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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.53 by root, Wed Apr 19 21:38:04 2006 UTC vs.
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
14#include <SDL_mixer.h> 34#include <SDL_mixer.h>
15#include <SDL_opengl.h> 35#include <SDL_opengl.h>
16 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
17#include <glib/gmacros.h> 40#include <glib/gmacros.h>
18 41
19#include <pango/pango.h> 42#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 43
23#ifndef _WIN32 44#ifndef _WIN32
24# include <sys/types.h> 45# include <sys/types.h>
25# include <sys/socket.h> 46# include <sys/socket.h>
26# include <netinet/in.h> 47# include <netinet/in.h>
27# include <netinet/tcp.h> 48# include <netinet/tcp.h>
28# include <inttypes.h> 49# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 50#endif
51
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 53
38#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
39 55
40#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
42 58
59#define MIN_FONT_HEIGHT 10
60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
43typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
45 119
46static PangoContext *context; 120typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
48 139
49typedef struct cf_layout { 140typedef struct cf_layout {
50 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
51 int base_height; 143 int base_height;
144 CFPlus__Font font;
52} *CFClient__Layout; 145} *CFPlus__Layout;
146
147static CFPlus__Font default_font;
148static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap;
53 150
54static void 151static void
55substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
56{ 153{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 159}
60 160
61static void 161static void
62layout_update (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
63{ 163{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
66 */ 166 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 167 PangoFontDescription *font = self->font ? self->font : default_font;
68 168
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 169 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 171
172 pango_layout_set_font_description (self->pl, font);
76} 173}
77 174
78static void 175static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 177{
81 layout_update (self); 178 PangoRectangle rect;
82 179
180 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
84 182
85 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
90typedef uint16_t mapface; 194typedef uint16_t faceid;
91 195
92typedef struct { 196typedef struct {
93 GLint name; 197 int name;
94 int w, h; 198 int w, h;
95 float s, t; 199 float s, t;
96 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
97} maptex; 203} maptex;
98 204
99typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
100 int16_t darkness; 208 uint16_t darkness;
101 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 210} mapcell;
103 211
104typedef struct { 212typedef struct {
105 int32_t c0, c1; 213 int32_t c0, c1;
106 mapcell *col; 214 mapcell *col;
107} maprow; 215} maprow;
108 216
109typedef struct map { 217typedef struct map {
110 int x, y, w, h; 218 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 220 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 221 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 222
118 int32_t rows; 223 int32_t rows;
119 maprow *row; 224 maprow *row;
120} *CFClient__Map; 225} *CFPlus__Map;
121 226
122static char * 227static char *
123prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
124{ 229{
125 char *p; 230 char *p;
142} 247}
143 248
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
147static maprow * 272static maprow *
148map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
149{ 274{
150 if (0 > y) 275 if (0 > y)
151 { 276 {
152 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
191 316
192 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
193} 318}
194 319
195static mapcell * 320static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
197{ 322{
198 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
199} 324}
200 325
201static void 326static void
202map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
203{ 328{
204 int r; 329 int r;
205 330
206 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
215 self->row = 0; 340 self->row = 0;
216 self->rows = 0; 341 self->rows = 0;
217} 342}
218 343
219static void 344static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 346{
222 int x, y; 347 int x, y;
223 maprow *row; 348 maprow *row;
349 mapcell *cell;
224 350
225 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 352 if (y >= 0)
227 { 353 {
228 if (y >= self->rows) 354 if (y >= self->rows)
234 if (x >= row->c0) 360 if (x >= row->c0)
235 { 361 {
236 if (x >= row->c1) 362 if (x >= row->c1)
237 break; 363 break;
238 364
239 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
240 } 371 }
241 } 372 }
242} 373}
243 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
392music_finished (void)
393{
394 SDL_UserEvent ev;
395
396 ev.type = SDL_USEREVENT;
397 ev.code = 0;
398 ev.data1 = 0;
399 ev.data2 = 0;
400
401 SDL_PushEvent ((SDL_Event *)&ev);
402}
403
404static void
405channel_finished (int channel)
406{
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
244MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
245 439
246PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
247 441
248BOOT: 442BOOT:
249{ 443{
250 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
251 static const struct { 445 static const struct {
252 const char *name; 446 const char *name;
253 IV iv; 447 IV iv;
254 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
256 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
274 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
338 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL),
351 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_ALT),
353 const_iv (KMOD_META)
354# undef const_iv 557# undef const_iv
355 }; 558 };
356 559
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 562
360 fontmap = pango_ft2_font_map_new (); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
364 572
365int 573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
591}
592
593char *
594SDL_GetError ()
595
596int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
367 598
368void 599void
369SDL_Quit () 600SDL_Quit ()
370 601
371void 602void
372SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
373 PPCODE: 604 PPCODE:
374{ 605{
375 SDL_Rect **m; 606 SDL_Rect **m;
376 607
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 620
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
390 625#endif
391 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 626
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
395 628
396 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
397 while (*m) 630 while (*m)
398 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
399 AV *av = newAV (); 634 AV *av = newAV ();
400 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
401 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
402 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
403 641
404 ++m; 642 ++m;
405 } 643 }
406} 644}
407 645
408int 646int
409SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
410 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
411 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
415 OUTPUT: 672 OUTPUT:
416 RETVAL 673 RETVAL
417 674
418void 675void
419SDL_PollEvent () 676SDL_GL_SwapBuffers ()
677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
684void
685poll_events ()
420 PPCODE: 686 PPCODE:
421{ 687{
422 SDL_Event ev; 688 SDL_Event ev;
423 689
424 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
425 { 692 {
426 HV *hv = newHV (); 693 HV *hv = newHV ();
427 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
695
428 switch (ev.type) 696 switch (ev.type)
429 { 697 {
430 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
431 case SDL_KEYUP: 699 case SDL_KEYUP:
432 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
433 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
434 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
435 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
436 break; 705 break;
437 706
438 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
439 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
440 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
441 break; 710 break;
442 711
443 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
444 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
445 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
446 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
447 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
448 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
449 break; 738 break;
450 739
