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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.203 by root, Thu Jul 19 13:45:16 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
17#endif 22#endif
18 23
24#include <assert.h>
19#include <math.h> 25#include <math.h>
20#include <string.h> 26#include <string.h>
21#include <stdio.h> 27#include <stdio.h>
22#include <stdlib.h> 28#include <stdlib.h>
23 29
24#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
25#include <SDL_endian.h> 32#include <SDL_endian.h>
26#include <SDL_image.h> 33#include <SDL_image.h>
27#include <SDL_mixer.h> 34#include <SDL_mixer.h>
28#include <SDL_opengl.h> 35#include <SDL_opengl.h>
29 36
55# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 63#else
57# define PARACHUTE 0 64# define PARACHUTE 0
58#endif 65#endif
59 66
67static AV *texture_av;
68
60static struct 69static struct
61{ 70{
62#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 72#include "glfunc.h"
64#undef GL_FUNC 73#undef GL_FUNC
65} gl; 74} gl;
66 75
76static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 78{
69 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 83 else
74 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
75} 85}
76 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
77#include "texcache.c" 111#include "texcache.c"
78 112
79#include "pango-font.c" 113#include "pango-font.c"
80#include "pango-fontmap.c" 114#include "pango-fontmap.c"
81#include "pango-render.c" 115#include "pango-render.c"
154 188
155 *w = rect.width; 189 *w = rect.width;
156 *h = rect.height; 190 *h = rect.height;
157} 191}
158 192
193typedef uint16_t tileid;
159typedef uint16_t mapface; 194typedef uint16_t faceid;
160 195
161typedef struct { 196typedef struct {
162 GLint name; 197 int name;
163 int w, h; 198 int w, h;
164 float s, t; 199 float s, t;
165 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
166} maptex; 203} maptex;
167 204
168typedef struct { 205typedef struct {
169 uint32_t player; 206 uint32_t player;
170 mapface face[3]; 207 tileid tile[3];
171 uint16_t darkness; 208 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 210} mapcell;
174 211
175typedef struct { 212typedef struct {
176 int32_t c0, c1; 213 int32_t c0, c1;
177 mapcell *col; 214 mapcell *col;
178} maprow; 215} maprow;
179 216
180typedef struct map { 217typedef struct map {
181 int x, y, w, h; 218 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 220 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 221 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 222
189 int32_t rows; 223 int32_t rows;
190 maprow *row; 224 maprow *row;
191} *CFPlus__Map; 225} *CFPlus__Map;
192 226
212 return ptr; 246 return ptr;
213} 247}
214 248
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
217 271
218static maprow * 272static maprow *
219map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
220{ 274{
221 if (0 > y) 275 if (0 > y)
314 cell->stat_hp = 0; 368 cell->stat_hp = 0;
315 cell->flags = 0; 369 cell->flags = 0;
316 cell->player = 0; 370 cell->player = 0;
317 } 371 }
318 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
319} 389}
320 390
321static void 391static void
322music_finished (void) 392music_finished (void)
323{ 393{
492 562
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 565}
496 566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
572
497int 573int
498in_destruct () 574in_destruct ()
499 CODE: 575 CODE:
500 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 577 OUTPUT:
512 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
515} 591}
516 592
593char *
594SDL_GetError ()
595
517int 596int
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 598
520void 599void
521SDL_Quit () 600SDL_Quit ()
522 601
523void 602void
524SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
525 PPCODE: 604 PPCODE:
526{ 605{
527 SDL_Rect **m; 606 SDL_Rect **m;
528 607
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 612
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 615
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 620
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif 625#endif
547 626
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 628
553 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
554 while (*m) 630 while (*m)
555 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
556 AV *av = newAV (); 634 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
560 641
561 ++m; 642 ++m;
562 } 643 }
563} 644}
564 645
565char *
566SDL_GetError ()
567
568int 646int
569SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
571 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 660 );
661
574 if (RETVAL) 662 if (RETVAL)
575 { 663 {
664 av_clear (texture_av);
665
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 668#include "glfunc.h"
579# undef GL_FUNC 669#undef GL_FUNC
580 } 670 }
671}
581 OUTPUT: 672 OUTPUT:
582 RETVAL 673 RETVAL
583 674
584void 675void
585SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
586 677
587char * 678char *
588SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
589 680
681int
682SDL_GetAppState ()
683
590void 684void
591SDL_PollEvent () 685poll_events ()
592 PPCODE: 686 PPCODE:
593{ 687{
594 SDL_Event ev; 688 SDL_Event ev;
595 689
596 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 692 {
598 HV *hv = newHV (); 693 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 695
601 switch (ev.type) 696 switch (ev.type)
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 710 break;
616 711
617 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
625 break; 738 break;
626 739
627 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
658Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
659 772
660void 773void
661lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
662 CODE: 775 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 777
667void 778void
668win32_proxy_info () 779win32_proxy_info ()
669 PPCODE: 780 PPCODE:
670{ 781{
811 ExitThread (retval); // unclean, please beam me up 922 ExitThread (retval); // unclean, please beam me up
812#else 923#else
813 _exit (retval); 924 _exit (retval);
814#endif 925#endif
815 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
816MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
817 937
818CFPlus::Font 938CFPlus::Font
819new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
820 CODE: 940 CODE:
1135 flags 1255 flags
1136 ); 1256 );
1137 1257
1138MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1139 1259
1140void 1260int minpot (int n)
1141pad2pot (SV *data_, SV *w_, SV *h_)
1142 CODE:
1143{
1144 int ow = SvIV (w_);
1145 int oh = SvIV (h_);
1146 1261
1147 if (ow && oh) 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1267 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1268 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1269 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1270 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1272
1161 SvPOK_only (result_); 1273 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1274 SvCUR_set (result_, nw * nh * bpp);
1163 1275
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1277 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1279
1168 sv_setsv (data_, result_); 1280 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1281 }
1175} 1282}
1176 1283
1177void 1284void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1220 { 1327 {
1221 glDisable (GL_ALPHA_TEST); 1328 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1329 glDisable (GL_BLEND);
1223 } 1330 }
1224} 1331}
1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1225 1343
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
1227 1345
1228CFPlus::Map 1346CFPlus::Map
1229new (SV *class) 1347new (SV *class)
1233 RETVAL->y = 0; 1351 RETVAL->y = 0;
1234 RETVAL->w = 0; 1352 RETVAL->w = 0;
1235 RETVAL->h = 0; 1353 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1354 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1355 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1356 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1357 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1358 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1359 RETVAL->row = 0;
1244 OUTPUT: 1360 OUTPUT:
1245 RETVAL 1361 RETVAL
1246 1362
1247void 1363void
1248DESTROY (CFPlus::Map self) 1364DESTROY (CFPlus::Map self)
1249 CODE: 1365 CODE:
1250{ 1366{
1251 map_clear (self); 1367 map_clear (self);
1252 Safefree (self->face); 1368 Safefree (self->face2tile);
1253 Safefree (self->tex); 1369 Safefree (self->tex);
1254 Safefree (self); 1370 Safefree (self);
1255} 1371}
1256 1372
1257void 1373void
1264clear (CFPlus::Map self) 1380clear (CFPlus::Map self)
1265 CODE: 1381 CODE:
1266 map_clear (self); 1382 map_clear (self);
1267 1383
1268void 1384void
1269set_face (CFPlus::Map self, int face, int texid) 1385set_tileid (CFPlus::Map self, int face, int tile)
1270 CODE: 1386 CODE:
1271{ 1387{
1272 while (self->faces <= face) 1388 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1389 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces); 1390}
1275 self->faces *= 2;
1276 }
1277 1391
1278 self->face [face] = texid; 1392void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level)
1394 CODE:
1395{
1396 tileid texid;
1397 maptex *tex;
1398
1399 if (face < 0 || face >= self->faces)
1400 return;
1401
1402 if (smooth < 0 || smooth >= self->faces)
1403 return;
1404
1405 texid = self->face2tile [face];
1406
1407 if (!texid)
1408 return;
1409
1410 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level;
1279} 1413}
1280 1414
1281void 1415void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1417 CODE:
1284{ 1418{
1285 while (self->texs <= texid) 1419 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1420
1291 { 1421 {
1292 maptex *tex = self->tex + texid; 1422 maptex *tex = self->tex + texid;
1293 1423
1294 tex->name = name; 1424 tex->name = name;
1338 CODE: 1468 CODE:
1339{ 1469{
1340 if (dx > 0) 1470 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1471 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1472 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1474
1345 if (dy > 0) 1475 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1476 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1477 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1479
1350 self->ox += dx; self->x += dx; 1480 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1481 self->oy += dy; self->y += dy;
1352 1482
1353 while (self->y < 0) 1483 while (self->y < 0)
1405 cell->stat_width = 1; 1535 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1536 cell->stat_hp = *data++;
1407 } 1537 }
1408 else if (cmd == 6) // monster width 1538 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1539 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1540 else if (cmd == 0x47)
1411 { 1541 {
1412 if (*data == 4) 1542 if (*data == 4)
1413 ; // decode player tag 1543 ; // decode player count
1414 1544
1415 data += *data + 1; 1545 data += *data + 1;
1416 } 1546 }
1417 else if (cmd == 8) // cell flags 1547 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1548 cell->flags = *data++;
1427 cell->darkness = *data++ + 1; 1557 cell->darkness = *data++ + 1;
1428 } 1558 }
1429 1559
1430 if (flags & 4) 1560 if (flags & 4)
1431 { 1561 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face];
1433 } 1565 }
1434 1566
1435 if (flags & 2) 1567 if (flags & 2)
1436 { 1568 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1438 } 1572 }
1439 1573
1440 if (flags & 1) 1574 if (flags & 1)
1441 { 1575 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1443 } 1579 }
1444 } 1580 }
1445 else 1581 else
1446 cell->darkness = 0; 1582 cell->darkness = 0;
1447 } 1583 }
1477 { 1613 {
1478 mapcell *cell = row->col + (x - row->c0); 1614 mapcell *cell = row->col + (x - row->c0);
1479 1615
1480 for (z = 0; z <= 0; z++) 1616 for (z = 0; z <= 0; z++)
1481 { 1617 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1618 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1619 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1620 int a1 = tex.a;
1489 1621
1490 r = (r * a0 + tex.r * a1) / 255; 1622 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1623 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1624 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1625 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1626 }
1496 } 1627 }
1497 1628
1498 *map++ = (r ) 1629 *map++ = (r )
1499 | (g << 8) 1630 | (g << 8)
1506} 1637}
1507 OUTPUT: 1638 OUTPUT:
1508 RETVAL 1639 RETVAL
1509 1640
1510void 1641void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1512 CODE: 1643 CODE:
1513{ 1644{
1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey;
1514 int x, y, z; 1649 int x, y, z;
1515 int last_name; 1650 int last_name;
1516 mapface face; 1651
1652 // thats current max. sorry.
1653 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255;
1655
1656 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey));
1517 1658
1518 glColor4ub (255, 255, 255, 255); 1659 glColor4ub (255, 255, 255, 255);
1519 1660
1520 glEnable (GL_BLEND); 1661 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1527 last_name = 0; 1668 last_name = 0;
1528 1669
1529 mx += self->x; 1670 mx += self->x;
1530 my += self->y; 1671 my += self->y;
1531 1672
1673 // first pass: determine smooth_max
1674 // rather ugly, if you ask me
1675 // could also be stored inside mapcell and updated on change
1676 memset (smooth_max, 0, sizeof (smooth_max));
1677
1678 for (y = 0; y < sh; y++)
1679 if (0 <= y + my && y + my < self->rows)
1680 {
1681 maprow *row = self->row + (y + my);
1682
1683 for (x = 0; x < sw; x++)
1684 if (row->c0 <= x + mx && x + mx < row->c1)
1685 {
1686 mapcell *cell = row->col + (x + mx - row->c0);
1687
1688 smooth_max[x + 1][y + 1] =
1689 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel));
1692 }
1693 }
1694
1532 for (z = 0; z < 3; z++) 1695 for (z = 0; z <= 2; z++)
1696 {
1697 memset (smooth_level, 0, sizeof (smooth_level));
1698
1533 for (y = 0; y < sh; y++) 1699 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 1700 if (0 <= y + my && y + my < self->rows)
1535 { 1701 {
1536 maprow *row = self->row + (y + my); 1702 maprow *row = self->row + (y + my);
1537 1703
1538 for (x = 0; x < sw; x++) 1704 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1705 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1706 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1707 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1708 tileid tile = cell->tile [z];
1709
1710 if (tile)
1711 {
1712 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w;
1714 int py = (y + 1) * T - tex.h;
1544 1715
1545 if (face && face < self->texs) 1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name)
1719 {
1720 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */
1722
1723 glEnd ();
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1725 glBegin (GL_QUADS);
1726 }
1727
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732
1733 if (cell->flags && z == 2)
1734 {
1735 if (cell->flags & 1)
1736 {
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 }
1751
1752 // update smooth hash
1753 if (tex.smoothtile)
1754 {
1755 skey.tile = tex.smoothtile;
1756 skey.level = tex.smoothlevel;
1757
1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1759
1760 // add bits to current tile and all neighbours. skey.x|y is
1761 // shifted +1|+1 so we always stay positive.
1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1775 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1777
1778 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1783
1784 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 }
1790 }
1791 }
1792 }
1793
1794 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort
1796 {
1797 int w, b;
1798
1799 for (w = 0; w < 256 / 32; ++w)
1800 {
1801 uint32_t smask = smooth_level [w];
1802 if (smask)
1803 for (b = 0; b < 32; ++b)
1804 if (smask & (((uint32_t)1) << b))
1546 { 1805 {
1547 maptex tex = self->tex [face]; 1806 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 1807 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 1808
1551 if (last_name != tex.name) 1809 hv_iterinit (smooth);
1810 while ((he = hv_iternext (smooth)))
1552 { 1811 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1813 IV bits = SvIVX (HeVAL (he));
1814
1815 if (!(bits & 0x1000)
1816 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y])
1818 {
1819 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T;
1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1826
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1831 if (!tex.name)
1832 continue; // smoothing not yet available
1833
1553 glEnd (); 1834 glEnd ();
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1555 glBegin (GL_QUADS); 1836 glBegin (GL_QUADS);
1837 }
1838
1839 if (border)
1840 {
1841 float ox = border * dx;
1842
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1847 }
1848
1849 if (corner)
1850 {
1851 float ox = corner * dx;
1852
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1857 }
1556 } 1858 }
1557
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1)
1567 {
1568 maptex tex = self->tex [1];
1569 int px = (x + 1) * 32 - tex.w + 2;
1570 int py = (y + 1) * 32 - tex.h - 6;
1571
1572 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1574 glBegin (GL_QUADS);
1575
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1580 } 1859 }
1581 } 1860 }
1582 }
1583 } 1861 }
1862 }
1863
1864 hv_clear (smooth);
1865 }
1584 1866
1585 glEnd (); 1867 glEnd ();
1586 1868
1587 glDisable (GL_TEXTURE_2D); 1869 glDisable (GL_TEXTURE_2D);
1588 glDisable (GL_BLEND); 1870 glDisable (GL_BLEND);
1596 for (x = 0; x < sw; x++) 1878 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 1879 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 1880 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 1881 mapcell *cell = row->col + (x + mx - row->c0);
1600 1882
1601 int px = x * 32; 1883 int px = x * T;
1602 int py = y * 32; 1884 int py = y * T;
1603 1885
1604 if (cell->stat_hp) 1886 if (cell->stat_hp)
1605 { 1887 {
1606 int width = cell->stat_width * 32; 1888 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 1890
1609 glColor3ub (0, 0, 0); 1891 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 1892 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 1893 px + width - 1, py);
1612 1894
1678 glDisable (GL_BLEND); 1960 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 1961 glDisable (GL_TEXTURE_2D);
1680} 1962}
1681 1963
1682void 1964void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1684 PPCODE: 1966 PPCODE:
1685{ 1967{
1686 int x, y; 1968 int x, y;
1687 int sw4 = (sw + 3) & ~3; 1969 int sw4 = (sw + 3) & ~3;
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1708 darkness[y * sw4 + x] = cell->darkness 1990 darkness[y * sw4 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 1991 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 1992 : 255 - FOW_DARKNESS;
1711 } 1993 }
1712 } 1994 }
1995
1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2000
2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x)
2006 {
2007 float *f = (float *)matrix;
2008 int dx, dy;
2009 float sum = 0.f;
2010
2011 for (dy = -1; dy <= 1; ++dy)
2012 for (dx = -1; dx <= 1; ++dx)
2013 {
2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
2016
2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2018 }
2019
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2021 }
2022
2023 darkness_sv = darkness2_sv;
2024 }
1713 2025
1714 EXTEND (SP, 3); 2026 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2027 PUSHs (sv_2mortal (newSViv (sw4)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2028 PUSHs (sv_2mortal (newSViv (sh)));
1717 PUSHs (darkness_sv); 2029 PUSHs (darkness_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2063 if (row && row->c0 <= x && x < row->c1)
1752 { 2064 {
1753 mapcell *cell = row->col + (x - row->c0); 2065 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2066 uint8_t flags = 0;
1755 2067
1756 if (cell->face [0]) flags |= 1; 2068 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2069 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2070 if (cell->tile [2]) flags |= 4;
1759 2071
1760 *data++ = flags; 2072 *data++ = flags;
1761 2073
1762 if (flags & 1) 2074 if (flags & 1)
1763 { 2075 {
2076 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2077 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2078 *data++ = tile;
1766 } 2079 }
1767 2080
1768 if (flags & 2) 2081 if (flags & 2)
1769 { 2082 {
2083 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2084 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2085 *data++ = tile;
1772 } 2086 }
1773 2087
1774 if (flags & 4) 2088 if (flags & 4)
1775 { 2089 {
2090 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2091 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2092 *data++ = tile;
1778 } 2093 }
1779 } 2094 }
1780 else 2095 else
1781 *data++ = 0; 2096 *data++ = 0;
1782 } 2097 }
1822 { 2137 {
1823 uint8_t flags = *data++; 2138 uint8_t flags = *data++;
1824 2139
1825 if (flags) 2140 if (flags)
1826 { 2141 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2142 mapcell *cell = row_get_cell (row, x);
2143 tileid tile[3] = { 0, 0, 0 };
1830 2144
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2145 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2146 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2147 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2148
1835 if (cell->darkness == 0) 2149 if (cell->darkness == 0)
1836 { 2150 {
1837 cell->darkness = 0; 2151 cell->darkness = 0;
1838 2152
1839 for (z = 0; z <= 2; z++) 2153 for (z = 0; z <= 2; z++)
1840 { 2154 {
1841 cell->face[z] = face[z]; 2155 tileid t = tile [z];
1842 2156
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2157 if (t >= self->texs || (t && !self->tex [t].name))
2158 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2159 XPUSHs (sv_2mortal (newSViv (t)));
2160 need_texid (self, t);
2161 }
2162
2163 cell->tile [z] = t;
1845 } 2164 }
1846 } 2165 }
1847 } 2166 }
1848 } 2167 }
1849 } 2168 }
1884 CODE: 2203 CODE:
1885 RETVAL = Mix_VolumeMusic (volume); 2204 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2205 OUTPUT:
1887 RETVAL 2206 RETVAL
1888 2207
2208int
2209fade_out (int ms)
2210 CODE:
2211 RETVAL = Mix_FadeOutMusic (ms);
2212 OUTPUT:
2213 RETVAL
2214
1889CFPlus::MixMusic 2215CFPlus::MixMusic
1890new_from_file (SV *class, char *path) 2216new_from_file (SV *class, char *path)
1891 CODE: 2217 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2218 RETVAL = Mix_LoadMUS (path);
1893 OUTPUT: 2219 OUTPUT:
1900 2226
1901int 2227int
1902play (CFPlus::MixMusic self, int loops = -1) 2228play (CFPlus::MixMusic self, int loops = -1)
1903 CODE: 2229 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2230 RETVAL = Mix_PlayMusic (self, loops);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2236 CODE:
2237 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1905 OUTPUT: 2238 OUTPUT:
1906 RETVAL 2239 RETVAL
1907 2240
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2241MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1909 2242
1913 static const struct { 2246 static const struct {
1914 const char *name; 2247 const char *name;
1915 IV iv; 2248 IV iv;
1916 } *civ, const_iv[] = { 2249 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2250# define const_iv(name) { # name, (IV)name }
2251 const_iv (GL_VENDOR),
2252 const_iv (GL_VERSION),
2253 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2254 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2255 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2256 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2257 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2258 const_iv (GL_BLEND),
1949 const_iv (GL_LUMINANCE), 2285 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2286 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2287 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2288 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1953 const_iv (GL_COMPILE), 2289 const_iv (GL_COMPILE),
2290 const_iv (GL_PROXY_TEXTURE_1D),
2291 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2292 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2293 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2294 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2295 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2296 const_iv (GL_TEXTURE_MIN_FILTER),
1998# undef const_iv 2336# undef const_iv
1999 }; 2337 };
2000 2338
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2339 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2340 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2341
2342 texture_av = newAV ();
2343 AvREAL_off (texture_av);
2003} 2344}
2004 2345
2005char * 2346char *
2006gl_vendor () 2347gl_vendor ()
2007 CODE: 2348 CODE:
2018 2359
2019char * 2360char *
2020gl_extensions () 2361gl_extensions ()
2021 CODE: 2362 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2363 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2364 OUTPUT:
2365 RETVAL
2366
2367const char *glGetString (GLenum pname)
2368
2369GLint glGetInteger (GLenum pname)
2370 CODE:
2371 glGetIntegerv (pname, &RETVAL);
2372 OUTPUT:
2373 RETVAL
2374
2375GLdouble glGetDouble (GLenum pname)
2376 CODE:
2377 glGetDoublev (pname, &RETVAL);
2023 OUTPUT: 2378 OUTPUT:
2024 RETVAL 2379 RETVAL
2025 2380
2026int glGetError () 2381int glGetError ()
2027 2382
2152 2507
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2508void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 2509
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 2510void glDrawPixels (int width, int height, int format, int type, char *pixels)
2156 2511
2512void glPixelZoom (float x, float y)
2513
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2514void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 2515
2159int glGenTexture () 2516int glGenTexture ()
2160 CODE: 2517 CODE:
2161{ 2518 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 2519 OUTPUT:
2167 RETVAL 2520 RETVAL
2168 2521
2169void glDeleteTexture (int name) 2522void glDeleteTexture (int name)
2170 CODE: 2523 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 2524 del_texture (name);
2174} 2525
2175
2176int glGenList () 2526int glGenList ()
2177 CODE: 2527 CODE:
2178 RETVAL = glGenLists (1); 2528 RETVAL = glGenLists (1);
2179 OUTPUT: 2529 OUTPUT:
2180 RETVAL 2530 RETVAL

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