViv (line)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1617 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220} 1618}
1221 1619
1222void 1620void
1223line_x_to_index (CFPlus::Layout self, int line, int x) 1621line_x_to_index (DC::Layout self, int line, int x)
1224 PPCODE: 1622 PPCODE:
1225{ 1623{
1226 PangoLayoutLine *lp; 1624 PangoLayoutLine *lp;
1227 int index, trailing; 1625 int index, trailing;
1228 1626
1229 if (line < 0) 1627 if (line < 0)
1230 XSRETURN_EMPTY; 1628 XSRETURN_EMPTY;
1231 1629
1232 if (!(lp = pango_layout_get_line (self->pl, line))) 1630 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */ 1631 XSRETURN_EMPTY; /* do better */
1234 1632
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1633 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236 1634
1237 EXTEND (SP, 2); 1635 EXTEND (SP, 2);
1243 PUSHs (sv_2mortal (newSViv (trailing))); 1641 PUSHs (sv_2mortal (newSViv (trailing)));
1244 } 1642 }
1245} 1643}
1246 1644
1247void 1645void
1248render (CFPlus::Layout self, float x, float y, int flags = 0) 1646render (DC::Layout self, float x, float y, int flags = 0)
1249 PPCODE: 1647 CODE:
1648 self->rc.clear ();
1250 pango_opengl_render_layout_subpixel ( 1649 pango_opengl_render_layout_subpixel (
1251 self->pl, 1650 self->pl,
1651 &self->rc,
1252 x * PANGO_SCALE, y * PANGO_SCALE, 1652 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a, 1653 self->r, self->g, self->b, self->a,
1254 flags 1654 flags
1255 ); 1655 );
1656 // we assume that context_change actually clears/frees stuff
1657 // and does not do any recomputation...
1658 pango_layout_context_changed (self->pl);
1256 1659
1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1258
1259int minpot (int n)
1260
1261void 1660void
1262pad2pot (SV *data_, SV *w_, SV *h_) 1661draw (DC::Layout self)
1263 CODE: 1662 CODE:
1264{ 1663{
1265 int ow = SvIV (w_); 1664 glEnable (GL_TEXTURE_2D);
1266 int oh = SvIV (h_); 1665 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1666 glEnable (GL_BLEND);
1667 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1668 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1669 glEnable (GL_ALPHA_TEST);
1670 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1267 1671
1268 if (ow && oh) 1672 self->rc.draw ();
1673
1674 glDisable (GL_ALPHA_TEST);
1675 glDisable (GL_BLEND);
1676 glDisable (GL_TEXTURE_2D);
1677}
1678
1679MODULE = Deliantra::Client PACKAGE = DC::Texture
1680
1681PROTOTYPES: ENABLE
1682
1683void
1684pad (SV *data_, int ow, int oh, int nw, int nh)
1685 CODE:
1686{
1687 if ((nw != ow || nh != oh) && SvOK (data_))
1269 { 1688 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen; 1689 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen); 1690 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh); 1691 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1692 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281 1693
1282 SvPOK_only (result_); 1694 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp); 1695 SvCUR_set (result_, nw * nh * bpp);
1284 1696
1285 memset (SvPVX (result_), 0, nw * nh * bpp); 1697 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--) 1698 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1699 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288 1700
1289 sv_setsv (data_, result_); 1701 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 } 1702 }
1296} 1703}
1297 1704
1298void 1705void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1706draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1305{ 1712{
1306 HV *hv = (HV *)SvRV (self); 1713 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1714 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1715 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1716 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1717
1718 if (name <= 0)
1719 XSRETURN_EMPTY;
1310 1720
1311 if (items < 5) 1721 if (items < 5)
1312 { 1722 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1723 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1724 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1342 glDisable (GL_ALPHA_TEST); 1752 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND); 1753 glDisable (GL_BLEND);
1344 } 1754 }
1345} 1755}
1346 1756
1757void
1758draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1759 PROTOTYPE: @
1760 CODE:
1761{
1762 glEnable (GL_BLEND);
