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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.65 by root, Mon Apr 24 08:22:21 2006 UTC vs.
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
37 50
38#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 52
40#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
41 54
42#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
44 57
45#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
46 59
47#define GL_CALL(type,func,args) \ 60#if 0
48 { \ 61# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 62#else
50 static type fptr_; \ 63# define PARACHUTE 0
51 \ 64#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
62typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
64 118
65typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
66 138
67typedef struct cf_layout { 139typedef struct cf_layout {
68 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
69 int base_height; 142 int base_height;
70 CFClient__Font font; 143 CFPlus__Font font;
71} *CFClient__Layout; 144} *CFPlus__Layout;
72 145
73static CFClient__Font default_font; 146static CFPlus__Font default_font;
74static PangoContext *context; 147static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 148static PangoFontMap *opengl_fontmap;
76 149
77static void 150static void
78substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
79{ 152{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 158}
83 159
84static void 160static void
85layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
86{ 162{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
89 */ 165 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
94 170
95 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
96} 172}
97 173
98static void 174static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
100{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
102 181
103 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
108typedef uint16_t mapface; 193typedef uint16_t faceid;
109 194
110typedef struct { 195typedef struct {
111 GLint name; 196 int name;
112 int w, h; 197 int w, h;
113 float s, t; 198 float s, t;
114 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
115} maptex; 202} maptex;
116 203
117typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
118 int16_t darkness; 207 uint16_t darkness;
119 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 209} mapcell;
121 210
122typedef struct { 211typedef struct {
123 int32_t c0, c1; 212 int32_t c0, c1;
124 mapcell *col; 213 mapcell *col;
125} maprow; 214} maprow;
126 215
127typedef struct map { 216typedef struct map {
128 int x, y, w, h; 217 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 219 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 220 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 221
136 int32_t rows; 222 int32_t rows;
137 maprow *row; 223 maprow *row;
138} *CFClient__Map; 224} *CFPlus__Map;
139 225
140static char * 226static char *
141prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
142{ 228{
143 char *p; 229 char *p;
160} 246}
161 247
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
165static maprow * 271static maprow *
166map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
167{ 273{
168 if (0 > y) 274 if (0 > y)
169 { 275 {
170 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
209 315
210 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
211} 317}
212 318
213static mapcell * 319static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
215{ 321{
216 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
217} 323}
218 324
219static void 325static void
220map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
221{ 327{
222 int r; 328 int r;
223 329
224 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
233 self->row = 0; 339 self->row = 0;
234 self->rows = 0; 340 self->rows = 0;
235} 341}
236 342
237static void 343static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
239{ 345{
240 int x, y; 346 int x, y;
241 maprow *row; 347 maprow *row;
348 mapcell *cell;
242 349
243 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 351 if (y >= 0)
245 { 352 {
246 if (y >= self->rows) 353 if (y >= self->rows)
252 if (x >= row->c0) 359 if (x >= row->c0)
253 { 360 {
254 if (x >= row->c1) 361 if (x >= row->c1)
255 break; 362 break;
256 363
257 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
258 } 370 }
259 } 371 }
260} 372}
261 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
262static void 379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
263music_finished () 391music_finished (void)
264{ 392{
265 SDL_UserEvent ev; 393 SDL_UserEvent ev;
266 394
267 ev.type = SDL_USEREVENT; 395 ev.type = SDL_USEREVENT;
268 ev.code = 0; 396 ev.code = 0;
270 ev.data2 = 0; 398 ev.data2 = 0;
271 399
272 SDL_PushEvent ((SDL_Event *)&ev); 400 SDL_PushEvent ((SDL_Event *)&ev);
273} 401}
274 402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
275MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
276 438
277PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
278 440
279BOOT: 441BOOT:
280{ 442{
281 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
282 static const struct { 444 static const struct {
283 const char *name; 445 const char *name;
284 IV iv; 446 IV iv;
285 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
287 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
305 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
369 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL),
382 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_ALT),
384 const_iv (KMOD_META)
385# undef const_iv 556# undef const_iv
386 }; 557 };
387 558
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
390 561
391 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
395 571
396int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592char *
593SDL_GetError ()
594
595int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
398 597
399void 598void
400SDL_Quit () 599SDL_Quit ()
401 600
402void 601void
403SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
404 PPCODE: 603 PPCODE:
405{ 604{
406 SDL_Rect **m; 605 SDL_Rect **m;
407 606
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
412 611
612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
614
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 619
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
421 624#endif
422 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 625
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
426 627
427 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
428 while (*m) 629 while (*m)
429 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
430 AV *av = newAV (); 633 AV *av = newAV ();
431 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
432 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
433 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
434 640
435 ++m; 641 ++m;
436 } 642 }
437} 643}
438 644
439int 645int
440SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
441 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
442 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 659 );
660
661 if (RETVAL)
662 {
663 av_clear (texture_av);
664
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h"
668#undef GL_FUNC
669 }
670}
446 OUTPUT: 671 OUTPUT:
447 RETVAL 672 RETVAL
448 673
449void 674void
450SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
451 676
677char *
678SDL_GetKeyName (int sym)
679
680int
681SDL_GetAppState ()
682
452void 683void
453SDL_PollEvent () 684poll_events ()
454 PPCODE: 685 PPCODE:
455{ 686{
456 SDL_Event ev; 687 SDL_Event ev;
457 688
458 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
459 { 691 {
460 HV *hv = newHV (); 692 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
694
462 switch (ev.type) 695 switch (ev.type)
463 { 696 {
464 case SDL_KEYDOWN: 697 case SDL_KEYDOWN:
465 case SDL_KEYUP: 698 case SDL_KEYUP:
466 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
467 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
468 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
469 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
470 break; 704 break;
471 705
472 case SDL_ACTIVEEVENT: 706 case SDL_ACTIVEEVENT:
473 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
474 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
475 break; 709 break;
476 710
477 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
478 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
481 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
482 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
483 break; 737 break;
484 738
485 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
486 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
742
487 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
488 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
489 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
490 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
747 break;
748
749 case SDL_USEREVENT:
750 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
753 break;
491 } 754 }
492 755
493 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
494 } 757 }
495} 758}
496 759
497int 760int
498Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
499 POSTCALL: 762 POSTCALL:
500 Mix_HookMusicFinished (music_finished); 763 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished);
501 765
502void 766void
503Mix_CloseAudio () 767Mix_CloseAudio ()
504 768
505int 769int
506Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
507 771
508void 772void
509lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
510 CODE: 774 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
776
777void
778win32_proxy_info ()
779 PPCODE:
780{
511#ifndef _WIN32 781#ifdef _WIN32
512 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 782 char buffer[2048];
783 DWORD buflen;
784
785 EXTEND (SP, 3);
786
787 buflen = sizeof (buffer);
788 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
789 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
790 {
791 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
792
793 buflen = sizeof (buffer);
794 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
795 {
796 PUSHs (newSVpv (buffer, 0));
797
798 buflen = sizeof (buffer);
799 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
800 PUSHs (newSVpv (buffer, 0));
801 }
802 }
513#endif 803#endif
514 804}
515char *
516gl_version ()
517 CODE:
518 RETVAL = (char *)glGetString (GL_VERSION);
519 OUTPUT:
520 RETVAL
521
522char *
523gl_extensions ()
524 CODE:
525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
526 OUTPUT:
527 RETVAL
528 805
529void 806void
530add_font (char *file) 807add_font (char *file)
531 CODE: 808 CODE:
532 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 809 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
533 810
534void 811void
535load_image_inline (SV *image_) 812load_image_inline (SV *image_)
536 ALIAS: 813 ALIAS:
537 load_image_file = 1 814 load_image_file = 1
579 856
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 857 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 858
582 assert (surface2->pitch == surface2->w * 4); 859 assert (surface2->pitch == surface2->w * 4);
583 860
861 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 862 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 863 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 864 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 865 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 866 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 867 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 868 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
869 SDL_UnlockSurface (surface2);
593 870
594 SDL_FreeSurface (surface); 871 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 872 SDL_FreeSurface (surface2);
596} 873}
597 874
619 PUSHs (sv_2mortal (newSViv (b / y))); 896 PUSHs (sv_2mortal (newSViv (b / y)));
620 PUSHs (sv_2mortal (newSViv (a / y))); 897 PUSHs (sv_2mortal (newSViv (a / y)));
621} 898}
622 899
623void 900void
901error (char *message)
902 CODE:
903 fprintf (stderr, "ERROR: %s\n", message);
904#ifdef _WIN32
905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
906#endif
907
908void
624fatal (char *message) 909fatal (char *message)
625 CODE: 910 CODE:
911 fprintf (stderr, "FATAL: %s\n", message);
626#ifdef _WIN32 912#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
914#endif
915 _exit (1);
916
917void
918_exit (int retval = 0)
919 CODE:
920#ifdef WIN32
921 ExitThread (retval); // unclean, please beam me up
628#else 922#else
629 fprintf (stderr, "FATAL: %s\n", message); 923 _exit (retval);
630#endif 924#endif
631 exit (1);
632 925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
934
633MODULE = CFClient PACKAGE = CFClient::Font 935MODULE = CFPlus PACKAGE = CFPlus::Font
634 936
635CFClient::Font 937CFPlus::Font
636new_from_file (SV *class, char *path) 938new_from_file (SV *class, char *path, int id = 0)
637 CODE: 939 CODE:
638{ 940{
639 int count; 941 int count;
640 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
641 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 943 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
642 FcPatternDestroy (pattern); 944 FcPatternDestroy (pattern);
643} 945}
644 OUTPUT: 946 OUTPUT:
645 RETVAL 947 RETVAL
646 948
647void 949void
648DESTROY (CFClient::Font self) 950DESTROY (CFPlus::Font self)
649 CODE: 951 CODE:
650 pango_font_description_free (self); 952 pango_font_description_free (self);
651 953
652void 954void
653make_default (CFClient::Font self) 955make_default (CFPlus::Font self)
654 CODE: 956 CODE:
655 default_font = self; 957 default_font = self;
656 958
657MODULE = CFClient PACKAGE = CFClient::Layout 959MODULE = CFPlus PACKAGE = CFPlus::Layout
658 960
659CFClient::Layout 961void
660new (SV *class, int base_height = MIN_FONT_HEIGHT) 962reset_glyph_cache ()
963 CODE:
964 tc_clear ();
965
966CFPlus::Layout
967new (SV *class)
661 CODE: 968 CODE:
662 New (0, RETVAL, 1, struct cf_layout); 969 New (0, RETVAL, 1, struct cf_layout);
970
663 RETVAL->pl = pango_layout_new (context); 971 RETVAL->pl = pango_layout_new (opengl_context);
664 RETVAL->base_height = base_height; 972 RETVAL->r = 1.;
973 RETVAL->g = 1.;
974 RETVAL->b = 1.;
975 RETVAL->a = 1.;
976 RETVAL->base_height = MIN_FONT_HEIGHT;
665 RETVAL->font = 0; 977 RETVAL->font = 0;
978
666 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 979 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
667 pango_layout_set_font_description (RETVAL->pl, default_font); 980 layout_update_font (RETVAL);
668 OUTPUT: 981 OUTPUT:
669 RETVAL 982 RETVAL
670 983
671void 984void
672DESTROY (CFClient::Layout self) 985DESTROY (CFPlus::Layout self)
673 CODE: 986 CODE:
674 g_object_unref (self->pl); 987 g_object_unref (self->pl);
675 Safefree (self); 988 Safefree (self);
676 989
677void 990void
678set_text (CFClient::Layout self, SV *text_) 991set_text (CFPlus::Layout self, SV *text_)
679 CODE: 992 CODE:
680{ 993{
681 STRLEN textlen; 994 STRLEN textlen;
682 char *text = SvPVutf8 (text_, textlen); 995 char *text = SvPVutf8 (text_, textlen);
683 996
684 pango_layout_set_text (self->pl, text, textlen); 997 pango_layout_set_text (self->pl, text, textlen);
685} 998}
686 999
687void 1000void
688set_markup (CFClient::Layout self, SV *text_) 1001set_markup (CFPlus::Layout self, SV *text_)
689 CODE: 1002 CODE:
690{ 1003{
691 STRLEN textlen; 1004 STRLEN textlen;
692 char *text = SvPVutf8 (text_, textlen); 1005 char *text = SvPVutf8 (text_, textlen);
693 1006
694 pango_layout_set_markup (self->pl, text, textlen); 1007 pango_layout_set_markup (self->pl, text, textlen);
695} 1008}
696 1009
1010void
1011set_shapes (CFPlus::Layout self, ...)
1012 CODE:
1013{
1014 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text;
1017 int arg = 4;
1018
1019 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1020 {
1021 PangoRectangle inkrect, rect;
1022 PangoAttribute *attr;
1023
1024 int x = SvIV (ST (arg - 3));
1025 int y = SvIV (ST (arg - 2));
1026 int w = SvIV (ST (arg - 1));
1027 int h = SvIV (ST (arg ));
1028
1029 inkrect.x = 0;
1030 inkrect.y = 0;
1031 inkrect.width = 0;
1032 inkrect.height = 0;
1033
1034 rect.x = x * PANGO_SCALE;
1035 rect.y = y * PANGO_SCALE;
1036 rect.width = w * PANGO_SCALE;
1037 rect.height = h * PANGO_SCALE;
1038
1039 if (!attrs)
1040 attrs = pango_layout_get_attributes (self->pl);
1041
1042 attr = pango_attr_shape_new (&inkrect, &rect);
1043 attr->start_index = pos - text;
1044 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1045 pango_attr_list_insert (attrs, attr);
1046
1047 arg += 4;
1048 pos += sizeof (OBJ_STR) - 1;
1049 }
1050
1051 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs);
1053}
1054
1055void
1056get_shapes (CFPlus::Layout self)
1057 PPCODE:
1058{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060
1061 do
1062 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1064
1065 if (run && shape_attr_p (run))
1066 {
1067 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents);
1069
1070 EXTEND (SP, 2);
1071 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1073 }
1074 }
1075 while (pango_layout_iter_next_run (iter));
1076
1077 pango_layout_iter_free (iter);
1078}
1079
1080int
1081has_wrapped (CFPlus::Layout self)
1082 CODE:
1083{
1084 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl);
1086
1087 while (*text)
1088 lines += *text++ == '\n';
1089
1090 RETVAL = lines < pango_layout_get_line_count (self->pl);
1091}
1092 OUTPUT:
1093 RETVAL
1094
697SV * 1095SV *
698get_text (CFClient::Layout self) 1096get_text (CFPlus::Layout self)
699 CODE: 1097 CODE:
700 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
701 SvUTF8_on (RETVAL); 1099 sv_utf8_decode (RETVAL);
702 OUTPUT: 1100 OUTPUT:
703 RETVAL 1101 RETVAL
704 1102
705void 1103void
1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1105 CODE:
1106 self->r = r;
1107 self->g = g;
1108 self->b = b;
1109 self->a = a;
1110
1111void
706set_font (CFClient::Layout self, CFClient::Font font = 0) 1112set_font (CFPlus::Layout self, CFPlus::Font font = 0)
707 CODE: 1113 CODE:
708 if (self->font != font) 1114 if (self->font != font)
709 { 1115 {
710 self->font = font; 1116 self->font = font;
711 layout_update_font (self); 1117 layout_update_font (self);
712 } 1118 }
713 1119
714void 1120void
715set_height (CFClient::Layout self, int base_height) 1121set_height (CFPlus::Layout self, int base_height)
716 CODE: 1122 CODE:
717 if (self->base_height != base_height) 1123 if (self->base_height != base_height)
718 { 1124 {
719 self->base_height = base_height; 1125 self->base_height = base_height;
720 layout_update_font (self); 1126 layout_update_font (self);
721 } 1127 }
722 1128
723void 1129void
724set_width (CFClient::Layout self, int max_width = -1) 1130set_width (CFPlus::Layout self, int max_width = -1)
725 CODE: 1131 CODE:
726 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
727 1133
728void 1134void
1135set_indent (CFPlus::Layout self, int indent)
1136 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138
1139void
1140set_spacing (CFPlus::Layout self, int spacing)
1141 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143
1144void
1145set_ellipsise (CFPlus::Layout self, int ellipsise)
1146 CODE:
1147 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE
1152 );
1153
1154void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm)
1156 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158
1159void
729size (CFClient::Layout self) 1160size (CFPlus::Layout self)
730 PPCODE: 1161 PPCODE:
731{ 1162{
732 int w, h; 1163 int w, h;
733 1164
734 layout_get_pixel_size (self, &w, &h); 1165 layout_get_pixel_size (self, &w, &h);
737 PUSHs (sv_2mortal (newSViv (w))); 1168 PUSHs (sv_2mortal (newSViv (w)));
738 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (h)));
739} 1170}
740 1171
741int 1172int
1173descent (CFPlus::Layout self)
1174 CODE:
1175{
1176 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect);
1180}
1181 OUTPUT:
1182 RETVAL
1183
1184int
742xy_to_index (CFClient::Layout self, int x, int y) 1185xy_to_index (CFPlus::Layout self, int x, int y)
743 CODE: 1186 CODE:
744{ 1187{
745 int index, trailing; 1188 int index, trailing;
746 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
747 RETVAL = index; 1190 RETVAL = index + trailing;
748} 1191}
749 OUTPUT: 1192 OUTPUT:
750 RETVAL 1193 RETVAL
751 1194
752void 1195void
753cursor_pos (CFClient::Layout self, int index) 1196cursor_pos (CFPlus::Layout self, int index)
754 PPCODE: 1197 PPCODE:
755{ 1198{
756 PangoRectangle strong_pos; 1199 PangoRectangle strong_pos;
757 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
758 1201
761 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
762 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
763} 1206}
764 1207
765void 1208void
766render (CFClient::Layout self) 1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
767 PPCODE: 1210 PPCODE:
768{ 1211{
769 SV *retval; 1212 int line, x;
770 int w, h;
771 FT_Bitmap bitmap;
772 1213
773 layout_get_pixel_size (self, &w, &h); 1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
774 1216
775 retval = newSV (w * h);
776 SvPOK_only (retval);
777 SvCUR_set (retval, w * h);
778
779 bitmap.rows = h;
780 bitmap.width = w;
781 bitmap.pitch = w;
782 bitmap.buffer = (unsigned char*)SvPVX (retval);
783 bitmap.num_grays = 256;
784 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
785
786 memset (bitmap.buffer, 0, w * h);
787
788 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
789
790 EXTEND (SP, 3); 1217 EXTEND (SP, 2);
791 PUSHs (sv_2mortal (newSViv (w))); 1218 PUSHs (sv_2mortal (newSViv (line - 1)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220}
1221
1222void
1223line_x_to_index (CFPlus::Layout self, int line, int x)
1224 PPCODE:
1225{
1226 PangoLayoutLine *lp;
1227 int index, trailing;
1228
1229 if (line < 0)
1230 XSRETURN_EMPTY;
1231
1232 if (!(lp = pango_layout_get_line (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */
1234
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236
1237 EXTEND (SP, 2);
1238 if (GIMME_V == G_SCALAR)
1239 PUSHs (sv_2mortal (newSViv (index + trailing)));
1240 else
1241 {
792 PUSHs (sv_2mortal (newSViv (h))); 1242 PUSHs (sv_2mortal (newSViv (index)));
793 PUSHs (sv_2mortal (retval)); 1243 PUSHs (sv_2mortal (newSViv (trailing)));
1244 }
794} 1245}
795 1246
1247void
1248render (CFPlus::Layout self, float x, float y, int flags = 0)
1249 PPCODE:
1250 pango_opengl_render_layout_subpixel (
1251 self->pl,
1252 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a,
1254 flags
1255 );
1256
796MODULE = CFClient PACKAGE = CFClient::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
797 1258
1259int minpot (int n)
1260
798void 1261void
1262pad2pot (SV *data_, SV *w_, SV *h_)
1263 CODE:
1264{
1265 int ow = SvIV (w_);
1266 int oh = SvIV (h_);
1267
1268 if (ow && oh)
1269 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281
1282 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp);
1284
1285 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288
1289 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 }
1296}
1297
1298void
799draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
800 PROTOTYPE: $$$;$$ 1300 PROTOTYPE: $$$;$$
1301 ALIAS:
1302 draw_quad_alpha = 1
1303 draw_quad_alpha_premultiplied = 2
801 CODE: 1304 CODE:
802{ 1305{
803 HV *hv = (HV *)SvRV (self); 1306 HV *hv = (HV *)SvRV (self);
804 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
805 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
806 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
807 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
808 1310
809 if (items < 5) 1311 if (items < 5)
810 { 1312 {
811 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1313 w = SvNV (*hv_fetch (hv, "w", 1, 1));
812 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1314 h = SvNV (*hv_fetch (hv, "h", 1, 1));
813 } 1315 }
814 1316
1317 if (ix)
1318 {
1319 glEnable (GL_BLEND);
1320
1321 if (ix == 2)
1322 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1323 else
1324 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1325 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1326
1327 glEnable (GL_ALPHA_TEST);
1328 glAlphaFunc (GL_GREATER, 0.01f);
1329 }
1330
815 glBindTexture (GL_TEXTURE_2D, name); 1331 glBindTexture (GL_TEXTURE_2D, name);
816 if (wrap_mode) { 1332
817 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
818 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
819 }
820 glBegin (GL_QUADS); 1333 glBegin (GL_QUADS);
821 glTexCoord2f (0, 0); glVertex2f (x , y ); 1334 glTexCoord2f (0, 0); glVertex2f (x , y );
822 glTexCoord2f (0, t); glVertex2f (x , y + h); 1335 glTexCoord2f (0, t); glVertex2f (x , y + h);
823 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1336 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
824 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1337 glTexCoord2f (s, 0); glVertex2f (x + w, y );
825 glEnd (); 1338 glEnd ();
826}
827 1339
1340 if (ix)
1341 {
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 }
1345}
1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
828MODULE = CFClient PACKAGE = CFClient::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
829 1359
830CFClient::Map 1360CFPlus::Map
831new (SV *class, int map_width, int map_height) 1361new (SV *class)
832 CODE: 1362 CODE:
833 New (0, RETVAL, 1, struct map); 1363 New (0, RETVAL, 1, struct map);
834 RETVAL->x = 0; 1364 RETVAL->x = 0;
835 RETVAL->y = 0; 1365 RETVAL->y = 0;
836 RETVAL->w = map_width; 1366 RETVAL->w = 0;
837 RETVAL->h = map_height; 1367 RETVAL->h = 0;
838 RETVAL->ox = 0; 1368 RETVAL->ox = 0;
839 RETVAL->oy = 0; 1369 RETVAL->oy = 0;
840 RETVAL->faces = 8192; 1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
841 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
842 RETVAL->texs = 8192;
843 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
844 RETVAL->rows = 0; 1372 RETVAL->rows = 0;
845 RETVAL->row = 0; 1373 RETVAL->row = 0;
846 OUTPUT: 1374 OUTPUT:
847 RETVAL 1375 RETVAL
848 1376
849void 1377void
850DESTROY (CFClient::Map self) 1378DESTROY (CFPlus::Map self)
851 CODE: 1379 CODE:
852{ 1380{
853 map_clear (self); 1381 map_clear (self);
854 Safefree (self->face); 1382 Safefree (self->face2tile);
1383 Safefree (self->tex);
855 Safefree (self); 1384 Safefree (self);
856} 1385}
857 1386
858void 1387void
1388resize (CFPlus::Map self, int map_width, int map_height)
1389 CODE:
1390 self->w = map_width;
1391 self->h = map_height;
1392
1393void
859clear (CFClient::Map self) 1394clear (CFPlus::Map self)
860 CODE: 1395 CODE:
861 map_clear (self); 1396 map_clear (self);
862 1397
863void 1398void
864set_face (CFClient::Map self, int face, int texid) 1399set_tileid (CFPlus::Map self, int face, int tile)
865 CODE: 1400 CODE:
866{ 1401{
867 while (self->faces <= face) 1402 need_facenum (self, face); self->face2tile [face] = tile;
868 { 1403 need_texid (self, tile);
869 Append (mapface, self->face, self->faces, self->faces);
870 self->faces *= 2;
871 }
872
873 self->face [face] = texid;
874} 1404}
875 1405
876void 1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1427}
1428
1429void
877set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
878 CODE: 1431 CODE:
879{ 1432{
880 while (self->texs <= texid) 1433 need_texid (self, texid);
881 {
882 Append (maptex, self->tex, self->texs, self->texs);
883 self->texs *= 2;
884 }
885 1434
886 { 1435 {
887 maptex *tex = self->tex + texid; 1436 maptex *tex = self->tex + texid;
888 1437
889 tex->name = name; 1438 tex->name = name;
894 tex->r = r; 1443 tex->r = r;
895 tex->g = g; 1444 tex->g = g;
896 tex->b = b; 1445 tex->b = b;
897 tex->a = a; 1446 tex->a = a;
898 } 1447 }
1448
1449 // somewhat hackish, but for textures that require it, it really
1450 // improves the look, and most others don't suffer.
1451 glBindTexture (GL_TEXTURE_2D, name);
1452 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1453 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1454 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
899} 1457}
900 1458
901int 1459int
902ox (CFClient::Map self) 1460ox (CFPlus::Map self)
903 ALIAS: 1461 ALIAS:
904 oy = 1 1462 oy = 1
1463 x = 2
1464 y = 3
1465 w = 4
1466 h = 5
905 CODE: 1467 CODE:
906 switch (ix) 1468 switch (ix)
907 { 1469 {
908 case 0: RETVAL = self->ox; break; 1470 case 0: RETVAL = self->ox; break;
909 case 1: RETVAL = self->oy; break; 1471 case 1: RETVAL = self->oy; break;
1472 case 2: RETVAL = self->x; break;
1473 case 3: RETVAL = self->y; break;
1474 case 4: RETVAL = self->w; break;
1475 case 5: RETVAL = self->h; break;
910 } 1476 }
911 OUTPUT: 1477 OUTPUT:
912 RETVAL 1478 RETVAL
913 1479
914void 1480void
915scroll (CFClient::Map self, int dx, int dy) 1481scroll (CFPlus::Map self, int dx, int dy)
916 CODE: 1482 CODE:
917{ 1483{
918 if (dx > 0) 1484 if (dx > 0)
919 map_blank (self, self->x, self->y, dx - 1, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
920 else if (dx < 0) 1486 else if (dx < 0)
921 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
922 1488
923 if (dy > 0) 1489 if (dy > 0)
924 map_blank (self, self->x, self->y, self->w, dy - 1); 1490 map_blank (self, self->x, self->y, self->w, dy);
925 else if (dy < 0) 1491 else if (dy < 0)
926 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
927 1493
928 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
929 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
930 1496
931 while (self->y < 0) 1497 while (self->y < 0)
936 self->y += MAP_EXTEND_Y; 1502 self->y += MAP_EXTEND_Y;
937 } 1503 }
938} 1504}
939 1505
940void 1506void
941map1a_update (CFClient::Map self, SV *data_) 1507map1a_update (CFPlus::Map self, SV *data_, int extmap)
942 CODE: 1508 CODE:
943{ 1509{
944 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
945 uint8_t *data_end = (uint8_t *)SvEND (data_); 1511 uint8_t *data_end = (uint8_t *)SvEND (data_);
946 mapcell *cell; 1512 mapcell *cell;
947 int x, y, flags; 1513 int x, y, flags;
948 1514
949 while (data < data_end) 1515 while (data < data_end - 1)
950 { 1516 {
951 flags = (data [0] << 8) + data [1]; data += 2; 1517 flags = (data [0] << 8) + data [1]; data += 2;
952 1518
953 x = ((flags >> 10) & 63) + self->x; 1519 x = self->x + ((flags >> 10) & 63);
954 y = ((flags >> 4) & 63) + self->y; 1520 y = self->y + ((flags >> 4) & 63);
955 1521
956 cell = map_get_cell (self, x, y); 1522 cell = map_get_cell (self, x, y);
957 1523
958 if (flags & 15) 1524 if (flags & 15)
959 { 1525 {
960 if (cell->darkness < 0) 1526 if (!cell->darkness)
961 { 1527 {
1528 memset (cell, 0, sizeof (*cell));
962 cell->darkness = 0; 1529 cell->darkness = 256;
963 cell->face [0] = 0;
964 cell->face [1] = 0;
965 cell->face [2] = 0;
966 } 1530 }
967 1531
968 cell->darkness = flags & 8 ? *data++ : 255;
969
970 //TODO: don't trust server data to be in-range(!) 1532 //TODO: don't trust server data to be in-range(!)
1533
1534 if (flags & 8)
1535 {
1536 if (extmap)
1537 {
1538 uint8_t ext, cmd;
1539
1540 do
1541 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1;
1550 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 }
1568 while (ext & 0x80);
1569 }
1570 else
1571 cell->darkness = *data++ + 1;
1572 }
971 1573
972 if (flags & 4) 1574 if (flags & 4)
973 { 1575 {
974 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
975 } 1579 }
976 1580
977 if (flags & 2) 1581 if (flags & 2)
978 { 1582 {
979 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
980 } 1586 }
981 1587
982 if (flags & 1) 1588 if (flags & 1)
983 { 1589 {
984 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
985 } 1593 }
986 } 1594 }
987 else 1595 else
988 cell->darkness = -1; 1596 cell->darkness = 0;
989 } 1597 }
990} 1598}
991 1599
992SV * 1600SV *
993mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
994 CODE: 1602 CODE:
995{ 1603{
996 int x1, x; 1604 int x1, x;
997 int y1, y; 1605 int y1, y;
998 int z; 1606 int z;
1019 { 1627 {
1020 mapcell *cell = row->col + (x - row->c0); 1628 mapcell *cell = row->col + (x - row->c0);
1021 1629
1022 for (z = 0; z <= 0; z++) 1630 for (z = 0; z <= 0; z++)
1023 { 1631 {
1024 mapface face = cell->face [z];
1025
1026 if (face)
1027 {
1028 maptex tex = self->tex [face]; 1632 maptex tex = self->tex [cell->tile [z]];
1029 int a0 = 255 - tex.a; 1633 int a0 = 255 - tex.a;
1030 int a1 = tex.a; 1634 int a1 = tex.a;
1031 1635
1032 r = (r * a0 + tex.r * a1) / 255; 1636 r = (r * a0 + tex.r * a1) / 255;
1033 g = (g * a0 + tex.g * a1) / 255; 1637 g = (g * a0 + tex.g * a1) / 255;
1034 b = (b * a0 + tex.b * a1) / 255; 1638 b = (b * a0 + tex.b * a1) / 255;
1035 a = (a * a0 + tex.a * a1) / 255; 1639 a = (a * a0 + tex.a * a1) / 255;
1036 }
1037 } 1640 }
1038 } 1641 }
1039 1642
1040 *map++ = (r ) 1643 *map++ = (r )
1041 | (g << 8) 1644 | (g << 8)
1048} 1651}
1049 OUTPUT: 1652 OUTPUT:
1050 RETVAL 1653 RETVAL
1051 1654
1052void 1655void
1053draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1054 PPCODE: 1657 CODE:
1055{ 1658{
1056 int vx, vy; 1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1057 int x, y, z; 1663 int x, y, z;
1058 int last_name; 1664 int last_name;
1059 mapface face; 1665
1666 // thats current max. sorry.
1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1669
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey));
1672
1673 glColor4ub (255, 255, 255, 255);
1674
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1677 glEnable (GL_TEXTURE_2D);
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1679
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683
1684 mx += self->x;
1685 my += self->y;
1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1713 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows)
1715 {
1716 maprow *row = self->row + (y + my);
1717
1718 for (x = 0; x < sw; x++)
1719 if (row->c0 <= x + mx && x + mx < row->c1)
1720 {
1721 mapcell *cell = row->col + (x + mx - row->c0);
1722 tileid tile = cell->tile [z];
1723
1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1729
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1819 {
1820 int level = (w << 5) | b;
1821 HE *he;
1822
1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1848 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1872 }
1873 }
1874 }
1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1880
1881 glEnd ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885
1886 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows)
1889 {
1890 maprow *row = self->row + (y + my);
1891
1892 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1)
1894 {
1895 mapcell *cell = row->col + (x + mx - row->c0);
1896
1897 int px = x * T;
1898 int py = y * T;
1899
1900 if (cell->stat_hp)
1901 {
1902 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1904
1905 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py);
1908
1909 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1910 glRectf (px + 2,
1911 py - thick - 1,
1912 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1913 }
1914 }
1915 }
1916}
1917
1918void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1920 CODE:
1921{
1922 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F },
1924 { 1.00F, 1.00F, 1.00F },
1925 { 0.00F, 0.00F, 0.55F },
1926 { 1.00F, 0.00F, 0.00F },
1927
1928 { 1.00F, 0.54F, 0.00F },
1929 { 0.11F, 0.56F, 1.00F },
1930 { 0.93F, 0.46F, 0.00F },
1931 { 0.18F, 0.54F, 0.34F },
1932
1933 { 0.56F, 0.73F, 0.56F },
1934 { 0.80F, 0.80F, 0.80F },
1935 { 0.55F, 0.41F, 0.13F },
1936 { 0.99F, 0.77F, 0.26F },
1937
1938 { 0.74F, 0.65F, 0.41F },
1939
1940 { 0.00F, 1.00F, 1.00F },
1941 { 1.00F, 0.00F, 1.00F },
1942 { 1.00F, 1.00F, 0.00F },
1943 };
1944
1945 int x, y;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1949 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS);
1952
1953 for (y = 0; y < h; y++)
1954 for (x = 0; x < w; x++)
1955 {
1956 unsigned char m = data [x + y * w];
1957
1958 if (m)
1959 {
1960 float *c = color [m & 15];
1961
1962 float tx1 = m & 0x40 ? 0.5 : 0.;
1963 float tx2 = tx1 + 0.5;
1964
1965 glColor4f (c[0], c[1], c[2], 0.75);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 }
1971 }
1972
1973 glEnd ();
1974 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D);
1976}
1977
1978void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1980 PPCODE:
1981{
1982 int x, y;
1060 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
1061 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1062 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1063 1986
1064 memset (darkness, 255, sw4 * sh); 1987 memset (darkness, 255, sw4 * sh);
1065 SvPOK_only (darkness_sv); 1988 SvPOK_only (darkness_sv);
1066 SvCUR_set (darkness_sv, sw4 * sh); 1989 SvCUR_set (darkness_sv, sw4 * sh);
1067 1990
1068 vx = self->x + (self->w - sw) / 2 - shift_x; 1991 mx += self->x;
1069 vy = self->y + (self->h - sh) / 2 - shift_y; 1992 my += self->y;
1070 1993
1071 /*
1072 int vx = self->vx = self->w >= sw
1073 ? self->x + (self->w - sw) / 2
1074 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1075
1076 int vy = self->vy = self->h >= sh
1077 ? self->y + (self->h - sh) / 2
1078 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1079 */
1080
1081 glColor4ub (255, 255, 255, 255);
1082
1083 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1084 glEnable (GL_BLEND);
1085 glEnable (GL_TEXTURE_2D);
1086 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1087
1088 glBegin (GL_QUADS);
1089
1090 last_name = 0;
1091
1092 for (z = 0; z < 3; z++)
1093 for (y = 0; y < sh; y++) 1994 for (y = 0; y < sh; y++)
1094 if (0 <= y + vy && y + vy < self->rows) 1995 if (0 <= y + my && y + my < self->rows)
1095 { 1996 {
1096 maprow *row = self->row + (y + vy); 1997 maprow *row = self->row + (y + my);
1097 1998
1098 for (x = 0; x < sw; x++) 1999 for (x = 0; x < sw; x++)
1099 if (row->c0 <= x + vx && x + vx < row->c1) 2000 if (row->c0 <= x + mx && x + mx < row->c1)
1100 { 2001 {
1101 mapcell *cell = row->col + (x + vx - row->c0); 2002 mapcell *cell = row->col + (x + mx - row->c0);
1102 2003
1103 darkness[y * sw4 + x] = cell->darkness < 0 2004 darkness[y * sw4 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1)
1104 ? 255 - FOW_DARKNESS 2006 : 255 - FOW_DARKNESS;
1105 : 255 - cell->darkness; 2007 }
2008 }
1106 2009
1107 face = cell->face [z]; 2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
1108 2014
1109 if (face) 2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x)
2020 {
2021 float *f = (float *)matrix;
2022 int dx, dy;
2023 float sum = 0.f;
2024
2025 for (dy = -1; dy <= 1; ++dy)
2026 for (dx = -1; dx <= 1; ++dx)
1110 { 2027 {
1111 maptex tex = self->tex [face]; 2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
1112 2030
1113 int px = (x + 1) * 32 - tex.w; 2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
1114 int py = (y + 1) * 32 - tex.h;
1115
1116 if (last_name != tex.name)
1117 {
1118 glEnd ();
1119 last_name = tex.name;
1120 glBindTexture (GL_TEXTURE_2D, last_name);
1121 glBegin (GL_QUADS);
1122 }
1123
1124 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1125 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1126 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1127 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1128 } 2032 }
1129 } 2033
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
1130 } 2035 }
1131 2036
1132 glEnd (); 2037 darkness_sv = darkness2_sv;
1133 2038 }
1134 glDisable (GL_TEXTURE_2D);
1135 glDisable (GL_BLEND);
1136 2039
1137 EXTEND (SP, 3); 2040 EXTEND (SP, 3);
1138 PUSHs (sv_2mortal (newSViv (sw4))); 2041 PUSHs (sv_2mortal (newSViv (sw4)));
1139 PUSHs (sv_2mortal (newSViv (sh))); 2042 PUSHs (sv_2mortal (newSViv (sh)));
1140 PUSHs (darkness_sv); 2043 PUSHs (darkness_sv);
1141} 2044}
1142 2045
1143SV * 2046SV *
1144get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1145 CODE: 2048 CODE:
1146{ 2049{
1147 int x, y, x1, y1; 2050 int x, y, x1, y1;
1148 SV *data_sv = newSV (w * h * 7 + 5); 2051 SV *data_sv = newSV (w * h * 7 + 5);
1149 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2052 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1174 if (row && row->c0 <= x && x < row->c1) 2077 if (row && row->c0 <= x && x < row->c1)
1175 { 2078 {
1176 mapcell *cell = row->col + (x - row->c0); 2079 mapcell *cell = row->col + (x - row->c0);
1177 uint8_t flags = 0; 2080 uint8_t flags = 0;
1178 2081
1179 if (cell->face [0]) flags |= 1; 2082 if (cell->tile [0]) flags |= 1;
1180 if (cell->face [1]) flags |= 2; 2083 if (cell->tile [1]) flags |= 2;
1181 if (cell->face [2]) flags |= 4; 2084 if (cell->tile [2]) flags |= 4;
1182 2085
1183 *data++ = flags; 2086 *data++ = flags;
1184 2087
1185 if (flags & 1) 2088 if (flags & 1)
1186 { 2089 {
2090 tileid tile = cell->tile [0];
1187 *data++ = cell->face [0] >> 8; 2091 *data++ = tile >> 8;
1188 *data++ = cell->face [0]; 2092 *data++ = tile;
1189 } 2093 }
1190 2094
1191 if (flags & 2) 2095 if (flags & 2)
1192 { 2096 {
2097 tileid tile = cell->tile [1];
1193 *data++ = cell->face [1] >> 8; 2098 *data++ = tile >> 8;
1194 *data++ = cell->face [1]; 2099 *data++ = tile;
1195 } 2100 }
1196 2101
1197 if (flags & 4) 2102 if (flags & 4)
1198 { 2103 {
2104 tileid tile = cell->tile [2];
1199 *data++ = cell->face [2] >> 8; 2105 *data++ = tile >> 8;
1200 *data++ = cell->face [2]; 2106 *data++ = tile;
1201 } 2107 }
1202 } 2108 }
1203 else 2109 else
1204 *data++ = 0; 2110 *data++ = 0;
1205 } 2111 }
1211} 2117}
1212 OUTPUT: 2118 OUTPUT:
1213 RETVAL 2119 RETVAL
1214 2120
1215void 2121void
1216set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2122set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1217 PPCODE: 2123 PPCODE:
1218{ 2124{
1219 int x, y, z; 2125 int x, y, z;
1220 int w, h; 2126 int w, h;
1221 int x1, y1; 2127 int x1, y1;
1245 { 2151 {
1246 uint8_t flags = *data++; 2152 uint8_t flags = *data++;
1247 2153
1248 if (flags) 2154 if (flags)
1249 { 2155 {
1250 mapface face[3] = { 0, 0, 0 };
1251
1252 mapcell *cell = row_get_cell (row, x); 2156 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 };
1253 2158
1254 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2159 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1255 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1256 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1257 2162
1258 if (cell->darkness <= 0) 2163 if (cell->darkness == 0)
1259 { 2164 {
1260 cell->darkness = -1; 2165 cell->darkness = 0;
1261 2166
1262 for (z = 0; z <= 2; z++) 2167 for (z = 0; z <= 2; z++)
1263 { 2168 {
1264 cell->face[z] = face[z]; 2169 tileid t = tile [z];
1265 2170
1266 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2171 if (t >= self->texs || (t && !self->tex [t].name))
2172 {
1267 XPUSHs (sv_2mortal (newSViv (face[z]))); 2173 XPUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t);
2175 }
2176
2177 cell->tile [z] = t;
1268 } 2178 }
1269 } 2179 }
1270 } 2180 }
1271 } 2181 }
1272 } 2182 }
1273} 2183}
1274 2184
1275MODULE = CFClient PACKAGE = CFClient::MixChunk 2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1276 2186
1277CFClient::MixChunk 2187CFPlus::MixChunk
1278new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
1279 CODE: 2189 CODE:
1280 RETVAL = Mix_LoadWAV (path); 2190 RETVAL = Mix_LoadWAV (path);
1281 OUTPUT: 2191 OUTPUT:
1282 RETVAL 2192 RETVAL
1283 2193
1284void 2194void
1285DESTROY (CFClient::MixChunk self) 2195DESTROY (CFPlus::MixChunk self)
1286 CODE: 2196 CODE:
1287 Mix_FreeChunk (self); 2197 Mix_FreeChunk (self);
1288 2198
1289int 2199int
1290volume (CFClient::MixChunk self, int volume = -1) 2200volume (CFPlus::MixChunk self, int volume = -1)
1291 CODE: 2201 CODE:
1292 RETVAL = Mix_VolumeChunk (self, volume); 2202 RETVAL = Mix_VolumeChunk (self, volume);
1293 OUTPUT: 2203 OUTPUT:
1294 RETVAL 2204 RETVAL
1295 2205
1296int 2206int
1297play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1298 CODE: 2208 CODE:
1299 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1300 OUTPUT: 2210 OUTPUT:
1301 RETVAL 2211 RETVAL
1302 2212
1303MODULE = CFClient PACKAGE = CFClient::MixMusic 2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1304 2214
1305int 2215int
1306volume (int volume = -1) 2216volume (int volume = -1)
1307 CODE: 2217 CODE:
1308 RETVAL = Mix_VolumeMusic (volume); 2218 RETVAL = Mix_VolumeMusic (volume);
1309 OUTPUT: 2219 OUTPUT:
1310 RETVAL 2220 RETVAL
1311 2221
2222int
2223fade_out (int ms)
2224 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms);
2226 OUTPUT:
2227 RETVAL
2228
1312CFClient::MixMusic 2229CFPlus::MixMusic
1313new_from_file (SV *class, char *path) 2230new_from_file (SV *class, char *path)
1314 CODE: 2231 CODE:
1315 RETVAL = Mix_LoadMUS (path); 2232 RETVAL = Mix_LoadMUS (path);
1316 OUTPUT: 2233 OUTPUT:
1317 RETVAL 2234 RETVAL
1318 2235
1319void 2236void
1320DESTROY (CFClient::MixMusic self) 2237DESTROY (CFPlus::MixMusic self)
1321 CODE: 2238 CODE:
1322 Mix_FreeMusic (self); 2239 Mix_FreeMusic (self);
1323 2240
1324int 2241int
1325play (CFClient::MixMusic self, int loops = -1) 2242play (CFPlus::MixMusic self, int loops = -1)
1326 CODE: 2243 CODE:
1327 RETVAL = Mix_PlayMusic (self, loops); 2244 RETVAL = Mix_PlayMusic (self, loops);
1328 OUTPUT: 2245 OUTPUT:
1329 RETVAL 2246 RETVAL
1330 2247
2248int
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254
1331MODULE = CFClient PACKAGE = CFClient::OpenGL 2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1332 2256
1333BOOT: 2257BOOT:
1334{ 2258{
1335 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1336 static const struct { 2260 static const struct {
1337 const char *name; 2261 const char *name;
1338 IV iv; 2262 IV iv;
1339 } *civ, const_iv[] = { 2263 } *civ, const_iv[] = {
1340# define const_iv(name) { # name, (IV)name } 2264# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS),
1341 const_iv (GL_COLOR_MATERIAL), 2268 const_iv (GL_COLOR_MATERIAL),
1342 const_iv (GL_SMOOTH), 2269 const_iv (GL_SMOOTH),
1343 const_iv (GL_FLAT), 2270 const_iv (GL_FLAT),
2271 const_iv (GL_DITHER),
1344 const_iv (GL_BLEND), 2272 const_iv (GL_BLEND),
2273 const_iv (GL_CULL_FACE),
2274 const_iv (GL_SCISSOR_TEST),
2275 const_iv (GL_DEPTH_TEST),
2276 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT),
2280 const_iv (GL_BACK),
1345 const_iv (GL_AND), 2281 const_iv (GL_AND),
2282 const_iv (GL_ONE),
2283 const_iv (GL_ZERO),
1346 const_iv (GL_SRC_ALPHA), 2284 const_iv (GL_SRC_ALPHA),
2285 const_iv (GL_DST_ALPHA),
1347 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2286 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2287 const_iv (GL_ONE_MINUS_DST_ALPHA),
2288 const_iv (GL_SRC_ALPHA_SATURATE),
1348 const_iv (GL_RGB), 2289 const_iv (GL_RGB),
1349 const_iv (GL_RGBA), 2290 const_iv (GL_RGBA),
2291 const_iv (GL_RGBA4),
2292 const_iv (GL_RGBA8),
2293 const_iv (GL_RGB5_A1),
1350 const_iv (GL_UNSIGNED_BYTE), 2294 const_iv (GL_UNSIGNED_BYTE),
2295 const_iv (GL_UNSIGNED_SHORT),
2296 const_iv (GL_UNSIGNED_INT),
1351 const_iv (GL_ALPHA), 2297 const_iv (GL_ALPHA),
2298 const_iv (GL_INTENSITY),
2299 const_iv (GL_LUMINANCE),
2300 const_iv (GL_LUMINANCE_ALPHA),
1352 const_iv (GL_FLOAT), 2301 const_iv (GL_FLOAT),
1353 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1354 const_iv (GL_COMPILE), 2303 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D),
1355 const_iv (GL_TEXTURE_1D), 2306 const_iv (GL_TEXTURE_1D),
1356 const_iv (GL_TEXTURE_2D), 2307 const_iv (GL_TEXTURE_2D),
1357 const_iv (GL_TEXTURE_ENV), 2308 const_iv (GL_TEXTURE_ENV),
1358 const_iv (GL_TEXTURE_MAG_FILTER), 2309 const_iv (GL_TEXTURE_MAG_FILTER),
1359 const_iv (GL_TEXTURE_MIN_FILTER), 2310 const_iv (GL_TEXTURE_MIN_FILTER),
1360 const_iv (GL_TEXTURE_ENV_MODE), 2311 const_iv (GL_TEXTURE_ENV_MODE),
1361 const_iv (GL_TEXTURE_WRAP_S), 2312 const_iv (GL_TEXTURE_WRAP_S),
1362 const_iv (GL_TEXTURE_WRAP_T), 2313 const_iv (GL_TEXTURE_WRAP_T),
2314 const_iv (GL_REPEAT),
1363 const_iv (GL_CLAMP), 2315 const_iv (GL_CLAMP),
1364 const_iv (GL_REPEAT), 2316 const_iv (GL_CLAMP_TO_EDGE),
1365 const_iv (GL_NEAREST), 2317 const_iv (GL_NEAREST),
1366 const_iv (GL_LINEAR), 2318 const_iv (GL_LINEAR),
1367 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2319 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1368 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2320 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1369 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2321 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1370 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2322 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1371 const_iv (GL_GENERATE_MIPMAP), 2323 const_iv (GL_GENERATE_MIPMAP),
1372 const_iv (GL_LINEAR),
1373 const_iv (GL_MODULATE), 2324 const_iv (GL_MODULATE),
2325 const_iv (GL_DECAL),
1374 const_iv (GL_REPLACE), 2326 const_iv (GL_REPLACE),
2327 const_iv (GL_DEPTH_BUFFER_BIT),
1375 const_iv (GL_COLOR_BUFFER_BIT), 2328 const_iv (GL_COLOR_BUFFER_BIT),
1376 const_iv (GL_PROJECTION), 2329 const_iv (GL_PROJECTION),
1377 const_iv (GL_MODELVIEW), 2330 const_iv (GL_MODELVIEW),
1378 const_iv (GL_COLOR_LOGIC_OP), 2331 const_iv (GL_COLOR_LOGIC_OP),
2332 const_iv (GL_SEPARABLE_2D),
1379 const_iv (GL_CONVOLUTION_2D), 2333 const_iv (GL_CONVOLUTION_2D),
1380 const_iv (GL_CONVOLUTION_BORDER_MODE), 2334 const_iv (GL_CONVOLUTION_BORDER_MODE),
1381 const_iv (GL_CONSTANT_BORDER), 2335 const_iv (GL_CONSTANT_BORDER),
1382 const_iv (GL_LINES), 2336 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP),
1383 const_iv (GL_QUADS), 2339 const_iv (GL_QUADS),
1384 const_iv (GL_LINE_LOOP), 2340 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN),
1385 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1386 const_iv (GL_FASTEST), 2345 const_iv (GL_FASTEST),
2346 const_iv (GL_V2F),
2347 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F),
1387# undef const_iv 2350# undef const_iv
1388 }; 2351 };
1389 2352
1390 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1391 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2355
2356 texture_av = newAV ();
2357 AvREAL_off (texture_av);
1392} 2358}
2359
2360char *
2361gl_vendor ()
2362 CODE:
2363 RETVAL = (char *)glGetString (GL_VENDOR);
2364 OUTPUT:
2365 RETVAL
2366
2367char *
2368gl_version ()
2369 CODE:
2370 RETVAL = (char *)glGetString (GL_VERSION);
2371 OUTPUT:
2372 RETVAL
2373
2374char *
2375gl_extensions ()
2376 CODE:
2377 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2378 OUTPUT:
2379 RETVAL
2380
2381const char *glGetString (GLenum pname)
2382
2383GLint glGetInteger (GLenum pname)
2384 CODE:
2385 glGetIntegerv (pname, &RETVAL);
2386 OUTPUT:
2387 RETVAL
2388
2389GLdouble glGetDouble (GLenum pname)
2390 CODE:
2391 glGetDoublev (pname, &RETVAL);
2392 OUTPUT:
2393 RETVAL
1393 2394
1394int glGetError () 2395int glGetError ()
2396
2397void glFinish ()
1395 2398
1396void glClear (int mask) 2399void glClear (int mask)
1397 2400
1398void glClearColor (float r, float g, float b, float a = 1.0) 2401void glClearColor (float r, float g, float b, float a = 1.0)
1399 PROTOTYPE: @ 2402 PROTOTYPE: @
1406 2409
1407void glHint (int target, int mode) 2410void glHint (int target, int mode)
1408 2411
1409void glBlendFunc (int sfactor, int dfactor) 2412void glBlendFunc (int sfactor, int dfactor)
1410 2413
2414void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2415 CODE:
2416 gl_BlendFuncSeparate (sa, da, saa, daa);
2417
2418void glDepthMask (int flag)
2419
1411void glLogicOp (int opcode) 2420void glLogicOp (int opcode)
1412 2421
2422void glColorMask (int red, int green, int blue, int alpha)
2423
1413void glMatrixMode (int mode) 2424void glMatrixMode (int mode)
1414 2425
1415void glPushMatrix () 2426void glPushMatrix ()
1416 2427
1417void glPopMatrix () 2428void glPopMatrix ()
1418 2429
1419void glLoadIdentity () 2430void glLoadIdentity ()
1420 2431
2432void glDrawBuffer (int buffer)
2433
2434void glReadBuffer (int buffer)
2435
1421# near and far are due to microsofts buggy c compiler 2436# near_ and far_ are due to microsofts buggy "c" compiler
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438
2439# near_ and far_ are due to microsofts buggy "c" compiler
1422void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1423 2441
1424void glViewport (int x, int y, int width, int height) 2442void glViewport (int x, int y, int width, int height)
2443
2444void glScissor (int x, int y, int width, int height)
1425 2445
1426void glTranslate (float x, float y, float z = 0.) 2446void glTranslate (float x, float y, float z = 0.)
1427 CODE: 2447 CODE:
1428 glTranslatef (x, y, z); 2448 glTranslatef (x, y, z);
1429 2449
1439 2459
1440void glEnd () 2460void glEnd ()
1441 2461
1442void glColor (float r, float g, float b, float a = 1.0) 2462void glColor (float r, float g, float b, float a = 1.0)
1443 PROTOTYPE: @ 2463 PROTOTYPE: @
2464 ALIAS:
2465 glColor_premultiply = 1
1444 CODE: 2466 CODE:
2467 if (ix)
2468 {
2469 r *= a;
2470 g *= a;
2471 b *= a;
2472 }
2473 // microsoft visual "c" rounds instead of truncating...
1445 glColor4f (r, g, b, a); 2474 glColor4f (r, g, b, a);
2475
2476void glInterleavedArrays (int format, int stride, char *data)
2477
2478void glDrawElements (int mode, int count, int type, char *indices)
2479
2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.)
2483 CODE:
2484 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0);
1446 2486
1447void glVertex (float x, float y, float z = 0.) 2487void glVertex (float x, float y, float z = 0.)
1448 CODE: 2488 CODE:
1449 glVertex3f (x, y, z); 2489 glVertex3f (x, y, z);
1450 2490
1462 2502
1463void glBindTexture (int target, int name) 2503void glBindTexture (int target, int name)
1464 2504
1465void glConvolutionParameter (int target, int pname, float params) 2505void glConvolutionParameter (int target, int pname, float params)
1466 CODE: 2506 CODE:
1467 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2507 if (gl.ConvolutionParameterf)
2508 gl.ConvolutionParameterf (target, pname, params);
1468 2509
1469void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2510void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1470 CODE: 2511 CODE:
1471 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2512 if (gl.ConvolutionFilter2D)
1472 (target, internalformat, width, height, format, type, data)); 2513 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2514
2515void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2516 CODE:
2517 if (gl.SeparableFilter2D)
2518 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1473 2519
1474void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2520void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1475 2521
1476void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2523
2524void glDrawPixels (int width, int height, int format, int type, char *pixels)
2525
2526void glPixelZoom (float x, float y)
2527
2528void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1477 2529
1478int glGenTexture () 2530int glGenTexture ()
1479 CODE: 2531 CODE:
1480{ 2532 RETVAL = gen_texture ();
1481 GLuint name;
1482 glGenTextures (1, &name);
1483 RETVAL = name;
1484}
1485 OUTPUT: 2533 OUTPUT:
1486 RETVAL 2534 RETVAL
1487 2535
1488void glDeleteTexture (int name) 2536void glDeleteTexture (int name)
1489 CODE: 2537 CODE:
1490{
1491 GLuint name_ = name;
1492 glDeleteTextures (1, &name_); 2538 del_texture (name);
1493} 2539
1494
1495int glGenList () 2540int glGenList ()
1496 CODE: 2541 CODE:
1497 RETVAL = glGenLists (1); 2542 RETVAL = glGenLists (1);
1498 OUTPUT: 2543 OUTPUT:
1499 RETVAL 2544 RETVAL

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