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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
31#include <SDL_endian.h> 43#include <SDL_endian.h>
32#include <SDL_image.h> 44#include <SDL_image.h>
33#include <SDL_mixer.h> 45#include <SDL_mixer.h>
34#include <SDL_opengl.h> 46#include <SDL_opengl.h>
35 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
36#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
38 57
39#include <glib/gmacros.h> 58#include <glib.h>
40 59
41#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
42 72
43#ifndef _WIN32 73#ifndef _WIN32
44# include <sys/types.h> 74# include <sys/types.h>
45# include <sys/socket.h> 75# include <sys/socket.h>
46# include <netinet/in.h> 76# include <netinet/in.h>
47# include <netinet/tcp.h> 77# include <netinet/tcp.h>
48# include <inttypes.h> 78# include <inttypes.h>
49#endif 79#endif
50 80
81#include "ecb.h"
82#include "salloc.h"
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
54 90
55#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
57 93
58#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
59 95
60#if 0 96/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 98
63# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
64#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
65 146
66static AV *texture_av; 147static AV *texture_av;
67 148
68static struct 149static struct
69{ 150{
106 av_push (texture_av, (SV *)(size_t)name); 187 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 188 glDeleteTextures (1, &name);
108} 189}
109 190
110#include "texcache.c" 191#include "texcache.c"
192#include "rendercache.c"
111 193
112#include "pango-font.c" 194#include "pango-font.c"
113#include "pango-fontmap.c" 195#include "pango-fontmap.c"
114#include "pango-render.c" 196#include "pango-render.c"
115 197
198typedef IV DC__Channel;
199typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 201typedef Mix_Music *DC__MixMusic;
118 202
119typedef PangoFontDescription *CFPlus__Font; 203typedef PangoFontDescription *DC__Font;
120 204
121static int 205static int
122shape_attr_p (PangoLayoutRun *run) 206shape_attr_p (PangoLayoutRun *run)
123{ 207{
124 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
125 209
126 while (attrs) 210 while (attrs)
127 { 211 {
128 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
129 213
130 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1; 215 return 1;
132 216
133 attrs = attrs->next; 217 attrs = attrs->next;
134 } 218 }
135 219
136 return 0; 220 return 0;
137} 221}
138 222
139typedef struct cf_layout { 223struct cf_layout {
140 PangoLayout *pl; 224 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
142 int base_height; 226 int base_height;
143 CFPlus__Font font; 227 DC__Font font;
144} *CFPlus__Layout; 228 rc_t rc;
229};
145 230
231typedef cf_layout *DC__Layout;
232
146static CFPlus__Font default_font; 233static DC__Font default_font;
147static PangoContext *opengl_context; 234static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 235static PangoFontMap *opengl_fontmap;
149 236
150static void 237static void
151substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
152{ 239{
153 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif 243#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 245}
159 246
160static void 247static void
161layout_update_font (CFPlus__Layout self) 248layout_update_font (DC__Layout self)
162{ 249{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
165 */ 252 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 253 PangoFontDescription *font = self->font ? self->font : default_font;
167 254
168 pango_font_description_set_absolute_size (font, 255 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 257
171 pango_layout_set_font_description (self->pl, font); 258 pango_layout_set_font_description (self->pl, font);
172} 259}
173 260
174static void 261static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 263{
177 PangoRectangle rect; 264 PangoRectangle rect;
178 265
179 // get_pixel_* wrongly rounds down 266 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 267 pango_layout_get_extents (self->pl, 0, &rect);
187 274
188 *w = rect.width; 275 *w = rect.width;
189 *h = rect.height; 276 *h = rect.height;
190} 277}
191 278
279/////////////////////////////////////////////////////////////////////////////
280
192typedef uint16_t tileid; 281typedef uint16_t tileid;
193typedef uint16_t faceid; 282typedef uint16_t faceid;
194 283
195typedef struct { 284struct maptex
285{
196 int name; 286 GLuint name;
197 int w, h; 287 int w, h;
198 float s, t; 288 float s, t;
199 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
200 tileid smoothtile; 290 tileid smoothtile;
201 uint8_t smoothlevel; 291 uint8_t smoothlevel;
202} maptex; 292 uint8_t unused; /* set to zero on use */
293};
203 294
204typedef struct { 295struct mapcell
296{
205 uint32_t player; 297 uint32_t player;
206 tileid tile[3]; 298 tileid tile[3];
207 uint16_t darkness; 299 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
209} mapcell; 301};
210 302
211typedef struct { 303struct maprow
304{
212 int32_t c0, c1; 305 int32_t c0, c1;
213 mapcell *col; 306 mapcell *col;
214} maprow; 307};
215 308
216typedef struct map { 309struct mapgrid {
217 int x, y, w, h; 310 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid] 312 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 313 int texs; maptex *tex; // [tileid]
221 314
222 int32_t rows; 315 int32_t rows;
223 maprow *row; 316 maprow *row;
224} *CFPlus__Map; 317};
225 318
226static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
227prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
228{ 324{
229 char *p; 325 T *p;
230 326
231 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
232 Zero (p, inc, char); 328 Zero (p, inc, T);
233 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
234 Safefree (ptr); 330 Safefree (ptr);
235 331
236 return p; 332 ptr = p;
237} 333}
238 334
239static char * 335template<typename T>
336ecb_cold static void
240append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
241{ 338{
242 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
243 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
244
245 return ptr;
246} 341}
247
248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250 342
251static void 343static void
252need_facenum (struct map *self, faceid face) 344need_facenum (struct mapgrid *self, faceid face)
253{ 345{
254 while (self->faces <= face) 346 if (ecb_expect_true (self->faces > face))
255 { 347 return;
348
349 size_t newsize = minpot (face + 1);
256 Append (tileid, self->face2tile, self->faces, self->faces); 350 append (self->face2tile, self->faces, newsize - self->faces);
257 self->faces *= 2; 351 self->faces = newsize;
258 }
259} 352}
260 353
261static void 354static void
262need_texid (struct map *self, int texid) 355need_texid (struct mapgrid *self, int texid)
263{ 356{
264 while (self->texs <= texid) 357 if (ecb_expect_true (self->texs > texid))
265 { 358 return;
359
360 size_t newsize = minpot (texid + 1);
266 Append (maptex, self->tex, self->texs, self->texs); 361 append (self->tex, self->texs, newsize - self->texs);
267 self->texs *= 2; 362 self->texs = newsize;
268 }
269} 363}
270 364
271static maprow * 365static maprow *
272map_get_row (CFPlus__Map self, int y) 366map_get_row (mapgrid *self, int y)
273{ 367{
274 if (0 > y) 368 if (0 > y)
275 { 369 {
276 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
278 372
279 self->rows += extend; 373 self->rows += extend;
280 self->y += extend; 374 self->y += extend;
281 y += extend; 375 y += extend;
282 } 376 }
283 else if (y >= self->rows) 377 else if (y >= self->rows)
284 { 378 {
285 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
286 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
287 self->rows += extend; 381 self->rows += extend;
288 } 382 }
289 383
290 return self->row + y; 384 return self->row + y;
291} 385}
301 } 395 }
302 396
303 if (row->c0 > x) 397 if (row->c0 > x)
304 { 398 {
305 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
306 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
307 row->c0 -= extend; 401 row->c0 -= extend;
308 } 402 }
309 else if (x >= row->c1) 403 else if (x >= row->c1)
310 { 404 {
311 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
312 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
313 row->c1 += extend; 407 row->c1 += extend;
314 } 408 }
315 409
316 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
317} 411}
318 412
319static mapcell * 413static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
321{ 415{
322 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
323} 417}
324 418
325static void 419static void
326map_clear (CFPlus__Map self) 420map_clear (mapgrid *self)
327{ 421{
328 int r; 422 int r;
329 423
330 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
338 self->oy = 0; 432 self->oy = 0;
339 self->row = 0; 433 self->row = 0;
340 self->rows = 0; 434 self->rows = 0;
341} 435}
342 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
343static void 447static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
345{ 449{
346 int x, y; 450 int x, y;