1763 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1764 glEnable (GL_TEXTURE_2D);
1765 glBindTexture (GL_TEXTURE_2D, name1);
1766
1767 glColor3f (intensity, intensity, intensity);
1768 glPushMatrix ();
1769 glScalef (1./3, 1./3, 1.);
1770
1771 if (blend > 0.f)
1772 {
1773 float dx3 = dx * -3.f / w;
1774 float dy3 = dy * -3.f / h;
1775 GLfloat env_color[4] = { 0., 0., 0., blend };
1776
1777 /* interpolate the two shadow textures */
1778 /* stage 0 == rgb(glcolor) + alpha(t0) */
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1780
1781 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1782 gl.ActiveTexture (GL_TEXTURE1);
1783 glEnable (GL_TEXTURE_2D);
1784 glBindTexture (GL_TEXTURE_2D, name2);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1786
1787 /* rgb == rgb(glcolor) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1789 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1791
1792 /* alpha = interpolate t0, t1 by env_alpha */
1793 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1794
1795 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1798
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1804
1805 glBegin (GL_QUADS);
1806 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1810 glEnd ();
1811
1812 glDisable (GL_TEXTURE_2D);
1813 gl.ActiveTexture (GL_TEXTURE0);
1814 }
1815 else
1816 {
1817 /* simple blending of one texture, also opengl <1.3 path */
1818 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1819
1820 glBegin (GL_QUADS);
1821 glTexCoord2f (0, 0); glVertex2f (0, 0);
1822 glTexCoord2f (0, t); glVertex2f (0, h);
1823 glTexCoord2f (s, t); glVertex2f (w, h);
1824 glTexCoord2f (s, 0); glVertex2f (w, 0);
1825 glEnd ();
1826 }
1827
1828 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1829 {
1830 int x, y;
1831 int dx3 = dx * 3;
1832 int dy3 = dy * 3;
1833
1834 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1835 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1836 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1837 glTranslatef (-1., -1., 0);
1838 glBegin (GL_QUADS);
1839
1840 for (y = 1; y < h; y += 3)
1841 {
1842 int y1 = y - dy3;
1843 int y1valid = y1 >= 0 && y1 < h;
1844
1845 for (x = 1; x < w; x += 3)
1846 {
1847 int x1 = x - dx3;
1848 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1849 uint8_t h2;
1850
1851 if (y1valid && x1 >= 0 && x1 < w)
1852 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1853 else
1854 h2 = 1; /* out of range == invisible */
1855
1856 if (h1 || h2)
1857 {
1858 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1859 glColor4f (1., 1., 1., alpha);
1860
1861 glTexCoord2f (0, 0.); glVertex2i (x , y );
1862 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1863 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1864 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1865 }
1866 }
1867 }
1868 }
1869
1870 glEnd ();
1871
1872 glPopMatrix ();
1873
1874 glDisable (GL_TEXTURE_2D);
1875 glDisable (GL_BLEND);
1876}
1877
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1878IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE: 1879 CODE:
1349{ 1880{
1350 GLint width; 1881 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1882 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 RETVAL = width > 0; 1884 RETVAL = width > 0;
1354} 1885}
1355 OUTPUT: 1886 OUTPUT:
1356 RETVAL 1887 RETVAL
1357 1888
1358MODULE = CFPlus PACKAGE = CFPlus::Map 1889MODULE = Deliantra::Client PACKAGE = DC::Map
1359 1890
1360CFPlus::Map 1891PROTOTYPES: DISABLE
1892
1893DC::Map
1361new (SV *class) 1894new (SV *klass)
1362 CODE: 1895 CODE:
1363 New (0, RETVAL, 1, struct map); 1896 New (0, RETVAL, 1, mapgrid);
1364 RETVAL->x = 0; 1897 RETVAL->x = 0;
1365 RETVAL->y = 0; 1898 RETVAL->y = 0;
1366 RETVAL->w = 0; 1899 RETVAL->w = 0;
1367 RETVAL->h = 0; 1900 RETVAL->h = 0;
1368 RETVAL->ox = 0; 1901 RETVAL->ox = 0;
1373 RETVAL->row = 0; 1906 RETVAL->row = 0;
1374 OUTPUT: 1907 OUTPUT:
1375 RETVAL 1908 RETVAL
1376 1909
1377void 1910void
1378DESTROY (CFPlus::Map self) 1911DESTROY (DC::Map self)
1379 CODE: 1912 CODE:
1380{ 1913{
1381 map_clear (self); 1914 map_clear (self);
1382 Safefree (self->face2tile); 1915 Safefree (self->face2tile);
1383 Safefree (self->tex); 1916 Safefree (self->tex);
1384 Safefree (self); 1917 Safefree (self);
1385} 1918}
1386 1919
1387void 1920void
1388resize (CFPlus::Map self, int map_width, int map_height) 1921resize (DC::Map self, int map_width, int map_height)
1389 CODE: 1922 CODE:
1390 self->w = map_width; 1923 self->w = map_width;
1391 self->h = map_height; 1924 self->h = map_height;
1392 1925
1393void 1926void
1394clear (CFPlus::Map self) 1927clear (DC::Map self)
1395 CODE: 1928 CODE:
1396 map_clear (self); 1929 map_clear (self);
1397 1930
1398void 1931void
1399set_tileid (CFPlus::Map self, int face, int tile) 1932set_tileid (DC::Map self, int face, int tile)
1400 CODE: 1933 CODE:
1401{ 1934{
1402 need_facenum (self, face); self->face2tile [face] = tile; 1935 need_facenum (self, face); self->face2tile [face] = tile;
1403 need_texid (self, tile); 1936 need_texid (self, tile);
1404} 1937}
1405 1938
1406void 1939void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level) 1940set_smooth (DC::Map self, int face, int smooth, int level)
1408 CODE: 1941 CODE:
1409{ 1942{
1410 tileid texid; 1943 tileid texid;
1411 maptex *tex; 1944 maptex *tex;
1412 1945
1413 if (face < 0 || face >= self->faces) 1946 if (face < 0 || face >= self->faces)
1414 return; 1947 return;
1415 1948
1416 if (smooth < 0 || smooth >= self->faces) 1949 if (smooth < 0 || smooth >= self->faces)
1417 return; 1950 return;
1418 1951
1419 texid = self->face2tile [face]; 1952 texid = self->face2tile [face];
1420 1953
1421 if (!texid) 1954 if (!texid)
1422 return; 1955 return;
1423 1956
1424 tex = self->tex + texid; 1957 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth]; 1958 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level; 1959 tex->smoothlevel = level;
1427} 1960}
1428 1961
1429void 1962void
1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1963set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1431 CODE: 1964 CODE:
1432{ 1965{
1433 need_texid (self, texid); 1966 need_texid (self, texid);
1434 1967
1435 { 1968 {
1454 // use uglier nearest interpolation because linear suffers 1987 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects. 1988 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1989 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1457} 1990}
1458 1991
1992void
1993expire_textures (DC::Map self, int texid, int count)
1994 PPCODE:
1995 for (; texid < self->texs && count; ++texid, --count)
1996 {
1997 maptex *tex = self->tex + texid;
1998
1999 if (tex->name)
2000 {
2001 if (tex->unused)
2002 {
2003 tex->name = 0;
2004 tex->unused = 0;
2005 XPUSHs (sv_2mortal (newSViv (texid)));
2006 }
2007 else
2008 tex->unused = 1;
2009 }
2010 }
2011
1459int 2012int
1460ox (CFPlus::Map self) 2013ox (DC::Map self)
1461 ALIAS: 2014 ALIAS:
1462 oy = 1 2015 oy = 1
1463 x = 2 2016 x = 2
1464 y = 3 2017 y = 3
1465 w = 4 2018 w = 4
1476 } 2029 }
1477 OUTPUT: 2030 OUTPUT:
1478 RETVAL 2031 RETVAL
1479 2032
1480void 2033void
1481scroll (CFPlus::Map self, int dx, int dy) 2034scroll (DC::Map self, int dx, int dy)
1482 CODE: 2035 CODE:
1483{ 2036{
1484 if (dx > 0) 2037 if (dx > 0)
1485 map_blank (self, self->x, self->y, dx, self->h); 2038 map_blank (self, self->x, self->y, dx, self->h);
1486 else if (dx < 0) 2039 else if (dx < 0)
1494 self->ox += dx; self->x += dx; 2047 self->ox += dx; self->x += dx;
1495 self->oy += dy; self->y += dy; 2048 self->oy += dy; self->y += dy;
1496 2049
1497 while (self->y < 0) 2050 while (self->y < 0)
1498 { 2051 {
1499 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2052 prepend (self->row, self->rows, MAP_EXTEND_Y);
1500 2053
1501 self->rows += MAP_EXTEND_Y; 2054 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y; 2055 self->y += MAP_EXTEND_Y;
1503 } 2056 }
1504} 2057}
1505 2058
1506void 2059SV *
1507map1a_update (CFPlus::Map self, SV *data_, int extmap) 2060map1a_update (DC::Map self, SV *data_)
1508 CODE: 2061 CODE:
1509{ 2062{
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2063 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_); 2064 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell; 2065 mapcell *cell;
1513 int x, y, flags; 2066 int x, y, z, flags;
2067 AV *missing = newAV ();
2068 RETVAL = newRV_noinc ((SV *)missing);
1514 2069
1515 while (data < data_end - 1) 2070 while (data < data_end - 1)
1516 { 2071 {
1517 flags = (data [0] << 8) + data [1]; data += 2; 2072 flags = (data [0] << 8) + data [1]; data += 2;
1518 2073
1531 2086
1532 //TODO: don't trust server data to be in-range(!) 2087 //TODO: don't trust server data to be in-range(!)
1533 2088
1534 if (flags & 8) 2089 if (flags & 8)
1535 { 2090 {
2091 uint8_t ext, cmd;
2092
1536 if (extmap) 2093 do
1537 { 2094 {
1538 uint8_t ext, cmd; 2095 ext = *data++;
2096 cmd = ext & 0x7f;
1539 2097
1540 do 2098 if (cmd < 4)
2099 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2100 else if (cmd == 5) // health
1541 { 2101 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1; 2102 cell->stat_width = 1;
1550 cell->stat_hp = *data++; 2103 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 } 2104 }
1568 while (ext & 0x80); 2105 else if (cmd == 6) // monster width
2106 cell->stat_width = *data++ + 1;
2107 else if (cmd == 0x47)
2108 {
2109 if (*data == 1) cell->player = data [1];
2110 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2111 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2112 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2113
2114 data += *data + 1;
2115 }
2116 else if (cmd == 8) // cell flags
2117 cell->flags = *data++;
2118 else if (ext & 0x40) // unknown, multibyte => skip
2119 data += *data + 1;
2120 else
2121 data++;
1569 } 2122 }
1570 else 2123 while (ext & 0x80);
1571 cell->darkness = *data++ + 1;
1572 } 2124 }
1573 2125
2126 for (z = 0; z <= 2; ++z)
1574 if (flags & 4) 2127 if (flags & (4 >> z))
1575 { 2128 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2; 2129 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face); 2130 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face]; 2131 cell->tile [z] = self->face2tile [face];
2132
2133 if (cell->tile [z])
2134 {
2135 maptex *tex = self->tex + cell->tile [z];
2136 tex->unused = 0;
2137 if (!tex->name)
2138 av_push (missing, newSViv (cell->tile [z]));
2139
2140 if (tex->smoothtile)
2141 {
2142 maptex *smooth = self->tex + tex->smoothtile;
2143 smooth->unused = 0;
2144 if (!smooth->name)
2145 av_push (missing, newSViv (tex->smoothtile));
2146 }
2147 }
1579 } 2148 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 } 2149 }
1595 else 2150 else
1596 cell->darkness = 0; 2151 CELL_CLEAR (cell);
1597 } 2152 }
1598} 2153}
2154 OUTPUT:
2155 RETVAL
1599 2156
1600SV * 2157SV *
1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2158mapmap (DC::Map self, int x0, int y0, int w, int h)
1602 CODE: 2159 CODE:
1603{ 2160{
1604 int x1, x; 2161 int x1, x;
1605 int y1, y; 2162 int y1, y;
1606 int z; 2163 int z;
1619 ? self->row + y 2176 ? self->row + y
1620 : 0; 2177 : 0;
1621 2178
1622 for (x = x0; x < x1; x++) 2179 for (x = x0; x < x1; x++)
1623 { 2180 {
1624 int r = 32, g = 32, b = 32, a = 192; 2181 unsigned int r = 32, g = 32, b = 32, a = 192;
1625 2182
1626 if (row && row->c0 <= x && x < row->c1) 2183 if (row && row->c0 <= x && x < row->c1)
1627 { 2184 {
1628 mapcell *cell = row->col + (x - row->c0); 2185 mapcell *cell = row->col + (x - row->c0);
1629 2186
1631 { 2188 {
1632 maptex tex = self->tex [cell->tile [z]]; 2189 maptex tex = self->tex [cell->tile [z]];
1633 int a0 = 255 - tex.a; 2190 int a0 = 255 - tex.a;
1634 int a1 = tex.a; 2191 int a1 = tex.a;
1635 2192
1636 r = (r * a0 + tex.r * a1) / 255; 2193 r = div255 (r * a0 + tex.r * a1);
1637 g = (g * a0 + tex.g * a1) / 255; 2194 g = div255 (g * a0 + tex.g * a1);
1638 b = (b * a0 + tex.b * a1) / 255; 2195 b = div255 (b * a0 + tex.b * a1);
1639 a = (a * a0 + tex.a * a1) / 255; 2196 a = div255 (a * a0 + tex.a * a1);
1640 } 2197 }
1641 } 2198 }
1642 2199
1643 *map++ = (r ) 2200 *map++ = (r )
1644 | (g << 8) 2201 | (g << 8)
1645 | (b << 16) 2202 | (b << 16)
1646 | (a << 24); 2203 | (a << 24);
1647 } 2204 }
1648 } 2205 }
1649 2206
1650 RETVAL = map_sv; 2207 RETVAL = map_sv;
1651} 2208}
1652 OUTPUT: 2209 OUTPUT:
1653 RETVAL 2210 RETVAL
1654 2211
1655void 2212void
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2213draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1657 CODE: 2214 CODE:
1658{ 2215{
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1663 int x, y, z; 2216 int x, y, z;
1664 int last_name;
1665 2217
2218 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2219 int pl_x, pl_y;
2220 maptex pl_tex;
2221 rc_t rc;
2222 rc_t rc_ov;
2223 rc_key_t key;
2224 rc_t::array_t *arr;
2225
2226 pl_tex.name = 0;
2227
1666 // thats current max. sorry. 2228 // that's current max. sorry.
