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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC vs.
Revision 1.224 by root, Sat Aug 11 11:21:46 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
107 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
109} 116}
110 117
111#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
112 120
113#include "pango-font.c" 121#include "pango-font.c"
114#include "pango-fontmap.c" 122#include "pango-fontmap.c"
115#include "pango-render.c" 123#include "pango-render.c"
116 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
119 129
120typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
121 131
432} 442}
433 443
434/* SDL should provide this, really. */ 444/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 445#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
489}
437 490
438MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
439 492
440PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
441 494
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
758 } 811 }
759} 812}
760 813
761int 814int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
763 POSTCALL: 816 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
766 819
767void 820void
768Mix_CloseAudio () 821Mix_CloseAudio ()
769 822
770int 823int
771Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
825
826const char *
827Mix_GetError ()
772 828
773void 829void
774lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
775 CODE: 831 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
818 STRLEN image_len; 874 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
825 881
826 if (!rw) 882 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
828 884
933#endif 989#endif
934} 990}
935 991
936MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
937 993
994PROTOTYPES: DISABLE
995
938CFPlus::Font 996CFPlus::Font
939new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
940 CODE: 998 CODE:
941{ 999{
942 int count; 1000 int count;
952 CODE: 1010 CODE:
953 pango_font_description_free (self); 1011 pango_font_description_free (self);
954 1012
955void 1013void
956make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
957 CODE: 1016 CODE:
958 default_font = self; 1017 default_font = self;
959 1018
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
961 1020
1021PROTOTYPES: DISABLE
1022
962void 1023void
963reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
964 CODE: 1026 CODE:
965 tc_clear (); 1027 tc_clear ();
966 1028
967CFPlus::Layout 1029CFPlus::Layout
968new (SV *class) 1030new (SV *class)
1255 flags 1317 flags
1256 ); 1318 );
1257 1319
1258MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1259 1321
1322PROTOTYPES: ENABLE
1323
1260int minpot (int n) 1324int minpot (int n)
1261 1325
1262void 1326void
1263pad2pot (SV *data_, SV *w_, SV *h_) 1327pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE: 1328 CODE:
1265{ 1329{
1266 int ow = SvIV (w_); 1330 if ((nw != ow || nh != oh) && SvOK (data_))
1267 int oh = SvIV (h_);
1268
1269 if (ow && oh)
1270 { 1331 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen; 1332 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282 1336
1283 SvPOK_only (result_); 1337 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1285 1339
1286 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--) 1341 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289 1343
1290 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 } 1345 }
1297} 1346}
1298 1347
1299void 1348void
1300draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1306{ 1355{
1307 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1311 1363
1312 if (items < 5) 1364 if (items < 5)
1313 { 1365 {
1314 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1315 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1355} 1407}
1356 OUTPUT: 1408 OUTPUT:
1357 RETVAL 1409 RETVAL
1358 1410
1359MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1412
1413PROTOTYPES: DISABLE
1360 1414
1361CFPlus::Map 1415CFPlus::Map
1362new (SV *class) 1416new (SV *class)
1363 CODE: 1417 CODE:
1364 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1502 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1503 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1504 } 1558 }
1505} 1559}
1506 1560
1507void 1561SV *
1508map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1509 CODE: 1563 CODE:
1510{ 1564{
1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1512 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1513 mapcell *cell; 1567 mapcell *cell;
1514 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1515 1571
1516 while (data < data_end - 1) 1572 while (data < data_end - 1)
1517 { 1573 {
1518 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1519 1575
1570 } 1626 }
1571 else 1627 else
1572 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1573 } 1629 }
1574 1630
1631 for (z = 0; z <= 2; ++z)
1575 if (flags & 4) 1632 if (flags & (4 >> z))
1576 { 1633 {
1577 faceid face = (data [0] << 8) + data [1]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face); 1635 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face]; 1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1580 } 1651 }
1581
1582 if (flags & 2)
1583 {
1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1587 }
1588
1589 if (flags & 1)
1590 {
1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1594 }
1595 } 1652 }
1596 else 1653 else
1597 cell->darkness = 0; 1654 cell->darkness = 0;
1598 } 1655 }
1599} 1656}
1657 OUTPUT:
1658 RETVAL
1600 1659
1601SV * 1660SV *
1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1603 CODE: 1662 CODE:
1604{ 1663{
1655 1714
1656void 1715void
1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1658 CODE: 1717 CODE:
1659{ 1718{
1719 int x, y, z;
1720
1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1663 smooth_key skey; 1724 smooth_key skey;
1664 int x, y, z; 1725
1665 int last_name; 1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1666 1729
1667 // thats current max. sorry. 1730 // thats current max. sorry.
1668 if (sw > 255) sw = 255; 1731 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255; 1732 if (sh > 255) sh = 255;
1670 1733
1671 // clear key, in case of extra padding 1734 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey)); 1735 memset (&skey, 0, sizeof (skey));
1673 1736
1674 glColor4ub (255, 255, 255, 255); 1737 memset (&key, 0, sizeof (key));
1675 1738 key.r = 255;
1676 glEnable (GL_BLEND); 1739 key.g = 255;
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1740 key.b = 255;
1678 glEnable (GL_TEXTURE_2D); 1741 key.a = 255;
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1742 key.mode = GL_QUADS;
1680 1743 key.format = GL_T2F_V3F;
1681 glBegin (GL_QUADS); 1744 key.texname = -1;
1682
1683 last_name = 0;
1684 1745
1685 mx += self->x; 1746 mx += self->x;
1686 my += self->y; 1747 my += self->y;
1687 1748
1688 // first pass: determine smooth_max 1749 // first pass: determine smooth_max
1704 MAX (self->tex [cell->tile [0]].smoothlevel, 1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel, 1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel)); 1767 self->tex [cell->tile [2]].smoothlevel));
1707 } 1768 }
1708 } 1769 }
1770
1771 glEnable (GL_BLEND);
1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1709 1774
1710 for (z = 0; z <= 2; z++) 1775 for (z = 0; z <= 2; z++)
1711 { 1776 {
1712 memset (smooth_level, 0, sizeof (smooth_level)); 1777 memset (smooth_level, 0, sizeof (smooth_level));
1713 1778
1723 tileid tile = cell->tile [z]; 1788 tileid tile = cell->tile [z];
1724 1789
1725 if (tile) 1790 if (tile)
1726 { 1791 {
1727 maptex tex = self->tex [tile]; 1792 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w; 1793 int px, py;
1729 int py = (y + 1) * T - tex.h;
1730 1794
1731 // suppressing texture state switches here 1795 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort 1796 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name) 1797 if (key.texname != tex.name)
1734 { 1798 {
1735 if (!tex.name) 1799 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */ 1800 tex = self->tex [2]; /* missing, replace by noface */
1737 1801
1738 glEnd (); 1802 key.texname = tex.name;
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1803 arr = rc_array (rc, &key);
1740 glBegin (GL_QUADS);
1741 } 1804 }
1742 1805
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1747 1813
1748 if (cell->flags && z == 2) 1814 if (cell->flags && z == 2)
1749 { 1815 {
1816 // overlays such as the speech bubble, probably more to come
1750 if (cell->flags & 1) 1817 if (cell->flags & 1)
1751 { 1818 {
1752 maptex tex = self->tex [1]; 1819 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32; 1820 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32; 1821 int py = y * T - T * 6 / 32;
1755 1822
1823 if (tex.name)
1756 glEnd (); 1824 {
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1758 glBegin (GL_QUADS); 1835 }
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 } 1836 }
1765 } 1837 }
1766 1838
1767 // update smooth hash 1839 // update smooth hash
1768 if (tex.smoothtile) 1840 if (tex.smoothtile)
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 } 1876 }
1805 } 1877 }
1806 } 1878 }
1807 } 1879 }
1880
1881 rc_draw (rc);
1882 rc_clear (rc);
1808 1883
1809 // go through all smoothlevels, lowest to highest, then draw. 1884 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort 1885 // this is basically counting sort
1811 { 1886 {
1812 int w, b; 1887 int w, b;
1837 int border = bits & 15; 1912 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1913 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row 1914 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column 1915 float dy = tex.t * .5f ; // 2 images/column
1841 1916
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name) 1917 if (tex.name)
1845 { 1918 {
1919 // this time avoiding texture state changes
1920 // save gobs of state changes.