347 maprow *row; 451 maprow *row;
348 mapcell *cell; 452 mapcell *cell;
349 453
361 if (x >= row->c1) 465 if (x >= row->c1)
362 break; 466 break;
363 467
364 cell = row->col + x - row->c0; 468 cell = row->col + x - row->c0;
365 469
366 cell->darkness = 0; 470 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 471 }
371 } 472 }
372} 473}
373 474
374typedef struct { 475struct smooth_key
476{
375 tileid tile; 477 tileid tile;
376 uint8_t x, y, level; 478 uint8_t x, y, level;
377} smooth_key; 479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
378 498
379static void 499static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits) 500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
381{ 501{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 502 auto &&it = h.find (key);
383 503
384 if (SvIOK (*sv)) 504 if (it == h.end ())
385 SvIV_set (*sv, SvIVX (*sv) | bits); 505 h.insert (std::make_pair (key, bits));
386 else 506 else
387 sv_setiv (*sv, bits); 507 it->second |= bits;
388} 508}
389 509
390static void 510static void
391music_finished (void) 511music_finished (void)
392{ 512{
411 ev.data2 = 0; 531 ev.data2 = 0;
412 532
413 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
414} 534}
415 535
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */ 536/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 537#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 538#define SDLK_MODIFIER_MAX 314
436 539
437MODULE = CFPlus PACKAGE = CFPlus 540/******************************************************************************/
541
542static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
543static GV *hover_gv;
544
545static int
546within_widget (SV *widget, NV x, NV y)
547{
548 HV *self;
549 SV **svp;
550 NV wx, ww, wy, wh;
551
552 if (!SvROK (widget))
553 return 0;
554
555 self = (HV *)SvRV (widget);
556
557 if (SvTYPE (self) != SVt_PVHV)
558 return 0;
559
560 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
561 if (y < wy)
562 return 0;
563
564 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
565 if (y >= wy + wh)
566 return 0;
567
568 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
569 if (x < wx)
570 return 0;
571
572 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
573 if (x >= wx + ww)
574 return 0;
575
576 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
577 if (!svp || !SvTRUE (*svp))
578 return 0;
579
580 return 1;
581}
582
583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
641MODULE = Deliantra::Client PACKAGE = DC
438 642
439PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
440 644
441BOOT: 645BOOT:
442{ 646{
443 HV *stash = gv_stashpv ("CFPlus", 1); 647 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 648 static const struct {
445 const char *name; 649 const char *name;
446 IV iv; 650 IV iv;
447 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
470 674
471 const_iv (SDL_APPINPUTFOCUS), 675 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 676 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 677 const_iv (SDL_APPACTIVE),
474 678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 733 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 734 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 735 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 807 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
812
813 const_iv (KMOD_LRAM),
814
815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
556# undef const_iv 845# undef const_iv
557 }; 846 };
558 847
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 850
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 853}
565 854
577 RETVAL 866 RETVAL
578 867
579NV floor (NV x) 868NV floor (NV x)
580 869
581NV ceil (NV x) 870NV ceil (NV x)
871
872IV minpot (UV n)
873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
582 891
583void 892void
584pango_init () 893pango_init ()
585 CODE: 894 CODE:
586{ 895{
587 opengl_fontmap = pango_opengl_font_map_new (); 896 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
899 /*pango_context_set_font_description (opengl_context, default_font);*/
900#if PANGO_VERSION_CHECK (1, 15, 2)
901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
903#endif
590} 904}
591 905
592char *
593SDL_GetError () 906char *SDL_GetError ()
594 907
595int 908void SDL_main_hack (SV *real_main)
596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 909 PROTOTYPE: &
597 910
598void 911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
599SDL_Quit () 917void SDL_Quit ()
918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
600 928
601void 929void
602SDL_ListModes (int rgb, int alpha) 930SDL_ListModes (int rgb, int alpha)
603 PPCODE: 931 PPCODE:
604{ 932{
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
619 947
620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
624#endif
625 950
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 952
628 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
629 while (*m) 954 while (*m)
630 { 955 {
631 if ((*m)->w >= 640 && (*m)->h >= 480) 956 if ((*m)->w >= 400 && (*m)->h >= 300)
632 { 957 {
633 AV *av = newAV (); 958 AV *av = newAV ();
634 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
635 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb)); 961 av_push (av, newSViv (rgb));
659 ); 984 );
660 985
661 if (RETVAL) 986 if (RETVAL)
662 { 987 {
663 av_clear (texture_av); 988 av_clear (texture_av);
664
665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h" 990#include "glfunc.h"
668#undef GL_FUNC 991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
669 } 994 }
670} 995}
671 OUTPUT: 996 OUTPUT:
672 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
673 1001
674void 1002void
675SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
676 1004
677char * 1005char *
678SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
679 1008
680int 1009int
681SDL_GetAppState () 1010SDL_GetAppState ()
682 1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
683void 1019void
1020SDL_PumpEvents ()
1021
1022void
684poll_events () 1023peep_events ()
685 PPCODE: 1024 PPCODE:
686{ 1025{
687 SDL_Event ev; 1026 SDL_Event ev;
688 1027
689 SDL_PumpEvents (); 1028 SDL_PumpEvents ();
696 { 1035 {
697 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
698 case SDL_KEYUP: 1037 case SDL_KEYUP:
699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
704 break; 1043 break;
705 1044
706 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
725 x = ev.motion.x; 1064 x = ev.motion.x;
726 y = ev.motion.y; 1065 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 } 1067 }
729 1068
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
731 hv_store (hv, "state", 5, newSViv (state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
732 hv_store (hv, "x", 1, newSViv (x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
733 hv_store (hv, "y", 1, newSViv (y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
734 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
735 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 } 1075 }
737 break; 1076 break;
738 1077
739 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
740 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
742 1081
743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
753 break; 1092 break;
754 } 1093 }
755 1094
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
757 } 1096 }
758} 1097}
759 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
760int 1112int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
762 POSTCALL: 1114 POSTCALL:
763 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
765 1117
766void 1118void
1119Mix_QuerySpec ()
1120 PPCODE:
1121{
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132}
1133
1134void
767Mix_CloseAudio () 1135Mix_CloseAudio ()
768 1136
769int 1137int
770Mix_AllocateChannels (int numchans = -1) 1138Mix_AllocateChannels (int numchans = -1)
1139
1140const char *
1141Mix_GetError ()
771 1142
772void 1143void
773lowdelay (int fd, int val = 1) 1144lowdelay (int fd, int val = 1)
774 CODE: 1145 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1146 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
801 } 1172 }
802 } 1173 }
803#endif 1174#endif
804} 1175}
805 1176
806void 1177int
807add_font (char *file) 1178add_font (char *file)
808 CODE: 1179 CODE:
809 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1181 OUTPUT:
1182 RETVAL
1183
1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
810 1190
811void 1191void
812load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
813 ALIAS: 1193 ALIAS:
814 load_image_file = 1 1194 load_image_file = 1
817 STRLEN image_len; 1197 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len); 1198 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2; 1199 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt; 1200 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix 1201 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r") 1202 ? SDL_RWFromFile (image, "rb")
823 : SDL_RWFromConstMem (image, image_len); 1203 : SDL_RWFromConstMem (image, image_len);
824 1204
825 if (!rw) 1205 if (!rw)
826 croak ("load_image: %s", SDL_GetError ()); 1206 croak ("load_image: %s", SDL_GetError ());
827 1207
860 1240
861 SDL_LockSurface (surface2); 1241 SDL_LockSurface (surface2);
862 EXTEND (SP, 6); 1242 EXTEND (SP, 6);
863 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
864 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
865 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
866 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
867 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
868 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
869 SDL_UnlockSurface (surface2); 1249 SDL_UnlockSurface (surface2);
870 1250
900void 1280void
901error (char *message) 1281error (char *message)
902 CODE: 1282 CODE:
903 fprintf (stderr, "ERROR: %s\n", message); 1283 fprintf (stderr, "ERROR: %s\n", message);
904#ifdef _WIN32 1284#ifdef _WIN32
905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
906#endif 1286#endif
907 1287
908void 1288void
909fatal (char *message) 1289fatal (char *message)
910 CODE: 1290 CODE:
911 fprintf (stderr, "FATAL: %s\n", message); 1291 fprintf (stderr, "FATAL: %s\n", message);
912#ifdef _WIN32 1292#ifdef _WIN32
913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
914#endif 1294#endif
915 _exit (1); 1295 _exit (1);
916 1296
917void 1297void
918_exit (int retval = 0) 1298_exit (int retval = 0)
930#if DEBUG 1310#if DEBUG
931 VALGRIND_DO_LEAK_CHECK; 1311 VALGRIND_DO_LEAK_CHECK;
932#endif 1312#endif
933} 1313}
934 1314
935MODULE = CFPlus PACKAGE = CFPlus::Font 1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
936 1321
937CFPlus::Font 1322MODULE = Deliantra::Client PACKAGE = DC::Font
1323
1324PROTOTYPES: DISABLE
1325
1326DC::Font
938new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
939 CODE: 1328 CODE:
940{ 1329{
941 int count; 1330 int count;
942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
943 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
945} 1334}
946 OUTPUT: 1335 OUTPUT:
947 RETVAL 1336 RETVAL
948 1337
949void 1338void
950DESTROY (CFPlus::Font self) 1339DESTROY (DC::Font self)
951 CODE: 1340 CODE:
952 pango_font_description_free (self); 1341 pango_font_description_free (self);
953 1342
954void 1343void
955make_default (CFPlus::Font self) 1344make_default (DC::Font self)
1345 PROTOTYPE: $
956 CODE: 1346 CODE:
957 default_font = self; 1347 default_font = self;
958 1348
959MODULE = CFPlus PACKAGE = CFPlus::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
960 1350
1351PROTOTYPES: DISABLE
1352
961void 1353void
962reset_glyph_cache () 1354glyph_cache_backup ()
1355 PROTOTYPE:
963 CODE: 1356 CODE:
1357 tc_backup ();
1358
1359void
1360glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
964 tc_clear (); 1363 tc_restore ();
965 1364
966CFPlus::Layout 1365DC::Layout
967new (SV *class) 1366new (SV *klass)
968 CODE: 1367 CODE:
969 New (0, RETVAL, 1, struct cf_layout); 1368 RETVAL = new cf_layout;
970 1369
971 RETVAL->pl = pango_layout_new (opengl_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
972 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
973 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
974 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
980 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
981 OUTPUT: 1380 OUTPUT:
982 RETVAL 1381 RETVAL
983 1382
984void 1383void
985DESTROY (CFPlus::Layout self) 1384DESTROY (DC::Layout self)
986 CODE: 1385 CODE:
987 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
988 Safefree (self); 1387 delete self;
989 1388
990void 1389void
991set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
992 CODE: 1391 CODE:
993{ 1392{
994 STRLEN textlen; 1393 STRLEN textlen;
995 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
996 1395
997 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
998} 1397}
999 1398
1000void 1399void
1001set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
1002 CODE: 1401 CODE:
1003{ 1402{
1004 STRLEN textlen; 1403 STRLEN textlen;
1005 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
1006 1405
1007 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
1008} 1407}
1009 1408
1010void 1409void
1011set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
1012 CODE: 1411 CODE:
1013{ 1412{
1014 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text; 1415 const char *pos = text;
1051 if (attrs) 1450 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
1053} 1452}
1054 1453
1055void 1454void
1056get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
1057 PPCODE: 1456 PPCODE:
1058{ 1457{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060 1459
1061 do 1460 do
1062 { 1461 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1064 1463
1065 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
1066 { 1465 {
1067 PangoRectangle extents; 1466 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076 1475
1077 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
1078} 1477}
1079 1478
1080int 1479int
1081has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
1082 CODE: 1481 CODE:
1083{ 1482{
1084 int lines = 1; 1483 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
1086 1485
1091} 1490}
1092 OUTPUT: 1491 OUTPUT:
1093 RETVAL 1492 RETVAL
1094 1493
1095SV * 1494SV *
1096get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
1097 CODE: 1496 CODE:
1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1099 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
1100 OUTPUT: 1499 OUTPUT:
1101 RETVAL 1500 RETVAL
1102 1501
1103void 1502void
1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1105 CODE: 1504 CODE:
1106 self->r = r; 1505 self->r = r;
1107 self->g = g; 1506 self->g = g;
1108 self->b = b; 1507 self->b = b;
1109 self->a = a; 1508 self->a = a;
1110 1509
1111void 1510void
1112set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
1113 CODE: 1512 CODE:
1114 if (self->font != font) 1513 if (self->font != font)
1115 { 1514 {
1116 self->font = font; 1515 self->font = font;
1117 layout_update_font (self); 1516 layout_update_font (self);
1118 } 1517 }
1119 1518
1120void 1519void
1121set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1122 CODE: 1521 CODE:
1123 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1124 { 1523 {
1125 self->base_height = base_height; 1524 self->base_height = base_height;
1126 layout_update_font (self); 1525 layout_update_font (self);
1127 } 1526 }
1128 1527
1129void 1528void
1130set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
1131 CODE: 1530 CODE:
1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1133 1532
1134void 1533void
1135set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
1136 CODE: 1535 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138 1537
1139void 1538void
1140set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
1141 CODE: 1540 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143 1542
1144void 1543void
1145set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
1146 CODE: 1545 CODE:
1147 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
1152 ); 1551 );
1153 1552
1154void 1553void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
1156 CODE: 1555 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158 1557
1159void 1558void
1160size (CFPlus::Layout self) 1559size (DC::Layout self)
1161 PPCODE: 1560 PPCODE:
1162{ 1561{
1163 int w, h; 1562 int w, h;
1164 1563
1165 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1168 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1169 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1170} 1569}
1171 1570
1172int 1571int
1173descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1174 CODE: 1573 CODE:
1175{ 1574{
1176 PangoRectangle rect; 1575 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1180} 1579}
1181 OUTPUT: 1580 OUTPUT:
1182 RETVAL 1581 RETVAL
1183 1582
1184int 1583int
1185xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1186 CODE: 1585 CODE:
1187{ 1586{
1188 int index, trailing; 1587 int index, trailing;
1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1190 RETVAL = index + trailing; 1589 RETVAL = index + trailing;
1191} 1590}
1192 OUTPUT: 1591 OUTPUT:
1193 RETVAL 1592 RETVAL
1194 1593
1195void 1594void
1196cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1197 PPCODE: 1596 PPCODE:
1198{ 1597{
1199 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1201 1600
1202 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1206} 1605}
1207 1606
1208void 1607void
1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1210 PPCODE: 1609 PPCODE:
1211{ 1610{
1212 int line, x; 1611 int line, x;
1213 1612
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216 1616 --line;
1617#endif
1217 EXTEND (SP, 2); 1618 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220} 1621}
1221 1622
1222void 1623void
1223line_x_to_index (CFPlus::Layout self, int line, int x) 1624line_x_to_index (DC::Layout self, int line, int x)
1224 PPCODE: 1625 PPCODE:
1225{ 1626{
1226 PangoLayoutLine *lp; 1627 PangoLayoutLine *lp;
1227 int index, trailing; 1628 int index, trailing;
1228 1629
1229 if (line < 0) 1630 if (line < 0)
1230 XSRETURN_EMPTY; 1631 XSRETURN_EMPTY;
1231 1632
1232 if (!(lp = pango_layout_get_line (self->pl, line))) 1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */ 1634 XSRETURN_EMPTY; /* do better */
1234 1635
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236 1637
1237 EXTEND (SP, 2); 1638 EXTEND (SP, 2);
1243 PUSHs (sv_2mortal (newSViv (trailing))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1244 } 1645 }
1245} 1646}
1246 1647
1247void 1648void
1248render (CFPlus::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1249 PPCODE: 1650 CODE:
1651 self->rc.clear ();
1250 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1251 self->pl, 1653 self->pl,
1654 &self->rc,
1252 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1254 flags 1657 flags
1255 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1256 1662
1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1258
1259int minpot (int n)
1260
1261void 1663void
1262pad2pot (SV *data_, SV *w_, SV *h_) 1664draw (DC::Layout self)
1263 CODE: 1665 CODE:
1264{ 1666{
1265 int ow = SvIV (w_); 1667 glEnable (GL_TEXTURE_2D);
1266 int oh = SvIV (h_); 1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1267 1674
1268 if (ow && oh) 1675 self->rc.draw ();
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1683
1684PROTOTYPES: ENABLE
1685
1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1269 { 1691 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen; 1692 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281 1696
1282 SvPOK_only (result_); 1697 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1284 1699
1285 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--) 1701 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288 1703
1289 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 } 1705 }
1296} 1706}
1297 1707
1298void 1708void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1305{ 1715{
1306 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1310 1723
1311 if (items < 5) 1724 if (items < 5)
1312 { 1725 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1342 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1344 } 1757 }
1345} 1758}
1346 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE: 1882 CODE:
1349{ 1883{
1350 GLint width; 1884 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 RETVAL = width > 0; 1887 RETVAL = width > 0;
1354} 1888}
1355 OUTPUT: 1889 OUTPUT:
1356 RETVAL 1890 RETVAL
1357 1891
1358MODULE = CFPlus PACKAGE = CFPlus::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1359 1893
1360CFPlus::Map 1894PROTOTYPES: DISABLE
1895
1896DC::Map
1361new (SV *class) 1897new (SV *klass)
1362 CODE: 1898 CODE:
1363 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1364 RETVAL->x = 0; 1900 RETVAL->x = 0;
1365 RETVAL->y = 0; 1901 RETVAL->y = 0;
1366 RETVAL->w = 0; 1902 RETVAL->w = 0;
1367 RETVAL->h = 0; 1903 RETVAL->h = 0;
1368 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1373 RETVAL->row = 0; 1909 RETVAL->row = 0;
1374 OUTPUT: 1910 OUTPUT:
1375 RETVAL 1911 RETVAL
1376 1912
1377void 1913void
1378DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1379 CODE: 1915 CODE:
1380{ 1916{
1381 map_clear (self); 1917 map_clear (self);
1382 Safefree (self->face2tile); 1918 Safefree (self->face2tile);
1383 Safefree (self->tex); 1919 Safefree (self->tex);
1384 Safefree (self); 1920 Safefree (self);
1385} 1921}
1386 1922
1387void 1923void
1388resize (CFPlus::Map self, int map_width, int map_height) 1924resize (DC::Map self, int map_width, int map_height)
1389 CODE: 1925 CODE:
1390 self->w = map_width; 1926 self->w = map_width;
1391 self->h = map_height; 1927 self->h = map_height;
1392 1928
1393void 1929void
1394clear (CFPlus::Map self) 1930clear (DC::Map self)
1395 CODE: 1931 CODE:
1396 map_clear (self); 1932 map_clear (self);
1397 1933
1398void 1934void
1399set_tileid (CFPlus::Map self, int face, int tile) 1935set_tileid (DC::Map self, int face, int tile)
1400 CODE: 1936 CODE:
1401{ 1937{
1402 need_facenum (self, face); self->face2tile [face] = tile; 1938 need_facenum (self, face); self->face2tile [face] = tile;
1403 need_texid (self, tile); 1939 need_texid (self, tile);
1404} 1940}
1405 1941
1406void 1942void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1408 CODE: 1944 CODE:
1409{ 1945{
1410 tileid texid; 1946 tileid texid;
1411 maptex *tex; 1947 maptex *tex;
1412 1948
1413 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1414 return; 1950 return;
1415 1951
1416 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1417 return; 1953 return;
1418 1954
1419 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1420 1956
1421 if (!texid) 1957 if (!texid)
1422 return; 1958 return;
1423 1959
1424 tex = self->tex + texid; 1960 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth]; 1961 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level; 1962 tex->smoothlevel = level;
1427} 1963}
1428 1964
1429void 1965void
1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1431 CODE: 1967 CODE:
1432{ 1968{
1433 need_texid (self, texid); 1969 need_texid (self, texid);
1434 1970
1435 { 1971 {
1454 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1457} 1993}
1458 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1459int 2015int
1460ox (CFPlus::Map self) 2016ox (DC::Map self)
1461 ALIAS: 2017 ALIAS:
1462 oy = 1 2018 oy = 1
1463 x = 2 2019 x = 2
1464 y = 3 2020 y = 3
1465 w = 4 2021 w = 4
1476 } 2032 }
1477 OUTPUT: 2033 OUTPUT:
1478 RETVAL 2034 RETVAL
1479 2035
1480void 2036void
1481scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1482 CODE: 2038 CODE:
1483{ 2039{
1484 if (dx > 0) 2040 if (dx > 0)
1485 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1486 else if (dx < 0) 2042 else if (dx < 0)
1494 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1495 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1496 2052
1497 while (self->y < 0) 2053 while (self->y < 0)
1498 { 2054 {
1499 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1500 2056
1501 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1503 } 2059 }
1504} 2060}
1505 2061
1506void 2062SV *
1507map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1508 CODE: 2064 CODE:
1509{ 2065{
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell; 2068 mapcell *cell;
1513 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1514 2072
1515 while (data < data_end - 1) 2073 while (data < data_end - 1)
1516 { 2074 {
1517 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1518 2076
1531 2089
1532 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1533 2091
1534 if (flags & 8) 2092 if (flags & 8)
1535 { 2093 {
2094 uint8_t ext, cmd;
2095
1536 if (extmap) 2096 do
1537 { 2097 {
1538 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1539 2100
1540 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1541 { 2104 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1; 2105 cell->stat_width = 1;
1550 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 } 2107 }
1568 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1569 } 2125 }
1570 else 2126 while (ext & 0x80);
1571 cell->darkness = *data++ + 1;
1572 } 2127 }
1573 2128
2129 for (z = 0; z <= 2; ++z)
1574 if (flags & 4) 2130 if (flags & (4 >> z))
1575 { 2131 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face); 2133 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1579 } 2151 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 } 2152 }
1595 else 2153 else
1596 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1597 } 2155 }
1598} 2156}
2157 OUTPUT:
2158 RETVAL
1599 2159
1600SV * 2160SV *
1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1602 CODE: 2162 CODE:
1603{ 2163{
1604 int x1, x; 2164 int x1, x;
1605 int y1, y; 2165 int y1, y;
1606 int z; 2166 int z;
1619 ? self->row + y 2179 ? self->row + y
1620 : 0; 2180 : 0;
1621 2181
1622 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1623 { 2183 {
1624 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1625 2185
1626 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1627 { 2187 {
1628 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1629 2189
1631 { 2191 {
1632 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1633 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1634 int a1 = tex.a; 2194 int a1 = tex.a;
1635 2195
1636 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1637 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1638 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1639 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1640 } 2200 }
1641 } 2201 }
1642 2202
1643 *map++ = (r ) 2203 *map++ = (r )
1644 | (g << 8) 2204 | (g << 8)
1645 | (b << 16) 2205 | (b << 16)
1646 | (a << 24); 2206 | (a << 24);
1647 } 2207 }
1648 } 2208 }
1649 2209
1650 RETVAL = map_sv; 2210 RETVAL = map_sv;
1651} 2211}
1652 OUTPUT: 2212 OUTPUT:
1653 RETVAL 2213 RETVAL
1654 2214
1655void 2215void
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1657 CODE: 2217 CODE:
1658{ 2218{
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1663 int x, y, z; 2219 int x, y, z;
1664 int last_name;
1665 2220
2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2222 int pl_x, pl_y;
2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
2228
2229 pl_tex.name = 0;
2230
1666 // thats current max. sorry. 2231 // that's current max. sorry.
1667 if (sw > 255) sw = 255; 2232 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255; 2233 if (sh > 255) sh = 255;
1669 2234
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey)); 2235 memset (&key, 0, sizeof (key));
1672 2236 key.r = 255;
1673 glColor4ub (255, 255, 255, 255); 2237 key.g = 255;
1674 2238 key.b = 255;
1675 glEnable (GL_BLEND); 2239 key.a = 255;
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2240 key.mode = GL_QUADS;
1677 glEnable (GL_TEXTURE_2D); 2241 key.format = GL_T2F_V3F;
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1679
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683 2242
1684 mx += self->x; 2243 mx += self->x;
1685 my += self->y; 2244 my += self->y;
1686 2245
1687 // first pass: determine smooth_max 2246 // first pass: determine smooth_max
1688 // rather ugly, if you ask me 2247 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change 2248 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max)); 2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1691 2250
1692 for (y = 0; y < sh; y++) 2251 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows) 2252 if (0 <= y + my && y + my < self->rows)
1694 { 2253 {
1695 maprow *row = self->row + (y + my); 2254 maprow *row = self->row + (y + my);
1704 MAX (self->tex [cell->tile [1]].smoothlevel, 2263 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel)); 2264 self->tex [cell->tile [2]].smoothlevel));
1706 } 2265 }
1707 } 2266 }
1708 2267
2268 glEnable (GL_BLEND);
2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2271
1709 for (z = 0; z <= 2; z++) 2272 for (z = 0; z <= 2; z++)
1710 { 2273 {
1711 memset (smooth_level, 0, sizeof (smooth_level)); 2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
1712 2278
1713 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1715 { 2281 {
1716 maprow *row = self->row + (y + my); 2282 maprow *row = self->row + (y + my);
1722 tileid tile = cell->tile [z]; 2288 tileid tile = cell->tile [z];
1723 2289
1724 if (tile) 2290 if (tile)
1725 { 2291 {
1726 maptex tex = self->tex [tile]; 2292 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w; 2293 int px, py;
1728 int py = (y + 1) * T - tex.h;
1729 2294
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name) 2295 if (key.texname != tex.name)
1733 { 2296 {
2297 self->tex [tile].unused = 0;
2298
1734 if (!tex.name) 2299 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */ 2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1736 2301
2302 key.texname = tex.name;
1737 glEnd (); 2303 arr = &rc.array (key);
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 } 2304 }
1741 2305
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2306 px = (x + 1) * Th - tex.w;
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2307 py = (y + 1) * Tw - tex.h;
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746 2308
1747 if (cell->flags && z == 2) 2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1748 { 2310 {
1749 if (cell->flags & 1) 2311 pl_x = px;
2312 pl_y = py;
2313 pl_tex = tex;
1750 { 2314 continue;
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 } 2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1765 2321
1766 // update smooth hash 2322 // update smooth hash
1767 if (tex.smoothtile) 2323 if (tex.smoothtile)
1768 { 2324 {
1769 skey.tile = tex.smoothtile; 2325 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel; 2326 skey.level = tex.smoothlevel;
1771 2327
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2328 smooth_level[tex.smoothlevel] = 1;
1773 2329
1774 // add bits to current tile and all neighbours. skey.x|y is 2330 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive. 2331 // shifted +1|+1 so we always stay positive.
1776 2332
1777 // bits is ___n cccc CCCC bbbb 2333 // bits is ___n cccc CCCC bbbb
1785 2341
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓· 2343 // ·· ·· ·┏ ┓·
1788 2344
1789 // full tile 2345 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1791 2347
1792 // borders 2348 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1797 2353
1798 // corners 2354 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1803 } 2379 }
1804 } 2380 }
1805 } 2381 }
1806 } 2382 }
1807 2383
2384 rc.draw ();
2385 rc.clear ();
2386
1808 // go through all smoothlevels, lowest to highest, then draw. 2387 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort 2388 // this is basically counting sort
1810 { 2389 {
1811 int w, b; 2390 int w, b;
1812 2391
1813 for (w = 0; w < 256 / 32; ++w) 2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1814 { 2397 {
1815 uint32_t smask = smooth_level [w]; 2398 smooth_key &skey = it->first;
1816 if (smask) 2399 IV bits = it->second;
1817 for (b = 0; b < 32; ++b) 2400
1818 if (smask & (((uint32_t)1) << b)) 2401 if (!(bits & 0x1000)
2402 && skey.level == level
2403 && level > smooth_max [skey.x][skey.y])
1819 { 2404 {
1820 int level = (w << 5) | b; 2405 maptex tex = self->tex [skey.tile];
2406 int px = (((int)skey.x) - 1) * Tw;
2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
2412
1821 HE *he; 2413 if (tex.name)
1822
1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1825 { 2414 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he); 2415 // this time avoiding texture state changes
1827 IV bits = SvIVX (HeVAL (he)); 2416 // save gobs of state changes.
1828 2417 if (key.texname != tex.name)
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 { 2418 {
1833 maptex tex = self->tex [skey->tile]; 2419 self->tex [skey.tile].unused = 0;
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840 2420
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1848 glEnd (); 2421 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1850 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
1851 } 2424 }
1852 2425
1853 if (border) 2426 if (border)
1854 { 2427 {
1855 float ox = border * dx; 2428 float ox = border * dx;
1856 2429
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1861 } 2434 }
1862 2435
1863 if (corner) 2436 if (corner)
1864 { 2437 {
1865 float ox = corner * dx; 2438 float ox = corner * dx;
1866 2439
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1871 }
1872 } 2444 }
1873 } 2445 }
1874 } 2446 }
1875 } 2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
1876 } 2452 }
1877
1878 hv_clear (smooth);
1879 } 2453 }
1880 2454
1881 glEnd (); 2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
1882 2460
1883 glDisable (GL_TEXTURE_2D); 2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
1884 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
1885 2476
1886 // top layer: overlays such as the health bar 2477 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++) 2478 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows) 2479 if (0 <= y + my && y + my < self->rows)
1892 for (x = 0; x < sw; x++) 2483 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1) 2484 if (row->c0 <= x + mx && x + mx < row->c1)
1894 { 2485 {
1895 mapcell *cell = row->col + (x + mx - row->c0); 2486 mapcell *cell = row->col + (x + mx - row->c0);
1896 2487
1897 int px = x * T; 2488 int px = x * Tw;
1898 int py = y * T; 2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
1899 2496
1900 if (cell->stat_hp) 2497 if (cell->stat_hp)
1901 { 2498 {
1902 int width = cell->stat_width * T; 2499 int width = cell->stat_width * Tw;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1904 2501
1905 glColor3ub (0, 0, 0); 2502 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2, 2503 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py); 2504 px + width - 1, py);
1908 2505
1914 } 2511 }
1915 } 2512 }
1916} 2513}
1917 2514
1918void 2515void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1920 CODE: 2517 CODE:
1921{ 2518{
1922 static float color[16][3] = { 2519 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F }, 2520 { 0.00f, 0.00f, 0.00f },
1924 { 1.00F, 1.00F, 1.00F }, 2521 { 1.00f, 1.00f, 1.00f },
1925 { 0.00F, 0.00F, 0.55F }, 2522 { 0.00f, 0.00f, 0.55f },
1926 { 1.00F, 0.00F, 0.00F }, 2523 { 1.00f, 0.00f, 0.00f },
1927 2524
1928 { 1.00F, 0.54F, 0.00F }, 2525 { 1.00f, 0.54f, 0.00f },
1929 { 0.11F, 0.56F, 1.00F }, 2526 { 0.11f, 0.56f, 1.00f },
1930 { 0.93F, 0.46F, 0.00F }, 2527 { 0.93f, 0.46f, 0.00f },
1931 { 0.18F, 0.54F, 0.34F }, 2528 { 0.18f, 0.54f, 0.34f },
1932 2529
1933 { 0.56F, 0.73F, 0.56F }, 2530 { 0.56f, 0.73f, 0.56f },
1934 { 0.80F, 0.80F, 0.80F }, 2531 { 0.80f, 0.80f, 0.80f },
1935 { 0.55F, 0.41F, 0.13F }, 2532 { 0.55f, 0.41f, 0.13f },
1936 { 0.99F, 0.77F, 0.26F }, 2533 { 0.99f, 0.77f, 0.26f },
1937 2534
1938 { 0.74F, 0.65F, 0.41F }, 2535 { 0.74f, 0.65f, 0.41f },
1939 2536
1940 { 0.00F, 1.00F, 1.00F }, 2537 { 0.00f, 1.00f, 1.00f },
1941 { 1.00F, 0.00F, 1.00F }, 2538 { 1.00f, 0.00f, 1.00f },
1942 { 1.00F, 1.00F, 0.00F }, 2539 { 1.00f, 1.00f, 0.00f },
1943 }; 2540 };
1944 2541
1945 int x, y; 2542 int x, y;
1946 2543
1947 glEnable (GL_TEXTURE_2D); 2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1949 glEnable (GL_BLEND); 2552 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS); 2554 glBegin (GL_QUADS);
1952 2555
1953 for (y = 0; y < h; y++) 2556 for (y = 0; y < h; y++)
1957 2560
1958 if (m) 2561 if (m)
1959 { 2562 {
1960 float *c = color [m & 15]; 2563 float *c = color [m & 15];
1961 2564
1962 float tx1 = m & 0x40 ? 0.5 : 0.; 2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
1963 float tx2 = tx1 + 0.5; 2566 float tx2 = tx1 + 0.5f;
1964 2567
1965 glColor4f (c[0], c[1], c[2], 0.75); 2568 glColor4f (c[0], c[1], c[2], 1);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 } 2573 }
1974 glDisable (GL_BLEND); 2577 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
1976} 2579}
1977 2580
1978void 2581void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1980 PPCODE: 2583 PPCODE:
1981{ 2584{
1982 int x, y; 2585 int x, y;
1983 int sw4 = (sw + 3) & ~3; 2586 int sw1 = sw + 2;
2587 int sh1 = sh + 2;
2588 int sh3 = sh * 3;
2589 int sw3 = sw * 3;
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1987 memset (darkness, 255, sw4 * sh); 2593 memset (darkness1, 0, sw1*sh1);
2594
1988 SvPOK_only (darkness_sv); 2595 SvPOK_only (darkness3_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
1990 2597
1991 mx += self->x; 2598 mx += self->x - 1;
1992 my += self->y; 2599 my += self->y - 1;
1993 2600
1994 for (y = 0; y < sh; y++) 2601 for (y = 0; y < sh1; y++)
1995 if (0 <= y + my && y + my < self->rows) 2602 if (0 <= y + my && y + my < self->rows)
1996 { 2603 {
1997 maprow *row = self->row + (y + my); 2604 maprow *row = self->row + (y + my);
1998 2605
1999 for (x = 0; x < sw; x++) 2606 for (x = 0; x < sw1; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1) 2607 if (row->c0 <= x + mx && x + mx < row->c1)
2001 { 2608 {
2002 mapcell *cell = row->col + (x + mx - row->c0); 2609 mapcell *cell = row->col + (x + mx - row->c0);
2003 2610
2004 darkness[y * sw4 + x] = cell->darkness 2611 darkness1 [y * sw1 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1) 2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2006 : 255 - FOW_DARKNESS; 2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2007 } 2614 }
2008 } 2615 }
2009 2616
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y) 2617 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x) 2618 for (x = 0; x < sw; ++x)
2020 { 2619 {
2021 float *f = (float *)matrix; 2620 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2022 int dx, dy; 2621 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2023 float sum = 0.f; 2622 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2623 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2624 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2625 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2626 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2627 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2628 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2024 2629
2025 for (dy = -1; dy <= 1; ++dy) 2630 uint8_t r11 = (d11 + d21 + d12) / 3;
2026 for (dx = -1; dx <= 1; ++dx) 2631 uint8_t r21 = d21;
2027 { 2632 uint8_t r31 = (d21 + d31 + d32) / 3;
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030 2633
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2634 uint8_t r12 = d12;
2032 } 2635 uint8_t r22 = d22;
2636 uint8_t r32 = d32;
2033 2637
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2035 } 2639 uint8_t r23 = d23;
2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2036 2641
2037 darkness_sv = darkness2_sv; 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2038 } 2651 }
2652
2653 free (darkness1);
2039 2654
2040 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
2041 PUSHs (sv_2mortal (newSViv (sw4))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
2042 PUSHs (sv_2mortal (newSViv (sh))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
2043 PUSHs (darkness_sv); 2658 PUSHs (darkness3_sv);
2044} 2659}
2045 2660
2046SV * 2661SV *
2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
2048 CODE: 2663 CODE:
2049{ 2664{
2050 int x, y, x1, y1; 2665 int x, y, x1, y1;
2051 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
2052 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2109 else 2724 else
2110 *data++ = 0; 2725 *data++ = 0;
2111 } 2726 }
2112 } 2727 }
2113 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
2114 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
2115 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
2116 RETVAL = data_sv; 2736 RETVAL = data_sv;
2117} 2737}
2118 OUTPUT: 2738 OUTPUT:
2119 RETVAL 2739 RETVAL
2120 2740
2121void 2741void
2122set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2123 PPCODE: 2743 PPCODE:
2124{ 2744{
2125 int x, y, z; 2745 int x, y, z;
2126 int w, h; 2746 int w, h;
2127 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
2128 2758
2129 if (*data++ != 0) 2759 if (*data++ != 0)
2130 return; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
2131 2761
2132 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
2133 h = *data++ << 8; h |= *data++; 2763 h = *data++ << 8; h |= *data++;
2134 2764
2135 // we need to do this 'cause we don't keep an absolute coord system for rows 2765 // we need to do this 'cause we don't keep an absolute coord system for rows
2147 { 2777 {
2148 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
2149 2779
2150 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
2151 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
2152 uint8_t flags = *data++; 2787 flags = *data++;
2153 2788
2154 if (flags) 2789 if (flags)
2155 { 2790 {
2156 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 }; 2792 tileid tile[3] = { 0, 0, 0 };
2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2162 2797
2163 if (cell->darkness == 0) 2798 if (cell->darkness == 0)
2164 { 2799 {
2165 cell->darkness = 0; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
2166 2802
2167 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
2168 { 2804 {
2169 tileid t = tile [z]; 2805 tileid t = tile [z];
2170 2806
2171 if (t >= self->texs || (t && !self->tex [t].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2172 { 2808 {
2173 XPUSHs (sv_2mortal (newSViv (t))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t); 2810 need_texid (self, t);
2175 } 2811 }
2176 2812
2177 cell->tile [z] = t; 2813 cell->tile [z] = t;
2178 } 2814 }
2180 } 2816 }
2181 } 2817 }
2182 } 2818 }
2183} 2819}
2184 2820
2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2821MODULE = Deliantra::Client PACKAGE = DC::RW
2186 2822
2187CFPlus::MixChunk 2823DC::RW
2188new_from_file (SV *class, char *path) 2824new (SV *klass, SV *data_sv)
2189 CODE: 2825 CODE:
2190 RETVAL = Mix_LoadWAV (path); 2826{
2827 STRLEN datalen;
2828 char *data = SvPVbyte (data_sv, datalen);
2829
2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2831}
2191 OUTPUT: 2832 OUTPUT:
2192 RETVAL 2833 RETVAL
2193 2834
2835DC::RW
2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2837 CODE:
2838 RETVAL = SDL_RWFromFile (path, mode);
2839 OUTPUT:
2840 RETVAL
2841
2842# fails on win32:
2843# dc.xs(2268) : error C2059: syntax error : '('
2194void 2844#void
2845#close (DC::RW self)
2846# CODE:
2847# (self->(close)) (self);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2850
2851PROTOTYPES: DISABLE
2852
2853DC::Channel
2854find ()
2855 CODE:
2856{
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 RETVAL = Mix_GroupOldest (-1);
2862
2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2869 XSRETURN_UNDEF;
2870 }
2871 else
2872 Mix_HaltChannel (RETVAL);
2873 }
2874
2875 Mix_UnregisterAllEffects (RETVAL);
2876 Mix_Volume (RETVAL, 128);
2877}
2878 OUTPUT:
2879 RETVAL
2880
2881void
2882halt (DC::Channel self)
2883 CODE:
2884 Mix_HaltChannel (self);
2885
2886void
2887expire (DC::Channel self, int ticks = -1)
2888 CODE:
2889 Mix_ExpireChannel (self, ticks);
2890
2891void
2892fade_out (DC::Channel self, int ticks = -1)
2893 CODE:
2894 Mix_FadeOutChannel (self, ticks);
2895
2896int
2897volume (DC::Channel self, int volume)
2898 CODE:
2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904unregister_all_effects (DC::Channel self)
2905 CODE:
2906 Mix_UnregisterAllEffects (self);
2907
2908void
2909set_panning (DC::Channel self, int left, int right)
2910 CODE:
2911 left = CLAMP (left , 0, 255);
2912 right = CLAMP (right, 0, 255);
2913 Mix_SetPanning (self, left, right);
2914
2915void
2916set_distance (DC::Channel self, int distance)
2917 CODE:
2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2919
2920void
2921set_position (DC::Channel self, int angle, int distance)
2922 CODE:
2923
2924void
2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2926 CODE:
2927{
2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2931}
2932
2933void
2934set_reverse_stereo (DC::Channel self, int flip)
2935 CODE:
2936 Mix_SetReverseStereo (self, flip);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2939
2940PROTOTYPES: DISABLE
2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2954DC::MixChunk
2955new (SV *klass, DC::RW rwops)
2956 CODE:
2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2958 OUTPUT:
2959 RETVAL
2960
2961void
2195DESTROY (CFPlus::MixChunk self) 2962DESTROY (DC::MixChunk self)
2196 CODE: 2963 CODE:
2197 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
2198 2965
2199int 2966int
2200volume (CFPlus::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
2201 CODE: 2968 CODE:
2969 if (items > 1)
2970 volume = CLAMP (volume, 0, 128);
2202 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
2203 OUTPUT: 2972 OUTPUT:
2204 RETVAL 2973 RETVAL
2205 2974
2206int 2975DC::Channel
2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2208 CODE: 2977 CODE:
2978{
2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2980
2981 if (RETVAL < 0)
2982 XSRETURN_UNDEF;
2983
2984 if (channel < 0)
2985 {
2986 Mix_UnregisterAllEffects (RETVAL);
2987 Mix_Volume (RETVAL, 128);
2988 }
2989}
2210 OUTPUT: 2990 OUTPUT:
2211 RETVAL 2991 RETVAL
2212 2992
2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
2214 3006
2215int 3007int
2216volume (int volume = -1) 3008volume (int volume = -1)
3009 PROTOTYPE: ;$
2217 CODE: 3010 CODE:
3011 if (items > 0)
3012 volume = CLAMP (volume, 0, 128);
2218 RETVAL = Mix_VolumeMusic (volume); 3013 RETVAL = Mix_VolumeMusic (volume);
2219 OUTPUT: 3014 OUTPUT:
2220 RETVAL 3015 RETVAL
2221 3016
3017void
3018fade_out (int ms)
3019 CODE:
3020 Mix_FadeOutMusic (ms);
3021
3022void
3023halt ()
3024 CODE:
3025 Mix_HaltMusic ();
3026
2222int 3027int
2223fade_out (int ms) 3028playing ()
2224 CODE: 3029 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms); 3030 RETVAL = Mix_PlayingMusic ();
2226 OUTPUT: 3031 OUTPUT:
2227 RETVAL 3032 RETVAL
2228 3033
2229CFPlus::MixMusic 3034DC::MixMusic
2230new_from_file (SV *class, char *path) 3035new (SV *klass, DC::RW rwops)
2231 CODE: 3036 CODE:
2232 RETVAL = Mix_LoadMUS (path); 3037 RETVAL = Mix_LoadMUS_RW (rwops);
2233 OUTPUT: 3038 OUTPUT:
2234 RETVAL 3039 RETVAL
2235 3040
2236void 3041void
2237DESTROY (CFPlus::MixMusic self) 3042DESTROY (DC::MixMusic self)
2238 CODE: 3043 CODE:
2239 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
2240 3045
2241int 3046int
2242play (CFPlus::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
2243 CODE: 3048 CODE:
2244 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT: 3050 OUTPUT:
2246 RETVAL 3051 RETVAL
2247 3052
2248int 3053void
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2250 CODE: 3055 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3056 Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254 3057
2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3059
3060PROTOTYPES: ENABLE
2256 3061
2257BOOT: 3062BOOT:
2258{ 3063{
2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2260 static const struct { 3065 static const struct {
2261 const char *name; 3066 const char *name;
2262 IV iv; 3067 IV iv;
2263 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
2264# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR), 3070 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION), 3071 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS), 3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
2268 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
2269 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
2270 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
2271 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
2272 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
2276 const_iv (GL_ALPHA_TEST), 3082 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE), 3083 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL), 3084 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT), 3085 const_iv (GL_FRONT),
2280 const_iv (GL_BACK), 3086 const_iv (GL_BACK),
3087 const_iv (GL_AUX0),
2281 const_iv (GL_AND), 3088 const_iv (GL_AND),
2282 const_iv (GL_ONE), 3089 const_iv (GL_ONE),
2283 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
2284 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
2285 const_iv (GL_DST_ALPHA), 3092 const_iv (GL_DST_ALPHA),
2286 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2287 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
2288 const_iv (GL_SRC_ALPHA_SATURATE), 3099 const_iv (GL_SRC_ALPHA_SATURATE),
2289 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
2290 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
2291 const_iv (GL_RGBA4), 3102 const_iv (GL_RGBA4),
2292 const_iv (GL_RGBA8), 3103 const_iv (GL_RGBA8),
2298 const_iv (GL_INTENSITY), 3109 const_iv (GL_INTENSITY),
2299 const_iv (GL_LUMINANCE), 3110 const_iv (GL_LUMINANCE),
2300 const_iv (GL_LUMINANCE_ALPHA), 3111 const_iv (GL_LUMINANCE_ALPHA),
2301 const_iv (GL_FLOAT), 3112 const_iv (GL_FLOAT),
2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
2303 const_iv (GL_COMPILE), 3120 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D), 3121 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D), 3122 const_iv (GL_PROXY_TEXTURE_2D),
2306 const_iv (GL_TEXTURE_1D), 3123 const_iv (GL_TEXTURE_1D),
2307 const_iv (GL_TEXTURE_2D), 3124 const_iv (GL_TEXTURE_2D),
2331 const_iv (GL_COLOR_LOGIC_OP), 3148 const_iv (GL_COLOR_LOGIC_OP),
2332 const_iv (GL_SEPARABLE_2D), 3149 const_iv (GL_SEPARABLE_2D),
2333 const_iv (GL_CONVOLUTION_2D), 3150 const_iv (GL_CONVOLUTION_2D),
2334 const_iv (GL_CONVOLUTION_BORDER_MODE), 3151 const_iv (GL_CONVOLUTION_BORDER_MODE),
2335 const_iv (GL_CONSTANT_BORDER), 3152 const_iv (GL_CONSTANT_BORDER),
3153 const_iv (GL_POINTS),
2336 const_iv (GL_LINES), 3154 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP), 3155 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP), 3156 const_iv (GL_LINE_LOOP),
2339 const_iv (GL_QUADS), 3157 const_iv (GL_QUADS),
2340 const_iv (GL_QUAD_STRIP), 3158 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES), 3159 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP), 3160 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN), 3161 const_iv (GL_TRIANGLE_FAN),
3162 const_iv (GL_POLYGON),
2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3164 const_iv (GL_POINT_SMOOTH_HINT),
3165 const_iv (GL_LINE_SMOOTH_HINT),
3166 const_iv (GL_POLYGON_SMOOTH_HINT),
3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2345 const_iv (GL_FASTEST), 3169 const_iv (GL_FASTEST),
3170 const_iv (GL_DONT_CARE),
3171 const_iv (GL_NICEST),
2346 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
2347 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2350# undef const_iv 3179# undef const_iv
2351 }; 3180 };
2352 3181
2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2355 3184
2356 texture_av = newAV (); 3185 texture_av = newAV ();
2357 AvREAL_off (texture_av); 3186 AvREAL_off (texture_av);
2358} 3187}
2359 3188
2360char * 3189void
3190disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
2361gl_vendor () 3199gl_vendor ()
2362 CODE: 3200 CODE:
2363 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
2364 OUTPUT: 3202 OUTPUT:
2365 RETVAL 3203 RETVAL
2366 3204
2367char * 3205const char *
2368gl_version () 3206gl_version ()
2369 CODE: 3207 CODE:
2370 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
2371 OUTPUT: 3209 OUTPUT:
2372 RETVAL 3210 RETVAL
2373 3211
2374char * 3212const char *
2375gl_extensions () 3213gl_extensions ()
2376 CODE: 3214 CODE:
2377 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2378 OUTPUT: 3216 OUTPUT:
2379 RETVAL 3217 RETVAL
2380 3218
2381const char *glGetString (GLenum pname) 3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
2382 3224
2383GLint glGetInteger (GLenum pname) 3225GLint glGetInteger (GLenum pname)
2384 CODE: 3226 CODE:
2385 glGetIntegerv (pname, &RETVAL); 3227 glGetIntegerv (pname, &RETVAL);
2386 OUTPUT: 3228 OUTPUT:
2394 3236
2395int glGetError () 3237int glGetError ()
2396 3238
2397void glFinish () 3239void glFinish ()
2398 3240
3241void glFlush ()
3242
2399void glClear (int mask) 3243void glClear (int mask)
2400 3244
2401void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
2402 PROTOTYPE: @ 3246 PROTOTYPE: @
2403 3247
2413 3257
2414void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2415 CODE: 3259 CODE:
2416 gl_BlendFuncSeparate (sa, da, saa, daa); 3260 gl_BlendFuncSeparate (sa, da, saa, daa);
2417 3261
3262# void glBlendEquation (int se)
3263
2418void glDepthMask (int flag) 3264void glDepthMask (int flag)
2419 3265
2420void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
2421 3267
2422void glColorMask (int red, int green, int blue, int alpha) 3268void glColorMask (int red, int green, int blue, int alpha)
2436# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3283void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438 3284
2439# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3286void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3287
3288PROTOTYPES: DISABLE
2441 3289
2442void glViewport (int x, int y, int width, int height) 3290void glViewport (int x, int y, int width, int height)
2443 3291
2444void glScissor (int x, int y, int width, int height) 3292void glScissor (int x, int y, int width, int height)
2445 3293
2453 3301
2454void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
2455 CODE: 3303 CODE:
2456 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
2457 3305
2458void glBegin (int mode)
2459
2460void glEnd ()
2461
2462void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
2463 PROTOTYPE: @ 3307 PROTOTYPE: @
2464 ALIAS: 3308 ALIAS:
2465 glColor_premultiply = 1 3309 glColor_premultiply = 1
2466 CODE: 3310 CODE:
2467 if (ix) 3311 if (ix)
2468 { 3312 {
2471 b *= a; 3315 b *= a;
2472 } 3316 }
2473 // microsoft visual "c" rounds instead of truncating... 3317 // microsoft visual "c" rounds instead of truncating...
2474 glColor4f (r, g, b, a); 3318 glColor4f (r, g, b, a);
2475 3319
2476void glInterleavedArrays (int format, int stride, char *data)
2477
2478void glDrawElements (int mode, int count, int type, char *indices)
2479
2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.) 3320void glRasterPos (float x, float y, float z = 0.)
2483 CODE: 3321 CODE:
2484 glRasterPos3f (0, 0, z); 3322 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0); 3323 glBitmap (0, 0, 0, 0, x, y, 0);
2486 3324
2490 3328
2491void glTexCoord (float s, float t) 3329void glTexCoord (float s, float t)
2492 CODE: 3330 CODE:
2493 glTexCoord2f (s, t); 3331 glTexCoord2f (s, t);
2494 3332
3333void glRect (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glRectf (x1, y1, x2, y2);
3336
3337void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
3346PROTOTYPES: ENABLE
3347
3348void glBegin (int mode)
3349
3350void glEnd ()
3351
3352void glPointSize (GLfloat size)
3353
3354void glLineWidth (GLfloat width)
3355
3356void glInterleavedArrays (int format, int stride, char *data)
3357
3358void glDrawElements (int mode, int count, int type, char *indices)
3359
3360# 1.2 void glDrawRangeElements (int mode, int start, int end
3361
2495void glTexEnv (int target, int pname, float param) 3362void glTexEnv (int target, int pname, float param)
2496 CODE: 3363 CODE:
2497 glTexEnvf (target, pname, param); 3364 glTexEnvf (target, pname, param);
2498 3365
2499void glTexParameter (int target, int pname, float param) 3366void glTexParameter (int target, int pname, float param)
2515void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2516 CODE: 3383 CODE:
2517 if (gl.SeparableFilter2D) 3384 if (gl.SeparableFilter2D)
2518 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2519 3386
2520void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2521 3388
2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2523 3390
2524void glDrawPixels (int width, int height, int format, int type, char *pixels) 3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
2525 3392
2551 3418
2552void glEndList () 3419void glEndList ()
2553 3420
2554void glCallList (int list) 3421void glCallList (int list)
2555 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3429
3430PROTOTYPES: DISABLE
3431
3432void
3433find_widget (SV *self, NV x, NV y)
3434 PPCODE:
3435{
3436 if (within_widget (self, x, y))
3437 XPUSHs (self);
3438}
3439
3440BOOT:
3441{
3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3443
3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3448}
3449
3450void
3451draw (SV *self)
3452 CODE:
3453{
3454 HV *hv;
3455 SV **svp;
3456 NV x, y, w, h;
3457 SV *draw_x_sv = GvSV (draw_x_gv);
3458 SV *draw_y_sv = GvSV (draw_y_gv);
3459 SV *draw_w_sv = GvSV (draw_w_gv);
3460 SV *draw_h_sv = GvSV (draw_h_gv);
3461 double draw_x, draw_y;
3462
3463 if (!SvROK (self))
3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3465
3466 hv = (HV *)SvRV (self);
3467
3468 if (SvTYPE (hv) != SVt_PVHV)
3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3470
3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3473
3474 if (!h || !w)
3475 XSRETURN_EMPTY;
3476
3477 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3479
3480 draw_x = SvNV (draw_x_sv) + x;
3481 draw_y = SvNV (draw_y_sv) + y;
3482
3483 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3484 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3485 XSRETURN_EMPTY;
3486
3487 sv_setnv (draw_x_sv, draw_x);
3488 sv_setnv (draw_y_sv, draw_y);
3489
3490 glPushMatrix ();
3491 glTranslated (x, y, 0);
3492
3493 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3494 {
3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3496
3497 if (svp && SvTRUE (*svp))
3498 {
3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3500 glEnable (GL_BLEND);
3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3502 glBegin (GL_QUADS);
3503 glVertex2f (0, 0);
3504 glVertex2f (w, 0);
3505 glVertex2f (w, h);
3506 glVertex2f (0, h);
3507 glEnd ();
3508 glDisable (GL_BLEND);
3509 }
3510 }
3511#if 0
3512 // draw borders, for debugging
3513 glPushMatrix ();
3514 glColor4f (1., 1., 0., 1.);
3515 glTranslatef (.5, .5, 0.);
3516 glBegin (GL_LINE_LOOP);
3517 glVertex2f (0 , 0);
3518 glVertex2f (w - 1, 0);
3519 glVertex2f (w - 1, h - 1);
3520 glVertex2f (0 , h - 1);
3521 glEnd ();
3522 glPopMatrix ();
3523#endif
3524 PUSHMARK (SP);
3525 XPUSHs (self);
3526 PUTBACK;
3527 call_method ("_draw", G_VOID | G_DISCARD);
3528 SPAGAIN;
3529
3530 glPopMatrix ();
3531
3532 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3533 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3534}
3535

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