1667 if (sw > 255) sw = 255; 2229 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255; 2230 if (sh > 255) sh = 255;
1669 2231
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey)); 2232 memset (&key, 0, sizeof (key));
1672 2233 key.r = 255;
1673 glColor4ub (255, 255, 255, 255); 2234 key.g = 255;
1674 2235 key.b = 255;
1675 glEnable (GL_BLEND); 2236 key.a = 255;
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2237 key.mode = GL_QUADS;
1677 glEnable (GL_TEXTURE_2D); 2238 key.format = GL_T2F_V3F;
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1679
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683 2239
1684 mx += self->x; 2240 mx += self->x;
1685 my += self->y; 2241 my += self->y;
1686 2242
1687 // first pass: determine smooth_max 2243 // first pass: determine smooth_max
1688 // rather ugly, if you ask me 2244 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change 2245 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max)); 2246 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1691 2247
1692 for (y = 0; y < sh; y++) 2248 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows) 2249 if (0 <= y + my && y + my < self->rows)
1694 { 2250 {
1695 maprow *row = self->row + (y + my); 2251 maprow *row = self->row + (y + my);
1704 MAX (self->tex [cell->tile [1]].smoothlevel, 2260 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel)); 2261 self->tex [cell->tile [2]].smoothlevel));
1706 } 2262 }
1707 } 2263 }
1708 2264
2265 glEnable (GL_BLEND);
2266 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2268
1709 for (z = 0; z <= 2; z++) 2269 for (z = 0; z <= 2; z++)
1710 { 2270 {
1711 memset (smooth_level, 0, sizeof (smooth_level)); 2271 std::bitset<256> smooth_level; // one bit for every possible smooth level
2272 smooth_key skey;
2273 smooth_hash smooth;
2274 key.texname = -1;
1712 2275
1713 for (y = 0; y < sh; y++) 2276 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows) 2277 if (0 <= y + my && y + my < self->rows)
1715 { 2278 {
1716 maprow *row = self->row + (y + my); 2279 maprow *row = self->row + (y + my);
1722 tileid tile = cell->tile [z]; 2285 tileid tile = cell->tile [z];
1723 2286
1724 if (tile) 2287 if (tile)
1725 { 2288 {
1726 maptex tex = self->tex [tile]; 2289 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w; 2290 int px, py;
1728 int py = (y + 1) * T - tex.h;
1729 2291
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name) 2292 if (key.texname != tex.name)
1733 { 2293 {
2294 self->tex [tile].unused = 0;
2295
1734 if (!tex.name) 2296 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */ 2297 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1736 2298
2299 key.texname = tex.name;
1737 glEnd (); 2300 arr = &rc.array (key);
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 } 2301 }
1741 2302
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2303 px = (x + 1) * Th - tex.w;
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2304 py = (y + 1) * Tw - tex.h;
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746 2305
1747 if (cell->flags && z == 2) 2306 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1748 { 2307 {
1749 if (cell->flags & 1) 2308 pl_x = px;
2309 pl_y = py;
2310 pl_tex = tex;
1750 { 2311 continue;
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 } 2312 }
2313
2314 arr->t2f_v3f (0 , 0 , px , py , 0);
2315 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2316 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1765 2318
1766 // update smooth hash 2319 // update smooth hash
1767 if (tex.smoothtile) 2320 if (tex.smoothtile)
1768 { 2321 {
1769 skey.tile = tex.smoothtile; 2322 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel; 2323 skey.level = tex.smoothlevel;
1771 2324
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2325 smooth_level[tex.smoothlevel] = 1;
1773 2326
1774 // add bits to current tile and all neighbours. skey.x|y is 2327 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive. 2328 // shifted +1|+1 so we always stay positive.
1776 2329
1777 // bits is ___n cccc CCCC bbbb 2330 // bits is ___n cccc CCCC bbbb
1785 2338
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2339 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓· 2340 // ·· ·· ·┏ ┓·
1788 2341
1789 // full tile 2342 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2343 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1791 2344
1792 // borders 2345 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2346 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2347 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2348 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2349 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1797 2350
1798 // corners 2351 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2352 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2353 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2354 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2355 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2356 }
2357 }
2358
2359 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2360 {
2361 // overlays such as the speech bubble, probably more to come
2362 if (cell->flags & 1)
2363 {
2364 rc_key_t key_ov = key;
2365 maptex tex = self->tex[TEXID_SPEECH];
2366 int px = x * Tw + Tw * 2 / 32;
2367 int py = y * Th - Th * 6 / 32;
2368
2369 key_ov.texname = tex.name;
2370 rc_t::array_t &arr = rc_ov.array (key_ov);
2371
2372 arr.t2f_v3f (0 , 0 , px , py , 0);
2373 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2374 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2375 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1803 } 2376 }
1804 } 2377 }
1805 } 2378 }
1806 } 2379 }
1807 2380
2381 rc.draw ();
2382 rc.clear ();
2383
1808 // go through all smoothlevels, lowest to highest, then draw. 2384 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort 2385 // this is basically counting sort
1810 { 2386 {
1811 int w, b; 2387 int w, b;
1812 2388
1813 for (w = 0; w < 256 / 32; ++w) 2389 glEnable (GL_TEXTURE_2D);
2390 glBegin (GL_QUADS);
2391 for (int level = 0; level < smooth_level.size (); ++level)
2392 if (smooth_level[level])
2393 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1814 { 2394 {
1815 uint32_t smask = smooth_level [w]; 2395 smooth_key &skey = it->first;
1816 if (smask) 2396 IV bits = it->second;
1817 for (b = 0; b < 32; ++b) 2397
1818 if (smask & (((uint32_t)1) << b)) 2398 if (!(bits & 0x1000)
2399 && skey.level == level
2400 && level > smooth_max [skey.x][skey.y])
1819 { 2401 {
1820 int level = (w << 5) | b; 2402 maptex tex = self->tex [skey.tile];
2403 int px = (((int)skey.x) - 1) * Tw;
2404 int py = (((int)skey.y) - 1) * Th;
2405 int border = bits & 15;
2406 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2407 float dx = tex.s * .0625f; // 16 images/row
2408 float dy = tex.t * .5f ; // 2 images/column
2409
1821 HE *he; 2410 if (tex.name)
1822
1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1825 { 2411 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he); 2412 // this time avoiding texture state changes
1827 IV bits = SvIVX (HeVAL (he)); 2413 // save gobs of state changes.
1828 2414 if (key.texname != tex.name)
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 { 2415 {
1833 maptex tex = self->tex [skey->tile]; 2416 self->tex [skey.tile].unused = 0;
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840 2417
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1848 glEnd (); 2418 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2419 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1850 glBegin (GL_QUADS); 2420 glBegin (GL_QUADS);
1851 } 2421 }
1852 2422
1853 if (border) 2423 if (border)
1854 { 2424 {
1855 float ox = border * dx; 2425 float ox = border * dx;
1856 2426
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2427 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2430 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1861 } 2431 }
1862 2432
1863 if (corner) 2433 if (corner)
1864 { 2434 {
1865 float ox = corner * dx; 2435 float ox = corner * dx;
1866 2436
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2438 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2439 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2440 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1871 }
1872 } 2441 }
1873 } 2442 }
1874 } 2443 }
1875 } 2444 }
2445
2446 glEnd ();
2447 glDisable (GL_TEXTURE_2D);
2448 key.texname = -1;
1876 } 2449 }
1877
1878 hv_clear (smooth);
1879 } 2450 }
1880 2451
1881 glEnd (); 2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
1882 2457
1883 glDisable (GL_TEXTURE_2D); 2458 key.texname = tex.name;
2459 rc_t::array_t &arr = rc.array (key);
2460
2461 arr.t2f_v3f (0 , 0 , px , py , 0);
2462 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2463 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc.draw ();
2467 }
2468
2469 rc_ov.draw ();
2470 rc_ov.clear ();
2471
1884 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
1885 2473
1886 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
1892 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
1894 { 2482 {
1895 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
1896 2484
1897 int px = x * T; 2485 int px = x * Tw;
1898 int py = y * T; 2486 int py = y * Th;
2487
2488 if (ecb_expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
1899 2493
1900 if (cell->stat_hp) 2494 if (cell->stat_hp)
1901 { 2495 {
1902 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1904 2498
1905 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py); 2501 px + width - 1, py);
1908 2502
1914 } 2508 }
1915 } 2509 }
1916} 2510}
1917 2511
1918void 2512void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1920 CODE: 2514 CODE:
1921{ 2515{
1922 static float color[16][3] = { 2516 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1924 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
1925 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
1926 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
1927 2521
1928 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
1929 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
1930 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
1931 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
1932 2526
1933 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
1934 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
1935 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
1936 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
1937 2531
1938 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
1939 2533
1940 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
1941 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
1942 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
1943 }; 2537 };
1944 2538
1945 int x, y; 2539 int x, y;
1946 2540
1947 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1949 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
1952 2552
1953 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
1957 2557
1958 if (m) 2558 if (m)
1959 { 2559 {
1960 float *c = color [m & 15]; 2560 float *c = color [m & 15];
1961 2561
1962 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
1963 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
1964 2564
1965 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 } 2570 }
1974 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
1976} 2576}
1977 2577
1978void 2578void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1980 PPCODE: 2580 PPCODE:
1981{ 2581{
1982 int x, y; 2582 int x, y;
1983 int sw4 = (sw + 3) & ~3; 2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1987 memset (darkness, 255, sw4 * sh); 2590 memset (darkness1, 0, sw1*sh1);
2591
1988 SvPOK_only (darkness_sv); 2592 SvPOK_only (darkness3_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
1990 2594
1991 mx += self->x; 2595 mx += self->x - 1;
1992 my += self->y; 2596 my += self->y - 1;
1993 2597
1994 for (y = 0; y < sh; y++) 2598 for (y = 0; y < sh1; y++)
1995 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
1996 { 2600 {
1997 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
1998 2602
1999 for (x = 0; x < sw; x++) 2603 for (x = 0; x < sw1; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
2001 { 2605 {
2002 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
2003 2607
2004 darkness[y * sw4 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2006 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2007 } 2611 }
2008 } 2612 }
2009 2613
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y) 2614 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x) 2615 for (x = 0; x < sw; ++x)
2020 { 2616 {
2021 float *f = (float *)matrix; 2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2022 int dx, dy; 2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2023 float sum = 0.f; 2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2024 2626
2025 for (dy = -1; dy <= 1; ++dy) 2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2026 for (dx = -1; dx <= 1; ++dx) 2628 uint8_t r21 = d21;
2027 { 2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030 2630
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2631 uint8_t r12 = d12;
2032 } 2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2033 2634
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2035 } 2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2036 2638
2037 darkness_sv = darkness2_sv; 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2038 } 2648 }
2649
2650 free (darkness1);
2039 2651
2040 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
2041 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
2042 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
2043 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
2044} 2656}
2045 2657
2046SV * 2658SV *
2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
2048 CODE: 2660 CODE:
2049{ 2661{
2050 int x, y, x1, y1; 2662 int x, y, x1, y1;
2051 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
2052 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2109 else 2721 else
2110 *data++ = 0; 2722 *data++ = 0;
2111 } 2723 }
2112 } 2724 }
2113 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
2114 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
2115 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
2116 RETVAL = data_sv; 2733 RETVAL = data_sv;
2117} 2734}
2118 OUTPUT: 2735 OUTPUT:
2119 RETVAL 2736 RETVAL
2120 2737
2121void 2738void
2122set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2123 PPCODE: 2740 PPCODE:
2124{ 2741{
2125 int x, y, z; 2742 int x, y, z;
2126 int w, h; 2743 int w, h;
2127 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
2128 2755
2129 if (*data++ != 0) 2756 if (*data++ != 0)
2130 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
2131 2758
2132 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
2133 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
2134 2761
2135 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
2147 { 2774 {
2148 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
2149 2776
2150 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
2151 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
2152 uint8_t flags = *data++; 2784 flags = *data++;
2153 2785
2154 if (flags) 2786 if (flags)
2155 { 2787 {
2156 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 }; 2789 tileid tile[3] = { 0, 0, 0 };
2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2162 2794
2163 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
2164 { 2796 {
2165 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
2166 2799
2167 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
2168 { 2801 {
2169 tileid t = tile [z]; 2802 tileid t = tile [z];
2170 2803
2171 if (t >= self->texs || (t && !self->tex [t].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2172 { 2805 {
2173 XPUSHs (sv_2mortal (newSViv (t))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t); 2807 need_texid (self, t);
2175 } 2808 }
2176 2809
2177 cell->tile [z] = t; 2810 cell->tile [z] = t;
2178 } 2811 }
2180 } 2813 }
2181 } 2814 }
2182 } 2815 }
2183} 2816}
2184 2817
2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2186 2819
2187CFPlus::MixChunk 2820DC::RW
2188new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
2189 CODE: 2822 CODE:
2190 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
2191 OUTPUT: 2829 OUTPUT:
2192 RETVAL 2830 RETVAL
2193 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
2194void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
2195DESTROY (CFPlus::MixChunk self) 2959DESTROY (DC::MixChunk self)
2196 CODE: 2960 CODE:
2197 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
2198 2962
2199int 2963int
2200volume (CFPlus::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
2201 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
2202 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
2203 OUTPUT: 2969 OUTPUT:
2204 RETVAL 2970 RETVAL
2205 2971
2206int 2972DC::Channel
2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2208 CODE: 2974 CODE:
2975{
2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
2210 OUTPUT: 2987 OUTPUT:
2211 RETVAL 2988 RETVAL
2212 2989
2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
2214 3003
2215int 3004int
2216volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
2217 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
2218 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
2219 OUTPUT: 3011 OUTPUT:
2220 RETVAL 3012 RETVAL
2221 3013
3014void
3015fade_out (int ms)
3016 CODE:
3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
2222int 3024int
2223fade_out (int ms) 3025playing ()
2224 CODE: 3026 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms); 3027 RETVAL = Mix_PlayingMusic ();
2226 OUTPUT: 3028 OUTPUT:
2227 RETVAL 3029 RETVAL
2228 3030
2229CFPlus::MixMusic 3031DC::MixMusic
2230new_from_file (SV *class, char *path) 3032new (SV *klass, DC::RW rwops)
2231 CODE: 3033 CODE:
2232 RETVAL = Mix_LoadMUS (path); 3034 RETVAL = Mix_LoadMUS_RW (rwops);
2233 OUTPUT: 3035 OUTPUT:
2234 RETVAL 3036 RETVAL
2235 3037
2236void 3038void
2237DESTROY (CFPlus::MixMusic self) 3039DESTROY (DC::MixMusic self)
2238 CODE: 3040 CODE:
2239 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
2240 3042
2241int 3043int
2242play (CFPlus::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
2243 CODE: 3045 CODE:
2244 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT: 3047 OUTPUT:
2246 RETVAL 3048 RETVAL
2247 3049
2248int 3050void
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2250 CODE: 3052 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3053 Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254 3054
2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
2256 3058
2257BOOT: 3059BOOT:
2258{ 3060{
2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2260 static const struct { 3062 static const struct {
2261 const char *name; 3063 const char *name;
2262 IV iv; 3064 IV iv;
2263 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
2264# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR), 3067 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION), 3068 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS), 3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
2268 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
2269 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
2270 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
2271 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
2272 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
2276 const_iv (GL_ALPHA_TEST), 3079 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE), 3080 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL), 3081 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT), 3082 const_iv (GL_FRONT),
2280 const_iv (GL_BACK), 3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
2281 const_iv (GL_AND), 3085 const_iv (GL_AND),
2282 const_iv (GL_ONE), 3086 const_iv (GL_ONE),
2283 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
2284 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
2285 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
2286 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2287 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
2288 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
2289 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
2290 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
2291 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
2292 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
2298 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
2299 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
2300 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
2301 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
2303 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D), 3118 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D), 3119 const_iv (GL_PROXY_TEXTURE_2D),
2306 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
2307 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
2331 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
2332 const_iv (GL_SEPARABLE_2D), 3146 const_iv (GL_SEPARABLE_2D),
2333 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
2334 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
2335 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
2336 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP), 3152 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_LINE_LOOP),
2339 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
2340 const_iv (GL_QUAD_STRIP), 3155 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES), 3156 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP), 3157 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN), 3158 const_iv (GL_TRIANGLE_FAN),
3159 const_iv (GL_POLYGON),
2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2345 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
2346 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2347 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2350# undef const_iv 3176# undef const_iv
2351 }; 3177 };
2352 3178
2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2355 3181
2356 texture_av = newAV (); 3182 texture_av = newAV ();
2357 AvREAL_off (texture_av); 3183 AvREAL_off (texture_av);
2358} 3184}
2359 3185
2360char * 3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2361gl_vendor () 3196gl_vendor ()
2362 CODE: 3197 CODE:
2363 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2364 OUTPUT: 3199 OUTPUT:
2365 RETVAL 3200 RETVAL
2366 3201
2367char * 3202const char *
2368gl_version () 3203gl_version ()
2369 CODE: 3204 CODE:
2370 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2371 OUTPUT: 3206 OUTPUT:
2372 RETVAL 3207 RETVAL
2373 3208
2374char * 3209const char *
2375gl_extensions () 3210gl_extensions ()
2376 CODE: 3211 CODE:
2377 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2378 OUTPUT: 3213 OUTPUT:
2379 RETVAL 3214 RETVAL
2380 3215
2381const char *glGetString (GLenum pname) 3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
2382 3221
2383GLint glGetInteger (GLenum pname) 3222GLint glGetInteger (GLenum pname)
2384 CODE: 3223 CODE:
2385 glGetIntegerv (pname, &RETVAL); 3224 glGetIntegerv (pname, &RETVAL);
2386 OUTPUT: 3225 OUTPUT:
2394 3233
2395int glGetError () 3234int glGetError ()
2396 3235
2397void glFinish () 3236void glFinish ()
2398 3237
3238void glFlush ()
3239
2399void glClear (int mask) 3240void glClear (int mask)
2400 3241
2401void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2402 PROTOTYPE: @ 3243 PROTOTYPE: @
2403 3244
2413 3254
2414void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2415 CODE: 3256 CODE:
2416 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
2417 3258
3259# void glBlendEquation (int se)
3260
2418void glDepthMask (int flag) 3261void glDepthMask (int flag)
2419 3262
2420void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2421 3264
2422void glColorMask (int red, int green, int blue, int alpha) 3265void glColorMask (int red, int green, int blue, int alpha)
2436# near_ and far_ are due to microsofts buggy "c" compiler 3279# near_ and far_ are due to microsofts buggy "c" compiler
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438 3281
2439# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
2441 3286
2442void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
2443 3288
2444void glScissor (int x, int y, int width, int height) 3289void glScissor (int x, int y, int width, int height)
2445 3290
2453 3298
2454void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2455 CODE: 3300 CODE:
2456 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2457 3302
2458void glBegin (int mode)
2459
2460void glEnd ()
2461
2462void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
2463 PROTOTYPE: @ 3304 PROTOTYPE: @
2464 ALIAS: 3305 ALIAS:
2465 glColor_premultiply = 1 3306 glColor_premultiply = 1
2466 CODE: 3307 CODE:
2467 if (ix) 3308 if (ix)
2468 { 3309 {
2471 b *= a; 3312 b *= a;
2472 } 3313 }
2473 // microsoft visual "c" rounds instead of truncating... 3314 // microsoft visual "c" rounds instead of truncating...
2474 glColor4f (r, g, b, a); 3315 glColor4f (r, g, b, a);
2475 3316
2476void glInterleavedArrays (int format, int stride, char *data)
2477
2478void glDrawElements (int mode, int count, int type, char *indices)
2479
2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.) 3317void glRasterPos (float x, float y, float z = 0.)
2483 CODE: 3318 CODE:
2484 glRasterPos3f (0, 0, z); 3319 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0); 3320 glBitmap (0, 0, 0, 0, x, y, 0);
2486 3321
2490 3325
2491void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
2492 CODE: 3327 CODE:
2493 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
2494 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
2495void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
2496 CODE: 3360 CODE:
2497 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
2498 3362
2499void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
2515void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2516 CODE: 3380 CODE:
2517 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
2518 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2519 3383
2520void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2521 3385
2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2523 3387
2524void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
2525 3389
2551 3415
2552void glEndList () 3416void glEndList ()
2553 3417
2554void glCallList (int list) 3418void glCallList (int list)
2555 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

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