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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.155 by root, Thu Sep 21 00:16:42 2006 UTC vs.
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
159 188
160 *w = rect.width; 189 *w = rect.width;
161 *h = rect.height; 190 *h = rect.height;
162} 191}
163 192
193typedef uint16_t tileid;
164typedef uint16_t mapface; 194typedef uint16_t faceid;
165 195
166typedef struct { 196typedef struct {
167 GLint name; 197 int name;
168 int w, h; 198 int w, h;
169 float s, t; 199 float s, t;
170 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
171} maptex; 203} maptex;
172 204
173typedef struct { 205typedef struct {
174 uint32_t player; 206 uint32_t player;
175 mapface face[3]; 207 tileid tile[3];
176 uint16_t darkness; 208 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 210} mapcell;
179 211
180typedef struct { 212typedef struct {
181 int32_t c0, c1; 213 int32_t c0, c1;
182 mapcell *col; 214 mapcell *col;
183} maprow; 215} maprow;
184 216
185typedef struct map { 217typedef struct map {
186 int x, y, w, h; 218 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 220 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 221 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 222
194 int32_t rows; 223 int32_t rows;
195 maprow *row; 224 maprow *row;
196} *CFPlus__Map; 225} *CFPlus__Map;
197 226
217 return ptr; 246 return ptr;
218} 247}
219 248
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
222 271
223static maprow * 272static maprow *
224map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
225{ 274{
226 if (0 > y) 275 if (0 > y)
321 cell->player = 0; 370 cell->player = 0;
322 } 371 }
323 } 372 }
324} 373}
325 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
326static void 391static void
327music_finished (void) 392music_finished (void)
328{ 393{
329 SDL_UserEvent ev; 394 SDL_UserEvent ev;
330 395
363 n |= n >> 8; 428 n |= n >> 8;
364 n |= n >> 16; 429 n |= n >> 16;
365 430
366 return n + 1; 431 return n + 1;
367} 432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
368 437
369MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
370 439
371PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
372 441
376 static const struct { 445 static const struct {
377 const char *name; 446 const char *name;
378 IV iv; 447 IV iv;
379 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
381 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
399 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
463 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL),
476 const_iv (KMOD_SHIFT),
477 const_iv (KMOD_ALT),
478 const_iv (KMOD_META)
479# undef const_iv 557# undef const_iv
480 }; 558 };
481 559
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
485 572
486int 573int
487in_destruct () 574in_destruct ()
488 CODE: 575 CODE:
489 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
501 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
504} 591}
505 592
593char *
594SDL_GetError ()
595
506int 596int
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 598
509void 599void
510SDL_Quit () 600SDL_Quit ()
511 601
512void 602void
513SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
514 PPCODE: 604 PPCODE:
515{ 605{
516 SDL_Rect **m; 606 SDL_Rect **m;
517 607
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 612
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 615
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 620
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif 625#endif
536 626
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 628
542 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
543 while (*m) 630 while (*m)
544 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
545 AV *av = newAV (); 634 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
549 641
550 ++m; 642 ++m;
551 } 643 }
552} 644}
553 645
554char *
555SDL_GetError ()
556
557int 646int
558SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
560 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 660 );
661
563 if (RETVAL) 662 if (RETVAL)
564 { 663 {
664 av_clear (texture_av);
665
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 668#include "glfunc.h"
568# undef GL_FUNC 669#undef GL_FUNC
569 } 670 }
671}
570 OUTPUT: 672 OUTPUT:
571 RETVAL 673 RETVAL
572 674
573void 675void
574SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
575 677
576char * 678char *
577SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
578 680
681int
682SDL_GetAppState ()
683
579void 684void
580SDL_PollEvent () 685poll_events ()
581 PPCODE: 686 PPCODE:
582{ 687{
583 SDL_Event ev; 688 SDL_Event ev;
584 689
585 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 692 {
587 HV *hv = newHV (); 693 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 695
590 switch (ev.type) 696 switch (ev.type)
592 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
593 case SDL_KEYUP: 699 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 705 break;
599 706
600 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 710 break;
604 711
605 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
613 break; 738 break;
614 739
615 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
646Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
647 772
648void 773void
649lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
650 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
651#ifndef _WIN32 782#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
653#endif 804#endif
805}
654 806
655void 807void
656add_font (char *file) 808add_font (char *file)
657 CODE: 809 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
763#endif 915#endif
764 _exit (1); 916 _exit (1);
765 917
766void 918void
767_exit (int retval) 919_exit (int retval = 0)
768 CODE: 920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
769 _exit (retval); 924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
770 935
771MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
772 937
773CFPlus::Font 938CFPlus::Font
774new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
1021xy_to_index (CFPlus::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
1022 CODE: 1187 CODE:
1023{ 1188{
1024 int index, trailing; 1189 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1191 RETVAL = index + trailing;
1027} 1192}
1028 OUTPUT: 1193 OUTPUT:
1029 RETVAL 1194 RETVAL
1030 1195
1031void 1196void
1037 1202
1038 EXTEND (SP, 3); 1203 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1207}
1208
1209void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1211 PPCODE:
1212{
1213 int line, x;
1214
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217
1218 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
1243 PUSHs (sv_2mortal (newSViv (index)));
1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
1042} 1246}
1043 1247
1044void 1248void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1046 PPCODE: 1250 PPCODE:
1051 flags 1255 flags
1052 ); 1256 );
1053 1257
1054MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1055 1259
1260int minpot (int n)
1261
1056void 1262void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1263pad2pot (SV *data_, SV *w_, SV *h_)
1058 CODE: 1264 CODE:
1059{ 1265{
1060 int ow = SvIV (w_); 1266 int ow = SvIV (w_);
1137 glDisable (GL_ALPHA_TEST); 1343 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1344 glDisable (GL_BLEND);
1139 } 1345 }
1140} 1346}
1141 1347
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE:
1350{
1351 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1354 RETVAL = width > 0;
1355}
1356 OUTPUT:
1357 RETVAL
1358
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1359MODULE = CFPlus PACKAGE = CFPlus::Map
1143 1360
1144CFPlus::Map 1361CFPlus::Map
1145new (SV *class, int map_width, int map_height) 1362new (SV *class)
1146 CODE: 1363 CODE:
1147 New (0, RETVAL, 1, struct map); 1364 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1365 RETVAL->x = 0;
1149 RETVAL->y = 0; 1366 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1367 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1368 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1369 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1370 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1371 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1372 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1373 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1374 RETVAL->row = 0;
1160 OUTPUT: 1375 OUTPUT:
1161 RETVAL 1376 RETVAL
1162 1377
1163void 1378void
1164DESTROY (CFPlus::Map self) 1379DESTROY (CFPlus::Map self)
1165 CODE: 1380 CODE:
1166{ 1381{
1167 map_clear (self); 1382 map_clear (self);
1168 Safefree (self->face); 1383 Safefree (self->face2tile);
1169 Safefree (self->tex); 1384 Safefree (self->tex);
1170 Safefree (self); 1385 Safefree (self);
1171} 1386}
1172 1387
1173void 1388void
1389resize (CFPlus::Map self, int map_width, int map_height)
1390 CODE:
1391 self->w = map_width;
1392 self->h = map_height;
1393
1394void
1174clear (CFPlus::Map self) 1395clear (CFPlus::Map self)
1175 CODE: 1396 CODE:
1176 map_clear (self); 1397 map_clear (self);
1177 1398
1178void 1399void
1179set_face (CFPlus::Map self, int face, int texid) 1400set_tileid (CFPlus::Map self, int face, int tile)
1180 CODE: 1401 CODE:
1181{ 1402{
1182 while (self->faces <= face) 1403 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1404 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces); 1405}
1185 self->faces *= 2;
1186 }
1187 1406
1188 self->face [face] = texid; 1407void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level)
1409 CODE:
1410{
1411 tileid texid;
1412 maptex *tex;
1413
1414 if (face < 0 || face >= self->faces)
1415 return;
1416
1417 if (smooth < 0 || smooth >= self->faces)
1418 return;
1419
1420 texid = self->face2tile [face];
1421
1422 if (!texid)
1423 return;
1424
1425 tex = self->tex + texid;
1426 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level;
1189} 1428}
1190 1429
1191void 1430void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1432 CODE:
1194{ 1433{
1195 while (self->texs <= texid) 1434 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1435
1201 { 1436 {
1202 maptex *tex = self->tex + texid; 1437 maptex *tex = self->tex + texid;
1203 1438
1204 tex->name = name; 1439 tex->name = name;
1248 CODE: 1483 CODE:
1249{ 1484{
1250 if (dx > 0) 1485 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1486 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1487 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1488 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1489
1255 if (dy > 0) 1490 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1491 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1492 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1493 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1494
1260 self->ox += dx; self->x += dx; 1495 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1496 self->oy += dy; self->y += dy;
1262 1497
1263 while (self->y < 0) 1498 while (self->y < 0)
1315 cell->stat_width = 1; 1550 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1551 cell->stat_hp = *data++;
1317 } 1552 }
1318 else if (cmd == 6) // monster width 1553 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1554 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1555 else if (cmd == 0x47)
1321 { 1556 {
1322 if (*data == 4) 1557 if (*data == 4)
1323 ; // decode player tag 1558 ; // decode player count
1324 1559
1325 data += *data + 1; 1560 data += *data + 1;
1326 } 1561 }
1327 else if (cmd == 8) // cell flags 1562 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1563 cell->flags = *data++;
1333 } 1568 }
1334 while (ext & 0x80); 1569 while (ext & 0x80);
1335 } 1570 }
1336 else 1571 else
1337 cell->darkness = *data++ + 1; 1572 cell->darkness = *data++ + 1;
1338
1339 } 1573 }
1340 1574
1341 if (flags & 4) 1575 if (flags & 4)
1342 { 1576 {
1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1577 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face];
1344 } 1580 }
1345 1581
1346 if (flags & 2) 1582 if (flags & 2)
1347 { 1583 {
1348 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1349 } 1587 }
1350 1588
1351 if (flags & 1) 1589 if (flags & 1)
1352 { 1590 {
1353 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1354 } 1594 }
1355 } 1595 }
1356 else 1596 else
1357 cell->darkness = 0; 1597 cell->darkness = 0;
1358 } 1598 }
1388 { 1628 {
1389 mapcell *cell = row->col + (x - row->c0); 1629 mapcell *cell = row->col + (x - row->c0);
1390 1630
1391 for (z = 0; z <= 0; z++) 1631 for (z = 0; z <= 0; z++)
1392 { 1632 {
1393 mapface face = cell->face [z];
1394
1395 if (face)
1396 {
1397 maptex tex = self->tex [face]; 1633 maptex tex = self->tex [cell->tile [z]];
1398 int a0 = 255 - tex.a; 1634 int a0 = 255 - tex.a;
1399 int a1 = tex.a; 1635 int a1 = tex.a;
1400 1636
1401 r = (r * a0 + tex.r * a1) / 255; 1637 r = (r * a0 + tex.r * a1) / 255;
1402 g = (g * a0 + tex.g * a1) / 255; 1638 g = (g * a0 + tex.g * a1) / 255;
1403 b = (b * a0 + tex.b * a1) / 255; 1639 b = (b * a0 + tex.b * a1) / 255;
1404 a = (a * a0 + tex.a * a1) / 255; 1640 a = (a * a0 + tex.a * a1) / 255;
1405 }
1406 } 1641 }
1407 } 1642 }
1408 1643
1409 *map++ = (r ) 1644 *map++ = (r )
1410 | (g << 8) 1645 | (g << 8)
1417} 1652}
1418 OUTPUT: 1653 OUTPUT:
1419 RETVAL 1654 RETVAL
1420 1655
1421void 1656void
1422draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1423 CODE: 1658 CODE:
1424{ 1659{
1425 int vx, vy; 1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1663 smooth_key skey;
1426 int x, y, z; 1664 int x, y, z;
1427 int last_name; 1665 int last_name;
1428 mapface face;
1429 1666
1430 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1667 // thats current max. sorry.
1431 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1668 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255;
1432 1670
1433 /* 1671 // clear key, in case of extra padding
1434 int vx = self->vx = self->w >= sw 1672 memset (&skey, 0, sizeof (skey));
1435 ? self->x + (self->w - sw) / 2
1436 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1437
1438 int vy = self->vy = self->h >= sh
1439 ? self->y + (self->h - sh) / 2
1440 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1441 */
1442 1673
1443 glColor4ub (255, 255, 255, 255); 1674 glColor4ub (255, 255, 255, 255);
1444 1675
1445 glEnable (GL_BLEND); 1676 glEnable (GL_BLEND);
1446 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1449 1680
1450 glBegin (GL_QUADS); 1681 glBegin (GL_QUADS);
1451 1682
1452 last_name = 0; 1683 last_name = 0;
1453 1684
1685 mx += self->x;
1686 my += self->y;
1687
1688 // first pass: determine smooth_max
1689 // rather ugly, if you ask me
1690 // could also be stored inside mapcell and updated on change
1691 memset (smooth_max, 0, sizeof (smooth_max));
1692
1693 for (y = 0; y < sh; y++)
1694 if (0 <= y + my && y + my < self->rows)
1695 {
1696 maprow *row = self->row + (y + my);
1697
1698 for (x = 0; x < sw; x++)
1699 if (row->c0 <= x + mx && x + mx < row->c1)
1700 {
1701 mapcell *cell = row->col + (x + mx - row->c0);
1702
1703 smooth_max[x + 1][y + 1] =
1704 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel));
1707 }
1708 }
1709
1454 for (z = 0; z < 3; z++) 1710 for (z = 0; z <= 2; z++)
1711 {
1712 memset (smooth_level, 0, sizeof (smooth_level));
1713
1455 for (y = 0; y < sh; y++) 1714 for (y = 0; y < sh; y++)
1456 if (0 <= y + vy && y + vy < self->rows) 1715 if (0 <= y + my && y + my < self->rows)
1457 { 1716 {
1458 maprow *row = self->row + (y + vy); 1717 maprow *row = self->row + (y + my);
1459 1718
1460 for (x = 0; x < sw; x++) 1719 for (x = 0; x < sw; x++)
1461 if (row->c0 <= x + vx && x + vx < row->c1) 1720 if (row->c0 <= x + mx && x + mx < row->c1)
1462 { 1721 {
1463 mapcell *cell = row->col + (x + vx - row->c0); 1722 mapcell *cell = row->col + (x + mx - row->c0);
1464
1465 face = cell->face [z]; 1723 tileid tile = cell->tile [z];
1724
1725 if (tile)
1726 {
1727 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w;
1729 int py = (y + 1) * T - tex.h;
1466 1730
1467 if (face && face < self->texs) 1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name)
1734 {
1735 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */
1737
1738 glEnd ();
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1740 glBegin (GL_QUADS);
1741 }
1742
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747
1748 if (cell->flags && z == 2)
1749 {
1750 if (cell->flags & 1)
1751 {
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 }
1766
1767 // update smooth hash
1768 if (tex.smoothtile)
1769 {
1770 skey.tile = tex.smoothtile;
1771 skey.level = tex.smoothlevel;
1772
1773 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1774
1775 // add bits to current tile and all neighbours. skey.x|y is
1776 // shifted +1|+1 so we always stay positive.
1777
1778 // bits is ___n cccc CCCC bbbb
1779 // n do not draw borders&corners
1780 // c draw these corners, but...
1781 // C ... not these
1782 // b draw these borders
1783
1784 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1785 // ┃· ·· ·┃ ━━
1786
1787 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1788 // ·· ·· ·┏ ┓·
1789
1790 // full tile
1791 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1792
1793 // borders
1794 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1795 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1796 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1797 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1798
1799 // corners
1800 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 }
1805 }
1806 }
1807 }
1808
1809 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort
1811 {
1812 int w, b;
1813
1814 for (w = 0; w < 256 / 32; ++w)
1815 {
1816 uint32_t smask = smooth_level [w];
1817 if (smask)
1818 for (b = 0; b < 32; ++b)
1819 if (smask & (((uint32_t)1) << b))
1468 { 1820 {
1469 maptex tex = self->tex [face]; 1821 int level = (w << 5) | b;
1470 int px = (x + 1) * 32 - tex.w; 1822 HE *he;
1471 int py = (y + 1) * 32 - tex.h;
1472 1823
1473 if (last_name != tex.name) 1824 hv_iterinit (smooth);
1825 while ((he = hv_iternext (smooth)))
1474 { 1826 {
1827 smooth_key *skey = (smooth_key *)HeKEY (he);
1828 IV bits = SvIVX (HeVAL (he));
1829
1830 if (!(bits & 0x1000)
1831 && skey->level == level
1832 && level > smooth_max [skey->x][skey->y])
1833 {
1834 maptex tex = self->tex [skey->tile];
1835 int px = (((int)skey->x) - 1) * T;
1836 int py = (((int)skey->y) - 1) * T;
1837 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column
1841
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name)
1845 {
1846 if (!tex.name)
1847 continue; // smoothing not yet available
1848
1475 glEnd (); 1849 glEnd ();
1476 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1477 glBegin (GL_QUADS); 1851 glBegin (GL_QUADS);
1852 }
1853
1854 if (border)
1855 {
1856 float ox = border * dx;
1857
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1862 }
1863
1864 if (corner)
1865 {
1866 float ox = corner * dx;
1867
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1872 }
1478 } 1873 }
1479
1480 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1481 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1482 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1483 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1484 }
1485
1486 if (cell->flags && z == 2)
1487 {
1488 if (cell->flags & 1)
1489 {
1490 maptex tex = self->tex [1];
1491 int px = (x + 1) * 32 - tex.w + 2;
1492 int py = (y + 1) * 32 - tex.h - 6;
1493
1494 glEnd ();
1495 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1496 glBegin (GL_QUADS);
1497
1498 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1499 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1500 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1501 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1502 } 1874 }
1503 } 1875 }
1504 }
1505 } 1876 }
1877 }
1878
1879 hv_clear (smooth);
1880 }
1506 1881
1507 glEnd (); 1882 glEnd ();
1508 1883
1509 glDisable (GL_TEXTURE_2D); 1884 glDisable (GL_TEXTURE_2D);
1510 glDisable (GL_BLEND); 1885 glDisable (GL_BLEND);
1511 1886
1512 // top layer: overlays such as the health bar 1887 // top layer: overlays such as the health bar
1513 for (y = 0; y < sh; y++) 1888 for (y = 0; y < sh; y++)
1514 if (0 <= y + vy && y + vy < self->rows) 1889 if (0 <= y + my && y + my < self->rows)
1515 { 1890 {
1516 maprow *row = self->row + (y + vy); 1891 maprow *row = self->row + (y + my);
1517 1892
1518 for (x = 0; x < sw; x++) 1893 for (x = 0; x < sw; x++)
1519 if (row->c0 <= x + vx && x + vx < row->c1) 1894 if (row->c0 <= x + mx && x + mx < row->c1)
1520 { 1895 {
1521 mapcell *cell = row->col + (x + vx - row->c0); 1896 mapcell *cell = row->col + (x + mx - row->c0);
1522 1897
1523 int px = x * 32; 1898 int px = x * T;
1524 int py = y * 32; 1899 int py = y * T;
1525 1900
1526 if (cell->stat_hp) 1901 if (cell->stat_hp)
1527 { 1902 {
1528 int width = cell->stat_width * 32; 1903 int width = cell->stat_width * T;
1529 int thick = sh / 28 + 1 + cell->stat_width; 1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1530 1905
1531 glColor3ub (0, 0, 0); 1906 glColor3ub (0, 0, 0);
1532 glRectf (px + 1, py - thick - 2, 1907 glRectf (px + 1, py - thick - 2,
1533 px + width - 1, py); 1908 px + width - 1, py);
1534 1909
1600 glDisable (GL_BLEND); 1975 glDisable (GL_BLEND);
1601 glDisable (GL_TEXTURE_2D); 1976 glDisable (GL_TEXTURE_2D);
1602} 1977}
1603 1978
1604void 1979void
1605fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1606 PPCODE: 1981 PPCODE:
1607{ 1982{
1608 int vx, vy;
1609 int x, y; 1983 int x, y;
1610 int sw4 = (sw + 3) & ~3; 1984 int sw4 = (sw + 3) & ~3;
1611 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1612 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1613 1987
1614 memset (darkness, 255, sw4 * sh); 1988 memset (darkness, 255, sw4 * sh);
1615 SvPOK_only (darkness_sv); 1989 SvPOK_only (darkness_sv);
1616 SvCUR_set (darkness_sv, sw4 * sh); 1990 SvCUR_set (darkness_sv, sw4 * sh);
1617 1991
1618 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1992 mx += self->x;
1619 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1993 my += self->y;
1620 1994
1621 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh; y++)
1622 if (0 <= y + vy && y + vy < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1623 { 1997 {
1624 maprow *row = self->row + (y + vy); 1998 maprow *row = self->row + (y + my);
1625 1999
1626 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw; x++)
1627 if (row->c0 <= x + vx && x + vx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1628 { 2002 {
1629 mapcell *cell = row->col + (x + vx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1630 2004
1631 darkness[y * sw4 + x] = cell->darkness 2005 darkness[y * sw4 + x] = cell->darkness
1632 ? 255 - (cell->darkness - 1) 2006 ? 255 - (cell->darkness - 1)
1633 : 255 - FOW_DARKNESS; 2007 : 255 - FOW_DARKNESS;
1634 } 2008 }
1635 } 2009 }
2010
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x)
2021 {
2022 float *f = (float *)matrix;
2023 int dx, dy;
2024 float sum = 0.f;
2025
2026 for (dy = -1; dy <= 1; ++dy)
2027 for (dx = -1; dx <= 1; ++dx)
2028 {
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2033 }
2034
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2036 }
2037
2038 darkness_sv = darkness2_sv;
2039 }
1636 2040
1637 EXTEND (SP, 3); 2041 EXTEND (SP, 3);
1638 PUSHs (sv_2mortal (newSViv (sw4))); 2042 PUSHs (sv_2mortal (newSViv (sw4)));
1639 PUSHs (sv_2mortal (newSViv (sh))); 2043 PUSHs (sv_2mortal (newSViv (sh)));
1640 PUSHs (darkness_sv); 2044 PUSHs (darkness_sv);
1674 if (row && row->c0 <= x && x < row->c1) 2078 if (row && row->c0 <= x && x < row->c1)
1675 { 2079 {
1676 mapcell *cell = row->col + (x - row->c0); 2080 mapcell *cell = row->col + (x - row->c0);
1677 uint8_t flags = 0; 2081 uint8_t flags = 0;
1678 2082
1679 if (cell->face [0]) flags |= 1; 2083 if (cell->tile [0]) flags |= 1;
1680 if (cell->face [1]) flags |= 2; 2084 if (cell->tile [1]) flags |= 2;
1681 if (cell->face [2]) flags |= 4; 2085 if (cell->tile [2]) flags |= 4;
1682 2086
1683 *data++ = flags; 2087 *data++ = flags;
1684 2088
1685 if (flags & 1) 2089 if (flags & 1)
1686 { 2090 {
2091 tileid tile = cell->tile [0];
1687 *data++ = cell->face [0] >> 8; 2092 *data++ = tile >> 8;
1688 *data++ = cell->face [0]; 2093 *data++ = tile;
1689 } 2094 }
1690 2095
1691 if (flags & 2) 2096 if (flags & 2)
1692 { 2097 {
2098 tileid tile = cell->tile [1];
1693 *data++ = cell->face [1] >> 8; 2099 *data++ = tile >> 8;
1694 *data++ = cell->face [1]; 2100 *data++ = tile;
1695 } 2101 }
1696 2102
1697 if (flags & 4) 2103 if (flags & 4)
1698 { 2104 {
2105 tileid tile = cell->tile [2];
1699 *data++ = cell->face [2] >> 8; 2106 *data++ = tile >> 8;
1700 *data++ = cell->face [2]; 2107 *data++ = tile;
1701 } 2108 }
1702 } 2109 }
1703 else 2110 else
1704 *data++ = 0; 2111 *data++ = 0;
1705 } 2112 }
1745 { 2152 {
1746 uint8_t flags = *data++; 2153 uint8_t flags = *data++;
1747 2154
1748 if (flags) 2155 if (flags)
1749 { 2156 {
1750 mapface face[3] = { 0, 0, 0 };
1751
1752 mapcell *cell = row_get_cell (row, x); 2157 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 };
1753 2159
1754 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2160 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1755 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1756 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1757 2163
1758 if (cell->darkness == 0) 2164 if (cell->darkness == 0)
1759 { 2165 {
1760 cell->darkness = 0; 2166 cell->darkness = 0;
1761 2167
1762 for (z = 0; z <= 2; z++) 2168 for (z = 0; z <= 2; z++)
1763 { 2169 {
1764 cell->face[z] = face[z]; 2170 tileid t = tile [z];
1765 2171
1766 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2172 if (t >= self->texs || (t && !self->tex [t].name))
2173 {
1767 XPUSHs (sv_2mortal (newSViv (face[z]))); 2174 XPUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t);
2176 }
2177
2178 cell->tile [z] = t;
1768 } 2179 }
1769 } 2180 }
1770 } 2181 }
1771 } 2182 }
1772 } 2183 }
1807 CODE: 2218 CODE:
1808 RETVAL = Mix_VolumeMusic (volume); 2219 RETVAL = Mix_VolumeMusic (volume);
1809 OUTPUT: 2220 OUTPUT:
1810 RETVAL 2221 RETVAL
1811 2222
2223int
2224fade_out (int ms)
2225 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms);
2227 OUTPUT:
2228 RETVAL
2229
1812CFPlus::MixMusic 2230CFPlus::MixMusic
1813new_from_file (SV *class, char *path) 2231new_from_file (SV *class, char *path)
1814 CODE: 2232 CODE:
1815 RETVAL = Mix_LoadMUS (path); 2233 RETVAL = Mix_LoadMUS (path);
1816 OUTPUT: 2234 OUTPUT:
1823 2241
1824int 2242int
1825play (CFPlus::MixMusic self, int loops = -1) 2243play (CFPlus::MixMusic self, int loops = -1)
1826 CODE: 2244 CODE:
1827 RETVAL = Mix_PlayMusic (self, loops); 2245 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT:
2247 RETVAL
2248
2249int
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2251 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1828 OUTPUT: 2253 OUTPUT:
1829 RETVAL 2254 RETVAL
1830 2255
1831MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1832 2257
1836 static const struct { 2261 static const struct {
1837 const char *name; 2262 const char *name;
1838 IV iv; 2263 IV iv;
1839 } *civ, const_iv[] = { 2264 } *civ, const_iv[] = {
1840# define const_iv(name) { # name, (IV)name } 2265# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS),
1841 const_iv (GL_COLOR_MATERIAL), 2269 const_iv (GL_COLOR_MATERIAL),
1842 const_iv (GL_SMOOTH), 2270 const_iv (GL_SMOOTH),
1843 const_iv (GL_FLAT), 2271 const_iv (GL_FLAT),
1844 const_iv (GL_DITHER), 2272 const_iv (GL_DITHER),
1845 const_iv (GL_BLEND), 2273 const_iv (GL_BLEND),
1872 const_iv (GL_LUMINANCE), 2300 const_iv (GL_LUMINANCE),
1873 const_iv (GL_LUMINANCE_ALPHA), 2301 const_iv (GL_LUMINANCE_ALPHA),
1874 const_iv (GL_FLOAT), 2302 const_iv (GL_FLOAT),
1875 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1876 const_iv (GL_COMPILE), 2304 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D),
1877 const_iv (GL_TEXTURE_1D), 2307 const_iv (GL_TEXTURE_1D),
1878 const_iv (GL_TEXTURE_2D), 2308 const_iv (GL_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_ENV), 2309 const_iv (GL_TEXTURE_ENV),
1880 const_iv (GL_TEXTURE_MAG_FILTER), 2310 const_iv (GL_TEXTURE_MAG_FILTER),
1881 const_iv (GL_TEXTURE_MIN_FILTER), 2311 const_iv (GL_TEXTURE_MIN_FILTER),
1921# undef const_iv 2351# undef const_iv
1922 }; 2352 };
1923 2353
1924 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1925 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2356
2357 texture_av = newAV ();
2358 AvREAL_off (texture_av);
1926} 2359}
1927 2360
1928char * 2361char *
1929gl_vendor () 2362gl_vendor ()
1930 CODE: 2363 CODE:
1941 2374
1942char * 2375char *
1943gl_extensions () 2376gl_extensions ()
1944 CODE: 2377 CODE:
1945 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2378 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2379 OUTPUT:
2380 RETVAL
2381
2382const char *glGetString (GLenum pname)
2383
2384GLint glGetInteger (GLenum pname)
2385 CODE:
2386 glGetIntegerv (pname, &RETVAL);
2387 OUTPUT:
2388 RETVAL
2389
2390GLdouble glGetDouble (GLenum pname)
2391 CODE:
2392 glGetDoublev (pname, &RETVAL);
1946 OUTPUT: 2393 OUTPUT:
1947 RETVAL 2394 RETVAL
1948 2395
1949int glGetError () 2396int glGetError ()
1950 2397
2075 2522
2076void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2077 2524
2078void glDrawPixels (int width, int height, int format, int type, char *pixels) 2525void glDrawPixels (int width, int height, int format, int type, char *pixels)
2079 2526
2527void glPixelZoom (float x, float y)
2528
2080void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2081 2530
2082int glGenTexture () 2531int glGenTexture ()
2083 CODE: 2532 CODE:
2084{ 2533 RETVAL = gen_texture ();
2085 GLuint name;
2086 glGenTextures (1, &name);
2087 RETVAL = name;
2088}
2089 OUTPUT: 2534 OUTPUT:
2090 RETVAL 2535 RETVAL
2091 2536
2092void glDeleteTexture (int name) 2537void glDeleteTexture (int name)
2093 CODE: 2538 CODE:
2094{
2095 GLuint name_ = name;
2096 glDeleteTextures (1, &name_); 2539 del_texture (name);
2097} 2540
2098
2099int glGenList () 2541int glGenList ()
2100 CODE: 2542 CODE:
2101 RETVAL = glGenLists (1); 2543 RETVAL = glGenLists (1);
2102 OUTPUT: 2544 OUTPUT:
2103 RETVAL 2545 RETVAL

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