ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.75 by root, Mon May 8 18:28:40 2006 UTC vs.
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
10#include <string.h> 26#include <string.h>
11#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
12 29
13#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
14#include <SDL_image.h> 33#include <SDL_image.h>
15#include <SDL_mixer.h> 34#include <SDL_mixer.h>
16#include <SDL_opengl.h> 35#include <SDL_opengl.h>
17 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
18#include <glib/gmacros.h> 40#include <glib/gmacros.h>
19 41
20#include <pango/pango.h> 42#include <pango/pango.h>
21#include <pango/pangofc-fontmap.h>
22#include <pango/pangoft2.h>
23 43
24#ifndef _WIN32 44#ifndef _WIN32
25# include <sys/types.h> 45# include <sys/types.h>
26# include <sys/socket.h> 46# include <sys/socket.h>
27# include <netinet/in.h> 47# include <netinet/in.h>
28# include <netinet/tcp.h> 48# include <netinet/tcp.h>
29# include <inttypes.h> 49# include <inttypes.h>
30#else
31 typedef unsigned char uint8_t;
32 typedef unsigned short uint16_t;
33 typedef unsigned int uint32_t;
34 typedef signed char int8_t;
35 typedef signed short int16_t;
36 typedef signed int int32_t;
37#endif 50#endif
38 51
39#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
40 53
41#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
42 55
43#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
44#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
45 58
46#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
47 60
48#define GL_CALL(type,func,args) \ 61#if 0
49 { \ 62# define PARACHUTE SDL_INIT_NOPARACHUTE
50 static int init_; \ 63#else
51 static type fptr_; \ 64# define PARACHUTE 0
52 \ 65#endif
53 if (!init_) \
54 { \
55 init_ = 1; \
56 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
57 } \
58 \
59 if (fptr_) \
60 fptr_ args; \
61 }
62 66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
63typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
64typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
65 119
66typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
67 139
68typedef struct cf_layout { 140typedef struct cf_layout {
69 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
70 int base_height; 143 int base_height;
71 CFClient__Font font; 144 CFPlus__Font font;
72} *CFClient__Layout; 145} *CFPlus__Layout;
73 146
74static CFClient__Font default_font; 147static CFPlus__Font default_font;
75static PangoContext *context; 148static PangoContext *opengl_context;
76static PangoFontMap *fontmap; 149static PangoFontMap *opengl_fontmap;
77 150
78static void 151static void
79substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
80{ 153{
81 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
82 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
83} 159}
84 160
85static void 161static void
86layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
87{ 163{
88 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
89 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
90 */ 166 */
91 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
95 171
96 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
97} 173}
98 174
99static void 175static void
100layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
101{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
102 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
103 182
104 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
106 if (!*h) *h = 1;
107}
108 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
109typedef uint16_t mapface; 194typedef uint16_t faceid;
110 195
111typedef struct { 196typedef struct {
112 GLint name; 197 int name;
113 int w, h; 198 int w, h;
114 float s, t; 199 float s, t;
115 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
116} maptex; 203} maptex;
117 204
118typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
119 int16_t darkness; 208 uint16_t darkness;
120 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
121} mapcell; 210} mapcell;
122 211
123typedef struct { 212typedef struct {
124 int32_t c0, c1; 213 int32_t c0, c1;
125 mapcell *col; 214 mapcell *col;
126} maprow; 215} maprow;
127 216
128typedef struct map { 217typedef struct map {
129 int x, y, w, h; 218 int x, y, w, h;
130 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
131 int faces; 220 int faces; tileid *face2tile; // [faceid]
132 mapface *face; 221 int texs; maptex *tex; // [tileid]
133
134 int texs;
135 maptex *tex;
136 222
137 int32_t rows; 223 int32_t rows;
138 maprow *row; 224 maprow *row;
139} *CFClient__Map; 225} *CFPlus__Map;
140 226
141static char * 227static char *
142prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
143{ 229{
144 char *p; 230 char *p;
161} 247}
162 248
163#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
165 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
166static maprow * 272static maprow *
167map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
168{ 274{
169 if (0 > y) 275 if (0 > y)
170 { 276 {
171 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
172 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
210 316
211 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
212} 318}
213 319
214static mapcell * 320static mapcell *
215map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
216{ 322{
217 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
218} 324}
219 325
220static void 326static void
221map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
222{ 328{
223 int r; 329 int r;
224 330
225 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
226 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
234 self->row = 0; 340 self->row = 0;
235 self->rows = 0; 341 self->rows = 0;
236} 342}
237 343
238static void 344static void
239map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
240{ 346{
241 int x, y; 347 int x, y;
242 maprow *row; 348 maprow *row;
349 mapcell *cell;
243 350
244 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
245 if (y >= 0) 352 if (y >= 0)
246 { 353 {
247 if (y >= self->rows) 354 if (y >= self->rows)
253 if (x >= row->c0) 360 if (x >= row->c0)
254 { 361 {
255 if (x >= row->c1) 362 if (x >= row->c1)
256 break; 363 break;
257 364
258 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
259 } 371 }
260 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
261} 389}
262 390
263static void 391static void
264music_finished (void) 392music_finished (void)
265{ 393{
284 ev.data2 = 0; 412 ev.data2 = 0;
285 413
286 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
287} 415}
288 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
289MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
290 439
291PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
292 441
293BOOT: 442BOOT:
294{ 443{
295 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
296 static const struct { 445 static const struct {
297 const char *name; 446 const char *name;
298 IV iv; 447 IV iv;
299 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
300# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
301 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
302 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
303 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
304 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
305 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
314 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
315 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
316 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
317 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
318 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
319 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
320 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
321 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
322 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
323 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
378 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
379 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
380 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
381 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
382 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
383 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
384 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
385 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
386 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
387 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
388 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
389 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
390 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
391 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
392 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
393 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
394 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
395 const_iv (KMOD_CTRL),
396 const_iv (KMOD_SHIFT),
397 const_iv (KMOD_ALT),
398 const_iv (KMOD_META)
399# undef const_iv 557# undef const_iv
400 }; 558 };
401 559
402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
404 562
405 fontmap = pango_ft2_font_map_new (); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
406 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
407 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
408} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
409 572
410int 573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
591}
592
593char *
594SDL_GetError ()
595
596int
411SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
412 598
413void 599void
414SDL_Quit () 600SDL_Quit ()
415 601
416void 602void
417SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
418 PPCODE: 604 PPCODE:
419{ 605{
420 SDL_Rect **m; 606 SDL_Rect **m;
421 607
422 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
423 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
424 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
425 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
426 612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
430 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
431 620
432 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
