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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.76 by root, Thu May 11 23:41:45 2006 UTC vs.
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
10#include <string.h> 26#include <string.h>
11#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
12 29
13#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
14#include <SDL_endian.h> 32#include <SDL_endian.h>
15#include <SDL_image.h> 33#include <SDL_image.h>
16#include <SDL_mixer.h> 34#include <SDL_mixer.h>
17#include <SDL_opengl.h> 35#include <SDL_opengl.h>
18 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
19#include <glib/gmacros.h> 40#include <glib/gmacros.h>
20 41
21#include <pango/pango.h> 42#include <pango/pango.h>
22#include <pango/pangofc-fontmap.h>
23#include <pango/pangoft2.h>
24#include <pango/pangocairo.h>
25 43
26#ifndef _WIN32 44#ifndef _WIN32
27# include <sys/types.h> 45# include <sys/types.h>
28# include <sys/socket.h> 46# include <sys/socket.h>
29# include <netinet/in.h> 47# include <netinet/in.h>
30# include <netinet/tcp.h> 48# include <netinet/tcp.h>
31# include <inttypes.h> 49# include <inttypes.h>
32#else
33 typedef unsigned char uint8_t;
34 typedef unsigned short uint16_t;
35 typedef unsigned int uint32_t;
36 typedef signed char int8_t;
37 typedef signed short int16_t;
38 typedef signed int int32_t;
39#endif 50#endif
40 51
41#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
42 53
43#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
44 55
45#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
47 58
48#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
49 60
50#define GL_CALL(type,func,args) \ 61#if 0
51 { \ 62# define PARACHUTE SDL_INIT_NOPARACHUTE
52 static int init_; \ 63#else
53 static type fptr_; \ 64# define PARACHUTE 0
54 \ 65#endif
55 if (!init_) \
56 { \
57 init_ = 1; \
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
59 } \
60 \
61 if (fptr_) \
62 fptr_ args; \
63 }
64 66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
65typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
67 119
68typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
69 139
70typedef struct cf_layout { 140typedef struct cf_layout {
71 PangoLayout *pl; // either derived from a cairo or ft2 context 141 PangoLayout *pl;
72 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
73 float r, g, b, a; // default color for rgba mode 142 float r, g, b, a; // default color for rgba mode
74 int base_height; 143 int base_height;
75 CFClient__Font font; 144 CFPlus__Font font;
76} *CFClient__Layout; 145} *CFPlus__Layout;
77 146
78static CFClient__Font default_font; 147static CFPlus__Font default_font;
79static PangoContext *ft2_context, *cairo_context; 148static PangoContext *opengl_context;
80static PangoFontMap *ft2_fontmap, *cairo_fontmap; 149static PangoFontMap *opengl_fontmap;
81 150
82static void 151static void
83substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
84{ 153{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 159}
88 160
89static void 161static void
90layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
91{ 163{
92 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
93 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
94 */ 166 */
95 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
99 171
100 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
101} 173}
102 174
103static void 175static void
104layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
105{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
106 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
107 182
108 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
109 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
110 185
111 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
112} 187 if (!rect.height) rect.height = 1;
113 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
114typedef uint16_t mapface; 194typedef uint16_t faceid;
115 195
116typedef struct { 196typedef struct {
117 GLint name; 197 int name;
118 int w, h; 198 int w, h;
119 float s, t; 199 float s, t;
120 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
121} maptex; 203} maptex;
122 204
123typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
124 int16_t darkness; 208 uint16_t darkness;
125 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
126} mapcell; 210} mapcell;
127 211
128typedef struct { 212typedef struct {
129 int32_t c0, c1; 213 int32_t c0, c1;
130 mapcell *col; 214 mapcell *col;
131} maprow; 215} maprow;
132 216
133typedef struct map { 217typedef struct map {
134 int x, y, w, h; 218 int x, y, w, h;
135 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
136 int faces; 220 int faces; tileid *face2tile; // [faceid]
137 mapface *face; 221 int texs; maptex *tex; // [tileid]
138
139 int texs;
140 maptex *tex;
141 222
142 int32_t rows; 223 int32_t rows;
143 maprow *row; 224 maprow *row;
144} *CFClient__Map; 225} *CFPlus__Map;
145 226
146static char * 227static char *
147prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
148{ 229{
149 char *p; 230 char *p;
166} 247}
167 248
168#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
169#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
170 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
171static maprow * 272static maprow *
172map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
173{ 274{
174 if (0 > y) 275 if (0 > y)
175 { 276 {
176 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
177 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
215 316
216 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
217} 318}
218 319
219static mapcell * 320static mapcell *
220map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
221{ 322{
222 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
223} 324}
224 325
225static void 326static void
226map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
227{ 328{
228 int r; 329 int r;
229 330
230 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
231 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
239 self->row = 0; 340 self->row = 0;
240 self->rows = 0; 341 self->rows = 0;
241} 342}
242 343
243static void 344static void
244map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
245{ 346{
246 int x, y; 347 int x, y;
247 maprow *row; 348 maprow *row;
349 mapcell *cell;
248 350
249 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
250 if (y >= 0) 352 if (y >= 0)
251 { 353 {
252 if (y >= self->rows) 354 if (y >= self->rows)
258 if (x >= row->c0) 360 if (x >= row->c0)
259 { 361 {
260 if (x >= row->c1) 362 if (x >= row->c1)
261 break; 363 break;
262 364
263 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
264 } 371 }
265 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
266} 389}
267 390
268static void 391static void
269music_finished (void) 392music_finished (void)
270{ 393{
289 ev.data2 = 0; 412 ev.data2 = 0;
290 413
291 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
292} 415}
293 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
294MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
295 439
296PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
297 441
298BOOT: 442BOOT:
299{ 443{
300 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
301 static const struct { 445 static const struct {
302 const char *name; 446 const char *name;
303 IV iv; 447 IV iv;
304 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
305# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
306 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
307 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
308 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
309 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
310 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
319 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
320 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
321 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
322 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
323 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
324 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
325 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
326 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
327 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
328 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
383 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
384 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
385 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
386 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
387 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
388 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
389 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
390 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
391 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
392 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
393 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
394 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
395 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
396 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
397 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
398 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
399 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
400 const_iv (KMOD_CTRL),
401 const_iv (KMOD_SHIFT),
402 const_iv (KMOD_ALT),
403 const_iv (KMOD_META)
404# undef const_iv 557# undef const_iv
405 }; 558 };
406 559
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
409 562
410 ft2_fontmap = pango_ft2_font_map_new (); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
413
414 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
416} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
417 572
418int 573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
591}
592
593char *
594SDL_GetError ()
595
596int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
420 598
421void 599void
422SDL_Quit () 600SDL_Quit ()
423 601
424void 602void
425SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
426 PPCODE: 604 PPCODE:
427{ 605{
428 SDL_Rect **m; 606 SDL_Rect **m;
429 607
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
434 612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 620
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
443 625#endif
444 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 626
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
448 628
449 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
450 while (*m) 630 while (*m)
451 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
452 AV *av = newAV (); 634 AV *av = newAV ();
453 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
454 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
455 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
456 641
457 ++m; 642 ++m;
458 } 643 }
459} 644}
460 645
461int 646int
462SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
463 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
464 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
468 OUTPUT: 672 OUTPUT:
469 RETVAL 673 RETVAL
470 674
471void 675void
472SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
473 677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
474void 684void
475SDL_PollEvent () 685poll_events ()
476 PPCODE: 686 PPCODE:
477{ 687{
478 SDL_Event ev; 688 SDL_Event ev;
479 689
480 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
481 { 692 {
482 HV *hv = newHV (); 693 HV *hv = newHV ();
483 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
484 695
485 switch (ev.type) 696 switch (ev.type)
487 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
488 case SDL_KEYUP: 699 case SDL_KEYUP:
489 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
490 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
491 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
492 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
493 break; 705 break;
494 706
495 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 710 break;
499 711
500 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
506 break; 738 break;
507 739
508 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 748 break;
518 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
519 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
520 break; 754 break;
521 } 755 }
522 756
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
524 } 758 }
525} 759}
526 760
527int 761int
528Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
537Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
538 772
539void 773void
540lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
541 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
542#ifndef _WIN32 782#ifdef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
544#endif 804#endif
545 805}
546char *
547gl_version ()
548 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION);
550 OUTPUT:
551 RETVAL
552
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559 806
560void 807void
561add_font (char *file) 808add_font (char *file)
562 CODE: 809 CODE:
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 811
565void 812void
566load_image_inline (SV *image_) 813load_image_inline (SV *image_)
567 ALIAS: 814 ALIAS:
568 load_image_file = 1 815 load_image_file = 1
610 857
611 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
612 859
613 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
614 861
862 SDL_LockSurface (surface2);
615 EXTEND (SP, 5); 863 EXTEND (SP, 6);
616 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
617 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
618 SDL_LockSurface (surface2);
619 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
620 SDL_UnlockSurface (surface2);
621 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
622 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
623 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
624 871
625 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
626 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
627} 874}
628 875
652} 899}
653 900
654void 901void
655error (char *message) 902error (char *message)
656 CODE: 903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 905#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
910fatal (char *message)
911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
659#else 923#else
660 fprintf (stderr, "ERROR: %s\n", message); 924 _exit (retval);
661#endif 925#endif
662 926
663void 927void
664fatal (char *message) 928debug ()
665 CODE: 929 CODE:
666#ifdef _WIN32 930{
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 931#if DEBUG
668#else 932 VALGRIND_DO_LEAK_CHECK;
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif 933#endif
671 exit (1); 934}
672 935
673MODULE = CFClient PACKAGE = CFClient::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
674 937
675CFClient::Font 938CFPlus::Font
676new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
677 CODE: 940 CODE:
678{ 941{
679 int count; 942 int count;
680 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
683} 946}
684 OUTPUT: 947 OUTPUT:
685 RETVAL 948 RETVAL
686 949
687void 950void
688DESTROY (CFClient::Font self) 951DESTROY (CFPlus::Font self)
689 CODE: 952 CODE:
690 pango_font_description_free (self); 953 pango_font_description_free (self);
691 954
692void 955void
693make_default (CFClient::Font self) 956make_default (CFPlus::Font self)
694 CODE: 957 CODE:
695 default_font = self; 958 default_font = self;
696 959
697MODULE = CFClient PACKAGE = CFClient::Layout 960MODULE = CFPlus PACKAGE = CFPlus::Layout
698 961
699CFClient::Layout 962void
700new (SV *class, int rgba = 0) 963reset_glyph_cache ()
964 CODE:
965 tc_clear ();
966
967CFPlus::Layout
968new (SV *class)
701 CODE: 969 CODE:
702 New (0, RETVAL, 1, struct cf_layout); 970 New (0, RETVAL, 1, struct cf_layout);
703 971
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 972 RETVAL->pl = pango_layout_new (opengl_context);
705 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 973 RETVAL->r = 1.;
707 RETVAL->g = 1.; 974 RETVAL->g = 1.;
708 RETVAL->b = 1.; 975 RETVAL->b = 1.;
709 RETVAL->a = 1.; 976 RETVAL->a = 1.;
710 RETVAL->base_height = MIN_FONT_HEIGHT; 977 RETVAL->base_height = MIN_FONT_HEIGHT;
714 layout_update_font (RETVAL); 981 layout_update_font (RETVAL);
715 OUTPUT: 982 OUTPUT:
716 RETVAL 983 RETVAL
717 984
718void 985void
719DESTROY (CFClient::Layout self) 986DESTROY (CFPlus::Layout self)
720 CODE: 987 CODE:
721 g_object_unref (self->pl); 988 g_object_unref (self->pl);
722 Safefree (self); 989 Safefree (self);
723 990
724int
725is_rgba (CFClient::Layout self)
726 CODE:
727 RETVAL = self->rgba;
728 OUTPUT:
729 RETVAL
730
731void 991void
732set_text (CFClient::Layout self, SV *text_) 992set_text (CFPlus::Layout self, SV *text_)
733 CODE: 993 CODE:
734{ 994{
735 STRLEN textlen; 995 STRLEN textlen;
736 char *text = SvPVutf8 (text_, textlen); 996 char *text = SvPVutf8 (text_, textlen);
737 997
738 pango_layout_set_text (self->pl, text, textlen); 998 pango_layout_set_text (self->pl, text, textlen);
739} 999}
740 1000
741void 1001void
742set_markup (CFClient::Layout self, SV *text_) 1002set_markup (CFPlus::Layout self, SV *text_)
743 CODE: 1003 CODE:
744{ 1004{
745 STRLEN textlen; 1005 STRLEN textlen;
746 char *text = SvPVutf8 (text_, textlen); 1006 char *text = SvPVutf8 (text_, textlen);
747 1007
748 pango_layout_set_markup (self->pl, text, textlen); 1008 pango_layout_set_markup (self->pl, text, textlen);
749} 1009}
750 1010
1011void
1012set_shapes (CFPlus::Layout self, ...)
