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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.69 by root, Sun Apr 30 08:09:44 2006 UTC vs.
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
14#include <SDL_mixer.h> 34#include <SDL_mixer.h>
15#include <SDL_opengl.h> 35#include <SDL_opengl.h>
16 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
17#include <glib/gmacros.h> 40#include <glib/gmacros.h>
18 41
19#include <pango/pango.h> 42#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 43
23#ifndef _WIN32 44#ifndef _WIN32
24# include <sys/types.h> 45# include <sys/types.h>
25# include <sys/socket.h> 46# include <sys/socket.h>
26# include <netinet/in.h> 47# include <netinet/in.h>
27# include <netinet/tcp.h> 48# include <netinet/tcp.h>
28# include <inttypes.h> 49# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 50#endif
37 51
38#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 53
40#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
41 55
42#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
44 58
45#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
46 60
47#define GL_CALL(type,func,args) \ 61#if 0
48 { \ 62# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 63#else
50 static type fptr_; \ 64# define PARACHUTE 0
51 \ 65#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
62typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
64 119
65typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
66 139
67typedef struct cf_layout { 140typedef struct cf_layout {
68 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
69 int base_height; 143 int base_height;
70 CFClient__Font font; 144 CFPlus__Font font;
71} *CFClient__Layout; 145} *CFPlus__Layout;
72 146
73static CFClient__Font default_font; 147static CFPlus__Font default_font;
74static PangoContext *context; 148static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 149static PangoFontMap *opengl_fontmap;
76 150
77static void 151static void
78substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
79{ 153{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 159}
83 160
84static void 161static void
85layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
86{ 163{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
89 */ 166 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
94 171
95 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
96} 173}
97 174
98static void 175static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
100{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
102 182
103 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
108typedef uint16_t mapface; 194typedef uint16_t faceid;
109 195
110typedef struct { 196typedef struct {
111 GLint name; 197 int name;
112 int w, h; 198 int w, h;
113 float s, t; 199 float s, t;
114 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
115} maptex; 203} maptex;
116 204
117typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
118 int16_t darkness; 208 uint16_t darkness;
119 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 210} mapcell;
121 211
122typedef struct { 212typedef struct {
123 int32_t c0, c1; 213 int32_t c0, c1;
124 mapcell *col; 214 mapcell *col;
125} maprow; 215} maprow;
126 216
127typedef struct map { 217typedef struct map {
128 int x, y, w, h; 218 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 220 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 221 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 222
136 int32_t rows; 223 int32_t rows;
137 maprow *row; 224 maprow *row;
138} *CFClient__Map; 225} *CFPlus__Map;
139 226
140static char * 227static char *
141prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
142{ 229{
143 char *p; 230 char *p;
160} 247}
161 248
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
165static maprow * 272static maprow *
166map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
167{ 274{
168 if (0 > y) 275 if (0 > y)
169 { 276 {
170 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
209 316
210 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
211} 318}
212 319
213static mapcell * 320static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
215{ 322{
216 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
217} 324}
218 325
219static void 326static void
220map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
221{ 328{
222 int r; 329 int r;
223 330
224 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
233 self->row = 0; 340 self->row = 0;
234 self->rows = 0; 341 self->rows = 0;
235} 342}
236 343
237static void 344static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
239{ 346{
240 int x, y; 347 int x, y;
241 maprow *row; 348 maprow *row;
349 mapcell *cell;
242 350
243 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 352 if (y >= 0)
245 { 353 {
246 if (y >= self->rows) 354 if (y >= self->rows)
252 if (x >= row->c0) 360 if (x >= row->c0)
253 { 361 {
254 if (x >= row->c1) 362 if (x >= row->c1)
255 break; 363 break;
256 364
257 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
258 } 371 }
259 } 372 }
260} 373}
261 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
262static void 380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
263music_finished () 392music_finished (void)
264{ 393{
265 SDL_UserEvent ev; 394 SDL_UserEvent ev;
266 395
267 ev.type = SDL_USEREVENT; 396 ev.type = SDL_USEREVENT;
268 ev.code = 0; 397 ev.code = 0;
270 ev.data2 = 0; 399 ev.data2 = 0;
271 400
272 SDL_PushEvent ((SDL_Event *)&ev); 401 SDL_PushEvent ((SDL_Event *)&ev);
273} 402}
274 403
404static void
405channel_finished (int channel)
406{
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
275MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
276 439
277PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
278 441
279BOOT: 442BOOT:
280{ 443{
281 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
282 static const struct { 445 static const struct {
283 const char *name; 446 const char *name;
284 IV iv; 447 IV iv;
285 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
287 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
305 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
369 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL),
382 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_ALT),
384 const_iv (KMOD_META)
385# undef const_iv 557# undef const_iv
386 }; 558 };
387 559
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
390 562
391 fontmap = pango_ft2_font_map_new (); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
395 572
396int 573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
591}
592
593char *
594SDL_GetError ()
595
596int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
398 598
399void 599void
400SDL_Quit () 600SDL_Quit ()
401 601
402void 602void
403SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
404 PPCODE: 604 PPCODE:
405{ 605{
406 SDL_Rect **m; 606 SDL_Rect **m;
407 607
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
412 612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 620
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
421 625#endif
422 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 626
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
426 628
427 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
428 while (*m) 630 while (*m)
429 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
430 AV *av = newAV (); 634 AV *av = newAV ();
431 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
432 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
433 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
434 641
435 ++m; 642 ++m;
436 } 643 }
437} 644}
438 645
439int 646int
440SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
441 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
442 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
446 OUTPUT: 672 OUTPUT:
447 RETVAL 673 RETVAL
448 674
449void 675void
450SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
451 677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
452void 684void
453SDL_PollEvent () 685poll_events ()
454 PPCODE: 686 PPCODE:
455{ 687{
456 SDL_Event ev; 688 SDL_Event ev;
457 689
458 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
459 { 692 {
460 HV *hv = newHV (); 693 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
695
462 switch (ev.type) 696 switch (ev.type)
463 { 697 {
464 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
465 case SDL_KEYUP: 699 case SDL_KEYUP:
466 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
467 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
468 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
469 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
470 break; 705 break;
471 706
472 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
473 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
474 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
475 break; 710 break;
476 711
477 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
478 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
481 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
482 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
483 break; 738 break;
484 739
485 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
486 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
487 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
488 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
489 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
490 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
748 break;
749
750 case SDL_USEREVENT:
751 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break;
491 } 755 }
492 756
493 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
494 } 758 }
495} 759}
496 760
497int 761int
498Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
499 POSTCALL: 763 POSTCALL:
500 Mix_HookMusicFinished (music_finished); 764 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished);
501 766
502void 767void
503Mix_CloseAudio () 768Mix_CloseAudio ()
504 769
505int 770int
506Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
507 772
508void 773void
509lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
510 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
511#ifndef _WIN32 782#ifdef _WIN32
512 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
513#endif 804#endif
514 805}
515char *
516gl_version ()
517 CODE:
518 RETVAL = (char *)glGetString (GL_VERSION);
519 OUTPUT:
520 RETVAL
521
522char *
523gl_extensions ()
524 CODE:
525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
526 OUTPUT:
527 RETVAL
528 806
529void 807void
530add_font (char *file) 808add_font (char *file)
531 CODE: 809 CODE:
532 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
533 811
534void 812void
535load_image_inline (SV *image_) 813load_image_inline (SV *image_)
536 ALIAS: 814 ALIAS:
537 load_image_file = 1 815 load_image_file = 1
579 857
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 859
582 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
583 861
862 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 863 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
593 871
594 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
596} 874}
597 875
621} 899}
622 900
623void 901void
624error (char *message) 902error (char *message)
625 CODE: 903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
626#ifdef _WIN32 905#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
910fatal (char *message)
911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
628#else 923#else
629 fprintf (stderr, "ERROR: %s\n", message); 924 _exit (retval);
630#endif 925#endif
631 926
632void 927void
633fatal (char *message) 928debug ()
634 CODE: 929 CODE:
635#ifdef _WIN32 930{
636 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 931#if DEBUG
637#else 932 VALGRIND_DO_LEAK_CHECK;
638 fprintf (stderr, "FATAL: %s\n", message);
639#endif 933#endif
640 exit (1); 934}
641 935
642MODULE = CFClient PACKAGE = CFClient::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
643 937
644CFClient::Font 938CFPlus::Font
645new_from_file (SV *class, char *path) 939new_from_file (SV *class, char *path, int id = 0)
646 CODE: 940 CODE:
647{ 941{
648 int count; 942 int count;
649 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
650 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 944 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
651 FcPatternDestroy (pattern); 945 FcPatternDestroy (pattern);
652} 946}
653 OUTPUT: 947 OUTPUT:
654 RETVAL 948 RETVAL
655 949
656void 950void
657DESTROY (CFClient::Font self) 951DESTROY (CFPlus::Font self)
658 CODE: 952 CODE:
659 pango_font_description_free (self); 953 pango_font_description_free (self);
660 954
661void 955void
662make_default (CFClient::Font self) 956make_default (CFPlus::Font self)
663 CODE: 957 CODE:
664 default_font = self; 958 default_font = self;
665 959
666MODULE = CFClient PACKAGE = CFClient::Layout 960MODULE = CFPlus PACKAGE = CFPlus::Layout
667 961
668CFClient::Layout 962void
669new (SV *class, int base_height = MIN_FONT_HEIGHT) 963reset_glyph_cache ()
964 CODE:
965 tc_clear ();
966
967CFPlus::Layout
968new (SV *class)
670 CODE: 969 CODE:
671 New (0, RETVAL, 1, struct cf_layout); 970 New (0, RETVAL, 1, struct cf_layout);
971
672 RETVAL->pl = pango_layout_new (context); 972 RETVAL->pl = pango_layout_new (opengl_context);
673 RETVAL->base_height = base_height; 973 RETVAL->r = 1.;
974 RETVAL->g = 1.;
975 RETVAL->b = 1.;
976 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT;
674 RETVAL->font = 0; 978 RETVAL->font = 0;
979
675 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
676 pango_layout_set_font_description (RETVAL->pl, default_font); 981 layout_update_font (RETVAL);
677 OUTPUT: 982 OUTPUT:
678 RETVAL 983 RETVAL
679 984
680void 985void
681DESTROY (CFClient::Layout self) 986DESTROY (CFPlus::Layout self)
682 CODE: 987 CODE:
683 g_object_unref (self->pl); 988 g_object_unref (self->pl);
684 Safefree (self); 989 Safefree (self);
685 990
686void 991void
687set_text (CFClient::Layout self, SV *text_) 992set_text (CFPlus::Layout self, SV *text_)
688 CODE: 993 CODE:
689{ 994{
690 STRLEN textlen; 995 STRLEN textlen;
691 char *text = SvPVutf8 (text_, textlen); 996 char *text = SvPVutf8 (text_, textlen);
692 997
693 pango_layout_set_text (self->pl, text, textlen); 998 pango_layout_set_text (self->pl, text, textlen);
694} 999}
695 1000
696void 1001void
697set_markup (CFClient::Layout self, SV *text_) 1002set_markup (CFPlus::Layout self, SV *text_)
698 CODE: 1003 CODE:
699{ 1004{
700 STRLEN textlen; 1005 STRLEN textlen;
701 char *text = SvPVutf8 (text_, textlen); 1006 char *text = SvPVutf8 (text_, textlen);
702 1007
703 pango_layout_set_markup (self->pl, text, textlen); 1008 pango_layout_set_markup (self->pl, text, textlen);
704} 1009}
705 1010
1011void
1012set_shapes (CFPlus::Layout self, ...)
1013 CODE:
1014{
1015 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text;
1018 int arg = 4;
1019
1020 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1021 {
1022 PangoRectangle inkrect, rect;
1023 PangoAttribute *attr;
1024
1025 int x = SvIV (ST (arg - 3));
1026 int y = SvIV (ST (arg - 2));
1027 int w = SvIV (ST (arg - 1));
1028 int h = SvIV (ST (arg ));
1029
1030 inkrect.x = 0;
1031 inkrect.y = 0;
1032 inkrect.width = 0;
1033 inkrect.height = 0;
1034
1035 rect.x = x * PANGO_SCALE;
1036 rect.y = y * PANGO_SCALE;
1037 rect.width = w * PANGO_SCALE;
1038 rect.height = h * PANGO_SCALE;
1039
1040 if (!attrs)
1041 attrs = pango_layout_get_attributes (self->pl);
1042
1043 attr = pango_attr_shape_new (&inkrect, &rect);
1044 attr->start_index = pos - text;
1045 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1046 pango_attr_list_insert (attrs, attr);
1047
1048 arg += 4;
1049 pos += sizeof (OBJ_STR) - 1;
1050 }
1051
1052 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs);
1054}
1055
1056void
1057get_shapes (CFPlus::Layout self)
1058 PPCODE:
1059{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061
1062 do
1063 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1065
1066 if (run && shape_attr_p (run))
1067 {
1068 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents);
1070
1071 EXTEND (SP, 2);
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1073 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1074 }
1075 }
1076 while (pango_layout_iter_next_run (iter));
1077
1078 pango_layout_iter_free (iter);
1079}
1080
1081int
1082has_wrapped (CFPlus::Layout self)
1083 CODE:
1084{
1085 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl);
1087
1088 while (*text)
1089 lines += *text++ == '\n';
1090
1091 RETVAL = lines < pango_layout_get_line_count (self->pl);
1092}
1093 OUTPUT:
1094 RETVAL
1095
706SV * 1096SV *
707get_text (CFClient::Layout self) 1097get_text (CFPlus::Layout self)
708 CODE: 1098 CODE:
709 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
710 SvUTF8_on (RETVAL); 1100 sv_utf8_decode (RETVAL);
711 OUTPUT: 1101 OUTPUT:
712 RETVAL 1102 RETVAL
713 1103
714void 1104void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1106 CODE:
1107 self->r = r;
1108 self->g = g;
1109 self->b = b;
1110 self->a = a;
1111
1112void
715set_font (CFClient::Layout self, CFClient::Font font = 0) 1113set_font (CFPlus::Layout self, CFPlus::Font font = 0)
716 CODE: 1114 CODE:
717 if (self->font != font) 1115 if (self->font != font)
718 { 1116 {
719 self->font = font; 1117 self->font = font;
720 layout_update_font (self); 1118 layout_update_font (self);
721 } 1119 }
722 1120
723void 1121void
724set_height (CFClient::Layout self, int base_height) 1122set_height (CFPlus::Layout self, int base_height)
725 CODE: 1123 CODE:
726 if (self->base_height != base_height) 1124 if (self->base_height != base_height)
727 { 1125 {
728 self->base_height = base_height; 1126 self->base_height = base_height;
729 layout_update_font (self); 1127 layout_update_font (self);
730 } 1128 }
731 1129
732void 1130void
733set_width (CFClient::Layout self, int max_width = -1) 1131set_width (CFPlus::Layout self, int max_width = -1)
734 CODE: 1132 CODE:
735 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
736 1134
737void 1135void
1136set_indent (CFPlus::Layout self, int indent)
1137 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139
1140void
1141set_spacing (CFPlus::Layout self, int spacing)
1142 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144
1145void
1146set_ellipsise (CFPlus::Layout self, int ellipsise)
1147 CODE:
1148 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE
1153 );
1154
1155void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm)
1157 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159
1160void
738size (CFClient::Layout self) 1161size (CFPlus::Layout self)
739 PPCODE: 1162 PPCODE:
740{ 1163{
741 int w, h; 1164 int w, h;
742 1165
743 layout_get_pixel_size (self, &w, &h); 1166 layout_get_pixel_size (self, &w, &h);
746 PUSHs (sv_2mortal (newSViv (w))); 1169 PUSHs (sv_2mortal (newSViv (w)));
747 PUSHs (sv_2mortal (newSViv (h))); 1170 PUSHs (sv_2mortal (newSViv (h)));
748} 1171}
749 1172
750int 1173int
1174descent (CFPlus::Layout self)
1175 CODE:
1176{
1177 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect);
1181}
1182 OUTPUT:
1183 RETVAL
1184
1185int
751xy_to_index (CFClient::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
752 CODE: 1187 CODE:
753{ 1188{
754 int index, trailing; 1189 int index, trailing;
755 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
756 RETVAL = index; 1191 RETVAL = index + trailing;
757} 1192}
758 OUTPUT: 1193 OUTPUT:
759 RETVAL 1194 RETVAL
760 1195
761void 1196void
762cursor_pos (CFClient::Layout self, int index) 1197cursor_pos (CFPlus::Layout self, int index)
763 PPCODE: 1198 PPCODE:
764{ 1199{
765 PangoRectangle strong_pos; 1200 PangoRectangle strong_pos;
766 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
767 1202
770 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
771 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
772} 1207}
773 1208
774void 1209void
775render (CFClient::Layout self) 1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
776 PPCODE: 1211 PPCODE:
777{ 1212{
778 SV *retval; 1213 int line, x;
779 int w, h;
780 FT_Bitmap bitmap;
781 1214
782 layout_get_pixel_size (self, &w, &h); 1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
783 1217
784 retval = newSV (w * h);
785 SvPOK_only (retval);
786 SvCUR_set (retval, w * h);
787
788 bitmap.rows = h;
789 bitmap.width = w;
790 bitmap.pitch = w;
791 bitmap.buffer = (unsigned char*)SvPVX (retval);
792 bitmap.num_grays = 256;
793 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
794
795 memset (bitmap.buffer, 0, w * h);
796
797 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
798
799 EXTEND (SP, 3); 1218 EXTEND (SP, 2);
800 PUSHs (sv_2mortal (newSViv (w))); 1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
801 PUSHs (sv_2mortal (newSViv (h))); 1243 PUSHs (sv_2mortal (newSViv (index)));
802 PUSHs (sv_2mortal (retval)); 1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
803} 1246}
804 1247
1248void
1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE:
1251 pango_opengl_render_layout_subpixel (
1252 self->pl,
1253 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a,
1255 flags
1256 );
1257
805MODULE = CFClient PACKAGE = CFClient::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
806 1259
1260int minpot (int n)
1261
807void 1262void
1263pad2pot (SV *data_, SV *w_, SV *h_)
1264 CODE:
1265{
1266 int ow = SvIV (w_);
1267 int oh = SvIV (h_);
1268
1269 if (ow && oh)
1270 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282
1283 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp);
1285
1286 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289
1290 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 }
1297}
1298
1299void
808draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1300draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
809 PROTOTYPE: $$$;$$ 1301 PROTOTYPE: $$$;$$
1302 ALIAS:
1303 draw_quad_alpha = 1
1304 draw_quad_alpha_premultiplied = 2
810 CODE: 1305 CODE:
811{ 1306{
812 HV *hv = (HV *)SvRV (self); 1307 HV *hv = (HV *)SvRV (self);
813 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
814 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
815 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
816 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
817 1311
818 if (items < 5) 1312 if (items < 5)
819 { 1313 {
820 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1314 w = SvNV (*hv_fetch (hv, "w", 1, 1));
821 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1315 h = SvNV (*hv_fetch (hv, "h", 1, 1));
822 } 1316 }
823 1317
1318 if (ix)
1319 {
1320 glEnable (GL_BLEND);
1321
1322 if (ix == 2)
1323 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1324 else
1325 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1326 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1327
1328 glEnable (GL_ALPHA_TEST);
1329 glAlphaFunc (GL_GREATER, 0.01f);
1330 }
1331
824 glBindTexture (GL_TEXTURE_2D, name); 1332 glBindTexture (GL_TEXTURE_2D, name);
825 if (wrap_mode) { 1333
826 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
827 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
828 }
829 glBegin (GL_QUADS); 1334 glBegin (GL_QUADS);
830 glTexCoord2f (0, 0); glVertex2f (x , y ); 1335 glTexCoord2f (0, 0); glVertex2f (x , y );
831 glTexCoord2f (0, t); glVertex2f (x , y + h); 1336 glTexCoord2f (0, t); glVertex2f (x , y + h);
832 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1337 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
833 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1338 glTexCoord2f (s, 0); glVertex2f (x + w, y );
834 glEnd (); 1339 glEnd ();
835}
836 1340
1341 if (ix)
1342 {
1343 glDisable (GL_ALPHA_TEST);
1344 glDisable (GL_BLEND);
1345 }
1346}
1347
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE:
1350{
1351 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1354 RETVAL = width > 0;
1355}
1356 OUTPUT:
1357 RETVAL
1358
837MODULE = CFClient PACKAGE = CFClient::Map 1359MODULE = CFPlus PACKAGE = CFPlus::Map
838 1360
839CFClient::Map 1361CFPlus::Map
840new (SV *class, int map_width, int map_height) 1362new (SV *class)
841 CODE: 1363 CODE:
842 New (0, RETVAL, 1, struct map); 1364 New (0, RETVAL, 1, struct map);
843 RETVAL->x = 0; 1365 RETVAL->x = 0;
844 RETVAL->y = 0; 1366 RETVAL->y = 0;
845 RETVAL->w = map_width; 1367 RETVAL->w = 0;
846 RETVAL->h = map_height; 1368 RETVAL->h = 0;
847 RETVAL->ox = 0; 1369 RETVAL->ox = 0;
848 RETVAL->oy = 0; 1370 RETVAL->oy = 0;
849 RETVAL->faces = 8192; 1371 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
850 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1372 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
851 RETVAL->texs = 8192;
852 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
853 RETVAL->rows = 0; 1373 RETVAL->rows = 0;
854 RETVAL->row = 0; 1374 RETVAL->row = 0;
855 OUTPUT: 1375 OUTPUT:
856 RETVAL 1376 RETVAL
857 1377
858void 1378void
859DESTROY (CFClient::Map self) 1379DESTROY (CFPlus::Map self)
860 CODE: 1380 CODE:
861{ 1381{
862 map_clear (self); 1382 map_clear (self);
863 Safefree (self->face); 1383 Safefree (self->face2tile);
1384 Safefree (self->tex);
864 Safefree (self); 1385 Safefree (self);
865} 1386}
866 1387
867void 1388void
1389resize (CFPlus::Map self, int map_width, int map_height)
1390 CODE:
1391 self->w = map_width;
1392 self->h = map_height;
1393
1394void
868clear (CFClient::Map self) 1395clear (CFPlus::Map self)
869 CODE: 1396 CODE:
870 map_clear (self); 1397 map_clear (self);
871 1398
872void 1399void
873set_face (CFClient::Map self, int face, int texid) 1400set_tileid (CFPlus::Map self, int face, int tile)
874 CODE: 1401 CODE:
875{ 1402{
876 while (self->faces <= face) 1403 need_facenum (self, face); self->face2tile [face] = tile;
877 { 1404 need_texid (self, tile);
878 Append (mapface, self->face, self->faces, self->faces);
879 self->faces *= 2;
880 }
881
882 self->face [face] = texid;
883} 1405}
884 1406
885void 1407void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level)
1409 CODE:
1410{
1411 tileid texid;
1412 maptex *tex;
1413
1414 if (face < 0 || face >= self->faces)
1415 return;
1416
1417 if (smooth < 0 || smooth >= self->faces)
1418 return;
1419
1420 texid = self->face2tile [face];
1421
1422 if (!texid)
1423 return;
1424
1425 tex = self->tex + texid;
1426 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level;
1428}
1429
1430void
886set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
887 CODE: 1432 CODE:
888{ 1433{
889 while (self->texs <= texid) 1434 need_texid (self, texid);
890 {
891 Append (maptex, self->tex, self->texs, self->texs);
892 self->texs *= 2;
893 }
894 1435
895 { 1436 {
896 maptex *tex = self->tex + texid; 1437 maptex *tex = self->tex + texid;
897 1438
898 tex->name = name; 1439 tex->name = name;
903 tex->r = r; 1444 tex->r = r;
904 tex->g = g; 1445 tex->g = g;
905 tex->b = b; 1446 tex->b = b;
906 tex->a = a; 1447 tex->a = a;
907 } 1448 }
1449
1450 // somewhat hackish, but for textures that require it, it really
1451 // improves the look, and most others don't suffer.
1452 glBindTexture (GL_TEXTURE_2D, name);
1453 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1454 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1455 // use uglier nearest interpolation because linear suffers
1456 // from transparent color bleeding and ugly wrapping effects.
1457 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
908} 1458}
909 1459
910int 1460int
911ox (CFClient::Map self) 1461ox (CFPlus::Map self)
912 ALIAS: 1462 ALIAS:
913 oy = 1 1463 oy = 1
1464 x = 2
1465 y = 3
1466 w = 4
1467 h = 5
914 CODE: 1468 CODE:
915 switch (ix) 1469 switch (ix)
916 { 1470 {
917 case 0: RETVAL = self->ox; break; 1471 case 0: RETVAL = self->ox; break;
918 case 1: RETVAL = self->oy; break; 1472 case 1: RETVAL = self->oy; break;
1473 case 2: RETVAL = self->x; break;
1474 case 3: RETVAL = self->y; break;
1475 case 4: RETVAL = self->w; break;
1476 case 5: RETVAL = self->h; break;
919 } 1477 }
920 OUTPUT: 1478 OUTPUT:
921 RETVAL 1479 RETVAL
922 1480
923void 1481void
924scroll (CFClient::Map self, int dx, int dy) 1482scroll (CFPlus::Map self, int dx, int dy)
925 CODE: 1483 CODE:
926{ 1484{
927 if (dx > 0) 1485 if (dx > 0)
928 map_blank (self, self->x, self->y, dx - 1, self->h); 1486 map_blank (self, self->x, self->y, dx, self->h);
929 else if (dx < 0) 1487 else if (dx < 0)
930 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1488 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
931 1489
932 if (dy > 0) 1490 if (dy > 0)
933 map_blank (self, self->x, self->y, self->w, dy - 1); 1491 map_blank (self, self->x, self->y, self->w, dy);
934 else if (dy < 0) 1492 else if (dy < 0)
935 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1493 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
936 1494
937 self->ox += dx; self->x += dx; 1495 self->ox += dx; self->x += dx;
938 self->oy += dy; self->y += dy; 1496 self->oy += dy; self->y += dy;
939 1497
940 while (self->y < 0) 1498 while (self->y < 0)
945 self->y += MAP_EXTEND_Y; 1503 self->y += MAP_EXTEND_Y;
946 } 1504 }
947} 1505}
948 1506
949void 1507void
950map1a_update (CFClient::Map self, SV *data_) 1508map1a_update (CFPlus::Map self, SV *data_, int extmap)
951 CODE: 1509 CODE:
952{ 1510{
953 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
954 uint8_t *data_end = (uint8_t *)SvEND (data_); 1512 uint8_t *data_end = (uint8_t *)SvEND (data_);
955 mapcell *cell; 1513 mapcell *cell;
956 int x, y, flags; 1514 int x, y, flags;
957 1515
958 while (data < data_end) 1516 while (data < data_end - 1)
959 { 1517 {
960 flags = (data [0] << 8) + data [1]; data += 2; 1518 flags = (data [0] << 8) + data [1]; data += 2;
961 1519
962 x = ((flags >> 10) & 63) + self->x; 1520 x = self->x + ((flags >> 10) & 63);
963 y = ((flags >> 4) & 63) + self->y; 1521 y = self->y + ((flags >> 4) & 63);
964 1522
965 cell = map_get_cell (self, x, y); 1523 cell = map_get_cell (self, x, y);
966 1524
967 if (flags & 15) 1525 if (flags & 15)
968 { 1526 {
969 if (cell->darkness < 0) 1527 if (!cell->darkness)
970 { 1528 {
1529 memset (cell, 0, sizeof (*cell));
971 cell->darkness = 0; 1530 cell->darkness = 256;
972 cell->face [0] = 0;
973 cell->face [1] = 0;
974 cell->face [2] = 0;
975 } 1531 }
976 1532
977 cell->darkness = flags & 8 ? *data++ : 255;
978
979 //TODO: don't trust server data to be in-range(!) 1533 //TODO: don't trust server data to be in-range(!)
1534
1535 if (flags & 8)
1536 {
1537 if (extmap)
1538 {
1539 uint8_t ext, cmd;
1540
1541 do
1542 {
1543 ext = *data++;
1544 cmd = ext & 0x3f;
1545
1546 if (cmd < 4)
1547 cell->darkness = 255 - ext * 64 + 1;
1548 else if (cmd == 5) // health
1549 {
1550 cell->stat_width = 1;
1551 cell->stat_hp = *data++;
1552 }
1553 else if (cmd == 6) // monster width
1554 cell->stat_width = *data++ + 1;
1555 else if (cmd == 0x47)
1556 {
1557 if (*data == 4)
1558 ; // decode player count
1559
1560 data += *data + 1;
1561 }
1562 else if (cmd == 8) // cell flags
1563 cell->flags = *data++;
1564 else if (ext & 0x40) // unknown, multibyte => skip
1565 data += *data + 1;
1566 else
1567 data++;
1568 }
1569 while (ext & 0x80);
1570 }
1571 else
1572 cell->darkness = *data++ + 1;
1573 }
980 1574
981 if (flags & 4) 1575 if (flags & 4)
982 { 1576 {
983 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1577 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face];
984 } 1580 }
985 1581
986 if (flags & 2) 1582 if (flags & 2)
987 { 1583 {
988 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
989 } 1587 }
990 1588
991 if (flags & 1) 1589 if (flags & 1)
992 { 1590 {
993 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
994 } 1594 }
995 } 1595 }
996 else 1596 else
997 cell->darkness = -1; 1597 cell->darkness = 0;
998 } 1598 }
999} 1599}
1000 1600
1001SV * 1601SV *
1002mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1003 CODE: 1603 CODE:
1004{ 1604{
1005 int x1, x; 1605 int x1, x;
1006 int y1, y; 1606 int y1, y;
1007 int z; 1607 int z;
1028 { 1628 {
1029 mapcell *cell = row->col + (x - row->c0); 1629 mapcell *cell = row->col + (x - row->c0);
1030 1630
1031 for (z = 0; z <= 0; z++) 1631 for (z = 0; z <= 0; z++)
1032 { 1632 {
1033 mapface face = cell->face [z];
1034
1035 if (face)
1036 {
1037 maptex tex = self->tex [face]; 1633 maptex tex = self->tex [cell->tile [z]];
1038 int a0 = 255 - tex.a; 1634 int a0 = 255 - tex.a;
1039 int a1 = tex.a; 1635 int a1 = tex.a;
1040 1636
1041 r = (r * a0 + tex.r * a1) / 255; 1637 r = (r * a0 + tex.r * a1) / 255;
1042 g = (g * a0 + tex.g * a1) / 255; 1638 g = (g * a0 + tex.g * a1) / 255;
1043 b = (b * a0 + tex.b * a1) / 255; 1639 b = (b * a0 + tex.b * a1) / 255;
1044 a = (a * a0 + tex.a * a1) / 255; 1640 a = (a * a0 + tex.a * a1) / 255;
1045 }
1046 } 1641 }
1047 } 1642 }
1048 1643
1049 *map++ = (r ) 1644 *map++ = (r )
1050 | (g << 8) 1645 | (g << 8)
1057} 1652}
1058 OUTPUT: 1653 OUTPUT:
1059 RETVAL 1654 RETVAL
1060 1655
1061void 1656void
1062draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1063 PPCODE: 1658 CODE:
1064{ 1659{
1065 int vx, vy; 1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1663 smooth_key skey;
1066 int x, y, z; 1664 int x, y, z;
1067 int last_name; 1665 int last_name;
1068 mapface face; 1666
1667 // thats current max. sorry.
1668 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255;
1670
1671 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey));
1673
1674 glColor4ub (255, 255, 255, 255);
1675
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1678 glEnable (GL_TEXTURE_2D);
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1680
1681 glBegin (GL_QUADS);
1682
1683 last_name = 0;
1684
1685 mx += self->x;
1686 my += self->y;
1687
1688 // first pass: determine smooth_max
1689 // rather ugly, if you ask me
1690 // could also be stored inside mapcell and updated on change
1691 memset (smooth_max, 0, sizeof (smooth_max));
1692
1693 for (y = 0; y < sh; y++)
1694 if (0 <= y + my && y + my < self->rows)
1695 {
1696 maprow *row = self->row + (y + my);
1697
1698 for (x = 0; x < sw; x++)
1699 if (row->c0 <= x + mx && x + mx < row->c1)
1700 {
1701 mapcell *cell = row->col + (x + mx - row->c0);
1702
1703 smooth_max[x + 1][y + 1] =
1704 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel));
1707 }
1708 }
1709
1710 for (z = 0; z <= 2; z++)
1711 {
1712 memset (smooth_level, 0, sizeof (smooth_level));
1713
1714 for (y = 0; y < sh; y++)
1715 if (0 <= y + my && y + my < self->rows)
1716 {
1717 maprow *row = self->row + (y + my);
1718
1719 for (x = 0; x < sw; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1)
1721 {
1722 mapcell *cell = row->col + (x + mx - row->c0);
1723 tileid tile = cell->tile [z];
1724
1725 if (tile)
1726 {
1727 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w;
1729 int py = (y + 1) * T - tex.h;
1730
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name)
1734 {
1735 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */
1737
1738 glEnd ();
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1740 glBegin (GL_QUADS);
1741 }
1742
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747
1748 if (cell->flags && z == 2)
1749 {
1750 if (cell->flags & 1)
1751 {
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 }
1766
1767 // update smooth hash
1768 if (tex.smoothtile)
1769 {
1770 skey.tile = tex.smoothtile;
1771 skey.level = tex.smoothlevel;
1772
1773 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1774
1775 // add bits to current tile and all neighbours. skey.x|y is
1776 // shifted +1|+1 so we always stay positive.
1777
1778 // bits is ___n cccc CCCC bbbb
1779 // n do not draw borders&corners
1780 // c draw these corners, but...
1781 // C ... not these
1782 // b draw these borders
1783
1784 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1785 // ┃· ·· ·┃ ━━
1786
1787 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1788 // ·· ·· ·┏ ┓·
1789
1790 // full tile
1791 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1792
1793 // borders
1794 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1795 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1796 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1797 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1798
1799 // corners
1800 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 }
1805 }
1806 }
1807 }
1808
1809 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort
1811 {
1812 int w, b;
1813
1814 for (w = 0; w < 256 / 32; ++w)
1815 {
1816 uint32_t smask = smooth_level [w];
1817 if (smask)
1818 for (b = 0; b < 32; ++b)
1819 if (smask & (((uint32_t)1) << b))
1820 {
1821 int level = (w << 5) | b;
1822 HE *he;
1823
1824 hv_iterinit (smooth);
1825 while ((he = hv_iternext (smooth)))
1826 {
1827 smooth_key *skey = (smooth_key *)HeKEY (he);
1828 IV bits = SvIVX (HeVAL (he));
1829
1830 if (!(bits & 0x1000)
1831 && skey->level == level
1832 && level > smooth_max [skey->x][skey->y])
1833 {
1834 maptex tex = self->tex [skey->tile];
1835 int px = (((int)skey->x) - 1) * T;
1836 int py = (((int)skey->y) - 1) * T;
1837 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column
1841
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name)
1845 {
1846 if (!tex.name)
1847 continue; // smoothing not yet available
1848
1849 glEnd ();
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1851 glBegin (GL_QUADS);
1852 }
1853
1854 if (border)
1855 {
1856 float ox = border * dx;
1857
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1862 }
1863
1864 if (corner)
1865 {
1866 float ox = corner * dx;
1867
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1872 }
1873 }
1874 }
1875 }
1876 }
1877 }
1878
1879 hv_clear (smooth);
1880 }
1881
1882 glEnd ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886
1887 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows)
1890 {
1891 maprow *row = self->row + (y + my);
1892
1893 for (x = 0; x < sw; x++)
1894 if (row->c0 <= x + mx && x + mx < row->c1)
1895 {
1896 mapcell *cell = row->col + (x + mx - row->c0);
1897
1898 int px = x * T;
1899 int py = y * T;
1900
1901 if (cell->stat_hp)
1902 {
1903 int width = cell->stat_width * T;
1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1905
1906 glColor3ub (0, 0, 0);
1907 glRectf (px + 1, py - thick - 2,
1908 px + width - 1, py);
1909
1910 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1911 glRectf (px + 2,
1912 py - thick - 1,
1913 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1914 }
1915 }
1916 }
1917}
1918
1919void
1920draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1921 CODE:
1922{
1923 static float color[16][3] = {
1924 { 0.00F, 0.00F, 0.00F },
1925 { 1.00F, 1.00F, 1.00F },
1926 { 0.00F, 0.00F, 0.55F },
1927 { 1.00F, 0.00F, 0.00F },
1928
1929 { 1.00F, 0.54F, 0.00F },
1930 { 0.11F, 0.56F, 1.00F },
1931 { 0.93F, 0.46F, 0.00F },
1932 { 0.18F, 0.54F, 0.34F },
1933
1934 { 0.56F, 0.73F, 0.56F },
1935 { 0.80F, 0.80F, 0.80F },
1936 { 0.55F, 0.41F, 0.13F },
1937 { 0.99F, 0.77F, 0.26F },
1938
1939 { 0.74F, 0.65F, 0.41F },
1940
1941 { 0.00F, 1.00F, 1.00F },
1942 { 1.00F, 0.00F, 1.00F },
1943 { 1.00F, 1.00F, 0.00F },
1944 };
1945
1946 int x, y;
1947
1948 glEnable (GL_TEXTURE_2D);
1949 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1950 glEnable (GL_BLEND);
1951 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1952 glBegin (GL_QUADS);
1953
1954 for (y = 0; y < h; y++)
1955 for (x = 0; x < w; x++)
1956 {
1957 unsigned char m = data [x + y * w];
1958
1959 if (m)
1960 {
1961 float *c = color [m & 15];
1962
1963 float tx1 = m & 0x40 ? 0.5 : 0.;
1964 float tx2 = tx1 + 0.5;
1965
1966 glColor4f (c[0], c[1], c[2], 0.75);
1967 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1968 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1969 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1970 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1971 }
1972 }
1973
1974 glEnd ();
1975 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D);
1977}
1978
1979void
1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1981 PPCODE:
1982{
1983 int x, y;
1069 int sw4 = (sw + 3) & ~3; 1984 int sw4 = (sw + 3) & ~3;
1070 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1071 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1072 1987
1073 memset (darkness, 255, sw4 * sh); 1988 memset (darkness, 255, sw4 * sh);
1074 SvPOK_only (darkness_sv); 1989 SvPOK_only (darkness_sv);
1075 SvCUR_set (darkness_sv, sw4 * sh); 1990 SvCUR_set (darkness_sv, sw4 * sh);
1076 1991
1077 vx = self->x + (self->w - sw) / 2 - shift_x; 1992 mx += self->x;
1078 vy = self->y + (self->h - sh) / 2 - shift_y; 1993 my += self->y;
1079 1994
1080 /*
1081 int vx = self->vx = self->w >= sw
1082 ? self->x + (self->w - sw) / 2
1083 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1084
1085 int vy = self->vy = self->h >= sh
1086 ? self->y + (self->h - sh) / 2
1087 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1088 */
1089
1090 glColor4ub (255, 255, 255, 255);
1091
1092 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1093 glEnable (GL_BLEND);
1094 glEnable (GL_TEXTURE_2D);
1095 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1096
1097 glBegin (GL_QUADS);
1098
1099 last_name = 0;
1100
1101 for (z = 0; z < 3; z++)
1102 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh; y++)
1103 if (0 <= y + vy && y + vy < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1104 { 1997 {
1105 maprow *row = self->row + (y + vy); 1998 maprow *row = self->row + (y + my);
1106 1999
1107 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw; x++)
1108 if (row->c0 <= x + vx && x + vx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1109 { 2002 {
1110 mapcell *cell = row->col + (x + vx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1111 2004
1112 darkness[y * sw4 + x] = cell->darkness < 0 2005 darkness[y * sw4 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
1113 ? 255 - FOW_DARKNESS 2007 : 255 - FOW_DARKNESS;
1114 : 255 - cell->darkness; 2008 }
2009 }
1115 2010
1116 face = cell->face [z]; 2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
1117 2015
1118 if (face) 2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x)
2021 {
2022 float *f = (float *)matrix;
2023 int dx, dy;
2024 float sum = 0.f;
2025
2026 for (dy = -1; dy <= 1; ++dy)
2027 for (dx = -1; dx <= 1; ++dx)
1119 { 2028 {
1120 maptex tex = self->tex [face]; 2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
1121 2031
1122 int px = (x + 1) * 32 - tex.w; 2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
1123 int py = (y + 1) * 32 - tex.h;
1124
1125 if (last_name != tex.name)
1126 {
1127 glEnd ();
1128 last_name = tex.name;
1129 glBindTexture (GL_TEXTURE_2D, last_name);
1130 glBegin (GL_QUADS);
1131 }
1132
1133 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1134 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1135 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1136 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1137 } 2033 }
1138 } 2034
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
1139 } 2036 }
1140 2037
1141 glEnd (); 2038 darkness_sv = darkness2_sv;
1142 2039 }
1143 glDisable (GL_TEXTURE_2D);
1144 glDisable (GL_BLEND);
1145 2040
1146 EXTEND (SP, 3); 2041 EXTEND (SP, 3);
1147 PUSHs (sv_2mortal (newSViv (sw4))); 2042 PUSHs (sv_2mortal (newSViv (sw4)));
1148 PUSHs (sv_2mortal (newSViv (sh))); 2043 PUSHs (sv_2mortal (newSViv (sh)));
1149 PUSHs (darkness_sv); 2044 PUSHs (darkness_sv);
1150} 2045}
1151 2046
1152SV * 2047SV *
1153get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2048get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1154 CODE: 2049 CODE:
1155{ 2050{
1156 int x, y, x1, y1; 2051 int x, y, x1, y1;
1157 SV *data_sv = newSV (w * h * 7 + 5); 2052 SV *data_sv = newSV (w * h * 7 + 5);
1158 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2053 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1183 if (row && row->c0 <= x && x < row->c1) 2078 if (row && row->c0 <= x && x < row->c1)
1184 { 2079 {
1185 mapcell *cell = row->col + (x - row->c0); 2080 mapcell *cell = row->col + (x - row->c0);
1186 uint8_t flags = 0; 2081 uint8_t flags = 0;
1187 2082
1188 if (cell->face [0]) flags |= 1; 2083 if (cell->tile [0]) flags |= 1;
1189 if (cell->face [1]) flags |= 2; 2084 if (cell->tile [1]) flags |= 2;
1190 if (cell->face [2]) flags |= 4; 2085 if (cell->tile [2]) flags |= 4;
1191 2086
1192 *data++ = flags; 2087 *data++ = flags;
1193 2088
1194 if (flags & 1) 2089 if (flags & 1)
1195 { 2090 {
2091 tileid tile = cell->tile [0];
1196 *data++ = cell->face [0] >> 8; 2092 *data++ = tile >> 8;
1197 *data++ = cell->face [0]; 2093 *data++ = tile;
1198 } 2094 }
1199 2095
1200 if (flags & 2) 2096 if (flags & 2)
1201 { 2097 {
2098 tileid tile = cell->tile [1];
1202 *data++ = cell->face [1] >> 8; 2099 *data++ = tile >> 8;
1203 *data++ = cell->face [1]; 2100 *data++ = tile;
1204 } 2101 }
1205 2102
1206 if (flags & 4) 2103 if (flags & 4)
1207 { 2104 {
2105 tileid tile = cell->tile [2];
1208 *data++ = cell->face [2] >> 8; 2106 *data++ = tile >> 8;
1209 *data++ = cell->face [2]; 2107 *data++ = tile;
1210 } 2108 }
1211 } 2109 }
1212 else 2110 else
1213 *data++ = 0; 2111 *data++ = 0;
1214 } 2112 }
1220} 2118}
1221 OUTPUT: 2119 OUTPUT:
1222 RETVAL 2120 RETVAL
1223 2121
1224void 2122void
1225set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2123set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1226 PPCODE: 2124 PPCODE:
1227{ 2125{
1228 int x, y, z; 2126 int x, y, z;
1229 int w, h; 2127 int w, h;
1230 int x1, y1; 2128 int x1, y1;
1254 { 2152 {
1255 uint8_t flags = *data++; 2153 uint8_t flags = *data++;
1256 2154
1257 if (flags) 2155 if (flags)
1258 { 2156 {
1259 mapface face[3] = { 0, 0, 0 };
1260
1261 mapcell *cell = row_get_cell (row, x); 2157 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 };
1262 2159
1263 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2160 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1264 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1265 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1266 2163
1267 if (cell->darkness <= 0) 2164 if (cell->darkness == 0)
1268 { 2165 {
1269 cell->darkness = -1; 2166 cell->darkness = 0;
1270 2167
1271 for (z = 0; z <= 2; z++) 2168 for (z = 0; z <= 2; z++)
1272 { 2169 {
1273 cell->face[z] = face[z]; 2170 tileid t = tile [z];
1274 2171
1275 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2172 if (t >= self->texs || (t && !self->tex [t].name))
2173 {
1276 XPUSHs (sv_2mortal (newSViv (face[z]))); 2174 XPUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t);
2176 }
2177
2178 cell->tile [z] = t;
1277 } 2179 }
1278 } 2180 }
1279 } 2181 }
1280 } 2182 }
1281 } 2183 }
1282} 2184}
1283 2185
1284MODULE = CFClient PACKAGE = CFClient::MixChunk 2186MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1285 2187
1286CFClient::MixChunk 2188CFPlus::MixChunk
1287new_from_file (SV *class, char *path) 2189new_from_file (SV *class, char *path)
1288 CODE: 2190 CODE:
1289 RETVAL = Mix_LoadWAV (path); 2191 RETVAL = Mix_LoadWAV (path);
1290 OUTPUT: 2192 OUTPUT:
1291 RETVAL 2193 RETVAL
1292 2194
1293void 2195void
1294DESTROY (CFClient::MixChunk self) 2196DESTROY (CFPlus::MixChunk self)
1295 CODE: 2197 CODE:
1296 Mix_FreeChunk (self); 2198 Mix_FreeChunk (self);
1297 2199
1298int 2200int
1299volume (CFClient::MixChunk self, int volume = -1) 2201volume (CFPlus::MixChunk self, int volume = -1)
1300 CODE: 2202 CODE:
1301 RETVAL = Mix_VolumeChunk (self, volume); 2203 RETVAL = Mix_VolumeChunk (self, volume);
1302 OUTPUT: 2204 OUTPUT:
1303 RETVAL 2205 RETVAL
1304 2206
1305int 2207int
1306play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2208play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1307 CODE: 2209 CODE:
1308 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1309 OUTPUT: 2211 OUTPUT:
1310 RETVAL 2212 RETVAL
1311 2213
1312MODULE = CFClient PACKAGE = CFClient::MixMusic 2214MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1313 2215
1314int 2216int
1315volume (int volume = -1) 2217volume (int volume = -1)
1316 CODE: 2218 CODE:
1317 RETVAL = Mix_VolumeMusic (volume); 2219 RETVAL = Mix_VolumeMusic (volume);
1318 OUTPUT: 2220 OUTPUT:
1319 RETVAL 2221 RETVAL
1320 2222
2223int
2224fade_out (int ms)
2225 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms);
2227 OUTPUT:
2228 RETVAL
2229
1321CFClient::MixMusic 2230CFPlus::MixMusic
1322new_from_file (SV *class, char *path) 2231new_from_file (SV *class, char *path)
1323 CODE: 2232 CODE:
1324 RETVAL = Mix_LoadMUS (path); 2233 RETVAL = Mix_LoadMUS (path);
1325 OUTPUT: 2234 OUTPUT:
1326 RETVAL 2235 RETVAL
1327 2236
1328void 2237void
1329DESTROY (CFClient::MixMusic self) 2238DESTROY (CFPlus::MixMusic self)
1330 CODE: 2239 CODE:
1331 Mix_FreeMusic (self); 2240 Mix_FreeMusic (self);
1332 2241
1333int 2242int
1334play (CFClient::MixMusic self, int loops = -1) 2243play (CFPlus::MixMusic self, int loops = -1)
1335 CODE: 2244 CODE:
1336 RETVAL = Mix_PlayMusic (self, loops); 2245 RETVAL = Mix_PlayMusic (self, loops);
1337 OUTPUT: 2246 OUTPUT:
1338 RETVAL 2247 RETVAL
1339 2248
2249int
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2251 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255
1340MODULE = CFClient PACKAGE = CFClient::OpenGL 2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1341 2257
1342BOOT: 2258BOOT:
1343{ 2259{
1344 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1345 static const struct { 2261 static const struct {
1346 const char *name; 2262 const char *name;
1347 IV iv; 2263 IV iv;
1348 } *civ, const_iv[] = { 2264 } *civ, const_iv[] = {
1349# define const_iv(name) { # name, (IV)name } 2265# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS),
1350 const_iv (GL_COLOR_MATERIAL), 2269 const_iv (GL_COLOR_MATERIAL),
1351 const_iv (GL_SMOOTH), 2270 const_iv (GL_SMOOTH),
1352 const_iv (GL_FLAT), 2271 const_iv (GL_FLAT),
1353 const_iv (GL_DITHER), 2272 const_iv (GL_DITHER),
1354 const_iv (GL_BLEND), 2273 const_iv (GL_BLEND),
2274 const_iv (GL_CULL_FACE),
1355 const_iv (GL_SCISSOR_TEST), 2275 const_iv (GL_SCISSOR_TEST),
2276 const_iv (GL_DEPTH_TEST),
2277 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT),
2281 const_iv (GL_BACK),
1356 const_iv (GL_AND), 2282 const_iv (GL_AND),
1357 const_iv (GL_ONE), 2283 const_iv (GL_ONE),
1358 const_iv (GL_ZERO), 2284 const_iv (GL_ZERO),
1359 const_iv (GL_SRC_ALPHA), 2285 const_iv (GL_SRC_ALPHA),
1360 const_iv (GL_SRC_ALPHA_SATURATE), 2286 const_iv (GL_DST_ALPHA),
1361 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2287 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1362 const_iv (GL_ONE_MINUS_DST_ALPHA), 2288 const_iv (GL_ONE_MINUS_DST_ALPHA),
2289 const_iv (GL_SRC_ALPHA_SATURATE),
1363 const_iv (GL_RGB), 2290 const_iv (GL_RGB),
1364 const_iv (GL_RGBA), 2291 const_iv (GL_RGBA),
2292 const_iv (GL_RGBA4),
2293 const_iv (GL_RGBA8),
2294 const_iv (GL_RGB5_A1),
1365 const_iv (GL_UNSIGNED_BYTE), 2295 const_iv (GL_UNSIGNED_BYTE),
2296 const_iv (GL_UNSIGNED_SHORT),
2297 const_iv (GL_UNSIGNED_INT),
1366 const_iv (GL_ALPHA), 2298 const_iv (GL_ALPHA),
2299 const_iv (GL_INTENSITY),
2300 const_iv (GL_LUMINANCE),
2301 const_iv (GL_LUMINANCE_ALPHA),
1367 const_iv (GL_FLOAT), 2302 const_iv (GL_FLOAT),
1368 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1369 const_iv (GL_COMPILE), 2304 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D),
1370 const_iv (GL_TEXTURE_1D), 2307 const_iv (GL_TEXTURE_1D),
1371 const_iv (GL_TEXTURE_2D), 2308 const_iv (GL_TEXTURE_2D),
1372 const_iv (GL_TEXTURE_ENV), 2309 const_iv (GL_TEXTURE_ENV),
1373 const_iv (GL_TEXTURE_MAG_FILTER), 2310 const_iv (GL_TEXTURE_MAG_FILTER),
1374 const_iv (GL_TEXTURE_MIN_FILTER), 2311 const_iv (GL_TEXTURE_MIN_FILTER),
1375 const_iv (GL_TEXTURE_ENV_MODE), 2312 const_iv (GL_TEXTURE_ENV_MODE),
1376 const_iv (GL_TEXTURE_WRAP_S), 2313 const_iv (GL_TEXTURE_WRAP_S),
1377 const_iv (GL_TEXTURE_WRAP_T), 2314 const_iv (GL_TEXTURE_WRAP_T),
2315 const_iv (GL_REPEAT),
1378 const_iv (GL_CLAMP), 2316 const_iv (GL_CLAMP),
1379 const_iv (GL_REPEAT), 2317 const_iv (GL_CLAMP_TO_EDGE),
1380 const_iv (GL_NEAREST), 2318 const_iv (GL_NEAREST),
1381 const_iv (GL_LINEAR), 2319 const_iv (GL_LINEAR),
1382 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2320 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1383 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2321 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1384 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2322 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1385 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2323 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1386 const_iv (GL_GENERATE_MIPMAP), 2324 const_iv (GL_GENERATE_MIPMAP),
1387 const_iv (GL_MODULATE), 2325 const_iv (GL_MODULATE),
1388 const_iv (GL_DECAL), 2326 const_iv (GL_DECAL),
1389 const_iv (GL_REPLACE), 2327 const_iv (GL_REPLACE),
2328 const_iv (GL_DEPTH_BUFFER_BIT),
1390 const_iv (GL_COLOR_BUFFER_BIT), 2329 const_iv (GL_COLOR_BUFFER_BIT),
1391 const_iv (GL_PROJECTION), 2330 const_iv (GL_PROJECTION),
1392 const_iv (GL_MODELVIEW), 2331 const_iv (GL_MODELVIEW),
1393 const_iv (GL_COLOR_LOGIC_OP), 2332 const_iv (GL_COLOR_LOGIC_OP),
1394 const_iv (GL_SEPARABLE_2D), 2333 const_iv (GL_SEPARABLE_2D),
1395 const_iv (GL_CONVOLUTION_2D), 2334 const_iv (GL_CONVOLUTION_2D),
1396 const_iv (GL_CONVOLUTION_BORDER_MODE), 2335 const_iv (GL_CONVOLUTION_BORDER_MODE),
1397 const_iv (GL_CONSTANT_BORDER), 2336 const_iv (GL_CONSTANT_BORDER),
1398 const_iv (GL_LINES), 2337 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP),
1399 const_iv (GL_QUADS), 2340 const_iv (GL_QUADS),
1400 const_iv (GL_LINE_LOOP), 2341 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN),
1401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1402 const_iv (GL_FASTEST), 2346 const_iv (GL_FASTEST),
2347 const_iv (GL_V2F),
2348 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F),
1403# undef const_iv 2351# undef const_iv
1404 }; 2352 };
1405 2353
1406 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1407 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2356
2357 texture_av = newAV ();
2358 AvREAL_off (texture_av);
1408} 2359}
2360
2361char *
2362gl_vendor ()
2363 CODE:
2364 RETVAL = (char *)glGetString (GL_VENDOR);
2365 OUTPUT:
2366 RETVAL
2367
2368char *
2369gl_version ()
2370 CODE:
2371 RETVAL = (char *)glGetString (GL_VERSION);
2372 OUTPUT:
2373 RETVAL
2374
2375char *
2376gl_extensions ()
2377 CODE:
2378 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2379 OUTPUT:
2380 RETVAL
2381
2382const char *glGetString (GLenum pname)
2383
2384GLint glGetInteger (GLenum pname)
2385 CODE:
2386 glGetIntegerv (pname, &RETVAL);
2387 OUTPUT:
2388 RETVAL
2389
2390GLdouble glGetDouble (GLenum pname)
2391 CODE:
2392 glGetDoublev (pname, &RETVAL);
2393 OUTPUT:
2394 RETVAL
1409 2395
1410int glGetError () 2396int glGetError ()
2397
2398void glFinish ()
1411 2399
1412void glClear (int mask) 2400void glClear (int mask)
1413 2401
1414void glClearColor (float r, float g, float b, float a = 1.0) 2402void glClearColor (float r, float g, float b, float a = 1.0)
1415 PROTOTYPE: @ 2403 PROTOTYPE: @
1422 2410
1423void glHint (int target, int mode) 2411void glHint (int target, int mode)
1424 2412
1425void glBlendFunc (int sfactor, int dfactor) 2413void glBlendFunc (int sfactor, int dfactor)
1426 2414
2415void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2416 CODE:
2417 gl_BlendFuncSeparate (sa, da, saa, daa);
2418
2419void glDepthMask (int flag)
2420
1427void glLogicOp (int opcode) 2421void glLogicOp (int opcode)
1428 2422
1429void glColorMask (int red, int green, int blue, int alpha) 2423void glColorMask (int red, int green, int blue, int alpha)
1430 2424
1431void glMatrixMode (int mode) 2425void glMatrixMode (int mode)
1434 2428
1435void glPopMatrix () 2429void glPopMatrix ()
1436 2430
1437void glLoadIdentity () 2431void glLoadIdentity ()
1438 2432
2433void glDrawBuffer (int buffer)
2434
2435void glReadBuffer (int buffer)
2436
1439# near and far are due to microsofts buggy c compiler 2437# near_ and far_ are due to microsofts buggy "c" compiler
2438void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439
2440# near_ and far_ are due to microsofts buggy "c" compiler
1440void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2441void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1441 2442
1442void glViewport (int x, int y, int width, int height) 2443void glViewport (int x, int y, int width, int height)
1443 2444
1444void glScissor (int x, int y, int width, int height) 2445void glScissor (int x, int y, int width, int height)
1459 2460
1460void glEnd () 2461void glEnd ()
1461 2462
1462void glColor (float r, float g, float b, float a = 1.0) 2463void glColor (float r, float g, float b, float a = 1.0)
1463 PROTOTYPE: @ 2464 PROTOTYPE: @
2465 ALIAS:
2466 glColor_premultiply = 1
1464 CODE: 2467 CODE:
2468 if (ix)
2469 {
2470 r *= a;
2471 g *= a;
2472 b *= a;
2473 }
2474 // microsoft visual "c" rounds instead of truncating...
1465 glColor4f (r, g, b, a); 2475 glColor4f (r, g, b, a);
2476
2477void glInterleavedArrays (int format, int stride, char *data)
2478
2479void glDrawElements (int mode, int count, int type, char *indices)
2480
2481# 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483void glRasterPos (float x, float y, float z = 0.)
2484 CODE:
2485 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0);
1466 2487
1467void glVertex (float x, float y, float z = 0.) 2488void glVertex (float x, float y, float z = 0.)
1468 CODE: 2489 CODE:
1469 glVertex3f (x, y, z); 2490 glVertex3f (x, y, z);
1470 2491
1482 2503
1483void glBindTexture (int target, int name) 2504void glBindTexture (int target, int name)
1484 2505
1485void glConvolutionParameter (int target, int pname, float params) 2506void glConvolutionParameter (int target, int pname, float params)
1486 CODE: 2507 CODE:
1487 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2508 if (gl.ConvolutionParameterf)
2509 gl.ConvolutionParameterf (target, pname, params);
1488 2510
1489void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2511void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1490 CODE: 2512 CODE:
1491 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2513 if (gl.ConvolutionFilter2D)
1492 (target, internalformat, width, height, format, type, data)); 2514 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1493 2515
1494void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1495 CODE: 2517 CODE:
1496 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2518 if (gl.SeparableFilter2D)
1497 (target, internalformat, width, height, format, type, row, column)); 2519 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1498 2520
1499void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1500 2522
1501void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1502 2524
1503void glRasterPos (int x, int y) 2525void glDrawPixels (int width, int height, int format, int type, char *pixels)
1504 CODE: 2526
1505 glRasterPos2i (x, y); 2527void glPixelZoom (float x, float y)
1506 2528
1507void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1508 2530
1509int glGenTexture () 2531int glGenTexture ()
1510 CODE: 2532 CODE:
1511{ 2533 RETVAL = gen_texture ();
1512 GLuint name;
1513 glGenTextures (1, &name);
1514 RETVAL = name;
1515}
1516 OUTPUT: 2534 OUTPUT:
1517 RETVAL 2535 RETVAL
1518 2536
1519void glDeleteTexture (int name) 2537void glDeleteTexture (int name)
1520 CODE: 2538 CODE:
1521{
1522 GLuint name_ = name;
1523 glDeleteTextures (1, &name_); 2539 del_texture (name);
1524} 2540
1525
1526int glGenList () 2541int glGenList ()
1527 CODE: 2542 CODE:
1528 RETVAL = glGenLists (1); 2543 RETVAL = glGenLists (1);
1529 OUTPUT: 2544 OUTPUT:
1530 RETVAL 2545 RETVAL

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