ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC vs.
Revision 1.313 by root, Sat Jan 7 15:24:41 2012 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
37#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
39 52
40#include <glib/gmacros.h> 53#include <glib/gmacros.h>
41 54
42#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
43 67
44#ifndef _WIN32 68#ifndef _WIN32
45# include <sys/types.h> 69# include <sys/types.h>
46# include <sys/socket.h> 70# include <sys/socket.h>
47# include <netinet/in.h> 71# include <netinet/in.h>
48# include <netinet/tcp.h> 72# include <netinet/tcp.h>
49# include <inttypes.h> 73# include <inttypes.h>
50#endif 74#endif
51 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
55 91
56#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
58 94
59#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
60 96
61#if 0 97/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 99
64# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
65#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
66 123
67static AV *texture_av; 124static AV *texture_av;
68 125
69static struct 126static struct
70{ 127{
107 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
109} 166}
110 167
111#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
112 170
113#include "pango-font.c" 171#include "pango-font.c"
114#include "pango-fontmap.c" 172#include "pango-fontmap.c"
115#include "pango-render.c" 173#include "pango-render.c"
116 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
119 179
120typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
121 181
122static int 182static int
123shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
124{ 184{
125 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
139 199
140typedef struct cf_layout { 200typedef struct cf_layout {
141 PangoLayout *pl; 201 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
143 int base_height; 203 int base_height;
144 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
145} *CFPlus__Layout; 206} *DC__Layout;
146 207
147static CFPlus__Font default_font; 208static DC__Font default_font;
148static PangoContext *opengl_context; 209static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
150 211
151static void 212static void
152substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
157#endif 218#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 220}
160 221
161static void 222static void
162layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
163{ 224{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
166 */ 227 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
168 229
169 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 232
172 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
173} 234}
174 235
175static void 236static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 238{
178 PangoRectangle rect; 239 PangoRectangle rect;
179 240
180 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
192 253
193typedef uint16_t tileid; 254typedef uint16_t tileid;
194typedef uint16_t faceid; 255typedef uint16_t faceid;
195 256
196typedef struct { 257typedef struct {
197 int name; 258 GLuint name;
198 int w, h; 259 int w, h;
199 float s, t; 260 float s, t;
200 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
201 tileid smoothtile; 262 tileid smoothtile;
202 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
203} maptex; 265} maptex;
204 266
205typedef struct { 267typedef struct {
206 uint32_t player; 268 uint32_t player;
207 tileid tile[3]; 269 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
222 284
223 int32_t rows; 285 int32_t rows;
224 maprow *row; 286 maprow *row;
225} *CFPlus__Map; 287} *DC__Map;
226 288
227static char * 289static char *
228prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
229{ 291{
230 char *p; 292 char *p;
268 self->texs *= 2; 330 self->texs *= 2;
269 } 331 }
270} 332}
271 333
272static maprow * 334static maprow *
273map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
274{ 336{
275 if (0 > y) 337 if (0 > y)
276 { 338 {
277 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
316 378
317 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
318} 380}
319 381
320static mapcell * 382static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
322{ 384{
323 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
324} 386}
325 387
326static void 388static void
327map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
328{ 390{
329 int r; 391 int r;
330 392
331 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
339 self->oy = 0; 401 self->oy = 0;
340 self->row = 0; 402 self->row = 0;
341 self->rows = 0; 403 self->rows = 0;
342} 404}
343 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
344static void 416static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 418{
347 int x, y; 419 int x, y;
348 maprow *row; 420 maprow *row;
349 mapcell *cell; 421 mapcell *cell;
350 422
362 if (x >= row->c1) 434 if (x >= row->c1)
363 break; 435 break;
364 436
365 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
366 438
367 cell->darkness = 0; 439 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 440 }
372 } 441 }
373} 442}
374 443
375typedef struct { 444typedef struct {
410 ev.code = 1; 479 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 481 ev.data2 = 0;
413 482
414 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
415} 490}
416 491
417static unsigned int 492static unsigned int
418minpot (unsigned int n) 493minpot (unsigned int n)
419{ 494{
429 n |= n >> 16; 504 n |= n >> 16;
430 505
431 return n + 1; 506 return n + 1;
432} 507}
433 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
434/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
437 523
438MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
439 620
440PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
441 622
442BOOT: 623BOOT:
443{ 624{
444 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 626 static const struct {
446 const char *name; 627 const char *name;
447 IV iv; 628 IV iv;
448 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
471 652
472 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
475 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
557# undef const_iv 823# undef const_iv
558 }; 824 };
559 825
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
562 828
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565} 831}
566 832
579 845
580NV floor (NV x) 846NV floor (NV x)
581 847
582NV ceil (NV x) 848NV ceil (NV x)
583 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
584void 860void
585pango_init () 861pango_init ()
586 CODE: 862 CODE:
587{ 863{
588 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
591} 872}
592 873
593char *
594SDL_GetError () 874char *SDL_GetError ()
595 875
596int 876void SDL_braino ()
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598 877
599void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
600SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
601 894
602void 895void
603SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
604 PPCODE: 897 PPCODE:
605{ 898{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 913
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 916
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 918
629 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
630 while (*m) 920 while (*m)
631 { 921 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 923 {
634 AV *av = newAV (); 924 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
660 ); 950 );
661 951
662 if (RETVAL) 952 if (RETVAL)
663 { 953 {
664 av_clear (texture_av); 954 av_clear (texture_av);
665
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 955#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 956#include "glfunc.h"
669#undef GL_FUNC 957#undef GL_FUNC
958 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
959 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
670 } 960 }
671} 961}
672 OUTPUT: 962 OUTPUT:
673 RETVAL 963 RETVAL
674 964
675void 965void
966SDL_WM_SetCaption (const char *title, const char *icon)
967
968void
676SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
677 970
678char * 971char *
679SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
680 973
681int 974int
682SDL_GetAppState () 975SDL_GetAppState ()
683 976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
684void 984void
985SDL_PumpEvents ()
986
987void
685poll_events () 988peep_events ()
686 PPCODE: 989 PPCODE:
687{ 990{
688 SDL_Event ev; 991 SDL_Event ev;
689 992
690 SDL_PumpEvents (); 993 SDL_PumpEvents ();
697 { 1000 {
698 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
699 case SDL_KEYUP: 1002 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 1008 break;
706 1009
707 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 1029 x = ev.motion.x;
727 y = ev.motion.y; 1030 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 1032 }
730 1033
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1040 }
738 break; 1041 break;
739 1042
740 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1046
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1057 break;
755 } 1058 }
756 1059
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1061 }
759} 1062}
760 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
761int 1077int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1079 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
766 1082
767void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
768Mix_CloseAudio () 1100Mix_CloseAudio ()
769 1101
770int 1102int
771Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
1104
1105const char *
1106Mix_GetError ()
772 1107
773void 1108void
774lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
775 CODE: 1110 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1137 }
803 } 1138 }
804#endif 1139#endif
805} 1140}
806 1141
807void 1142int
808add_font (char *file) 1143add_font (char *file)
809 CODE: 1144 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
811 1155
812void 1156void
813load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
814 ALIAS: 1158 ALIAS:
815 load_image_file = 1 1159 load_image_file = 1
818 STRLEN image_len; 1162 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1163 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1164 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1165 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1166 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1167 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1168 : SDL_RWFromConstMem (image, image_len);
825 1169
826 if (!rw) 1170 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1171 croak ("load_image: %s", SDL_GetError ());
828 1172
901void 1245void
902error (char *message) 1246error (char *message)
903 CODE: 1247 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1248 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1249#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1251#endif
908 1252
909void 1253void
910fatal (char *message) 1254fatal (char *message)
911 CODE: 1255 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1256 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1257#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1258 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1259#endif
916 _exit (1); 1260 _exit (1);
917 1261
918void 1262void
919_exit (int retval = 0) 1263_exit (int retval = 0)
931#if DEBUG 1275#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1276 VALGRIND_DO_LEAK_CHECK;
933#endif 1277#endif
934} 1278}
935 1279
936MODULE = CFPlus PACKAGE = CFPlus::Font 1280int
1281SvREFCNT (SV *sv)
1282 CODE:
1283 RETVAL = SvREFCNT (sv);
1284 OUTPUT:
1285 RETVAL
937 1286
938CFPlus::Font 1287MODULE = Deliantra::Client PACKAGE = DC::Font
1288
1289PROTOTYPES: DISABLE
1290
1291DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1292new_from_file (SV *class, char *path, int id = 0)
940 CODE: 1293 CODE:
941{ 1294{
942 int count; 1295 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1296 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946} 1299}
947 OUTPUT: 1300 OUTPUT:
948 RETVAL 1301 RETVAL
949 1302
950void 1303void
951DESTROY (CFPlus::Font self) 1304DESTROY (DC::Font self)
952 CODE: 1305 CODE:
953 pango_font_description_free (self); 1306 pango_font_description_free (self);
954 1307
955void 1308void
956make_default (CFPlus::Font self) 1309make_default (DC::Font self)
1310 PROTOTYPE: $
957 CODE: 1311 CODE:
958 default_font = self; 1312 default_font = self;
959 1313
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1314MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1315
1316PROTOTYPES: DISABLE
1317
962void 1318void
963reset_glyph_cache () 1319glyph_cache_backup ()
1320 PROTOTYPE:
964 CODE: 1321 CODE:
1322 tc_backup ();
1323
1324void
1325glyph_cache_restore ()
1326 PROTOTYPE:
1327 CODE:
965 tc_clear (); 1328 tc_restore ();
966 1329
967CFPlus::Layout 1330DC::Layout
968new (SV *class) 1331new (SV *class)
969 CODE: 1332 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1333 New (0, RETVAL, 1, struct cf_layout);
971 1334
972 RETVAL->pl = pango_layout_new (opengl_context); 1335 RETVAL->pl = pango_layout_new (opengl_context);
974 RETVAL->g = 1.; 1337 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1338 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1339 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1340 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1341 RETVAL->font = 0;
1342 RETVAL->rc = rc_alloc ();
979 1343
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1344 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1345 layout_update_font (RETVAL);
982 OUTPUT: 1346 OUTPUT:
983 RETVAL 1347 RETVAL
984 1348
985void 1349void
986DESTROY (CFPlus::Layout self) 1350DESTROY (DC::Layout self)
987 CODE: 1351 CODE:
988 g_object_unref (self->pl); 1352 g_object_unref (self->pl);
1353 rc_free (self->rc);
989 Safefree (self); 1354 Safefree (self);
990 1355
991void 1356void
992set_text (CFPlus::Layout self, SV *text_) 1357set_text (DC::Layout self, SV *text_)
993 CODE: 1358 CODE:
994{ 1359{
995 STRLEN textlen; 1360 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1361 char *text = SvPVutf8 (text_, textlen);
997 1362
998 pango_layout_set_text (self->pl, text, textlen); 1363 pango_layout_set_text (self->pl, text, textlen);
999} 1364}
1000 1365
1001void 1366void
1002set_markup (CFPlus::Layout self, SV *text_) 1367set_markup (DC::Layout self, SV *text_)
1003 CODE: 1368 CODE:
1004{ 1369{
1005 STRLEN textlen; 1370 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
1007 1372
1008 pango_layout_set_markup (self->pl, text, textlen); 1373 pango_layout_set_markup (self->pl, text, textlen);
1009} 1374}
1010 1375
1011void 1376void
1012set_shapes (CFPlus::Layout self, ...) 1377set_shapes (DC::Layout self, ...)
1013 CODE: 1378 CODE:
1014{ 1379{
1015 PangoAttrList *attrs = 0; 1380 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1381 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1382 const char *pos = text;
1052 if (attrs) 1417 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1418 pango_layout_set_attributes (self->pl, attrs);
1054} 1419}
1055 1420
1056void 1421void
1057get_shapes (CFPlus::Layout self) 1422get_shapes (DC::Layout self)
1058 PPCODE: 1423 PPCODE:
1059{ 1424{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1425 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1426
1062 do 1427 do
1063 { 1428 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1429 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1065 1430
1066 if (run && shape_attr_p (run)) 1431 if (run && shape_attr_p (run))
1067 { 1432 {
1068 PangoRectangle extents; 1433 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents); 1434 pango_layout_iter_get_run_extents (iter, 0, &extents);
1077 1442
1078 pango_layout_iter_free (iter); 1443 pango_layout_iter_free (iter);
1079} 1444}
1080 1445
1081int 1446int
1082has_wrapped (CFPlus::Layout self) 1447has_wrapped (DC::Layout self)
1083 CODE: 1448 CODE:
1084{ 1449{
1085 int lines = 1; 1450 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1451 const char *text = pango_layout_get_text (self->pl);
1087 1452
1092} 1457}
1093 OUTPUT: 1458 OUTPUT:
1094 RETVAL 1459 RETVAL
1095 1460
1096SV * 1461SV *
1097get_text (CFPlus::Layout self) 1462get_text (DC::Layout self)
1098 CODE: 1463 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1464 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1465 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1466 OUTPUT:
1102 RETVAL 1467 RETVAL
1103 1468
1104void 1469void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1470set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1471 CODE:
1107 self->r = r; 1472 self->r = r;
1108 self->g = g; 1473 self->g = g;
1109 self->b = b; 1474 self->b = b;
1110 self->a = a; 1475 self->a = a;
1111 1476
1112void 1477void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1478set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1479 CODE:
1115 if (self->font != font) 1480 if (self->font != font)
1116 { 1481 {
1117 self->font = font; 1482 self->font = font;
1118 layout_update_font (self); 1483 layout_update_font (self);
1119 } 1484 }
1120 1485
1121void 1486void
1122set_height (CFPlus::Layout self, int base_height) 1487set_height (DC::Layout self, int base_height)
1123 CODE: 1488 CODE:
1124 if (self->base_height != base_height) 1489 if (self->base_height != base_height)
1125 { 1490 {
1126 self->base_height = base_height; 1491 self->base_height = base_height;
1127 layout_update_font (self); 1492 layout_update_font (self);
1128 } 1493 }
1129 1494
1130void 1495void
1131set_width (CFPlus::Layout self, int max_width = -1) 1496set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1497 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1498 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1499
1135void 1500void
1136set_indent (CFPlus::Layout self, int indent) 1501set_indent (DC::Layout self, int indent)
1137 CODE: 1502 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1503 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1504
1140void 1505void
1141set_spacing (CFPlus::Layout self, int spacing) 1506set_spacing (DC::Layout self, int spacing)
1142 CODE: 1507 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1508 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1509
1145void 1510void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1511set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1512 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1513 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1514 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1515 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1516 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1517 : PANGO_ELLIPSIZE_NONE
1153 ); 1518 );
1154 1519
1155void 1520void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1521set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1522 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1523 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1524
1160void 1525void
1161size (CFPlus::Layout self) 1526size (DC::Layout self)
1162 PPCODE: 1527 PPCODE:
1163{ 1528{
1164 int w, h; 1529 int w, h;
1165 1530
1166 layout_get_pixel_size (self, &w, &h); 1531 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1535 PUSHs (sv_2mortal (newSViv (h)));
1171} 1536}
1172 1537
1173int 1538int
1174descent (CFPlus::Layout self) 1539descent (DC::Layout self)
1175 CODE: 1540 CODE:
1176{ 1541{
1177 PangoRectangle rect; 1542 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1543 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1544 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect); 1545 RETVAL = PANGO_DESCENT (rect);
1181} 1546}
1182 OUTPUT: 1547 OUTPUT:
1183 RETVAL 1548 RETVAL
1184 1549
1185int 1550int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1551xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1552 CODE:
1188{ 1553{
1189 int index, trailing; 1554 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1555 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1556 RETVAL = index + trailing;
1192} 1557}
1193 OUTPUT: 1558 OUTPUT:
1194 RETVAL 1559 RETVAL
1195 1560
1196void 1561void
1197cursor_pos (CFPlus::Layout self, int index) 1562cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1563 PPCODE:
1199{ 1564{
1200 PangoRectangle strong_pos; 1565 PangoRectangle pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1566 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1202 1567
1203 EXTEND (SP, 3); 1568 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1571 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1207} 1572}
1208 1573
1209void 1574void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1575index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1576 PPCODE:
1212{ 1577{
1213 int line, x; 1578 int line, x;
1214 1579
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1580 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1581#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1582 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1583 --line;
1584#endif
1218 EXTEND (SP, 2); 1585 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1586 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1587 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1588}
1222 1589
1223void 1590void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1591line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1592 PPCODE:
1226{ 1593{
1227 PangoLayoutLine *lp; 1594 PangoLayoutLine *lp;
1228 int index, trailing; 1595 int index, trailing;
1229 1596
1230 if (line < 0) 1597 if (line < 0)
1231 XSRETURN_EMPTY; 1598 XSRETURN_EMPTY;
1232 1599
1233 if (!(lp = pango_layout_get_line (self->pl, line))) 1600 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */ 1601 XSRETURN_EMPTY; /* do better */
1235 1602
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1603 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237 1604
1238 EXTEND (SP, 2); 1605 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1611 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1612 }
1246} 1613}
1247 1614
1248void 1615void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1616render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1617 CODE:
1618 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1619 pango_opengl_render_layout_subpixel (
1252 self->pl, 1620 self->pl,
1621 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1622 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1623 self->r, self->g, self->b, self->a,
1255 flags 1624 flags
1256 ); 1625 );
1626 // we assume that context_change actually clears/frees stuff
1627 // and does not do any recomputation...
1628 pango_layout_context_changed (self->pl);
1257 1629
1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1259
1260int minpot (int n)
1261
1262void 1630void
1263pad2pot (SV *data_, SV *w_, SV *h_) 1631draw (DC::Layout self)
1264 CODE: 1632 CODE:
1265{ 1633{
1266 int ow = SvIV (w_); 1634 glEnable (GL_TEXTURE_2D);
1267 int oh = SvIV (h_); 1635 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1636 glEnable (GL_BLEND);
1637 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1638 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1639 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1268 1641
1269 if (ow && oh) 1642 rc_draw (self->rc);
1643
1644 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND);
1646 glDisable (GL_TEXTURE_2D);
1647}
1648
1649MODULE = Deliantra::Client PACKAGE = DC::Texture
1650
1651PROTOTYPES: ENABLE
1652
1653void
1654pad (SV *data_, int ow, int oh, int nw, int nh)
1655 CODE:
1656{
1657 if ((nw != ow || nh != oh) && SvOK (data_))
1270 { 1658 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen; 1659 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen); 1660 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh); 1661 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1662 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282 1663
1283 SvPOK_only (result_); 1664 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp); 1665 SvCUR_set (result_, nw * nh * bpp);
1285 1666
1286 memset (SvPVX (result_), 0, nw * nh * bpp); 1667 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--) 1668 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1669 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289 1670
1290 sv_setsv (data_, result_); 1671 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 } 1672 }
1297} 1673}
1298 1674
1299void 1675void
1300draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1676draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1306{ 1682{
1307 HV *hv = (HV *)SvRV (self); 1683 HV *hv = (HV *)SvRV (self);
1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1684 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1685 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1686 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1687
1688 if (name <= 0)
1689 XSRETURN_EMPTY;
1311 1690
1312 if (items < 5) 1691 if (items < 5)
1313 { 1692 {
1314 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1693 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1315 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1694 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1343 glDisable (GL_ALPHA_TEST); 1722 glDisable (GL_ALPHA_TEST);
1344 glDisable (GL_BLEND); 1723 glDisable (GL_BLEND);
1345 } 1724 }
1346} 1725}
1347 1726
1727void
1728draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1729 PROTOTYPE: @
1730 CODE:
1731{
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 glEnable (GL_TEXTURE_2D);
1735 glBindTexture (GL_TEXTURE_2D, name1);
1736
1737 glColor3f (intensity, intensity, intensity);
1738 glPushMatrix ();
1739 glScalef (1./3, 1./3, 1.);
1740
1741 if (blend > 0.f)
1742 {
1743 float dx3 = dx * -3.f / w;
1744 float dy3 = dy * -3.f / h;
1745 GLfloat env_color[4] = { 0., 0., 0., blend };
1746
1747 /* interpolate the two shadow textures */
1748 /* stage 0 == rgb(glcolor) + alpha(t0) */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1752 gl.ActiveTexture (GL_TEXTURE1);
1753 glEnable (GL_TEXTURE_2D);
1754 glBindTexture (GL_TEXTURE_2D, name2);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1756
1757 /* rgb == rgb(glcolor) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1761
1762 /* alpha = interpolate t0, t1 by env_alpha */
1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1768
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1774
1775 glBegin (GL_QUADS);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1779 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1780 glEnd ();
1781
1782 glDisable (GL_TEXTURE_2D);
1783 gl.ActiveTexture (GL_TEXTURE0);
1784 }
1785 else
1786 {
1787 /* simple blending of one texture, also opengl <1.3 path */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 glBegin (GL_QUADS);
1791 glTexCoord2f (0, 0); glVertex2f (0, 0);
1792 glTexCoord2f (0, t); glVertex2f (0, h);
1793 glTexCoord2f (s, t); glVertex2f (w, h);
1794 glTexCoord2f (s, 0); glVertex2f (w, 0);
1795 glEnd ();
1796 }
1797
1798 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1799 {
1800 int x, y;
1801 int dx3 = dx * 3;
1802 int dy3 = dy * 3;
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1805 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1806 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1807 glTranslatef (-1., -1., 0);
1808 glBegin (GL_QUADS);
1809
1810 for (y = 1; y < h; y += 3)
1811 {
1812 int y1 = y - dy3;
1813 int y1valid = y1 >= 0 && y1 < h;
1814
1815 for (x = 1; x < w; x += 3)
1816 {
1817 int x1 = x - dx3;
1818 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1819 uint8_t h2;
1820
1821 if (y1valid && x1 >= 0 && x1 < w)
1822 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1823 else
1824 h2 = 1; /* out of range == invisible */
1825
1826 if (h1 || h2)
1827 {
1828 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1829 glColor4f (1., 1., 1., alpha);
1830
1831 glTexCoord2f (0, 0.); glVertex2i (x , y );
1832 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1833 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1834 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1835 }
1836 }
1837 }
1838 }
1839
1840 glEnd ();
1841
1842 glPopMatrix ();
1843
1844 glDisable (GL_TEXTURE_2D);
1845 glDisable (GL_BLEND);
1846}
1847
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1848IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE: 1849 CODE:
1350{ 1850{
1351 GLint width; 1851 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1852 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1354 RETVAL = width > 0; 1854 RETVAL = width > 0;
1355} 1855}
1356 OUTPUT: 1856 OUTPUT:
1357 RETVAL 1857 RETVAL
1358 1858
1359MODULE = CFPlus PACKAGE = CFPlus::Map 1859MODULE = Deliantra::Client PACKAGE = DC::Map
1360 1860
1361CFPlus::Map 1861PROTOTYPES: DISABLE
1862
1863DC::Map
1362new (SV *class) 1864new (SV *class)
1363 CODE: 1865 CODE:
1364 New (0, RETVAL, 1, struct map); 1866 New (0, RETVAL, 1, struct map);
1365 RETVAL->x = 0; 1867 RETVAL->x = 0;
1366 RETVAL->y = 0; 1868 RETVAL->y = 0;
1374 RETVAL->row = 0; 1876 RETVAL->row = 0;
1375 OUTPUT: 1877 OUTPUT:
1376 RETVAL 1878 RETVAL
1377 1879
1378void 1880void
1379DESTROY (CFPlus::Map self) 1881DESTROY (DC::Map self)
1380 CODE: 1882 CODE:
1381{ 1883{
1382 map_clear (self); 1884 map_clear (self);
1383 Safefree (self->face2tile); 1885 Safefree (self->face2tile);
1384 Safefree (self->tex); 1886 Safefree (self->tex);
1385 Safefree (self); 1887 Safefree (self);
1386} 1888}
1387 1889
1388void 1890void
1389resize (CFPlus::Map self, int map_width, int map_height) 1891resize (DC::Map self, int map_width, int map_height)
1390 CODE: 1892 CODE:
1391 self->w = map_width; 1893 self->w = map_width;
1392 self->h = map_height; 1894 self->h = map_height;
1393 1895
1394void 1896void
1395clear (CFPlus::Map self) 1897clear (DC::Map self)
1396 CODE: 1898 CODE:
1397 map_clear (self); 1899 map_clear (self);
1398 1900
1399void 1901void
1400set_tileid (CFPlus::Map self, int face, int tile) 1902set_tileid (DC::Map self, int face, int tile)
1401 CODE: 1903 CODE:
1402{ 1904{
1403 need_facenum (self, face); self->face2tile [face] = tile; 1905 need_facenum (self, face); self->face2tile [face] = tile;
1404 need_texid (self, tile); 1906 need_texid (self, tile);
1405} 1907}
1406 1908
1407void 1909void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level) 1910set_smooth (DC::Map self, int face, int smooth, int level)
1409 CODE: 1911 CODE:
1410{ 1912{
1411 tileid texid; 1913 tileid texid;
1412 maptex *tex; 1914 maptex *tex;
1413 1915
1426 tex->smoothtile = self->face2tile [smooth]; 1928 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level; 1929 tex->smoothlevel = level;
1428} 1930}
1429 1931
1430void 1932void
1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1933set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1432 CODE: 1934 CODE:
1433{ 1935{
1434 need_texid (self, texid); 1936 need_texid (self, texid);
1435 1937
1436 { 1938 {
1455 // use uglier nearest interpolation because linear suffers 1957 // use uglier nearest interpolation because linear suffers
1456 // from transparent color bleeding and ugly wrapping effects. 1958 // from transparent color bleeding and ugly wrapping effects.
1457 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1959 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1458} 1960}
1459 1961
1962void
1963expire_textures (DC::Map self, int texid, int count)
1964 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count)
1966 {
1967 maptex *tex = self->tex + texid;
1968
1969 if (tex->name)
1970 {
1971 if (tex->unused)
1972 {
1973 tex->name = 0;
1974 tex->unused = 0;
1975 XPUSHs (sv_2mortal (newSViv (texid)));
1976 }
1977 else
1978 tex->unused = 1;
1979 }
1980 }
1981
1460int 1982int
1461ox (CFPlus::Map self) 1983ox (DC::Map self)
1462 ALIAS: 1984 ALIAS:
1463 oy = 1 1985 oy = 1
1464 x = 2 1986 x = 2
1465 y = 3 1987 y = 3
1466 w = 4 1988 w = 4
1477 } 1999 }
1478 OUTPUT: 2000 OUTPUT:
1479 RETVAL 2001 RETVAL
1480 2002
1481void 2003void
1482scroll (CFPlus::Map self, int dx, int dy) 2004scroll (DC::Map self, int dx, int dy)
1483 CODE: 2005 CODE:
1484{ 2006{
1485 if (dx > 0) 2007 if (dx > 0)
1486 map_blank (self, self->x, self->y, dx, self->h); 2008 map_blank (self, self->x, self->y, dx, self->h);
1487 else if (dx < 0) 2009 else if (dx < 0)
1502 self->rows += MAP_EXTEND_Y; 2024 self->rows += MAP_EXTEND_Y;
1503 self->y += MAP_EXTEND_Y; 2025 self->y += MAP_EXTEND_Y;
1504 } 2026 }
1505} 2027}
1506 2028
1507void 2029SV *
1508map1a_update (CFPlus::Map self, SV *data_, int extmap) 2030map1a_update (DC::Map self, SV *data_, int extmap)
1509 CODE: 2031 CODE:
1510{ 2032{
1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2033 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1512 uint8_t *data_end = (uint8_t *)SvEND (data_); 2034 uint8_t *data_end = (uint8_t *)SvEND (data_);
1513 mapcell *cell; 2035 mapcell *cell;
1514 int x, y, flags; 2036 int x, y, z, flags;
2037 AV *missing = newAV ();
2038 RETVAL = newRV_noinc ((SV *)missing);
1515 2039
1516 while (data < data_end - 1) 2040 while (data < data_end - 1)
1517 { 2041 {
1518 flags = (data [0] << 8) + data [1]; data += 2; 2042 flags = (data [0] << 8) + data [1]; data += 2;
1519 2043
1539 uint8_t ext, cmd; 2063 uint8_t ext, cmd;
1540 2064
1541 do 2065 do
1542 { 2066 {
1543 ext = *data++; 2067 ext = *data++;
1544 cmd = ext & 0x3f; 2068 cmd = ext & 0x7f;
1545 2069
1546 if (cmd < 4) 2070 if (cmd < 4)
1547 cell->darkness = 255 - ext * 64 + 1; 2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1548 else if (cmd == 5) // health 2072 else if (cmd == 5) // health
1549 { 2073 {
1550 cell->stat_width = 1; 2074 cell->stat_width = 1;
1551 cell->stat_hp = *data++; 2075 cell->stat_hp = *data++;
1552 } 2076 }
1553 else if (cmd == 6) // monster width 2077 else if (cmd == 6) // monster width
1554 cell->stat_width = *data++ + 1; 2078 cell->stat_width = *data++ + 1;
1555 else if (cmd == 0x47) 2079 else if (cmd == 0x47)
1556 { 2080 {
1557 if (*data == 4) 2081 if (*data == 1) cell->player = data [1];
1558 ; // decode player count 2082 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2083 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2084 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1559 2085
1560 data += *data + 1; 2086 data += *data + 1;
1561 } 2087 }
1562 else if (cmd == 8) // cell flags 2088 else if (cmd == 8) // cell flags
1563 cell->flags = *data++; 2089 cell->flags = *data++;
1570 } 2096 }
1571 else 2097 else
1572 cell->darkness = *data++ + 1; 2098 cell->darkness = *data++ + 1;
1573 } 2099 }
1574 2100
2101 for (z = 0; z <= 2; ++z)
1575 if (flags & 4) 2102 if (flags & (4 >> z))
1576 { 2103 {
1577 faceid face = (data [0] << 8) + data [1]; data += 2; 2104 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face); 2105 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face]; 2106 cell->tile [z] = self->face2tile [face];
2107
2108 if (cell->tile [z])
2109 {
2110 maptex *tex = self->tex + cell->tile [z];
2111 tex->unused = 0;
2112 if (!tex->name)
2113 av_push (missing, newSViv (cell->tile [z]));
2114
2115 if (tex->smoothtile)
2116 {
2117 maptex *smooth = self->tex + tex->smoothtile;
2118 smooth->unused = 0;
2119 if (!smooth->name)
2120 av_push (missing, newSViv (tex->smoothtile));
2121 }
2122 }
1580 } 2123 }
1581
1582 if (flags & 2)
1583 {
1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1587 }
1588
1589 if (flags & 1)
1590 {
1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1594 }
1595 } 2124 }
1596 else 2125 else
1597 cell->darkness = 0; 2126 CELL_CLEAR (cell);
1598 } 2127 }
1599} 2128}
2129 OUTPUT:
2130 RETVAL
1600 2131
1601SV * 2132SV *
1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2133mapmap (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 2134 CODE:
1604{ 2135{
1605 int x1, x; 2136 int x1, x;
1606 int y1, y; 2137 int y1, y;
1607 int z; 2138 int z;
1620 ? self->row + y 2151 ? self->row + y
1621 : 0; 2152 : 0;
1622 2153
1623 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
1624 { 2155 {
1625 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
1626 2157
1627 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
1628 { 2159 {
1629 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
1630 2161
1632 { 2163 {
1633 maptex tex = self->tex [cell->tile [z]]; 2164 maptex tex = self->tex [cell->tile [z]];
1634 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
1635 int a1 = tex.a; 2166 int a1 = tex.a;
1636 2167
1637 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
1638 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
1639 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
1640 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
1641 } 2172 }
1642 } 2173 }
1643 2174
1644 *map++ = (r ) 2175 *map++ = (r )
1645 | (g << 8) 2176 | (g << 8)
1652} 2183}
1653 OUTPUT: 2184 OUTPUT:
1654 RETVAL 2185 RETVAL
1655 2186
1656void 2187void
1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1658 CODE: 2189 CODE:
1659{ 2190{
2191 int x, y, z;
2192
1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1663 smooth_key skey; 2196 smooth_key skey;
1664 int x, y, z; 2197 int pl_x, pl_y;
1665 int last_name; 2198 maptex pl_tex;
2199 rc_t *rc = rc_alloc ();
2200 rc_t *rc_ov = rc_alloc ();
2201 rc_key_t key;
2202 rc_array_t *arr;
1666 2203
2204 pl_tex.name = 0;
2205
1667 // thats current max. sorry. 2206 // that's current max. sorry.
1668 if (sw > 255) sw = 255; 2207 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255; 2208 if (sh > 255) sh = 255;
1670 2209
1671 // clear key, in case of extra padding 2210 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey)); 2211 memset (&skey, 0, sizeof (skey));
1673 2212
1674 glColor4ub (255, 255, 255, 255); 2213 memset (&key, 0, sizeof (key));
1675 2214 key.r = 255;
1676 glEnable (GL_BLEND); 2215 key.g = 255;
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2216 key.b = 255;
1678 glEnable (GL_TEXTURE_2D); 2217 key.a = 255;
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2218 key.mode = GL_QUADS;
1680 2219 key.format = GL_T2F_V3F;
1681 glBegin (GL_QUADS);
1682
1683 last_name = 0;
1684 2220
1685 mx += self->x; 2221 mx += self->x;
1686 my += self->y; 2222 my += self->y;
1687 2223
1688 // first pass: determine smooth_max 2224 // first pass: determine smooth_max
1705 MAX (self->tex [cell->tile [1]].smoothlevel, 2241 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel)); 2242 self->tex [cell->tile [2]].smoothlevel));
1707 } 2243 }
1708 } 2244 }
1709 2245
2246 glEnable (GL_BLEND);
2247 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2249
1710 for (z = 0; z <= 2; z++) 2250 for (z = 0; z <= 2; z++)
1711 { 2251 {
1712 memset (smooth_level, 0, sizeof (smooth_level)); 2252 memset (smooth_level, 0, sizeof (smooth_level));
2253 key.texname = -1;
1713 2254
1714 for (y = 0; y < sh; y++) 2255 for (y = 0; y < sh; y++)
1715 if (0 <= y + my && y + my < self->rows) 2256 if (0 <= y + my && y + my < self->rows)
1716 { 2257 {
1717 maprow *row = self->row + (y + my); 2258 maprow *row = self->row + (y + my);
1723 tileid tile = cell->tile [z]; 2264 tileid tile = cell->tile [z];
1724 2265
1725 if (tile) 2266 if (tile)
1726 { 2267 {
1727 maptex tex = self->tex [tile]; 2268 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w; 2269 int px, py;
1729 int py = (y + 1) * T - tex.h;
1730 2270
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name) 2271 if (key.texname != tex.name)
1734 { 2272 {
2273 self->tex [tile].unused = 0;
2274
1735 if (!tex.name) 2275 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */ 2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1737 2277
1738 glEnd (); 2278 key.texname = tex.name;
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2279 arr = rc_array (rc, &key);
1740 glBegin (GL_QUADS);
1741 } 2280 }
1742 2281
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2282 px = (x + 1) * Th - tex.w;
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2283 py = (y + 1) * Tw - tex.h;
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747 2284
1748 if (cell->flags && z == 2) 2285 if (expect_false (cell->player == player) && expect_false (z == 2))
1749 { 2286 {
1750 if (cell->flags & 1) 2287 pl_x = px;
2288 pl_y = py;
2289 pl_tex = tex;
1751 { 2290 continue;
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 } 2291 }
2292
2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1766 2297
1767 // update smooth hash 2298 // update smooth hash
1768 if (tex.smoothtile) 2299 if (tex.smoothtile)
1769 { 2300 {
1770 skey.tile = tex.smoothtile; 2301 skey.tile = tex.smoothtile;
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 } 2335 }
1805 } 2336 }
2337
2338 if (expect_false (z == 2) && expect_false (cell->flags))
2339 {
2340 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1)
2342 {
2343 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32;
2348
2349 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov);
2351
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2356 }
2357 }
1806 } 2358 }
1807 } 2359 }
2360
2361 rc_draw (rc);
2362 rc_clear (rc);
1808 2363
1809 // go through all smoothlevels, lowest to highest, then draw. 2364 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort 2365 // this is basically counting sort
1811 { 2366 {
1812 int w, b; 2367 int w, b;
1813 2368
2369 glEnable (GL_TEXTURE_2D);
2370 glBegin (GL_QUADS);
1814 for (w = 0; w < 256 / 32; ++w) 2371 for (w = 0; w < 256 / 32; ++w)
1815 { 2372 {
1816 uint32_t smask = smooth_level [w]; 2373 uint32_t smask = smooth_level [w];
1817 if (smask) 2374 if (smask)
1818 for (b = 0; b < 32; ++b) 2375 for (b = 0; b < 32; ++b)
1830 if (!(bits & 0x1000) 2387 if (!(bits & 0x1000)
1831 && skey->level == level 2388 && skey->level == level
1832 && level > smooth_max [skey->x][skey->y]) 2389 && level > smooth_max [skey->x][skey->y])
1833 { 2390 {
1834 maptex tex = self->tex [skey->tile]; 2391 maptex tex = self->tex [skey->tile];
1835 int px = (((int)skey->x) - 1) * T; 2392 int px = (((int)skey->x) - 1) * Tw;
1836 int py = (((int)skey->y) - 1) * T; 2393 int py = (((int)skey->y) - 1) * Th;
1837 int border = bits & 15; 2394 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row 2396 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column 2397 float dy = tex.t * .5f ; // 2 images/column
1841 2398
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name) 2399 if (tex.name)
1845 { 2400 {
2401 // this time avoiding texture state changes
2402 // save gobs of state changes.
1846 if (!tex.name) 2403 if (key.texname != tex.name)
1847 continue; // smoothing not yet available 2404 {
2405 self->tex [skey->tile].unused = 0;
1848 2406
1849 glEnd (); 2407 glEnd ();
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1851 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
1852 } 2410 }
1853 2411
1854 if (border) 2412 if (border)
1855 { 2413 {
1856 float ox = border * dx; 2414 float ox = border * dx;
1857 2415
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1862 } 2420 }
1863 2421
1864 if (corner) 2422 if (corner)
1865 { 2423 {
1866 float ox = corner * dx; 2424 float ox = corner * dx;
1867 2425
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2430 }
1872 } 2431 }
1873 } 2432 }
1874 } 2433 }
1875 } 2434 }
1876 } 2435 }
2436
2437 glEnd ();
2438 glDisable (GL_TEXTURE_2D);
2439 key.texname = -1;
1877 } 2440 }
1878 2441
1879 hv_clear (smooth); 2442 hv_clear (smooth);
1880 } 2443 }
1881 2444
1882 glEnd (); 2445 if (pl_tex.name)
2446 {
2447 maptex tex = pl_tex;
2448 int px = pl_x + sdx;
2449 int py = pl_y + sdy;
1883 2450
1884 glDisable (GL_TEXTURE_2D); 2451 key.texname = tex.name;
2452 arr = rc_array (rc, &key);
2453
2454 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2455 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2458
2459 rc_draw (rc);
2460 }
2461
2462 rc_draw (rc_ov);
2463 rc_clear (rc_ov);
2464
1885 glDisable (GL_BLEND); 2465 glDisable (GL_BLEND);
2466 rc_free (rc);
2467 rc_free (rc_ov);
1886 2468
1887 // top layer: overlays such as the health bar 2469 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++) 2470 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows) 2471 if (0 <= y + my && y + my < self->rows)
1890 { 2472 {
1893 for (x = 0; x < sw; x++) 2475 for (x = 0; x < sw; x++)
1894 if (row->c0 <= x + mx && x + mx < row->c1) 2476 if (row->c0 <= x + mx && x + mx < row->c1)
1895 { 2477 {
1896 mapcell *cell = row->col + (x + mx - row->c0); 2478 mapcell *cell = row->col + (x + mx - row->c0);
1897 2479
1898 int px = x * T; 2480 int px = x * Tw;
1899 int py = y * T; 2481 int py = y * Th;
2482
2483 if (expect_false (cell->player == player))
2484 {
2485 px += sdx;
2486 py += sdy;
2487 }
1900 2488
1901 if (cell->stat_hp) 2489 if (cell->stat_hp)
1902 { 2490 {
1903 int width = cell->stat_width * T; 2491 int width = cell->stat_width * Tw;
1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1905 2493
1906 glColor3ub (0, 0, 0); 2494 glColor3ub (0, 0, 0);
1907 glRectf (px + 1, py - thick - 2, 2495 glRectf (px + 1, py - thick - 2,
1908 px + width - 1, py); 2496 px + width - 1, py);
1909 2497
1915 } 2503 }
1916 } 2504 }
1917} 2505}
1918 2506
1919void 2507void
1920draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2508draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1921 CODE: 2509 CODE:
1922{ 2510{
1923 static float color[16][3] = { 2511 static float color[16][3] = {
1924 { 0.00F, 0.00F, 0.00F }, 2512 { 0.00f, 0.00f, 0.00f },
1925 { 1.00F, 1.00F, 1.00F }, 2513 { 1.00f, 1.00f, 1.00f },
1926 { 0.00F, 0.00F, 0.55F }, 2514 { 0.00f, 0.00f, 0.55f },
1927 { 1.00F, 0.00F, 0.00F }, 2515 { 1.00f, 0.00f, 0.00f },
1928 2516
1929 { 1.00F, 0.54F, 0.00F }, 2517 { 1.00f, 0.54f, 0.00f },
1930 { 0.11F, 0.56F, 1.00F }, 2518 { 0.11f, 0.56f, 1.00f },
1931 { 0.93F, 0.46F, 0.00F }, 2519 { 0.93f, 0.46f, 0.00f },
1932 { 0.18F, 0.54F, 0.34F }, 2520 { 0.18f, 0.54f, 0.34f },
1933 2521
1934 { 0.56F, 0.73F, 0.56F }, 2522 { 0.56f, 0.73f, 0.56f },
1935 { 0.80F, 0.80F, 0.80F }, 2523 { 0.80f, 0.80f, 0.80f },
1936 { 0.55F, 0.41F, 0.13F }, 2524 { 0.55f, 0.41f, 0.13f },
1937 { 0.99F, 0.77F, 0.26F }, 2525 { 0.99f, 0.77f, 0.26f },
1938 2526
1939 { 0.74F, 0.65F, 0.41F }, 2527 { 0.74f, 0.65f, 0.41f },
1940 2528
1941 { 0.00F, 1.00F, 1.00F }, 2529 { 0.00f, 1.00f, 1.00f },
1942 { 1.00F, 0.00F, 1.00F }, 2530 { 1.00f, 0.00f, 1.00f },
1943 { 1.00F, 1.00F, 0.00F }, 2531 { 1.00f, 1.00f, 0.00f },
1944 }; 2532 };
1945 2533
1946 int x, y; 2534 int x, y;
1947 2535
1948 glEnable (GL_TEXTURE_2D); 2536 glEnable (GL_TEXTURE_2D);
2537 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2538 * but the nvidia driver (185.18.14) mishandles alpha textures
2539 * and takes the colour from god knows where instead of using
2540 * Cp. MODULATE results in the same colour, but slightly different
2541 * alpha, but atcually gives us the correct colour with nvidia.
2542 */
1949 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2543 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1950 glEnable (GL_BLEND); 2544 glEnable (GL_BLEND);
1951 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2545 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1952 glBegin (GL_QUADS); 2546 glBegin (GL_QUADS);
1953 2547
1954 for (y = 0; y < h; y++) 2548 for (y = 0; y < h; y++)
1958 2552
1959 if (m) 2553 if (m)
1960 { 2554 {
1961 float *c = color [m & 15]; 2555 float *c = color [m & 15];
1962 2556
1963 float tx1 = m & 0x40 ? 0.5 : 0.; 2557 float tx1 = m & 0x40 ? 0.5f : 0.f;
1964 float tx2 = tx1 + 0.5; 2558 float tx2 = tx1 + 0.5f;
1965 2559
1966 glColor4f (c[0], c[1], c[2], 0.75); 2560 glColor4f (c[0], c[1], c[2], 1);
1967 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2561 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1968 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2562 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1969 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2563 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1970 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2564 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1971 } 2565 }
1975 glDisable (GL_BLEND); 2569 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D); 2570 glDisable (GL_TEXTURE_2D);
1977} 2571}
1978 2572
1979void 2573void
1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2574fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1981 PPCODE: 2575 PPCODE:
1982{ 2576{
1983 int x, y; 2577 int x, y;
1984 int sw4 = (sw + 3) & ~3; 2578 int sw1 = sw + 2;
2579 int sh1 = sh + 2;
2580 int sh3 = sh * 3;
2581 int sw3 = sw * 3;
1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1987 2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1988 memset (darkness, 255, sw4 * sh); 2585 memset (darkness1, 0, sw1*sh1);
2586
1989 SvPOK_only (darkness_sv); 2587 SvPOK_only (darkness3_sv);
1990 SvCUR_set (darkness_sv, sw4 * sh); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
1991 2589
1992 mx += self->x; 2590 mx += self->x - 1;
1993 my += self->y; 2591 my += self->y - 1;
1994 2592
1995 for (y = 0; y < sh; y++) 2593 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2594 if (0 <= y + my && y + my < self->rows)
1997 { 2595 {
1998 maprow *row = self->row + (y + my); 2596 maprow *row = self->row + (y + my);
1999 2597
2000 for (x = 0; x < sw; x++) 2598 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2599 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2600 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2601 mapcell *cell = row->col + (x + mx - row->c0);
2004 2602
2005 darkness[y * sw4 + x] = cell->darkness 2603 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2604 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2007 : 255 - FOW_DARKNESS; 2605 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2008 } 2606 }
2009 } 2607 }
2010 2608
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y) 2609 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x) 2610 for (x = 0; x < sw; ++x)
2021 { 2611 {
2022 float *f = (float *)matrix; 2612 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2023 int dx, dy; 2613 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2024 float sum = 0.f; 2614 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2615 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2616 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2617 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2618 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2619 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2620 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2025 2621
2026 for (dy = -1; dy <= 1; ++dy) 2622 uint8_t r11 = (d11 + d21 + d12) / 3;
2027 for (dx = -1; dx <= 1; ++dx) 2623 uint8_t r21 = d21;
2028 { 2624 uint8_t r31 = (d21 + d31 + d32) / 3;
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031 2625
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2626 uint8_t r12 = d12;
2033 } 2627 uint8_t r22 = d22;
2628 uint8_t r32 = d32;
2034 2629
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2630 uint8_t r13 = (d13 + d23 + d12) / 3;
2036 } 2631 uint8_t r23 = d23;
2632 uint8_t r33 = (d23 + d33 + d32) / 3;
2037 2633
2038 darkness_sv = darkness2_sv; 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2039 } 2643 }
2644
2645 free (darkness1);
2040 2646
2041 EXTEND (SP, 3); 2647 EXTEND (SP, 3);
2042 PUSHs (sv_2mortal (newSViv (sw4))); 2648 PUSHs (sv_2mortal (newSViv (sw3)));
2043 PUSHs (sv_2mortal (newSViv (sh))); 2649 PUSHs (sv_2mortal (newSViv (sh3)));
2044 PUSHs (darkness_sv); 2650 PUSHs (darkness3_sv);
2045} 2651}
2046 2652
2047SV * 2653SV *
2048get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2654get_rect (DC::Map self, int x0, int y0, int w, int h)
2049 CODE: 2655 CODE:
2050{ 2656{
2051 int x, y, x1, y1; 2657 int x, y, x1, y1;
2052 SV *data_sv = newSV (w * h * 7 + 5); 2658 SV *data_sv = newSV (w * h * 7 + 5);
2053 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2659 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2110 else 2716 else
2111 *data++ = 0; 2717 *data++ = 0;
2112 } 2718 }
2113 } 2719 }
2114 2720
2721 /* if size is w*h + 5 then no data has been found */
2722 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2723 {
2115 SvPOK_only (data_sv); 2724 SvPOK_only (data_sv);
2116 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2725 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2726 }
2727
2117 RETVAL = data_sv; 2728 RETVAL = data_sv;
2118} 2729}
2119 OUTPUT: 2730 OUTPUT:
2120 RETVAL 2731 RETVAL
2121 2732
2122void 2733void
2123set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2734set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2124 PPCODE: 2735 PPCODE:
2125{ 2736{
2126 int x, y, z; 2737 int x, y, z;
2127 int w, h; 2738 int w, h;
2128 int x1, y1; 2739 int x1, y1;
2740 STRLEN len;
2741 uint8_t *data, *end;
2742
2743 len = SvLEN (data_sv);
2744 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2745 data = SvPVbyte_nolen (data_sv);
2746 end = data + len + 8;
2747
2748 if (len < 5)
2749 XSRETURN_EMPTY;
2129 2750
2130 if (*data++ != 0) 2751 if (*data++ != 0)
2131 return; /* version mismatch */ 2752 XSRETURN_EMPTY; /* version mismatch */
2132 2753
2133 w = *data++ << 8; w |= *data++; 2754 w = *data++ << 8; w |= *data++;
2134 h = *data++ << 8; h |= *data++; 2755 h = *data++ << 8; h |= *data++;
2135 2756
2136 // we need to do this 'cause we don't keep an absolute coord system for rows 2757 // we need to do this 'cause we don't keep an absolute coord system for rows
2148 { 2769 {
2149 maprow *row = map_get_row (self, y); 2770 maprow *row = map_get_row (self, y);
2150 2771
2151 for (x = x0; x < x1; x++) 2772 for (x = x0; x < x1; x++)
2152 { 2773 {
2774 uint8_t flags;
2775
2776 if (data + 7 >= end)
2777 XSRETURN_EMPTY;
2778
2153 uint8_t flags = *data++; 2779 flags = *data++;
2154 2780
2155 if (flags) 2781 if (flags)
2156 { 2782 {
2157 mapcell *cell = row_get_cell (row, x); 2783 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 }; 2784 tileid tile[3] = { 0, 0, 0 };
2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2787 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2788 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2163 2789
2164 if (cell->darkness == 0) 2790 if (cell->darkness == 0)
2165 { 2791 {
2166 cell->darkness = 0; 2792 /*cell->darkness = 0;*/
2793 EXTEND (SP, 3);
2167 2794
2168 for (z = 0; z <= 2; z++) 2795 for (z = 0; z <= 2; z++)
2169 { 2796 {
2170 tileid t = tile [z]; 2797 tileid t = tile [z];
2171 2798
2172 if (t >= self->texs || (t && !self->tex [t].name)) 2799 if (t >= self->texs || (t && !self->tex [t].name))
2173 { 2800 {
2174 XPUSHs (sv_2mortal (newSViv (t))); 2801 PUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t); 2802 need_texid (self, t);
2176 } 2803 }
2177 2804
2178 cell->tile [z] = t; 2805 cell->tile [z] = t;
2179 } 2806 }
2181 } 2808 }
2182 } 2809 }
2183 } 2810 }
2184} 2811}
2185 2812
2186MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2813MODULE = Deliantra::Client PACKAGE = DC::RW
2187 2814
2188CFPlus::MixChunk 2815DC::RW
2189new_from_file (SV *class, char *path) 2816new (SV *class, SV *data_sv)
2190 CODE: 2817 CODE:
2191 RETVAL = Mix_LoadWAV (path); 2818{
2819 STRLEN datalen;
2820 char *data = SvPVbyte (data_sv, datalen);
2821
2822 RETVAL = SDL_RWFromConstMem (data, datalen);
2823}
2192 OUTPUT: 2824 OUTPUT:
2193 RETVAL 2825 RETVAL
2194 2826
2827DC::RW
2828new_from_file (SV *class, const char *path, const char *mode = "rb")
2829 CODE:
2830 RETVAL = SDL_RWFromFile (path, mode);
2831 OUTPUT:
2832 RETVAL
2833
2834# fails on win32:
2835# dc.xs(2268) : error C2059: syntax error : '('
2195void 2836#void
2837#close (DC::RW self)
2838# CODE:
2839# (self->(close)) (self);
2840
2841MODULE = Deliantra::Client PACKAGE = DC::Channel
2842
2843PROTOTYPES: DISABLE
2844
2845DC::Channel
2846find ()
2847 CODE:
2848{
2849 RETVAL = Mix_GroupAvailable (-1);
2850
2851 if (RETVAL < 0)
2852 {
2853 RETVAL = Mix_GroupOldest (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2861 XSRETURN_UNDEF;
2862 }
2863 else
2864 Mix_HaltChannel (RETVAL);
2865 }
2866
2867 Mix_UnregisterAllEffects (RETVAL);
2868 Mix_Volume (RETVAL, 128);
2869}
2870 OUTPUT:
2871 RETVAL
2872
2873void
2874halt (DC::Channel self)
2875 CODE:
2876 Mix_HaltChannel (self);
2877
2878void
2879expire (DC::Channel self, int ticks = -1)
2880 CODE:
2881 Mix_ExpireChannel (self, ticks);
2882
2883void
2884fade_out (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_FadeOutChannel (self, ticks);
2887
2888int
2889volume (DC::Channel self, int volume)
2890 CODE:
2891 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2892 OUTPUT:
2893 RETVAL
2894
2895void
2896unregister_all_effects (DC::Channel self)
2897 CODE:
2898 Mix_UnregisterAllEffects (self);
2899
2900void
2901set_panning (DC::Channel self, int left, int right)
2902 CODE:
2903 left = CLAMP (left , 0, 255);
2904 right = CLAMP (right, 0, 255);
2905 Mix_SetPanning (self, left, right);
2906
2907void
2908set_distance (DC::Channel self, int distance)
2909 CODE:
2910 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2911
2912void
2913set_position (DC::Channel self, int angle, int distance)
2914 CODE:
2915
2916void
2917set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2918 CODE:
2919{
2920 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2921 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2922 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2923}
2924
2925void
2926set_reverse_stereo (DC::Channel self, int flip)
2927 CODE:
2928 Mix_SetReverseStereo (self, flip);
2929
2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2931
2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2945
2946DC::MixChunk
2947new (SV *class, DC::RW rwops)
2948 CODE:
2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2950 OUTPUT:
2951 RETVAL
2952
2953void
2196DESTROY (CFPlus::MixChunk self) 2954DESTROY (DC::MixChunk self)
2197 CODE: 2955 CODE:
2198 Mix_FreeChunk (self); 2956 Mix_FreeChunk (self);
2199 2957
2200int 2958int
2201volume (CFPlus::MixChunk self, int volume = -1) 2959volume (DC::MixChunk self, int volume = -1)
2202 CODE: 2960 CODE:
2961 if (items > 1)
2962 volume = CLAMP (volume, 0, 128);
2203 RETVAL = Mix_VolumeChunk (self, volume); 2963 RETVAL = Mix_VolumeChunk (self, volume);
2204 OUTPUT: 2964 OUTPUT:
2205 RETVAL 2965 RETVAL
2206 2966
2207int 2967DC::Channel
2208play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2968play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2209 CODE: 2969 CODE:
2970{
2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2971 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2972
2973 if (RETVAL < 0)
2974 XSRETURN_UNDEF;
2975
2976 if (channel < 0)
2977 {
2978 Mix_UnregisterAllEffects (RETVAL);
2979 Mix_Volume (RETVAL, 128);
2980 }
2981}
2211 OUTPUT: 2982 OUTPUT:
2212 RETVAL 2983 RETVAL
2213 2984
2214MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
2215 2998
2216int 2999int
2217volume (int volume = -1) 3000volume (int volume = -1)
3001 PROTOTYPE: ;$
2218 CODE: 3002 CODE:
3003 if (items > 0)
3004 volume = CLAMP (volume, 0, 128);
2219 RETVAL = Mix_VolumeMusic (volume); 3005 RETVAL = Mix_VolumeMusic (volume);
2220 OUTPUT: 3006 OUTPUT:
2221 RETVAL 3007 RETVAL
2222 3008
3009void
3010fade_out (int ms)
3011 CODE:
3012 Mix_FadeOutMusic (ms);
3013
3014void
3015halt ()
3016 CODE:
3017 Mix_HaltMusic ();
3018
2223int 3019int
2224fade_out (int ms) 3020playing ()
2225 CODE: 3021 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms); 3022 RETVAL = Mix_PlayingMusic ();
2227 OUTPUT: 3023 OUTPUT:
2228 RETVAL 3024 RETVAL
2229 3025
2230CFPlus::MixMusic 3026DC::MixMusic
2231new_from_file (SV *class, char *path) 3027new (SV *class, DC::RW rwops)
2232 CODE: 3028 CODE:
2233 RETVAL = Mix_LoadMUS (path); 3029 RETVAL = Mix_LoadMUS_RW (rwops);
2234 OUTPUT: 3030 OUTPUT:
2235 RETVAL 3031 RETVAL
2236 3032
2237void 3033void
2238DESTROY (CFPlus::MixMusic self) 3034DESTROY (DC::MixMusic self)
2239 CODE: 3035 CODE:
2240 Mix_FreeMusic (self); 3036 Mix_FreeMusic (self);
2241 3037
2242int 3038int
2243play (CFPlus::MixMusic self, int loops = -1) 3039play (DC::MixMusic self, int loops = -1)
2244 CODE: 3040 CODE:
2245 RETVAL = Mix_PlayMusic (self, loops); 3041 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT: 3042 OUTPUT:
2247 RETVAL 3043 RETVAL
2248 3044
2249int 3045void
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3046fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2251 CODE: 3047 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3048 Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255 3049
2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3050MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3051
3052PROTOTYPES: ENABLE
2257 3053
2258BOOT: 3054BOOT:
2259{ 3055{
2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3056 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2261 static const struct { 3057 static const struct {
2262 const char *name; 3058 const char *name;
2263 IV iv; 3059 IV iv;
2264 } *civ, const_iv[] = { 3060 } *civ, const_iv[] = {
2265# define const_iv(name) { # name, (IV)name } 3061# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR), 3062 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION), 3063 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS), 3064 const_iv (GL_EXTENSIONS),
3065 const_iv (GL_MAX_TEXTURE_UNITS),
2269 const_iv (GL_COLOR_MATERIAL), 3066 const_iv (GL_COLOR_MATERIAL),
2270 const_iv (GL_SMOOTH), 3067 const_iv (GL_SMOOTH),
2271 const_iv (GL_FLAT), 3068 const_iv (GL_FLAT),
2272 const_iv (GL_DITHER), 3069 const_iv (GL_DITHER),
2273 const_iv (GL_BLEND), 3070 const_iv (GL_BLEND),
2277 const_iv (GL_ALPHA_TEST), 3074 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE), 3075 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL), 3076 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT), 3077 const_iv (GL_FRONT),
2281 const_iv (GL_BACK), 3078 const_iv (GL_BACK),
3079 const_iv (GL_AUX0),
2282 const_iv (GL_AND), 3080 const_iv (GL_AND),
2283 const_iv (GL_ONE), 3081 const_iv (GL_ONE),
2284 const_iv (GL_ZERO), 3082 const_iv (GL_ZERO),
2285 const_iv (GL_SRC_ALPHA), 3083 const_iv (GL_SRC_ALPHA),
2286 const_iv (GL_DST_ALPHA), 3084 const_iv (GL_DST_ALPHA),
2287 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3085 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2288 const_iv (GL_ONE_MINUS_DST_ALPHA), 3086 const_iv (GL_ONE_MINUS_DST_ALPHA),
3087 const_iv (GL_SRC_COLOR),
3088 const_iv (GL_DST_COLOR),
3089 const_iv (GL_ONE_MINUS_SRC_COLOR),
3090 const_iv (GL_ONE_MINUS_DST_COLOR),
2289 const_iv (GL_SRC_ALPHA_SATURATE), 3091 const_iv (GL_SRC_ALPHA_SATURATE),
2290 const_iv (GL_RGB), 3092 const_iv (GL_RGB),
2291 const_iv (GL_RGBA), 3093 const_iv (GL_RGBA),
2292 const_iv (GL_RGBA4), 3094 const_iv (GL_RGBA4),
2293 const_iv (GL_RGBA8), 3095 const_iv (GL_RGBA8),
2299 const_iv (GL_INTENSITY), 3101 const_iv (GL_INTENSITY),
2300 const_iv (GL_LUMINANCE), 3102 const_iv (GL_LUMINANCE),
2301 const_iv (GL_LUMINANCE_ALPHA), 3103 const_iv (GL_LUMINANCE_ALPHA),
2302 const_iv (GL_FLOAT), 3104 const_iv (GL_FLOAT),
2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3105 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3106 const_iv (GL_COMPRESSED_ALPHA_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3108 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3110 const_iv (GL_COMPRESSED_RGB_ARB),
3111 const_iv (GL_COMPRESSED_RGBA_ARB),
2304 const_iv (GL_COMPILE), 3112 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D), 3113 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D), 3114 const_iv (GL_PROXY_TEXTURE_2D),
2307 const_iv (GL_TEXTURE_1D), 3115 const_iv (GL_TEXTURE_1D),
2308 const_iv (GL_TEXTURE_2D), 3116 const_iv (GL_TEXTURE_2D),
2332 const_iv (GL_COLOR_LOGIC_OP), 3140 const_iv (GL_COLOR_LOGIC_OP),
2333 const_iv (GL_SEPARABLE_2D), 3141 const_iv (GL_SEPARABLE_2D),
2334 const_iv (GL_CONVOLUTION_2D), 3142 const_iv (GL_CONVOLUTION_2D),
2335 const_iv (GL_CONVOLUTION_BORDER_MODE), 3143 const_iv (GL_CONVOLUTION_BORDER_MODE),
2336 const_iv (GL_CONSTANT_BORDER), 3144 const_iv (GL_CONSTANT_BORDER),
3145 const_iv (GL_POINTS),
2337 const_iv (GL_LINES), 3146 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP), 3147 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP), 3148 const_iv (GL_LINE_LOOP),
2340 const_iv (GL_QUADS), 3149 const_iv (GL_QUADS),
2341 const_iv (GL_QUAD_STRIP), 3150 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES), 3151 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP), 3152 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN), 3153 const_iv (GL_TRIANGLE_FAN),
3154 const_iv (GL_POLYGON),
2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3155 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3156 const_iv (GL_POINT_SMOOTH_HINT),
3157 const_iv (GL_LINE_SMOOTH_HINT),
3158 const_iv (GL_POLYGON_SMOOTH_HINT),
3159 const_iv (GL_GENERATE_MIPMAP_HINT),
3160 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2346 const_iv (GL_FASTEST), 3161 const_iv (GL_FASTEST),
3162 const_iv (GL_DONT_CARE),
3163 const_iv (GL_NICEST),
2347 const_iv (GL_V2F), 3164 const_iv (GL_V2F),
2348 const_iv (GL_V3F), 3165 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F), 3166 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F), 3167 const_iv (GL_T2F_N3F_V3F),
3168 const_iv (GL_FUNC_ADD),
3169 const_iv (GL_FUNC_SUBTRACT),
3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2351# undef const_iv 3171# undef const_iv
2352 }; 3172 };
2353 3173
2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2356 3176
2357 texture_av = newAV (); 3177 texture_av = newAV ();
2358 AvREAL_off (texture_av); 3178 AvREAL_off (texture_av);
2359} 3179}
3180
3181void
3182disable_GL_EXT_blend_func_separate ()
3183 CODE:
3184 gl.BlendFuncSeparate = 0;
3185 gl.BlendFuncSeparateEXT = 0;
3186
3187void
3188apple_nvidia_bug (int enable)
2360 3189
2361char * 3190char *
2362gl_vendor () 3191gl_vendor ()
2363 CODE: 3192 CODE:
2364 RETVAL = (char *)glGetString (GL_VENDOR); 3193 RETVAL = (char *)glGetString (GL_VENDOR);
2395 3224
2396int glGetError () 3225int glGetError ()
2397 3226
2398void glFinish () 3227void glFinish ()
2399 3228
3229void glFlush ()
3230
2400void glClear (int mask) 3231void glClear (int mask)
2401 3232
2402void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
2403 PROTOTYPE: @ 3234 PROTOTYPE: @
2404 3235
2414 3245
2415void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3246void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2416 CODE: 3247 CODE:
2417 gl_BlendFuncSeparate (sa, da, saa, daa); 3248 gl_BlendFuncSeparate (sa, da, saa, daa);
2418 3249
3250# void glBlendEquation (int se)
3251
2419void glDepthMask (int flag) 3252void glDepthMask (int flag)
2420 3253
2421void glLogicOp (int opcode) 3254void glLogicOp (int opcode)
2422 3255
2423void glColorMask (int red, int green, int blue, int alpha) 3256void glColorMask (int red, int green, int blue, int alpha)
2437# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
2438void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3271void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439 3272
2440# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
2441void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3274void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3275
3276PROTOTYPES: DISABLE
2442 3277
2443void glViewport (int x, int y, int width, int height) 3278void glViewport (int x, int y, int width, int height)
2444 3279
2445void glScissor (int x, int y, int width, int height) 3280void glScissor (int x, int y, int width, int height)
2446 3281
2454 3289
2455void glRotate (float angle, float x, float y, float z) 3290void glRotate (float angle, float x, float y, float z)
2456 CODE: 3291 CODE:
2457 glRotatef (angle, x, y, z); 3292 glRotatef (angle, x, y, z);
2458 3293
2459void glBegin (int mode)
2460
2461void glEnd ()
2462
2463void glColor (float r, float g, float b, float a = 1.0) 3294void glColor (float r, float g, float b, float a = 1.0)
2464 PROTOTYPE: @ 3295 PROTOTYPE: @
2465 ALIAS: 3296 ALIAS:
2466 glColor_premultiply = 1 3297 glColor_premultiply = 1
2467 CODE: 3298 CODE:
2468 if (ix) 3299 if (ix)
2469 { 3300 {
2472 b *= a; 3303 b *= a;
2473 } 3304 }
2474 // microsoft visual "c" rounds instead of truncating... 3305 // microsoft visual "c" rounds instead of truncating...
2475 glColor4f (r, g, b, a); 3306 glColor4f (r, g, b, a);
2476 3307
2477void glInterleavedArrays (int format, int stride, char *data)
2478
2479void glDrawElements (int mode, int count, int type, char *indices)
2480
2481# 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483void glRasterPos (float x, float y, float z = 0.) 3308void glRasterPos (float x, float y, float z = 0.)
2484 CODE: 3309 CODE:
2485 glRasterPos3f (0, 0, z); 3310 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0); 3311 glBitmap (0, 0, 0, 0, x, y, 0);
2487 3312
2491 3316
2492void glTexCoord (float s, float t) 3317void glTexCoord (float s, float t)
2493 CODE: 3318 CODE:
2494 glTexCoord2f (s, t); 3319 glTexCoord2f (s, t);
2495 3320
3321void glRect (float x1, float y1, float x2, float y2)
3322 CODE:
3323 glRectf (x1, y1, x2, y2);
3324
3325void glRect_lineloop (float x1, float y1, float x2, float y2)
3326 CODE:
3327 glBegin (GL_LINE_LOOP);
3328 glVertex2f (x1, y1);
3329 glVertex2f (x2, y1);
3330 glVertex2f (x2, y2);
3331 glVertex2f (x1, y2);
3332 glEnd ();
3333
3334PROTOTYPES: ENABLE
3335
3336void glBegin (int mode)
3337
3338void glEnd ()
3339
3340void glPointSize (GLfloat size)
3341
3342void glLineWidth (GLfloat width)
3343
3344void glInterleavedArrays (int format, int stride, char *data)
3345
3346void glDrawElements (int mode, int count, int type, char *indices)
3347
3348# 1.2 void glDrawRangeElements (int mode, int start, int end
3349
2496void glTexEnv (int target, int pname, float param) 3350void glTexEnv (int target, int pname, float param)
2497 CODE: 3351 CODE:
2498 glTexEnvf (target, pname, param); 3352 glTexEnvf (target, pname, param);
2499 3353
2500void glTexParameter (int target, int pname, float param) 3354void glTexParameter (int target, int pname, float param)
2516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3370void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2517 CODE: 3371 CODE:
2518 if (gl.SeparableFilter2D) 3372 if (gl.SeparableFilter2D)
2519 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3373 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2520 3374
2521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3375void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2522 3376
2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3377void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2524 3378
2525void glDrawPixels (int width, int height, int format, int type, char *pixels) 3379void glDrawPixels (int width, int height, int format, int type, char *pixels)
2526 3380
2552 3406
2553void glEndList () 3407void glEndList ()
2554 3408
2555void glCallList (int list) 3409void glCallList (int list)
2556 3410
3411void c_init ()
3412 CODE:
3413 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3414 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3415
3416MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3417
3418PROTOTYPES: DISABLE
3419
3420void
3421find_widget (SV *self, NV x, NV y)
3422 PPCODE:
3423{
3424 if (within_widget (self, x, y))
3425 XPUSHs (self);
3426}
3427
3428BOOT:
3429{
3430 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3431
3432 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3433 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3434 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3435 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3436}
3437
3438void
3439draw (SV *self)
3440 CODE:
3441{
3442 HV *hv;
3443 SV **svp;
3444 NV x, y, w, h;
3445 SV *draw_x_sv = GvSV (draw_x_gv);
3446 SV *draw_y_sv = GvSV (draw_y_gv);
3447 SV *draw_w_sv = GvSV (draw_w_gv);
3448 SV *draw_h_sv = GvSV (draw_h_gv);
3449 double draw_x, draw_y;
3450
3451 if (!SvROK (self))
3452 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3453
3454 hv = (HV *)SvRV (self);
3455
3456 if (SvTYPE (hv) != SVt_PVHV)
3457 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3458
3459 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3460 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3461
3462 if (!h || !w)
3463 XSRETURN_EMPTY;
3464
3465 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3466 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3467
3468 draw_x = SvNV (draw_x_sv) + x;
3469 draw_y = SvNV (draw_y_sv) + y;
3470
3471 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3472 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3473 XSRETURN_EMPTY;
3474
3475 sv_setnv (draw_x_sv, draw_x);
3476 sv_setnv (draw_y_sv, draw_y);
3477
3478 glPushMatrix ();
3479 glTranslated (x, y, 0);
3480
3481 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3482 {
3483 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3484
3485 if (svp && SvTRUE (*svp))
3486 {
3487 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3488 glEnable (GL_BLEND);
3489 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3490 glBegin (GL_QUADS);
3491 glVertex2f (0, 0);
3492 glVertex2f (w, 0);
3493 glVertex2f (w, h);
3494 glVertex2f (0, h);
3495 glEnd ();
3496 glDisable (GL_BLEND);
3497 }
3498 }
3499#if 0
3500 // draw borders, for debugging
3501 glPushMatrix ();
3502 glColor4f (1., 1., 0., 1.);
3503 glTranslatef (.5, .5, 0.);
3504 glBegin (GL_LINE_LOOP);
3505 glVertex2f (0 , 0);
3506 glVertex2f (w - 1, 0);
3507 glVertex2f (w - 1, h - 1);
3508 glVertex2f (0 , h - 1);
3509 glEnd ();
3510 glPopMatrix ();
3511#endif
3512 PUSHMARK (SP);
3513 XPUSHs (self);
3514 PUTBACK;
3515 call_method ("_draw", G_VOID | G_DISCARD);
3516 SPAGAIN;
3517
3518 glPopMatrix ();
3519
3520 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3521 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3522}
3523

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines