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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC vs.
Revision 1.236 by root, Mon Oct 8 16:10:14 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
107 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
109} 116}
110 117
111#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
112 120
113#include "pango-font.c" 121#include "pango-font.c"
114#include "pango-fontmap.c" 122#include "pango-fontmap.c"
115#include "pango-render.c" 123#include "pango-render.c"
116 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
119 129
120typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
121 131
140typedef struct cf_layout { 150typedef struct cf_layout {
141 PangoLayout *pl; 151 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
143 int base_height; 153 int base_height;
144 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
145} *CFPlus__Layout; 156} *CFPlus__Layout;
146 157
147static CFPlus__Font default_font; 158static CFPlus__Font default_font;
148static PangoContext *opengl_context; 159static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
192 203
193typedef uint16_t tileid; 204typedef uint16_t tileid;
194typedef uint16_t faceid; 205typedef uint16_t faceid;
195 206
196typedef struct { 207typedef struct {
197 int name; 208 GLuint name;
198 int w, h; 209 int w, h;
199 float s, t; 210 float s, t;
200 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
201 tileid smoothtile; 212 tileid smoothtile;
202 uint8_t smoothlevel; 213 uint8_t smoothlevel;
429 n |= n >> 16; 440 n |= n >> 16;
430 441
431 return n + 1; 442 return n + 1;
432} 443}
433 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
434/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
437 502
438MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
439 504
440PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
441 506
471 536
472 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
475 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
557# undef const_iv 626# undef const_iv
558 }; 627 };
559 628
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 RETVAL 647 RETVAL
579 648
580NV floor (NV x) 649NV floor (NV x)
581 650
582NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
583 656
584void 657void
585pango_init () 658pango_init ()
586 CODE: 659 CODE:
587{ 660{
661 734
662 if (RETVAL) 735 if (RETVAL)
663 { 736 {
664 av_clear (texture_av); 737 av_clear (texture_av);
665 738
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 741#include "glfunc.h"
669#undef GL_FUNC 742#undef GL_FUNC
670 } 743 }
671} 744}
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
758 } 831 }
759} 832}
760 833
761int 834int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 836 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
766 839
767void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
768Mix_CloseAudio () 857Mix_CloseAudio ()
769 858
770int 859int
771Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
772 864
773void 865void
774lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
775 CODE: 867 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
818 STRLEN image_len; 910 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
825 917
826 if (!rw) 918 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
828 920
933#endif 1025#endif
934} 1026}
935 1027
936MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
937 1029
1030PROTOTYPES: DISABLE
1031
938CFPlus::Font 1032CFPlus::Font
939new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
940 CODE: 1034 CODE:
941{ 1035{
942 int count; 1036 int count;
952 CODE: 1046 CODE:
953 pango_font_description_free (self); 1047 pango_font_description_free (self);
954 1048
955void 1049void
956make_default (CFPlus::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
957 CODE: 1052 CODE:
958 default_font = self; 1053 default_font = self;
959 1054
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
961 1056
1057PROTOTYPES: DISABLE
1058
962void 1059void
963reset_glyph_cache () 1060reset_glyph_cache ()
1061 PROTOTYPE:
964 CODE: 1062 CODE:
965 tc_clear (); 1063 tc_clear ();
966 1064
967CFPlus::Layout 1065CFPlus::Layout
968new (SV *class) 1066new (SV *class)
974 RETVAL->g = 1.; 1072 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1073 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1074 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1075 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1076 RETVAL->font = 0;
1077 RETVAL->rc = rc_alloc ();
979 1078
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1079 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1080 layout_update_font (RETVAL);
982 OUTPUT: 1081 OUTPUT:
983 RETVAL 1082 RETVAL
984 1083
985void 1084void
986DESTROY (CFPlus::Layout self) 1085DESTROY (CFPlus::Layout self)
987 CODE: 1086 CODE:
988 g_object_unref (self->pl); 1087 g_object_unref (self->pl);
1088 rc_free (self->rc);
989 Safefree (self); 1089 Safefree (self);
990 1090
991void 1091void
992set_text (CFPlus::Layout self, SV *text_) 1092set_text (CFPlus::Layout self, SV *text_)
993 CODE: 1093 CODE:
1245 } 1345 }
1246} 1346}
1247 1347
1248void 1348void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1349render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1350 CODE:
1351 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1352 pango_opengl_render_layout_subpixel (
1252 self->pl, 1353 self->pl,
1354 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1355 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1356 self->r, self->g, self->b, self->a,
1255 flags 1357 flags
1256 ); 1358 );
1359 // we assume that context_change actually clears/frees stuff
1360 // and does not do any recomputation...
1361 pango_layout_context_changed (self->pl);
1362
1363void
1364draw (CFPlus::Layout self)
1365 CODE:
1366{
1367 glEnable (GL_TEXTURE_2D);
1368 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1369 glEnable (GL_BLEND);
1370 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1371 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1372 glEnable (GL_ALPHA_TEST);
1373 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1374
1375 rc_draw (self->rc);
1376
1377 glDisable (GL_ALPHA_TEST);
1378 glDisable (GL_BLEND);
1379 glDisable (GL_TEXTURE_2D);
1380}
1257 1381
1258MODULE = CFPlus PACKAGE = CFPlus::Texture 1382MODULE = CFPlus PACKAGE = CFPlus::Texture
1259 1383
1260int minpot (int n) 1384PROTOTYPES: ENABLE
1261 1385
1262void 1386void
1263pad2pot (SV *data_, SV *w_, SV *h_) 1387pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE: 1388 CODE:
1265{ 1389{
1266 int ow = SvIV (w_); 1390 if ((nw != ow || nh != oh) && SvOK (data_))
1267 int oh = SvIV (h_);
1268
1269 if (ow && oh)
1270 { 1391 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen; 1392 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen); 1393 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh); 1394 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1395 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282 1396
1283 SvPOK_only (result_); 1397 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp); 1398 SvCUR_set (result_, nw * nh * bpp);
1285 1399
1286 memset (SvPVX (result_), 0, nw * nh * bpp); 1400 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--) 1401 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1402 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289 1403
1290 sv_setsv (data_, result_); 1404 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 } 1405 }
1297} 1406}
1298 1407
1299void 1408void
1300draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1409draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1306{ 1415{
1307 HV *hv = (HV *)SvRV (self); 1416 HV *hv = (HV *)SvRV (self);
1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1417 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1418 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1419 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1420
1421 if (name <= 0)
1422 XSRETURN_EMPTY;
1311 1423
1312 if (items < 5) 1424 if (items < 5)
1313 { 1425 {
1314 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1426 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1315 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1427 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1355} 1467}
1356 OUTPUT: 1468 OUTPUT:
1357 RETVAL 1469 RETVAL
1358 1470
1359MODULE = CFPlus PACKAGE = CFPlus::Map 1471MODULE = CFPlus PACKAGE = CFPlus::Map
1472
1473PROTOTYPES: DISABLE
1360 1474
1361CFPlus::Map 1475CFPlus::Map
1362new (SV *class) 1476new (SV *class)
1363 CODE: 1477 CODE:
1364 New (0, RETVAL, 1, struct map); 1478 New (0, RETVAL, 1, struct map);
1502 self->rows += MAP_EXTEND_Y; 1616 self->rows += MAP_EXTEND_Y;
1503 self->y += MAP_EXTEND_Y; 1617 self->y += MAP_EXTEND_Y;
1504 } 1618 }
1505} 1619}
1506 1620
1507void 1621SV *
1508map1a_update (CFPlus::Map self, SV *data_, int extmap) 1622map1a_update (CFPlus::Map self, SV *data_, int extmap)
1509 CODE: 1623 CODE:
1510{ 1624{
1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1625 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1512 uint8_t *data_end = (uint8_t *)SvEND (data_); 1626 uint8_t *data_end = (uint8_t *)SvEND (data_);
1513 mapcell *cell; 1627 mapcell *cell;
1514 int x, y, flags; 1628 int x, y, z, flags;
1629 AV *missing = newAV ();
1630 RETVAL = newRV_noinc ((SV *)missing);
1515 1631
1516 while (data < data_end - 1) 1632 while (data < data_end - 1)
1517 { 1633 {
1518 flags = (data [0] << 8) + data [1]; data += 2; 1634 flags = (data [0] << 8) + data [1]; data += 2;
1519 1635
1570 } 1686 }
1571 else 1687 else
1572 cell->darkness = *data++ + 1; 1688 cell->darkness = *data++ + 1;
1573 } 1689 }
1574 1690
1691 for (z = 0; z <= 2; ++z)
1575 if (flags & 4) 1692 if (flags & (4 >> z))
1576 { 1693 {
1577 faceid face = (data [0] << 8) + data [1]; data += 2; 1694 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face); 1695 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face]; 1696 cell->tile [z] = self->face2tile [face];
1697
1698 if (cell->tile [z])
1699 {
1700 maptex *tex = self->tex + cell->tile [z];
1701 if (!tex->name)
1702 av_push (missing, newSViv (cell->tile [z]));
1703
1704 if (tex->smoothtile)
1705 {
1706 maptex *smooth = self->tex + tex->smoothtile;
1707 if (!smooth->name)
1708 av_push (missing, newSViv (tex->smoothtile));
1709 }
1710 }
1580 } 1711 }
1581
1582 if (flags & 2)
1583 {
1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1587 }
1588
1589 if (flags & 1)
1590 {
1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1594 }
1595 } 1712 }
1596 else 1713 else
1597 cell->darkness = 0; 1714 cell->darkness = 0;
1598 } 1715 }
1599} 1716}
1717 OUTPUT:
1718 RETVAL
1600 1719
1601SV * 1720SV *
1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1721mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1603 CODE: 1722 CODE:
1604{ 1723{
1655 1774
1656void 1775void
1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1776draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1658 CODE: 1777 CODE:
1659{ 1778{
1779 int x, y, z;
1780
1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1781 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1782 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1783 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1663 smooth_key skey; 1784 smooth_key skey;
1664 int x, y, z; 1785
1665 int last_name; 1786 rc_t *rc = rc_alloc ();
1787 rc_key_t key;
1788 rc_array_t *arr;
1666 1789
1667 // thats current max. sorry. 1790 // thats current max. sorry.
1668 if (sw > 255) sw = 255; 1791 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255; 1792 if (sh > 255) sh = 255;
1670 1793
1671 // clear key, in case of extra padding 1794 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey)); 1795 memset (&skey, 0, sizeof (skey));
1673 1796
1674 glColor4ub (255, 255, 255, 255); 1797 memset (&key, 0, sizeof (key));
1675 1798 key.r = 255;
1676 glEnable (GL_BLEND); 1799 key.g = 255;
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1800 key.b = 255;
1678 glEnable (GL_TEXTURE_2D); 1801 key.a = 255;
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1802 key.mode = GL_QUADS;
1680 1803 key.format = GL_T2F_V3F;
1681 glBegin (GL_QUADS); 1804 key.texname = -1;
1682
1683 last_name = 0;
1684 1805
1685 mx += self->x; 1806 mx += self->x;
1686 my += self->y; 1807 my += self->y;
1687 1808
1688 // first pass: determine smooth_max 1809 // first pass: determine smooth_max
1704 MAX (self->tex [cell->tile [0]].smoothlevel, 1825 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel, 1826 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel)); 1827 self->tex [cell->tile [2]].smoothlevel));
1707 } 1828 }
1708 } 1829 }
1830
1831 glEnable (GL_BLEND);
1832 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1833 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1709 1834
1710 for (z = 0; z <= 2; z++) 1835 for (z = 0; z <= 2; z++)
1711 { 1836 {
1712 memset (smooth_level, 0, sizeof (smooth_level)); 1837 memset (smooth_level, 0, sizeof (smooth_level));
1713 1838
1723 tileid tile = cell->tile [z]; 1848 tileid tile = cell->tile [z];
1724 1849
1725 if (tile) 1850 if (tile)
1726 { 1851 {
1727 maptex tex = self->tex [tile]; 1852 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w; 1853 int px, py;
1729 int py = (y + 1) * T - tex.h;
1730 1854
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name) 1855 if (key.texname != tex.name)
1734 { 1856 {
1735 if (!tex.name) 1857 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */ 1858 tex = self->tex [2]; /* missing, replace by noface */
1737 1859
1738 glEnd (); 1860 key.texname = tex.name;
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1861 arr = rc_array (rc, &key);
1740 glBegin (GL_QUADS);
1741 } 1862 }
1742 1863
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1864 px = (x + 1) * T - tex.w;
1865 py = (y + 1) * T - tex.h;
1866
1867 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1868 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1869 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1870 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1747 1871
1748 if (cell->flags && z == 2) 1872 if (cell->flags && z == 2)
1749 { 1873 {
1874 // overlays such as the speech bubble, probably more to come
1750 if (cell->flags & 1) 1875 if (cell->flags & 1)
1751 { 1876 {
1752 maptex tex = self->tex [1]; 1877 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32; 1878 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32; 1879 int py = y * T - T * 6 / 32;
1755 1880
1881 if (tex.name)
1756 glEnd (); 1882 {
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1883 if (key.texname != tex.name)
1884 {
1885 key.texname = tex.name;
1886 arr = rc_array (rc, &key);
1887 }
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1758 glBegin (GL_QUADS); 1893 }
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 } 1894 }
1765 } 1895 }
1766 1896
1767 // update smooth hash 1897 // update smooth hash
1768 if (tex.smoothtile) 1898 if (tex.smoothtile)
1804 } 1934 }
1805 } 1935 }
1806 } 1936 }
1807 } 1937 }
1808 1938
1939 rc_draw (rc);
1940 rc_clear (rc);
1941
1809 // go through all smoothlevels, lowest to highest, then draw. 1942 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort 1943 // this is basically counting sort
1811 { 1944 {
1812 int w, b; 1945 int w, b;
1813 1946
1947 glEnable (GL_TEXTURE_2D);
1948 glBegin (GL_QUADS);
1814 for (w = 0; w < 256 / 32; ++w) 1949 for (w = 0; w < 256 / 32; ++w)
1815 { 1950 {
1816 uint32_t smask = smooth_level [w]; 1951 uint32_t smask = smooth_level [w];
1817 if (smask) 1952 if (smask)
1818 for (b = 0; b < 32; ++b) 1953 for (b = 0; b < 32; ++b)
1837 int border = bits & 15; 1972 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1973 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row 1974 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column 1975 float dy = tex.t * .5f ; // 2 images/column
1841 1976
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name) 1977 if (tex.name)
1845 { 1978 {
1979 // this time avoiding texture state changes
1980 // save gobs of state changes.
1846 if (!tex.name) 1981 if (key.texname != tex.name)
1847 continue; // smoothing not yet available 1982 {
1848
1849 glEnd (); 1983 glEnd ();
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1984 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1851 glBegin (GL_QUADS); 1985 glBegin (GL_QUADS);
1852 } 1986 }
1853 1987
1854 if (border) 1988 if (border)
1855 { 1989 {
1856 float ox = border * dx; 1990 float ox = border * dx;
1857 1991
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1992 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1993 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1994 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1995 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1862 } 1996 }
1863 1997
1864 if (corner) 1998 if (corner)
1865 { 1999 {
1866 float ox = corner * dx; 2000 float ox = corner * dx;
1867 2001
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2002 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2003 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2004 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2005 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2006 }
1872 } 2007 }
1873 } 2008 }
1874 } 2009 }
1875 } 2010 }
1876 } 2011 }
2012
2013 glEnd ();
2014 glDisable (GL_TEXTURE_2D);
2015 key.texname = -1;
1877 } 2016 }
1878 2017
1879 hv_clear (smooth); 2018 hv_clear (smooth);
1880 } 2019 }
1881 2020
1882 glEnd ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND); 2021 glDisable (GL_BLEND);
2022 rc_free (rc);
1886 2023
1887 // top layer: overlays such as the health bar 2024 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++) 2025 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows) 2026 if (0 <= y + my && y + my < self->rows)
1890 { 2027 {
1975 glDisable (GL_BLEND); 2112 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D); 2113 glDisable (GL_TEXTURE_2D);
1977} 2114}
1978 2115
1979void 2116void
1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2117fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1981 PPCODE: 2118 PPCODE:
1982{ 2119{
1983 int x, y; 2120 int x, y;
2121 int sw1 = sw + 2;
2122 int sh1 = sh + 2;
2123 int sh3 = sh * 3;
1984 int sw4 = (sw + 3) & ~3; 2124 int sw34 = (sw * 3 + 3) & ~3;
2125 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2126 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2127 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1987 2128
1988 memset (darkness, 255, sw4 * sh);
1989 SvPOK_only (darkness_sv); 2129 SvPOK_only (darkness3_sv);
1990 SvCUR_set (darkness_sv, sw4 * sh); 2130 SvCUR_set (darkness3_sv, sw34 * sh3);
1991 2131
1992 mx += self->x; 2132 mx += self->x - 1;
1993 my += self->y; 2133 my += self->y - 1;
1994 2134
2135 memset (darkness1, 255, sw1 * sh1);
2136
1995 for (y = 0; y < sh; y++) 2137 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2138 if (0 <= y + my && y + my < self->rows)
1997 { 2139 {
1998 maprow *row = self->row + (y + my); 2140 maprow *row = self->row + (y + my);
1999 2141
2000 for (x = 0; x < sw; x++) 2142 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2143 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2144 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2145 mapcell *cell = row->col + (x + mx - row->c0);
2004 2146
2005 darkness[y * sw4 + x] = cell->darkness 2147 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2148 ? 255 - (cell->darkness - 1)
2007 : 255 - FOW_DARKNESS; 2149 : 255 - FOW_DARKNESS;
2008 } 2150 }
2009 } 2151 }
2010 2152
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y) 2153 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x) 2154 for (x = 0; x < sw; ++x)
2021 { 2155 {
2022 float *f = (float *)matrix; 2156 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2023 int dx, dy; 2157 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2024 float sum = 0.f; 2158 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2159 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2160 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2161 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2162 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2163 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2164 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2025 2165
2026 for (dy = -1; dy <= 1; ++dy) 2166 uint8_t r11 = (d11 + d21 + d12) / 3;
2027 for (dx = -1; dx <= 1; ++dx) 2167 uint8_t r21 = d21;
2028 { 2168 uint8_t r31 = (d21 + d31 + d32) / 3;
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031 2169
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2170 uint8_t r12 = d12;
2033 } 2171 uint8_t r22 = d22;
2172 uint8_t r32 = d32;
2034 2173
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2174 uint8_t r13 = (d13 + d23 + d12) / 3;
2036 } 2175 uint8_t r23 = d23;
2176 uint8_t r33 = (d23 + d33 + d32) / 3;
2037 2177
2038 darkness_sv = darkness2_sv; 2178 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2179 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2180 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2181 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2182 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2183 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2184 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2185 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2186 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2039 } 2187 }
2188
2189 free (darkness1);
2040 2190
2041 EXTEND (SP, 3); 2191 EXTEND (SP, 3);
2042 PUSHs (sv_2mortal (newSViv (sw4))); 2192 PUSHs (sv_2mortal (newSViv (sw34)));
2043 PUSHs (sv_2mortal (newSViv (sh))); 2193 PUSHs (sv_2mortal (newSViv (sh3)));
2044 PUSHs (darkness_sv); 2194 PUSHs (darkness3_sv);
2045} 2195}
2046 2196
2047SV * 2197SV *
2048get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2198get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2049 CODE: 2199 CODE:
2126 int x, y, z; 2276 int x, y, z;
2127 int w, h; 2277 int w, h;
2128 int x1, y1; 2278 int x1, y1;
2129 2279
2130 if (*data++ != 0) 2280 if (*data++ != 0)
2131 return; /* version mismatch */ 2281 XSRETURN_EMPTY; /* version mismatch */
2132 2282
2133 w = *data++ << 8; w |= *data++; 2283 w = *data++ << 8; w |= *data++;
2134 h = *data++ << 8; h |= *data++; 2284 h = *data++ << 8; h |= *data++;
2135 2285
2136 // we need to do this 'cause we don't keep an absolute coord system for rows 2286 // we need to do this 'cause we don't keep an absolute coord system for rows
2181 } 2331 }
2182 } 2332 }
2183 } 2333 }
2184} 2334}
2185 2335
2336MODULE = CFPlus PACKAGE = CFPlus::RW
2337
2338CFPlus::RW
2339new (SV *class, SV *data_sv)
2340 CODE:
2341{
2342 STRLEN datalen;
2343 char *data = SvPVbyte (data_sv, datalen);
2344
2345 RETVAL = SDL_RWFromConstMem (data, datalen);
2346}
2347 OUTPUT:
2348 RETVAL
2349
2350CFPlus::RW
2351new_from_file (SV *class, const char *path, const char *mode = "rb")
2352 CODE:
2353 RETVAL = SDL_RWFromFile (path, mode);
2354 OUTPUT:
2355 RETVAL
2356
2357# fails on win32:
2358# CFPlus.xs(2268) : error C2059: syntax error : '('
2359#void
2360#close (CFPlus::RW self)
2361# CODE:
2362# (self->(close)) (self);
2363
2364MODULE = CFPlus PACKAGE = CFPlus::Channel
2365
2366PROTOTYPES: DISABLE
2367
2368CFPlus::Channel
2369find ()
2370 CODE:
2371{
2372 RETVAL = Mix_GroupAvailable (-1);
2373
2374 if (RETVAL < 0)
2375 {
2376 RETVAL = Mix_GroupOldest (-1);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 Mix_HaltChannel (RETVAL);
2382 }
2383
2384 Mix_UnregisterAllEffects (RETVAL);
2385 Mix_Volume (RETVAL, 128);
2386}
2387 OUTPUT:
2388 RETVAL
2389
2390void
2391halt (CFPlus::Channel self)
2392 CODE:
2393 Mix_HaltChannel (self);
2394
2395void
2396expire (CFPlus::Channel self, int ticks = -1)
2397 CODE:
2398 Mix_ExpireChannel (self, ticks);
2399
2400void
2401fade_out (CFPlus::Channel self, int ticks = -1)
2402 CODE:
2403 Mix_FadeOutChannel (self, ticks);
2404
2405int
2406volume (CFPlus::Channel self, int volume)
2407 CODE:
2408 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413unregister_all_effects (CFPlus::Channel self)
2414 CODE:
2415 Mix_UnregisterAllEffects (self);
2416
2417void
2418set_panning (CFPlus::Channel self, int left, int right)
2419 CODE:
2420 left = CLAMP (left , 0, 255);
2421 right = CLAMP (right, 0, 255);
2422 Mix_SetPanning (self, left, right);
2423
2424void
2425set_distance (CFPlus::Channel self, int distance)
2426 CODE:
2427 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2428
2429void
2430set_position (CFPlus::Channel self, int angle, int distance)
2431 CODE:
2432
2433void
2434set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2435 CODE:
2436{
2437 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2438 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2439 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2440}
2441
2442void
2443set_reverse_stereo (CFPlus::Channel self, int flip)
2444 CODE:
2445 Mix_SetReverseStereo (self, flip);
2446
2186MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2447MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2187 2448
2449PROTOTYPES: DISABLE
2450
2188CFPlus::MixChunk 2451CFPlus::MixChunk
2189new_from_file (SV *class, char *path) 2452new (SV *class, CFPlus::RW rwops)
2190 CODE: 2453 CODE:
2191 RETVAL = Mix_LoadWAV (path); 2454 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2192 OUTPUT: 2455 OUTPUT:
2193 RETVAL 2456 RETVAL
2194 2457
2195void 2458void
2196DESTROY (CFPlus::MixChunk self) 2459DESTROY (CFPlus::MixChunk self)
2198 Mix_FreeChunk (self); 2461 Mix_FreeChunk (self);
2199 2462
2200int 2463int
2201volume (CFPlus::MixChunk self, int volume = -1) 2464volume (CFPlus::MixChunk self, int volume = -1)
2202 CODE: 2465 CODE:
2466 if (items > 1)
2467 volume = CLAMP (volume, 0, 128);
2203 RETVAL = Mix_VolumeChunk (self, volume); 2468 RETVAL = Mix_VolumeChunk (self, volume);
2204 OUTPUT: 2469 OUTPUT:
2205 RETVAL 2470 RETVAL
2206 2471
2207int 2472CFPlus::Channel
2208play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2473play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2209 CODE: 2474 CODE:
2475{
2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2476 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2477
2478 if (RETVAL < 0)
2479 XSRETURN_UNDEF;
2480
2481 if (channel < 0)
2482 {
2483 Mix_UnregisterAllEffects (RETVAL);
2484 Mix_Volume (RETVAL, 128);
2485 }
2486}
2211 OUTPUT: 2487 OUTPUT:
2212 RETVAL 2488 RETVAL
2213 2489
2214MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2490MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2215 2491
2216int 2492int
2217volume (int volume = -1) 2493volume (int volume = -1)
2494 PROTOTYPE: ;$
2218 CODE: 2495 CODE:
2496 if (items > 0)
2497 volume = CLAMP (volume, 0, 128);
2219 RETVAL = Mix_VolumeMusic (volume); 2498 RETVAL = Mix_VolumeMusic (volume);
2220 OUTPUT: 2499 OUTPUT:
2221 RETVAL 2500 RETVAL
2222 2501
2223int 2502void
2224fade_out (int ms) 2503fade_out (int ms)
2225 CODE: 2504 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms); 2505 Mix_FadeOutMusic (ms);
2227 OUTPUT: 2506
2228 RETVAL 2507void
2508halt ()
2509 CODE:
2510 Mix_HaltMusic ();
2229 2511
2230CFPlus::MixMusic 2512CFPlus::MixMusic
2231new_from_file (SV *class, char *path) 2513new (SV *class, CFPlus::RW rwops)
2232 CODE: 2514 CODE:
2233 RETVAL = Mix_LoadMUS (path); 2515 RETVAL = Mix_LoadMUS_RW (rwops);
2234 OUTPUT: 2516 OUTPUT:
2235 RETVAL 2517 RETVAL
2236 2518
2237void 2519void
2238DESTROY (CFPlus::MixMusic self) 2520DESTROY (CFPlus::MixMusic self)
2244 CODE: 2526 CODE:
2245 RETVAL = Mix_PlayMusic (self, loops); 2527 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT: 2528 OUTPUT:
2247 RETVAL 2529 RETVAL
2248 2530
2249int 2531void
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2532fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2251 CODE: 2533 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2534 Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255 2535
2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2536MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2537
2538PROTOTYPES: ENABLE
2257 2539
2258BOOT: 2540BOOT:
2259{ 2541{
2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2542 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2261 static const struct { 2543 static const struct {
2277 const_iv (GL_ALPHA_TEST), 2559 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE), 2560 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL), 2561 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT), 2562 const_iv (GL_FRONT),
2281 const_iv (GL_BACK), 2563 const_iv (GL_BACK),
2564 const_iv (GL_AUX0),
2282 const_iv (GL_AND), 2565 const_iv (GL_AND),
2283 const_iv (GL_ONE), 2566 const_iv (GL_ONE),
2284 const_iv (GL_ZERO), 2567 const_iv (GL_ZERO),
2285 const_iv (GL_SRC_ALPHA), 2568 const_iv (GL_SRC_ALPHA),
2286 const_iv (GL_DST_ALPHA), 2569 const_iv (GL_DST_ALPHA),
2299 const_iv (GL_INTENSITY), 2582 const_iv (GL_INTENSITY),
2300 const_iv (GL_LUMINANCE), 2583 const_iv (GL_LUMINANCE),
2301 const_iv (GL_LUMINANCE_ALPHA), 2584 const_iv (GL_LUMINANCE_ALPHA),
2302 const_iv (GL_FLOAT), 2585 const_iv (GL_FLOAT),
2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2586 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2587 const_iv (GL_COMPRESSED_ALPHA_ARB),
2588 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2589 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2590 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2591 const_iv (GL_COMPRESSED_RGB_ARB),
2592 const_iv (GL_COMPRESSED_RGBA_ARB),
2304 const_iv (GL_COMPILE), 2593 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D), 2594 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D), 2595 const_iv (GL_PROXY_TEXTURE_2D),
2307 const_iv (GL_TEXTURE_1D), 2596 const_iv (GL_TEXTURE_1D),
2308 const_iv (GL_TEXTURE_2D), 2597 const_iv (GL_TEXTURE_2D),
2332 const_iv (GL_COLOR_LOGIC_OP), 2621 const_iv (GL_COLOR_LOGIC_OP),
2333 const_iv (GL_SEPARABLE_2D), 2622 const_iv (GL_SEPARABLE_2D),
2334 const_iv (GL_CONVOLUTION_2D), 2623 const_iv (GL_CONVOLUTION_2D),
2335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2624 const_iv (GL_CONVOLUTION_BORDER_MODE),
2336 const_iv (GL_CONSTANT_BORDER), 2625 const_iv (GL_CONSTANT_BORDER),
2626 const_iv (GL_POINTS),
2337 const_iv (GL_LINES), 2627 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP), 2628 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP), 2629 const_iv (GL_LINE_LOOP),
2340 const_iv (GL_QUADS), 2630 const_iv (GL_QUADS),
2341 const_iv (GL_QUAD_STRIP), 2631 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES), 2632 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP), 2633 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN), 2634 const_iv (GL_TRIANGLE_FAN),
2635 const_iv (GL_POLYGON),
2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2637 const_iv (GL_POINT_SMOOTH_HINT),
2638 const_iv (GL_LINE_SMOOTH_HINT),
2639 const_iv (GL_POLYGON_SMOOTH_HINT),
2640 const_iv (GL_GENERATE_MIPMAP_HINT),
2641 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2346 const_iv (GL_FASTEST), 2642 const_iv (GL_FASTEST),
2643 const_iv (GL_DONT_CARE),
2644 const_iv (GL_NICEST),
2347 const_iv (GL_V2F), 2645 const_iv (GL_V2F),
2348 const_iv (GL_V3F), 2646 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F), 2647 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F), 2648 const_iv (GL_T2F_N3F_V3F),
2351# undef const_iv 2649# undef const_iv
2356 2654
2357 texture_av = newAV (); 2655 texture_av = newAV ();
2358 AvREAL_off (texture_av); 2656 AvREAL_off (texture_av);
2359} 2657}
2360 2658
2659void
2660disable_GL_EXT_blend_func_separate ()
2661 CODE:
2662 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0;
2664
2361char * 2665char *
2362gl_vendor () 2666gl_vendor ()
2363 CODE: 2667 CODE:
2364 RETVAL = (char *)glGetString (GL_VENDOR); 2668 RETVAL = (char *)glGetString (GL_VENDOR);
2365 OUTPUT: 2669 OUTPUT:
2437# near_ and far_ are due to microsofts buggy "c" compiler 2741# near_ and far_ are due to microsofts buggy "c" compiler
2438void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2742void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439 2743
2440# near_ and far_ are due to microsofts buggy "c" compiler 2744# near_ and far_ are due to microsofts buggy "c" compiler
2441void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2745void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2746
2747PROTOTYPES: DISABLE
2442 2748
2443void glViewport (int x, int y, int width, int height) 2749void glViewport (int x, int y, int width, int height)
2444 2750
2445void glScissor (int x, int y, int width, int height) 2751void glScissor (int x, int y, int width, int height)
2446 2752
2454 2760
2455void glRotate (float angle, float x, float y, float z) 2761void glRotate (float angle, float x, float y, float z)
2456 CODE: 2762 CODE:
2457 glRotatef (angle, x, y, z); 2763 glRotatef (angle, x, y, z);
2458 2764
2459void glBegin (int mode)
2460
2461void glEnd ()
2462
2463void glColor (float r, float g, float b, float a = 1.0) 2765void glColor (float r, float g, float b, float a = 1.0)
2464 PROTOTYPE: @
2465 ALIAS: 2766 ALIAS:
2466 glColor_premultiply = 1 2767 glColor_premultiply = 1
2467 CODE: 2768 CODE:
2468 if (ix) 2769 if (ix)
2469 { 2770 {
2472 b *= a; 2773 b *= a;
2473 } 2774 }
2474 // microsoft visual "c" rounds instead of truncating... 2775 // microsoft visual "c" rounds instead of truncating...
2475 glColor4f (r, g, b, a); 2776 glColor4f (r, g, b, a);
2476 2777
2477void glInterleavedArrays (int format, int stride, char *data)
2478
2479void glDrawElements (int mode, int count, int type, char *indices)
2480
2481# 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483void glRasterPos (float x, float y, float z = 0.) 2778void glRasterPos (float x, float y, float z = 0.)
2484 CODE: 2779 CODE:
2485 glRasterPos3f (0, 0, z); 2780 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0); 2781 glBitmap (0, 0, 0, 0, x, y, 0);
2487 2782
2491 2786
2492void glTexCoord (float s, float t) 2787void glTexCoord (float s, float t)
2493 CODE: 2788 CODE:
2494 glTexCoord2f (s, t); 2789 glTexCoord2f (s, t);
2495 2790
2791void glRect (float x1, float y1, float x2, float y2)
2792 CODE:
2793 glRectf (x1, y1, x2, y2);
2794
2795void glRect_lineloop (float x1, float y1, float x2, float y2)
2796 CODE:
2797 glBegin (GL_LINE_LOOP);
2798 glVertex2f (x1, y1);
2799 glVertex2f (x2, y1);
2800 glVertex2f (x2, y2);
2801 glVertex2f (x1, y2);
2802 glEnd ();
2803
2804PROTOTYPES: ENABLE
2805
2806void glBegin (int mode)
2807
2808void glEnd ()
2809
2810void glPointSize (GLfloat size)
2811
2812void glLineWidth (GLfloat width)
2813
2814void glInterleavedArrays (int format, int stride, char *data)
2815
2816void glDrawElements (int mode, int count, int type, char *indices)
2817
2818# 1.2 void glDrawRangeElements (int mode, int start, int end
2819
2496void glTexEnv (int target, int pname, float param) 2820void glTexEnv (int target, int pname, float param)
2497 CODE: 2821 CODE:
2498 glTexEnvf (target, pname, param); 2822 glTexEnvf (target, pname, param);
2499 2823
2500void glTexParameter (int target, int pname, float param) 2824void glTexParameter (int target, int pname, float param)
2552 2876
2553void glEndList () 2877void glEndList ()
2554 2878
2555void glCallList (int list) 2879void glCallList (int list)
2556 2880
2881MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2882
2883PROTOTYPES: DISABLE
2884
2885void
2886find_widget (SV *self, NV x, NV y)
2887 PPCODE:
2888{
2889 if (within_widget (self, x, y))
2890 XPUSHs (self);
2891}
2892
2893BOOT:
2894{
2895 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2896
2897 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2898 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2899 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2900 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2901}
2902
2903void
2904draw (SV *self)
2905 CODE:
2906{
2907 HV *hv;
2908 SV **svp;
2909 NV x, y, w, h;
2910 SV *draw_x_sv = GvSV (draw_x_gv);
2911 SV *draw_y_sv = GvSV (draw_y_gv);
2912 SV *draw_w_sv = GvSV (draw_w_gv);
2913 SV *draw_h_sv = GvSV (draw_h_gv);
2914 double draw_x, draw_y;
2915
2916 if (!SvROK (self))
2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2918
2919 hv = (HV *)SvRV (self);
2920
2921 if (SvTYPE (hv) != SVt_PVHV)
2922 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2923
2924 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2925 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2926
2927 if (!h || !w)
2928 XSRETURN_EMPTY;
2929
2930 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2932
2933 draw_x = SvNV (draw_x_sv) + x;
2934 draw_y = SvNV (draw_y_sv) + y;
2935
2936 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2937 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2938 XSRETURN_EMPTY;
2939
2940 sv_setnv (draw_x_sv, draw_x);
2941 sv_setnv (draw_y_sv, draw_y);
2942
2943 glPushMatrix ();
2944 glTranslated (x, y, 0);
2945
2946 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2947 {
2948 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2949
2950 if (svp && SvTRUE (*svp))
2951 {
2952 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2953 glEnable (GL_BLEND);
2954 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2955 glBegin (GL_QUADS);
2956 glVertex2f (0, 0);
2957 glVertex2f (w, 0);
2958 glVertex2f (w, h);
2959 glVertex2f (0, h);
2960 glEnd ();
2961 glDisable (GL_BLEND);
2962 }
2963 }
2964#if 0
2965 // draw borders, for debugging
2966 glPushMatrix ();
2967 glColor4f (1., 1., 0., 1.);
2968 glTranslatef (.5, .5, 0.);
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (0 , 0);
2971 glVertex2f (w - 1, 0);
2972 glVertex2f (w - 1, h - 1);
2973 glVertex2f (0 , h - 1);
2974 glEnd ();
2975 glPopMatrix ();
2976#endif
2977 PUSHMARK (SP);
2978 XPUSHs (self);
2979 PUTBACK;
2980 call_method ("_draw", G_VOID | G_DISCARD);
2981 SPAGAIN;
2982
2983 glPopMatrix ();
2984
2985 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2986 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2987}
2988

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