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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC vs.
Revision 1.334 by root, Mon Nov 19 01:37:28 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
31#include <SDL_endian.h> 43#include <SDL_endian.h>
32#include <SDL_image.h> 44#include <SDL_image.h>
33#include <SDL_mixer.h> 45#include <SDL_mixer.h>
34#include <SDL_opengl.h> 46#include <SDL_opengl.h>
35 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
36#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
38 57
39#include <glib/gmacros.h> 58#include <glib.h>
40 59
41#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
42 72
43#ifndef _WIN32 73#ifndef _WIN32
44# include <sys/types.h> 74# include <sys/types.h>
45# include <sys/socket.h> 75# include <sys/socket.h>
46# include <netinet/in.h> 76# include <netinet/in.h>
47# include <netinet/tcp.h> 77# include <netinet/tcp.h>
48# include <inttypes.h> 78# include <inttypes.h>
49#endif 79#endif
50 80
81#include "ecb.h"
82#include "salloc.h"
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
54 90
55#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
57 93
58#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
59 95
60#if 0 96/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 98
63# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
64#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
65 122
66static AV *texture_av; 123static AV *texture_av;
67 124
68static struct 125static struct
69{ 126{
106 av_push (texture_av, (SV *)(size_t)name); 163 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 164 glDeleteTextures (1, &name);
108} 165}
109 166
110#include "texcache.c" 167#include "texcache.c"
168#include "rendercache.c"
111 169
112#include "pango-font.c" 170#include "pango-font.c"
113#include "pango-fontmap.c" 171#include "pango-fontmap.c"
114#include "pango-render.c" 172#include "pango-render.c"
115 173
174typedef IV DC__Channel;
175typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 176typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 177typedef Mix_Music *DC__MixMusic;
118 178
119typedef PangoFontDescription *CFPlus__Font; 179typedef PangoFontDescription *DC__Font;
120 180
121static int 181static int
122shape_attr_p (PangoLayoutRun *run) 182shape_attr_p (PangoLayoutRun *run)
123{ 183{
124 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
125 185
126 while (attrs) 186 while (attrs)
127 { 187 {
128 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
129 189
130 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1; 191 return 1;
132 192
133 attrs = attrs->next; 193 attrs = attrs->next;
134 } 194 }
135 195
136 return 0; 196 return 0;
137} 197}
138 198
139typedef struct cf_layout { 199struct cf_layout {
140 PangoLayout *pl; 200 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
142 int base_height; 202 int base_height;
143 CFPlus__Font font; 203 DC__Font font;
144} *CFPlus__Layout; 204 rc_t rc;
205};
145 206
207typedef cf_layout *DC__Layout;
208
146static CFPlus__Font default_font; 209static DC__Font default_font;
147static PangoContext *opengl_context; 210static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
149 212
150static void 213static void
151substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
152{ 215{
153 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif 219#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 221}
159 222
160static void 223static void
161layout_update_font (CFPlus__Layout self) 224layout_update_font (DC__Layout self)
162{ 225{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 226 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 227 * reasonably well with dejavu/bistream fonts
165 */ 228 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 229 PangoFontDescription *font = self->font ? self->font : default_font;
167 230
168 pango_font_description_set_absolute_size (font, 231 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 233
171 pango_layout_set_font_description (self->pl, font); 234 pango_layout_set_font_description (self->pl, font);
172} 235}
173 236
174static void 237static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 238layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 239{
177 PangoRectangle rect; 240 PangoRectangle rect;
178 241
179 // get_pixel_* wrongly rounds down 242 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 243 pango_layout_get_extents (self->pl, 0, &rect);
187 250
188 *w = rect.width; 251 *w = rect.width;
189 *h = rect.height; 252 *h = rect.height;
190} 253}
191 254
255/////////////////////////////////////////////////////////////////////////////
256
192typedef uint16_t tileid; 257typedef uint16_t tileid;
193typedef uint16_t faceid; 258typedef uint16_t faceid;
194 259
195typedef struct { 260struct maptex
261{
196 int name; 262 GLuint name;
197 int w, h; 263 int w, h;
198 float s, t; 264 float s, t;
199 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
200 tileid smoothtile; 266 tileid smoothtile;
201 uint8_t smoothlevel; 267 uint8_t smoothlevel;
202} maptex; 268 uint8_t unused; /* set to zero on use */
269};
203 270
204typedef struct { 271struct mapcell
272{
205 uint32_t player; 273 uint32_t player;
206 tileid tile[3]; 274 tileid tile[3];
207 uint16_t darkness; 275 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
209} mapcell; 277};
210 278
211typedef struct { 279struct maprow
280{
212 int32_t c0, c1; 281 int32_t c0, c1;
213 mapcell *col; 282 mapcell *col;
214} maprow; 283};
215 284
216typedef struct map { 285struct mapgrid {
217 int x, y, w, h; 286 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid] 288 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 289 int texs; maptex *tex; // [tileid]
221 290
222 int32_t rows; 291 int32_t rows;
223 maprow *row; 292 maprow *row;
224} *CFPlus__Map; 293};
225 294
226static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
227prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
228{ 300{
229 char *p; 301 T *p;
230 302
231 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
232 Zero (p, inc, char); 304 Zero (p, inc, T);
233 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
234 Safefree (ptr); 306 Safefree (ptr);
235 307
236 return p; 308 ptr = p;
237} 309}
238 310
239static char * 311template<typename T>
240append (char *ptr, int sze, int inc)
241{
242 Renew (ptr, sze + inc, char);
243 Zero (ptr + sze, inc, char);
244
245 return ptr;
246}
247
248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void 312static void
313append (T *&ptr, int sze, int inc)
314{
315 Renew (ptr, sze + inc, T);
316 Zero (ptr + sze, inc, T);
317}
318
319static void
252need_facenum (struct map *self, faceid face) 320need_facenum (struct mapgrid *self, faceid face)
253{ 321{
254 while (self->faces <= face) 322 while (self->faces <= face)
255 { 323 {
256 Append (tileid, self->face2tile, self->faces, self->faces); 324 append (self->face2tile, self->faces, self->faces);
257 self->faces *= 2; 325 self->faces *= 2;
258 } 326 }
259} 327}
260 328
261static void 329static void
262need_texid (struct map *self, int texid) 330need_texid (struct mapgrid *self, int texid)
263{ 331{
264 while (self->texs <= texid) 332 while (self->texs <= texid)
265 { 333 {
266 Append (maptex, self->tex, self->texs, self->texs); 334 append (self->tex, self->texs, self->texs);
267 self->texs *= 2; 335 self->texs *= 2;
268 } 336 }
269} 337}
270 338
271static maprow * 339static maprow *
272map_get_row (CFPlus__Map self, int y) 340map_get_row (mapgrid *self, int y)
273{ 341{
274 if (0 > y) 342 if (0 > y)
275 { 343 {
276 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
278 346
279 self->rows += extend; 347 self->rows += extend;
280 self->y += extend; 348 self->y += extend;
281 y += extend; 349 y += extend;
282 } 350 }
283 else if (y >= self->rows) 351 else if (y >= self->rows)
284 { 352 {
285 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
286 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
287 self->rows += extend; 355 self->rows += extend;
288 } 356 }
289 357
290 return self->row + y; 358 return self->row + y;
291} 359}
301 } 369 }
302 370
303 if (row->c0 > x) 371 if (row->c0 > x)
304 { 372 {
305 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
306 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
307 row->c0 -= extend; 375 row->c0 -= extend;
308 } 376 }
309 else if (x >= row->c1) 377 else if (x >= row->c1)
310 { 378 {
311 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
312 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
313 row->c1 += extend; 381 row->c1 += extend;
314 } 382 }
315 383
316 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
317} 385}
318 386
319static mapcell * 387static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
321{ 389{
322 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
323} 391}
324 392
325static void 393static void
326map_clear (CFPlus__Map self) 394map_clear (mapgrid *self)
327{ 395{
328 int r; 396 int r;
329 397
330 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
338 self->oy = 0; 406 self->oy = 0;
339 self->row = 0; 407 self->row = 0;
340 self->rows = 0; 408 self->rows = 0;
341} 409}
342 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
343static void 421static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
345{ 423{
346 int x, y; 424 int x, y;
347 maprow *row; 425 maprow *row;
348 mapcell *cell; 426 mapcell *cell;
349 427
361 if (x >= row->c1) 439 if (x >= row->c1)
362 break; 440 break;
363 441
364 cell = row->col + x - row->c0; 442 cell = row->col + x - row->c0;
365 443
366 cell->darkness = 0; 444 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 445 }
371 } 446 }
372} 447}
373 448
374typedef struct { 449struct smooth_key
450{
375 tileid tile; 451 tileid tile;
376 uint8_t x, y, level; 452 uint8_t x, y, level;
377} smooth_key; 453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
378 472
379static void 473static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits) 474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
381{ 475{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 476 auto &&it = h.find (key);
383 477
384 if (SvIOK (*sv)) 478 if (it == h.end ())
385 SvIV_set (*sv, SvIVX (*sv) | bits); 479 h.insert (std::make_pair (key, bits));
386 else 480 else
387 sv_setiv (*sv, bits); 481 it->second |= bits;
388} 482}
389 483
390static void 484static void
391music_finished (void) 485music_finished (void)
392{ 486{
409 ev.code = 1; 503 ev.code = 1;
410 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0; 505 ev.data2 = 0;
412 506
413 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
414} 515}
415 516
416static unsigned int 517static unsigned int
417minpot (unsigned int n) 518minpot (unsigned int n)
418{ 519{
432 533
433/* SDL should provide this, really. */ 534/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 535#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 536#define SDLK_MODIFIER_MAX 314
436 537
437MODULE = CFPlus PACKAGE = CFPlus 538/******************************************************************************/
539
540static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
541static GV *hover_gv;
542
543static int
544within_widget (SV *widget, NV x, NV y)
545{
546 HV *self;
547 SV **svp;
548 NV wx, ww, wy, wh;
549
550 if (!SvROK (widget))
551 return 0;
552
553 self = (HV *)SvRV (widget);
554
555 if (SvTYPE (self) != SVt_PVHV)
556 return 0;
557
558 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
559 if (y < wy)
560 return 0;
561
562 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
563 if (y >= wy + wh)
564 return 0;
565
566 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
567 if (x < wx)
568 return 0;
569
570 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
571 if (x >= wx + ww)
572 return 0;
573
574 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
575 if (!svp || !SvTRUE (*svp))
576 return 0;
577
578 return 1;
579}
580
581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
638
639MODULE = Deliantra::Client PACKAGE = DC
438 640
439PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
440 642
441BOOT: 643BOOT:
442{ 644{
443 HV *stash = gv_stashpv ("CFPlus", 1); 645 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 646 static const struct {
445 const char *name; 647 const char *name;
446 IV iv; 648 IV iv;
447 } *civ, const_iv[] = { 649 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 650# define const_iv(name) { # name, (IV)name }
470 672
471 const_iv (SDL_APPINPUTFOCUS), 673 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 674 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 675 const_iv (SDL_APPACTIVE),
474 676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 731 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 732 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 733 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 805 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
810
811 const_iv (KMOD_LRAM),
812
813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
556# undef const_iv 843# undef const_iv
557 }; 844 };
558 845
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 848
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 851}
565 852
577 RETVAL 864 RETVAL
578 865
579NV floor (NV x) 866NV floor (NV x)
580 867
581NV ceil (NV x) 868NV ceil (NV x)
869
870IV minpot (UV n)
871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
582 889
583void 890void
584pango_init () 891pango_init ()
585 CODE: 892 CODE:
586{ 893{
587 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
590} 902}
591 903
592char *
593SDL_GetError () 904char *SDL_GetError ()
594 905
595int 906void SDL_main_hack (SV *real_main)
596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 907 PROTOTYPE: &
597 908
598void 909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
599SDL_Quit () 915void SDL_Quit ()
916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
600 926
601void 927void
602SDL_ListModes (int rgb, int alpha) 928SDL_ListModes (int rgb, int alpha)
603 PPCODE: 929 PPCODE:
604{ 930{
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
619 945
620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
624#endif
625 948
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 950
628 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
629 while (*m) 952 while (*m)
630 { 953 {
631 if ((*m)->w >= 640 && (*m)->h >= 480) 954 if ((*m)->w >= 400 && (*m)->h >= 300)
632 { 955 {
633 AV *av = newAV (); 956 AV *av = newAV ();
634 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
635 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb)); 959 av_push (av, newSViv (rgb));
659 ); 982 );
660 983
661 if (RETVAL) 984 if (RETVAL)
662 { 985 {
663 av_clear (texture_av); 986 av_clear (texture_av);
664
665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h" 988#include "glfunc.h"
668#undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
669 } 992 }
670} 993}
671 OUTPUT: 994 OUTPUT:
672 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
673 999
674void 1000void
675SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
676 1002
677char * 1003char *
678SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
679 1006
680int 1007int
681SDL_GetAppState () 1008SDL_GetAppState ()
682 1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
683void 1017void
1018SDL_PumpEvents ()
1019
1020void
684poll_events () 1021peep_events ()
685 PPCODE: 1022 PPCODE:
686{ 1023{
687 SDL_Event ev; 1024 SDL_Event ev;
688 1025
689 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
696 { 1033 {
697 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
698 case SDL_KEYUP: 1035 case SDL_KEYUP:
699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
704 break; 1041 break;
705 1042
706 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
725 x = ev.motion.x; 1062 x = ev.motion.x;
726 y = ev.motion.y; 1063 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 } 1065 }
729 1066
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
731 hv_store (hv, "state", 5, newSViv (state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
732 hv_store (hv, "x", 1, newSViv (x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
733 hv_store (hv, "y", 1, newSViv (y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
734 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
735 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 } 1073 }
737 break; 1074 break;
738 1075
739 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
740 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
742 1079
743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
753 break; 1090 break;
754 } 1091 }
755 1092
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
757 } 1094 }
758} 1095}
759 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
760int 1110int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
762 POSTCALL: 1112 POSTCALL:
763 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
765 1115
766void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
767Mix_CloseAudio () 1133Mix_CloseAudio ()
768 1134
769int 1135int
770Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
1137
1138const char *
1139Mix_GetError ()
771 1140
772void 1141void
773lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
774 CODE: 1143 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
801 } 1170 }
802 } 1171 }
803#endif 1172#endif
804} 1173}
805 1174
806void 1175int
807add_font (char *file) 1176add_font (char *file)
808 CODE: 1177 CODE:
809 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
810 1188
811void 1189void
812load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
813 ALIAS: 1191 ALIAS:
814 load_image_file = 1 1192 load_image_file = 1
817 STRLEN image_len; 1195 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
823 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
824 1202
825 if (!rw) 1203 if (!rw)
826 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
827 1205
860 1238
861 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
862 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
863 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
864 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
865 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
866 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
867 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
868 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
869 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
870 1248
900void 1278void
901error (char *message) 1279error (char *message)
902 CODE: 1280 CODE:
903 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
904#ifdef _WIN32 1282#ifdef _WIN32
905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
906#endif 1284#endif
907 1285
908void 1286void
909fatal (char *message) 1287fatal (char *message)
910 CODE: 1288 CODE:
911 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
912#ifdef _WIN32 1290#ifdef _WIN32
913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
914#endif 1292#endif
915 _exit (1); 1293 _exit (1);
916 1294
917void 1295void
918_exit (int retval = 0) 1296_exit (int retval = 0)
930#if DEBUG 1308#if DEBUG
931 VALGRIND_DO_LEAK_CHECK; 1309 VALGRIND_DO_LEAK_CHECK;
932#endif 1310#endif
933} 1311}
934 1312
935MODULE = CFPlus PACKAGE = CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
936 1319
937CFPlus::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
938new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
939 CODE: 1326 CODE:
940{ 1327{
941 int count; 1328 int count;
942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
943 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
945} 1332}
946 OUTPUT: 1333 OUTPUT:
947 RETVAL 1334 RETVAL
948 1335
949void 1336void
950DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
951 CODE: 1338 CODE:
952 pango_font_description_free (self); 1339 pango_font_description_free (self);
953 1340
954void 1341void
955make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
956 CODE: 1344 CODE:
957 default_font = self; 1345 default_font = self;
958 1346
959MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
960 1348
1349PROTOTYPES: DISABLE
1350
961void 1351void
962reset_glyph_cache () 1352glyph_cache_backup ()
1353 PROTOTYPE:
963 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
964 tc_clear (); 1361 tc_restore ();
965 1362
966CFPlus::Layout 1363DC::Layout
967new (SV *class) 1364new (SV *klass)
968 CODE: 1365 CODE:
969 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
970 1367
971 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
972 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
973 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
974 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
980 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
981 OUTPUT: 1378 OUTPUT:
982 RETVAL 1379 RETVAL
983 1380
984void 1381void
985DESTROY (CFPlus::Layout self) 1382DESTROY (DC::Layout self)
986 CODE: 1383 CODE:
987 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
988 Safefree (self); 1385 delete self;
989 1386
990void 1387void
991set_text (CFPlus::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
992 CODE: 1389 CODE:
993{ 1390{
994 STRLEN textlen; 1391 STRLEN textlen;
995 char *text = SvPVutf8 (text_, textlen); 1392 char *text = SvPVutf8 (text_, textlen);
996 1393
997 pango_layout_set_text (self->pl, text, textlen); 1394 pango_layout_set_text (self->pl, text, textlen);
998} 1395}
999 1396
1000void 1397void
1001set_markup (CFPlus::Layout self, SV *text_) 1398set_markup (DC::Layout self, SV *text_)
1002 CODE: 1399 CODE:
1003{ 1400{
1004 STRLEN textlen; 1401 STRLEN textlen;
1005 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
1006 1403
1007 pango_layout_set_markup (self->pl, text, textlen); 1404 pango_layout_set_markup (self->pl, text, textlen);
1008} 1405}
1009 1406
1010void 1407void
1011set_shapes (CFPlus::Layout self, ...) 1408set_shapes (DC::Layout self, ...)
1012 CODE: 1409 CODE:
1013{ 1410{
1014 PangoAttrList *attrs = 0; 1411 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text; 1413 const char *pos = text;
1051 if (attrs) 1448 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs); 1449 pango_layout_set_attributes (self->pl, attrs);
1053} 1450}
1054 1451
1055void 1452void
1056get_shapes (CFPlus::Layout self) 1453get_shapes (DC::Layout self)
1057 PPCODE: 1454 PPCODE:
1058{ 1455{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060 1457
1061 do 1458 do
1062 { 1459 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1064 1461
1065 if (run && shape_attr_p (run)) 1462 if (run && shape_attr_p (run))
1066 { 1463 {
1067 PangoRectangle extents; 1464 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents); 1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076 1473
1077 pango_layout_iter_free (iter); 1474 pango_layout_iter_free (iter);
1078} 1475}
1079 1476
1080int 1477int
1081has_wrapped (CFPlus::Layout self) 1478has_wrapped (DC::Layout self)
1082 CODE: 1479 CODE:
1083{ 1480{
1084 int lines = 1; 1481 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl); 1482 const char *text = pango_layout_get_text (self->pl);
1086 1483
1091} 1488}
1092 OUTPUT: 1489 OUTPUT:
1093 RETVAL 1490 RETVAL
1094 1491
1095SV * 1492SV *
1096get_text (CFPlus::Layout self) 1493get_text (DC::Layout self)
1097 CODE: 1494 CODE:
1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1099 sv_utf8_decode (RETVAL); 1496 sv_utf8_decode (RETVAL);
1100 OUTPUT: 1497 OUTPUT:
1101 RETVAL 1498 RETVAL
1102 1499
1103void 1500void
1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1501set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1105 CODE: 1502 CODE:
1106 self->r = r; 1503 self->r = r;
1107 self->g = g; 1504 self->g = g;
1108 self->b = b; 1505 self->b = b;
1109 self->a = a; 1506 self->a = a;
1110 1507
1111void 1508void
1112set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1509set_font (DC::Layout self, DC::Font font = 0)
1113 CODE: 1510 CODE:
1114 if (self->font != font) 1511 if (self->font != font)
1115 { 1512 {
1116 self->font = font; 1513 self->font = font;
1117 layout_update_font (self); 1514 layout_update_font (self);
1118 } 1515 }
1119 1516
1120void 1517void
1121set_height (CFPlus::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
1122 CODE: 1519 CODE:
1123 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
1124 { 1521 {
1125 self->base_height = base_height; 1522 self->base_height = base_height;
1126 layout_update_font (self); 1523 layout_update_font (self);
1127 } 1524 }
1128 1525
1129void 1526void
1130set_width (CFPlus::Layout self, int max_width = -1) 1527set_width (DC::Layout self, int max_width = -1)
1131 CODE: 1528 CODE:
1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1133 1530
1134void 1531void
1135set_indent (CFPlus::Layout self, int indent) 1532set_indent (DC::Layout self, int indent)
1136 CODE: 1533 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138 1535
1139void 1536void
1140set_spacing (CFPlus::Layout self, int spacing) 1537set_spacing (DC::Layout self, int spacing)
1141 CODE: 1538 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143 1540
1144void 1541void
1145set_ellipsise (CFPlus::Layout self, int ellipsise) 1542set_ellipsise (DC::Layout self, int ellipsise)
1146 CODE: 1543 CODE:
1147 pango_layout_set_ellipsize (self->pl, 1544 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE 1548 : PANGO_ELLIPSIZE_NONE
1152 ); 1549 );
1153 1550
1154void 1551void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm) 1552set_single_paragraph_mode (DC::Layout self, int spm)
1156 CODE: 1553 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158 1555
1159void 1556void
1160size (CFPlus::Layout self) 1557size (DC::Layout self)
1161 PPCODE: 1558 PPCODE:
1162{ 1559{
1163 int w, h; 1560 int w, h;
1164 1561
1165 layout_get_pixel_size (self, &w, &h); 1562 layout_get_pixel_size (self, &w, &h);
1168 PUSHs (sv_2mortal (newSViv (w))); 1565 PUSHs (sv_2mortal (newSViv (w)));
1169 PUSHs (sv_2mortal (newSViv (h))); 1566 PUSHs (sv_2mortal (newSViv (h)));
1170} 1567}
1171 1568
1172int 1569int
1173descent (CFPlus::Layout self) 1570descent (DC::Layout self)
1174 CODE: 1571 CODE:
1175{ 1572{
1176 PangoRectangle rect; 1573 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect); 1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect); 1576 RETVAL = PANGO_DESCENT (rect);
1180} 1577}
1181 OUTPUT: 1578 OUTPUT:
1182 RETVAL 1579 RETVAL
1183 1580
1184int 1581int
1185xy_to_index (CFPlus::Layout self, int x, int y) 1582xy_to_index (DC::Layout self, int x, int y)
1186 CODE: 1583 CODE:
1187{ 1584{
1188 int index, trailing; 1585 int index, trailing;
1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1190 RETVAL = index + trailing; 1587 RETVAL = index + trailing;
1191} 1588}
1192 OUTPUT: 1589 OUTPUT:
1193 RETVAL 1590 RETVAL
1194 1591
1195void 1592void
1196cursor_pos (CFPlus::Layout self, int index) 1593cursor_pos (DC::Layout self, int index)
1197 PPCODE: 1594 PPCODE:
1198{ 1595{
1199 PangoRectangle strong_pos; 1596 PangoRectangle pos;
1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1201 1598
1202 EXTEND (SP, 3); 1599 EXTEND (SP, 3);
1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1206} 1603}
1207 1604
1208void 1605void
1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1606index_to_line_x (DC::Layout self, int index, int trailing = 0)
1210 PPCODE: 1607 PPCODE:
1211{ 1608{
1212 int line, x; 1609 int line, x;
1213 1610
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1612#if !PANGO_VERSION_CHECK (1, 17, 3)
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216 1614 --line;
1615#endif
1217 EXTEND (SP, 2); 1616 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1))); 1617 PUSHs (sv_2mortal (newSViv (line)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220} 1619}
1221 1620
1222void 1621void
1223line_x_to_index (CFPlus::Layout self, int line, int x) 1622line_x_to_index (DC::Layout self, int line, int x)
1224 PPCODE: 1623 PPCODE:
1225{ 1624{
1226 PangoLayoutLine *lp; 1625 PangoLayoutLine *lp;
1227 int index, trailing; 1626 int index, trailing;
1228 1627
1229 if (line < 0) 1628 if (line < 0)
1230 XSRETURN_EMPTY; 1629 XSRETURN_EMPTY;
1231 1630
1232 if (!(lp = pango_layout_get_line (self->pl, line))) 1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */ 1632 XSRETURN_EMPTY; /* do better */
1234 1633
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236 1635
1237 EXTEND (SP, 2); 1636 EXTEND (SP, 2);
1243 PUSHs (sv_2mortal (newSViv (trailing))); 1642 PUSHs (sv_2mortal (newSViv (trailing)));
1244 } 1643 }
1245} 1644}
1246 1645
1247void 1646void
1248render (CFPlus::Layout self, float x, float y, int flags = 0) 1647render (DC::Layout self, float x, float y, int flags = 0)
1249 PPCODE: 1648 CODE:
1649 self->rc.clear ();
1250 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1251 self->pl, 1651 self->pl,
1652 &self->rc,
1252 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1254 flags 1655 flags
1255 ); 1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1256 1660
1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1258
1259int minpot (int n)
1260
1261void 1661void
1262pad2pot (SV *data_, SV *w_, SV *h_) 1662draw (DC::Layout self)
1263 CODE: 1663 CODE:
1264{ 1664{
1265 int ow = SvIV (w_); 1665 glEnable (GL_TEXTURE_2D);
1266 int oh = SvIV (h_); 1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1267 1672
1268 if (ow && oh) 1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678}
1679
1680MODULE = Deliantra::Client PACKAGE = DC::Texture
1681
1682PROTOTYPES: ENABLE
1683
1684void
1685pad (SV *data_, int ow, int oh, int nw, int nh)
1686 CODE:
1687{
1688 if ((nw != ow || nh != oh) && SvOK (data_))
1269 { 1689 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen; 1690 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen); 1691 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh); 1692 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1693 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281 1694
1282 SvPOK_only (result_); 1695 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp); 1696 SvCUR_set (result_, nw * nh * bpp);
1284 1697
1285 memset (SvPVX (result_), 0, nw * nh * bpp); 1698 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--) 1699 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1700 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288 1701
1289 sv_setsv (data_, result_); 1702 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 } 1703 }
1296} 1704}
1297 1705
1298void 1706void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1707draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1305{ 1713{
1306 HV *hv = (HV *)SvRV (self); 1714 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1715 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1716 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1717 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1718
1719 if (name <= 0)
1720 XSRETURN_EMPTY;
1310 1721
1311 if (items < 5) 1722 if (items < 5)
1312 { 1723 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1724 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1725 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1342 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1344 } 1755 }
1345} 1756}
1346 1757
1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1767
1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE: 1880 CODE:
1349{ 1881{
1350 GLint width; 1882 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 RETVAL = width > 0; 1885 RETVAL = width > 0;
1354} 1886}
1355 OUTPUT: 1887 OUTPUT:
1356 RETVAL 1888 RETVAL
1357 1889
1358MODULE = CFPlus PACKAGE = CFPlus::Map 1890MODULE = Deliantra::Client PACKAGE = DC::Map
1359 1891
1360CFPlus::Map 1892PROTOTYPES: DISABLE
1893
1894DC::Map
1361new (SV *class) 1895new (SV *klass)
1362 CODE: 1896 CODE:
1363 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1364 RETVAL->x = 0; 1898 RETVAL->x = 0;
1365 RETVAL->y = 0; 1899 RETVAL->y = 0;
1366 RETVAL->w = 0; 1900 RETVAL->w = 0;
1367 RETVAL->h = 0; 1901 RETVAL->h = 0;
1368 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1373 RETVAL->row = 0; 1907 RETVAL->row = 0;
1374 OUTPUT: 1908 OUTPUT:
1375 RETVAL 1909 RETVAL
1376 1910
1377void 1911void
1378DESTROY (CFPlus::Map self) 1912DESTROY (DC::Map self)
1379 CODE: 1913 CODE:
1380{ 1914{
1381 map_clear (self); 1915 map_clear (self);
1382 Safefree (self->face2tile); 1916 Safefree (self->face2tile);
1383 Safefree (self->tex); 1917 Safefree (self->tex);
1384 Safefree (self); 1918 Safefree (self);
1385} 1919}
1386 1920
1387void 1921void
1388resize (CFPlus::Map self, int map_width, int map_height) 1922resize (DC::Map self, int map_width, int map_height)
1389 CODE: 1923 CODE:
1390 self->w = map_width; 1924 self->w = map_width;
1391 self->h = map_height; 1925 self->h = map_height;
1392 1926
1393void 1927void
1394clear (CFPlus::Map self) 1928clear (DC::Map self)
1395 CODE: 1929 CODE:
1396 map_clear (self); 1930 map_clear (self);
1397 1931
1398void 1932void
1399set_tileid (CFPlus::Map self, int face, int tile) 1933set_tileid (DC::Map self, int face, int tile)
1400 CODE: 1934 CODE:
1401{ 1935{
1402 need_facenum (self, face); self->face2tile [face] = tile; 1936 need_facenum (self, face); self->face2tile [face] = tile;
1403 need_texid (self, tile); 1937 need_texid (self, tile);
1404} 1938}
1405 1939
1406void 1940void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level) 1941set_smooth (DC::Map self, int face, int smooth, int level)
1408 CODE: 1942 CODE:
1409{ 1943{
1410 tileid texid; 1944 tileid texid;
1411 maptex *tex; 1945 maptex *tex;
1412 1946
1413 if (face < 0 || face >= self->faces) 1947 if (face < 0 || face >= self->faces)
1414 return; 1948 return;
1415 1949
1416 if (smooth < 0 || smooth >= self->faces) 1950 if (smooth < 0 || smooth >= self->faces)
1417 return; 1951 return;
1418 1952
1419 texid = self->face2tile [face]; 1953 texid = self->face2tile [face];
1420 1954
1421 if (!texid) 1955 if (!texid)
1422 return; 1956 return;
1423 1957
1424 tex = self->tex + texid; 1958 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth]; 1959 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level; 1960 tex->smoothlevel = level;
1427} 1961}
1428 1962
1429void 1963void
1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1964set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1431 CODE: 1965 CODE:
1432{ 1966{
1433 need_texid (self, texid); 1967 need_texid (self, texid);
1434 1968
1435 { 1969 {
1454 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1457} 1991}
1458 1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
2012
1459int 2013int
1460ox (CFPlus::Map self) 2014ox (DC::Map self)
1461 ALIAS: 2015 ALIAS:
1462 oy = 1 2016 oy = 1
1463 x = 2 2017 x = 2
1464 y = 3 2018 y = 3
1465 w = 4 2019 w = 4
1476 } 2030 }
1477 OUTPUT: 2031 OUTPUT:
1478 RETVAL 2032 RETVAL
1479 2033
1480void 2034void
1481scroll (CFPlus::Map self, int dx, int dy) 2035scroll (DC::Map self, int dx, int dy)
1482 CODE: 2036 CODE:
1483{ 2037{
1484 if (dx > 0) 2038 if (dx > 0)
1485 map_blank (self, self->x, self->y, dx, self->h); 2039 map_blank (self, self->x, self->y, dx, self->h);
1486 else if (dx < 0) 2040 else if (dx < 0)
1494 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1495 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1496 2050
1497 while (self->y < 0) 2051 while (self->y < 0)
1498 { 2052 {
1499 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1500 2054
1501 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1503 } 2057 }
1504} 2058}
1505 2059
1506void 2060SV *
1507map1a_update (CFPlus::Map self, SV *data_, int extmap) 2061map1a_update (DC::Map self, SV *data_)
1508 CODE: 2062 CODE:
1509{ 2063{
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell; 2066 mapcell *cell;
1513 int x, y, flags; 2067 int x, y, z, flags;
2068 AV *missing = newAV ();
2069 RETVAL = newRV_noinc ((SV *)missing);
1514 2070
1515 while (data < data_end - 1) 2071 while (data < data_end - 1)
1516 { 2072 {
1517 flags = (data [0] << 8) + data [1]; data += 2; 2073 flags = (data [0] << 8) + data [1]; data += 2;
1518 2074
1531 2087
1532 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1533 2089
1534 if (flags & 8) 2090 if (flags & 8)
1535 { 2091 {
2092 uint8_t ext, cmd;
2093
1536 if (extmap) 2094 do
1537 { 2095 {
1538 uint8_t ext, cmd; 2096 ext = *data++;
2097 cmd = ext & 0x7f;
1539 2098
1540 do 2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
1541 { 2102 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1; 2103 cell->stat_width = 1;
1550 cell->stat_hp = *data++; 2104 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 } 2105 }
1568 while (ext & 0x80); 2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
1569 } 2123 }
1570 else 2124 while (ext & 0x80);
1571 cell->darkness = *data++ + 1;
1572 } 2125 }
1573 2126
2127 for (z = 0; z <= 2; ++z)
1574 if (flags & 4) 2128 if (flags & (4 >> z))
1575 { 2129 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2; 2130 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face); 2131 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face]; 2132 cell->tile [z] = self->face2tile [face];
2133
2134 if (cell->tile [z])
2135 {
2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
2138 if (!tex->name)
2139 av_push (missing, newSViv (cell->tile [z]));
2140
2141 if (tex->smoothtile)
2142 {
2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
2145 if (!smooth->name)
2146 av_push (missing, newSViv (tex->smoothtile));
2147 }
2148 }
1579 } 2149 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 } 2150 }
1595 else 2151 else
1596 cell->darkness = 0; 2152 CELL_CLEAR (cell);
1597 } 2153 }
1598} 2154}
2155 OUTPUT:
2156 RETVAL
1599 2157
1600SV * 2158SV *
1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2159mapmap (DC::Map self, int x0, int y0, int w, int h)
1602 CODE: 2160 CODE:
1603{ 2161{
1604 int x1, x; 2162 int x1, x;
1605 int y1, y; 2163 int y1, y;
1606 int z; 2164 int z;
1619 ? self->row + y 2177 ? self->row + y
1620 : 0; 2178 : 0;
1621 2179
1622 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1623 { 2181 {
1624 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1625 2183
1626 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1627 { 2185 {
1628 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1629 2187
1631 { 2189 {
1632 maptex tex = self->tex [cell->tile [z]]; 2190 maptex tex = self->tex [cell->tile [z]];
1633 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1634 int a1 = tex.a; 2192 int a1 = tex.a;
1635 2193
1636 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1637 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1638 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1639 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1640 } 2198 }
1641 } 2199 }
1642 2200
1643 *map++ = (r ) 2201 *map++ = (r )
1644 | (g << 8) 2202 | (g << 8)
1645 | (b << 16) 2203 | (b << 16)
1646 | (a << 24); 2204 | (a << 24);
1647 } 2205 }
1648 } 2206 }
1649 2207
1650 RETVAL = map_sv; 2208 RETVAL = map_sv;
1651} 2209}
1652 OUTPUT: 2210 OUTPUT:
1653 RETVAL 2211 RETVAL
1654 2212
1655void 2213void
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1657 CODE: 2215 CODE:
1658{ 2216{
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1663 int x, y, z; 2217 int x, y, z;
1664 int last_name;
1665 2218
2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2220 int pl_x, pl_y;
2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
2226
2227 pl_tex.name = 0;
2228
1666 // thats current max. sorry. 2229 // that's current max. sorry.
1667 if (sw > 255) sw = 255; 2230 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255; 2231 if (sh > 255) sh = 255;
1669 2232
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey)); 2233 memset (&key, 0, sizeof (key));
1672 2234 key.r = 255;
1673 glColor4ub (255, 255, 255, 255); 2235 key.g = 255;
1674 2236 key.b = 255;
1675 glEnable (GL_BLEND); 2237 key.a = 255;
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2238 key.mode = GL_QUADS;
1677 glEnable (GL_TEXTURE_2D); 2239 key.format = GL_T2F_V3F;
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1679
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683 2240
1684 mx += self->x; 2241 mx += self->x;
1685 my += self->y; 2242 my += self->y;
1686 2243
1687 // first pass: determine smooth_max 2244 // first pass: determine smooth_max
1688 // rather ugly, if you ask me 2245 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change 2246 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max)); 2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1691 2248
1692 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1694 { 2251 {
1695 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
1704 MAX (self->tex [cell->tile [1]].smoothlevel, 2261 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel)); 2262 self->tex [cell->tile [2]].smoothlevel));
1706 } 2263 }
1707 } 2264 }
1708 2265
2266 glEnable (GL_BLEND);
2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2269
1709 for (z = 0; z <= 2; z++) 2270 for (z = 0; z <= 2; z++)
1710 { 2271 {
1711 memset (smooth_level, 0, sizeof (smooth_level)); 2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
1712 2276
1713 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1715 { 2279 {
1716 maprow *row = self->row + (y + my); 2280 maprow *row = self->row + (y + my);
1722 tileid tile = cell->tile [z]; 2286 tileid tile = cell->tile [z];
1723 2287
1724 if (tile) 2288 if (tile)
1725 { 2289 {
1726 maptex tex = self->tex [tile]; 2290 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w; 2291 int px, py;
1728 int py = (y + 1) * T - tex.h;
1729 2292
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name) 2293 if (key.texname != tex.name)
1733 { 2294 {
2295 self->tex [tile].unused = 0;
2296
1734 if (!tex.name) 2297 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */ 2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1736 2299
2300 key.texname = tex.name;
1737 glEnd (); 2301 arr = &rc.array (key);
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 } 2302 }
1741 2303
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2304 px = (x + 1) * Th - tex.w;
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2305 py = (y + 1) * Tw - tex.h;
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746 2306
1747 if (cell->flags && z == 2) 2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1748 { 2308 {
1749 if (cell->flags & 1) 2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
1750 { 2312 continue;
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 } 2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1765 2319
1766 // update smooth hash 2320 // update smooth hash
1767 if (tex.smoothtile) 2321 if (tex.smoothtile)
1768 { 2322 {
1769 skey.tile = tex.smoothtile; 2323 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel; 2324 skey.level = tex.smoothlevel;
1771 2325
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2326 smooth_level[tex.smoothlevel] = 1;
1773 2327
1774 // add bits to current tile and all neighbours. skey.x|y is 2328 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive. 2329 // shifted +1|+1 so we always stay positive.
1776 2330
1777 // bits is ___n cccc CCCC bbbb 2331 // bits is ___n cccc CCCC bbbb
1785 2339
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓· 2341 // ·· ·· ·┏ ┓·
1788 2342
1789 // full tile 2343 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1791 2345
1792 // borders 2346 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1797 2351
1798 // corners 2352 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1803 } 2377 }
1804 } 2378 }
1805 } 2379 }
1806 } 2380 }
1807 2381
2382 rc.draw ();
2383 rc.clear ();
2384
1808 // go through all smoothlevels, lowest to highest, then draw. 2385 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort 2386 // this is basically counting sort
1810 { 2387 {
1811 int w, b; 2388 int w, b;
1812 2389
1813 for (w = 0; w < 256 / 32; ++w) 2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1814 { 2395 {
1815 uint32_t smask = smooth_level [w]; 2396 smooth_key &skey = it->first;
1816 if (smask) 2397 IV bits = it->second;
1817 for (b = 0; b < 32; ++b) 2398
1818 if (smask & (((uint32_t)1) << b)) 2399 if (!(bits & 0x1000)
2400 && skey.level == level
2401 && level > smooth_max [skey.x][skey.y])
1819 { 2402 {
1820 int level = (w << 5) | b; 2403 maptex tex = self->tex [skey.tile];
2404 int px = (((int)skey.x) - 1) * Tw;
2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
2410
1821 HE *he; 2411 if (tex.name)
1822
1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1825 { 2412 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he); 2413 // this time avoiding texture state changes
1827 IV bits = SvIVX (HeVAL (he)); 2414 // save gobs of state changes.
1828 2415 if (key.texname != tex.name)
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 { 2416 {
1833 maptex tex = self->tex [skey->tile]; 2417 self->tex [skey.tile].unused = 0;
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840 2418
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1848 glEnd (); 2419 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1850 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
1851 } 2422 }
1852 2423
1853 if (border) 2424 if (border)
1854 { 2425 {
1855 float ox = border * dx; 2426 float ox = border * dx;
1856 2427
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1861 } 2432 }
1862 2433
1863 if (corner) 2434 if (corner)
1864 { 2435 {
1865 float ox = corner * dx; 2436 float ox = corner * dx;
1866 2437
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1871 }
1872 } 2442 }
1873 } 2443 }
1874 } 2444 }
1875 } 2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
1876 } 2450 }
1877
1878 hv_clear (smooth);
1879 } 2451 }
1880 2452
1881 glEnd (); 2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
1882 2458
1883 glDisable (GL_TEXTURE_2D); 2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
1884 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
1885 2474
1886 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
1892 for (x = 0; x < sw; x++) 2481 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1) 2482 if (row->c0 <= x + mx && x + mx < row->c1)
1894 { 2483 {
1895 mapcell *cell = row->col + (x + mx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
1896 2485
1897 int px = x * T; 2486 int px = x * Tw;
1898 int py = y * T; 2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
1899 2494
1900 if (cell->stat_hp) 2495 if (cell->stat_hp)
1901 { 2496 {
1902 int width = cell->stat_width * T; 2497 int width = cell->stat_width * Tw;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1904 2499
1905 glColor3ub (0, 0, 0); 2500 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2, 2501 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py); 2502 px + width - 1, py);
1908 2503
1914 } 2509 }
1915 } 2510 }
1916} 2511}
1917 2512
1918void 2513void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1920 CODE: 2515 CODE:
1921{ 2516{
1922 static float color[16][3] = { 2517 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F }, 2518 { 0.00f, 0.00f, 0.00f },
1924 { 1.00F, 1.00F, 1.00F }, 2519 { 1.00f, 1.00f, 1.00f },
1925 { 0.00F, 0.00F, 0.55F }, 2520 { 0.00f, 0.00f, 0.55f },
1926 { 1.00F, 0.00F, 0.00F }, 2521 { 1.00f, 0.00f, 0.00f },
1927 2522
1928 { 1.00F, 0.54F, 0.00F }, 2523 { 1.00f, 0.54f, 0.00f },
1929 { 0.11F, 0.56F, 1.00F }, 2524 { 0.11f, 0.56f, 1.00f },
1930 { 0.93F, 0.46F, 0.00F }, 2525 { 0.93f, 0.46f, 0.00f },
1931 { 0.18F, 0.54F, 0.34F }, 2526 { 0.18f, 0.54f, 0.34f },
1932 2527
1933 { 0.56F, 0.73F, 0.56F }, 2528 { 0.56f, 0.73f, 0.56f },
1934 { 0.80F, 0.80F, 0.80F }, 2529 { 0.80f, 0.80f, 0.80f },
1935 { 0.55F, 0.41F, 0.13F }, 2530 { 0.55f, 0.41f, 0.13f },
1936 { 0.99F, 0.77F, 0.26F }, 2531 { 0.99f, 0.77f, 0.26f },
1937 2532
1938 { 0.74F, 0.65F, 0.41F }, 2533 { 0.74f, 0.65f, 0.41f },
1939 2534
1940 { 0.00F, 1.00F, 1.00F }, 2535 { 0.00f, 1.00f, 1.00f },
1941 { 1.00F, 0.00F, 1.00F }, 2536 { 1.00f, 0.00f, 1.00f },
1942 { 1.00F, 1.00F, 0.00F }, 2537 { 1.00f, 1.00f, 0.00f },
1943 }; 2538 };
1944 2539
1945 int x, y; 2540 int x, y;
1946 2541
1947 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1949 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS); 2552 glBegin (GL_QUADS);
1952 2553
1953 for (y = 0; y < h; y++) 2554 for (y = 0; y < h; y++)
1957 2558
1958 if (m) 2559 if (m)
1959 { 2560 {
1960 float *c = color [m & 15]; 2561 float *c = color [m & 15];
1961 2562
1962 float tx1 = m & 0x40 ? 0.5 : 0.; 2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
1963 float tx2 = tx1 + 0.5; 2564 float tx2 = tx1 + 0.5f;
1964 2565
1965 glColor4f (c[0], c[1], c[2], 0.75); 2566 glColor4f (c[0], c[1], c[2], 1);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 } 2571 }
1974 glDisable (GL_BLEND); 2575 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D); 2576 glDisable (GL_TEXTURE_2D);
1976} 2577}
1977 2578
1978void 2579void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1980 PPCODE: 2581 PPCODE:
1981{ 2582{
1982 int x, y; 2583 int x, y;
1983 int sw4 = (sw + 3) & ~3; 2584 int sw1 = sw + 2;
2585 int sh1 = sh + 2;
2586 int sh3 = sh * 3;
2587 int sw3 = sw * 3;
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1987 memset (darkness, 255, sw4 * sh); 2591 memset (darkness1, 0, sw1*sh1);
2592
1988 SvPOK_only (darkness_sv); 2593 SvPOK_only (darkness3_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
1990 2595
1991 mx += self->x; 2596 mx += self->x - 1;
1992 my += self->y; 2597 my += self->y - 1;
1993 2598
1994 for (y = 0; y < sh; y++) 2599 for (y = 0; y < sh1; y++)
1995 if (0 <= y + my && y + my < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
1996 { 2601 {
1997 maprow *row = self->row + (y + my); 2602 maprow *row = self->row + (y + my);
1998 2603
1999 for (x = 0; x < sw; x++) 2604 for (x = 0; x < sw1; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1) 2605 if (row->c0 <= x + mx && x + mx < row->c1)
2001 { 2606 {
2002 mapcell *cell = row->col + (x + mx - row->c0); 2607 mapcell *cell = row->col + (x + mx - row->c0);
2003 2608
2004 darkness[y * sw4 + x] = cell->darkness 2609 darkness1 [y * sw1 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1) 2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2006 : 255 - FOW_DARKNESS; 2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2007 } 2612 }
2008 } 2613 }
2009 2614
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y) 2615 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x) 2616 for (x = 0; x < sw; ++x)
2020 { 2617 {
2021 float *f = (float *)matrix; 2618 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2022 int dx, dy; 2619 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2023 float sum = 0.f; 2620 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2621 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2622 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2623 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2624 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2625 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2626 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2024 2627
2025 for (dy = -1; dy <= 1; ++dy) 2628 uint8_t r11 = (d11 + d21 + d12) / 3;
2026 for (dx = -1; dx <= 1; ++dx) 2629 uint8_t r21 = d21;
2027 { 2630 uint8_t r31 = (d21 + d31 + d32) / 3;
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030 2631
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2632 uint8_t r12 = d12;
2032 } 2633 uint8_t r22 = d22;
2634 uint8_t r32 = d32;
2033 2635
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2035 } 2637 uint8_t r23 = d23;
2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2036 2639
2037 darkness_sv = darkness2_sv; 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2038 } 2649 }
2650
2651 free (darkness1);
2039 2652
2040 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
2041 PUSHs (sv_2mortal (newSViv (sw4))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
2042 PUSHs (sv_2mortal (newSViv (sh))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
2043 PUSHs (darkness_sv); 2656 PUSHs (darkness3_sv);
2044} 2657}
2045 2658
2046SV * 2659SV *
2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2660get_rect (DC::Map self, int x0, int y0, int w, int h)
2048 CODE: 2661 CODE:
2049{ 2662{
2050 int x, y, x1, y1; 2663 int x, y, x1, y1;
2051 SV *data_sv = newSV (w * h * 7 + 5); 2664 SV *data_sv = newSV (w * h * 7 + 5);
2052 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2109 else 2722 else
2110 *data++ = 0; 2723 *data++ = 0;
2111 } 2724 }
2112 } 2725 }
2113 2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
2114 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
2115 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
2116 RETVAL = data_sv; 2734 RETVAL = data_sv;
2117} 2735}
2118 OUTPUT: 2736 OUTPUT:
2119 RETVAL 2737 RETVAL
2120 2738
2121void 2739void
2122set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2740set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2123 PPCODE: 2741 PPCODE:
2124{ 2742{
2125 int x, y, z; 2743 int x, y, z;
2126 int w, h; 2744 int w, h;
2127 int x1, y1; 2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
2128 2756
2129 if (*data++ != 0) 2757 if (*data++ != 0)
2130 return; /* version mismatch */ 2758 XSRETURN_EMPTY; /* version mismatch */
2131 2759
2132 w = *data++ << 8; w |= *data++; 2760 w = *data++ << 8; w |= *data++;
2133 h = *data++ << 8; h |= *data++; 2761 h = *data++ << 8; h |= *data++;
2134 2762
2135 // we need to do this 'cause we don't keep an absolute coord system for rows 2763 // we need to do this 'cause we don't keep an absolute coord system for rows
2147 { 2775 {
2148 maprow *row = map_get_row (self, y); 2776 maprow *row = map_get_row (self, y);
2149 2777
2150 for (x = x0; x < x1; x++) 2778 for (x = x0; x < x1; x++)
2151 { 2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
2152 uint8_t flags = *data++; 2785 flags = *data++;
2153 2786
2154 if (flags) 2787 if (flags)
2155 { 2788 {
2156 mapcell *cell = row_get_cell (row, x); 2789 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 }; 2790 tileid tile[3] = { 0, 0, 0 };
2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2162 2795
2163 if (cell->darkness == 0) 2796 if (cell->darkness == 0)
2164 { 2797 {
2165 cell->darkness = 0; 2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
2166 2800
2167 for (z = 0; z <= 2; z++) 2801 for (z = 0; z <= 2; z++)
2168 { 2802 {
2169 tileid t = tile [z]; 2803 tileid t = tile [z];
2170 2804
2171 if (t >= self->texs || (t && !self->tex [t].name)) 2805 if (t >= self->texs || (t && !self->tex [t].name))
2172 { 2806 {
2173 XPUSHs (sv_2mortal (newSViv (t))); 2807 PUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t); 2808 need_texid (self, t);
2175 } 2809 }
2176 2810
2177 cell->tile [z] = t; 2811 cell->tile [z] = t;
2178 } 2812 }
2180 } 2814 }
2181 } 2815 }
2182 } 2816 }
2183} 2817}
2184 2818
2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2819MODULE = Deliantra::Client PACKAGE = DC::RW
2186 2820
2187CFPlus::MixChunk 2821DC::RW
2188new_from_file (SV *class, char *path) 2822new (SV *klass, SV *data_sv)
2189 CODE: 2823 CODE:
2190 RETVAL = Mix_LoadWAV (path); 2824{
2825 STRLEN datalen;
2826 char *data = SvPVbyte (data_sv, datalen);
2827
2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2829}
2191 OUTPUT: 2830 OUTPUT:
2192 RETVAL 2831 RETVAL
2193 2832
2833DC::RW
2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2835 CODE:
2836 RETVAL = SDL_RWFromFile (path, mode);
2837 OUTPUT:
2838 RETVAL
2839
2840# fails on win32:
2841# dc.xs(2268) : error C2059: syntax error : '('
2194void 2842#void
2843#close (DC::RW self)
2844# CODE:
2845# (self->(close)) (self);
2846
2847MODULE = Deliantra::Client PACKAGE = DC::Channel
2848
2849PROTOTYPES: DISABLE
2850
2851DC::Channel
2852find ()
2853 CODE:
2854{
2855 RETVAL = Mix_GroupAvailable (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 RETVAL = Mix_GroupOldest (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2867 XSRETURN_UNDEF;
2868 }
2869 else
2870 Mix_HaltChannel (RETVAL);
2871 }
2872
2873 Mix_UnregisterAllEffects (RETVAL);
2874 Mix_Volume (RETVAL, 128);
2875}
2876 OUTPUT:
2877 RETVAL
2878
2879void
2880halt (DC::Channel self)
2881 CODE:
2882 Mix_HaltChannel (self);
2883
2884void
2885expire (DC::Channel self, int ticks = -1)
2886 CODE:
2887 Mix_ExpireChannel (self, ticks);
2888
2889void
2890fade_out (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_FadeOutChannel (self, ticks);
2893
2894int
2895volume (DC::Channel self, int volume)
2896 CODE:
2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2898 OUTPUT:
2899 RETVAL
2900
2901void
2902unregister_all_effects (DC::Channel self)
2903 CODE:
2904 Mix_UnregisterAllEffects (self);
2905
2906void
2907set_panning (DC::Channel self, int left, int right)
2908 CODE:
2909 left = CLAMP (left , 0, 255);
2910 right = CLAMP (right, 0, 255);
2911 Mix_SetPanning (self, left, right);
2912
2913void
2914set_distance (DC::Channel self, int distance)
2915 CODE:
2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2917
2918void
2919set_position (DC::Channel self, int angle, int distance)
2920 CODE:
2921
2922void
2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2924 CODE:
2925{
2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2929}
2930
2931void
2932set_reverse_stereo (DC::Channel self, int flip)
2933 CODE:
2934 Mix_SetReverseStereo (self, flip);
2935
2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2952DC::MixChunk
2953new (SV *klass, DC::RW rwops)
2954 CODE:
2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2956 OUTPUT:
2957 RETVAL
2958
2959void
2195DESTROY (CFPlus::MixChunk self) 2960DESTROY (DC::MixChunk self)
2196 CODE: 2961 CODE:
2197 Mix_FreeChunk (self); 2962 Mix_FreeChunk (self);
2198 2963
2199int 2964int
2200volume (CFPlus::MixChunk self, int volume = -1) 2965volume (DC::MixChunk self, int volume = -1)
2201 CODE: 2966 CODE:
2967 if (items > 1)
2968 volume = CLAMP (volume, 0, 128);
2202 RETVAL = Mix_VolumeChunk (self, volume); 2969 RETVAL = Mix_VolumeChunk (self, volume);
2203 OUTPUT: 2970 OUTPUT:
2204 RETVAL 2971 RETVAL
2205 2972
2206int 2973DC::Channel
2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2974play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2208 CODE: 2975 CODE:
2976{
2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2978
2979 if (RETVAL < 0)
2980 XSRETURN_UNDEF;
2981
2982 if (channel < 0)
2983 {
2984 Mix_UnregisterAllEffects (RETVAL);
2985 Mix_Volume (RETVAL, 128);
2986 }
2987}
2210 OUTPUT: 2988 OUTPUT:
2211 RETVAL 2989 RETVAL
2212 2990
2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
2214 3004
2215int 3005int
2216volume (int volume = -1) 3006volume (int volume = -1)
3007 PROTOTYPE: ;$
2217 CODE: 3008 CODE:
3009 if (items > 0)
3010 volume = CLAMP (volume, 0, 128);
2218 RETVAL = Mix_VolumeMusic (volume); 3011 RETVAL = Mix_VolumeMusic (volume);
2219 OUTPUT: 3012 OUTPUT:
2220 RETVAL 3013 RETVAL
2221 3014
3015void
3016fade_out (int ms)
3017 CODE:
3018 Mix_FadeOutMusic (ms);
3019
3020void
3021halt ()
3022 CODE:
3023 Mix_HaltMusic ();
3024
2222int 3025int
2223fade_out (int ms) 3026playing ()
2224 CODE: 3027 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms); 3028 RETVAL = Mix_PlayingMusic ();
2226 OUTPUT: 3029 OUTPUT:
2227 RETVAL 3030 RETVAL
2228 3031
2229CFPlus::MixMusic 3032DC::MixMusic
2230new_from_file (SV *class, char *path) 3033new (SV *klass, DC::RW rwops)
2231 CODE: 3034 CODE:
2232 RETVAL = Mix_LoadMUS (path); 3035 RETVAL = Mix_LoadMUS_RW (rwops);
2233 OUTPUT: 3036 OUTPUT:
2234 RETVAL 3037 RETVAL
2235 3038
2236void 3039void
2237DESTROY (CFPlus::MixMusic self) 3040DESTROY (DC::MixMusic self)
2238 CODE: 3041 CODE:
2239 Mix_FreeMusic (self); 3042 Mix_FreeMusic (self);
2240 3043
2241int 3044int
2242play (CFPlus::MixMusic self, int loops = -1) 3045play (DC::MixMusic self, int loops = -1)
2243 CODE: 3046 CODE:
2244 RETVAL = Mix_PlayMusic (self, loops); 3047 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT: 3048 OUTPUT:
2246 RETVAL 3049 RETVAL
2247 3050
2248int 3051void
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3052fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2250 CODE: 3053 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3054 Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254 3055
2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3056MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3057
3058PROTOTYPES: ENABLE
2256 3059
2257BOOT: 3060BOOT:
2258{ 3061{
2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2260 static const struct { 3063 static const struct {
2261 const char *name; 3064 const char *name;
2262 IV iv; 3065 IV iv;
2263 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
2264# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR), 3068 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION), 3069 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS), 3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
2268 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
2269 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
2270 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
2271 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
2272 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
2276 const_iv (GL_ALPHA_TEST), 3080 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE), 3081 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL), 3082 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT), 3083 const_iv (GL_FRONT),
2280 const_iv (GL_BACK), 3084 const_iv (GL_BACK),
3085 const_iv (GL_AUX0),
2281 const_iv (GL_AND), 3086 const_iv (GL_AND),
2282 const_iv (GL_ONE), 3087 const_iv (GL_ONE),
2283 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
2284 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
2285 const_iv (GL_DST_ALPHA), 3090 const_iv (GL_DST_ALPHA),
2286 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2287 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
2288 const_iv (GL_SRC_ALPHA_SATURATE), 3097 const_iv (GL_SRC_ALPHA_SATURATE),
2289 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
2290 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
2291 const_iv (GL_RGBA4), 3100 const_iv (GL_RGBA4),
2292 const_iv (GL_RGBA8), 3101 const_iv (GL_RGBA8),
2298 const_iv (GL_INTENSITY), 3107 const_iv (GL_INTENSITY),
2299 const_iv (GL_LUMINANCE), 3108 const_iv (GL_LUMINANCE),
2300 const_iv (GL_LUMINANCE_ALPHA), 3109 const_iv (GL_LUMINANCE_ALPHA),
2301 const_iv (GL_FLOAT), 3110 const_iv (GL_FLOAT),
2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
2303 const_iv (GL_COMPILE), 3118 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D), 3119 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D), 3120 const_iv (GL_PROXY_TEXTURE_2D),
2306 const_iv (GL_TEXTURE_1D), 3121 const_iv (GL_TEXTURE_1D),
2307 const_iv (GL_TEXTURE_2D), 3122 const_iv (GL_TEXTURE_2D),
2331 const_iv (GL_COLOR_LOGIC_OP), 3146 const_iv (GL_COLOR_LOGIC_OP),
2332 const_iv (GL_SEPARABLE_2D), 3147 const_iv (GL_SEPARABLE_2D),
2333 const_iv (GL_CONVOLUTION_2D), 3148 const_iv (GL_CONVOLUTION_2D),
2334 const_iv (GL_CONVOLUTION_BORDER_MODE), 3149 const_iv (GL_CONVOLUTION_BORDER_MODE),
2335 const_iv (GL_CONSTANT_BORDER), 3150 const_iv (GL_CONSTANT_BORDER),
3151 const_iv (GL_POINTS),
2336 const_iv (GL_LINES), 3152 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP), 3153 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP), 3154 const_iv (GL_LINE_LOOP),
2339 const_iv (GL_QUADS), 3155 const_iv (GL_QUADS),
2340 const_iv (GL_QUAD_STRIP), 3156 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES), 3157 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP), 3158 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN), 3159 const_iv (GL_TRIANGLE_FAN),
3160 const_iv (GL_POLYGON),
2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3162 const_iv (GL_POINT_SMOOTH_HINT),
3163 const_iv (GL_LINE_SMOOTH_HINT),
3164 const_iv (GL_POLYGON_SMOOTH_HINT),
3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2345 const_iv (GL_FASTEST), 3167 const_iv (GL_FASTEST),
3168 const_iv (GL_DONT_CARE),
3169 const_iv (GL_NICEST),
2346 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
2347 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2350# undef const_iv 3177# undef const_iv
2351 }; 3178 };
2352 3179
2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2355 3182
2356 texture_av = newAV (); 3183 texture_av = newAV ();
2357 AvREAL_off (texture_av); 3184 AvREAL_off (texture_av);
2358} 3185}
2359 3186
2360char * 3187void
3188disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
2361gl_vendor () 3197gl_vendor ()
2362 CODE: 3198 CODE:
2363 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
2364 OUTPUT: 3200 OUTPUT:
2365 RETVAL 3201 RETVAL
2366 3202
2367char * 3203const char *
2368gl_version () 3204gl_version ()
2369 CODE: 3205 CODE:
2370 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
2371 OUTPUT: 3207 OUTPUT:
2372 RETVAL 3208 RETVAL
2373 3209
2374char * 3210const char *
2375gl_extensions () 3211gl_extensions ()
2376 CODE: 3212 CODE:
2377 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2378 OUTPUT: 3214 OUTPUT:
2379 RETVAL 3215 RETVAL
2380 3216
2381const char *glGetString (GLenum pname) 3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
2382 3222
2383GLint glGetInteger (GLenum pname) 3223GLint glGetInteger (GLenum pname)
2384 CODE: 3224 CODE:
2385 glGetIntegerv (pname, &RETVAL); 3225 glGetIntegerv (pname, &RETVAL);
2386 OUTPUT: 3226 OUTPUT:
2394 3234
2395int glGetError () 3235int glGetError ()
2396 3236
2397void glFinish () 3237void glFinish ()
2398 3238
3239void glFlush ()
3240
2399void glClear (int mask) 3241void glClear (int mask)
2400 3242
2401void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
2402 PROTOTYPE: @ 3244 PROTOTYPE: @
2403 3245
2413 3255
2414void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2415 CODE: 3257 CODE:
2416 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
2417 3259
3260# void glBlendEquation (int se)
3261
2418void glDepthMask (int flag) 3262void glDepthMask (int flag)
2419 3263
2420void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
2421 3265
2422void glColorMask (int red, int green, int blue, int alpha) 3266void glColorMask (int red, int green, int blue, int alpha)
2436# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3281void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438 3282
2439# near_ and far_ are due to microsofts buggy "c" compiler 3283# near_ and far_ are due to microsofts buggy "c" compiler
2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3284void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3285
3286PROTOTYPES: DISABLE
2441 3287
2442void glViewport (int x, int y, int width, int height) 3288void glViewport (int x, int y, int width, int height)
2443 3289
2444void glScissor (int x, int y, int width, int height) 3290void glScissor (int x, int y, int width, int height)
2445 3291
2453 3299
2454void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
2455 CODE: 3301 CODE:
2456 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
2457 3303
2458void glBegin (int mode)
2459
2460void glEnd ()
2461
2462void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
2463 PROTOTYPE: @ 3305 PROTOTYPE: @
2464 ALIAS: 3306 ALIAS:
2465 glColor_premultiply = 1 3307 glColor_premultiply = 1
2466 CODE: 3308 CODE:
2467 if (ix) 3309 if (ix)
2468 { 3310 {
2471 b *= a; 3313 b *= a;
2472 } 3314 }
2473 // microsoft visual "c" rounds instead of truncating... 3315 // microsoft visual "c" rounds instead of truncating...
2474 glColor4f (r, g, b, a); 3316 glColor4f (r, g, b, a);
2475 3317
2476void glInterleavedArrays (int format, int stride, char *data)
2477
2478void glDrawElements (int mode, int count, int type, char *indices)
2479
2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.) 3318void glRasterPos (float x, float y, float z = 0.)
2483 CODE: 3319 CODE:
2484 glRasterPos3f (0, 0, z); 3320 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0); 3321 glBitmap (0, 0, 0, 0, x, y, 0);
2486 3322
2490 3326
2491void glTexCoord (float s, float t) 3327void glTexCoord (float s, float t)
2492 CODE: 3328 CODE:
2493 glTexCoord2f (s, t); 3329 glTexCoord2f (s, t);
2494 3330
3331void glRect (float x1, float y1, float x2, float y2)
3332 CODE:
3333 glRectf (x1, y1, x2, y2);
3334
3335void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
3344PROTOTYPES: ENABLE
3345
3346void glBegin (int mode)
3347
3348void glEnd ()
3349
3350void glPointSize (GLfloat size)
3351
3352void glLineWidth (GLfloat width)
3353
3354void glInterleavedArrays (int format, int stride, char *data)
3355
3356void glDrawElements (int mode, int count, int type, char *indices)
3357
3358# 1.2 void glDrawRangeElements (int mode, int start, int end
3359
2495void glTexEnv (int target, int pname, float param) 3360void glTexEnv (int target, int pname, float param)
2496 CODE: 3361 CODE:
2497 glTexEnvf (target, pname, param); 3362 glTexEnvf (target, pname, param);
2498 3363
2499void glTexParameter (int target, int pname, float param) 3364void glTexParameter (int target, int pname, float param)
2515void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3380void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2516 CODE: 3381 CODE:
2517 if (gl.SeparableFilter2D) 3382 if (gl.SeparableFilter2D)
2518 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2519 3384
2520void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3385void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2521 3386
2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3387void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2523 3388
2524void glDrawPixels (int width, int height, int format, int type, char *pixels) 3389void glDrawPixels (int width, int height, int format, int type, char *pixels)
2525 3390
2551 3416
2552void glEndList () 3417void glEndList ()
2553 3418
2554void glCallList (int list) 3419void glCallList (int list)
2555 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3427
3428PROTOTYPES: DISABLE
3429
3430void
3431find_widget (SV *self, NV x, NV y)
3432 PPCODE:
3433{
3434 if (within_widget (self, x, y))
3435 XPUSHs (self);
3436}
3437
3438BOOT:
3439{
3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3441
3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3446}
3447
3448void
3449draw (SV *self)
3450 CODE:
3451{
3452 HV *hv;
3453 SV **svp;
3454 NV x, y, w, h;
3455 SV *draw_x_sv = GvSV (draw_x_gv);
3456 SV *draw_y_sv = GvSV (draw_y_gv);
3457 SV *draw_w_sv = GvSV (draw_w_gv);
3458 SV *draw_h_sv = GvSV (draw_h_gv);
3459 double draw_x, draw_y;
3460
3461 if (!SvROK (self))
3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3463
3464 hv = (HV *)SvRV (self);
3465
3466 if (SvTYPE (hv) != SVt_PVHV)
3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3468
3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3471
3472 if (!h || !w)
3473 XSRETURN_EMPTY;
3474
3475 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3476 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3477
3478 draw_x = SvNV (draw_x_sv) + x;
3479 draw_y = SvNV (draw_y_sv) + y;
3480
3481 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3482 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3483 XSRETURN_EMPTY;
3484
3485 sv_setnv (draw_x_sv, draw_x);
3486 sv_setnv (draw_y_sv, draw_y);
3487
3488 glPushMatrix ();
3489 glTranslated (x, y, 0);
3490
3491 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3492 {
3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3494
3495 if (svp && SvTRUE (*svp))
3496 {
3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3498 glEnable (GL_BLEND);
3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3500 glBegin (GL_QUADS);
3501 glVertex2f (0, 0);
3502 glVertex2f (w, 0);
3503 glVertex2f (w, h);
3504 glVertex2f (0, h);
3505 glEnd ();
3506 glDisable (GL_BLEND);
3507 }
3508 }
3509#if 0
3510 // draw borders, for debugging
3511 glPushMatrix ();
3512 glColor4f (1., 1., 0., 1.);
3513 glTranslatef (.5, .5, 0.);
3514 glBegin (GL_LINE_LOOP);
3515 glVertex2f (0 , 0);
3516 glVertex2f (w - 1, 0);
3517 glVertex2f (w - 1, h - 1);
3518 glVertex2f (0 , h - 1);
3519 glEnd ();
3520 glPopMatrix ();
3521#endif
3522 PUSHMARK (SP);
3523 XPUSHs (self);
3524 PUTBACK;
3525 call_method ("_draw", G_VOID | G_DISCARD);
3526 SPAGAIN;
3527
3528 glPopMatrix ();
3529
3530 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3531 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3532}
3533

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