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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
17#endif 22#endif
18 23
24#include <assert.h>
19#include <math.h> 25#include <math.h>
20#include <string.h> 26#include <string.h>
21#include <stdio.h> 27#include <stdio.h>
22#include <stdlib.h> 28#include <stdlib.h>
23 29
24#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
25#include <SDL_endian.h> 32#include <SDL_endian.h>
26#include <SDL_image.h> 33#include <SDL_image.h>
27#include <SDL_mixer.h> 34#include <SDL_mixer.h>
28#include <SDL_opengl.h> 35#include <SDL_opengl.h>
29 36
55# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 63#else
57# define PARACHUTE 0 64# define PARACHUTE 0
58#endif 65#endif
59 66
67static AV *texture_av;
68
60static struct 69static struct
61{ 70{
62#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 72#include "glfunc.h"
64#undef GL_FUNC 73#undef GL_FUNC
65} gl; 74} gl;
66 75
76static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 78{
69 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 83 else
74 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
75} 85}
76 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
77#include "texcache.c" 111#include "texcache.c"
78 112
79#include "pango-font.c" 113#include "pango-font.c"
80#include "pango-fontmap.c" 114#include "pango-fontmap.c"
81#include "pango-render.c" 115#include "pango-render.c"
154 188
155 *w = rect.width; 189 *w = rect.width;
156 *h = rect.height; 190 *h = rect.height;
157} 191}
158 192
193typedef uint16_t tileid;
159typedef uint16_t mapface; 194typedef uint16_t faceid;
160 195
161typedef struct { 196typedef struct {
162 GLint name; 197 int name;
163 int w, h; 198 int w, h;
164 float s, t; 199 float s, t;
165 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
166} maptex; 203} maptex;
167 204
168typedef struct { 205typedef struct {
169 uint32_t player; 206 uint32_t player;
170 mapface face[3]; 207 tileid tile[3];
171 uint16_t darkness; 208 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 210} mapcell;
174 211
175typedef struct { 212typedef struct {
176 int32_t c0, c1; 213 int32_t c0, c1;
177 mapcell *col; 214 mapcell *col;
178} maprow; 215} maprow;
179 216
180typedef struct map { 217typedef struct map {
181 int x, y, w, h; 218 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 220 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 221 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 222
189 int32_t rows; 223 int32_t rows;
190 maprow *row; 224 maprow *row;
191} *CFPlus__Map; 225} *CFPlus__Map;
192 226
212 return ptr; 246 return ptr;
213} 247}
214 248
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
217 271
218static maprow * 272static maprow *
219map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
220{ 274{
221 if (0 > y) 275 if (0 > y)
314 cell->stat_hp = 0; 368 cell->stat_hp = 0;
315 cell->flags = 0; 369 cell->flags = 0;
316 cell->player = 0; 370 cell->player = 0;
317 } 371 }
318 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
319} 389}
320 390
321static void 391static void
322music_finished (void) 392music_finished (void)
323{ 393{
492 562
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 565}
496 566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
572
497int 573int
498in_destruct () 574in_destruct ()
499 CODE: 575 CODE:
500 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 577 OUTPUT:
512 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
515} 591}
516 592
593char *
594SDL_GetError ()
595
517int 596int
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 598
520void 599void
521SDL_Quit () 600SDL_Quit ()
522 601
523void 602void
524SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
525 PPCODE: 604 PPCODE:
526{ 605{
527 SDL_Rect **m; 606 SDL_Rect **m;
528 607
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 612
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 615
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 620
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif 625#endif
547 626
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 628
553 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
554 while (*m) 630 while (*m)
555 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
556 AV *av = newAV (); 634 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
560 641
561 ++m; 642 ++m;
562 } 643 }
563} 644}
564 645
565char *
566SDL_GetError ()
567
568int 646int
569SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
571 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 660 );
661
574 if (RETVAL) 662 if (RETVAL)
575 { 663 {
664 av_clear (texture_av);
665
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 668#include "glfunc.h"
579# undef GL_FUNC 669#undef GL_FUNC
580 } 670 }
671}
581 OUTPUT: 672 OUTPUT:
582 RETVAL 673 RETVAL
583 674
584void 675void
585SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
586 677
587char * 678char *
588SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
589 680
681int
682SDL_GetAppState ()
683
590void 684void
591SDL_PollEvent () 685poll_events ()
592 PPCODE: 686 PPCODE:
593{ 687{
594 SDL_Event ev; 688 SDL_Event ev;
595 689
596 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 692 {
598 HV *hv = newHV (); 693 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 695
601 switch (ev.type) 696 switch (ev.type)
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 710 break;
616 711
617 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
625 break; 738 break;
626 739
627 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
658Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
659 772
660void 773void
661lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
662 CODE: 775 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 777
667void 778void
668win32_proxy_info () 779win32_proxy_info ()
669 PPCODE: 780 PPCODE:
670{ 781{
811 ExitThread (retval); // unclean, please beam me up 922 ExitThread (retval); // unclean, please beam me up
812#else 923#else
813 _exit (retval); 924 _exit (retval);
814#endif 925#endif
815 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
816MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
817 937
818CFPlus::Font 938CFPlus::Font
819new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
820 CODE: 940 CODE:
1135 flags 1255 flags
1136 ); 1256 );
1137 1257
1138MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1139 1259
1260int minpot (int n)
1261
1140void 1262void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1263pad2pot (SV *data_, SV *w_, SV *h_)
1142 CODE: 1264 CODE:
1143{ 1265{
1144 int ow = SvIV (w_); 1266 int ow = SvIV (w_);
1221 glDisable (GL_ALPHA_TEST); 1343 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1344 glDisable (GL_BLEND);
1223 } 1345 }
1224} 1346}
1225 1347
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE:
1350{
1351 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1354 RETVAL = width > 0;
1355}
1356 OUTPUT:
1357 RETVAL
1358
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1359MODULE = CFPlus PACKAGE = CFPlus::Map
1227 1360
1228CFPlus::Map 1361CFPlus::Map
1229new (SV *class) 1362new (SV *class)
1230 CODE: 1363 CODE:
1233 RETVAL->y = 0; 1366 RETVAL->y = 0;
1234 RETVAL->w = 0; 1367 RETVAL->w = 0;
1235 RETVAL->h = 0; 1368 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1369 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1370 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1371 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1372 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1373 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1374 RETVAL->row = 0;
1244 OUTPUT: 1375 OUTPUT:
1245 RETVAL 1376 RETVAL
1246 1377
1247void 1378void
1248DESTROY (CFPlus::Map self) 1379DESTROY (CFPlus::Map self)
1249 CODE: 1380 CODE:
1250{ 1381{
1251 map_clear (self); 1382 map_clear (self);
1252 Safefree (self->face); 1383 Safefree (self->face2tile);
1253 Safefree (self->tex); 1384 Safefree (self->tex);
1254 Safefree (self); 1385 Safefree (self);
1255} 1386}
1256 1387
1257void 1388void
1264clear (CFPlus::Map self) 1395clear (CFPlus::Map self)
1265 CODE: 1396 CODE:
1266 map_clear (self); 1397 map_clear (self);
1267 1398
1268void 1399void
1269set_face (CFPlus::Map self, int face, int texid) 1400set_tileid (CFPlus::Map self, int face, int tile)
1270 CODE: 1401 CODE:
1271{ 1402{
1272 while (self->faces <= face) 1403 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1404 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces); 1405}
1275 self->faces *= 2;
1276 }
1277 1406
1278 self->face [face] = texid; 1407void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level)
1409 CODE:
1410{
1411 tileid texid;
1412 maptex *tex;
1413
1414 if (face < 0 || face >= self->faces)
1415 return;
1416
1417 if (smooth < 0 || smooth >= self->faces)
1418 return;
1419
1420 texid = self->face2tile [face];
1421
1422 if (!texid)
1423 return;
1424
1425 tex = self->tex + texid;
1426 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level;
1279} 1428}
1280 1429
1281void 1430void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1432 CODE:
1284{ 1433{
1285 while (self->texs <= texid) 1434 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1435
1291 { 1436 {
1292 maptex *tex = self->tex + texid; 1437 maptex *tex = self->tex + texid;
1293 1438
1294 tex->name = name; 1439 tex->name = name;
1338 CODE: 1483 CODE:
1339{ 1484{
1340 if (dx > 0) 1485 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1486 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1487 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1488 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1489
1345 if (dy > 0) 1490 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1491 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1492 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1493 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1494
1350 self->ox += dx; self->x += dx; 1495 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1496 self->oy += dy; self->y += dy;
1352 1497
1353 while (self->y < 0) 1498 while (self->y < 0)
1405 cell->stat_width = 1; 1550 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1551 cell->stat_hp = *data++;
1407 } 1552 }
1408 else if (cmd == 6) // monster width 1553 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1554 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1555 else if (cmd == 0x47)
1411 { 1556 {
1412 if (*data == 4) 1557 if (*data == 4)
1413 ; // decode player tag 1558 ; // decode player count
1414 1559
1415 data += *data + 1; 1560 data += *data + 1;
1416 } 1561 }
1417 else if (cmd == 8) // cell flags 1562 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1563 cell->flags = *data++;
1427 cell->darkness = *data++ + 1; 1572 cell->darkness = *data++ + 1;
1428 } 1573 }
1429 1574
1430 if (flags & 4) 1575 if (flags & 4)
1431 { 1576 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1577 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face];
1433 } 1580 }
1434 1581
1435 if (flags & 2) 1582 if (flags & 2)
1436 { 1583 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1438 } 1587 }
1439 1588
1440 if (flags & 1) 1589 if (flags & 1)
1441 { 1590 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1443 } 1594 }
1444 } 1595 }
1445 else 1596 else
1446 cell->darkness = 0; 1597 cell->darkness = 0;
1447 } 1598 }
1477 { 1628 {
1478 mapcell *cell = row->col + (x - row->c0); 1629 mapcell *cell = row->col + (x - row->c0);
1479 1630
1480 for (z = 0; z <= 0; z++) 1631 for (z = 0; z <= 0; z++)
1481 { 1632 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1633 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1634 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1635 int a1 = tex.a;
1489 1636
1490 r = (r * a0 + tex.r * a1) / 255; 1637 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1638 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1639 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1640 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1641 }
1496 } 1642 }
1497 1643
1498 *map++ = (r ) 1644 *map++ = (r )
1499 | (g << 8) 1645 | (g << 8)
1506} 1652}
1507 OUTPUT: 1653 OUTPUT:
1508 RETVAL 1654 RETVAL
1509 1655
1510void 1656void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1512 CODE: 1658 CODE:
1513{ 1659{
1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1663 smooth_key skey;
1514 int x, y, z; 1664 int x, y, z;
1515 int last_name; 1665 int last_name;
1516 mapface face; 1666
1667 // thats current max. sorry.
1668 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255;
1670
1671 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey));
1517 1673
1518 glColor4ub (255, 255, 255, 255); 1674 glColor4ub (255, 255, 255, 255);
1519 1675
1520 glEnable (GL_BLEND); 1676 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1527 last_name = 0; 1683 last_name = 0;
1528 1684
1529 mx += self->x; 1685 mx += self->x;
1530 my += self->y; 1686 my += self->y;
1531 1687
1688 // first pass: determine smooth_max
1689 // rather ugly, if you ask me
1690 // could also be stored inside mapcell and updated on change
1691 memset (smooth_max, 0, sizeof (smooth_max));
1692
1693 for (y = 0; y < sh; y++)
1694 if (0 <= y + my && y + my < self->rows)
1695 {
1696 maprow *row = self->row + (y + my);
1697
1698 for (x = 0; x < sw; x++)
1699 if (row->c0 <= x + mx && x + mx < row->c1)
1700 {
1701 mapcell *cell = row->col + (x + mx - row->c0);
1702
1703 smooth_max[x + 1][y + 1] =
1704 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel));
1707 }
1708 }
1709
1532 for (z = 0; z < 3; z++) 1710 for (z = 0; z <= 2; z++)
1711 {
1712 memset (smooth_level, 0, sizeof (smooth_level));
1713
1533 for (y = 0; y < sh; y++) 1714 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 1715 if (0 <= y + my && y + my < self->rows)
1535 { 1716 {
1536 maprow *row = self->row + (y + my); 1717 maprow *row = self->row + (y + my);
1537 1718
1538 for (x = 0; x < sw; x++) 1719 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1720 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1721 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1722 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1723 tileid tile = cell->tile [z];
1724
1725 if (tile)
1726 {
1727 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w;
1729 int py = (y + 1) * T - tex.h;
1544 1730
1545 if (face && face < self->texs) 1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name)
1734 {
1735 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */
1737
1738 glEnd ();
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1740 glBegin (GL_QUADS);
1741 }
1742
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747
1748 if (cell->flags && z == 2)
1749 {
1750 if (cell->flags & 1)
1751 {
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 }
1766
1767 // update smooth hash
1768 if (tex.smoothtile)
1769 {
1770 skey.tile = tex.smoothtile;
1771 skey.level = tex.smoothlevel;
1772
1773 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1774
1775 // add bits to current tile and all neighbours. skey.x|y is
1776 // shifted +1|+1 so we always stay positive.
1777
1778 // bits is ___n cccc CCCC bbbb
1779 // n do not draw borders&corners
1780 // c draw these corners, but...
1781 // C ... not these
1782 // b draw these borders
1783
1784 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1785 // ┃· ·· ·┃ ━━
1786
1787 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1788 // ·· ·· ·┏ ┓·
1789
1790 // full tile
1791 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1792
1793 // borders
1794 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1795 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1796 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1797 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1798
1799 // corners
1800 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 }
1805 }
1806 }
1807 }
1808
1809 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort
1811 {
1812 int w, b;
1813
1814 for (w = 0; w < 256 / 32; ++w)
1815 {
1816 uint32_t smask = smooth_level [w];
1817 if (smask)
1818 for (b = 0; b < 32; ++b)
1819 if (smask & (((uint32_t)1) << b))
1546 { 1820 {
1547 maptex tex = self->tex [face]; 1821 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 1822 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 1823
1551 if (last_name != tex.name) 1824 hv_iterinit (smooth);
1825 while ((he = hv_iternext (smooth)))
1552 { 1826 {
1827 smooth_key *skey = (smooth_key *)HeKEY (he);
1828 IV bits = SvIVX (HeVAL (he));
1829
1830 if (!(bits & 0x1000)
1831 && skey->level == level
1832 && level > smooth_max [skey->x][skey->y])
1833 {
1834 maptex tex = self->tex [skey->tile];
1835 int px = (((int)skey->x) - 1) * T;
1836 int py = (((int)skey->y) - 1) * T;
1837 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column
1841
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name)
1845 {
1846 if (!tex.name)
1847 continue; // smoothing not yet available
1848
1553 glEnd (); 1849 glEnd ();
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1555 glBegin (GL_QUADS); 1851 glBegin (GL_QUADS);
1852 }
1853
1854 if (border)
1855 {
1856 float ox = border * dx;
1857
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1862 }
1863
1864 if (corner)
1865 {
1866 float ox = corner * dx;
1867
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1872 }
1556 } 1873 }
1557
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1)
1567 {
1568 maptex tex = self->tex [1];
1569 int px = (x + 1) * 32 - tex.w + 2;
1570 int py = (y + 1) * 32 - tex.h - 6;
1571
1572 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1574 glBegin (GL_QUADS);
1575
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1580 } 1874 }
1581 } 1875 }
1582 }
1583 } 1876 }
1877 }
1878
1879 hv_clear (smooth);
1880 }
1584 1881
1585 glEnd (); 1882 glEnd ();
1586 1883
1587 glDisable (GL_TEXTURE_2D); 1884 glDisable (GL_TEXTURE_2D);
1588 glDisable (GL_BLEND); 1885 glDisable (GL_BLEND);
1596 for (x = 0; x < sw; x++) 1893 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 1894 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 1895 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 1896 mapcell *cell = row->col + (x + mx - row->c0);
1600 1897
1601 int px = x * 32; 1898 int px = x * T;
1602 int py = y * 32; 1899 int py = y * T;
1603 1900
1604 if (cell->stat_hp) 1901 if (cell->stat_hp)
1605 { 1902 {
1606 int width = cell->stat_width * 32; 1903 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 1905
1609 glColor3ub (0, 0, 0); 1906 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 1907 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 1908 px + width - 1, py);
1612 1909
1678 glDisable (GL_BLEND); 1975 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 1976 glDisable (GL_TEXTURE_2D);
1680} 1977}
1681 1978
1682void 1979void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1684 PPCODE: 1981 PPCODE:
1685{ 1982{
1686 int x, y; 1983 int x, y;
1687 int sw4 = (sw + 3) & ~3; 1984 int sw4 = (sw + 3) & ~3;
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1708 darkness[y * sw4 + x] = cell->darkness 2005 darkness[y * sw4 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2006 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2007 : 255 - FOW_DARKNESS;
1711 } 2008 }
1712 } 2009 }
2010
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x)
2021 {
2022 float *f = (float *)matrix;
2023 int dx, dy;
2024 float sum = 0.f;
2025
2026 for (dy = -1; dy <= 1; ++dy)
2027 for (dx = -1; dx <= 1; ++dx)
2028 {
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2033 }
2034
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2036 }
2037
2038 darkness_sv = darkness2_sv;
2039 }
1713 2040
1714 EXTEND (SP, 3); 2041 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2042 PUSHs (sv_2mortal (newSViv (sw4)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2043 PUSHs (sv_2mortal (newSViv (sh)));
1717 PUSHs (darkness_sv); 2044 PUSHs (darkness_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2078 if (row && row->c0 <= x && x < row->c1)
1752 { 2079 {
1753 mapcell *cell = row->col + (x - row->c0); 2080 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2081 uint8_t flags = 0;
1755 2082
1756 if (cell->face [0]) flags |= 1; 2083 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2084 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2085 if (cell->tile [2]) flags |= 4;
1759 2086
1760 *data++ = flags; 2087 *data++ = flags;
1761 2088
1762 if (flags & 1) 2089 if (flags & 1)
1763 { 2090 {
2091 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2092 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2093 *data++ = tile;
1766 } 2094 }
1767 2095
1768 if (flags & 2) 2096 if (flags & 2)
1769 { 2097 {
2098 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2099 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2100 *data++ = tile;
1772 } 2101 }
1773 2102
1774 if (flags & 4) 2103 if (flags & 4)
1775 { 2104 {
2105 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2106 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2107 *data++ = tile;
1778 } 2108 }
1779 } 2109 }
1780 else 2110 else
1781 *data++ = 0; 2111 *data++ = 0;
1782 } 2112 }
1822 { 2152 {
1823 uint8_t flags = *data++; 2153 uint8_t flags = *data++;
1824 2154
1825 if (flags) 2155 if (flags)
1826 { 2156 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2157 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 };
1830 2159
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2160 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2163
1835 if (cell->darkness == 0) 2164 if (cell->darkness == 0)
1836 { 2165 {
1837 cell->darkness = 0; 2166 cell->darkness = 0;
1838 2167
1839 for (z = 0; z <= 2; z++) 2168 for (z = 0; z <= 2; z++)
1840 { 2169 {
1841 cell->face[z] = face[z]; 2170 tileid t = tile [z];
1842 2171
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2172 if (t >= self->texs || (t && !self->tex [t].name))
2173 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2174 XPUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t);
2176 }
2177
2178 cell->tile [z] = t;
1845 } 2179 }
1846 } 2180 }
1847 } 2181 }
1848 } 2182 }
1849 } 2183 }
1884 CODE: 2218 CODE:
1885 RETVAL = Mix_VolumeMusic (volume); 2219 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2220 OUTPUT:
1887 RETVAL 2221 RETVAL
1888 2222
2223int
2224fade_out (int ms)
2225 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms);
2227 OUTPUT:
2228 RETVAL
2229
1889CFPlus::MixMusic 2230CFPlus::MixMusic
1890new_from_file (SV *class, char *path) 2231new_from_file (SV *class, char *path)
1891 CODE: 2232 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2233 RETVAL = Mix_LoadMUS (path);
1893 OUTPUT: 2234 OUTPUT:
1900 2241
1901int 2242int
1902play (CFPlus::MixMusic self, int loops = -1) 2243play (CFPlus::MixMusic self, int loops = -1)
1903 CODE: 2244 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2245 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT:
2247 RETVAL
2248
2249int
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2251 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1905 OUTPUT: 2253 OUTPUT:
1906 RETVAL 2254 RETVAL
1907 2255
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1909 2257
1913 static const struct { 2261 static const struct {
1914 const char *name; 2262 const char *name;
1915 IV iv; 2263 IV iv;
1916 } *civ, const_iv[] = { 2264 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2265# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2269 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2270 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2271 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2272 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2273 const_iv (GL_BLEND),
1949 const_iv (GL_LUMINANCE), 2300 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2301 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2302 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1953 const_iv (GL_COMPILE), 2304 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2307 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2308 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2309 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2310 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2311 const_iv (GL_TEXTURE_MIN_FILTER),
1998# undef const_iv 2351# undef const_iv
1999 }; 2352 };
2000 2353
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2356
2357 texture_av = newAV ();
2358 AvREAL_off (texture_av);
2003} 2359}
2004 2360
2005char * 2361char *
2006gl_vendor () 2362gl_vendor ()
2007 CODE: 2363 CODE:
2018 2374
2019char * 2375char *
2020gl_extensions () 2376gl_extensions ()
2021 CODE: 2377 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2378 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2379 OUTPUT:
2380 RETVAL
2381
2382const char *glGetString (GLenum pname)
2383
2384GLint glGetInteger (GLenum pname)
2385 CODE:
2386 glGetIntegerv (pname, &RETVAL);
2387 OUTPUT:
2388 RETVAL
2389
2390GLdouble glGetDouble (GLenum pname)
2391 CODE:
2392 glGetDoublev (pname, &RETVAL);
2023 OUTPUT: 2393 OUTPUT:
2024 RETVAL 2394 RETVAL
2025 2395
2026int glGetError () 2396int glGetError ()
2027 2397
2152 2522
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 2524
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 2525void glDrawPixels (int width, int height, int format, int type, char *pixels)
2156 2526
2527void glPixelZoom (float x, float y)
2528
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 2530
2159int glGenTexture () 2531int glGenTexture ()
2160 CODE: 2532 CODE:
2161{ 2533 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 2534 OUTPUT:
2167 RETVAL 2535 RETVAL
2168 2536
2169void glDeleteTexture (int name) 2537void glDeleteTexture (int name)
2170 CODE: 2538 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 2539 del_texture (name);
2174} 2540
2175
2176int glGenList () 2541int glGenList ()
2177 CODE: 2542 CODE:
2178 RETVAL = glGenLists (1); 2543 RETVAL = glGenLists (1);
2179 OUTPUT: 2544 OUTPUT:
2180 RETVAL 2545 RETVAL

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