1013 CODE:
1014{
1015 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text;
1018 int arg = 4;
1019
1020 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1021 {
1022 PangoRectangle inkrect, rect;
1023 PangoAttribute *attr;
1024
1025 int x = SvIV (ST (arg - 3));
1026 int y = SvIV (ST (arg - 2));
1027 int w = SvIV (ST (arg - 1));
1028 int h = SvIV (ST (arg ));
1029
1030 inkrect.x = 0;
1031 inkrect.y = 0;
1032 inkrect.width = 0;
1033 inkrect.height = 0;
1034
1035 rect.x = x * PANGO_SCALE;
1036 rect.y = y * PANGO_SCALE;
1037 rect.width = w * PANGO_SCALE;
1038 rect.height = h * PANGO_SCALE;
1039
1040 if (!attrs)
1041 attrs = pango_layout_get_attributes (self->pl);
1042
1043 attr = pango_attr_shape_new (&inkrect, &rect);
1044 attr->start_index = pos - text;
1045 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1046 pango_attr_list_insert (attrs, attr);
1047
1048 arg += 4;
1049 pos += sizeof (OBJ_STR) - 1;
1050 }
1051
1052 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs);
1054}
1055
1056void
1057get_shapes (CFPlus::Layout self)
1058 PPCODE:
1059{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061
1062 do
1063 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1065
1066 if (run && shape_attr_p (run))
1067 {
1068 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents);
1070
1071 EXTEND (SP, 2);
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1073 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1074 }
1075 }
1076 while (pango_layout_iter_next_run (iter));
1077
1078 pango_layout_iter_free (iter);
1079}
1080
1081int
1082has_wrapped (CFPlus::Layout self)
1083 CODE:
1084{
1085 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl);
1087
1088 while (*text)
1089 lines += *text++ == '\n';
1090
1091 RETVAL = lines < pango_layout_get_line_count (self->pl);
1092}
1093 OUTPUT:
1094 RETVAL
1095
751SV * 1096SV *
752get_text (CFClient::Layout self) 1097get_text (CFPlus::Layout self)
753 CODE: 1098 CODE:
754 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
755 SvUTF8_on (RETVAL); 1100 sv_utf8_decode (RETVAL);
756 OUTPUT: 1101 OUTPUT:
757 RETVAL 1102 RETVAL
758 1103
759void 1104void
760set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
761 CODE: 1106 CODE:
762 self->r = r; 1107 self->r = r;
763 self->g = g; 1108 self->g = g;
764 self->b = b; 1109 self->b = b;
765 self->a = a; 1110 self->a = a;
766 1111
767void 1112void
768set_font (CFClient::Layout self, CFClient::Font font = 0) 1113set_font (CFPlus::Layout self, CFPlus::Font font = 0)
769 CODE: 1114 CODE:
770 if (self->font != font) 1115 if (self->font != font)
771 { 1116 {
772 self->font = font; 1117 self->font = font;
773 layout_update_font (self); 1118 layout_update_font (self);
774 } 1119 }
775 1120
776void 1121void
777set_height (CFClient::Layout self, int base_height) 1122set_height (CFPlus::Layout self, int base_height)
778 CODE: 1123 CODE:
779 if (self->base_height != base_height) 1124 if (self->base_height != base_height)
780 { 1125 {
781 self->base_height = base_height; 1126 self->base_height = base_height;
782 layout_update_font (self); 1127 layout_update_font (self);
783 } 1128 }
784 1129
785void 1130void
786set_width (CFClient::Layout self, int max_width = -1) 1131set_width (CFPlus::Layout self, int max_width = -1)
787 CODE: 1132 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 1134
790void 1135void
1136set_indent (CFPlus::Layout self, int indent)
1137 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139
1140void
1141set_spacing (CFPlus::Layout self, int spacing)
1142 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144
1145void
1146set_ellipsise (CFPlus::Layout self, int ellipsise)
1147 CODE:
1148 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE
1153 );
1154
1155void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm)
1157 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159
1160void
791size (CFClient::Layout self) 1161size (CFPlus::Layout self)
792 PPCODE: 1162 PPCODE:
793{ 1163{
794 int w, h; 1164 int w, h;
795 1165
796 layout_get_pixel_size (self, &w, &h); 1166 layout_get_pixel_size (self, &w, &h);
799 PUSHs (sv_2mortal (newSViv (w))); 1169 PUSHs (sv_2mortal (newSViv (w)));
800 PUSHs (sv_2mortal (newSViv (h))); 1170 PUSHs (sv_2mortal (newSViv (h)));
801} 1171}
802 1172
803int 1173int
1174descent (CFPlus::Layout self)
1175 CODE:
1176{
1177 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect);
1181}
1182 OUTPUT:
1183 RETVAL
1184
1185int
804xy_to_index (CFClient::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
805 CODE: 1187 CODE:
806{ 1188{
807 int index, trailing; 1189 int index, trailing;
808 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
809 RETVAL = index; 1191 RETVAL = index + trailing;
810} 1192}
811 OUTPUT: 1193 OUTPUT:
812 RETVAL 1194 RETVAL
813 1195
814void 1196void
815cursor_pos (CFClient::Layout self, int index) 1197cursor_pos (CFPlus::Layout self, int index)
816 PPCODE: 1198 PPCODE:
817{ 1199{
818 PangoRectangle strong_pos; 1200 PangoRectangle strong_pos;
819 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
820 1202
823 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
824 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
825} 1207}
826 1208
827void 1209void
828render (CFClient::Layout self) 1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
829 PPCODE: 1211 PPCODE:
830{ 1212{
831 SV *retval; 1213 int line, x;
832 int w, h;
833 1214
834 layout_get_pixel_size (self, &w, &h); 1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
835 1217
836 if (self->rgba)
837 {
838 cairo_surface_t *surface;
839 cairo_t *cairo;
840
841 retval = newSV (w * h * 4);
842 SvPOK_only (retval);
843 SvCUR_set (retval, w * h * 4);
844
845 memset (SvPVX (retval), 0, w * h * 4);
846
847 surface = cairo_image_surface_create_for_data (
848 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
849 cairo = cairo_create (surface);
850 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
851
852 pango_cairo_show_layout (cairo, self->pl);
853
854 cairo_destroy (cairo);
855 cairo_surface_destroy (surface);
856
857 // what a mess, and its premultiplied, too :(
858 {
859 uint32_t *p = (uint32_t *)SvPVX (retval);
860 uint32_t *e = p + w * h;
861
862 while (p < e)
863 {
864 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8);
866 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba;
868 }
869 }
870
871 EXTEND (SP, 5); 1218 EXTEND (SP, 2);
872 PUSHs (sv_2mortal (newSViv (w))); 1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
873 PUSHs (sv_2mortal (newSViv (h))); 1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
874 PUSHs (sv_2mortal (retval));
875 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
876 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
877 }
878 else 1241 else
879 { 1242 {
880 FT_Bitmap bitmap;
881
882 retval = newSV (w * h);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h);
885
886 bitmap.rows = h;
887 bitmap.width = w;
888 bitmap.pitch = w;
889 bitmap.buffer = (unsigned char*)SvPVX (retval);
890 bitmap.num_grays = 256;
891 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
892
893 memset (bitmap.buffer, 0, w * h);
894
895 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
896
897 EXTEND (SP, 5);
898 PUSHs (sv_2mortal (newSViv (w))); 1243 PUSHs (sv_2mortal (newSViv (index)));
899 PUSHs (sv_2mortal (newSViv (h))); 1244 PUSHs (sv_2mortal (newSViv (trailing)));
900 PUSHs (sv_2mortal (retval));
901 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
902 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
903 } 1245 }
904} 1246}
905 1247
1248void
1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE:
1251 pango_opengl_render_layout_subpixel (
1252 self->pl,
1253 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a,
1255 flags
1256 );
1257
906MODULE = CFClient PACKAGE = CFClient::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
907 1259
1260int minpot (int n)
1261
908void 1262void
1263pad2pot (SV *data_, SV *w_, SV *h_)
1264 CODE:
1265{
1266 int ow = SvIV (w_);
1267 int oh = SvIV (h_);
1268
1269 if (ow && oh)
1270 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282
1283 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp);
1285
1286 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289
1290 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 }
1297}
1298
1299void
909draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1300draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
910 PROTOTYPE: $$$;$$ 1301 PROTOTYPE: $$$;$$
911 ALIAS: 1302 ALIAS:
912 draw_quad_alpha = 1 1303 draw_quad_alpha = 1
913 draw_quad_alpha_premultiplied = 2 1304 draw_quad_alpha_premultiplied = 2
914 CODE: 1305 CODE:
915{ 1306{
916 HV *hv = (HV *)SvRV (self); 1307 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
921 1311
922 if (items < 5) 1312 if (items < 5)
923 { 1313 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1314 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1315 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 1316 }
927 1317
928 if (ix) 1318 if (ix)
929 { 1319 {
930 glEnable (GL_BLEND); 1320 glEnable (GL_BLEND);
1321
1322 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1323 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1324 else
1325 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1326 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1327
1328 glEnable (GL_ALPHA_TEST);
1329 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1330 }
933 1331
934 glBindTexture (GL_TEXTURE_2D, name); 1332 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1333
942 glBegin (GL_QUADS); 1334 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1335 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1336 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1337 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1338 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1339 glEnd ();
948 1340
949 if (ix) 1341 if (ix)
1342 {
1343 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1344 glDisable (GL_BLEND);
1345 }
951} 1346}
952 1347
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE:
1350{
1351 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1354 RETVAL = width > 0;
1355}
1356 OUTPUT:
1357 RETVAL
1358
953MODULE = CFClient PACKAGE = CFClient::Map 1359MODULE = CFPlus PACKAGE = CFPlus::Map
954 1360
955CFClient::Map 1361CFPlus::Map
956new (SV *class, int map_width, int map_height) 1362new (SV *class)
957 CODE: 1363 CODE:
958 New (0, RETVAL, 1, struct map); 1364 New (0, RETVAL, 1, struct map);
959 RETVAL->x = 0; 1365 RETVAL->x = 0;
960 RETVAL->y = 0; 1366 RETVAL->y = 0;
961 RETVAL->w = map_width; 1367 RETVAL->w = 0;
962 RETVAL->h = map_height; 1368 RETVAL->h = 0;
963 RETVAL->ox = 0; 1369 RETVAL->ox = 0;
964 RETVAL->oy = 0; 1370 RETVAL->oy = 0;
965 RETVAL->faces = 8192; 1371 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
966 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1372 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
967 RETVAL->texs = 8192;
968 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
969 RETVAL->rows = 0; 1373 RETVAL->rows = 0;
970 RETVAL->row = 0; 1374 RETVAL->row = 0;
971 OUTPUT: 1375 OUTPUT:
972 RETVAL 1376 RETVAL
973 1377
974void 1378void
975DESTROY (CFClient::Map self) 1379DESTROY (CFPlus::Map self)
976 CODE: 1380 CODE:
977{ 1381{
978 map_clear (self); 1382 map_clear (self);
979 Safefree (self->face); 1383 Safefree (self->face2tile);
1384 Safefree (self->tex);
980 Safefree (self); 1385 Safefree (self);
981} 1386}
982 1387
983void 1388void
1389resize (CFPlus::Map self, int map_width, int map_height)
1390 CODE:
1391 self->w = map_width;
1392 self->h = map_height;
1393
1394void
984clear (CFClient::Map self) 1395clear (CFPlus::Map self)
985 CODE: 1396 CODE:
986 map_clear (self); 1397 map_clear (self);
987 1398
988void 1399void
989set_face (CFClient::Map self, int face, int texid) 1400set_tileid (CFPlus::Map self, int face, int tile)
990 CODE: 1401 CODE:
991{ 1402{
992 while (self->faces <= face) 1403 need_facenum (self, face); self->face2tile [face] = tile;
993 { 1404 need_texid (self, tile);
994 Append (mapface, self->face, self->faces, self->faces);
995 self->faces *= 2;
996 }
997
998 self->face [face] = texid;
999} 1405}
1000 1406
1001void 1407void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level)
1409 CODE:
1410{
1411 tileid texid;
1412 maptex *tex;
1413
1414 if (face < 0 || face >= self->faces)
1415 return;
1416
1417 if (smooth < 0 || smooth >= self->faces)
1418 return;
1419
1420 texid = self->face2tile [face];
1421
1422 if (!texid)
1423 return;
1424
1425 tex = self->tex + texid;
1426 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level;
1428}
1429
1430void
1002set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1003 CODE: 1432 CODE:
1004{ 1433{
1005 while (self->texs <= texid) 1434 need_texid (self, texid);
1006 {
1007 Append (maptex, self->tex, self->texs, self->texs);
1008 self->texs *= 2;
1009 }
1010 1435
1011 { 1436 {
1012 maptex *tex = self->tex + texid; 1437 maptex *tex = self->tex + texid;
1013 1438
1014 tex->name = name; 1439 tex->name = name;
1019 tex->r = r; 1444 tex->r = r;
1020 tex->g = g; 1445 tex->g = g;
1021 tex->b = b; 1446 tex->b = b;
1022 tex->a = a; 1447 tex->a = a;
1023 } 1448 }
1449
1450 // somewhat hackish, but for textures that require it, it really
1451 // improves the look, and most others don't suffer.
1452 glBindTexture (GL_TEXTURE_2D, name);
1453 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1454 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1455 // use uglier nearest interpolation because linear suffers
1456 // from transparent color bleeding and ugly wrapping effects.
1457 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1458}
1025 1459
1026int 1460int
1027ox (CFClient::Map self) 1461ox (CFPlus::Map self)
1028 ALIAS: 1462 ALIAS:
1029 oy = 1 1463 oy = 1
1464 x = 2
1465 y = 3
1466 w = 4
1467 h = 5
1030 CODE: 1468 CODE:
1031 switch (ix) 1469 switch (ix)
1032 { 1470 {
1033 case 0: RETVAL = self->ox; break; 1471 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 1472 case 1: RETVAL = self->oy; break;
1473 case 2: RETVAL = self->x; break;
1474 case 3: RETVAL = self->y; break;
1475 case 4: RETVAL = self->w; break;
1476 case 5: RETVAL = self->h; break;
1035 } 1477 }
1036 OUTPUT: 1478 OUTPUT:
1037 RETVAL 1479 RETVAL
1038 1480
1039void 1481void
1040scroll (CFClient::Map self, int dx, int dy) 1482scroll (CFPlus::Map self, int dx, int dy)
1041 CODE: 1483 CODE:
1042{ 1484{
1043 if (dx > 0) 1485 if (dx > 0)
1044 map_blank (self, self->x, self->y, dx - 1, self->h); 1486 map_blank (self, self->x, self->y, dx, self->h);
1045 else if (dx < 0) 1487 else if (dx < 0)
1046 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1488 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1047 1489
1048 if (dy > 0) 1490 if (dy > 0)
1049 map_blank (self, self->x, self->y, self->w, dy - 1); 1491 map_blank (self, self->x, self->y, self->w, dy);
1050 else if (dy < 0) 1492 else if (dy < 0)
1051 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1493 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1052 1494
1053 self->ox += dx; self->x += dx; 1495 self->ox += dx; self->x += dx;
1054 self->oy += dy; self->y += dy; 1496 self->oy += dy; self->y += dy;
1055 1497
1056 while (self->y < 0) 1498 while (self->y < 0)
1061 self->y += MAP_EXTEND_Y; 1503 self->y += MAP_EXTEND_Y;
1062 } 1504 }
1063} 1505}
1064 1506
1065void 1507void
1066map1a_update (CFClient::Map self, SV *data_) 1508map1a_update (CFPlus::Map self, SV *data_, int extmap)
1067 CODE: 1509 CODE:
1068{ 1510{
1069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1070 uint8_t *data_end = (uint8_t *)SvEND (data_); 1512 uint8_t *data_end = (uint8_t *)SvEND (data_);
1071 mapcell *cell; 1513 mapcell *cell;
1072 int x, y, flags; 1514 int x, y, flags;
1073 1515
1074 while (data < data_end) 1516 while (data < data_end - 1)
1075 { 1517 {
1076 flags = (data [0] << 8) + data [1]; data += 2; 1518 flags = (data [0] << 8) + data [1]; data += 2;
1077 1519
1078 x = ((flags >> 10) & 63) + self->x; 1520 x = self->x + ((flags >> 10) & 63);
1079 y = ((flags >> 4) & 63) + self->y; 1521 y = self->y + ((flags >> 4) & 63);
1080 1522
1081 cell = map_get_cell (self, x, y); 1523 cell = map_get_cell (self, x, y);
1082 1524
1083 if (flags & 15) 1525 if (flags & 15)
1084 { 1526 {
1085 if (cell->darkness < 0) 1527 if (!cell->darkness)
1086 { 1528 {
1529 memset (cell, 0, sizeof (*cell));
1087 cell->darkness = 0; 1530 cell->darkness = 256;
1088 cell->face [0] = 0;
1089 cell->face [1] = 0;
1090 cell->face [2] = 0;
1091 } 1531 }
1092 1532
1093 cell->darkness = flags & 8 ? *data++ : 255;
1094
1095 //TODO: don't trust server data to be in-range(!) 1533 //TODO: don't trust server data to be in-range(!)
