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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.171 by root, Sun Apr 1 01:19:18 2007 UTC vs.
Revision 1.203 by root, Thu Jul 19 13:45:16 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
56# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 63#else
58# define PARACHUTE 0 64# define PARACHUTE 0
59#endif 65#endif
60 66
67static AV *texture_av;
68
61static struct 69static struct
62{ 70{
63#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 72#include "glfunc.h"
65#undef GL_FUNC 73#undef GL_FUNC
66} gl; 74} gl;
67 75
76static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 78{
70 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 83 else
75 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
76} 85}
77 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
78#include "texcache.c" 111#include "texcache.c"
79 112
80#include "pango-font.c" 113#include "pango-font.c"
81#include "pango-fontmap.c" 114#include "pango-fontmap.c"
82#include "pango-render.c" 115#include "pango-render.c"
155 188
156 *w = rect.width; 189 *w = rect.width;
157 *h = rect.height; 190 *h = rect.height;
158} 191}
159 192
193typedef uint16_t tileid;
160typedef uint16_t mapface; 194typedef uint16_t faceid;
161 195
162typedef struct { 196typedef struct {
163 GLint name; 197 int name;
164 int w, h; 198 int w, h;
165 float s, t; 199 float s, t;
166 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
167} maptex; 203} maptex;
168 204
169typedef struct { 205typedef struct {
170 uint32_t player; 206 uint32_t player;
171 mapface face[3]; 207 tileid tile[3];
172 uint16_t darkness; 208 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 210} mapcell;
175 211
176typedef struct { 212typedef struct {
177 int32_t c0, c1; 213 int32_t c0, c1;
178 mapcell *col; 214 mapcell *col;
179} maprow; 215} maprow;
180 216
181typedef struct map { 217typedef struct map {
182 int x, y, w, h; 218 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 220 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 221 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 222
190 int32_t rows; 223 int32_t rows;
191 maprow *row; 224 maprow *row;
192} *CFPlus__Map; 225} *CFPlus__Map;
193 226
213 return ptr; 246 return ptr;
214} 247}
215 248
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
218 271
219static maprow * 272static maprow *
220map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
221{ 274{
222 if (0 > y) 275 if (0 > y)
315 cell->stat_hp = 0; 368 cell->stat_hp = 0;
316 cell->flags = 0; 369 cell->flags = 0;
317 cell->player = 0; 370 cell->player = 0;
318 } 371 }
319 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
320} 389}
321 390
322static void 391static void
323music_finished (void) 392music_finished (void)
324{ 393{
519 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
522} 591}
523 592
593char *
594SDL_GetError ()
595
524int 596int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 598
527void 599void
528SDL_Quit () 600SDL_Quit ()
529 601
530void 602void
531SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
532 PPCODE: 604 PPCODE:
533{ 605{
534 SDL_Rect **m; 606 SDL_Rect **m;
535 607
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 612
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 615
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 620
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 625#endif
554 626
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 628
560 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
561 while (*m) 630 while (*m)
562 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
563 AV *av = newAV (); 634 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
567 641
568 ++m; 642 ++m;
569 } 643 }
570} 644}
571 645
572char *
573SDL_GetError ()
574
575int 646int
576SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
578 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 660 );
661
581 if (RETVAL) 662 if (RETVAL)
582 { 663 {
664 av_clear (texture_av);
665
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 668#include "glfunc.h"
586# undef GL_FUNC 669#undef GL_FUNC
587 } 670 }
671}
588 OUTPUT: 672 OUTPUT:
589 RETVAL 673 RETVAL
590 674
591void 675void
592SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
593 677
594char * 678char *
595SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
596 680
681int
682SDL_GetAppState ()
683
597void 684void
598SDL_PollEvent () 685poll_events ()
599 PPCODE: 686 PPCODE:
600{ 687{
601 SDL_Event ev; 688 SDL_Event ev;
602 689
603 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 692 {
605 HV *hv = newHV (); 693 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 695
608 switch (ev.type) 696 switch (ev.type)
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 710 break;
623 711
624 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
632 break; 738 break;
633 739
634 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
665Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
666 772
667void 773void
668lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
669 CODE: 775 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 777
674void 778void
675win32_proxy_info () 779win32_proxy_info ()
676 PPCODE: 780 PPCODE:
677{ 781{
818 ExitThread (retval); // unclean, please beam me up 922 ExitThread (retval); // unclean, please beam me up
819#else 923#else
820 _exit (retval); 924 _exit (retval);
821#endif 925#endif
822 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
823MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
824 937
825CFPlus::Font 938CFPlus::Font
826new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
827 CODE: 940 CODE:
1142 flags 1255 flags
1143 ); 1256 );
1144 1257
1145MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1146 1259
1147void 1260int minpot (int n)
1148pad2pot (SV *data_, SV *w_, SV *h_)
1149 CODE:
1150{
1151 int ow = SvIV (w_);
1152 int oh = SvIV (h_);
1153 1261
1154 if (ow && oh) 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1267 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1268 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1269 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1270 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1272
1168 SvPOK_only (result_); 1273 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1274 SvCUR_set (result_, nw * nh * bpp);
1170 1275
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1277 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1279
1175 sv_setsv (data_, result_); 1280 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1281 }
1182} 1282}
1183 1283
1184void 1284void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227 { 1327 {
1228 glDisable (GL_ALPHA_TEST); 1328 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1329 glDisable (GL_BLEND);
1230 } 1330 }
1231} 1331}
1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1232 1343
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
1234 1345
1235CFPlus::Map 1346CFPlus::Map
1236new (SV *class) 1347new (SV *class)
1240 RETVAL->y = 0; 1351 RETVAL->y = 0;
1241 RETVAL->w = 0; 1352 RETVAL->w = 0;
1242 RETVAL->h = 0; 1353 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1354 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1355 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1356 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1357 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1358 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1359 RETVAL->row = 0;
1251 OUTPUT: 1360 OUTPUT:
1252 RETVAL 1361 RETVAL
1253 1362
1254void 1363void
1255DESTROY (CFPlus::Map self) 1364DESTROY (CFPlus::Map self)
1256 CODE: 1365 CODE:
1257{ 1366{
1258 map_clear (self); 1367 map_clear (self);
1259 Safefree (self->face); 1368 Safefree (self->face2tile);
1260 Safefree (self->tex); 1369 Safefree (self->tex);
1261 Safefree (self); 1370 Safefree (self);
1262} 1371}
1263 1372
1264void 1373void
1271clear (CFPlus::Map self) 1380clear (CFPlus::Map self)
1272 CODE: 1381 CODE:
1273 map_clear (self); 1382 map_clear (self);
1274 1383
1275void 1384void
1276set_face (CFPlus::Map self, int face, int texid) 1385set_tileid (CFPlus::Map self, int face, int tile)
1277 CODE: 1386 CODE:
1278{ 1387{
1279 while (self->faces <= face) 1388 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1389 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces); 1390}
1282 self->faces *= 2;
1283 }
1284 1391
1285 self->face [face] = texid; 1392void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level)
1394 CODE:
1395{
1396 tileid texid;
1397 maptex *tex;
1398
1399 if (face < 0 || face >= self->faces)
1400 return;
1401
1402 if (smooth < 0 || smooth >= self->faces)
1403 return;
1404
1405 texid = self->face2tile [face];
1406
1407 if (!texid)
1408 return;
1409
1410 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level;
1286} 1413}
1287 1414
1288void 1415void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1417 CODE:
1291{ 1418{
1292 while (self->texs <= texid) 1419 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1420
1298 { 1421 {
1299 maptex *tex = self->tex + texid; 1422 maptex *tex = self->tex + texid;
1300 1423
1301 tex->name = name; 1424 tex->name = name;
1345 CODE: 1468 CODE:
1346{ 1469{
1347 if (dx > 0) 1470 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1471 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1472 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1474
1352 if (dy > 0) 1475 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1476 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1477 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1479
1357 self->ox += dx; self->x += dx; 1480 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1481 self->oy += dy; self->y += dy;
1359 1482
1360 while (self->y < 0) 1483 while (self->y < 0)
1414 } 1537 }
1415 else if (cmd == 6) // monster width 1538 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1539 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1540 else if (cmd == 0x47)
1418 { 1541 {
1419 if (*data == 8) 1542 if (*data == 4)
1420 ; // decode player uuid 1543 ; // decode player count
1421 1544
1422 data += *data + 1; 1545 data += *data + 1;
1423 } 1546 }
1424 else if (cmd == 8) // cell flags 1547 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1548 cell->flags = *data++;
1434 cell->darkness = *data++ + 1; 1557 cell->darkness = *data++ + 1;
1435 } 1558 }
1436 1559
1437 if (flags & 4) 1560 if (flags & 4)
1438 { 1561 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face];
1440 } 1565 }
1441 1566
1442 if (flags & 2) 1567 if (flags & 2)
1443 { 1568 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1445 } 1572 }
1446 1573
1447 if (flags & 1) 1574 if (flags & 1)
1448 { 1575 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1450 } 1579 }
1451 } 1580 }
1452 else 1581 else
1453 cell->darkness = 0; 1582 cell->darkness = 0;
1454 } 1583 }
1484 { 1613 {
1485 mapcell *cell = row->col + (x - row->c0); 1614 mapcell *cell = row->col + (x - row->c0);
1486 1615
1487 for (z = 0; z <= 0; z++) 1616 for (z = 0; z <= 0; z++)
1488 { 1617 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1618 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1619 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1620 int a1 = tex.a;
1496 1621
1497 r = (r * a0 + tex.r * a1) / 255; 1622 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1623 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1624 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1625 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1626 }
1503 } 1627 }
1504 1628
1505 *map++ = (r ) 1629 *map++ = (r )
1506 | (g << 8) 1630 | (g << 8)
1516 1640
1517void 1641void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1643 CODE:
1520{ 1644{
1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey;
1521 int x, y, z; 1649 int x, y, z;
1522 int last_name; 1650 int last_name;
1523 mapface face; 1651
1652 // thats current max. sorry.
1653 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255;
1655
1656 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey));
1524 1658
1525 glColor4ub (255, 255, 255, 255); 1659 glColor4ub (255, 255, 255, 255);
1526 1660
1527 glEnable (GL_BLEND); 1661 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1534 last_name = 0; 1668 last_name = 0;
1535 1669
1536 mx += self->x; 1670 mx += self->x;
1537 my += self->y; 1671 my += self->y;
1538 1672
1673 // first pass: determine smooth_max
1674 // rather ugly, if you ask me
1675 // could also be stored inside mapcell and updated on change
1676 memset (smooth_max, 0, sizeof (smooth_max));
1677
1678 for (y = 0; y < sh; y++)
1679 if (0 <= y + my && y + my < self->rows)
1680 {
1681 maprow *row = self->row + (y + my);
1682
1683 for (x = 0; x < sw; x++)
1684 if (row->c0 <= x + mx && x + mx < row->c1)
1685 {
1686 mapcell *cell = row->col + (x + mx - row->c0);
1687
1688 smooth_max[x + 1][y + 1] =
1689 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel));
1692 }
1693 }
1694
1539 for (z = 0; z < 3; z++) 1695 for (z = 0; z <= 2; z++)
1696 {
1697 memset (smooth_level, 0, sizeof (smooth_level));
1698
1540 for (y = 0; y < sh; y++) 1699 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1700 if (0 <= y + my && y + my < self->rows)
1542 { 1701 {
1543 maprow *row = self->row + (y + my); 1702 maprow *row = self->row + (y + my);
1544 1703
1545 for (x = 0; x < sw; x++) 1704 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1705 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1706 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1707 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1708 tileid tile = cell->tile [z];
1709
1710 if (tile)
1711 {
1712 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w;
1714 int py = (y + 1) * T - tex.h;
1551 1715
1552 if (face && face < self->texs) 1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name)
1719 {
1720 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */
1722
1723 glEnd ();
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1725 glBegin (GL_QUADS);
1726 }
1727
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732
1733 if (cell->flags && z == 2)
1734 {
1735 if (cell->flags & 1)
1736 {
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 }
1751
1752 // update smooth hash
1753 if (tex.smoothtile)
1754 {
1755 skey.tile = tex.smoothtile;
1756 skey.level = tex.smoothlevel;
1757
1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1759
1760 // add bits to current tile and all neighbours. skey.x|y is
1761 // shifted +1|+1 so we always stay positive.
1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1775 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1777
1778 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1783
1784 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 }
1790 }
1791 }
1792 }
1793
1794 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort
1796 {
1797 int w, b;
1798
1799 for (w = 0; w < 256 / 32; ++w)
1800 {
1801 uint32_t smask = smooth_level [w];
1802 if (smask)
1803 for (b = 0; b < 32; ++b)
1804 if (smask & (((uint32_t)1) << b))
1553 { 1805 {
1554 maptex tex = self->tex [face]; 1806 int level = (w << 5) | b;
1555 int px = (x + 1) * T - tex.w; 1807 HE *he;
1556 int py = (y + 1) * T - tex.h;
1557 1808
1558 if (last_name != tex.name) 1809 hv_iterinit (smooth);
1810 while ((he = hv_iternext (smooth)))
1559 { 1811 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1813 IV bits = SvIVX (HeVAL (he));
1814
1815 if (!(bits & 0x1000)
1816 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y])
1818 {
1819 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T;
1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1826
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1831 if (!tex.name)
1832 continue; // smoothing not yet available
1833
1560 glEnd (); 1834 glEnd ();
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1562 glBegin (GL_QUADS); 1836 glBegin (GL_QUADS);
1837 }
1838
1839 if (border)
1840 {
1841 float ox = border * dx;
1842
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1847 }
1848
1849 if (corner)
1850 {
1851 float ox = corner * dx;
1852
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1857 }
1563 } 1858 }
1564
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1)
1574 {
1575 maptex tex = self->tex [1];
1576 int px = (x + 1) * T - tex.w + 2;
1577 int py = (y + 1) * T - tex.h - 6;
1578
1579 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS);
1582
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1587 } 1859 }
1588 } 1860 }
1589 }
1590 } 1861 }
1862 }
1863
1864 hv_clear (smooth);
1865 }
1591 1866
1592 glEnd (); 1867 glEnd ();
1593 1868
1594 glDisable (GL_TEXTURE_2D); 1869 glDisable (GL_TEXTURE_2D);
1595 glDisable (GL_BLEND); 1870 glDisable (GL_BLEND);
1609 int py = y * T; 1884 int py = y * T;
1610 1885
1611 if (cell->stat_hp) 1886 if (cell->stat_hp)
1612 { 1887 {
1613 int width = cell->stat_width * T; 1888 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 1890
1616 glColor3ub (0, 0, 0); 1891 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 1892 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 1893 px + width - 1, py);
1619 1894
1685 glDisable (GL_BLEND); 1960 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 1961 glDisable (GL_TEXTURE_2D);
1687} 1962}
1688 1963
1689void 1964void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1691 PPCODE: 1966 PPCODE:
1692{ 1967{
1693 int x, y; 1968 int x, y;
1694 int sw4 = (sw + 3) & ~3; 1969 int sw4 = (sw + 3) & ~3;
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1715 darkness[y * sw4 + x] = cell->darkness 1990 darkness[y * sw4 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 1991 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 1992 : 255 - FOW_DARKNESS;
1718 } 1993 }
1719 } 1994 }
1995
1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2000
2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x)
2006 {
2007 float *f = (float *)matrix;
2008 int dx, dy;
2009 float sum = 0.f;
2010
2011 for (dy = -1; dy <= 1; ++dy)
2012 for (dx = -1; dx <= 1; ++dx)
2013 {
2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
2016
2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2018 }
2019
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2021 }
2022
2023 darkness_sv = darkness2_sv;
2024 }
1720 2025
1721 EXTEND (SP, 3); 2026 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2027 PUSHs (sv_2mortal (newSViv (sw4)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2028 PUSHs (sv_2mortal (newSViv (sh)));
1724 PUSHs (darkness_sv); 2029 PUSHs (darkness_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2063 if (row && row->c0 <= x && x < row->c1)
1759 { 2064 {
1760 mapcell *cell = row->col + (x - row->c0); 2065 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2066 uint8_t flags = 0;
1762 2067
1763 if (cell->face [0]) flags |= 1; 2068 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2069 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2070 if (cell->tile [2]) flags |= 4;
1766 2071
1767 *data++ = flags; 2072 *data++ = flags;
1768 2073
1769 if (flags & 1) 2074 if (flags & 1)
1770 { 2075 {
2076 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2077 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2078 *data++ = tile;
1773 } 2079 }
1774 2080
1775 if (flags & 2) 2081 if (flags & 2)
1776 { 2082 {
2083 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2084 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2085 *data++ = tile;
1779 } 2086 }
1780 2087
1781 if (flags & 4) 2088 if (flags & 4)
1782 { 2089 {
2090 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2091 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2092 *data++ = tile;
1785 } 2093 }
1786 } 2094 }
1787 else 2095 else
1788 *data++ = 0; 2096 *data++ = 0;
1789 } 2097 }
1829 { 2137 {
1830 uint8_t flags = *data++; 2138 uint8_t flags = *data++;
1831 2139
1832 if (flags) 2140 if (flags)
1833 { 2141 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2142 mapcell *cell = row_get_cell (row, x);
2143 tileid tile[3] = { 0, 0, 0 };
1837 2144
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2145 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2146 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2147 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2148
1842 if (cell->darkness == 0) 2149 if (cell->darkness == 0)
1843 { 2150 {
1844 cell->darkness = 0; 2151 cell->darkness = 0;
1845 2152
1846 for (z = 0; z <= 2; z++) 2153 for (z = 0; z <= 2; z++)
1847 { 2154 {
1848 cell->face[z] = face[z]; 2155 tileid t = tile [z];
1849 2156
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2157 if (t >= self->texs || (t && !self->tex [t].name))
2158 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2159 XPUSHs (sv_2mortal (newSViv (t)));
2160 need_texid (self, t);
2161 }
2162
2163 cell->tile [z] = t;
1852 } 2164 }
1853 } 2165 }
1854 } 2166 }
1855 } 2167 }
1856 } 2168 }
1891 CODE: 2203 CODE:
1892 RETVAL = Mix_VolumeMusic (volume); 2204 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2205 OUTPUT:
1894 RETVAL 2206 RETVAL
1895 2207
2208int
2209fade_out (int ms)
2210 CODE:
2211 RETVAL = Mix_FadeOutMusic (ms);
2212 OUTPUT:
2213 RETVAL
2214
1896CFPlus::MixMusic 2215CFPlus::MixMusic
1897new_from_file (SV *class, char *path) 2216new_from_file (SV *class, char *path)
1898 CODE: 2217 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2218 RETVAL = Mix_LoadMUS (path);
1900 OUTPUT: 2219 OUTPUT:
1907 2226
1908int 2227int
1909play (CFPlus::MixMusic self, int loops = -1) 2228play (CFPlus::MixMusic self, int loops = -1)
1910 CODE: 2229 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2230 RETVAL = Mix_PlayMusic (self, loops);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2236 CODE:
2237 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1912 OUTPUT: 2238 OUTPUT:
1913 RETVAL 2239 RETVAL
1914 2240
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2241MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1916 2242
1920 static const struct { 2246 static const struct {
1921 const char *name; 2247 const char *name;
1922 IV iv; 2248 IV iv;
1923 } *civ, const_iv[] = { 2249 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2250# define const_iv(name) { # name, (IV)name }
2251 const_iv (GL_VENDOR),
2252 const_iv (GL_VERSION),
2253 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2254 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2255 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2256 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2257 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2258 const_iv (GL_BLEND),
1956 const_iv (GL_LUMINANCE), 2285 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2286 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2287 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2288 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1960 const_iv (GL_COMPILE), 2289 const_iv (GL_COMPILE),
2290 const_iv (GL_PROXY_TEXTURE_1D),
2291 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2292 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2293 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2294 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2295 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2296 const_iv (GL_TEXTURE_MIN_FILTER),
2005# undef const_iv 2336# undef const_iv
2006 }; 2337 };
2007 2338
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2339 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2340 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2341
2342 texture_av = newAV ();
2343 AvREAL_off (texture_av);
2010} 2344}
2011 2345
2012char * 2346char *
2013gl_vendor () 2347gl_vendor ()
2014 CODE: 2348 CODE:
2025 2359
2026char * 2360char *
2027gl_extensions () 2361gl_extensions ()
2028 CODE: 2362 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2363 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2364 OUTPUT:
2365 RETVAL
2366
2367const char *glGetString (GLenum pname)
2368
2369GLint glGetInteger (GLenum pname)
2370 CODE:
2371 glGetIntegerv (pname, &RETVAL);
2372 OUTPUT:
2373 RETVAL
2374
2375GLdouble glGetDouble (GLenum pname)
2376 CODE:
2377 glGetDoublev (pname, &RETVAL);
2030 OUTPUT: 2378 OUTPUT:
2031 RETVAL 2379 RETVAL
2032 2380
2033int glGetError () 2381int glGetError ()
2034 2382
2159 2507
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2508void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2509
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2510void glDrawPixels (int width, int height, int format, int type, char *pixels)
2163 2511
2512void glPixelZoom (float x, float y)
2513
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2514void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2515
2166int glGenTexture () 2516int glGenTexture ()
2167 CODE: 2517 CODE:
2168{ 2518 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2519 OUTPUT:
2174 RETVAL 2520 RETVAL
2175 2521
2176void glDeleteTexture (int name) 2522void glDeleteTexture (int name)
2177 CODE: 2523 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2524 del_texture (name);
2181} 2525
2182
2183int glGenList () 2526int glGenList ()
2184 CODE: 2527 CODE:
2185 RETVAL = glGenLists (1); 2528 RETVAL = glGenLists (1);
2186 OUTPUT: 2529 OUTPUT:
2187 RETVAL 2530 RETVAL

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