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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
18#endif 22#endif
19 23
24#include <assert.h>
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
39# include <sys/types.h> 45# include <sys/types.h>
40# include <sys/socket.h> 46# include <sys/socket.h>
41# include <netinet/in.h> 47# include <netinet/in.h>
42# include <netinet/tcp.h> 48# include <netinet/tcp.h>
43# include <inttypes.h> 49# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 50#endif
52 51
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 53
55#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
56 55
57#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
63# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 63#else
65# define PARACHUTE 0 64# define PARACHUTE 0
66#endif 65#endif
67 66
67static AV *texture_av;
68
68static struct 69static struct
69{ 70{
70#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 72#include "glfunc.h"
72#undef GL_FUNC 73#undef GL_FUNC
73} gl; 74} gl;
74 75
76static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 78{
77 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 83 else
82 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
83} 85}
84 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
85#include "texcache.c" 111#include "texcache.c"
86 112
87#include "pango-font.c" 113#include "pango-font.c"
88#include "pango-fontmap.c" 114#include "pango-fontmap.c"
89#include "pango-render.c" 115#include "pango-render.c"
162 188
163 *w = rect.width; 189 *w = rect.width;
164 *h = rect.height; 190 *h = rect.height;
165} 191}
166 192
193typedef uint16_t tileid;
167typedef uint16_t mapface; 194typedef uint16_t faceid;
168 195
169typedef struct { 196typedef struct {
170 GLint name; 197 int name;
171 int w, h; 198 int w, h;
172 float s, t; 199 float s, t;
173 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
174} maptex; 203} maptex;
175 204
176typedef struct { 205typedef struct {
177 uint32_t player; 206 uint32_t player;
178 mapface face[3]; 207 tileid tile[3];
179 uint16_t darkness; 208 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 210} mapcell;
182 211
183typedef struct { 212typedef struct {
184 int32_t c0, c1; 213 int32_t c0, c1;
185 mapcell *col; 214 mapcell *col;
186} maprow; 215} maprow;
187 216
188typedef struct map { 217typedef struct map {
189 int x, y, w, h; 218 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 220 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 221 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 222
197 int32_t rows; 223 int32_t rows;
198 maprow *row; 224 maprow *row;
199} *CFPlus__Map; 225} *CFPlus__Map;
200 226
220 return ptr; 246 return ptr;
221} 247}
222 248
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
225 271
226static maprow * 272static maprow *
227map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
228{ 274{
229 if (0 > y) 275 if (0 > y)
324 cell->player = 0; 370 cell->player = 0;
325 } 371 }
326 } 372 }
327} 373}
328 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
329static void 391static void
330music_finished (void) 392music_finished (void)
331{ 393{
332 SDL_UserEvent ev; 394 SDL_UserEvent ev;
333 395
366 n |= n >> 8; 428 n |= n >> 8;
367 n |= n >> 16; 429 n |= n >> 16;
368 430
369 return n + 1; 431 return n + 1;
370} 432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
371 437
372MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
373 439
374PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
375 441
379 static const struct { 445 static const struct {
380 const char *name; 446 const char *name;
381 IV iv; 447 IV iv;
382 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
384 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
402 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
466 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL),
479 const_iv (KMOD_SHIFT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 557# undef const_iv
483 }; 558 };
484 559
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
488 572
489int 573int
490in_destruct () 574in_destruct ()
491 CODE: 575 CODE:
492 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
504 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
507} 591}
508 592
593char *
594SDL_GetError ()
595
509int 596int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 598
512void 599void
513SDL_Quit () 600SDL_Quit ()
514 601
515void 602void
516SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
517 PPCODE: 604 PPCODE:
518{ 605{
519 SDL_Rect **m; 606 SDL_Rect **m;
520 607
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 612
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 615
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 620
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 625#endif
539 626
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 628
545 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
546 while (*m) 630 while (*m)
547 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
548 AV *av = newAV (); 634 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
552 641
553 ++m; 642 ++m;
554 } 643 }
555} 644}
556 645
557char *
558SDL_GetError ()
559
560int 646int
561SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
563 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 660 );
661
566 if (RETVAL) 662 if (RETVAL)
567 { 663 {
664 av_clear (texture_av);
665
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 668#include "glfunc.h"
571# undef GL_FUNC 669#undef GL_FUNC
572 } 670 }
671}
573 OUTPUT: 672 OUTPUT:
574 RETVAL 673 RETVAL
575 674
576void 675void
577SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
578 677
579char * 678char *
580SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
581 680
681int
682SDL_GetAppState ()
683
582void 684void
583SDL_PollEvent () 685poll_events ()
584 PPCODE: 686 PPCODE:
585{ 687{
586 SDL_Event ev; 688 SDL_Event ev;
587 689
588 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 692 {
590 HV *hv = newHV (); 693 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 695
593 switch (ev.type) 696 switch (ev.type)
595 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
596 case SDL_KEYUP: 699 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 705 break;
602 706
603 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 710 break;
607 711
608 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
616 break; 738 break;
617 739
618 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
649Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
650 772
651void 773void
652lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
653 CODE: 775 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 777
658void 778void
659win32_proxy_info () 779win32_proxy_info ()
660 PPCODE: 780 PPCODE:
661{ 781{
796 _exit (1); 916 _exit (1);
797 917
798void 918void
799_exit (int retval = 0) 919_exit (int retval = 0)
800 CODE: 920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
801 _exit (retval); 924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
802 935
803MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
804 937
805CFPlus::Font 938CFPlus::Font
806new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
1053xy_to_index (CFPlus::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
1054 CODE: 1187 CODE:
1055{ 1188{
1056 int index, trailing; 1189 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1191 RETVAL = index + trailing;
1059} 1192}
1060 OUTPUT: 1193 OUTPUT:
1061 RETVAL 1194 RETVAL
1062 1195
1063void 1196void
1069 1202
1070 EXTEND (SP, 3); 1203 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1207}
1208
1209void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1211 PPCODE:
1212{
1213 int line, x;
1214
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217
1218 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
1243 PUSHs (sv_2mortal (newSViv (index)));
1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
1074} 1246}
1075 1247
1076void 1248void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1078 PPCODE: 1250 PPCODE:
1083 flags 1255 flags
1084 ); 1256 );
1085 1257
1086MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1087 1259
1260int minpot (int n)
1261
1088void 1262void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1263pad2pot (SV *data_, SV *w_, SV *h_)
1090 CODE: 1264 CODE:
1091{ 1265{
1092 int ow = SvIV (w_); 1266 int ow = SvIV (w_);
1169 glDisable (GL_ALPHA_TEST); 1343 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1344 glDisable (GL_BLEND);
1171 } 1345 }
1172} 1346}
1173 1347
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE:
1350{
1351 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1354 RETVAL = width > 0;
1355}
1356 OUTPUT:
1357 RETVAL
1358
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1359MODULE = CFPlus PACKAGE = CFPlus::Map
1175 1360
1176CFPlus::Map 1361CFPlus::Map
1177new (SV *class, int map_width, int map_height) 1362new (SV *class)
1178 CODE: 1363 CODE:
1179 New (0, RETVAL, 1, struct map); 1364 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1365 RETVAL->x = 0;
1181 RETVAL->y = 0; 1366 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1367 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1368 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1369 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1370 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1371 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1372 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1373 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1374 RETVAL->row = 0;
1192 OUTPUT: 1375 OUTPUT:
1193 RETVAL 1376 RETVAL
1194 1377
1195void 1378void
1196DESTROY (CFPlus::Map self) 1379DESTROY (CFPlus::Map self)
1197 CODE: 1380 CODE:
1198{ 1381{
1199 map_clear (self); 1382 map_clear (self);
1200 Safefree (self->face); 1383 Safefree (self->face2tile);
1201 Safefree (self->tex); 1384 Safefree (self->tex);
1202 Safefree (self); 1385 Safefree (self);
1203} 1386}
1204 1387
1205void 1388void
1389resize (CFPlus::Map self, int map_width, int map_height)
1390 CODE:
1391 self->w = map_width;
1392 self->h = map_height;
1393
1394void
1206clear (CFPlus::Map self) 1395clear (CFPlus::Map self)
1207 CODE: 1396 CODE:
1208 map_clear (self); 1397 map_clear (self);
1209 1398
1210void 1399void
1211set_face (CFPlus::Map self, int face, int texid) 1400set_tileid (CFPlus::Map self, int face, int tile)
1212 CODE: 1401 CODE:
1213{ 1402{
1214 while (self->faces <= face) 1403 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1404 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces); 1405}
1217 self->faces *= 2;
1218 }
1219 1406
1220 self->face [face] = texid; 1407void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level)
1409 CODE:
1410{
1411 tileid texid;
1412 maptex *tex;
1413
1414 if (face < 0 || face >= self->faces)
1415 return;
1416
1417 if (smooth < 0 || smooth >= self->faces)
1418 return;
1419
1420 texid = self->face2tile [face];
1421
1422 if (!texid)
1423 return;
1424
1425 tex = self->tex + texid;
1426 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level;
1221} 1428}
1222 1429
1223void 1430void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1432 CODE:
1226{ 1433{
1227 while (self->texs <= texid) 1434 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1435
1233 { 1436 {
1234 maptex *tex = self->tex + texid; 1437 maptex *tex = self->tex + texid;
1235 1438
1236 tex->name = name; 1439 tex->name = name;
1280 CODE: 1483 CODE:
1281{ 1484{
1282 if (dx > 0) 1485 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1486 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1487 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1488 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1489
1287 if (dy > 0) 1490 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1491 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1492 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1493 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1494
1292 self->ox += dx; self->x += dx; 1495 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1496 self->oy += dy; self->y += dy;
1294 1497
1295 while (self->y < 0) 1498 while (self->y < 0)
1347 cell->stat_width = 1; 1550 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1551 cell->stat_hp = *data++;
1349 } 1552 }
1350 else if (cmd == 6) // monster width 1553 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1554 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1555 else if (cmd == 0x47)
1353 { 1556 {
1354 if (*data == 4) 1557 if (*data == 4)
1355 ; // decode player tag 1558 ; // decode player count
1356 1559
1357 data += *data + 1; 1560 data += *data + 1;
1358 } 1561 }
1359 else if (cmd == 8) // cell flags 1562 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1563 cell->flags = *data++;
1369 cell->darkness = *data++ + 1; 1572 cell->darkness = *data++ + 1;
1370 } 1573 }
1371 1574
1372 if (flags & 4) 1575 if (flags & 4)
1373 { 1576 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1577 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face];
1375 } 1580 }
1376 1581
1377 if (flags & 2) 1582 if (flags & 2)
1378 { 1583 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1380 } 1587 }
1381 1588
1382 if (flags & 1) 1589 if (flags & 1)
1383 { 1590 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1385 } 1594 }
1386 } 1595 }
1387 else 1596 else
1388 cell->darkness = 0; 1597 cell->darkness = 0;
1389 } 1598 }
1419 { 1628 {
1420 mapcell *cell = row->col + (x - row->c0); 1629 mapcell *cell = row->col + (x - row->c0);
1421 1630
1422 for (z = 0; z <= 0; z++) 1631 for (z = 0; z <= 0; z++)
1423 { 1632 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1633 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1634 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1635 int a1 = tex.a;
1431 1636
1432 r = (r * a0 + tex.r * a1) / 255; 1637 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1638 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1639 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1640 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1641 }
1438 } 1642 }
1439 1643
1440 *map++ = (r ) 1644 *map++ = (r )
1441 | (g << 8) 1645 | (g << 8)
1448} 1652}
1449 OUTPUT: 1653 OUTPUT:
1450 RETVAL 1654 RETVAL
1451 1655
1452void 1656void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1658 CODE:
1455{ 1659{
1456 int vx, vy; 1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1663 smooth_key skey;
1457 int x, y, z; 1664 int x, y, z;
1458 int last_name; 1665 int last_name;
1459 mapface face;
1460 1666
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1667 // thats current max. sorry.
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1668 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255;
1463 1670
1464 /* 1671 // clear key, in case of extra padding
1465 int vx = self->vx = self->w >= sw 1672 memset (&skey, 0, sizeof (skey));
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468
1469 int vy = self->vy = self->h >= sh
1470 ? self->y + (self->h - sh) / 2
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1472 */
1473 1673
1474 glColor4ub (255, 255, 255, 255); 1674 glColor4ub (255, 255, 255, 255);
1475 1675
1476 glEnable (GL_BLEND); 1676 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 1680
1481 glBegin (GL_QUADS); 1681 glBegin (GL_QUADS);
1482 1682
1483 last_name = 0; 1683 last_name = 0;
1484 1684
1685 mx += self->x;
1686 my += self->y;
1687
1688 // first pass: determine smooth_max
1689 // rather ugly, if you ask me
1690 // could also be stored inside mapcell and updated on change
1691 memset (smooth_max, 0, sizeof (smooth_max));
1692
1693 for (y = 0; y < sh; y++)
1694 if (0 <= y + my && y + my < self->rows)
1695 {
1696 maprow *row = self->row + (y + my);
1697
1698 for (x = 0; x < sw; x++)
1699 if (row->c0 <= x + mx && x + mx < row->c1)
1700 {
1701 mapcell *cell = row->col + (x + mx - row->c0);
1702
1703 smooth_max[x + 1][y + 1] =
1704 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel));
1707 }
1708 }
1709
1485 for (z = 0; z < 3; z++) 1710 for (z = 0; z <= 2; z++)
1711 {
1712 memset (smooth_level, 0, sizeof (smooth_level));
1713
1486 for (y = 0; y < sh; y++) 1714 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1715 if (0 <= y + my && y + my < self->rows)
1488 { 1716 {
1489 maprow *row = self->row + (y + vy); 1717 maprow *row = self->row + (y + my);
1490 1718
1491 for (x = 0; x < sw; x++) 1719 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1720 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1721 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1722 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1723 tileid tile = cell->tile [z];
1724
1725 if (tile)
1726 {
1727 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w;
1729 int py = (y + 1) * T - tex.h;
1497 1730
1498 if (face && face < self->texs) 1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name)
1734 {
1735 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */
1737
1738 glEnd ();
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1740 glBegin (GL_QUADS);
1741 }
1742
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747
1748 if (cell->flags && z == 2)
1749 {
1750 if (cell->flags & 1)
1751 {
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 }
1766
1767 // update smooth hash
1768 if (tex.smoothtile)
1769 {
1770 skey.tile = tex.smoothtile;
1771 skey.level = tex.smoothlevel;
1772
1773 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1774
1775 // add bits to current tile and all neighbours. skey.x|y is
1776 // shifted +1|+1 so we always stay positive.
1777
1778 // bits is ___n cccc CCCC bbbb
1779 // n do not draw borders&corners
1780 // c draw these corners, but...
1781 // C ... not these
1782 // b draw these borders
1783
1784 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1785 // ┃· ·· ·┃ ━━
1786
1787 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1788 // ·· ·· ·┏ ┓·
1789
1790 // full tile
1791 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1792
1793 // borders
1794 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1795 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1796 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1797 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1798
1799 // corners
1800 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 }
1805 }
1806 }
1807 }
1808
1809 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort
1811 {
1812 int w, b;
1813
1814 for (w = 0; w < 256 / 32; ++w)
1815 {
1816 uint32_t smask = smooth_level [w];
1817 if (smask)
1818 for (b = 0; b < 32; ++b)
1819 if (smask & (((uint32_t)1) << b))
1499 { 1820 {
1500 maptex tex = self->tex [face]; 1821 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1822 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1823
1504 if (last_name != tex.name) 1824 hv_iterinit (smooth);
1825 while ((he = hv_iternext (smooth)))
1505 { 1826 {
1827 smooth_key *skey = (smooth_key *)HeKEY (he);
1828 IV bits = SvIVX (HeVAL (he));
1829
1830 if (!(bits & 0x1000)
1831 && skey->level == level
1832 && level > smooth_max [skey->x][skey->y])
1833 {
1834 maptex tex = self->tex [skey->tile];
1835 int px = (((int)skey->x) - 1) * T;
1836 int py = (((int)skey->y) - 1) * T;
1837 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column
1841
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name)
1845 {
1846 if (!tex.name)
1847 continue; // smoothing not yet available
1848
1506 glEnd (); 1849 glEnd ();
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1508 glBegin (GL_QUADS); 1851 glBegin (GL_QUADS);
1852 }
1853
1854 if (border)
1855 {
1856 float ox = border * dx;
1857
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1862 }
1863
1864 if (corner)
1865 {
1866 float ox = corner * dx;
1867
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1872 }
1509 } 1873 }
1510
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1)
1520 {
1521 maptex tex = self->tex [1];
1522 int px = (x + 1) * 32 - tex.w + 2;
1523 int py = (y + 1) * 32 - tex.h - 6;
1524
1525 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1527 glBegin (GL_QUADS);
1528
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1533 } 1874 }
1534 } 1875 }
1535 }
1536 } 1876 }
1877 }
1878
1879 hv_clear (smooth);
1880 }
1537 1881
1538 glEnd (); 1882 glEnd ();
1539 1883
1540 glDisable (GL_TEXTURE_2D); 1884 glDisable (GL_TEXTURE_2D);
1541 glDisable (GL_BLEND); 1885 glDisable (GL_BLEND);
1542 1886
1543 // top layer: overlays such as the health bar 1887 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 1888 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 1889 if (0 <= y + my && y + my < self->rows)
1546 { 1890 {
1547 maprow *row = self->row + (y + vy); 1891 maprow *row = self->row + (y + my);
1548 1892
1549 for (x = 0; x < sw; x++) 1893 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 1894 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 1895 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 1896 mapcell *cell = row->col + (x + mx - row->c0);
1553 1897
1554 int px = x * 32; 1898 int px = x * T;
1555 int py = y * 32; 1899 int py = y * T;
1556 1900
1557 if (cell->stat_hp) 1901 if (cell->stat_hp)
1558 { 1902 {
1559 int width = cell->stat_width * 32; 1903 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 1905
1562 glColor3ub (0, 0, 0); 1906 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 1907 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 1908 px + width - 1, py);
1565 1909
1631 glDisable (GL_BLEND); 1975 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 1976 glDisable (GL_TEXTURE_2D);
1633} 1977}
1634 1978
1635void 1979void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1637 PPCODE: 1981 PPCODE:
1638{ 1982{
1639 int vx, vy;
1640 int x, y; 1983 int x, y;
1641 int sw4 = (sw + 3) & ~3; 1984 int sw4 = (sw + 3) & ~3;
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1644 1987
1645 memset (darkness, 255, sw4 * sh); 1988 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 1989 SvPOK_only (darkness_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 1990 SvCUR_set (darkness_sv, sw4 * sh);
1648 1991
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1992 mx += self->x;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1993 my += self->y;
1651 1994
1652 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1654 { 1997 {
1655 maprow *row = self->row + (y + vy); 1998 maprow *row = self->row + (y + my);
1656 1999
1657 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2002 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1661 2004
1662 darkness[y * sw4 + x] = cell->darkness 2005 darkness[y * sw4 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2006 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2007 : 255 - FOW_DARKNESS;
1665 } 2008 }
1666 } 2009 }
2010
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x)
2021 {
2022 float *f = (float *)matrix;
2023 int dx, dy;
2024 float sum = 0.f;
2025
2026 for (dy = -1; dy <= 1; ++dy)
2027 for (dx = -1; dx <= 1; ++dx)
2028 {
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2033 }
2034
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2036 }
2037
2038 darkness_sv = darkness2_sv;
2039 }
1667 2040
1668 EXTEND (SP, 3); 2041 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2042 PUSHs (sv_2mortal (newSViv (sw4)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2043 PUSHs (sv_2mortal (newSViv (sh)));
1671 PUSHs (darkness_sv); 2044 PUSHs (darkness_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2078 if (row && row->c0 <= x && x < row->c1)
1706 { 2079 {
1707 mapcell *cell = row->col + (x - row->c0); 2080 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2081 uint8_t flags = 0;
1709 2082
1710 if (cell->face [0]) flags |= 1; 2083 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2084 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2085 if (cell->tile [2]) flags |= 4;
1713 2086
1714 *data++ = flags; 2087 *data++ = flags;
1715 2088
1716 if (flags & 1) 2089 if (flags & 1)
1717 { 2090 {
2091 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2092 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2093 *data++ = tile;
1720 } 2094 }
1721 2095
1722 if (flags & 2) 2096 if (flags & 2)
1723 { 2097 {
2098 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2099 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2100 *data++ = tile;
1726 } 2101 }
1727 2102
1728 if (flags & 4) 2103 if (flags & 4)
1729 { 2104 {
2105 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2106 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2107 *data++ = tile;
1732 } 2108 }
1733 } 2109 }
1734 else 2110 else
1735 *data++ = 0; 2111 *data++ = 0;
1736 } 2112 }
1776 { 2152 {
1777 uint8_t flags = *data++; 2153 uint8_t flags = *data++;
1778 2154
1779 if (flags) 2155 if (flags)
1780 { 2156 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2157 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 };
1784 2159
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2160 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2163
1789 if (cell->darkness == 0) 2164 if (cell->darkness == 0)
1790 { 2165 {
1791 cell->darkness = 0; 2166 cell->darkness = 0;
1792 2167
1793 for (z = 0; z <= 2; z++) 2168 for (z = 0; z <= 2; z++)
1794 { 2169 {
1795 cell->face[z] = face[z]; 2170 tileid t = tile [z];
1796 2171
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2172 if (t >= self->texs || (t && !self->tex [t].name))
2173 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2174 XPUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t);
2176 }
2177
2178 cell->tile [z] = t;
1799 } 2179 }
1800 } 2180 }
1801 } 2181 }
1802 } 2182 }
1803 } 2183 }
1838 CODE: 2218 CODE:
1839 RETVAL = Mix_VolumeMusic (volume); 2219 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2220 OUTPUT:
1841 RETVAL 2221 RETVAL
1842 2222
2223int
2224fade_out (int ms)
2225 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms);
2227 OUTPUT:
2228 RETVAL
2229
1843CFPlus::MixMusic 2230CFPlus::MixMusic
1844new_from_file (SV *class, char *path) 2231new_from_file (SV *class, char *path)
1845 CODE: 2232 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2233 RETVAL = Mix_LoadMUS (path);
1847 OUTPUT: 2234 OUTPUT:
1854 2241
1855int 2242int
1856play (CFPlus::MixMusic self, int loops = -1) 2243play (CFPlus::MixMusic self, int loops = -1)
1857 CODE: 2244 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2245 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT:
2247 RETVAL
2248
2249int
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2251 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1859 OUTPUT: 2253 OUTPUT:
1860 RETVAL 2254 RETVAL
1861 2255
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1863 2257
1867 static const struct { 2261 static const struct {
1868 const char *name; 2262 const char *name;
1869 IV iv; 2263 IV iv;
1870 } *civ, const_iv[] = { 2264 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2265# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2269 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2270 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2271 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2272 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2273 const_iv (GL_BLEND),
1903 const_iv (GL_LUMINANCE), 2300 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2301 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2302 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1907 const_iv (GL_COMPILE), 2304 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2307 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2308 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2309 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2310 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2311 const_iv (GL_TEXTURE_MIN_FILTER),
1952# undef const_iv 2351# undef const_iv
1953 }; 2352 };
1954 2353
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2356
2357 texture_av = newAV ();
2358 AvREAL_off (texture_av);
1957} 2359}
1958 2360
1959char * 2361char *
1960gl_vendor () 2362gl_vendor ()
1961 CODE: 2363 CODE:
1972 2374
1973char * 2375char *
1974gl_extensions () 2376gl_extensions ()
1975 CODE: 2377 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2378 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2379 OUTPUT:
2380 RETVAL
2381
2382const char *glGetString (GLenum pname)
2383
2384GLint glGetInteger (GLenum pname)
2385 CODE:
2386 glGetIntegerv (pname, &RETVAL);
2387 OUTPUT:
2388 RETVAL
2389
2390GLdouble glGetDouble (GLenum pname)
2391 CODE:
2392 glGetDoublev (pname, &RETVAL);
1977 OUTPUT: 2393 OUTPUT:
1978 RETVAL 2394 RETVAL
1979 2395
1980int glGetError () 2396int glGetError ()
1981 2397
2106 2522
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2524
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2525void glDrawPixels (int width, int height, int format, int type, char *pixels)
2110 2526
2527void glPixelZoom (float x, float y)
2528
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2530
2113int glGenTexture () 2531int glGenTexture ()
2114 CODE: 2532 CODE:
2115{ 2533 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2534 OUTPUT:
2121 RETVAL 2535 RETVAL
2122 2536
2123void glDeleteTexture (int name) 2537void glDeleteTexture (int name)
2124 CODE: 2538 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2539 del_texture (name);
2128} 2540
2129
2130int glGenList () 2541int glGenList ()
2131 CODE: 2542 CODE:
2132 RETVAL = glGenLists (1); 2543 RETVAL = glGenLists (1);
2133 OUTPUT: 2544 OUTPUT:
2134 RETVAL 2545 RETVAL

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