433 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
434 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
435 625#endif
436 SDL_EnableUNICODE (1);
437 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
438 626
439 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
440 628
441 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
442 while (*m) 630 while (*m)
443 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
444 AV *av = newAV (); 634 AV *av = newAV ();
445 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
446 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
447 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
448 641
449 ++m; 642 ++m;
450 } 643 }
451} 644}
452 645
453int 646int
454SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
455 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
456 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
457 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
458 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
459 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
460 OUTPUT: 672 OUTPUT:
461 RETVAL 673 RETVAL
462 674
463void 675void
464SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
465 677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
466void 684void
467SDL_PollEvent () 685poll_events ()
468 PPCODE: 686 PPCODE:
469{ 687{
470 SDL_Event ev; 688 SDL_Event ev;
471 689
472 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
473 { 692 {
474 HV *hv = newHV (); 693 HV *hv = newHV ();
475 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
476 695
477 switch (ev.type) 696 switch (ev.type)
479 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
480 case SDL_KEYUP: 699 case SDL_KEYUP:
481 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
482 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
483 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
484 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
485 break; 705 break;
486 706
487 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
488 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
489 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
490 break; 710 break;
491 711
492 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
493 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
494 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
495 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
496 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
497 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
498 break; 738 break;
499 739
500 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
501 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
502 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
503 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
504 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
505 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
506 break; 748 break;
510 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
511 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
512 break; 754 break;
513 } 755 }
514 756
515 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
516 } 758 }
517} 759}
518 760
519int 761int
520Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
529Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
530 772
531void 773void
532lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
533 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
534#ifndef _WIN32 782#ifdef _WIN32
535 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
536#endif 804#endif
537 805}
538char *
539gl_version ()
540 CODE:
541 RETVAL = (char *)glGetString (GL_VERSION);
542 OUTPUT:
543 RETVAL
544
545char *
546gl_extensions ()
547 CODE:
548 RETVAL = (char *)glGetString (GL_EXTENSIONS);
549 OUTPUT:
550 RETVAL
551 806
552void 807void
553add_font (char *file) 808add_font (char *file)
554 CODE: 809 CODE:
555 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
556 811
557void 812void
558load_image_inline (SV *image_) 813load_image_inline (SV *image_)
559 ALIAS: 814 ALIAS:
560 load_image_file = 1 815 load_image_file = 1
602 857
603 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
604 859
605 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
606 861
862 SDL_LockSurface (surface2);
607 EXTEND (SP, 5); 863 EXTEND (SP, 6);
608 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
609 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
610 SDL_LockSurface (surface2);
611 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
612 SDL_UnlockSurface (surface2);
613 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
614 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
615 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
616 871
617 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
618 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
619} 874}
620 875
644} 899}
645 900
646void 901void
647error (char *message) 902error (char *message)
648 CODE: 903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
649#ifdef _WIN32 905#ifdef _WIN32
650 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
910fatal (char *message)
911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
651#else 923#else
652 fprintf (stderr, "ERROR: %s\n", message); 924 _exit (retval);
653#endif 925#endif
654 926
655void 927void
656fatal (char *message) 928debug ()
657 CODE: 929 CODE:
658#ifdef _WIN32 930{
659 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 931#if DEBUG
660#else 932 VALGRIND_DO_LEAK_CHECK;
661 fprintf (stderr, "FATAL: %s\n", message);
662#endif 933#endif
663 exit (1); 934}
664 935
665MODULE = CFClient PACKAGE = CFClient::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
666 937
667CFClient::Font 938CFPlus::Font
668new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
669 CODE: 940 CODE:
670{ 941{
671 int count; 942 int count;
672 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
675} 946}
676 OUTPUT: 947 OUTPUT:
677 RETVAL 948 RETVAL
678 949
679void 950void
680DESTROY (CFClient::Font self) 951DESTROY (CFPlus::Font self)
681 CODE: 952 CODE:
682 pango_font_description_free (self); 953 pango_font_description_free (self);
683 954
684void 955void
685make_default (CFClient::Font self) 956make_default (CFPlus::Font self)
686 CODE: 957 CODE:
687 default_font = self; 958 default_font = self;
688 959
689MODULE = CFClient PACKAGE = CFClient::Layout 960MODULE = CFPlus PACKAGE = CFPlus::Layout
690 961
691CFClient::Layout 962void
692new (SV *class, int base_height = MIN_FONT_HEIGHT) 963reset_glyph_cache ()
964 CODE:
965 tc_clear ();
966
967CFPlus::Layout
968new (SV *class)
693 CODE: 969 CODE:
694 New (0, RETVAL, 1, struct cf_layout); 970 New (0, RETVAL, 1, struct cf_layout);
971
695 RETVAL->pl = pango_layout_new (context); 972 RETVAL->pl = pango_layout_new (opengl_context);
696 RETVAL->base_height = base_height; 973 RETVAL->r = 1.;
974 RETVAL->g = 1.;
975 RETVAL->b = 1.;
976 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT;
697 RETVAL->font = 0; 978 RETVAL->font = 0;
979
698 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
699 pango_layout_set_font_description (RETVAL->pl, default_font); 981 layout_update_font (RETVAL);
700 OUTPUT: 982 OUTPUT:
701 RETVAL 983 RETVAL
702 984
703void 985void
704DESTROY (CFClient::Layout self) 986DESTROY (CFPlus::Layout self)
705 CODE: 987 CODE:
706 g_object_unref (self->pl); 988 g_object_unref (self->pl);
707 Safefree (self); 989 Safefree (self);
708 990
709void 991void
710set_text (CFClient::Layout self, SV *text_) 992set_text (CFPlus::Layout self, SV *text_)
711 CODE: 993 CODE:
712{ 994{
713 STRLEN textlen; 995 STRLEN textlen;
714 char *text = SvPVutf8 (text_, textlen); 996 char *text = SvPVutf8 (text_, textlen);
715 997
716 pango_layout_set_text (self->pl, text, textlen); 998 pango_layout_set_text (self->pl, text, textlen);
717} 999}
718 1000
719void 1001void
720set_markup (CFClient::Layout self, SV *text_) 1002set_markup (CFPlus::Layout self, SV *text_)
721 CODE: 1003 CODE:
722{ 1004{
723 STRLEN textlen; 1005 STRLEN textlen;
724 char *text = SvPVutf8 (text_, textlen); 1006 char *text = SvPVutf8 (text_, textlen);
725 1007
726 pango_layout_set_markup (self->pl, text, textlen); 1008 pango_layout_set_markup (self->pl, text, textlen);
727} 1009}
728 1010
1011void
1012set_shapes (CFPlus::Layout self, ...)
1013 CODE:
1014{
1015 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text;
1018 int arg = 4;
1019
1020 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1021 {
1022 PangoRectangle inkrect, rect;
1023 PangoAttribute *attr;
1024
1025 int x = SvIV (ST (arg - 3));
1026 int y = SvIV (ST (arg - 2));
1027 int w = SvIV (ST (arg - 1));
1028 int h = SvIV (ST (arg ));
1029
1030 inkrect.x = 0;
1031 inkrect.y = 0;
1032 inkrect.width = 0;
1033 inkrect.height = 0;
1034
1035 rect.x = x * PANGO_SCALE;
1036 rect.y = y * PANGO_SCALE;
1037 rect.width = w * PANGO_SCALE;
1038 rect.height = h * PANGO_SCALE;
1039
1040 if (!attrs)
1041 attrs = pango_layout_get_attributes (self->pl);
1042
1043 attr = pango_attr_shape_new (&inkrect, &rect);
1044 attr->start_index = pos - text;
1045 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1046 pango_attr_list_insert (attrs, attr);
1047
1048 arg += 4;
1049 pos += sizeof (OBJ_STR) - 1;
1050 }
1051
1052 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs);
1054}
1055
1056void
1057get_shapes (CFPlus::Layout self)
1058 PPCODE:
1059{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061
1062 do
1063 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1065
1066 if (run && shape_attr_p (run))
1067 {
1068 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents);
1070
1071 EXTEND (SP, 2);
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1073 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1074 }
1075 }
1076 while (pango_layout_iter_next_run (iter));
1077
1078 pango_layout_iter_free (iter);
1079}
1080
1081int
1082has_wrapped (CFPlus::Layout self)
1083 CODE:
1084{
1085 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl);
1087
1088 while (*text)
1089 lines += *text++ == '\n';
1090
1091 RETVAL = lines < pango_layout_get_line_count (self->pl);
1092}
1093 OUTPUT:
1094 RETVAL
1095
729SV * 1096SV *
730get_text (CFClient::Layout self) 1097get_text (CFPlus::Layout self)
731 CODE: 1098 CODE:
732 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
733 SvUTF8_on (RETVAL); 1100 sv_utf8_decode (RETVAL);
734 OUTPUT: 1101 OUTPUT:
735 RETVAL 1102 RETVAL
736 1103
737void 1104void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1106 CODE:
1107 self->r = r;
1108 self->g = g;
1109 self->b = b;
1110 self->a = a;
1111
1112void
738set_font (CFClient::Layout self, CFClient::Font font = 0) 1113set_font (CFPlus::Layout self, CFPlus::Font font = 0)
739 CODE: 1114 CODE:
740 if (self->font != font) 1115 if (self->font != font)
741 { 1116 {
742 self->font = font; 1117 self->font = font;
743 layout_update_font (self); 1118 layout_update_font (self);
744 } 1119 }
745 1120
746void 1121void
747set_height (CFClient::Layout self, int base_height) 1122set_height (CFPlus::Layout self, int base_height)
748 CODE: 1123 CODE:
749 if (self->base_height != base_height) 1124 if (self->base_height != base_height)
750 { 1125 {
751 self->base_height = base_height; 1126 self->base_height = base_height;
752 layout_update_font (self); 1127 layout_update_font (self);
753 } 1128 }
754 1129
755void 1130void
756set_width (CFClient::Layout self, int max_width = -1) 1131set_width (CFPlus::Layout self, int max_width = -1)
757 CODE: 1132 CODE:
758 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
759 1134
760void 1135void
1136set_indent (CFPlus::Layout self, int indent)
1137 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139
1140void
1141set_spacing (CFPlus::Layout self, int spacing)
1142 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144
1145void
1146set_ellipsise (CFPlus::Layout self, int ellipsise)
1147 CODE:
1148 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE
1153 );
1154
1155void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm)
1157 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159
1160void
761size (CFClient::Layout self) 1161size (CFPlus::Layout self)
762 PPCODE: 1162 PPCODE:
763{ 1163{
764 int w, h; 1164 int w, h;
765 1165
766 layout_get_pixel_size (self, &w, &h); 1166 layout_get_pixel_size (self, &w, &h);
769 PUSHs (sv_2mortal (newSViv (w))); 1169 PUSHs (sv_2mortal (newSViv (w)));
770 PUSHs (sv_2mortal (newSViv (h))); 1170 PUSHs (sv_2mortal (newSViv (h)));
771} 1171}
772 1172
773int 1173int
1174descent (CFPlus::Layout self)
1175 CODE:
1176{
1177 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect);
1181}
1182 OUTPUT:
1183 RETVAL
1184
1185int
774xy_to_index (CFClient::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
775 CODE: 1187 CODE:
776{ 1188{
777 int index, trailing; 1189 int index, trailing;
778 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
779 RETVAL = index; 1191 RETVAL = index + trailing;
780} 1192}
781 OUTPUT: 1193 OUTPUT:
782 RETVAL 1194 RETVAL
783 1195
784void 1196void
785cursor_pos (CFClient::Layout self, int index) 1197cursor_pos (CFPlus::Layout self, int index)
786 PPCODE: 1198 PPCODE:
787{ 1199{
788 PangoRectangle strong_pos; 1200 PangoRectangle strong_pos;
789 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
790 1202
793 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
794 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
795} 1207}
796 1208
797void 1209void
798render (CFClient::Layout self) 1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
799 PPCODE: 1211 PPCODE:
800{ 1212{
801 SV *retval; 1213 int line, x;
802 int w, h;
803 FT_Bitmap bitmap;
804 1214
805 layout_get_pixel_size (self, &w, &h); 1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
806 1217
807 retval = newSV (w * h);
808 SvPOK_only (retval);
809 SvCUR_set (retval, w * h);
810
811 bitmap.rows = h;
812 bitmap.width = w;
813 bitmap.pitch = w;
814 bitmap.buffer = (unsigned char*)SvPVX (retval);
815 bitmap.num_grays = 256;
816 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
817
818 memset (bitmap.buffer, 0, w * h);
819
820 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
821
822 EXTEND (SP, 3); 1218 EXTEND (SP, 2);
823 PUSHs (sv_2mortal (newSViv (w))); 1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
824 PUSHs (sv_2mortal (newSViv (h))); 1243 PUSHs (sv_2mortal (newSViv (index)));
825 PUSHs (sv_2mortal (retval)); 1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
826} 1246}
827 1247
1248void
1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE:
1251 pango_opengl_render_layout_subpixel (
1252 self->pl,
1253 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a,
1255 flags
1256 );
1257
828MODULE = CFClient PACKAGE = CFClient::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
829 1259
1260int minpot (int n)
1261
830void 1262void
1263pad2pot (SV *data_, SV *w_, SV *h_)
1264 CODE:
1265{
1266 int ow = SvIV (w_);
1267 int oh = SvIV (h_);
1268
1269 if (ow && oh)
1270 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282
1283 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp);
1285
1286 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289
1290 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 }
1297}
1298
1299void
831draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1300draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
832 PROTOTYPE: $$$;$$ 1301 PROTOTYPE: $$$;$$
1302 ALIAS:
1303 draw_quad_alpha = 1
1304 draw_quad_alpha_premultiplied = 2
833 CODE: 1305 CODE:
834{ 1306{
835 HV *hv = (HV *)SvRV (self); 1307 HV *hv = (HV *)SvRV (self);
836 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
837 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
838 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
839 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
840 1311
841 if (items < 5) 1312 if (items < 5)
842 { 1313 {
843 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1314 w = SvNV (*hv_fetch (hv, "w", 1, 1));
844 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1315 h = SvNV (*hv_fetch (hv, "h", 1, 1));
845 } 1316 }
846 1317
1318 if (ix)
1319 {
1320 glEnable (GL_BLEND);
1321
1322 if (ix == 2)
1323 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1324 else
1325 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1326 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1327
1328 glEnable (GL_ALPHA_TEST);
1329 glAlphaFunc (GL_GREATER, 0.01f);
1330 }
1331
847 glBindTexture (GL_TEXTURE_2D, name); 1332 glBindTexture (GL_TEXTURE_2D, name);
848 if (wrap_mode) { 1333
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
850 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
851 }
852 glBegin (GL_QUADS); 1334 glBegin (GL_QUADS);
853 glTexCoord2f (0, 0); glVertex2f (x , y ); 1335 glTexCoord2f (0, 0); glVertex2f (x , y );
854 glTexCoord2f (0, t); glVertex2f (x , y + h); 1336 glTexCoord2f (0, t); glVertex2f (x , y + h);
855 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1337 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
856 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1338 glTexCoord2f (s, 0); glVertex2f (x + w, y );
857 glEnd (); 1339 glEnd ();
858}
859 1340
1341 if (ix)
1342 {
1343 glDisable (GL_ALPHA_TEST);
1344 glDisable (GL_BLEND);
1345 }
1346}
1347
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE:
1350{
1351 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1354 RETVAL = width > 0;
1355}
1356 OUTPUT:
1357 RETVAL
1358
860MODULE = CFClient PACKAGE = CFClient::Map 1359MODULE = CFPlus PACKAGE = CFPlus::Map
861 1360
862CFClient::Map 1361CFPlus::Map
863new (SV *class, int map_width, int map_height) 1362new (SV *class)
864 CODE: 1363 CODE:
865 New (0, RETVAL, 1, struct map); 1364 New (0, RETVAL, 1, struct map);
866 RETVAL->x = 0; 1365 RETVAL->x = 0;
867 RETVAL->y = 0; 1366 RETVAL->y = 0;
868 RETVAL->w = map_width; 1367 RETVAL->w = 0;
869 RETVAL->h = map_height; 1368 RETVAL->h = 0;
870 RETVAL->ox = 0; 1369 RETVAL->ox = 0;
871 RETVAL->oy = 0; 1370 RETVAL->oy = 0;
872 RETVAL->faces = 8192; 1371 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
873 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1372 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
874 RETVAL->texs = 8192;
875 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
876 RETVAL->rows = 0; 1373 RETVAL->rows = 0;
877 RETVAL->row = 0; 1374 RETVAL->row = 0;
878 OUTPUT: 1375 OUTPUT:
879 RETVAL 1376 RETVAL
880 1377
881void 1378void
882DESTROY (CFClient::Map self) 1379DESTROY (CFPlus::Map self)
883 CODE: 1380 CODE:
884{ 1381{
885 map_clear (self); 1382 map_clear (self);
886 Safefree (self->face); 1383 Safefree (self->face2tile);
1384 Safefree (self->tex);
887 Safefree (self); 1385 Safefree (self);
888} 1386}
889 1387
890void 1388void
1389resize (CFPlus::Map self, int map_width, int map_height)
1390 CODE:
1391 self->w = map_width;
1392 self->h = map_height;
1393
1394void
891clear (CFClient::Map self) 1395clear (CFPlus::Map self)
892 CODE: 1396 CODE:
893 map_clear (self); 1397 map_clear (self);
894 1398
895void 1399void
896set_face (CFClient::Map self, int face, int texid) 1400set_tileid (CFPlus::Map self, int face, int tile)
897 CODE: 1401 CODE:
898{ 1402{
899 while (self->faces <= face) 1403 need_facenum (self, face); self->face2tile [face] = tile;
900 { 1404 need_texid (self, tile);
901 Append (mapface, self->face, self->faces, self->faces);
902 self->faces *= 2;
903 }
904
905 self->face [face] = texid;
906} 1405}
907 1406
908void 1407void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level)
1409 CODE:
1410{
1411 tileid texid;
1412 maptex *tex;
1413
1414 if (face < 0 || face >= self->faces)
1415 return;
1416
1417 if (smooth < 0 || smooth >= self->faces)
1418 return;
1419
1420 texid = self->face2tile [face];
1421
1422 if (!texid)
1423 return;
1424
1425 tex = self->tex + texid;
1426 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level;
1428}
1429
1430void
909set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
910 CODE: 1432 CODE:
911{ 1433{
912 while (self->texs <= texid) 1434 need_texid (self, texid);
913 {
914 Append (maptex, self->tex, self->texs, self->texs);
915 self->texs *= 2;
916 }
917 1435
918 { 1436 {
919 maptex *tex = self->tex + texid; 1437 maptex *tex = self->tex + texid;
920 1438
921 tex->name = name; 1439 tex->name = name;
926 tex->r = r; 1444 tex->r = r;
927 tex->g = g; 1445 tex->g = g;
928 tex->b = b; 1446 tex->b = b;
929 tex->a = a; 1447 tex->a = a;
930 } 1448 }
1449
1450 // somewhat hackish, but for textures that require it, it really
1451 // improves the look, and most others don't suffer.