1534
1535 if (flags & 8)
1536 {
1537 if (extmap)
1538 {
1539 uint8_t ext, cmd;
1540
1541 do
1542 {
1543 ext = *data++;
1544 cmd = ext & 0x3f;
1545
1546 if (cmd < 4)
1547 cell->darkness = 255 - ext * 64 + 1;
1548 else if (cmd == 5) // health
1549 {
1550 cell->stat_width = 1;
1551 cell->stat_hp = *data++;
1552 }
1553 else if (cmd == 6) // monster width
1554 cell->stat_width = *data++ + 1;
1555 else if (cmd == 0x47)
1556 {
1557 if (*data == 4)
1558 ; // decode player count
1559
1560 data += *data + 1;
1561 }
1562 else if (cmd == 8) // cell flags
1563 cell->flags = *data++;
1564 else if (ext & 0x40) // unknown, multibyte => skip
1565 data += *data + 1;
1566 else
1567 data++;
1568 }
1569 while (ext & 0x80);
1570 }
1571 else
1572 cell->darkness = *data++ + 1;
1573 }
1096 1574
1097 if (flags & 4) 1575 if (flags & 4)
1098 { 1576 {
1099 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1577 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face];
1100 } 1580 }
1101 1581
1102 if (flags & 2) 1582 if (flags & 2)
1103 { 1583 {
1104 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1105 } 1587 }
1106 1588
1107 if (flags & 1) 1589 if (flags & 1)
1108 { 1590 {
1109 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1110 } 1594 }
1111 } 1595 }
1112 else 1596 else
1113 cell->darkness = -1; 1597 cell->darkness = 0;
1114 } 1598 }
1115} 1599}
1116 1600
1117SV * 1601SV *
1118mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1119 CODE: 1603 CODE:
1120{ 1604{
1121 int x1, x; 1605 int x1, x;
1122 int y1, y; 1606 int y1, y;
1123 int z; 1607 int z;
1144 { 1628 {
1145 mapcell *cell = row->col + (x - row->c0); 1629 mapcell *cell = row->col + (x - row->c0);
1146 1630
1147 for (z = 0; z <= 0; z++) 1631 for (z = 0; z <= 0; z++)
1148 { 1632 {
1149 mapface face = cell->face [z];
1150
1151 if (face)
1152 {
1153 maptex tex = self->tex [face]; 1633 maptex tex = self->tex [cell->tile [z]];
1154 int a0 = 255 - tex.a; 1634 int a0 = 255 - tex.a;
1155 int a1 = tex.a; 1635 int a1 = tex.a;
1156 1636
1157 r = (r * a0 + tex.r * a1) / 255; 1637 r = (r * a0 + tex.r * a1) / 255;
1158 g = (g * a0 + tex.g * a1) / 255; 1638 g = (g * a0 + tex.g * a1) / 255;
1159 b = (b * a0 + tex.b * a1) / 255; 1639 b = (b * a0 + tex.b * a1) / 255;
1160 a = (a * a0 + tex.a * a1) / 255; 1640 a = (a * a0 + tex.a * a1) / 255;
1161 }
1162 } 1641 }
1163 } 1642 }
1164 1643
1165 *map++ = (r ) 1644 *map++ = (r )
1166 | (g << 8) 1645 | (g << 8)
1173} 1652}
1174 OUTPUT: 1653 OUTPUT:
1175 RETVAL 1654 RETVAL
1176 1655
1177void 1656void
1178draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1179 PPCODE: 1658 CODE:
1180{ 1659{
1181 int vx, vy; 1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1663 smooth_key skey;
1182 int x, y, z; 1664 int x, y, z;
1183 int last_name; 1665 int last_name;
1184 mapface face; 1666
1667 // thats current max. sorry.
1668 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255;
1670
1671 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey));
1673
1674 glColor4ub (255, 255, 255, 255);
1675
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1678 glEnable (GL_TEXTURE_2D);
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1680
1681 glBegin (GL_QUADS);
1682
1683 last_name = 0;
1684
1685 mx += self->x;
1686 my += self->y;
1687
1688 // first pass: determine smooth_max
1689 // rather ugly, if you ask me
1690 // could also be stored inside mapcell and updated on change
1691 memset (smooth_max, 0, sizeof (smooth_max));
1692
1693 for (y = 0; y < sh; y++)
1694 if (0 <= y + my && y + my < self->rows)
1695 {
1696 maprow *row = self->row + (y + my);
1697
1698 for (x = 0; x < sw; x++)
1699 if (row->c0 <= x + mx && x + mx < row->c1)
1700 {
1701 mapcell *cell = row->col + (x + mx - row->c0);
1702
1703 smooth_max[x + 1][y + 1] =
1704 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel));
1707 }
1708 }
1709
1710 for (z = 0; z <= 2; z++)
1711 {
1712 memset (smooth_level, 0, sizeof (smooth_level));
1713
1714 for (y = 0; y < sh; y++)
1715 if (0 <= y + my && y + my < self->rows)
1716 {
1717 maprow *row = self->row + (y + my);
1718
1719 for (x = 0; x < sw; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1)
1721 {
1722 mapcell *cell = row->col + (x + mx - row->c0);
1723 tileid tile = cell->tile [z];
1724
1725 if (tile)
1726 {
1727 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w;
1729 int py = (y + 1) * T - tex.h;
1730
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name)
1734 {
1735 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */
1737
1738 glEnd ();
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1740 glBegin (GL_QUADS);
1741 }
1742
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747
1748 if (cell->flags && z == 2)
1749 {
1750 if (cell->flags & 1)
1751 {
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 }
1766
1767 // update smooth hash
1768 if (tex.smoothtile)
1769 {
1770 skey.tile = tex.smoothtile;
1771 skey.level = tex.smoothlevel;
1772
1773 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1774
1775 // add bits to current tile and all neighbours. skey.x|y is
1776 // shifted +1|+1 so we always stay positive.
1777
1778 // bits is ___n cccc CCCC bbbb
1779 // n do not draw borders&corners
1780 // c draw these corners, but...
1781 // C ... not these
1782 // b draw these borders
1783
1784 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1785 // ┃· ·· ·┃ ━━
1786
1787 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1788 // ·· ·· ·┏ ┓·
1789
1790 // full tile
1791 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1792
1793 // borders
1794 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1795 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1796 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1797 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1798
1799 // corners
1800 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 }
1805 }
1806 }
1807 }
1808
1809 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort
1811 {
1812 int w, b;
1813
1814 for (w = 0; w < 256 / 32; ++w)
1815 {
1816 uint32_t smask = smooth_level [w];
1817 if (smask)
1818 for (b = 0; b < 32; ++b)
1819 if (smask & (((uint32_t)1) << b))
1820 {
1821 int level = (w << 5) | b;
1822 HE *he;
1823
1824 hv_iterinit (smooth);
1825 while ((he = hv_iternext (smooth)))
1826 {
1827 smooth_key *skey = (smooth_key *)HeKEY (he);
1828 IV bits = SvIVX (HeVAL (he));
1829
1830 if (!(bits & 0x1000)
1831 && skey->level == level
1832 && level > smooth_max [skey->x][skey->y])
1833 {
1834 maptex tex = self->tex [skey->tile];
1835 int px = (((int)skey->x) - 1) * T;
1836 int py = (((int)skey->y) - 1) * T;
1837 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column
1841
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name)
1845 {
1846 if (!tex.name)
1847 continue; // smoothing not yet available
1848
1849 glEnd ();
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1851 glBegin (GL_QUADS);
1852 }
1853
1854 if (border)
1855 {
1856 float ox = border * dx;
1857
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1862 }
1863
1864 if (corner)
1865 {
1866 float ox = corner * dx;
1867
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1872 }
1873 }
1874 }
1875 }
1876 }
1877 }
1878
1879 hv_clear (smooth);
1880 }
1881
1882 glEnd ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886
1887 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows)
1890 {
1891 maprow *row = self->row + (y + my);
1892
1893 for (x = 0; x < sw; x++)
1894 if (row->c0 <= x + mx && x + mx < row->c1)
1895 {
1896 mapcell *cell = row->col + (x + mx - row->c0);
1897
1898 int px = x * T;
1899 int py = y * T;
1900
1901 if (cell->stat_hp)
1902 {
1903 int width = cell->stat_width * T;
1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1905
1906 glColor3ub (0, 0, 0);
1907 glRectf (px + 1, py - thick - 2,
1908 px + width - 1, py);
1909
1910 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1911 glRectf (px + 2,
1912 py - thick - 1,
1913 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1914 }
1915 }
1916 }
1917}
1918
1919void
1920draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1921 CODE:
1922{
1923 static float color[16][3] = {
1924 { 0.00F, 0.00F, 0.00F },
1925 { 1.00F, 1.00F, 1.00F },
1926 { 0.00F, 0.00F, 0.55F },
1927 { 1.00F, 0.00F, 0.00F },
1928
1929 { 1.00F, 0.54F, 0.00F },
1930 { 0.11F, 0.56F, 1.00F },
1931 { 0.93F, 0.46F, 0.00F },
1932 { 0.18F, 0.54F, 0.34F },
1933
1934 { 0.56F, 0.73F, 0.56F },
1935 { 0.80F, 0.80F, 0.80F },
1936 { 0.55F, 0.41F, 0.13F },
1937 { 0.99F, 0.77F, 0.26F },
1938
1939 { 0.74F, 0.65F, 0.41F },
1940
1941 { 0.00F, 1.00F, 1.00F },
1942 { 1.00F, 0.00F, 1.00F },
1943 { 1.00F, 1.00F, 0.00F },
1944 };
1945
1946 int x, y;
1947
1948 glEnable (GL_TEXTURE_2D);
1949 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1950 glEnable (GL_BLEND);
1951 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1952 glBegin (GL_QUADS);
1953
1954 for (y = 0; y < h; y++)
1955 for (x = 0; x < w; x++)
1956 {
1957 unsigned char m = data [x + y * w];
1958
1959 if (m)
1960 {
1961 float *c = color [m & 15];
1962
1963 float tx1 = m & 0x40 ? 0.5 : 0.;
1964 float tx2 = tx1 + 0.5;
1965
1966 glColor4f (c[0], c[1], c[2], 0.75);
1967 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1968 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1969 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1970 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1971 }
1972 }
1973
1974 glEnd ();
1975 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D);
1977}
1978
1979void
1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1981 PPCODE:
1982{
1983 int x, y;
1185 int sw4 = (sw + 3) & ~3; 1984 int sw4 = (sw + 3) & ~3;
1186 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1187 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1188 1987
1189 memset (darkness, 255, sw4 * sh); 1988 memset (darkness, 255, sw4 * sh);
1190 SvPOK_only (darkness_sv); 1989 SvPOK_only (darkness_sv);
1191 SvCUR_set (darkness_sv, sw4 * sh); 1990 SvCUR_set (darkness_sv, sw4 * sh);
1192 1991
1193 vx = self->x + (self->w - sw) / 2 - shift_x; 1992 mx += self->x;
1194 vy = self->y + (self->h - sh) / 2 - shift_y; 1993 my += self->y;
1195 1994
1196 /*
1197 int vx = self->vx = self->w >= sw
1198 ? self->x + (self->w - sw) / 2
1199 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1200
1201 int vy = self->vy = self->h >= sh
1202 ? self->y + (self->h - sh) / 2
1203 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1204 */
1205
1206 glColor4ub (255, 255, 255, 255);
1207
1208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1209 glEnable (GL_BLEND);
1210 glEnable (GL_TEXTURE_2D);
1211 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1212
1213 glBegin (GL_QUADS);
1214
1215 last_name = 0;
1216
1217 for (z = 0; z < 3; z++)
1218 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh; y++)
1219 if (0 <= y + vy && y + vy < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1220 { 1997 {
1221 maprow *row = self->row + (y + vy); 1998 maprow *row = self->row + (y + my);
1222 1999
1223 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw; x++)
1224 if (row->c0 <= x + vx && x + vx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1225 { 2002 {
1226 mapcell *cell = row->col + (x + vx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1227 2004
1228 darkness[y * sw4 + x] = cell->darkness < 0 2005 darkness[y * sw4 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
1229 ? 255 - FOW_DARKNESS 2007 : 255 - FOW_DARKNESS;
1230 : 255 - cell->darkness; 2008 }
2009 }
1231 2010
1232 face = cell->face [z]; 2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
1233 2015
1234 if (face) 2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x)
2021 {
2022 float *f = (float *)matrix;
2023 int dx, dy;
2024 float sum = 0.f;
2025
2026 for (dy = -1; dy <= 1; ++dy)
2027 for (dx = -1; dx <= 1; ++dx)
1235 { 2028 {
1236 maptex tex = self->tex [face]; 2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
1237 2031
1238 int px = (x + 1) * 32 - tex.w; 2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
1239 int py = (y + 1) * 32 - tex.h;
1240
1241 if (last_name != tex.name)
1242 {
1243 glEnd ();
1244 last_name = tex.name;
1245 glBindTexture (GL_TEXTURE_2D, last_name);
1246 glBegin (GL_QUADS);
1247 }
1248
1249 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1250 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1251 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1252 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1253 } 2033 }
1254 } 2034
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
1255 } 2036 }
1256 2037
1257 glEnd (); 2038 darkness_sv = darkness2_sv;
1258 2039 }
1259 glDisable (GL_TEXTURE_2D);
1260 glDisable (GL_BLEND);
1261 2040
1262 EXTEND (SP, 3); 2041 EXTEND (SP, 3);
1263 PUSHs (sv_2mortal (newSViv (sw4))); 2042 PUSHs (sv_2mortal (newSViv (sw4)));
1264 PUSHs (sv_2mortal (newSViv (sh))); 2043 PUSHs (sv_2mortal (newSViv (sh)));
1265 PUSHs (darkness_sv); 2044 PUSHs (darkness_sv);
1266} 2045}
1267 2046
1268SV * 2047SV *
1269get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2048get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1270 CODE: 2049 CODE:
1271{ 2050{
1272 int x, y, x1, y1; 2051 int x, y, x1, y1;
1273 SV *data_sv = newSV (w * h * 7 + 5); 2052 SV *data_sv = newSV (w * h * 7 + 5);
1274 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2053 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1299 if (row && row->c0 <= x && x < row->c1) 2078 if (row && row->c0 <= x && x < row->c1)
1300 { 2079 {
1301 mapcell *cell = row->col + (x - row->c0); 2080 mapcell *cell = row->col + (x - row->c0);
1302 uint8_t flags = 0; 2081 uint8_t flags = 0;
1303 2082
1304 if (cell->face [0]) flags |= 1; 2083 if (cell->tile [0]) flags |= 1;
1305 if (cell->face [1]) flags |= 2; 2084 if (cell->tile [1]) flags |= 2;
1306 if (cell->face [2]) flags |= 4; 2085 if (cell->tile [2]) flags |= 4;
1307 2086
1308 *data++ = flags; 2087 *data++ = flags;
1309 2088
1310 if (flags & 1) 2089 if (flags & 1)
1311 { 2090 {
2091 tileid tile = cell->tile [0];
1312 *data++ = cell->face [0] >> 8; 2092 *data++ = tile >> 8;
1313 *data++ = cell->face [0]; 2093 *data++ = tile;
1314 } 2094 }
1315 2095
1316 if (flags & 2) 2096 if (flags & 2)
1317 { 2097 {
2098 tileid tile = cell->tile [1];
1318 *data++ = cell->face [1] >> 8; 2099 *data++ = tile >> 8;
1319 *data++ = cell->face [1]; 2100 *data++ = tile;
1320 } 2101 }
1321 2102
1322 if (flags & 4) 2103 if (flags & 4)
1323 { 2104 {
2105 tileid tile = cell->tile [2];
1324 *data++ = cell->face [2] >> 8; 2106 *data++ = tile >> 8;
1325 *data++ = cell->face [2]; 2107 *data++ = tile;
1326 } 2108 }
1327 } 2109 }
1328 else 2110 else
1329 *data++ = 0; 2111 *data++ = 0;
1330 } 2112 }
1336} 2118}
1337 OUTPUT: 2119 OUTPUT:
1338 RETVAL 2120 RETVAL
1339 2121
1340void 2122void
1341set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2123set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1342 PPCODE: 2124 PPCODE:
1343{ 2125{
1344 int x, y, z; 2126 int x, y, z;
1345 int w, h; 2127 int w, h;
1346 int x1, y1; 2128 int x1, y1;
1370 { 2152 {
1371 uint8_t flags = *data++; 2153 uint8_t flags = *data++;
1372 2154
1373 if (flags) 2155 if (flags)
1374 { 2156 {
1375 mapface face[3] = { 0, 0, 0 };
1376
1377 mapcell *cell = row_get_cell (row, x); 2157 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 };
1378 2159
1379 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2160 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1380 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1381 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1382 2163
1383 if (cell->darkness <= 0) 2164 if (cell->darkness == 0)
1384 { 2165 {
1385 cell->darkness = -1; 2166 cell->darkness = 0;
1386 2167
1387 for (z = 0; z <= 2; z++) 2168 for (z = 0; z <= 2; z++)
1388 { 2169 {
1389 cell->face[z] = face[z]; 2170 tileid t = tile [z];
1390 2171
1391 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2172 if (t >= self->texs || (t && !self->tex [t].name))
2173 {
1392 XPUSHs (sv_2mortal (newSViv (face[z]))); 2174 XPUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t);
2176 }
2177
2178 cell->tile [z] = t;
1393 } 2179 }
1394 } 2180 }
1395 } 2181 }
1396 } 2182 }
1397 } 2183 }
1398} 2184}
1399 2185
1400MODULE = CFClient PACKAGE = CFClient::MixChunk 2186MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1401 2187
1402CFClient::MixChunk 2188CFPlus::MixChunk
1403new_from_file (SV *class, char *path) 2189new_from_file (SV *class, char *path)
1404 CODE: 2190 CODE:
1405 RETVAL = Mix_LoadWAV (path); 2191 RETVAL = Mix_LoadWAV (path);
1406 OUTPUT: 2192 OUTPUT:
1407 RETVAL 2193 RETVAL
1408 2194
1409void 2195void
1410DESTROY (CFClient::MixChunk self) 2196DESTROY (CFPlus::MixChunk self)
1411 CODE: 2197 CODE:
1412 Mix_FreeChunk (self); 2198 Mix_FreeChunk (self);
1413 2199
1414int 2200int
1415volume (CFClient::MixChunk self, int volume = -1) 2201volume (CFPlus::MixChunk self, int volume = -1)
1416 CODE: 2202 CODE:
1417 RETVAL = Mix_VolumeChunk (self, volume); 2203 RETVAL = Mix_VolumeChunk (self, volume);
1418 OUTPUT: 2204 OUTPUT:
1419 RETVAL 2205 RETVAL
1420 2206
1421int 2207int
1422play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2208play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1423 CODE: 2209 CODE:
1424 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1425 OUTPUT: 2211 OUTPUT:
1426 RETVAL 2212 RETVAL
1427 2213
1428MODULE = CFClient PACKAGE = CFClient::MixMusic 2214MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1429 2215
1430int 2216int
1431volume (int volume = -1) 2217volume (int volume = -1)
1432 CODE: 2218 CODE:
1433 RETVAL = Mix_VolumeMusic (volume); 2219 RETVAL = Mix_VolumeMusic (volume);
1434 OUTPUT: 2220 OUTPUT:
1435 RETVAL 2221 RETVAL
1436 2222
2223int
2224fade_out (int ms)
2225 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms);
2227 OUTPUT:
2228 RETVAL
2229
1437CFClient::MixMusic 2230CFPlus::MixMusic
1438new_from_file (SV *class, char *path) 2231new_from_file (SV *class, char *path)
1439 CODE: 2232 CODE:
1440 RETVAL = Mix_LoadMUS (path); 2233 RETVAL = Mix_LoadMUS (path);
1441 OUTPUT: 2234 OUTPUT:
1442 RETVAL 2235 RETVAL
1443 2236
1444void 2237void
1445DESTROY (CFClient::MixMusic self) 2238DESTROY (CFPlus::MixMusic self)
1446 CODE: 2239 CODE:
1447 Mix_FreeMusic (self); 2240 Mix_FreeMusic (self);
1448 2241
1449int 2242int
1450play (CFClient::MixMusic self, int loops = -1) 2243play (CFPlus::MixMusic self, int loops = -1)
1451 CODE: 2244 CODE:
1452 RETVAL = Mix_PlayMusic (self, loops); 2245 RETVAL = Mix_PlayMusic (self, loops);
1453 OUTPUT: 2246 OUTPUT:
1454 RETVAL 2247 RETVAL
1455 2248
2249int
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2251 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255
1456MODULE = CFClient PACKAGE = CFClient::OpenGL 2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1457 2257
1458BOOT: 2258BOOT:
1459{ 2259{
1460 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1461 static const struct { 2261 static const struct {
1462 const char *name; 2262 const char *name;
1463 IV iv; 2263 IV iv;
1464 } *civ, const_iv[] = { 2264 } *civ, const_iv[] = {
1465# define const_iv(name) { # name, (IV)name } 2265# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS),
1466 const_iv (GL_COLOR_MATERIAL), 2269 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 2270 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 2271 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 2272 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 2273 const_iv (GL_BLEND),
2274 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 2275 const_iv (GL_SCISSOR_TEST),
2276 const_iv (GL_DEPTH_TEST),
2277 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT),
2281 const_iv (GL_BACK),
1472 const_iv (GL_AND), 2282 const_iv (GL_AND),
1473 const_iv (GL_ONE), 2283 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 2284 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 2285 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 2286 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2287 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 2288 const_iv (GL_ONE_MINUS_DST_ALPHA),
2289 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 2290 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 2291 const_iv (GL_RGBA),
2292 const_iv (GL_RGBA4),
2293 const_iv (GL_RGBA8),
2294 const_iv (GL_RGB5_A1),
1481 const_iv (GL_UNSIGNED_BYTE), 2295 const_iv (GL_UNSIGNED_BYTE),
2296 const_iv (GL_UNSIGNED_SHORT),
2297 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 2298 const_iv (GL_ALPHA),
2299 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 2300 const_iv (GL_LUMINANCE),
2301 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 2302 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1486 const_iv (GL_COMPILE), 2304 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D),
1487 const_iv (GL_TEXTURE_1D), 2307 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 2308 const_iv (GL_TEXTURE_2D),
1489 const_iv (GL_TEXTURE_ENV), 2309 const_iv (GL_TEXTURE_ENV),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 2310 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 2311 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 2312 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 2313 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 2314 const_iv (GL_TEXTURE_WRAP_T),
2315 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 2316 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 2317 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 2318 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 2319 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2320 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2321 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2322 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2323 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 2324 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 2325 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 2326 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 2327 const_iv (GL_REPLACE),
2328 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 2329 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 2330 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 2331 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 2332 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 2333 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 2334 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 2335 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 2336 const_iv (GL_CONSTANT_BORDER),
1515 const_iv (GL_LINES), 2337 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 2340 const_iv (GL_QUADS),
1517 const_iv (GL_LINE_LOOP), 2341 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1519 const_iv (GL_FASTEST), 2346 const_iv (GL_FASTEST),
2347 const_iv (GL_V2F),
2348 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F),
1520# undef const_iv 2351# undef const_iv
1521 }; 2352 };
1522 2353
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2356
2357 texture_av = newAV ();
2358 AvREAL_off (texture_av);
1525} 2359}
2360
2361char *
2362gl_vendor ()
2363 CODE:
2364 RETVAL = (char *)glGetString (GL_VENDOR);
2365 OUTPUT:
2366 RETVAL
2367
2368char *
2369gl_version ()
2370 CODE:
2371 RETVAL = (char *)glGetString (GL_VERSION);
2372 OUTPUT:
2373 RETVAL
2374
2375char *
2376gl_extensions ()
2377 CODE:
2378 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2379 OUTPUT:
2380 RETVAL
2381
2382const char *glGetString (GLenum pname)
2383
2384GLint glGetInteger (GLenum pname)
2385 CODE:
2386 glGetIntegerv (pname, &RETVAL);
2387 OUTPUT:
2388 RETVAL
2389
2390GLdouble glGetDouble (GLenum pname)
2391 CODE:
2392 glGetDoublev (pname, &RETVAL);
2393 OUTPUT:
2394 RETVAL
1526 2395
1527int glGetError () 2396int glGetError ()
2397
2398void glFinish ()
1528 2399
1529void glClear (int mask) 2400void glClear (int mask)
1530 2401
1531void glClearColor (float r, float g, float b, float a = 1.0) 2402void glClearColor (float r, float g, float b, float a = 1.0)
1532 PROTOTYPE: @ 2403 PROTOTYPE: @
1539 2410
1540void glHint (int target, int mode) 2411void glHint (int target, int mode)
1541 2412
1542void glBlendFunc (int sfactor, int dfactor) 2413void glBlendFunc (int sfactor, int dfactor)
1543 2414
2415void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2416 CODE:
2417 gl_BlendFuncSeparate (sa, da, saa, daa);
2418
2419void glDepthMask (int flag)
2420
1544void glLogicOp (int opcode) 2421void glLogicOp (int opcode)
1545 2422
1546void glColorMask (int red, int green, int blue, int alpha) 2423void glColorMask (int red, int green, int blue, int alpha)
1547 2424
1548void glMatrixMode (int mode) 2425void glMatrixMode (int mode)
1551 2428
1552void glPopMatrix () 2429void glPopMatrix ()
1553 2430
1554void glLoadIdentity () 2431void glLoadIdentity ()
1555 2432
2433void glDrawBuffer (int buffer)
2434
2435void glReadBuffer (int buffer)
2436
1556# near and far are due to microsofts buggy c compiler 2437# near_ and far_ are due to microsofts buggy "c" compiler
2438void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439
2440# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2441void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1558 2442
1559void glViewport (int x, int y, int width, int height) 2443void glViewport (int x, int y, int width, int height)
1560 2444
1561void glScissor (int x, int y, int width, int height) 2445void glScissor (int x, int y, int width, int height)
1576 2460
1577void glEnd () 2461void glEnd ()
1578 2462
1579void glColor (float r, float g, float b, float a = 1.0) 2463void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2464 PROTOTYPE: @
2465 ALIAS:
2466 glColor_premultiply = 1
1581 CODE: 2467 CODE:
1582 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2468 if (ix)
2469 {
2470 r *= a;
2471 g *= a;
2472 b *= a;
2473 }
2474 // microsoft visual "c" rounds instead of truncating...
2475 glColor4f (r, g, b, a);
2476
2477void glInterleavedArrays (int format, int stride, char *data)
2478
2479void glDrawElements (int mode, int count, int type, char *indices)
2480
2481# 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483void glRasterPos (float x, float y, float z = 0.)
2484 CODE:
2485 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0);
1583 2487
1584void glVertex (float x, float y, float z = 0.) 2488void glVertex (float x, float y, float z = 0.)
1585 CODE: 2489 CODE:
1586 glVertex3f (x, y, z); 2490 glVertex3f (x, y, z);
1587 2491
1599 2503
1600void glBindTexture (int target, int name) 2504void glBindTexture (int target, int name)
1601 2505
1602void glConvolutionParameter (int target, int pname, float params) 2506void glConvolutionParameter (int target, int pname, float params)
1603 CODE: 2507 CODE:
1604 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2508 if (gl.ConvolutionParameterf)
2509 gl.ConvolutionParameterf (target, pname, params);
1605 2510
1606void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2511void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1607 CODE: 2512 CODE:
1608 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2513 if (gl.ConvolutionFilter2D)
1609 (target, internalformat, width, height, format, type, data)); 2514 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1610 2515
1611void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1612 CODE: 2517 CODE:
1613 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2518 if (gl.SeparableFilter2D)
1614 (target, internalformat, width, height, format, type, row, column)); 2519 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1615 2520
1616void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1617 2522
1618void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1619 2524
1620void glRasterPos (int x, int y) 2525void glDrawPixels (int width, int height, int format, int type, char *pixels)
1621 CODE: 2526
1622 glRasterPos2i (x, y); 2527void glPixelZoom (float x, float y)
1623 2528
1624void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1625 2530
1626int glGenTexture () 2531int glGenTexture ()
1627 CODE: 2532 CODE:
1628{ 2533 RETVAL = gen_texture ();
1629 GLuint name;
1630 glGenTextures (1, &name);
1631 RETVAL = name;
1632}
1633 OUTPUT: 2534 OUTPUT:
1634 RETVAL 2535 RETVAL
1635 2536
1636void glDeleteTexture (int name) 2537void glDeleteTexture (int name)
1637 CODE: 2538 CODE:
1638{
1639 GLuint name_ = name;
1640 glDeleteTextures (1, &name_); 2539 del_texture (name);
1641} 2540
1642
1643int glGenList () 2541int glGenList ()
1644 CODE: 2542 CODE:
1645 RETVAL = glGenLists (1); 2543 RETVAL = glGenLists (1);
1646 OUTPUT: 2544 OUTPUT:
1647 RETVAL 2545 RETVAL

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