451 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
452 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
453 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
454 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
455 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
456 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
748 break;
749
750 case SDL_USEREVENT:
751 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break;
457 } 755 }
458 756
459 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
460 } 758 }
461} 759}
462 760
463int 761int
464Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
763 POSTCALL:
764 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished);
465 766
466void 767void
467Mix_CloseAudio () 768Mix_CloseAudio ()
468 769
469int 770int
470Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
471 772
472void 773void
473lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
474 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
475#ifndef _WIN32 782#ifdef _WIN32
476 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
477#endif 804#endif
478 805}
479char *
480gl_version ()
481 CODE:
482 RETVAL = (char *)glGetString (GL_VERSION);
483 OUTPUT:
484 RETVAL
485
486char *
487gl_extensions ()
488 CODE:
489 RETVAL = (char *)glGetString (GL_EXTENSIONS);
490 OUTPUT:
491 RETVAL
492 806
493void 807void
494add_font (char *file) 808add_font (char *file)
495 CODE: 809 CODE:
496 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
497
498void
499set_font (char *file)
500 CODE:
501{
502 int count;
503 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
504 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
505 FcPatternDestroy (pattern);
506 pango_context_set_font_description (context, font);
507}
508 811
509void 812void
510load_image_inline (SV *image_) 813load_image_inline (SV *image_)
511 ALIAS: 814 ALIAS:
512 load_image_file = 1 815 load_image_file = 1
554 857
555 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
556 859
557 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
558 861
862 SDL_LockSurface (surface2);
559 EXTEND (SP, 5); 863 EXTEND (SP, 6);
560 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
561 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
562 SDL_LockSurface (surface2);
563 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
564 SDL_UnlockSurface (surface2);
565 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
566 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
567 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
568 871
569 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
570 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
571} 874}
572 875
594 PUSHs (sv_2mortal (newSViv (b / y))); 897 PUSHs (sv_2mortal (newSViv (b / y)));
595 PUSHs (sv_2mortal (newSViv (a / y))); 898 PUSHs (sv_2mortal (newSViv (a / y)));
596} 899}
597 900
598void 901void
902error (char *message)
903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
599fatal (char *message) 910fatal (char *message)
600 CODE: 911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
601#ifdef _WIN32 913#ifdef _WIN32
602 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
603#else 923#else
604 fprintf (stderr, "FATAL: %s\n", message); 924 _exit (retval);
605#endif 925#endif
606 exit (1);
607 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938CFPlus::Font
939new_from_file (SV *class, char *path, int id = 0)
940 CODE:
941{
942 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
944 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
945 FcPatternDestroy (pattern);
946}
947 OUTPUT:
948 RETVAL
949
950void
951DESTROY (CFPlus::Font self)
952 CODE:
953 pango_font_description_free (self);
954
955void
956make_default (CFPlus::Font self)
957 CODE:
958 default_font = self;
959
608MODULE = CFClient PACKAGE = CFClient::Layout 960MODULE = CFPlus PACKAGE = CFPlus::Layout
609 961
610CFClient::Layout 962void
611new (SV *class, int base_height = 10) 963reset_glyph_cache ()
964 CODE:
965 tc_clear ();
966
967CFPlus::Layout
968new (SV *class)
612 CODE: 969 CODE:
613 New (0, RETVAL, 1, struct cf_layout); 970 New (0, RETVAL, 1, struct cf_layout);
614 RETVAL->base_height = base_height; 971
615 RETVAL->pl = pango_layout_new (context); 972 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->r = 1.;
974 RETVAL->g = 1.;
975 RETVAL->b = 1.;
976 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0;
979
616 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL);
617 OUTPUT: 982 OUTPUT:
618 RETVAL 983 RETVAL
619 984
620void 985void
621DESTROY (CFClient::Layout self) 986DESTROY (CFPlus::Layout self)
622 CODE: 987 CODE:
623 g_object_unref (self->pl); 988 g_object_unref (self->pl);
624 Safefree (self); 989 Safefree (self);
625 990
626void 991void
627set_text (CFClient::Layout self, SV *text_) 992set_text (CFPlus::Layout self, SV *text_)
628 CODE: 993 CODE:
629{ 994{
630 STRLEN textlen; 995 STRLEN textlen;
631 char *text = SvPVutf8 (text_, textlen); 996 char *text = SvPVutf8 (text_, textlen);
632 997
633 pango_layout_set_text (self->pl, text, textlen); 998 pango_layout_set_text (self->pl, text, textlen);
634} 999}
635 1000
636void 1001void
637set_markup (CFClient::Layout self, SV *text_) 1002set_markup (CFPlus::Layout self, SV *text_)
638 CODE: 1003 CODE:
639{ 1004{
640 STRLEN textlen; 1005 STRLEN textlen;
641 char *text = SvPVutf8 (text_, textlen); 1006 char *text = SvPVutf8 (text_, textlen);
642 1007
643 pango_layout_set_markup (self->pl, text, textlen); 1008 pango_layout_set_markup (self->pl, text, textlen);
644} 1009}
645 1010
1011void
1012set_shapes (CFPlus::Layout self, ...)
1013 CODE:
1014{
1015 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text;
1018 int arg = 4;
1019
1020 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1021 {
1022 PangoRectangle inkrect, rect;
1023 PangoAttribute *attr;
1024
1025 int x = SvIV (ST (arg - 3));
1026 int y = SvIV (ST (arg - 2));
1027 int w = SvIV (ST (arg - 1));
1028 int h = SvIV (ST (arg ));
1029
1030 inkrect.x = 0;
1031 inkrect.y = 0;
1032 inkrect.width = 0;
1033 inkrect.height = 0;
1034
1035 rect.x = x * PANGO_SCALE;
1036 rect.y = y * PANGO_SCALE;
1037 rect.width = w * PANGO_SCALE;
1038 rect.height = h * PANGO_SCALE;
1039
1040 if (!attrs)
1041 attrs = pango_layout_get_attributes (self->pl);
1042
1043 attr = pango_attr_shape_new (&inkrect, &rect);
1044 attr->start_index = pos - text;
1045 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1046 pango_attr_list_insert (attrs, attr);
1047
1048 arg += 4;
1049 pos += sizeof (OBJ_STR) - 1;
1050 }
1051
1052 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs);
1054}
1055
1056void
1057get_shapes (CFPlus::Layout self)
1058 PPCODE:
1059{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061
1062 do
1063 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1065
1066 if (run && shape_attr_p (run))
1067 {
1068 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents);
1070
1071 EXTEND (SP, 2);
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1073 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1074 }
1075 }
1076 while (pango_layout_iter_next_run (iter));
1077
1078 pango_layout_iter_free (iter);
1079}
1080
1081int
1082has_wrapped (CFPlus::Layout self)
1083 CODE:
1084{
1085 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl);
1087
1088 while (*text)
1089 lines += *text++ == '\n';
1090
1091 RETVAL = lines < pango_layout_get_line_count (self->pl);
1092}
1093 OUTPUT:
1094 RETVAL
1095
646SV * 1096SV *
647get_text (CFClient::Layout self) 1097get_text (CFPlus::Layout self)
648 CODE: 1098 CODE:
649 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
650 SvUTF8_on (RETVAL); 1100 sv_utf8_decode (RETVAL);
651 OUTPUT: 1101 OUTPUT:
652 RETVAL 1102 RETVAL
653 1103
654void 1104void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1106 CODE:
1107 self->r = r;
1108 self->g = g;
1109 self->b = b;
1110 self->a = a;
1111
1112void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1114 CODE:
1115 if (self->font != font)
1116 {
1117 self->font = font;
1118 layout_update_font (self);
1119 }
1120
1121void
655set_height (CFClient::Layout self, int base_height) 1122set_height (CFPlus::Layout self, int base_height)
656 CODE: 1123 CODE:
1124 if (self->base_height != base_height)
1125 {
657 self->base_height = base_height; 1126 self->base_height = base_height;
1127 layout_update_font (self);
1128 }
658 1129
659void 1130void
660set_width (CFClient::Layout self, int max_width = -1) 1131set_width (CFPlus::Layout self, int max_width = -1)
661 CODE: 1132 CODE:
662 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
663 1134
664void 1135void
1136set_indent (CFPlus::Layout self, int indent)
1137 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139
1140void
1141set_spacing (CFPlus::Layout self, int spacing)
1142 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144
1145void
1146set_ellipsise (CFPlus::Layout self, int ellipsise)
1147 CODE:
1148 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE
1153 );
1154
1155void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm)
1157 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159
1160void
665size (CFClient::Layout self) 1161size (CFPlus::Layout self)
666 PPCODE: 1162 PPCODE:
667{ 1163{
668 int w, h; 1164 int w, h;
669 1165
670 layout_update (self);
671 layout_get_pixel_size (self, &w, &h); 1166 layout_get_pixel_size (self, &w, &h);
672 1167
673 EXTEND (SP, 2); 1168 EXTEND (SP, 2);
674 PUSHs (sv_2mortal (newSViv (w))); 1169 PUSHs (sv_2mortal (newSViv (w)));
675 PUSHs (sv_2mortal (newSViv (h))); 1170 PUSHs (sv_2mortal (newSViv (h)));
676} 1171}
677 1172
678int 1173int
1174descent (CFPlus::Layout self)
1175 CODE:
1176{
1177 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect);
1181}
1182 OUTPUT:
1183 RETVAL
1184
1185int
679xy_to_index (CFClient::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
680 CODE: 1187 CODE:
681{ 1188{
682 int index, trailing; 1189 int index, trailing;
683
684 layout_update (self);
685 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
686
687 RETVAL = index; 1191 RETVAL = index + trailing;
688} 1192}
689 OUTPUT: 1193 OUTPUT:
690 RETVAL 1194 RETVAL
691 1195
692void 1196void
693cursor_pos (CFClient::Layout self, int index) 1197cursor_pos (CFPlus::Layout self, int index)
694 PPCODE: 1198 PPCODE:
695{ 1199{
696 PangoRectangle strong_pos; 1200 PangoRectangle strong_pos;
697 layout_update (self);
698 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
699 1202
700 EXTEND (SP, 3); 1203 EXTEND (SP, 3);
701 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
702 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
703 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
704} 1207}
705 1208
706void 1209void
707render (CFClient::Layout self) 1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
708 PPCODE: 1211 PPCODE:
709{ 1212{
710 SV *retval; 1213 int line, x;
711 int w, h;
712 FT_Bitmap bitmap;
713 1214
714 layout_update (self); 1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
715 layout_get_pixel_size (self, &w, &h); 1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
716 1217
717 retval = newSV (w * h);
718 SvPOK_only (retval);
719 SvCUR_set (retval, w * h);
720
721 bitmap.rows = h;
722 bitmap.width = w;
723 bitmap.pitch = w;
724 bitmap.buffer = (unsigned char*)SvPVX (retval);
725 bitmap.num_grays = 256;
726 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
727
728 memset (bitmap.buffer, 0, w * h);
729
730 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
731
732 EXTEND (SP, 3); 1218 EXTEND (SP, 2);
733 PUSHs (sv_2mortal (newSViv (w))); 1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
734 PUSHs (sv_2mortal (newSViv (h))); 1243 PUSHs (sv_2mortal (newSViv (index)));
735 PUSHs (sv_2mortal (retval)); 1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
736} 1246}
737 1247
1248void
1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE:
1251 pango_opengl_render_layout_subpixel (
1252 self->pl,
1253 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a,
1255 flags
1256 );
1257
738MODULE = CFClient PACKAGE = CFClient::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
739 1259
1260int minpot (int n)
1261
740void 1262void
1263pad2pot (SV *data_, SV *w_, SV *h_)
1264 CODE:
1265{
1266 int ow = SvIV (w_);
1267 int oh = SvIV (h_);
1268
1269 if (ow && oh)
1270 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282
1283 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp);
1285
1286 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289
1290 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 }
1297}
1298
1299void
741draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1300draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
742 PROTOTYPE: $$$;$$ 1301 PROTOTYPE: $$$;$$
1302 ALIAS:
1303 draw_quad_alpha = 1
1304 draw_quad_alpha_premultiplied = 2
743 CODE: 1305 CODE:
744{ 1306{
745 HV *hv = (HV *)SvRV (self); 1307 HV *hv = (HV *)SvRV (self);
746 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
747 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
748 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
749 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
750 1311
751 if (items < 5) 1312 if (items < 5)
752 { 1313 {
753 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1314 w = SvNV (*hv_fetch (hv, "w", 1, 1));
754 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1315 h = SvNV (*hv_fetch (hv, "h", 1, 1));
755 } 1316 }
756 1317
1318 if (ix)
1319 {
1320 glEnable (GL_BLEND);
1321
1322 if (ix == 2)
1323 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1324 else
1325 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1326 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1327
1328 glEnable (GL_ALPHA_TEST);
1329 glAlphaFunc (GL_GREATER, 0.01f);
1330 }
1331
757 glBindTexture (GL_TEXTURE_2D, name); 1332 glBindTexture (GL_TEXTURE_2D, name);
758 if (wrap_mode) { 1333
759 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
761 }
762 glBegin (GL_QUADS); 1334 glBegin (GL_QUADS);
763 glTexCoord2f (0, 0); glVertex2f (x , y ); 1335 glTexCoord2f (0, 0); glVertex2f (x , y );
764 glTexCoord2f (0, t); glVertex2f (x , y + h); 1336 glTexCoord2f (0, t); glVertex2f (x , y + h);
765 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1337 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
766 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1338 glTexCoord2f (s, 0); glVertex2f (x + w, y );
767 glEnd (); 1339 glEnd ();
768}
769 1340
1341 if (ix)
1342 {
1343 glDisable (GL_ALPHA_TEST);
1344 glDisable (GL_BLEND);
1345 }
1346}
1347
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE:
1350{
1351 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1354 RETVAL = width > 0;
1355}
1356 OUTPUT:
1357 RETVAL
1358
770MODULE = CFClient PACKAGE = CFClient::Map 1359MODULE = CFPlus PACKAGE = CFPlus::Map
771 1360
772CFClient::Map 1361CFPlus::Map
773new (SV *class, int map_width, int map_height) 1362new (SV *class)
774 CODE: 1363 CODE:
775 New (0, RETVAL, 1, struct map); 1364 New (0, RETVAL, 1, struct map);
776 RETVAL->x = 0; 1365 RETVAL->x = 0;
777 RETVAL->y = 0; 1366 RETVAL->y = 0;
778 RETVAL->w = map_width; 1367 RETVAL->w = 0;
779 RETVAL->h = map_height; 1368 RETVAL->h = 0;
780 RETVAL->ox = 0; 1369 RETVAL->ox = 0;
781 RETVAL->oy = 0; 1370 RETVAL->oy = 0;
782 RETVAL->faces = 8192; 1371 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
783 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1372 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
784 RETVAL->texs = 8192;
785 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
786 RETVAL->rows = 0; 1373 RETVAL->rows = 0;
787 RETVAL->row = 0; 1374 RETVAL->row = 0;
788 OUTPUT: 1375 OUTPUT:
789 RETVAL 1376 RETVAL
790 1377
791void 1378void
792DESTROY (CFClient::Map self) 1379DESTROY (CFPlus::Map self)
793 CODE: 1380 CODE:
794{ 1381{
795 map_clear (self); 1382 map_clear (self);
796 Safefree (self->face); 1383 Safefree (self->face2tile);
1384 Safefree (self->tex);
797 Safefree (self); 1385 Safefree (self);
798} 1386}
799 1387
800void 1388void
1389resize (CFPlus::Map self, int map_width, int map_height)
1390 CODE:
1391 self->w = map_width;
1392 self->h = map_height;
1393
1394void
801clear (CFClient::Map self) 1395clear (CFPlus::Map self)
802 CODE: 1396 CODE:
803 map_clear (self); 1397 map_clear (self);
804 1398
805void 1399void
806set_face (CFClient::Map self, int face, int texid) 1400set_tileid (CFPlus::Map self, int face, int tile)
807 CODE: 1401 CODE:
808{ 1402{
809 while (self->faces <= face) 1403 need_facenum (self, face); self->face2tile [face] = tile;
810 { 1404 need_texid (self, tile);
811 Append (mapface, self->face, self->faces, self->faces);
812 self->faces *= 2;
813 }
814
815 self->face [face] = texid;
816} 1405}
817 1406
818void 1407void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level)
1409 CODE:
1410{
1411 tileid texid;
1412 maptex *tex;
1413
1414 if (face < 0 || face >= self->faces)
1415 return;
1416
1417 if (smooth < 0 || smooth >= self->faces)
1418 return;
1419
1420 texid = self->face2tile [face];
1421
1422 if (!texid)
1423 return;
1424
1425 tex = self->tex + texid;
1426 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level;
1428}
1429
1430void
819set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
820 CODE: 1432 CODE:
821{ 1433{
822 while (self->texs <= texid) 1434 need_texid (self, texid);
823 {
824 Append (maptex, self->tex, self->texs, self->texs);
825 self->texs *= 2;
826 }
827 1435
828 { 1436 {
829 maptex *tex = self->tex + texid; 1437 maptex *tex = self->tex + texid;
830 1438
831 tex->name = name; 1439 tex->name = name;
836 tex->r = r; 1444 tex->r = r;
837 tex->g = g; 1445 tex->g = g;
838 tex->b = b; 1446 tex->b = b;
839 tex->a = a; 1447 tex->a = a;
840 } 1448 }
1449
1450 // somewhat hackish, but for textures that require it, it really
1451 // improves the look, and most others don't suffer.
1452 glBindTexture (GL_TEXTURE_2D, name);
1453 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1454 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1455 // use uglier nearest interpolation because linear suffers
1456 // from transparent color bleeding and ugly wrapping effects.
1457 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
841} 1458}
842 1459
843int 1460int
844ox (CFClient::Map self) 1461ox (CFPlus::Map self)
845 ALIAS: 1462 ALIAS:
846 oy = 1 1463 oy = 1
1464 x = 2
1465 y = 3
1466 w = 4
1467 h = 5
847 CODE: 1468 CODE:
848 switch (ix) 1469 switch (ix)
849 { 1470 {
850 case 0: RETVAL = self->ox; break; 1471 case 0: RETVAL = self->ox; break;
851 case 1: RETVAL = self->oy; break; 1472 case 1: RETVAL = self->oy; break;
1473 case 2: RETVAL = self->x; break;
1474 case 3: RETVAL = self->y; break;
1475 case 4: RETVAL = self->w; break;
1476 case 5: RETVAL = self->h; break;
852 } 1477 }
853 OUTPUT: 1478 OUTPUT:
854 RETVAL 1479 RETVAL
855 1480
856void 1481void
857scroll (CFClient::Map self, int dx, int dy) 1482scroll (CFPlus::Map self, int dx, int dy)
858 CODE: 1483 CODE:
859{ 1484{
860 if (dx > 0) 1485 if (dx > 0)
861 map_blank (self, self->x, self->y, dx - 1, self->h); 1486 map_blank (self, self->x, self->y, dx, self->h);
862 else if (dx < 0) 1487 else if (dx < 0)
863 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1488 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
864 1489
865 if (dy > 0) 1490 if (dy > 0)
866 map_blank (self, self->x, self->y, self->w, dy - 1); 1491 map_blank (self, self->x, self->y, self->w, dy);
867 else if (dy < 0) 1492 else if (dy < 0)
868 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1493 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
869 1494
870 self->ox += dx; self->x += dx; 1495 self->ox += dx; self->x += dx;
871 self->oy += dy; self->y += dy; 1496 self->oy += dy; self->y += dy;
872 1497
873 while (self->y < 0) 1498 while (self->y < 0)
878 self->y += MAP_EXTEND_Y; 1503 self->y += MAP_EXTEND_Y;
879 } 1504 }
880} 1505}
881 1506
882void 1507void
883map1a_update (CFClient::Map self, SV *data_) 1508map1a_update (CFPlus::Map self, SV *data_, int extmap)
884 CODE: 1509 CODE:
885{ 1510{
886 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
887 uint8_t *data_end = (uint8_t *)SvEND (data_); 1512 uint8_t *data_end = (uint8_t *)SvEND (data_);
888 mapcell *cell; 1513 mapcell *cell;
889 int x, y, flags; 1514 int x, y, flags;
890 1515
891 while (data < data_end) 1516 while (data < data_end - 1)
892 { 1517 {
893 flags = (data [0] << 8) + data [1]; data += 2; 1518 flags = (data [0] << 8) + data [1]; data += 2;
894 1519
895 x = ((flags >> 10) & 63) + self->x; 1520 x = self->x + ((flags >> 10) & 63);
896 y = ((flags >> 4) & 63) + self->y; 1521 y = self->y + ((flags >> 4) & 63);
897 1522
898 cell = map_get_cell (self, x, y); 1523 cell = map_get_cell (self, x, y);
899 1524
900 if (flags & 15) 1525 if (flags & 15)
901 { 1526 {
902 if (cell->darkness < 0) 1527 if (!cell->darkness)
903 { 1528 {
1529 memset (cell, 0, sizeof (*cell));
904 cell->darkness = 0; 1530 cell->darkness = 256;
905 cell->face [0] = 0;
906 cell->face [1] = 0;
907 cell->face [2] = 0;
908 } 1531 }
909 1532
910 cell->darkness = flags & 8 ? *data++ : 255;
911
912 //TODO: don't trust server data to be in-range(!) 1533 //TODO: don't trust server data to be in-range(!)
1534
1535 if (flags & 8)
1536 {
1537 if (extmap)
1538 {
1539 uint8_t ext, cmd;
1540
1541 do
1542 {
1543 ext = *data++;
1544 cmd = ext & 0x3f;
1545
1546 if (cmd < 4)
1547 cell->darkness = 255 - ext * 64 + 1;
1548 else if (cmd == 5) // health
1549 {
1550 cell->stat_width = 1;
1551 cell->stat_hp = *data++;
1552 }
1553 else if (cmd == 6) // monster width
1554 cell->stat_width = *data++ + 1;
1555 else if (cmd == 0x47)
1556 {
1557 if (*data == 4)
1558 ; // decode player count
1559
1560 data += *data + 1;
1561 }
1562 else if (cmd == 8) // cell flags
1563 cell->flags = *data++;
1564 else if (ext & 0x40) // unknown, multibyte => skip
1565 data += *data + 1;
1566 else
1567 data++;
1568 }
1569 while (ext & 0x80);
1570 }
1571 else
1572 cell->darkness = *data++ + 1;
1573 }
913 1574
914 if (flags & 4) 1575 if (flags & 4)
915 { 1576 {
916 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1577 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face];
917 } 1580 }
918 1581
919 if (flags & 2) 1582 if (flags & 2)
920 { 1583 {
921 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
922 } 1587 }
923 1588
924 if (flags & 1) 1589 if (flags & 1)
925 { 1590 {
926 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
927 } 1594 }
928 } 1595 }
929 else 1596 else
930 cell->darkness = -1; 1597 cell->darkness = 0;
931 } 1598 }
932} 1599}
933 1600
934SV * 1601SV *
935mapmap (CFClient::Map self, int w, int h) 1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
936 CODE: 1603 CODE:
937{ 1604{
938 int x0, x1, x; 1605 int x1, x;
939 int y0, y1, y; 1606 int y1, y;
940 int z; 1607 int z;
941 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1608 SV *map_sv = newSV (w * h * sizeof (uint32_t));
942 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1609 uint32_t *map = (uint32_t *)SvPVX (map_sv);
943 1610
944 SvPOK_only (map_sv); 1611 SvPOK_only (map_sv);
945 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1612 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
946 1613
947 x0 = self->x - w / 2; x1 = x0 + w; 1614 x0 += self->x; x1 = x0 + w;
948 y0 = self->y - h / 2; y1 = y0 + h; 1615 y0 += self->y; y1 = y0 + h;
949 1616
950 for (y = y0; y < y1; y++) 1617 for (y = y0; y < y1; y++)
951 { 1618 {
952 maprow *row = 0 <= y && y < self->rows 1619 maprow *row = 0 <= y && y < self->rows
953 ? self->row + y 1620 ? self->row + y
961 { 1628 {
962 mapcell *cell = row->col + (x - row->c0); 1629 mapcell *cell = row->col + (x - row->c0);
963 1630
964 for (z = 0; z <= 0; z++) 1631 for (z = 0; z <= 0; z++)
965 { 1632 {
966 mapface face = cell->face [z];
967
968 if (face)
969 {
970 maptex tex = self->tex [face]; 1633 maptex tex = self->tex [cell->tile [z]];
971 int a0 = 255 - tex.a; 1634 int a0 = 255 - tex.a;
972 int a1 = tex.a; 1635 int a1 = tex.a;
973 1636
974 r = (r * a0 + tex.r * a1) / 255; 1637 r = (r * a0 + tex.r * a1) / 255;
975 g = (g * a0 + tex.g * a1) / 255; 1638 g = (g * a0 + tex.g * a1) / 255;
976 b = (b * a0 + tex.b * a1) / 255; 1639 b = (b * a0 + tex.b * a1) / 255;
977 a = (a * a0 + tex.a * a1) / 255; 1640 a = (a * a0 + tex.a * a1) / 255;
978 }
979 } 1641 }
980 } 1642 }
981 1643
982 *map++ = (r ) 1644 *map++ = (r )
983 | (g << 8) 1645 | (g << 8)
990} 1652}
991 OUTPUT: 1653 OUTPUT:
992 RETVAL 1654 RETVAL
993 1655
994void 1656void
995draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
996 PPCODE: 1658 CODE:
997{ 1659{
998 int vx, vy; 1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1663 smooth_key skey;
999 int x, y, z; 1664 int x, y, z;
1000 int last_name; 1665 int last_name;
1001 mapface face; 1666
1667 // thats current max. sorry.
1668 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255;
1670
1671 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey));
1673
1674 glColor4ub (255, 255, 255, 255);
1675
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1678 glEnable (GL_TEXTURE_2D);
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1680
1681 glBegin (GL_QUADS);
1682
1683 last_name = 0;
1684
1685 mx += self->x;
1686 my += self->y;
1687
1688 // first pass: determine smooth_max
1689 // rather ugly, if you ask me
1690 // could also be stored inside mapcell and updated on change
1691 memset (smooth_max, 0, sizeof (smooth_max));
1692
1693 for (y = 0; y < sh; y++)
1694 if (0 <= y + my && y + my < self->rows)
1695 {
1696 maprow *row = self->row + (y + my);
1697
1698 for (x = 0; x < sw; x++)
1699 if (row->c0 <= x + mx && x + mx < row->c1)
1700 {
1701 mapcell *cell = row->col + (x + mx - row->c0);
1702
1703 smooth_max[x + 1][y + 1] =
1704 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel));
1707 }
1708 }
1709
1710 for (z = 0; z <= 2; z++)
1711 {
1712 memset (smooth_level, 0, sizeof (smooth_level));
1713
1714 for (y = 0; y < sh; y++)
1715 if (0 <= y + my && y + my < self->rows)
1716 {
1717 maprow *row = self->row + (y + my);
1718
1719 for (x = 0; x < sw; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1)
1721 {
1722 mapcell *cell = row->col + (x + mx - row->c0);
1723 tileid tile = cell->tile [z];
1724
1725 if (tile)
1726 {
1727 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w;
1729 int py = (y + 1) * T - tex.h;
1730
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name)
1734 {
1735 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */
1737
1738 glEnd ();
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1740 glBegin (GL_QUADS);
1741 }
1742
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747
1748 if (cell->flags && z == 2)
1749 {
1750 if (cell->flags & 1)
1751 {
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 }
1766
1767 // update smooth hash
1768 if (tex.smoothtile)
1769 {
1770 skey.tile = tex.smoothtile;
1771 skey.level = tex.smoothlevel;
1772
1773 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1774
1775 // add bits to current tile and all neighbours. skey.x|y is
1776 // shifted +1|+1 so we always stay positive.
1777
1778 // bits is ___n cccc CCCC bbbb
1779 // n do not draw borders&corners
1780 // c draw these corners, but...
1781 // C ... not these
1782 // b draw these borders
1783
1784 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1785 // ┃· ·· ·┃ ━━
1786
1787 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1788 // ·· ·· ·┏ ┓·
1789
1790 // full tile
1791 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1792
1793 // borders
1794 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1795 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1796 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1797 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1798
1799 // corners
1800 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 }
1805 }
1806 }
1807 }
1808
1809 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort
1811 {
1812 int w, b;
1813
1814 for (w = 0; w < 256 / 32; ++w)
1815 {
1816 uint32_t smask = smooth_level [w];
1817 if (smask)
1818 for (b = 0; b < 32; ++b)
1819 if (smask & (((uint32_t)1) << b))
1820 {
1821 int level = (w << 5) | b;
1822 HE *he;
1823
1824 hv_iterinit (smooth);
1825 while ((he = hv_iternext (smooth)))
1826 {
1827 smooth_key *skey = (smooth_key *)HeKEY (he);
1828 IV bits = SvIVX (HeVAL (he));
1829
1830 if (!(bits & 0x1000)
1831 && skey->level == level
1832 && level > smooth_max [skey->x][skey->y])
1833 {
1834 maptex tex = self->tex [skey->tile];
1835 int px = (((int)skey->x) - 1) * T;
1836 int py = (((int)skey->y) - 1) * T;
1837 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column
1841
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name)
1845 {
1846 if (!tex.name)
1847 continue; // smoothing not yet available
1848
1849 glEnd ();
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1851 glBegin (GL_QUADS);
1852 }
1853
1854 if (border)
1855 {
1856 float ox = border * dx;
1857
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1862 }
1863
1864 if (corner)
1865 {
1866 float ox = corner * dx;
1867
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1872 }
1873 }
1874 }
1875 }
1876 }
1877 }
1878
1879 hv_clear (smooth);
1880 }
1881
1882 glEnd ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886
1887 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows)
1890 {
1891 maprow *row = self->row + (y + my);
1892
1893 for (x = 0; x < sw; x++)
1894 if (row->c0 <= x + mx && x + mx < row->c1)
1895 {
1896 mapcell *cell = row->col + (x + mx - row->c0);
1897
1898 int px = x * T;
1899 int py = y * T;
1900
1901 if (cell->stat_hp)
1902 {
1903 int width = cell->stat_width * T;
1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1905
1906 glColor3ub (0, 0, 0);
1907 glRectf (px + 1, py - thick - 2,
1908 px + width - 1, py);
1909
1910 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1911 glRectf (px + 2,
1912 py - thick - 1,
1913 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1914 }
1915 }
1916 }
1917}
1918
1919void
1920draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1921 CODE:
1922{
1923 static float color[16][3] = {
1924 { 0.00F, 0.00F, 0.00F },
1925 { 1.00F, 1.00F, 1.00F },
1926 { 0.00F, 0.00F, 0.55F },
1927 { 1.00F, 0.00F, 0.00F },
1928
1929 { 1.00F, 0.54F, 0.00F },
1930 { 0.11F, 0.56F, 1.00F },
1931 { 0.93F, 0.46F, 0.00F },
1932 { 0.18F, 0.54F, 0.34F },
1933
1934 { 0.56F, 0.73F, 0.56F },
1935 { 0.80F, 0.80F, 0.80F },
1936 { 0.55F, 0.41F, 0.13F },
1937 { 0.99F, 0.77F, 0.26F },
1938
1939 { 0.74F, 0.65F, 0.41F },
1940
1941 { 0.00F, 1.00F, 1.00F },
1942 { 1.00F, 0.00F, 1.00F },
1943 { 1.00F, 1.00F, 0.00F },
1944 };
1945
1946 int x, y;
1947
1948 glEnable (GL_TEXTURE_2D);
1949 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1950 glEnable (GL_BLEND);
1951 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1952 glBegin (GL_QUADS);
1953
1954 for (y = 0; y < h; y++)
1955 for (x = 0; x < w; x++)
1956 {
1957 unsigned char m = data [x + y * w];
1958
1959 if (m)
1960 {
1961 float *c = color [m & 15];
1962
1963 float tx1 = m & 0x40 ? 0.5 : 0.;
1964 float tx2 = tx1 + 0.5;
1965
1966 glColor4f (c[0], c[1], c[2], 0.75);
1967 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1968 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1969 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1970 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1971 }
1972 }
1973
1974 glEnd ();
1975 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D);
1977}
1978
1979void
1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1981 PPCODE:
1982{
1983 int x, y;
1002 int sw4 = (sw + 3) & ~3; 1984 int sw4 = (sw + 3) & ~3;
1003 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1004 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1005 1987
1006 memset (darkness, 255, sw4 * sh); 1988 memset (darkness, 255, sw4 * sh);
1007 SvPOK_only (darkness_sv); 1989 SvPOK_only (darkness_sv);
1008 SvCUR_set (darkness_sv, sw4 * sh); 1990 SvCUR_set (darkness_sv, sw4 * sh);
1009 1991
1010 vx = self->x + (self->w - sw) / 2 - shift_x; 1992 mx += self->x;
1011 vy = self->y + (self->h - sh) / 2 - shift_y; 1993 my += self->y;
1012 1994
1013 /*
1014 int vx = self->vx = self->w >= sw
1015 ? self->x + (self->w - sw) / 2
1016 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1017
1018 int vy = self->vy = self->h >= sh
1019 ? self->y + (self->h - sh) / 2
1020 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1021 */
1022
1023 glColor4ub (255, 255, 255, 255);
1024
1025 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1026 glEnable (GL_BLEND);
1027 glEnable (GL_TEXTURE_2D);
1028 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1029
1030 glBegin (GL_QUADS);
1031
1032 last_name = 0;
1033
1034 for (z = 0; z < 3; z++)
1035 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh; y++)
1036 if (0 <= y + vy && y + vy < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1037 { 1997 {
1038 maprow *row = self->row + (y + vy); 1998 maprow *row = self->row + (y + my);
1039 1999
1040 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw; x++)
1041 if (row->c0 <= x + vx && x + vx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1042 { 2002 {
1043 mapcell *cell = row->col + (x + vx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1044 2004
1045 darkness[y * sw4 + x] = cell->darkness < 0 2005 darkness[y * sw4 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
1046 ? 255 - FOW_DARKNESS 2007 : 255 - FOW_DARKNESS;
1047 : 255 - cell->darkness; 2008 }
2009 }
1048 2010
1049 face = cell->face [z]; 2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
1050 2015
1051 if (face) 2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x)
2021 {
2022 float *f = (float *)matrix;
2023 int dx, dy;
2024 float sum = 0.f;
2025
2026 for (dy = -1; dy <= 1; ++dy)
2027 for (dx = -1; dx <= 1; ++dx)
1052 { 2028 {
1053 maptex tex = self->tex [face]; 2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
1054 2031
1055 int px = (x + 1) * 32 - tex.w; 2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
1056 int py = (y + 1) * 32 - tex.h;
1057
1058 if (last_name != tex.name)
1059 {
1060 glEnd ();
1061 last_name = tex.name;
1062 glBindTexture (GL_TEXTURE_2D, last_name);
1063 glBegin (GL_QUADS);
1064 }
1065
1066 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1067 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1068 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1069 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1070 } 2033 }
1071 } 2034
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
1072 } 2036 }
1073 2037
1074 glEnd (); 2038 darkness_sv = darkness2_sv;
1075 2039 }
1076 glDisable (GL_TEXTURE_2D);
1077 glDisable (GL_BLEND);
1078 2040
1079 EXTEND (SP, 3); 2041 EXTEND (SP, 3);
1080 PUSHs (sv_2mortal (newSViv (sw4))); 2042 PUSHs (sv_2mortal (newSViv (sw4)));
1081 PUSHs (sv_2mortal (newSViv (sh))); 2043 PUSHs (sv_2mortal (newSViv (sh)));
1082 PUSHs (darkness_sv); 2044 PUSHs (darkness_sv);
1083} 2045}
1084 2046
1085SV * 2047SV *
1086get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2048get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1087 CODE: 2049 CODE:
1088{ 2050{
1089 int x, y, x1, y1; 2051 int x, y, x1, y1;
1090 SV *data_sv = newSV (w * h * 7 + 5); 2052 SV *data_sv = newSV (w * h * 7 + 5);
1091 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2053 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1093 *data++ = 0; /* version 0 format */ 2055 *data++ = 0; /* version 0 format */
1094 *data++ = w >> 8; *data++ = w; 2056 *data++ = w >> 8; *data++ = w;
1095 *data++ = h >> 8; *data++ = h; 2057 *data++ = h >> 8; *data++ = h;
1096 2058
1097 // we need to do this 'cause we don't keep an absolute coord system for rows 2059 // we need to do this 'cause we don't keep an absolute coord system for rows
1098 // TODO: treat rows as we treat 2060 // TODO: treat rows as we treat columns
1099 map_get_row (self, y0 + self->y - self->oy);//D 2061 map_get_row (self, y0 + self->y - self->oy);//D
1100 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2062 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1101 2063
1102 x0 += self->x - self->ox; 2064 x0 += self->x - self->ox;
1103 y0 += self->y - self->oy; 2065 y0 += self->y - self->oy;
1116 if (row && row->c0 <= x && x < row->c1) 2078 if (row && row->c0 <= x && x < row->c1)
1117 { 2079 {
1118 mapcell *cell = row->col + (x - row->c0); 2080 mapcell *cell = row->col + (x - row->c0);
1119 uint8_t flags = 0; 2081 uint8_t flags = 0;
1120 2082
1121 if (cell->face [0]) flags |= 1; 2083 if (cell->tile [0]) flags |= 1;
1122 if (cell->face [1]) flags |= 2; 2084 if (cell->tile [1]) flags |= 2;
1123 if (cell->face [2]) flags |= 4; 2085 if (cell->tile [2]) flags |= 4;
1124 2086
1125 *data++ = flags; 2087 *data++ = flags;
1126 2088
1127 if (flags & 1) 2089 if (flags & 1)
1128 { 2090 {
2091 tileid tile = cell->tile [0];
1129 *data++ = cell->face [0] >> 8; 2092 *data++ = tile >> 8;
1130 *data++ = cell->face [0]; 2093 *data++ = tile;
1131 } 2094 }
1132 2095
1133 if (flags & 2) 2096 if (flags & 2)
1134 { 2097 {
2098 tileid tile = cell->tile [1];
1135 *data++ = cell->face [1] >> 8; 2099 *data++ = tile >> 8;
1136 *data++ = cell->face [1]; 2100 *data++ = tile;
1137 } 2101 }
1138 2102
1139 if (flags & 4) 2103 if (flags & 4)
1140 { 2104 {
2105 tileid tile = cell->tile [2];
1141 *data++ = cell->face [2] >> 8; 2106 *data++ = tile >> 8;
1142 *data++ = cell->face [2]; 2107 *data++ = tile;
1143 } 2108 }
1144 } 2109 }
1145 else 2110 else
1146 *data++ = 0; 2111 *data++ = 0;
1147 } 2112 }
1153} 2118}
1154 OUTPUT: 2119 OUTPUT:
1155 RETVAL 2120 RETVAL
1156 2121
1157void 2122void
1158set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2123set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1159 PPCODE: 2124 PPCODE:
1160{ 2125{
1161 int x, y, z; 2126 int x, y, z;
1162 int w, h; 2127 int w, h;
1163 int x1, y1; 2128 int x1, y1;
1167 2132
1168 w = *data++ << 8; w |= *data++; 2133 w = *data++ << 8; w |= *data++;
1169 h = *data++ << 8; h |= *data++; 2134 h = *data++ << 8; h |= *data++;
1170 2135
1171 // we need to do this 'cause we don't keep an absolute coord system for rows 2136 // we need to do this 'cause we don't keep an absolute coord system for rows
1172 // TODO: treat rows as we treat 2137 // TODO: treat rows as we treat columns
1173 map_get_row (self, y0 + self->y - self->oy);//D 2138 map_get_row (self, y0 + self->y - self->oy);//D
1174 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2139 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1175 2140
1176 x0 += self->x - self->ox; 2141 x0 += self->x - self->ox;
1177 y0 += self->y - self->oy; 2142 y0 += self->y - self->oy;
1187 { 2152 {
1188 uint8_t flags = *data++; 2153 uint8_t flags = *data++;
1189 2154
1190 if (flags) 2155 if (flags)
1191 { 2156 {
1192 mapface face[3] = { 0, 0, 0 };
1193
1194 mapcell *cell = row_get_cell (row, x); 2157 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 };
1195 2159
1196 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2160 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1197 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1198 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1199 2163
1200 if (cell->darkness <= 0) 2164 if (cell->darkness == 0)
1201 { 2165 {
1202 cell->darkness = -1; 2166 cell->darkness = 0;
1203 2167
1204 for (z = 0; z <= 2; z++) 2168 for (z = 0; z <= 2; z++)
1205 { 2169 {
1206 cell->face[z] = face[z]; 2170 tileid t = tile [z];
1207 2171
1208 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2172 if (t >= self->texs || (t && !self->tex [t].name))
2173 {
1209 XPUSHs (sv_2mortal (newSViv (face[z]))); 2174 XPUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t);
2176 }
2177
2178 cell->tile [z] = t;
1210 } 2179 }
1211 } 2180 }
1212 } 2181 }
1213 } 2182 }
1214 } 2183 }
1215} 2184}
1216 2185
1217MODULE = CFClient PACKAGE = CFClient::MixChunk 2186MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1218 2187
1219CFClient::MixChunk 2188CFPlus::MixChunk
1220new_from_file (SV *class, char *path) 2189new_from_file (SV *class, char *path)
1221 CODE: 2190 CODE:
1222 RETVAL = Mix_LoadWAV (path); 2191 RETVAL = Mix_LoadWAV (path);
1223 OUTPUT: 2192 OUTPUT:
1224 RETVAL 2193 RETVAL
1225 2194
1226void 2195void
1227DESTROY (CFClient::MixChunk self) 2196DESTROY (CFPlus::MixChunk self)
1228 CODE: 2197 CODE:
1229 Mix_FreeChunk (self); 2198 Mix_FreeChunk (self);
1230 2199
1231int 2200int
1232volume (CFClient::MixChunk self, int volume = -1) 2201volume (CFPlus::MixChunk self, int volume = -1)
1233 CODE: 2202 CODE:
1234 RETVAL = Mix_VolumeChunk (self, volume); 2203 RETVAL = Mix_VolumeChunk (self, volume);
1235 OUTPUT: 2204 OUTPUT:
1236 RETVAL 2205 RETVAL
1237 2206
1238int 2207int
1239play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2208play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1240 CODE: 2209 CODE:
1241 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1242 OUTPUT: 2211 OUTPUT:
1243 RETVAL 2212 RETVAL
1244 2213
1245MODULE = CFClient PACKAGE = CFClient::MixMusic 2214MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1246 2215
1247int 2216int
1248volume (int volume = -1) 2217volume (int volume = -1)
1249 CODE: 2218 CODE:
1250 RETVAL = Mix_VolumeMusic (volume); 2219 RETVAL = Mix_VolumeMusic (volume);
1251 OUTPUT: 2220 OUTPUT:
1252 RETVAL 2221 RETVAL
1253 2222
2223int
2224fade_out (int ms)
2225 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms);
2227 OUTPUT:
2228 RETVAL
2229
1254CFClient::MixMusic 2230CFPlus::MixMusic
1255new_from_file (SV *class, char *path) 2231new_from_file (SV *class, char *path)
1256 CODE: 2232 CODE:
1257 RETVAL = Mix_LoadMUS (path); 2233 RETVAL = Mix_LoadMUS (path);
1258 OUTPUT: 2234 OUTPUT:
1259 RETVAL 2235 RETVAL
1260 2236
1261void 2237void
1262DESTROY (CFClient::MixMusic self) 2238DESTROY (CFPlus::MixMusic self)
1263 CODE: 2239 CODE:
1264 Mix_FreeMusic (self); 2240 Mix_FreeMusic (self);
1265 2241
1266int 2242int
1267play (CFClient::MixMusic self, int loops = -1) 2243play (CFPlus::MixMusic self, int loops = -1)
1268 CODE: 2244 CODE:
1269 RETVAL = Mix_PlayMusic (self, loops); 2245 RETVAL = Mix_PlayMusic (self, loops);
1270 OUTPUT: 2246 OUTPUT:
1271 RETVAL 2247 RETVAL
1272 2248
2249int
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2251 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255
2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2257
2258BOOT:
2259{
2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2261 static const struct {
2262 const char *name;
2263 IV iv;
2264 } *civ, const_iv[] = {
2265# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS),
2269 const_iv (GL_COLOR_MATERIAL),
2270 const_iv (GL_SMOOTH),
2271 const_iv (GL_FLAT),
2272 const_iv (GL_DITHER),
2273 const_iv (GL_BLEND),
2274 const_iv (GL_CULL_FACE),
2275 const_iv (GL_SCISSOR_TEST),
2276 const_iv (GL_DEPTH_TEST),
2277 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT),
2281 const_iv (GL_BACK),
2282 const_iv (GL_AND),
2283 const_iv (GL_ONE),
2284 const_iv (GL_ZERO),
2285 const_iv (GL_SRC_ALPHA),
2286 const_iv (GL_DST_ALPHA),
2287 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2288 const_iv (GL_ONE_MINUS_DST_ALPHA),
2289 const_iv (GL_SRC_ALPHA_SATURATE),
2290 const_iv (GL_RGB),
2291 const_iv (GL_RGBA),
2292 const_iv (GL_RGBA4),
2293 const_iv (GL_RGBA8),
2294 const_iv (GL_RGB5_A1),
2295 const_iv (GL_UNSIGNED_BYTE),
2296 const_iv (GL_UNSIGNED_SHORT),
2297 const_iv (GL_UNSIGNED_INT),
2298 const_iv (GL_ALPHA),
2299 const_iv (GL_INTENSITY),
2300 const_iv (GL_LUMINANCE),
2301 const_iv (GL_LUMINANCE_ALPHA),
2302 const_iv (GL_FLOAT),
2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2304 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D),
2307 const_iv (GL_TEXTURE_1D),
2308 const_iv (GL_TEXTURE_2D),
2309 const_iv (GL_TEXTURE_ENV),
2310 const_iv (GL_TEXTURE_MAG_FILTER),
2311 const_iv (GL_TEXTURE_MIN_FILTER),
2312 const_iv (GL_TEXTURE_ENV_MODE),
2313 const_iv (GL_TEXTURE_WRAP_S),
2314 const_iv (GL_TEXTURE_WRAP_T),
2315 const_iv (GL_REPEAT),
2316 const_iv (GL_CLAMP),
2317 const_iv (GL_CLAMP_TO_EDGE),
2318 const_iv (GL_NEAREST),
2319 const_iv (GL_LINEAR),
2320 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2321 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2322 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2323 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2324 const_iv (GL_GENERATE_MIPMAP),
2325 const_iv (GL_MODULATE),
2326 const_iv (GL_DECAL),
2327 const_iv (GL_REPLACE),
2328 const_iv (GL_DEPTH_BUFFER_BIT),
2329 const_iv (GL_COLOR_BUFFER_BIT),
2330 const_iv (GL_PROJECTION),
2331 const_iv (GL_MODELVIEW),
2332 const_iv (GL_COLOR_LOGIC_OP),
2333 const_iv (GL_SEPARABLE_2D),
2334 const_iv (GL_CONVOLUTION_2D),
2335 const_iv (GL_CONVOLUTION_BORDER_MODE),
2336 const_iv (GL_CONSTANT_BORDER),
2337 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP),
2340 const_iv (GL_QUADS),
2341 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN),
2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2346 const_iv (GL_FASTEST),
2347 const_iv (GL_V2F),
2348 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F),
2351# undef const_iv
2352 };
2353
2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2356
2357 texture_av = newAV ();
2358 AvREAL_off (texture_av);
2359}
2360
2361char *
2362gl_vendor ()
2363 CODE:
2364 RETVAL = (char *)glGetString (GL_VENDOR);
2365 OUTPUT:
2366 RETVAL
2367
2368char *
2369gl_version ()
2370 CODE:
2371 RETVAL = (char *)glGetString (GL_VERSION);
2372 OUTPUT:
2373 RETVAL
2374
2375char *
2376gl_extensions ()
2377 CODE:
2378 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2379 OUTPUT:
2380 RETVAL
2381
2382const char *glGetString (GLenum pname)
2383
2384GLint glGetInteger (GLenum pname)
2385 CODE:
2386 glGetIntegerv (pname, &RETVAL);
2387 OUTPUT:
2388 RETVAL
2389
2390GLdouble glGetDouble (GLenum pname)
2391 CODE:
2392 glGetDoublev (pname, &RETVAL);
2393 OUTPUT:
2394 RETVAL
2395
2396int glGetError ()
2397
2398void glFinish ()
2399
2400void glClear (int mask)
2401
2402void glClearColor (float r, float g, float b, float a = 1.0)
2403 PROTOTYPE: @
2404
2405void glEnable (int cap)
2406
2407void glDisable (int cap)
2408
2409void glShadeModel (int mode)
2410
2411void glHint (int target, int mode)
2412
2413void glBlendFunc (int sfactor, int dfactor)
2414
2415void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2416 CODE:
2417 gl_BlendFuncSeparate (sa, da, saa, daa);
2418
2419void glDepthMask (int flag)
2420
2421void glLogicOp (int opcode)
2422
2423void glColorMask (int red, int green, int blue, int alpha)
2424
2425void glMatrixMode (int mode)
2426
2427void glPushMatrix ()
2428
2429void glPopMatrix ()
2430
2431void glLoadIdentity ()
2432
2433void glDrawBuffer (int buffer)
2434
2435void glReadBuffer (int buffer)
2436
2437# near_ and far_ are due to microsofts buggy "c" compiler
2438void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439
2440# near_ and far_ are due to microsofts buggy "c" compiler
2441void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2442
2443void glViewport (int x, int y, int width, int height)
2444
2445void glScissor (int x, int y, int width, int height)
2446
2447void glTranslate (float x, float y, float z = 0.)
2448 CODE:
2449 glTranslatef (x, y, z);
2450
2451void glScale (float x, float y, float z = 1.)
2452 CODE:
2453 glScalef (x, y, z);
2454
2455void glRotate (float angle, float x, float y, float z)
2456 CODE:
2457 glRotatef (angle, x, y, z);
2458
2459void glBegin (int mode)
2460
2461void glEnd ()
2462
2463void glColor (float r, float g, float b, float a = 1.0)
2464 PROTOTYPE: @
2465 ALIAS:
2466 glColor_premultiply = 1
2467 CODE:
2468 if (ix)
2469 {
2470 r *= a;
2471 g *= a;
2472 b *= a;
2473 }
2474 // microsoft visual "c" rounds instead of truncating...
2475 glColor4f (r, g, b, a);
2476
2477void glInterleavedArrays (int format, int stride, char *data)
2478
2479void glDrawElements (int mode, int count, int type, char *indices)
2480
2481# 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483void glRasterPos (float x, float y, float z = 0.)
2484 CODE:
2485 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0);
2487
2488void glVertex (float x, float y, float z = 0.)
2489 CODE:
2490 glVertex3f (x, y, z);
2491
2492void glTexCoord (float s, float t)
2493 CODE:
2494 glTexCoord2f (s, t);
2495
2496void glTexEnv (int target, int pname, float param)
2497 CODE:
2498 glTexEnvf (target, pname, param);
2499
2500void glTexParameter (int target, int pname, float param)
2501 CODE:
2502 glTexParameterf (target, pname, param);
2503
2504void glBindTexture (int target, int name)
2505
2506void glConvolutionParameter (int target, int pname, float params)
2507 CODE:
2508 if (gl.ConvolutionParameterf)
2509 gl.ConvolutionParameterf (target, pname, params);
2510
2511void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2512 CODE:
2513 if (gl.ConvolutionFilter2D)
2514 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2515
2516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2517 CODE:
2518 if (gl.SeparableFilter2D)
2519 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2520
2521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2522
2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2524
2525void glDrawPixels (int width, int height, int format, int type, char *pixels)
2526
2527void glPixelZoom (float x, float y)
2528
2529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2530
2531int glGenTexture ()
2532 CODE:
2533 RETVAL = gen_texture ();
2534 OUTPUT:
2535 RETVAL
2536
2537void glDeleteTexture (int name)
2538 CODE:
2539 del_texture (name);
2540
2541int glGenList ()
2542 CODE:
2543 RETVAL = glGenLists (1);
2544 OUTPUT:
2545 RETVAL
2546
2547void glDeleteList (int list)
2548 CODE:
2549 glDeleteLists (list, 1);
2550
2551void glNewList (int list, int mode = GL_COMPILE)
2552
2553void glEndList ()
2554
2555void glCallList (int list)
2556

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