1452 glBindTexture (GL_TEXTURE_2D, name);
1453 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1454 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1455 // use uglier nearest interpolation because linear suffers
1456 // from transparent color bleeding and ugly wrapping effects.
1457 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
931} 1458}
932 1459
933int 1460int
934ox (CFClient::Map self) 1461ox (CFPlus::Map self)
935 ALIAS: 1462 ALIAS:
936 oy = 1 1463 oy = 1
1464 x = 2
1465 y = 3
1466 w = 4
1467 h = 5
937 CODE: 1468 CODE:
938 switch (ix) 1469 switch (ix)
939 { 1470 {
940 case 0: RETVAL = self->ox; break; 1471 case 0: RETVAL = self->ox; break;
941 case 1: RETVAL = self->oy; break; 1472 case 1: RETVAL = self->oy; break;
1473 case 2: RETVAL = self->x; break;
1474 case 3: RETVAL = self->y; break;
1475 case 4: RETVAL = self->w; break;
1476 case 5: RETVAL = self->h; break;
942 } 1477 }
943 OUTPUT: 1478 OUTPUT:
944 RETVAL 1479 RETVAL
945 1480
946void 1481void
947scroll (CFClient::Map self, int dx, int dy) 1482scroll (CFPlus::Map self, int dx, int dy)
948 CODE: 1483 CODE:
949{ 1484{
950 if (dx > 0) 1485 if (dx > 0)
951 map_blank (self, self->x, self->y, dx - 1, self->h); 1486 map_blank (self, self->x, self->y, dx, self->h);
952 else if (dx < 0) 1487 else if (dx < 0)
953 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1488 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
954 1489
955 if (dy > 0) 1490 if (dy > 0)
956 map_blank (self, self->x, self->y, self->w, dy - 1); 1491 map_blank (self, self->x, self->y, self->w, dy);
957 else if (dy < 0) 1492 else if (dy < 0)
958 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1493 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
959 1494
960 self->ox += dx; self->x += dx; 1495 self->ox += dx; self->x += dx;
961 self->oy += dy; self->y += dy; 1496 self->oy += dy; self->y += dy;
962 1497
963 while (self->y < 0) 1498 while (self->y < 0)
968 self->y += MAP_EXTEND_Y; 1503 self->y += MAP_EXTEND_Y;
969 } 1504 }
970} 1505}
971 1506
972void 1507void
973map1a_update (CFClient::Map self, SV *data_) 1508map1a_update (CFPlus::Map self, SV *data_, int extmap)
974 CODE: 1509 CODE:
975{ 1510{
976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
977 uint8_t *data_end = (uint8_t *)SvEND (data_); 1512 uint8_t *data_end = (uint8_t *)SvEND (data_);
978 mapcell *cell; 1513 mapcell *cell;
979 int x, y, flags; 1514 int x, y, flags;
980 1515
981 while (data < data_end) 1516 while (data < data_end - 1)
982 { 1517 {
983 flags = (data [0] << 8) + data [1]; data += 2; 1518 flags = (data [0] << 8) + data [1]; data += 2;
984 1519
985 x = ((flags >> 10) & 63) + self->x; 1520 x = self->x + ((flags >> 10) & 63);
986 y = ((flags >> 4) & 63) + self->y; 1521 y = self->y + ((flags >> 4) & 63);
987 1522
988 cell = map_get_cell (self, x, y); 1523 cell = map_get_cell (self, x, y);
989 1524
990 if (flags & 15) 1525 if (flags & 15)
991 { 1526 {
992 if (cell->darkness < 0) 1527 if (!cell->darkness)
993 { 1528 {
1529 memset (cell, 0, sizeof (*cell));
994 cell->darkness = 0; 1530 cell->darkness = 256;
995 cell->face [0] = 0;
996 cell->face [1] = 0;
997 cell->face [2] = 0;
998 } 1531 }
999 1532
1000 cell->darkness = flags & 8 ? *data++ : 255;
1001
1002 //TODO: don't trust server data to be in-range(!) 1533 //TODO: don't trust server data to be in-range(!)