1846 if (!tex.name) 1921 if (key.texname != tex.name)
1847 continue; // smoothing not yet available
1848
1849 glEnd (); 1922 {
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1923 key.texname = tex.name;
1851 glBegin (GL_QUADS); 1924 arr = rc_array (rc, &key);
1852 } 1925 }
1853 1926
1854 if (border) 1927 if (border)
1855 { 1928 {
1856 float ox = border * dx; 1929 float ox = border * dx;
1857 1930
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1931 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1932 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1933 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1934 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1862 } 1935 }
1863 1936
1864 if (corner) 1937 if (corner)
1865 { 1938 {
1866 float ox = corner * dx; 1939 float ox = corner * dx;
1867 1940
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1941 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1942 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1943 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1944 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1945 }
1872 } 1946 }
1873 } 1947 }
1874 } 1948 }
1875 } 1949 }
1876 } 1950 }
1877 } 1951 }
1878 1952
1879 hv_clear (smooth); 1953 hv_clear (smooth);
1954 rc_draw (rc);
1955 rc_clear (rc);
1880 } 1956 }
1881 1957
1882 glEnd ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND); 1958 glDisable (GL_BLEND);
1959 rc_free (rc);
1886 1960
1887 // top layer: overlays such as the health bar 1961 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++) 1962 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows) 1963 if (0 <= y + my && y + my < self->rows)
1890 { 1964 {
1975 glDisable (GL_BLEND); 2049 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D); 2050 glDisable (GL_TEXTURE_2D);
1977} 2051}
1978 2052
1979void 2053void
1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2054fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1981 PPCODE: 2055 PPCODE:
1982{ 2056{
1983 int x, y; 2057 int x, y;
2058 int sw1 = sw + 2;
2059 int sh1 = sh + 2;
2060 int sh3 = sh * 3;
1984 int sw4 = (sw + 3) & ~3; 2061 int sw34 = (sw * 3 + 3) & ~3;
2062 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2063 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2064 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1987 2065
1988 memset (darkness, 255, sw4 * sh);
1989 SvPOK_only (darkness_sv); 2066 SvPOK_only (darkness3_sv);
1990 SvCUR_set (darkness_sv, sw4 * sh); 2067 SvCUR_set (darkness3_sv, sw34 * sh3);
1991 2068
1992 mx += self->x; 2069 mx += self->x - 1;
1993 my += self->y; 2070 my += self->y - 1;
1994 2071
2072 memset (darkness1, 255, sw1 * sh1);
2073
1995 for (y = 0; y < sh; y++) 2074 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2075 if (0 <= y + my && y + my < self->rows)
1997 { 2076 {
1998 maprow *row = self->row + (y + my); 2077 maprow *row = self->row + (y + my);
1999 2078
2000 for (x = 0; x < sw; x++) 2079 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2080 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2081 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2082 mapcell *cell = row->col + (x + mx - row->c0);
2004 2083
2005 darkness[y * sw4 + x] = cell->darkness 2084 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2085 ? 255 - (cell->darkness - 1)
2007 : 255 - FOW_DARKNESS; 2086 : 255 - FOW_DARKNESS;
2008 } 2087 }
2009 } 2088 }
2010 2089
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y) 2090 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x) 2091 for (x = 0; x < sw; ++x)
2021 { 2092 {
2022 float *f = (float *)matrix; 2093 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2023 int dx, dy; 2094 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2024 float sum = 0.f; 2095 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2096 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2097 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2098 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2099 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2100 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2101 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2025 2102
2026 for (dy = -1; dy <= 1; ++dy) 2103 uint8_t r11 = (d11 + d21 + d12) / 3;
2027 for (dx = -1; dx <= 1; ++dx) 2104 uint8_t r21 = d21;
2028 { 2105 uint8_t r31 = (d21 + d31 + d32) / 3;
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031 2106
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2107 uint8_t r12 = d12;
2033 } 2108 uint8_t r22 = d22;
2109 uint8_t r32 = d32;
2034 2110
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2111 uint8_t r13 = (d13 + d23 + d12) / 3;
2036 } 2112 uint8_t r23 = d23;
2113 uint8_t r33 = (d23 + d33 + d32) / 3;
2037 2114
2038 darkness_sv = darkness2_sv; 2115 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2116 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2117 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2118 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2119 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2120 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2121 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2122 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2123 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2039 } 2124 }
2125
2126 free (darkness1);
2040 2127
2041 EXTEND (SP, 3); 2128 EXTEND (SP, 3);
2042 PUSHs (sv_2mortal (newSViv (sw4))); 2129 PUSHs (sv_2mortal (newSViv (sw34)));
2043 PUSHs (sv_2mortal (newSViv (sh))); 2130 PUSHs (sv_2mortal (newSViv (sh3)));
2044 PUSHs (darkness_sv); 2131 PUSHs (darkness3_sv);
2045} 2132}
2046 2133
2047SV * 2134SV *
2048get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2135get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2049 CODE: 2136 CODE:
2181 } 2268 }
2182 } 2269 }
2183 } 2270 }
2184} 2271}
2185 2272
2273MODULE = CFPlus PACKAGE = CFPlus::RW
2274
2275CFPlus::RW
2276new (SV *class, SV *data_sv)
2277 CODE:
2278{
2279 STRLEN datalen;
2280 char *data = SvPVbyte (data_sv, datalen);
2281
2282 RETVAL = SDL_RWFromConstMem (data, datalen);
2283}
2284 OUTPUT:
2285 RETVAL
2286
2287CFPlus::RW
2288new_from_file (SV *class, const char *path, const char *mode = "rb")
2289 CODE:
2290 RETVAL = SDL_RWFromFile (path, mode);
2291 OUTPUT:
2292 RETVAL
2293
2294# fails on win32:
2295# CFPlus.xs(2268) : error C2059: syntax error : '('
2296#void
2297#close (CFPlus::RW self)
2298# CODE:
2299# (self->(close)) (self);
2300
2301MODULE = CFPlus PACKAGE = CFPlus::Channel
2302
2303PROTOTYPES: DISABLE
2304
2305CFPlus::Channel
2306find ()
2307 CODE:
2308{
2309 RETVAL = Mix_GroupAvailable (-1);
2310
2311 if (RETVAL < 0)
2312 {
2313 RETVAL = Mix_GroupOldest (-1);
2314
2315 if (RETVAL < 0)
2316 XSRETURN_UNDEF;
2317
2318 Mix_HaltChannel (RETVAL);
2319 }
2320
2321 Mix_UnregisterAllEffects (RETVAL);
2322 Mix_Volume (RETVAL, 128);
2323}
2324 OUTPUT:
2325 RETVAL
2326
2327void
2328halt (CFPlus::Channel self)
2329 CODE:
2330 Mix_HaltChannel (self);
2331
2332void
2333expire (CFPlus::Channel self, int ticks = -1)
2334 CODE:
2335 Mix_ExpireChannel (self, ticks);
2336
2337void
2338fade_out (CFPlus::Channel self, int ticks = -1)
2339 CODE:
2340 Mix_FadeOutChannel (self, ticks);
2341
2342int
2343volume (CFPlus::Channel self, int volume)
2344 CODE:
2345 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2346 OUTPUT:
2347 RETVAL
2348
2349void
2350unregister_all_effects (CFPlus::Channel self)
2351 CODE:
2352 Mix_UnregisterAllEffects (self);
2353
2354void
2355set_panning (CFPlus::Channel self, int left, int right)
2356 CODE:
2357 left = CLAMP (left , 0, 255);
2358 right = CLAMP (right, 0, 255);
2359 Mix_SetPanning (self, left, right);
2360
2361void
2362set_distance (CFPlus::Channel self, int distance)
2363 CODE:
2364 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2365
2366void
2367set_position (CFPlus::Channel self, int angle, int distance)
2368 CODE:
2369
2370void
2371set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2372 CODE:
2373{
2374 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2375 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2376 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2377}
2378
2379void
2380set_reverse_stereo (CFPlus::Channel self, int flip)
2381 CODE:
2382 Mix_SetReverseStereo (self, flip);
2383
2186MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2384MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2187 2385
2386PROTOTYPES: DISABLE
2387
2188CFPlus::MixChunk 2388CFPlus::MixChunk
2189new_from_file (SV *class, char *path) 2389new (SV *class, CFPlus::RW rwops)
2190 CODE: 2390 CODE:
2191 RETVAL = Mix_LoadWAV (path); 2391 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2192 OUTPUT: 2392 OUTPUT:
2193 RETVAL 2393 RETVAL
2194 2394
2195void 2395void
2196DESTROY (CFPlus::MixChunk self) 2396DESTROY (CFPlus::MixChunk self)
2198 Mix_FreeChunk (self); 2398 Mix_FreeChunk (self);
2199 2399
2200int 2400int
2201volume (CFPlus::MixChunk self, int volume = -1) 2401volume (CFPlus::MixChunk self, int volume = -1)
2202 CODE: 2402 CODE:
2403 if (items > 1)
2404 volume = CLAMP (volume, 0, 128);
2203 RETVAL = Mix_VolumeChunk (self, volume); 2405 RETVAL = Mix_VolumeChunk (self, volume);
2204 OUTPUT: 2406 OUTPUT:
2205 RETVAL 2407 RETVAL
2206 2408
2207int 2409CFPlus::Channel
2208play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2410play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2209 CODE: 2411 CODE:
2412{
2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2413 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2414
2415 if (RETVAL < 0)
2416 XSRETURN_UNDEF;
2417
2418 if (channel < 0)
2419 {
2420 Mix_UnregisterAllEffects (RETVAL);
2421 Mix_Volume (RETVAL, 128);
2422 }
2423}
2211 OUTPUT: 2424 OUTPUT:
2212 RETVAL 2425 RETVAL
2213 2426
2214MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2427MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2215 2428
2216int 2429int
2217volume (int volume = -1) 2430volume (int volume = -1)
2431 PROTOTYPE: ;$
2218 CODE: 2432 CODE:
2433 if (items > 0)
2434 volume = CLAMP (volume, 0, 128);
2219 RETVAL = Mix_VolumeMusic (volume); 2435 RETVAL = Mix_VolumeMusic (volume);
2220 OUTPUT: 2436 OUTPUT:
2221 RETVAL 2437 RETVAL
2222 2438
2223int 2439void
2224fade_out (int ms) 2440fade_out (int ms)
2225 CODE: 2441 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms); 2442 Mix_FadeOutMusic (ms);
2227 OUTPUT: 2443
2228 RETVAL 2444void
2445halt ()
2446 CODE:
2447 Mix_HaltMusic ();
2229 2448
2230CFPlus::MixMusic 2449CFPlus::MixMusic
2231new_from_file (SV *class, char *path) 2450new (SV *class, CFPlus::RW rwops)
2232 CODE: 2451 CODE:
2233 RETVAL = Mix_LoadMUS (path); 2452 RETVAL = Mix_LoadMUS_RW (rwops);
2234 OUTPUT: 2453 OUTPUT:
2235 RETVAL 2454 RETVAL
2236 2455
2237void 2456void
2238DESTROY (CFPlus::MixMusic self) 2457DESTROY (CFPlus::MixMusic self)
2244 CODE: 2463 CODE:
2245 RETVAL = Mix_PlayMusic (self, loops); 2464 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT: 2465 OUTPUT:
2247 RETVAL 2466 RETVAL
2248 2467
2249int 2468void
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2469fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2251 CODE: 2470 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2471 Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255 2472
2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2473MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2474
2475PROTOTYPES: ENABLE
2257 2476
2258BOOT: 2477BOOT:
2259{ 2478{
2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2479 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2261 static const struct { 2480 static const struct {
2277 const_iv (GL_ALPHA_TEST), 2496 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE), 2497 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL), 2498 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT), 2499 const_iv (GL_FRONT),
2281 const_iv (GL_BACK), 2500 const_iv (GL_BACK),
2501 const_iv (GL_AUX0),
2282 const_iv (GL_AND), 2502 const_iv (GL_AND),
2283 const_iv (GL_ONE), 2503 const_iv (GL_ONE),
2284 const_iv (GL_ZERO), 2504 const_iv (GL_ZERO),
2285 const_iv (GL_SRC_ALPHA), 2505 const_iv (GL_SRC_ALPHA),
2286 const_iv (GL_DST_ALPHA), 2506 const_iv (GL_DST_ALPHA),
2332 const_iv (GL_COLOR_LOGIC_OP), 2552 const_iv (GL_COLOR_LOGIC_OP),
2333 const_iv (GL_SEPARABLE_2D), 2553 const_iv (GL_SEPARABLE_2D),
2334 const_iv (GL_CONVOLUTION_2D), 2554 const_iv (GL_CONVOLUTION_2D),
2335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2555 const_iv (GL_CONVOLUTION_BORDER_MODE),
2336 const_iv (GL_CONSTANT_BORDER), 2556 const_iv (GL_CONSTANT_BORDER),
2557 const_iv (GL_POINTS),
2337 const_iv (GL_LINES), 2558 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP), 2559 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP), 2560 const_iv (GL_LINE_LOOP),
2340 const_iv (GL_QUADS), 2561 const_iv (GL_QUADS),
2341 const_iv (GL_QUAD_STRIP), 2562 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES), 2563 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP), 2564 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN), 2565 const_iv (GL_TRIANGLE_FAN),
2566 const_iv (GL_POLYGON),
2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2567 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2568 const_iv (GL_POINT_SMOOTH_HINT),
2569 const_iv (GL_LINE_SMOOTH_HINT),
2570 const_iv (GL_POLYGON_SMOOTH_HINT),
2571 const_iv (GL_GENERATE_MIPMAP_HINT),
2346 const_iv (GL_FASTEST), 2572 const_iv (GL_FASTEST),
2573 const_iv (GL_DONT_CARE),
2574 const_iv (GL_NICEST),
2347 const_iv (GL_V2F), 2575 const_iv (GL_V2F),
2348 const_iv (GL_V3F), 2576 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F), 2577 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F), 2578 const_iv (GL_T2F_N3F_V3F),
2351# undef const_iv 2579# undef const_iv
2438void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2666void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439 2667
2440# near_ and far_ are due to microsofts buggy "c" compiler 2668# near_ and far_ are due to microsofts buggy "c" compiler
2441void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2669void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2442 2670
2671PROTOTYPES: DISABLE
2672
2443void glViewport (int x, int y, int width, int height) 2673void glViewport (int x, int y, int width, int height)
2444 2674
2445void glScissor (int x, int y, int width, int height) 2675void glScissor (int x, int y, int width, int height)
2446 2676
2447void glTranslate (float x, float y, float z = 0.) 2677void glTranslate (float x, float y, float z = 0.)
2454 2684
2455void glRotate (float angle, float x, float y, float z) 2685void glRotate (float angle, float x, float y, float z)
2456 CODE: 2686 CODE:
2457 glRotatef (angle, x, y, z); 2687 glRotatef (angle, x, y, z);
2458 2688
2459void glBegin (int mode)
2460
2461void glEnd ()
2462
2463void glColor (float r, float g, float b, float a = 1.0) 2689void glColor (float r, float g, float b, float a = 1.0)
2464 PROTOTYPE: @
2465 ALIAS: 2690 ALIAS:
2466 glColor_premultiply = 1 2691 glColor_premultiply = 1
2467 CODE: 2692 CODE:
2468 if (ix) 2693 if (ix)
2469 { 2694 {
2472 b *= a; 2697 b *= a;
2473 } 2698 }
2474 // microsoft visual "c" rounds instead of truncating... 2699 // microsoft visual "c" rounds instead of truncating...
2475 glColor4f (r, g, b, a); 2700 glColor4f (r, g, b, a);
2476 2701
2477void glInterleavedArrays (int format, int stride, char *data)
2478
2479void glDrawElements (int mode, int count, int type, char *indices)
2480
2481# 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483void glRasterPos (float x, float y, float z = 0.) 2702void glRasterPos (float x, float y, float z = 0.)
2484 CODE: 2703 CODE:
2485 glRasterPos3f (0, 0, z); 2704 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0); 2705 glBitmap (0, 0, 0, 0, x, y, 0);
2487 2706
2491 2710
2492void glTexCoord (float s, float t) 2711void glTexCoord (float s, float t)
2493 CODE: 2712 CODE:
2494 glTexCoord2f (s, t); 2713 glTexCoord2f (s, t);
2495 2714
2715void glRect (float x1, float y1, float x2, float y2)
2716 CODE:
2717 glRectf (x1, y1, x2, y2);
2718
2719PROTOTYPES: ENABLE
2720
2721void glBegin (int mode)
2722
2723void glEnd ()
2724
2725void glPointSize (GLfloat size)
2726
2727void glLineWidth (GLfloat width)
2728
2729void glInterleavedArrays (int format, int stride, char *data)
2730
2731void glDrawElements (int mode, int count, int type, char *indices)
2732
2733# 1.2 void glDrawRangeElements (int mode, int start, int end
2734
2496void glTexEnv (int target, int pname, float param) 2735void glTexEnv (int target, int pname, float param)
2497 CODE: 2736 CODE:
2498 glTexEnvf (target, pname, param); 2737 glTexEnvf (target, pname, param);
2499 2738
2500void glTexParameter (int target, int pname, float param) 2739void glTexParameter (int target, int pname, float param)
2552 2791
2553void glEndList () 2792void glEndList ()
2554 2793
2555void glCallList (int list) 2794void glCallList (int list)
2556 2795
2796MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2797
2798PROTOTYPES: DISABLE
2799
2800void
2801find_widget (SV *self, NV x, NV y)
2802 PPCODE:
2803{
2804 if (within_widget (self, x, y))
2805 XPUSHs (self);
2806}
2807
2808BOOT:
2809{
2810 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2811
2812 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2813 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2814 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2815 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2816}
2817
2818void
2819draw (SV *self)
2820 CODE:
2821{
2822 HV *hv;
2823 SV **svp;
2824 NV x, y, w, h;
2825 SV *draw_x_sv = GvSV (draw_x_gv);
2826 SV *draw_y_sv = GvSV (draw_y_gv);
2827 SV *draw_w_sv = GvSV (draw_w_gv);
2828 SV *draw_h_sv = GvSV (draw_h_gv);
2829 SV *hover;
2830 double draw_x, draw_y, draw_w, draw_h;
2831
2832 if (!SvROK (self))
2833 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2834
2835 hv = (HV *)SvRV (self);
2836
2837 if (SvTYPE (hv) != SVt_PVHV)
2838 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2839
2840 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2841 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2842
2843 if (!h || !w)
2844 XSRETURN_EMPTY;
2845
2846 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2847 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2848
2849 draw_x = SvNV (draw_x_sv) + x;
2850 draw_y = SvNV (draw_y_sv) + y;
2851
2852 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2853 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2854 XSRETURN_EMPTY;
2855
2856 sv_setnv (draw_x_sv, draw_x);
2857 sv_setnv (draw_y_sv, draw_y);
2858
2859 glPushMatrix ();
2860 glTranslated (x, y, 0);
2861
2862 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2863 {
2864 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2865
2866 if (svp && SvTRUE (*svp))
2867 {
2868 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2869 glEnable (GL_BLEND);
2870 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2871 glBegin (GL_QUADS);
2872 glVertex2f (0, 0);
2873 glVertex2f (w, 0);
2874 glVertex2f (w, h);
2875 glVertex2f (0, h);
2876 glEnd ();
2877 glDisable (GL_BLEND);
2878 }
2879 }
2880#if 0
2881 if ($ENV{CFPLUS_DEBUG} & 1) {
2882 glPushMatrix;
2883 glColor 1, 1, 0, 1;
2884 glTranslate 0.375, 0.375;
2885 glBegin GL_LINE_LOOP;
2886 glVertex 0 , 0;
2887 glVertex $self->{w} - 1, 0;
2888 glVertex $self->{w} - 1, $self->{h} - 1;
2889 glVertex 0 , $self->{h} - 1;
2890 glEnd;
2891 glPopMatrix;
2892 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2893 }
2894#endif
2895 PUSHMARK (SP);
2896 XPUSHs (self);
2897 PUTBACK;
2898 call_method ("_draw", G_VOID | G_DISCARD);
2899 SPAGAIN;
2900
2901 glPopMatrix ();
2902
2903 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2904 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2905}
2906

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