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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.58 by root, Sun Apr 23 00:57:38 2006 UTC vs.
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
37 50
38#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 52
40#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
41 54
42#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
44 57
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 58#define MIN_FONT_HEIGHT 10
46 59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
47typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
49 118
50static PangoContext *context; 119typedef PangoFontDescription *CFPlus__Font;
51static PangoFontMap *fontmap; 120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
52 138
53typedef struct cf_layout { 139typedef struct cf_layout {
54 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
55 int base_height; 142 int base_height;
143 CFPlus__Font font;
56} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
57 149
58static void 150static void
59substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
60{ 152{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 158}
64 159
65static void 160static void
66layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
67{ 162{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
70 */ 165 */
71 PangoFontDescription *font = pango_context_get_font_description (context); 166 PangoFontDescription *font = self->font ? self->font : default_font;
72 167
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 pango_font_description_set_absolute_size (font, height); 168 pango_font_description_set_absolute_size (font,
81 pango_layout_context_changed (self->pl); 169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
82 } 170
171 pango_layout_set_font_description (self->pl, font);
83} 172}
84 173
85static void 174static void
86layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
87{ 176{
88 layout_update (self); 177 PangoRectangle rect;
89 178
179 // get_pixel_* wrongly rounds down
90 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
91 181
92 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
93 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*h) *h = 1;
95}
96 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
97typedef uint16_t mapface; 193typedef uint16_t faceid;
98 194
99typedef struct { 195typedef struct {
100 GLint name; 196 int name;
101 int w, h; 197 int w, h;
102 float s, t; 198 float s, t;
103 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
104} maptex; 202} maptex;
105 203
106typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
107 int16_t darkness; 207 uint16_t darkness;
108 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
109} mapcell; 209} mapcell;
110 210
111typedef struct { 211typedef struct {
112 int32_t c0, c1; 212 int32_t c0, c1;
113 mapcell *col; 213 mapcell *col;
114} maprow; 214} maprow;
115 215
116typedef struct map { 216typedef struct map {
117 int x, y, w, h; 217 int x, y, w, h;
118 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
119 int faces; 219 int faces; tileid *face2tile; // [faceid]
120 mapface *face; 220 int texs; maptex *tex; // [tileid]
121
122 int texs;
123 maptex *tex;
124 221
125 int32_t rows; 222 int32_t rows;
126 maprow *row; 223 maprow *row;
127} *CFClient__Map; 224} *CFPlus__Map;
128 225
129static char * 226static char *
130prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
131{ 228{
132 char *p; 229 char *p;
149} 246}
150 247
151#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
152#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
154static maprow * 271static maprow *
155map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
156{ 273{
157 if (0 > y) 274 if (0 > y)
158 { 275 {
159 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
160 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
198 315
199 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
200} 317}
201 318
202static mapcell * 319static mapcell *
203map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
204{ 321{
205 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
206} 323}
207 324
208static void 325static void
209map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
210{ 327{
211 int r; 328 int r;
212 329
213 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
214 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
222 self->row = 0; 339 self->row = 0;
223 self->rows = 0; 340 self->rows = 0;
224} 341}
225 342
226static void 343static void
227map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
228{ 345{
229 int x, y; 346 int x, y;
230 maprow *row; 347 maprow *row;
348 mapcell *cell;
231 349
232 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
233 if (y >= 0) 351 if (y >= 0)
234 { 352 {
235 if (y >= self->rows) 353 if (y >= self->rows)
241 if (x >= row->c0) 359 if (x >= row->c0)
242 { 360 {
243 if (x >= row->c1) 361 if (x >= row->c1)
244 break; 362 break;
245 363
246 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
247 } 370 }
248 } 371 }
249} 372}
250 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
251static void 379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
252music_finished () 391music_finished (void)
253{ 392{
254 SDL_UserEvent ev; 393 SDL_UserEvent ev;
255 394
256 ev.type = SDL_USEREVENT; 395 ev.type = SDL_USEREVENT;
257 ev.code = 0; 396 ev.code = 0;
259 ev.data2 = 0; 398 ev.data2 = 0;
260 399
261 SDL_PushEvent ((SDL_Event *)&ev); 400 SDL_PushEvent ((SDL_Event *)&ev);
262} 401}
263 402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
264MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
265 438
266PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
267 440
268BOOT: 441BOOT:
269{ 442{
270 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
271 static const struct { 444 static const struct {
272 const char *name; 445 const char *name;
273 IV iv; 446 IV iv;
274 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
275# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
276 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
277 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
278 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
279 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
280 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
289 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
290 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
291 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
292 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
293 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
294 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
295 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
296 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
297 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
298 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
353 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
354 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
355 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
356 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
357 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
358 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
359 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
360 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
361 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
362 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
363 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
364 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
365 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
366 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
367 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
368 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
369 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
370 const_iv (KMOD_CTRL),
371 const_iv (KMOD_SHIFT),
372 const_iv (KMOD_ALT),
373 const_iv (KMOD_META)
374# undef const_iv 556# undef const_iv
375 }; 557 };
376 558
377 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
378 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
379 561
380 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
381 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
382 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
383} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
384 571
385int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592char *
593SDL_GetError ()
594
595int
386SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
387 597
388void 598void
389SDL_Quit () 599SDL_Quit ()
390 600
391void 601void
392SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
393 PPCODE: 603 PPCODE:
394{ 604{
395 SDL_Rect **m; 605 SDL_Rect **m;
396 606
397 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
398 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
399 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
400 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
401 611
612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
614
402 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
406 619
407 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
408 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
409 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
410 624#endif
411 SDL_EnableUNICODE (1);
412 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
413 625
414 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
415 627
416 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
417 while (*m) 629 while (*m)
418 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
419 AV *av = newAV (); 633 AV *av = newAV ();
420 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
421 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
422 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
423 640
424 ++m; 641 ++m;
425 } 642 }
426} 643}
427 644
428int 645int
429SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
430 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
431 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
432 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
433 ); 659 );
660
661 if (RETVAL)
662 {
663 av_clear (texture_av);
664
434 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h"
668#undef GL_FUNC
669 }
670}
435 OUTPUT: 671 OUTPUT:
436 RETVAL 672 RETVAL
437 673
438void 674void
439SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
440 676
677char *
678SDL_GetKeyName (int sym)
679
680int
681SDL_GetAppState ()
682
441void 683void
442SDL_PollEvent () 684poll_events ()
443 PPCODE: 685 PPCODE:
444{ 686{
445 SDL_Event ev; 687 SDL_Event ev;
446 688
447 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
448 { 691 {
449 HV *hv = newHV (); 692 HV *hv = newHV ();
450 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
694
451 switch (ev.type) 695 switch (ev.type)
452 { 696 {
453 case SDL_KEYDOWN: 697 case SDL_KEYDOWN:
454 case SDL_KEYUP: 698 case SDL_KEYUP:
455 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
456 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
457 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
458 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
459 break; 704 break;
460 705
461 case SDL_ACTIVEEVENT: 706 case SDL_ACTIVEEVENT:
462 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
463 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
464 break; 709 break;
465 710
466 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
467 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
468 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
469 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
470 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
471 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
472 break; 737 break;
473 738
474 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
475 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
742
476 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
477 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
478 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
479 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
747 break;
748
749 case SDL_USEREVENT:
750 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
753 break;
480 } 754 }
481 755
482 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
483 } 757 }
484} 758}
485 759
486int 760int
487Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
488 POSTCALL: 762 POSTCALL:
489 Mix_HookMusicFinished (music_finished); 763 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished);
490 765
491void 766void
492Mix_CloseAudio () 767Mix_CloseAudio ()
493 768
494int 769int
495Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
496 771
497void 772void
498lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
499 CODE: 774 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
776
777void
778win32_proxy_info ()
779 PPCODE:
780{
500#ifndef _WIN32 781#ifdef _WIN32
501 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 782 char buffer[2048];
783 DWORD buflen;
784
785 EXTEND (SP, 3);
786
787 buflen = sizeof (buffer);
788 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
789 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
790 {
791 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
792
793 buflen = sizeof (buffer);
794 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
795 {
796 PUSHs (newSVpv (buffer, 0));
797
798 buflen = sizeof (buffer);
799 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
800 PUSHs (newSVpv (buffer, 0));
801 }
802 }
502#endif 803#endif
503 804}
504char *
505gl_version ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_VERSION);
508 OUTPUT:
509 RETVAL
510
511char *
512gl_extensions ()
513 CODE:
514 RETVAL = (char *)glGetString (GL_EXTENSIONS);
515 OUTPUT:
516 RETVAL
517 805
518void 806void
519add_font (char *file) 807add_font (char *file)
520 CODE: 808 CODE:
521 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 809 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
522
523void
524set_font (char *file)
525 CODE:
526{
527 int count;
528 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
529 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
530 FcPatternDestroy (pattern);
531 pango_context_set_font_description (context, font);
532}
533 810
534void 811void
535load_image_inline (SV *image_) 812load_image_inline (SV *image_)
536 ALIAS: 813 ALIAS:
537 load_image_file = 1 814 load_image_file = 1
579 856
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 857 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 858
582 assert (surface2->pitch == surface2->w * 4); 859 assert (surface2->pitch == surface2->w * 4);
583 860
861 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 862 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 863 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 864 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 865 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 866 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 867 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 868 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
869 SDL_UnlockSurface (surface2);
593 870
594 SDL_FreeSurface (surface); 871 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 872 SDL_FreeSurface (surface2);
596} 873}
597 874
619 PUSHs (sv_2mortal (newSViv (b / y))); 896 PUSHs (sv_2mortal (newSViv (b / y)));
620 PUSHs (sv_2mortal (newSViv (a / y))); 897 PUSHs (sv_2mortal (newSViv (a / y)));
621} 898}
622 899
623void 900void
901error (char *message)
902 CODE:
903 fprintf (stderr, "ERROR: %s\n", message);
904#ifdef _WIN32
905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
906#endif
907
908void
624fatal (char *message) 909fatal (char *message)
625 CODE: 910 CODE:
911 fprintf (stderr, "FATAL: %s\n", message);
626#ifdef _WIN32 912#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
914#endif
915 _exit (1);
916
917void
918_exit (int retval = 0)
919 CODE:
920#ifdef WIN32
921 ExitThread (retval); // unclean, please beam me up
628#else 922#else
629 fprintf (stderr, "FATAL: %s\n", message); 923 _exit (retval);
630#endif 924#endif
631 exit (1);
632 925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
934
935MODULE = CFPlus PACKAGE = CFPlus::Font
936
937CFPlus::Font
938new_from_file (SV *class, char *path, int id = 0)
939 CODE:
940{
941 int count;
942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
943 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
944 FcPatternDestroy (pattern);
945}
946 OUTPUT:
947 RETVAL
948
949void
950DESTROY (CFPlus::Font self)
951 CODE:
952 pango_font_description_free (self);
953
954void
955make_default (CFPlus::Font self)
956 CODE:
957 default_font = self;
958
633MODULE = CFClient PACKAGE = CFClient::Layout 959MODULE = CFPlus PACKAGE = CFPlus::Layout
634 960
635CFClient::Layout 961void
636new (SV *class, int base_height = 10) 962reset_glyph_cache ()
963 CODE:
964 tc_clear ();
965
966CFPlus::Layout
967new (SV *class)
637 CODE: 968 CODE:
638 New (0, RETVAL, 1, struct cf_layout); 969 New (0, RETVAL, 1, struct cf_layout);
639 RETVAL->base_height = base_height; 970
640 RETVAL->pl = pango_layout_new (context); 971 RETVAL->pl = pango_layout_new (opengl_context);
972 RETVAL->r = 1.;
973 RETVAL->g = 1.;
974 RETVAL->b = 1.;
975 RETVAL->a = 1.;
976 RETVAL->base_height = MIN_FONT_HEIGHT;
977 RETVAL->font = 0;
978
641 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 979 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
980 layout_update_font (RETVAL);
642 OUTPUT: 981 OUTPUT:
643 RETVAL 982 RETVAL
644 983
645void 984void
646DESTROY (CFClient::Layout self) 985DESTROY (CFPlus::Layout self)
647 CODE: 986 CODE:
648 g_object_unref (self->pl); 987 g_object_unref (self->pl);
649 Safefree (self); 988 Safefree (self);
650 989
651void 990void
652set_text (CFClient::Layout self, SV *text_) 991set_text (CFPlus::Layout self, SV *text_)
653 CODE: 992 CODE:
654{ 993{
655 STRLEN textlen; 994 STRLEN textlen;
656 char *text = SvPVutf8 (text_, textlen); 995 char *text = SvPVutf8 (text_, textlen);
657 996
658 pango_layout_set_text (self->pl, text, textlen); 997 pango_layout_set_text (self->pl, text, textlen);
659} 998}
660 999
661void 1000void
662set_markup (CFClient::Layout self, SV *text_) 1001set_markup (CFPlus::Layout self, SV *text_)
663 CODE: 1002 CODE:
664{ 1003{
665 STRLEN textlen; 1004 STRLEN textlen;
666 char *text = SvPVutf8 (text_, textlen); 1005 char *text = SvPVutf8 (text_, textlen);
667 1006
668 pango_layout_set_markup (self->pl, text, textlen); 1007 pango_layout_set_markup (self->pl, text, textlen);
669} 1008}
670 1009
1010void
1011set_shapes (CFPlus::Layout self, ...)
1012 CODE:
1013{
1014 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text;
1017 int arg = 4;
1018
1019 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1020 {
1021 PangoRectangle inkrect, rect;
1022 PangoAttribute *attr;
1023
1024 int x = SvIV (ST (arg - 3));
1025 int y = SvIV (ST (arg - 2));
1026 int w = SvIV (ST (arg - 1));
1027 int h = SvIV (ST (arg ));
1028
1029 inkrect.x = 0;
1030 inkrect.y = 0;
1031 inkrect.width = 0;
1032 inkrect.height = 0;
1033
1034 rect.x = x * PANGO_SCALE;
1035 rect.y = y * PANGO_SCALE;
1036 rect.width = w * PANGO_SCALE;
1037 rect.height = h * PANGO_SCALE;
1038
1039 if (!attrs)
1040 attrs = pango_layout_get_attributes (self->pl);
1041
1042 attr = pango_attr_shape_new (&inkrect, &rect);
1043 attr->start_index = pos - text;
1044 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1045 pango_attr_list_insert (attrs, attr);
1046
1047 arg += 4;
1048 pos += sizeof (OBJ_STR) - 1;
1049 }
1050
1051 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs);
1053}
1054
1055void
1056get_shapes (CFPlus::Layout self)
1057 PPCODE:
1058{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060
1061 do
1062 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1064
1065 if (run && shape_attr_p (run))
1066 {
1067 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents);
1069
1070 EXTEND (SP, 2);
1071 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1073 }
1074 }
1075 while (pango_layout_iter_next_run (iter));
1076
1077 pango_layout_iter_free (iter);
1078}
1079
1080int
1081has_wrapped (CFPlus::Layout self)
1082 CODE:
1083{
1084 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl);
1086
1087 while (*text)
1088 lines += *text++ == '\n';
1089
1090 RETVAL = lines < pango_layout_get_line_count (self->pl);
1091}
1092 OUTPUT:
1093 RETVAL
1094
671SV * 1095SV *
672get_text (CFClient::Layout self) 1096get_text (CFPlus::Layout self)
673 CODE: 1097 CODE:
674 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
675 SvUTF8_on (RETVAL); 1099 sv_utf8_decode (RETVAL);
676 OUTPUT: 1100 OUTPUT:
677 RETVAL 1101 RETVAL
678 1102
679void 1103void
1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1105 CODE:
1106 self->r = r;
1107 self->g = g;
1108 self->b = b;
1109 self->a = a;
1110
1111void
1112set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1113 CODE:
1114 if (self->font != font)
1115 {
1116 self->font = font;
1117 layout_update_font (self);
1118 }
1119
1120void
680set_height (CFClient::Layout self, int base_height) 1121set_height (CFPlus::Layout self, int base_height)
681 CODE: 1122 CODE:
1123 if (self->base_height != base_height)
1124 {
682 self->base_height = base_height; 1125 self->base_height = base_height;
1126 layout_update_font (self);
1127 }
683 1128
684void 1129void
685set_width (CFClient::Layout self, int max_width = -1) 1130set_width (CFPlus::Layout self, int max_width = -1)
686 CODE: 1131 CODE:
687 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
688 1133
689void 1134void
1135set_indent (CFPlus::Layout self, int indent)
1136 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138
1139void
1140set_spacing (CFPlus::Layout self, int spacing)
1141 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143
1144void
1145set_ellipsise (CFPlus::Layout self, int ellipsise)
1146 CODE:
1147 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE
1152 );
1153
1154void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm)
1156 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158
1159void
690size (CFClient::Layout self) 1160size (CFPlus::Layout self)
691 PPCODE: 1161 PPCODE:
692{ 1162{
693 int w, h; 1163 int w, h;
694 1164
695 layout_update (self);
696 layout_get_pixel_size (self, &w, &h); 1165 layout_get_pixel_size (self, &w, &h);
697 1166
698 EXTEND (SP, 2); 1167 EXTEND (SP, 2);
699 PUSHs (sv_2mortal (newSViv (w))); 1168 PUSHs (sv_2mortal (newSViv (w)));
700 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (h)));
701} 1170}
702 1171
703int 1172int
1173descent (CFPlus::Layout self)
1174 CODE:
1175{
1176 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect);
1180}
1181 OUTPUT:
1182 RETVAL
1183
1184int
704xy_to_index (CFClient::Layout self, int x, int y) 1185xy_to_index (CFPlus::Layout self, int x, int y)
705 CODE: 1186 CODE:
706{ 1187{
707 int index, trailing; 1188 int index, trailing;
708
709 layout_update (self);
710 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
711
712 RETVAL = index; 1190 RETVAL = index + trailing;
713} 1191}
714 OUTPUT: 1192 OUTPUT:
715 RETVAL 1193 RETVAL
716 1194
717void 1195void
718cursor_pos (CFClient::Layout self, int index) 1196cursor_pos (CFPlus::Layout self, int index)
719 PPCODE: 1197 PPCODE:
720{ 1198{
721 PangoRectangle strong_pos; 1199 PangoRectangle strong_pos;
722 layout_update (self);
723 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
724 1201
725 EXTEND (SP, 3); 1202 EXTEND (SP, 3);
726 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
727 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
728 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
729} 1206}
730 1207
731void 1208void
732render (CFClient::Layout self) 1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
733 PPCODE: 1210 PPCODE:
734{ 1211{
735 SV *retval; 1212 int line, x;
736 int w, h;
737 FT_Bitmap bitmap;
738 1213
739 layout_update (self); 1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
740 layout_get_pixel_size (self, &w, &h); 1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
741 1216
742 retval = newSV (w * h);
743 SvPOK_only (retval);
744 SvCUR_set (retval, w * h);
745
746 bitmap.rows = h;
747 bitmap.width = w;
748 bitmap.pitch = w;
749 bitmap.buffer = (unsigned char*)SvPVX (retval);
750 bitmap.num_grays = 256;
751 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
752
753 memset (bitmap.buffer, 0, w * h);
754
755 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
756
757 EXTEND (SP, 3); 1217 EXTEND (SP, 2);
758 PUSHs (sv_2mortal (newSViv (w))); 1218 PUSHs (sv_2mortal (newSViv (line - 1)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220}
1221
1222void
1223line_x_to_index (CFPlus::Layout self, int line, int x)
1224 PPCODE:
1225{
1226 PangoLayoutLine *lp;
1227 int index, trailing;
1228
1229 if (line < 0)
1230 XSRETURN_EMPTY;
1231
1232 if (!(lp = pango_layout_get_line (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */
1234
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236
1237 EXTEND (SP, 2);
1238 if (GIMME_V == G_SCALAR)
1239 PUSHs (sv_2mortal (newSViv (index + trailing)));
1240 else
1241 {
759 PUSHs (sv_2mortal (newSViv (h))); 1242 PUSHs (sv_2mortal (newSViv (index)));
760 PUSHs (sv_2mortal (retval)); 1243 PUSHs (sv_2mortal (newSViv (trailing)));
1244 }
761} 1245}
762 1246
1247void
1248render (CFPlus::Layout self, float x, float y, int flags = 0)
1249 PPCODE:
1250 pango_opengl_render_layout_subpixel (
1251 self->pl,
1252 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a,
1254 flags
1255 );
1256
763MODULE = CFClient PACKAGE = CFClient::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
764 1258
1259int minpot (int n)
1260
765void 1261void
1262pad2pot (SV *data_, SV *w_, SV *h_)
1263 CODE:
1264{
1265 int ow = SvIV (w_);
1266 int oh = SvIV (h_);
1267
1268 if (ow && oh)
1269 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281
1282 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp);
1284
1285 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288
1289 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 }
1296}
1297
1298void
766draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
767 PROTOTYPE: $$$;$$ 1300 PROTOTYPE: $$$;$$
1301 ALIAS:
1302 draw_quad_alpha = 1
1303 draw_quad_alpha_premultiplied = 2
768 CODE: 1304 CODE:
769{ 1305{
770 HV *hv = (HV *)SvRV (self); 1306 HV *hv = (HV *)SvRV (self);
771 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
772 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
773 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
774 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
775 1310
776 if (items < 5) 1311 if (items < 5)
777 { 1312 {
778 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1313 w = SvNV (*hv_fetch (hv, "w", 1, 1));
779 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1314 h = SvNV (*hv_fetch (hv, "h", 1, 1));
780 } 1315 }
781 1316
1317 if (ix)
1318 {
1319 glEnable (GL_BLEND);
1320
1321 if (ix == 2)
1322 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1323 else
1324 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1325 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1326
1327 glEnable (GL_ALPHA_TEST);
1328 glAlphaFunc (GL_GREATER, 0.01f);
1329 }
1330
782 glBindTexture (GL_TEXTURE_2D, name); 1331 glBindTexture (GL_TEXTURE_2D, name);
783 if (wrap_mode) { 1332
784 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
785 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
786 }
787 glBegin (GL_QUADS); 1333 glBegin (GL_QUADS);
788 glTexCoord2f (0, 0); glVertex2f (x , y ); 1334 glTexCoord2f (0, 0); glVertex2f (x , y );
789 glTexCoord2f (0, t); glVertex2f (x , y + h); 1335 glTexCoord2f (0, t); glVertex2f (x , y + h);
790 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1336 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
791 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1337 glTexCoord2f (s, 0); glVertex2f (x + w, y );
792 glEnd (); 1338 glEnd ();
793}
794 1339
1340 if (ix)
1341 {
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 }
1345}
1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
795MODULE = CFClient PACKAGE = CFClient::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
796 1359
797CFClient::Map 1360CFPlus::Map
798new (SV *class, int map_width, int map_height) 1361new (SV *class)
799 CODE: 1362 CODE:
800 New (0, RETVAL, 1, struct map); 1363 New (0, RETVAL, 1, struct map);
801 RETVAL->x = 0; 1364 RETVAL->x = 0;
802 RETVAL->y = 0; 1365 RETVAL->y = 0;
803 RETVAL->w = map_width; 1366 RETVAL->w = 0;
804 RETVAL->h = map_height; 1367 RETVAL->h = 0;
805 RETVAL->ox = 0; 1368 RETVAL->ox = 0;
806 RETVAL->oy = 0; 1369 RETVAL->oy = 0;
807 RETVAL->faces = 8192; 1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
808 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
809 RETVAL->texs = 8192;
810 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
811 RETVAL->rows = 0; 1372 RETVAL->rows = 0;
812 RETVAL->row = 0; 1373 RETVAL->row = 0;
813 OUTPUT: 1374 OUTPUT:
814 RETVAL 1375 RETVAL
815 1376
816void 1377void
817DESTROY (CFClient::Map self) 1378DESTROY (CFPlus::Map self)
818 CODE: 1379 CODE:
819{ 1380{
820 map_clear (self); 1381 map_clear (self);
821 Safefree (self->face); 1382 Safefree (self->face2tile);
1383 Safefree (self->tex);
822 Safefree (self); 1384 Safefree (self);
823} 1385}
824 1386
825void 1387void
1388resize (CFPlus::Map self, int map_width, int map_height)
1389 CODE:
1390 self->w = map_width;
1391 self->h = map_height;
1392
1393void
826clear (CFClient::Map self) 1394clear (CFPlus::Map self)
827 CODE: 1395 CODE:
828 map_clear (self); 1396 map_clear (self);
829 1397
830void 1398void
831set_face (CFClient::Map self, int face, int texid) 1399set_tileid (CFPlus::Map self, int face, int tile)
832 CODE: 1400 CODE:
833{ 1401{
834 while (self->faces <= face) 1402 need_facenum (self, face); self->face2tile [face] = tile;
835 { 1403 need_texid (self, tile);
836 Append (mapface, self->face, self->faces, self->faces);
837 self->faces *= 2;
838 }
839
840 self->face [face] = texid;
841} 1404}
842 1405
843void 1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1427}
1428
1429void
844set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
845 CODE: 1431 CODE:
846{ 1432{
847 while (self->texs <= texid) 1433 need_texid (self, texid);
848 {
849 Append (maptex, self->tex, self->texs, self->texs);
850 self->texs *= 2;
851 }
852 1434
853 { 1435 {
854 maptex *tex = self->tex + texid; 1436 maptex *tex = self->tex + texid;
855 1437
856 tex->name = name; 1438 tex->name = name;
861 tex->r = r; 1443 tex->r = r;
862 tex->g = g; 1444 tex->g = g;
863 tex->b = b; 1445 tex->b = b;
864 tex->a = a; 1446 tex->a = a;
865 } 1447 }
1448
1449 // somewhat hackish, but for textures that require it, it really
1450 // improves the look, and most others don't suffer.
1451 glBindTexture (GL_TEXTURE_2D, name);
1452 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1453 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1454 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
866} 1457}
867 1458
868int 1459int
869ox (CFClient::Map self) 1460ox (CFPlus::Map self)
870 ALIAS: 1461 ALIAS:
871 oy = 1 1462 oy = 1
1463 x = 2
1464 y = 3
1465 w = 4
1466 h = 5
872 CODE: 1467 CODE:
873 switch (ix) 1468 switch (ix)
874 { 1469 {
875 case 0: RETVAL = self->ox; break; 1470 case 0: RETVAL = self->ox; break;
876 case 1: RETVAL = self->oy; break; 1471 case 1: RETVAL = self->oy; break;
1472 case 2: RETVAL = self->x; break;
1473 case 3: RETVAL = self->y; break;
1474 case 4: RETVAL = self->w; break;
1475 case 5: RETVAL = self->h; break;
877 } 1476 }
878 OUTPUT: 1477 OUTPUT:
879 RETVAL 1478 RETVAL
880 1479
881void 1480void
882scroll (CFClient::Map self, int dx, int dy) 1481scroll (CFPlus::Map self, int dx, int dy)
883 CODE: 1482 CODE:
884{ 1483{
885 if (dx > 0) 1484 if (dx > 0)
886 map_blank (self, self->x, self->y, dx - 1, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
887 else if (dx < 0) 1486 else if (dx < 0)
888 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
889 1488
890 if (dy > 0) 1489 if (dy > 0)
891 map_blank (self, self->x, self->y, self->w, dy - 1); 1490 map_blank (self, self->x, self->y, self->w, dy);
892 else if (dy < 0) 1491 else if (dy < 0)
893 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
894 1493
895 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
896 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
897 1496
898 while (self->y < 0) 1497 while (self->y < 0)
903 self->y += MAP_EXTEND_Y; 1502 self->y += MAP_EXTEND_Y;
904 } 1503 }
905} 1504}
906 1505
907void 1506void
908map1a_update (CFClient::Map self, SV *data_) 1507map1a_update (CFPlus::Map self, SV *data_, int extmap)
909 CODE: 1508 CODE:
910{ 1509{
911 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
912 uint8_t *data_end = (uint8_t *)SvEND (data_); 1511 uint8_t *data_end = (uint8_t *)SvEND (data_);
913 mapcell *cell; 1512 mapcell *cell;
914 int x, y, flags; 1513 int x, y, flags;
915 1514
916 while (data < data_end) 1515 while (data < data_end - 1)
917 { 1516 {
918 flags = (data [0] << 8) + data [1]; data += 2; 1517 flags = (data [0] << 8) + data [1]; data += 2;
919 1518
920 x = ((flags >> 10) & 63) + self->x; 1519 x = self->x + ((flags >> 10) & 63);
921 y = ((flags >> 4) & 63) + self->y; 1520 y = self->y + ((flags >> 4) & 63);
922 1521
923 cell = map_get_cell (self, x, y); 1522 cell = map_get_cell (self, x, y);
924 1523
925 if (flags & 15) 1524 if (flags & 15)
926 { 1525 {
927 if (cell->darkness < 0) 1526 if (!cell->darkness)
928 { 1527 {
1528 memset (cell, 0, sizeof (*cell));
929 cell->darkness = 0; 1529 cell->darkness = 256;
930 cell->face [0] = 0;
931 cell->face [1] = 0;
932 cell->face [2] = 0;
933 } 1530 }
934 1531
935 cell->darkness = flags & 8 ? *data++ : 255;
936
937 //TODO: don't trust server data to be in-range(!) 1532 //TODO: don't trust server data to be in-range(!)
1533
1534 if (flags & 8)
1535 {
1536 if (extmap)
1537 {
1538 uint8_t ext, cmd;
1539
1540 do
1541 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1;
1550 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 }
1568 while (ext & 0x80);
1569 }
1570 else
1571 cell->darkness = *data++ + 1;
1572 }
938 1573
939 if (flags & 4) 1574 if (flags & 4)
940 { 1575 {
941 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
942 } 1579 }
943 1580
944 if (flags & 2) 1581 if (flags & 2)
945 { 1582 {
946 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
947 } 1586 }
948 1587
949 if (flags & 1) 1588 if (flags & 1)
950 { 1589 {
951 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
952 } 1593 }
953 } 1594 }
954 else 1595 else
955 cell->darkness = -1; 1596 cell->darkness = 0;
956 } 1597 }
957} 1598}
958 1599
959SV * 1600SV *
960mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
961 CODE: 1602 CODE:
962{ 1603{
963 int x1, x; 1604 int x1, x;
964 int y1, y; 1605 int y1, y;
965 int z; 1606 int z;
986 { 1627 {
987 mapcell *cell = row->col + (x - row->c0); 1628 mapcell *cell = row->col + (x - row->c0);
988 1629
989 for (z = 0; z <= 0; z++) 1630 for (z = 0; z <= 0; z++)
990 { 1631 {
991 mapface face = cell->face [z];
992
993 if (face)
994 {
995 maptex tex = self->tex [face]; 1632 maptex tex = self->tex [cell->tile [z]];
996 int a0 = 255 - tex.a; 1633 int a0 = 255 - tex.a;
997 int a1 = tex.a; 1634 int a1 = tex.a;
998 1635
999 r = (r * a0 + tex.r * a1) / 255; 1636 r = (r * a0 + tex.r * a1) / 255;
1000 g = (g * a0 + tex.g * a1) / 255; 1637 g = (g * a0 + tex.g * a1) / 255;
1001 b = (b * a0 + tex.b * a1) / 255; 1638 b = (b * a0 + tex.b * a1) / 255;
1002 a = (a * a0 + tex.a * a1) / 255; 1639 a = (a * a0 + tex.a * a1) / 255;
1003 }
1004 } 1640 }
1005 } 1641 }
1006 1642
1007 *map++ = (r ) 1643 *map++ = (r )
1008 | (g << 8) 1644 | (g << 8)
1015} 1651}
1016 OUTPUT: 1652 OUTPUT:
1017 RETVAL 1653 RETVAL
1018 1654
1019void 1655void
1020draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1021 PPCODE: 1657 CODE:
1022{ 1658{
1023 int vx, vy; 1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1024 int x, y, z; 1663 int x, y, z;
1025 int last_name; 1664 int last_name;
1026 mapface face; 1665
1666 // thats current max. sorry.
1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1669
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey));
1672
1673 glColor4ub (255, 255, 255, 255);
1674
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1677 glEnable (GL_TEXTURE_2D);
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1679
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683
1684 mx += self->x;
1685 my += self->y;
1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1713 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows)
1715 {
1716 maprow *row = self->row + (y + my);
1717
1718 for (x = 0; x < sw; x++)
1719 if (row->c0 <= x + mx && x + mx < row->c1)
1720 {
1721 mapcell *cell = row->col + (x + mx - row->c0);
1722 tileid tile = cell->tile [z];
1723
1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1729
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1819 {
1820 int level = (w << 5) | b;
1821 HE *he;
1822
1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1848 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1872 }
1873 }
1874 }
1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1880
1881 glEnd ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885
1886 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows)
1889 {
1890 maprow *row = self->row + (y + my);
1891
1892 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1)
1894 {
1895 mapcell *cell = row->col + (x + mx - row->c0);
1896
1897 int px = x * T;
1898 int py = y * T;
1899
1900 if (cell->stat_hp)
1901 {
1902 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1904
1905 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py);
1908
1909 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1910 glRectf (px + 2,
1911 py - thick - 1,
1912 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1913 }
1914 }
1915 }
1916}
1917
1918void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1920 CODE:
1921{
1922 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F },
1924 { 1.00F, 1.00F, 1.00F },
1925 { 0.00F, 0.00F, 0.55F },
1926 { 1.00F, 0.00F, 0.00F },
1927
1928 { 1.00F, 0.54F, 0.00F },
1929 { 0.11F, 0.56F, 1.00F },
1930 { 0.93F, 0.46F, 0.00F },
1931 { 0.18F, 0.54F, 0.34F },
1932
1933 { 0.56F, 0.73F, 0.56F },
1934 { 0.80F, 0.80F, 0.80F },
1935 { 0.55F, 0.41F, 0.13F },
1936 { 0.99F, 0.77F, 0.26F },
1937
1938 { 0.74F, 0.65F, 0.41F },
1939
1940 { 0.00F, 1.00F, 1.00F },
1941 { 1.00F, 0.00F, 1.00F },
1942 { 1.00F, 1.00F, 0.00F },
1943 };
1944
1945 int x, y;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1949 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS);
1952
1953 for (y = 0; y < h; y++)
1954 for (x = 0; x < w; x++)
1955 {
1956 unsigned char m = data [x + y * w];
1957
1958 if (m)
1959 {
1960 float *c = color [m & 15];
1961
1962 float tx1 = m & 0x40 ? 0.5 : 0.;
1963 float tx2 = tx1 + 0.5;
1964
1965 glColor4f (c[0], c[1], c[2], 0.75);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 }
1971 }
1972
1973 glEnd ();
1974 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D);
1976}
1977
1978void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1980 PPCODE:
1981{
1982 int x, y;
1027 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
1028 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1029 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1030 1986
1031 memset (darkness, 255, sw4 * sh); 1987 memset (darkness, 255, sw4 * sh);
1032 SvPOK_only (darkness_sv); 1988 SvPOK_only (darkness_sv);
1033 SvCUR_set (darkness_sv, sw4 * sh); 1989 SvCUR_set (darkness_sv, sw4 * sh);
1034 1990
1035 vx = self->x + (self->w - sw) / 2 - shift_x; 1991 mx += self->x;
1036 vy = self->y + (self->h - sh) / 2 - shift_y; 1992 my += self->y;
1037 1993
1038 /*
1039 int vx = self->vx = self->w >= sw
1040 ? self->x + (self->w - sw) / 2
1041 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1042
1043 int vy = self->vy = self->h >= sh
1044 ? self->y + (self->h - sh) / 2
1045 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1046 */
1047
1048 glColor4ub (255, 255, 255, 255);
1049
1050 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1051 glEnable (GL_BLEND);
1052 glEnable (GL_TEXTURE_2D);
1053 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1054
1055 glBegin (GL_QUADS);
1056
1057 last_name = 0;
1058
1059 for (z = 0; z < 3; z++)
1060 for (y = 0; y < sh; y++) 1994 for (y = 0; y < sh; y++)
1061 if (0 <= y + vy && y + vy < self->rows) 1995 if (0 <= y + my && y + my < self->rows)
1062 { 1996 {
1063 maprow *row = self->row + (y + vy); 1997 maprow *row = self->row + (y + my);
1064 1998
1065 for (x = 0; x < sw; x++) 1999 for (x = 0; x < sw; x++)
1066 if (row->c0 <= x + vx && x + vx < row->c1) 2000 if (row->c0 <= x + mx && x + mx < row->c1)
1067 { 2001 {
1068 mapcell *cell = row->col + (x + vx - row->c0); 2002 mapcell *cell = row->col + (x + mx - row->c0);
1069 2003
1070 darkness[y * sw4 + x] = cell->darkness < 0 2004 darkness[y * sw4 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1)
1071 ? 255 - FOW_DARKNESS 2006 : 255 - FOW_DARKNESS;
1072 : 255 - cell->darkness; 2007 }
2008 }
1073 2009
1074 face = cell->face [z]; 2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
1075 2014
1076 if (face) 2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x)
2020 {
2021 float *f = (float *)matrix;
2022 int dx, dy;
2023 float sum = 0.f;
2024
2025 for (dy = -1; dy <= 1; ++dy)
2026 for (dx = -1; dx <= 1; ++dx)
1077 { 2027 {
1078 maptex tex = self->tex [face]; 2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
1079 2030
1080 int px = (x + 1) * 32 - tex.w; 2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
1081 int py = (y + 1) * 32 - tex.h;
1082
1083 if (last_name != tex.name)
1084 {
1085 glEnd ();
1086 last_name = tex.name;
1087 glBindTexture (GL_TEXTURE_2D, last_name);
1088 glBegin (GL_QUADS);
1089 }
1090
1091 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1092 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1093 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1094 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1095 } 2032 }
1096 } 2033
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
1097 } 2035 }
1098 2036
1099 glEnd (); 2037 darkness_sv = darkness2_sv;
1100 2038 }
1101 glDisable (GL_TEXTURE_2D);
1102 glDisable (GL_BLEND);
1103 2039
1104 EXTEND (SP, 3); 2040 EXTEND (SP, 3);
1105 PUSHs (sv_2mortal (newSViv (sw4))); 2041 PUSHs (sv_2mortal (newSViv (sw4)));
1106 PUSHs (sv_2mortal (newSViv (sh))); 2042 PUSHs (sv_2mortal (newSViv (sh)));
1107 PUSHs (darkness_sv); 2043 PUSHs (darkness_sv);
1108} 2044}
1109 2045
1110SV * 2046SV *
1111get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1112 CODE: 2048 CODE:
1113{ 2049{
1114 int x, y, x1, y1; 2050 int x, y, x1, y1;
1115 SV *data_sv = newSV (w * h * 7 + 5); 2051 SV *data_sv = newSV (w * h * 7 + 5);
1116 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2052 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1141 if (row && row->c0 <= x && x < row->c1) 2077 if (row && row->c0 <= x && x < row->c1)
1142 { 2078 {
1143 mapcell *cell = row->col + (x - row->c0); 2079 mapcell *cell = row->col + (x - row->c0);
1144 uint8_t flags = 0; 2080 uint8_t flags = 0;
1145 2081
1146 if (cell->face [0]) flags |= 1; 2082 if (cell->tile [0]) flags |= 1;
1147 if (cell->face [1]) flags |= 2; 2083 if (cell->tile [1]) flags |= 2;
1148 if (cell->face [2]) flags |= 4; 2084 if (cell->tile [2]) flags |= 4;
1149 2085
1150 *data++ = flags; 2086 *data++ = flags;
1151 2087
1152 if (flags & 1) 2088 if (flags & 1)
1153 { 2089 {
2090 tileid tile = cell->tile [0];
1154 *data++ = cell->face [0] >> 8; 2091 *data++ = tile >> 8;
1155 *data++ = cell->face [0]; 2092 *data++ = tile;
1156 } 2093 }
1157 2094
1158 if (flags & 2) 2095 if (flags & 2)
1159 { 2096 {
2097 tileid tile = cell->tile [1];
1160 *data++ = cell->face [1] >> 8; 2098 *data++ = tile >> 8;
1161 *data++ = cell->face [1]; 2099 *data++ = tile;
1162 } 2100 }
1163 2101
1164 if (flags & 4) 2102 if (flags & 4)
1165 { 2103 {
2104 tileid tile = cell->tile [2];
1166 *data++ = cell->face [2] >> 8; 2105 *data++ = tile >> 8;
1167 *data++ = cell->face [2]; 2106 *data++ = tile;
1168 } 2107 }
1169 } 2108 }
1170 else 2109 else
1171 *data++ = 0; 2110 *data++ = 0;
1172 } 2111 }
1178} 2117}
1179 OUTPUT: 2118 OUTPUT:
1180 RETVAL 2119 RETVAL
1181 2120
1182void 2121void
1183set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2122set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1184 PPCODE: 2123 PPCODE:
1185{ 2124{
1186 int x, y, z; 2125 int x, y, z;
1187 int w, h; 2126 int w, h;
1188 int x1, y1; 2127 int x1, y1;
1212 { 2151 {
1213 uint8_t flags = *data++; 2152 uint8_t flags = *data++;
1214 2153
1215 if (flags) 2154 if (flags)
1216 { 2155 {
1217 mapface face[3] = { 0, 0, 0 };
1218
1219 mapcell *cell = row_get_cell (row, x); 2156 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 };
1220 2158
1221 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2159 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1222 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1223 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1224 2162
1225 if (cell->darkness <= 0) 2163 if (cell->darkness == 0)
1226 { 2164 {
1227 cell->darkness = -1; 2165 cell->darkness = 0;
1228 2166
1229 for (z = 0; z <= 2; z++) 2167 for (z = 0; z <= 2; z++)
1230 { 2168 {
1231 cell->face[z] = face[z]; 2169 tileid t = tile [z];
1232 2170
1233 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2171 if (t >= self->texs || (t && !self->tex [t].name))
2172 {
1234 XPUSHs (sv_2mortal (newSViv (face[z]))); 2173 XPUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t);
2175 }
2176
2177 cell->tile [z] = t;
1235 } 2178 }
1236 } 2179 }
1237 } 2180 }
1238 } 2181 }
1239 } 2182 }
1240} 2183}
1241 2184
1242MODULE = CFClient PACKAGE = CFClient::MixChunk 2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1243 2186
1244CFClient::MixChunk 2187CFPlus::MixChunk
1245new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
1246 CODE: 2189 CODE:
1247 RETVAL = Mix_LoadWAV (path); 2190 RETVAL = Mix_LoadWAV (path);
1248 OUTPUT: 2191 OUTPUT:
1249 RETVAL 2192 RETVAL
1250 2193
1251void 2194void
1252DESTROY (CFClient::MixChunk self) 2195DESTROY (CFPlus::MixChunk self)
1253 CODE: 2196 CODE:
1254 Mix_FreeChunk (self); 2197 Mix_FreeChunk (self);
1255 2198
1256int 2199int
1257volume (CFClient::MixChunk self, int volume = -1) 2200volume (CFPlus::MixChunk self, int volume = -1)
1258 CODE: 2201 CODE:
1259 RETVAL = Mix_VolumeChunk (self, volume); 2202 RETVAL = Mix_VolumeChunk (self, volume);
1260 OUTPUT: 2203 OUTPUT:
1261 RETVAL 2204 RETVAL
1262 2205
1263int 2206int
1264play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1265 CODE: 2208 CODE:
1266 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1267 OUTPUT: 2210 OUTPUT:
1268 RETVAL 2211 RETVAL
1269 2212
1270MODULE = CFClient PACKAGE = CFClient::MixMusic 2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1271 2214
1272int 2215int
1273volume (int volume = -1) 2216volume (int volume = -1)
1274 CODE: 2217 CODE:
1275 RETVAL = Mix_VolumeMusic (volume); 2218 RETVAL = Mix_VolumeMusic (volume);
1276 OUTPUT: 2219 OUTPUT:
1277 RETVAL 2220 RETVAL
1278 2221
2222int
2223fade_out (int ms)
2224 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms);
2226 OUTPUT:
2227 RETVAL
2228
1279CFClient::MixMusic 2229CFPlus::MixMusic
1280new_from_file (SV *class, char *path) 2230new_from_file (SV *class, char *path)
1281 CODE: 2231 CODE:
1282 RETVAL = Mix_LoadMUS (path); 2232 RETVAL = Mix_LoadMUS (path);
1283 OUTPUT: 2233 OUTPUT:
1284 RETVAL 2234 RETVAL
1285 2235
1286void 2236void
1287DESTROY (CFClient::MixMusic self) 2237DESTROY (CFPlus::MixMusic self)
1288 CODE: 2238 CODE:
1289 Mix_FreeMusic (self); 2239 Mix_FreeMusic (self);
1290 2240
1291int 2241int
1292play (CFClient::MixMusic self, int loops = -1) 2242play (CFPlus::MixMusic self, int loops = -1)
1293 CODE: 2243 CODE:
1294 RETVAL = Mix_PlayMusic (self, loops); 2244 RETVAL = Mix_PlayMusic (self, loops);
1295 OUTPUT: 2245 OUTPUT:
1296 RETVAL 2246 RETVAL
1297 2247
2248int
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254
1298MODULE = CFClient PACKAGE = CFClient::OpenGL 2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1299 2256
1300BOOT: 2257BOOT:
1301{ 2258{
1302 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1303 static const struct { 2260 static const struct {
1304 const char *name; 2261 const char *name;
1305 IV iv; 2262 IV iv;
1306 } *civ, const_iv[] = { 2263 } *civ, const_iv[] = {
1307# define const_iv(name) { # name, (IV)name } 2264# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS),
1308 const_iv (GL_COLOR_MATERIAL), 2268 const_iv (GL_COLOR_MATERIAL),
1309 const_iv (GL_SMOOTH), 2269 const_iv (GL_SMOOTH),
1310 const_iv (GL_FLAT), 2270 const_iv (GL_FLAT),
2271 const_iv (GL_DITHER),
1311 const_iv (GL_BLEND), 2272 const_iv (GL_BLEND),
2273 const_iv (GL_CULL_FACE),
2274 const_iv (GL_SCISSOR_TEST),
2275 const_iv (GL_DEPTH_TEST),
2276 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT),
2280 const_iv (GL_BACK),
1312 const_iv (GL_AND), 2281 const_iv (GL_AND),
2282 const_iv (GL_ONE),
2283 const_iv (GL_ZERO),
1313 const_iv (GL_SRC_ALPHA), 2284 const_iv (GL_SRC_ALPHA),
2285 const_iv (GL_DST_ALPHA),
1314 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2286 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2287 const_iv (GL_ONE_MINUS_DST_ALPHA),
2288 const_iv (GL_SRC_ALPHA_SATURATE),
1315 const_iv (GL_RGB), 2289 const_iv (GL_RGB),
1316 const_iv (GL_RGBA), 2290 const_iv (GL_RGBA),
2291 const_iv (GL_RGBA4),
2292 const_iv (GL_RGBA8),
2293 const_iv (GL_RGB5_A1),
1317 const_iv (GL_UNSIGNED_BYTE), 2294 const_iv (GL_UNSIGNED_BYTE),
1318 const_iv (GL_ALPHA4), 2295 const_iv (GL_UNSIGNED_SHORT),
2296 const_iv (GL_UNSIGNED_INT),
1319 const_iv (GL_ALPHA), 2297 const_iv (GL_ALPHA),
2298 const_iv (GL_INTENSITY),
2299 const_iv (GL_LUMINANCE),
2300 const_iv (GL_LUMINANCE_ALPHA),
1320 const_iv (GL_FLOAT), 2301 const_iv (GL_FLOAT),
1321 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1322 const_iv (GL_COMPILE), 2303 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D),
1323 const_iv (GL_TEXTURE_1D), 2306 const_iv (GL_TEXTURE_1D),
1324 const_iv (GL_TEXTURE_2D), 2307 const_iv (GL_TEXTURE_2D),
1325 const_iv (GL_TEXTURE_ENV), 2308 const_iv (GL_TEXTURE_ENV),
1326 const_iv (GL_TEXTURE_MAG_FILTER), 2309 const_iv (GL_TEXTURE_MAG_FILTER),
1327 const_iv (GL_TEXTURE_MIN_FILTER), 2310 const_iv (GL_TEXTURE_MIN_FILTER),
1328 const_iv (GL_TEXTURE_ENV_MODE), 2311 const_iv (GL_TEXTURE_ENV_MODE),
1329 const_iv (GL_TEXTURE_WRAP_S), 2312 const_iv (GL_TEXTURE_WRAP_S),
1330 const_iv (GL_TEXTURE_WRAP_T), 2313 const_iv (GL_TEXTURE_WRAP_T),
2314 const_iv (GL_REPEAT),
1331 const_iv (GL_CLAMP), 2315 const_iv (GL_CLAMP),
1332 const_iv (GL_REPEAT), 2316 const_iv (GL_CLAMP_TO_EDGE),
1333 const_iv (GL_NEAREST), 2317 const_iv (GL_NEAREST),
1334 const_iv (GL_LINEAR), 2318 const_iv (GL_LINEAR),
1335 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2319 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1336 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2320 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1337 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2321 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1338 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2322 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1339 const_iv (GL_GENERATE_MIPMAP), 2323 const_iv (GL_GENERATE_MIPMAP),
1340 const_iv (GL_LINEAR),
1341 const_iv (GL_MODULATE), 2324 const_iv (GL_MODULATE),
2325 const_iv (GL_DECAL),
1342 const_iv (GL_REPLACE), 2326 const_iv (GL_REPLACE),
2327 const_iv (GL_DEPTH_BUFFER_BIT),
1343 const_iv (GL_COLOR_BUFFER_BIT), 2328 const_iv (GL_COLOR_BUFFER_BIT),
1344 const_iv (GL_PROJECTION), 2329 const_iv (GL_PROJECTION),
1345 const_iv (GL_MODELVIEW), 2330 const_iv (GL_MODELVIEW),
1346 const_iv (GL_COLOR_LOGIC_OP), 2331 const_iv (GL_COLOR_LOGIC_OP),
2332 const_iv (GL_SEPARABLE_2D),
1347 const_iv (GL_CONVOLUTION_2D), 2333 const_iv (GL_CONVOLUTION_2D),
1348 const_iv (GL_CONVOLUTION_BORDER_MODE), 2334 const_iv (GL_CONVOLUTION_BORDER_MODE),
1349 const_iv (GL_CONSTANT_BORDER), 2335 const_iv (GL_CONSTANT_BORDER),
1350 const_iv (GL_LINES), 2336 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP),
1351 const_iv (GL_QUADS), 2339 const_iv (GL_QUADS),
1352 const_iv (GL_LINE_LOOP), 2340 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN),
1353 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1354 const_iv (GL_FASTEST), 2345 const_iv (GL_FASTEST),
2346 const_iv (GL_V2F),
2347 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F),
1355# undef const_iv 2350# undef const_iv
1356 }; 2351 };
1357 2352
1358 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1359 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2355
2356 texture_av = newAV ();
2357 AvREAL_off (texture_av);
1360} 2358}
2359
2360char *
2361gl_vendor ()
2362 CODE:
2363 RETVAL = (char *)glGetString (GL_VENDOR);
2364 OUTPUT:
2365 RETVAL
2366
2367char *
2368gl_version ()
2369 CODE:
2370 RETVAL = (char *)glGetString (GL_VERSION);
2371 OUTPUT:
2372 RETVAL
2373
2374char *
2375gl_extensions ()
2376 CODE:
2377 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2378 OUTPUT:
2379 RETVAL
2380
2381const char *glGetString (GLenum pname)
2382
2383GLint glGetInteger (GLenum pname)
2384 CODE:
2385 glGetIntegerv (pname, &RETVAL);
2386 OUTPUT:
2387 RETVAL
2388
2389GLdouble glGetDouble (GLenum pname)
2390 CODE:
2391 glGetDoublev (pname, &RETVAL);
2392 OUTPUT:
2393 RETVAL
1361 2394
1362int glGetError () 2395int glGetError ()
2396
2397void glFinish ()
1363 2398
1364void glClear (int mask) 2399void glClear (int mask)
1365 2400
1366void glClearColor (float r, float g, float b, float a = 1.0) 2401void glClearColor (float r, float g, float b, float a = 1.0)
1367 PROTOTYPE: @ 2402 PROTOTYPE: @
1374 2409
1375void glHint (int target, int mode) 2410void glHint (int target, int mode)
1376 2411
1377void glBlendFunc (int sfactor, int dfactor) 2412void glBlendFunc (int sfactor, int dfactor)
1378 2413
2414void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2415 CODE:
2416 gl_BlendFuncSeparate (sa, da, saa, daa);
2417
2418void glDepthMask (int flag)
2419
1379void glLogicOp (int opcode) 2420void glLogicOp (int opcode)
1380 2421
2422void glColorMask (int red, int green, int blue, int alpha)
2423
1381void glMatrixMode (int mode) 2424void glMatrixMode (int mode)
1382 2425
1383void glPushMatrix () 2426void glPushMatrix ()
1384 2427
1385void glPopMatrix () 2428void glPopMatrix ()
1386 2429
1387void glLoadIdentity () 2430void glLoadIdentity ()
1388 2431
2432void glDrawBuffer (int buffer)
2433
2434void glReadBuffer (int buffer)
2435
2436# near_ and far_ are due to microsofts buggy "c" compiler
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438
2439# near_ and far_ are due to microsofts buggy "c" compiler
1389void glOrtho (double left, double right, double bottom, double top, double near, double far) 2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1390 2441
1391void glViewport (int x, int y, int width, int height) 2442void glViewport (int x, int y, int width, int height)
2443
2444void glScissor (int x, int y, int width, int height)
1392 2445
1393void glTranslate (float x, float y, float z = 0.) 2446void glTranslate (float x, float y, float z = 0.)
1394 CODE: 2447 CODE:
1395 glTranslatef (x, y, z); 2448 glTranslatef (x, y, z);
1396 2449
1397void glScale (float x, float y, float z) 2450void glScale (float x, float y, float z = 1.)
1398 CODE: 2451 CODE:
1399 glScalef (x, y, z); 2452 glScalef (x, y, z);
1400 2453
1401void glRotate (float angle, float x, float y, float z) 2454void glRotate (float angle, float x, float y, float z)
1402 CODE: 2455 CODE:
1406 2459
1407void glEnd () 2460void glEnd ()
1408 2461
1409void glColor (float r, float g, float b, float a = 1.0) 2462void glColor (float r, float g, float b, float a = 1.0)
1410 PROTOTYPE: @ 2463 PROTOTYPE: @
2464 ALIAS:
2465 glColor_premultiply = 1
1411 CODE: 2466 CODE:
2467 if (ix)
2468 {
2469 r *= a;
2470 g *= a;
2471 b *= a;
2472 }
2473 // microsoft visual "c" rounds instead of truncating...
1412 glColor4f (r, g, b, a); 2474 glColor4f (r, g, b, a);
2475
2476void glInterleavedArrays (int format, int stride, char *data)
2477
2478void glDrawElements (int mode, int count, int type, char *indices)
2479
2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.)
2483 CODE:
2484 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0);
1413 2486
1414void glVertex (float x, float y, float z = 0.) 2487void glVertex (float x, float y, float z = 0.)
1415 CODE: 2488 CODE:
1416 glVertex3f (x, y, z); 2489 glVertex3f (x, y, z);
1417 2490
1429 2502
1430void glBindTexture (int target, int name) 2503void glBindTexture (int target, int name)
1431 2504
1432void glConvolutionParameter (int target, int pname, float params) 2505void glConvolutionParameter (int target, int pname, float params)
1433 CODE: 2506 CODE:
2507 if (gl.ConvolutionParameterf)
1434 glConvolutionParameterf (target, pname, params); 2508 gl.ConvolutionParameterf (target, pname, params);
1435 2509
1436void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2510void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2511 CODE:
2512 if (gl.ConvolutionFilter2D)
2513 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2514
2515void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2516 CODE:
2517 if (gl.SeparableFilter2D)
2518 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1437 2519
1438void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2520void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1439 2521
1440void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2523
2524void glDrawPixels (int width, int height, int format, int type, char *pixels)
2525
2526void glPixelZoom (float x, float y)
2527
2528void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1441 2529
1442int glGenTexture () 2530int glGenTexture ()
1443 CODE: 2531 CODE:
1444{ 2532 RETVAL = gen_texture ();
1445 GLuint name;
1446 glGenTextures (1, &name);
1447 RETVAL = name;
1448}
1449 OUTPUT: 2533 OUTPUT:
1450 RETVAL 2534 RETVAL
1451 2535
1452void glDeleteTexture (int name) 2536void glDeleteTexture (int name)
1453 CODE: 2537 CODE:
1454{
1455 GLuint name_ = name;
1456 glDeleteTextures (1, &name_); 2538 del_texture (name);
1457} 2539
1458
1459int glGenList () 2540int glGenList ()
1460 CODE: 2541 CODE:
1461 RETVAL = glGenLists (1); 2542 RETVAL = glGenLists (1);
1462 OUTPUT: 2543 OUTPUT:
1463 RETVAL 2544 RETVAL

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