1534
1535 if (flags & 8)
1536 {
1537 if (extmap)
1538 {
1539 uint8_t ext, cmd;
1540
1541 do
1542 {
1543 ext = *data++;
1544 cmd = ext & 0x3f;
1545
1546 if (cmd < 4)
1547 cell->darkness = 255 - ext * 64 + 1;
1548 else if (cmd == 5) // health
1549 {
1550 cell->stat_width = 1;
1551 cell->stat_hp = *data++;
1552 }
1553 else if (cmd == 6) // monster width
1554 cell->stat_width = *data++ + 1;
1555 else if (cmd == 0x47)
1556 {
1557 if (*data == 4)
1558 ; // decode player count
1559
1560 data += *data + 1;
1561 }
1562 else if (cmd == 8) // cell flags
1563 cell->flags = *data++;
1564 else if (ext & 0x40) // unknown, multibyte => skip
1565 data += *data + 1;
1566 else
1567 data++;
1568 }
1569 while (ext & 0x80);
1570 }
1571 else
1572 cell->darkness = *data++ + 1;
1573 }
1003 1574
1004 if (flags & 4) 1575 if (flags & 4)
1005 { 1576 {
1006 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1577 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face];
1007 } 1580 }
1008 1581
1009 if (flags & 2) 1582 if (flags & 2)
1010 { 1583 {
1011 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1012 } 1587 }
1013 1588
1014 if (flags & 1) 1589 if (flags & 1)
1015 { 1590 {
1016 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1017 } 1594 }
1018 } 1595 }
1019 else 1596 else
1020 cell->darkness = -1; 1597 cell->darkness = 0;
1021 } 1598 }
1022} 1599}
1023 1600
1024SV * 1601SV *
1025mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1026 CODE: 1603 CODE:
1027{ 1604{
1028 int x1, x; 1605 int x1, x;
1029 int y1, y; 1606 int y1, y;
1030 int z; 1607 int z;
1051 { 1628 {
1052 mapcell *cell = row->col + (x - row->c0); 1629 mapcell *cell = row->col + (x - row->c0);
1053 1630
1054 for (z = 0; z <= 0; z++) 1631 for (z = 0; z <= 0; z++)
1055 { 1632 {
1056 mapface face = cell->face [z];
1057
1058 if (face)
1059 {
1060 maptex tex = self->tex [face]; 1633 maptex tex = self->tex [cell->tile [z]];
1061 int a0 = 255 - tex.a; 1634 int a0 = 255 - tex.a;
1062 int a1 = tex.a; 1635 int a1 = tex.a;
1063 1636
1064 r = (r * a0 + tex.r * a1) / 255; 1637 r = (r * a0 + tex.r * a1) / 255;
1065 g = (g * a0 + tex.g * a1) / 255; 1638 g = (g * a0 + tex.g * a1) / 255;
1066 b = (b * a0 + tex.b * a1) / 255; 1639 b = (b * a0 + tex.b * a1) / 255;
1067 a = (a * a0 + tex.a * a1) / 255; 1640 a = (a * a0 + tex.a * a1) / 255;
1068 }
1069 } 1641 }
1070 } 1642 }
1071 1643
1072 *map++ = (r ) 1644 *map++ = (r )
1073 | (g << 8) 1645 | (g << 8)
1080} 1652}
1081 OUTPUT: 1653 OUTPUT:
1082 RETVAL 1654 RETVAL
1083 1655
1084void 1656void
1085draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1086 PPCODE: 1658 CODE:
1087{ 1659{
1088 int vx, vy; 1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1663 smooth_key skey;
1089 int x, y, z; 1664 int x, y, z;
1090 int last_name; 1665 int last_name;
1091 mapface face; 1666
1667 // thats current max. sorry.
1668 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255;
1670
1671 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey));
1673
1674 glColor4ub (255, 255, 255, 255);
1675
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1678 glEnable (GL_TEXTURE_2D);
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1680
1681 glBegin (GL_QUADS);
1682
1683 last_name = 0;
1684
1685 mx += self->x;
1686 my += self->y;
1687
1688 // first pass: determine smooth_max
1689 // rather ugly, if you ask me
1690 // could also be stored inside mapcell and updated on change
1691 memset (smooth_max, 0, sizeof (smooth_max));
1692
1693 for (y = 0; y < sh; y++)
1694 if (0 <= y + my && y + my < self->rows)
1695 {
1696 maprow *row = self->row + (y + my);
1697
1698 for (x = 0; x < sw; x++)
1699 if (row->c0 <= x + mx && x + mx < row->c1)
1700 {
1701 mapcell *cell = row->col + (x + mx - row->c0);
1702
1703 smooth_max[x + 1][y + 1] =
1704 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel));
1707 }
1708 }
1709
1710 for (z = 0; z <= 2; z++)
1711 {
1712 memset (smooth_level, 0, sizeof (smooth_level));
1713
1714 for (y = 0; y < sh; y++)
1715 if (0 <= y + my && y + my < self->rows)
1716 {
1717 maprow *row = self->row + (y + my);
1718
1719 for (x = 0; x < sw; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1)
1721 {
1722 mapcell *cell = row->col + (x + mx - row->c0);
1723 tileid tile = cell->tile [z];
1724
1725 if (tile)
1726 {
1727 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w;
1729 int py = (y + 1) * T - tex.h;
1730
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name)
1734 {
1735 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */
1737
1738 glEnd ();
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1740 glBegin (GL_QUADS);
1741 }
1742
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747
1748 if (cell->flags && z == 2)
1749 {
1750 if (cell->flags & 1)
1751 {
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 }
1766
1767 // update smooth hash
1768 if (tex.smoothtile)
1769 {
1770 skey.tile = tex.smoothtile;
1771 skey.level = tex.smoothlevel;
1772
1773 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1774
1775 // add bits to current tile and all neighbours. skey.x|y is
1776 // shifted +1|+1 so we always stay positive.
1777
1778 // bits is ___n cccc CCCC bbbb
1779 // n do not draw borders&corners
1780 // c draw these corners, but...
1781 // C ... not these
1782 // b draw these borders
1783
1784 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1785 // ┃· ·· ·┃ ━━
1786
1787 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1788 // ·· ·· ·┏ ┓·
1789
1790 // full tile
1791 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1792
1793 // borders
1794 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1795 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1796 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1797 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1798
1799 // corners
1800 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 }
1805 }
1806 }
1807 }
1808
1809 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort
1811 {
1812 int w, b;
1813
1814 for (w = 0; w < 256 / 32; ++w)
1815 {
1816 uint32_t smask = smooth_level [w];
1817 if (smask)
1818 for (b = 0; b < 32; ++b)
1819 if (smask & (((uint32_t)1) << b))
1820 {
1821 int level = (w << 5) | b;
1822 HE *he;
1823
1824 hv_iterinit (smooth);
1825 while ((he = hv_iternext (smooth)))
1826 {
1827 smooth_key *skey = (smooth_key *)HeKEY (he);
1828 IV bits = SvIVX (HeVAL (he));
1829
1830 if (!(bits & 0x1000)
1831 && skey->level == level
1832 && level > smooth_max [skey->x][skey->y])
1833 {
1834 maptex tex = self->tex [skey->tile];
1835 int px = (((int)skey->x) - 1) * T;
1836 int py = (((int)skey->y) - 1) * T;
1837 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column
1841
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name)
1845 {
1846 if (!tex.name)
1847 continue; // smoothing not yet available
1848
1849 glEnd ();
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1851 glBegin (GL_QUADS);
1852 }
1853
1854 if (border)
1855 {
1856 float ox = border * dx;
1857
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1862 }
1863
1864 if (corner)
1865 {
1866 float ox = corner * dx;
1867
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1872 }
1873 }
1874 }
1875 }
1876 }
1877 }
1878
1879 hv_clear (smooth);
1880 }
1881
1882 glEnd ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886
1887 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows)
1890 {
1891 maprow *row = self->row + (y + my);
1892
1893 for (x = 0; x < sw; x++)
1894 if (row->c0 <= x + mx && x + mx < row->c1)
1895 {
1896 mapcell *cell = row->col + (x + mx - row->c0);
1897
1898 int px = x * T;
1899 int py = y * T;
1900
1901 if (cell->stat_hp)
1902 {
1903 int width = cell->stat_width * T;
1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1905
1906 glColor3ub (0, 0, 0);
1907 glRectf (px + 1, py - thick - 2,
1908 px + width - 1, py);
1909
1910 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1911 glRectf (px + 2,
1912 py - thick - 1,
1913 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1914 }
1915 }
1916 }
1917}
1918
1919void
1920draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1921 CODE:
1922{
1923 static float color[16][3] = {
1924 { 0.00F, 0.00F, 0.00F },
1925 { 1.00F, 1.00F, 1.00F },
1926 { 0.00F, 0.00F, 0.55F },
1927 { 1.00F, 0.00F, 0.00F },
1928
1929 { 1.00F, 0.54F, 0.00F },
1930 { 0.11F, 0.56F, 1.00F },
1931 { 0.93F, 0.46F, 0.00F },
1932 { 0.18F, 0.54F, 0.34F },
1933
1934 { 0.56F, 0.73F, 0.56F },
1935 { 0.80F, 0.80F, 0.80F },
1936 { 0.55F, 0.41F, 0.13F },
1937 { 0.99F, 0.77F, 0.26F },
1938
1939 { 0.74F, 0.65F, 0.41F },
1940
1941 { 0.00F, 1.00F, 1.00F },
1942 { 1.00F, 0.00F, 1.00F },
1943 { 1.00F, 1.00F, 0.00F },
1944 };
1945
1946 int x, y;
1947
1948 glEnable (GL_TEXTURE_2D);
1949 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1950 glEnable (GL_BLEND);
1951 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1952 glBegin (GL_QUADS);
1953
1954 for (y = 0; y < h; y++)
1955 for (x = 0; x < w; x++)
1956 {
1957 unsigned char m = data [x + y * w];
1958
1959 if (m)
1960 {
1961 float *c = color [m & 15];
1962
1963 float tx1 = m & 0x40 ? 0.5 : 0.;
1964 float tx2 = tx1 + 0.5;
1965
1966 glColor4f (c[0], c[1], c[2], 0.75);
1967 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1968 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1969 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1970 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1971 }
1972 }
1973
1974 glEnd ();
1975 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D);
1977}
1978
1979void
1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1981 PPCODE:
1982{
1983 int x, y;
1092 int sw4 = (sw + 3) & ~3; 1984 int sw4 = (sw + 3) & ~3;
1093 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1094 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1095 1987
1096 memset (darkness, 255, sw4 * sh); 1988 memset (darkness, 255, sw4 * sh);
1097 SvPOK_only (darkness_sv); 1989 SvPOK_only (darkness_sv);
1098 SvCUR_set (darkness_sv, sw4 * sh); 1990 SvCUR_set (darkness_sv, sw4 * sh);
1099 1991
1100 vx = self->x + (self->w - sw) / 2 - shift_x; 1992 mx += self->x;
1101 vy = self->y + (self->h - sh) / 2 - shift_y; 1993 my += self->y;
1102 1994
1103 /*
1104 int vx = self->vx = self->w >= sw
1105 ? self->x + (self->w - sw) / 2
1106 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1107
1108 int vy = self->vy = self->h >= sh
1109 ? self->y + (self->h - sh) / 2
1110 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1111 */
1112
1113 glColor4ub (255, 255, 255, 255);
1114
1115 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1116 glEnable (GL_BLEND);
1117 glEnable (GL_TEXTURE_2D);
1118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1119
1120 glBegin (GL_QUADS);
1121
1122 last_name = 0;
1123
1124 for (z = 0; z < 3; z++)
1125 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh; y++)
1126 if (0 <= y + vy && y + vy < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1127 { 1997 {
1128 maprow *row = self->row + (y + vy); 1998 maprow *row = self->row + (y + my);
1129 1999
1130 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw; x++)
1131 if (row->c0 <= x + vx && x + vx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1132 { 2002 {
1133 mapcell *cell = row->col + (x + vx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1134 2004
1135 darkness[y * sw4 + x] = cell->darkness < 0 2005 darkness[y * sw4 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
1136 ? 255 - FOW_DARKNESS 2007 : 255 - FOW_DARKNESS;
1137 : 255 - cell->darkness; 2008 }
2009 }
1138 2010
1139 face = cell->face [z]; 2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
1140 2015
1141 if (face) 2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x)
2021 {
2022 float *f = (float *)matrix;
2023 int dx, dy;
2024 float sum = 0.f;
2025
2026 for (dy = -1; dy <= 1; ++dy)
2027 for (dx = -1; dx <= 1; ++dx)
1142 { 2028 {
1143 maptex tex = self->tex [face]; 2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
1144 2031
1145 int px = (x + 1) * 32 - tex.w; 2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
1146 int py = (y + 1) * 32 - tex.h;
1147
1148 if (last_name != tex.name)
1149 {
1150 glEnd ();
1151 last_name = tex.name;
1152 glBindTexture (GL_TEXTURE_2D, last_name);
1153 glBegin (GL_QUADS);
1154 }
1155
1156 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1157 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1158 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1159 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1160 } 2033 }
1161 } 2034
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
1162 } 2036 }
1163 2037
1164 glEnd (); 2038 darkness_sv = darkness2_sv;
1165 2039 }
1166 glDisable (GL_TEXTURE_2D);
1167 glDisable (GL_BLEND);
1168 2040
1169 EXTEND (SP, 3); 2041 EXTEND (SP, 3);
1170 PUSHs (sv_2mortal (newSViv (sw4))); 2042 PUSHs (sv_2mortal (newSViv (sw4)));
1171 PUSHs (sv_2mortal (newSViv (sh))); 2043 PUSHs (sv_2mortal (newSViv (sh)));
1172 PUSHs (darkness_sv); 2044 PUSHs (darkness_sv);
1173} 2045}
1174 2046
1175SV * 2047SV *
1176get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2048get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1177 CODE: 2049 CODE:
1178{ 2050{
1179 int x, y, x1, y1; 2051 int x, y, x1, y1;
1180 SV *data_sv = newSV (w * h * 7 + 5); 2052 SV *data_sv = newSV (w * h * 7 + 5);
1181 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2053 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1206 if (row && row->c0 <= x && x < row->c1) 2078 if (row && row->c0 <= x && x < row->c1)
1207 { 2079 {
1208 mapcell *cell = row->col + (x - row->c0); 2080 mapcell *cell = row->col + (x - row->c0);
1209 uint8_t flags = 0; 2081 uint8_t flags = 0;
1210 2082
1211 if (cell->face [0]) flags |= 1; 2083 if (cell->tile [0]) flags |= 1;
1212 if (cell->face [1]) flags |= 2; 2084 if (cell->tile [1]) flags |= 2;
1213 if (cell->face [2]) flags |= 4; 2085 if (cell->tile [2]) flags |= 4;
1214 2086
1215 *data++ = flags; 2087 *data++ = flags;
1216 2088
1217 if (flags & 1) 2089 if (flags & 1)
1218 { 2090 {
2091 tileid tile = cell->tile [0];
1219 *data++ = cell->face [0] >> 8; 2092 *data++ = tile >> 8;
1220 *data++ = cell->face [0]; 2093 *data++ = tile;
1221 } 2094 }
1222 2095
1223 if (flags & 2) 2096 if (flags & 2)
1224 { 2097 {
2098 tileid tile = cell->tile [1];
1225 *data++ = cell->face [1] >> 8; 2099 *data++ = tile >> 8;
1226 *data++ = cell->face [1]; 2100 *data++ = tile;
1227 } 2101 }
1228 2102
1229 if (flags & 4) 2103 if (flags & 4)
1230 { 2104 {
2105 tileid tile = cell->tile [2];
1231 *data++ = cell->face [2] >> 8; 2106 *data++ = tile >> 8;
1232 *data++ = cell->face [2]; 2107 *data++ = tile;
1233 } 2108 }
1234 } 2109 }
1235 else 2110 else
1236 *data++ = 0; 2111 *data++ = 0;
1237 } 2112 }
1243} 2118}
1244 OUTPUT: 2119 OUTPUT:
1245 RETVAL 2120 RETVAL
1246 2121
1247void 2122void
1248set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2123set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1249 PPCODE: 2124 PPCODE:
1250{ 2125{
1251 int x, y, z; 2126 int x, y, z;
1252 int w, h; 2127 int w, h;
1253 int x1, y1; 2128 int x1, y1;
1277 { 2152 {
1278 uint8_t flags = *data++; 2153 uint8_t flags = *data++;
1279 2154
1280 if (flags) 2155 if (flags)
1281 { 2156 {
1282 mapface face[3] = { 0, 0, 0 };
1283
1284 mapcell *cell = row_get_cell (row, x); 2157 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 };
1285 2159
1286 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2160 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1287 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1288 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1289 2163
1290 if (cell->darkness <= 0) 2164 if (cell->darkness == 0)
1291 { 2165 {
1292 cell->darkness = -1; 2166 cell->darkness = 0;
1293 2167
1294 for (z = 0; z <= 2; z++) 2168 for (z = 0; z <= 2; z++)
1295 { 2169 {
1296 cell->face[z] = face[z]; 2170 tileid t = tile [z];
1297 2171
1298 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2172 if (t >= self->texs || (t && !self->tex [t].name))
2173 {
1299 XPUSHs (sv_2mortal (newSViv (face[z]))); 2174 XPUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t);
2176 }
2177
2178 cell->tile [z] = t;
1300 } 2179 }
1301 } 2180 }
1302 } 2181 }
1303 } 2182 }
1304 } 2183 }
1305} 2184}
1306 2185
1307MODULE = CFClient PACKAGE = CFClient::MixChunk 2186MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1308 2187
1309CFClient::MixChunk 2188CFPlus::MixChunk
1310new_from_file (SV *class, char *path) 2189new_from_file (SV *class, char *path)
1311 CODE: 2190 CODE:
1312 RETVAL = Mix_LoadWAV (path); 2191 RETVAL = Mix_LoadWAV (path);
1313 OUTPUT: 2192 OUTPUT:
1314 RETVAL 2193 RETVAL
1315 2194
1316void 2195void
1317DESTROY (CFClient::MixChunk self) 2196DESTROY (CFPlus::MixChunk self)
1318 CODE: 2197 CODE:
1319 Mix_FreeChunk (self); 2198 Mix_FreeChunk (self);
1320 2199
1321int 2200int
1322volume (CFClient::MixChunk self, int volume = -1) 2201volume (CFPlus::MixChunk self, int volume = -1)
1323 CODE: 2202 CODE:
1324 RETVAL = Mix_VolumeChunk (self, volume); 2203 RETVAL = Mix_VolumeChunk (self, volume);
1325 OUTPUT: 2204 OUTPUT:
1326 RETVAL 2205 RETVAL
1327 2206
1328int 2207int
1329play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2208play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1330 CODE: 2209 CODE:
1331 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1332 OUTPUT: 2211 OUTPUT:
1333 RETVAL 2212 RETVAL
1334 2213
1335MODULE = CFClient PACKAGE = CFClient::MixMusic 2214MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1336 2215
1337int 2216int
1338volume (int volume = -1) 2217volume (int volume = -1)
1339 CODE: 2218 CODE:
1340 RETVAL = Mix_VolumeMusic (volume); 2219 RETVAL = Mix_VolumeMusic (volume);
1341 OUTPUT: 2220 OUTPUT:
1342 RETVAL 2221 RETVAL
1343 2222
2223int
2224fade_out (int ms)
2225 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms);
2227 OUTPUT:
2228 RETVAL
2229
1344CFClient::MixMusic 2230CFPlus::MixMusic
1345new_from_file (SV *class, char *path) 2231new_from_file (SV *class, char *path)
1346 CODE: 2232 CODE:
1347 RETVAL = Mix_LoadMUS (path); 2233 RETVAL = Mix_LoadMUS (path);
1348 OUTPUT: 2234 OUTPUT:
1349 RETVAL 2235 RETVAL
1350 2236
1351void 2237void
1352DESTROY (CFClient::MixMusic self) 2238DESTROY (CFPlus::MixMusic self)
1353 CODE: 2239 CODE:
1354 Mix_FreeMusic (self); 2240 Mix_FreeMusic (self);
1355 2241
1356int 2242int
1357play (CFClient::MixMusic self, int loops = -1) 2243play (CFPlus::MixMusic self, int loops = -1)
1358 CODE: 2244 CODE:
1359 RETVAL = Mix_PlayMusic (self, loops); 2245 RETVAL = Mix_PlayMusic (self, loops);
1360 OUTPUT: 2246 OUTPUT:
1361 RETVAL 2247 RETVAL
1362 2248
2249int
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2251 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255
1363MODULE = CFClient PACKAGE = CFClient::OpenGL 2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1364 2257
1365BOOT: 2258BOOT:
1366{ 2259{
1367 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1368 static const struct { 2261 static const struct {
1369 const char *name; 2262 const char *name;
1370 IV iv; 2263 IV iv;
1371 } *civ, const_iv[] = { 2264 } *civ, const_iv[] = {
1372# define const_iv(name) { # name, (IV)name } 2265# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS),
1373 const_iv (GL_COLOR_MATERIAL), 2269 const_iv (GL_COLOR_MATERIAL),
1374 const_iv (GL_SMOOTH), 2270 const_iv (GL_SMOOTH),
1375 const_iv (GL_FLAT), 2271 const_iv (GL_FLAT),
1376 const_iv (GL_DITHER), 2272 const_iv (GL_DITHER),
1377 const_iv (GL_BLEND), 2273 const_iv (GL_BLEND),
2274 const_iv (GL_CULL_FACE),
1378 const_iv (GL_SCISSOR_TEST), 2275 const_iv (GL_SCISSOR_TEST),
2276 const_iv (GL_DEPTH_TEST),
2277 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT),
2281 const_iv (GL_BACK),
1379 const_iv (GL_AND), 2282 const_iv (GL_AND),
1380 const_iv (GL_ONE), 2283 const_iv (GL_ONE),
1381 const_iv (GL_ZERO), 2284 const_iv (GL_ZERO),
1382 const_iv (GL_SRC_ALPHA), 2285 const_iv (GL_SRC_ALPHA),
1383 const_iv (GL_SRC_ALPHA_SATURATE), 2286 const_iv (GL_DST_ALPHA),
1384 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2287 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1385 const_iv (GL_ONE_MINUS_DST_ALPHA), 2288 const_iv (GL_ONE_MINUS_DST_ALPHA),
2289 const_iv (GL_SRC_ALPHA_SATURATE),
1386 const_iv (GL_RGB), 2290 const_iv (GL_RGB),
1387 const_iv (GL_RGBA), 2291 const_iv (GL_RGBA),
2292 const_iv (GL_RGBA4),
2293 const_iv (GL_RGBA8),
2294 const_iv (GL_RGB5_A1),
1388 const_iv (GL_UNSIGNED_BYTE), 2295 const_iv (GL_UNSIGNED_BYTE),
2296 const_iv (GL_UNSIGNED_SHORT),
2297 const_iv (GL_UNSIGNED_INT),
1389 const_iv (GL_ALPHA), 2298 const_iv (GL_ALPHA),
2299 const_iv (GL_INTENSITY),
2300 const_iv (GL_LUMINANCE),
2301 const_iv (GL_LUMINANCE_ALPHA),
1390 const_iv (GL_FLOAT), 2302 const_iv (GL_FLOAT),
1391 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1392 const_iv (GL_COMPILE), 2304 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D),
1393 const_iv (GL_TEXTURE_1D), 2307 const_iv (GL_TEXTURE_1D),
1394 const_iv (GL_TEXTURE_2D), 2308 const_iv (GL_TEXTURE_2D),
1395 const_iv (GL_TEXTURE_ENV), 2309 const_iv (GL_TEXTURE_ENV),
1396 const_iv (GL_TEXTURE_MAG_FILTER), 2310 const_iv (GL_TEXTURE_MAG_FILTER),
1397 const_iv (GL_TEXTURE_MIN_FILTER), 2311 const_iv (GL_TEXTURE_MIN_FILTER),
1398 const_iv (GL_TEXTURE_ENV_MODE), 2312 const_iv (GL_TEXTURE_ENV_MODE),
1399 const_iv (GL_TEXTURE_WRAP_S), 2313 const_iv (GL_TEXTURE_WRAP_S),
1400 const_iv (GL_TEXTURE_WRAP_T), 2314 const_iv (GL_TEXTURE_WRAP_T),
2315 const_iv (GL_REPEAT),
1401 const_iv (GL_CLAMP), 2316 const_iv (GL_CLAMP),
1402 const_iv (GL_REPEAT), 2317 const_iv (GL_CLAMP_TO_EDGE),
1403 const_iv (GL_NEAREST), 2318 const_iv (GL_NEAREST),
1404 const_iv (GL_LINEAR), 2319 const_iv (GL_LINEAR),
1405 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2320 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1406 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2321 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1407 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2322 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1408 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2323 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1409 const_iv (GL_GENERATE_MIPMAP), 2324 const_iv (GL_GENERATE_MIPMAP),
1410 const_iv (GL_MODULATE), 2325 const_iv (GL_MODULATE),
1411 const_iv (GL_DECAL), 2326 const_iv (GL_DECAL),
1412 const_iv (GL_REPLACE), 2327 const_iv (GL_REPLACE),
2328 const_iv (GL_DEPTH_BUFFER_BIT),
1413 const_iv (GL_COLOR_BUFFER_BIT), 2329 const_iv (GL_COLOR_BUFFER_BIT),
1414 const_iv (GL_PROJECTION), 2330 const_iv (GL_PROJECTION),
1415 const_iv (GL_MODELVIEW), 2331 const_iv (GL_MODELVIEW),
1416 const_iv (GL_COLOR_LOGIC_OP), 2332 const_iv (GL_COLOR_LOGIC_OP),
1417 const_iv (GL_SEPARABLE_2D), 2333 const_iv (GL_SEPARABLE_2D),
1418 const_iv (GL_CONVOLUTION_2D), 2334 const_iv (GL_CONVOLUTION_2D),
1419 const_iv (GL_CONVOLUTION_BORDER_MODE), 2335 const_iv (GL_CONVOLUTION_BORDER_MODE),
1420 const_iv (GL_CONSTANT_BORDER), 2336 const_iv (GL_CONSTANT_BORDER),
1421 const_iv (GL_LINES), 2337 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP),
1422 const_iv (GL_QUADS), 2340 const_iv (GL_QUADS),
1423 const_iv (GL_LINE_LOOP), 2341 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN),
1424 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1425 const_iv (GL_FASTEST), 2346 const_iv (GL_FASTEST),
2347 const_iv (GL_V2F),
2348 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F),
1426# undef const_iv 2351# undef const_iv
1427 }; 2352 };
1428 2353
1429 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1430 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2356
2357 texture_av = newAV ();
2358 AvREAL_off (texture_av);
1431} 2359}
2360
2361char *
2362gl_vendor ()
2363 CODE:
2364 RETVAL = (char *)glGetString (GL_VENDOR);
2365 OUTPUT:
2366 RETVAL
2367
2368char *
2369gl_version ()
2370 CODE:
2371 RETVAL = (char *)glGetString (GL_VERSION);
2372 OUTPUT:
2373 RETVAL
2374
2375char *
2376gl_extensions ()
2377 CODE:
2378 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2379 OUTPUT:
2380 RETVAL
2381
2382const char *glGetString (GLenum pname)
2383
2384GLint glGetInteger (GLenum pname)
2385 CODE:
2386 glGetIntegerv (pname, &RETVAL);
2387 OUTPUT:
2388 RETVAL
2389
2390GLdouble glGetDouble (GLenum pname)
2391 CODE:
2392 glGetDoublev (pname, &RETVAL);
2393 OUTPUT:
2394 RETVAL
1432 2395
1433int glGetError () 2396int glGetError ()
2397
2398void glFinish ()
1434 2399
1435void glClear (int mask) 2400void glClear (int mask)
1436 2401
1437void glClearColor (float r, float g, float b, float a = 1.0) 2402void glClearColor (float r, float g, float b, float a = 1.0)
1438 PROTOTYPE: @ 2403 PROTOTYPE: @
1445 2410
1446void glHint (int target, int mode) 2411void glHint (int target, int mode)
1447 2412
1448void glBlendFunc (int sfactor, int dfactor) 2413void glBlendFunc (int sfactor, int dfactor)
1449 2414
2415void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2416 CODE:
2417 gl_BlendFuncSeparate (sa, da, saa, daa);
2418
2419void glDepthMask (int flag)
2420
1450void glLogicOp (int opcode) 2421void glLogicOp (int opcode)
1451 2422
1452void glColorMask (int red, int green, int blue, int alpha) 2423void glColorMask (int red, int green, int blue, int alpha)
1453 2424
1454void glMatrixMode (int mode) 2425void glMatrixMode (int mode)
1457 2428
1458void glPopMatrix () 2429void glPopMatrix ()
1459 2430
1460void glLoadIdentity () 2431void glLoadIdentity ()
1461 2432
2433void glDrawBuffer (int buffer)
2434
2435void glReadBuffer (int buffer)
2436
1462# near and far are due to microsofts buggy c compiler 2437# near_ and far_ are due to microsofts buggy "c" compiler
2438void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439
2440# near_ and far_ are due to microsofts buggy "c" compiler
1463void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2441void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1464 2442
1465void glViewport (int x, int y, int width, int height) 2443void glViewport (int x, int y, int width, int height)
1466 2444
1467void glScissor (int x, int y, int width, int height) 2445void glScissor (int x, int y, int width, int height)
1482 2460
1483void glEnd () 2461void glEnd ()
1484 2462
1485void glColor (float r, float g, float b, float a = 1.0) 2463void glColor (float r, float g, float b, float a = 1.0)
1486 PROTOTYPE: @ 2464 PROTOTYPE: @
2465 ALIAS:
2466 glColor_premultiply = 1
1487 CODE: 2467 CODE:
1488 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2468 if (ix)
2469 {
2470 r *= a;
2471 g *= a;
2472 b *= a;
2473 }
2474 // microsoft visual "c" rounds instead of truncating...
2475 glColor4f (r, g, b, a);
2476
2477void glInterleavedArrays (int format, int stride, char *data)
2478
2479void glDrawElements (int mode, int count, int type, char *indices)
2480
2481# 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483void glRasterPos (float x, float y, float z = 0.)
2484 CODE:
2485 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0);
1489 2487
1490void glVertex (float x, float y, float z = 0.) 2488void glVertex (float x, float y, float z = 0.)
1491 CODE: 2489 CODE:
1492 glVertex3f (x, y, z); 2490 glVertex3f (x, y, z);
1493 2491
1505 2503
1506void glBindTexture (int target, int name) 2504void glBindTexture (int target, int name)
1507 2505
1508void glConvolutionParameter (int target, int pname, float params) 2506void glConvolutionParameter (int target, int pname, float params)
1509 CODE: 2507 CODE:
1510 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2508 if (gl.ConvolutionParameterf)
2509 gl.ConvolutionParameterf (target, pname, params);
1511 2510
1512void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2511void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1513 CODE: 2512 CODE:
1514 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2513 if (gl.ConvolutionFilter2D)
1515 (target, internalformat, width, height, format, type, data)); 2514 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1516 2515
1517void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1518 CODE: 2517 CODE:
1519 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2518 if (gl.SeparableFilter2D)
1520 (target, internalformat, width, height, format, type, row, column)); 2519 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1521 2520
1522void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1523 2522
1524void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1525 2524
1526void glRasterPos (int x, int y) 2525void glDrawPixels (int width, int height, int format, int type, char *pixels)
1527 CODE: 2526
1528 glRasterPos2i (x, y); 2527void glPixelZoom (float x, float y)
1529 2528
1530void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1531 2530
1532int glGenTexture () 2531int glGenTexture ()
1533 CODE: 2532 CODE:
1534{ 2533 RETVAL = gen_texture ();
1535 GLuint name;
1536 glGenTextures (1, &name);
1537 RETVAL = name;
1538}
1539 OUTPUT: 2534 OUTPUT:
1540 RETVAL 2535 RETVAL
1541 2536
1542void glDeleteTexture (int name) 2537void glDeleteTexture (int name)
1543 CODE: 2538 CODE:
1544{
1545 GLuint name_ = name;
1546 glDeleteTextures (1, &name_); 2539 del_texture (name);
1547} 2540
1548
1549int glGenList () 2541int glGenList ()
1550 CODE: 2542 CODE:
1551 RETVAL = glGenLists (1); 2543 RETVAL = glGenLists (1);
1552 OUTPUT: 2544 OUTPUT:
1553 RETVAL 2545 RETVAL

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines