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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.179 by root, Wed Apr 11 04:32:51 2007 UTC vs.
Revision 1.203 by root, Thu Jul 19 13:45:16 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
56# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 63#else
58# define PARACHUTE 0 64# define PARACHUTE 0
59#endif 65#endif
60 66
67static AV *texture_av;
68
61static struct 69static struct
62{ 70{
63#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 72#include "glfunc.h"
65#undef GL_FUNC 73#undef GL_FUNC
66} gl; 74} gl;
67 75
76static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 78{
70 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 83 else
75 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
76} 109}
77 110
78#include "texcache.c" 111#include "texcache.c"
79 112
80#include "pango-font.c" 113#include "pango-font.c"
345} smooth_key; 378} smooth_key;
346 379
347static void 380static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 382{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 384
352 if (SvIOK (*sv)) 385 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 386 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 387 else
355 sv_setiv (*sv, bits); 388 sv_setiv (*sv, bits);
555 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558} 591}
559 592
593char *
594SDL_GetError ()
595
560int 596int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 598
563void 599void
564SDL_Quit () 600SDL_Quit ()
565 601
566void 602void
567SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
568 PPCODE: 604 PPCODE:
569{ 605{
570 SDL_Rect **m; 606 SDL_Rect **m;
571 607
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 612
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 615
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 620
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 625#endif
590 626
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 628
596 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
597 while (*m) 630 while (*m)
598 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
599 AV *av = newAV (); 634 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
603 641
604 ++m; 642 ++m;
605 } 643 }
606} 644}
607 645
608char *
609SDL_GetError ()
610
611int 646int
612SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
614 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 660 );
661
617 if (RETVAL) 662 if (RETVAL)
618 { 663 {
664 av_clear (texture_av);
665
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 668#include "glfunc.h"
622# undef GL_FUNC 669#undef GL_FUNC
623 } 670 }
671}
624 OUTPUT: 672 OUTPUT:
625 RETVAL 673 RETVAL
626 674
627void 675void
628SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
629 677
630char * 678char *
631SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
632 680
681int
682SDL_GetAppState ()
683
633void 684void
634SDL_PollEvent () 685poll_events ()
635 PPCODE: 686 PPCODE:
636{ 687{
637 SDL_Event ev; 688 SDL_Event ev;
638 689
639 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 692 {
641 HV *hv = newHV (); 693 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 695
644 switch (ev.type) 696 switch (ev.type)
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 710 break;
659 711
660 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
668 break; 738 break;
669 739
670 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
852 ExitThread (retval); // unclean, please beam me up 922 ExitThread (retval); // unclean, please beam me up
853#else 923#else
854 _exit (retval); 924 _exit (retval);
855#endif 925#endif
856 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
857MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
858 937
859CFPlus::Font 938CFPlus::Font
860new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
861 CODE: 940 CODE:
1176 flags 1255 flags
1177 ); 1256 );
1178 1257
1179MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1180 1259
1181void 1260int minpot (int n)
1182pad2pot (SV *data_, SV *w_, SV *h_)
1183 CODE:
1184{
1185 int ow = SvIV (w_);
1186 int oh = SvIV (h_);
1187 1261
1188 if (ow && oh) 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1267 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1268 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1269 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1270 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1272
1202 SvPOK_only (result_); 1273 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1274 SvCUR_set (result_, nw * nh * bpp);
1204 1275
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1277 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1279
1209 sv_setsv (data_, result_); 1280 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1281 }
1216} 1282}
1217 1283
1218void 1284void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1261 { 1327 {
1262 glDisable (GL_ALPHA_TEST); 1328 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1329 glDisable (GL_BLEND);
1264 } 1330 }
1265} 1331}
1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1266 1343
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
1268 1345
1269CFPlus::Map 1346CFPlus::Map
1270new (SV *class) 1347new (SV *class)
1391 CODE: 1468 CODE:
1392{ 1469{
1393 if (dx > 0) 1470 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 1471 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 1472 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 1474
1398 if (dy > 0) 1475 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 1476 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 1477 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 1479
1403 self->ox += dx; self->x += dx; 1480 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 1481 self->oy += dy; self->y += dy;
1405 1482
1406 while (self->y < 0) 1483 while (self->y < 0)
1460 } 1537 }
1461 else if (cmd == 6) // monster width 1538 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 1539 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 1540 else if (cmd == 0x47)
1464 { 1541 {
1465 if (*data == 8) 1542 if (*data == 4)
1466 ; // decode player uuid 1543 ; // decode player count
1467 1544
1468 data += *data + 1; 1545 data += *data + 1;
1469 } 1546 }
1470 else if (cmd == 8) // cell flags 1547 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 1548 cell->flags = *data++;
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682 1759
1683 // add bits to current tile and all neighbours. skey.x|y is 1760 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive. 1761 // shifted +1|+1 so we always stay positive.
1685 1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1686 // full tile 1775 // full tile
1687 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1688 1777
1689 // borders 1778 // borders
1690 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1691 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1692 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1693 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1694 1783
1695 // corners 1784 // corners
1696 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1700 } 1789 }
1701 } 1790 }
1702 } 1791 }
1703 } 1792 }
1704 1793
1705 // go through all smoothlevels, lowest to highest, then draw 1794 // go through all smoothlevels, lowest to highest, then draw.
1706 // this is basically counting sort 1795 // this is basically counting sort
1707 { 1796 {
1708 int w, b; 1797 int w, b;
1709 1798
1710 for (w = 0; w < 256 / 32; ++w) 1799 for (w = 0; w < 256 / 32; ++w)
1721 while ((he = hv_iternext (smooth))) 1810 while ((he = hv_iternext (smooth)))
1722 { 1811 {
1723 smooth_key *skey = (smooth_key *)HeKEY (he); 1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1724 IV bits = SvIVX (HeVAL (he)); 1813 IV bits = SvIVX (HeVAL (he));
1725 1814
1726 // bits is ___n cccc CCCC bbbb
1727 // n do not draw borders&corners
1728 // c draw these corners, but...
1729 // C ... not these
1730 // b draw these borders
1731
1732 if (!(bits & 0x1000) 1815 if (!(bits & 0x1000)
1733 && skey->level == level 1816 && skey->level == level
1734 && level >= smooth_max [skey->x][skey->y]) 1817 && level > smooth_max [skey->x][skey->y])
1735 { 1818 {
1736 maptex tex = self->tex [skey->tile]; 1819 maptex tex = self->tex [skey->tile];
1737 int px = (((int)skey->x) - 1) * T; 1820 int px = (((int)skey->x) - 1) * T;
1738 int py = (((int)skey->y) - 1) * T; 1821 int py = (((int)skey->y) - 1) * T;
1739 int border = bits & 15; 1822 int border = bits & 15;
1877 glDisable (GL_BLEND); 1960 glDisable (GL_BLEND);
1878 glDisable (GL_TEXTURE_2D); 1961 glDisable (GL_TEXTURE_2D);
1879} 1962}
1880 1963
1881void 1964void
1882fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1883 PPCODE: 1966 PPCODE:
1884{ 1967{
1885 int x, y; 1968 int x, y;
1886 int sw4 = (sw + 3) & ~3; 1969 int sw4 = (sw + 3) & ~3;
1887 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1907 darkness[y * sw4 + x] = cell->darkness 1990 darkness[y * sw4 + x] = cell->darkness
1908 ? 255 - (cell->darkness - 1) 1991 ? 255 - (cell->darkness - 1)
1909 : 255 - FOW_DARKNESS; 1992 : 255 - FOW_DARKNESS;
1910 } 1993 }
1911 } 1994 }
1995
1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2000
2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x)
2006 {
2007 float *f = (float *)matrix;
2008 int dx, dy;
2009 float sum = 0.f;
2010
2011 for (dy = -1; dy <= 1; ++dy)
2012 for (dx = -1; dx <= 1; ++dx)
2013 {
2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
2016
2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2018 }
2019
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2021 }
2022
2023 darkness_sv = darkness2_sv;
2024 }
1912 2025
1913 EXTEND (SP, 3); 2026 EXTEND (SP, 3);
1914 PUSHs (sv_2mortal (newSViv (sw4))); 2027 PUSHs (sv_2mortal (newSViv (sw4)));
1915 PUSHs (sv_2mortal (newSViv (sh))); 2028 PUSHs (sv_2mortal (newSViv (sh)));
1916 PUSHs (darkness_sv); 2029 PUSHs (darkness_sv);
2090 CODE: 2203 CODE:
2091 RETVAL = Mix_VolumeMusic (volume); 2204 RETVAL = Mix_VolumeMusic (volume);
2092 OUTPUT: 2205 OUTPUT:
2093 RETVAL 2206 RETVAL
2094 2207
2208int
2209fade_out (int ms)
2210 CODE:
2211 RETVAL = Mix_FadeOutMusic (ms);
2212 OUTPUT:
2213 RETVAL
2214
2095CFPlus::MixMusic 2215CFPlus::MixMusic
2096new_from_file (SV *class, char *path) 2216new_from_file (SV *class, char *path)
2097 CODE: 2217 CODE:
2098 RETVAL = Mix_LoadMUS (path); 2218 RETVAL = Mix_LoadMUS (path);
2099 OUTPUT: 2219 OUTPUT:
2106 2226
2107int 2227int
2108play (CFPlus::MixMusic self, int loops = -1) 2228play (CFPlus::MixMusic self, int loops = -1)
2109 CODE: 2229 CODE:
2110 RETVAL = Mix_PlayMusic (self, loops); 2230 RETVAL = Mix_PlayMusic (self, loops);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2236 CODE:
2237 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2111 OUTPUT: 2238 OUTPUT:
2112 RETVAL 2239 RETVAL
2113 2240
2114MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2241MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2115 2242
2119 static const struct { 2246 static const struct {
2120 const char *name; 2247 const char *name;
2121 IV iv; 2248 IV iv;
2122 } *civ, const_iv[] = { 2249 } *civ, const_iv[] = {
2123# define const_iv(name) { # name, (IV)name } 2250# define const_iv(name) { # name, (IV)name }
2251 const_iv (GL_VENDOR),
2252 const_iv (GL_VERSION),
2253 const_iv (GL_EXTENSIONS),
2124 const_iv (GL_COLOR_MATERIAL), 2254 const_iv (GL_COLOR_MATERIAL),
2125 const_iv (GL_SMOOTH), 2255 const_iv (GL_SMOOTH),
2126 const_iv (GL_FLAT), 2256 const_iv (GL_FLAT),
2127 const_iv (GL_DITHER), 2257 const_iv (GL_DITHER),
2128 const_iv (GL_BLEND), 2258 const_iv (GL_BLEND),
2155 const_iv (GL_LUMINANCE), 2285 const_iv (GL_LUMINANCE),
2156 const_iv (GL_LUMINANCE_ALPHA), 2286 const_iv (GL_LUMINANCE_ALPHA),
2157 const_iv (GL_FLOAT), 2287 const_iv (GL_FLOAT),
2158 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2288 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2159 const_iv (GL_COMPILE), 2289 const_iv (GL_COMPILE),
2290 const_iv (GL_PROXY_TEXTURE_1D),
2291 const_iv (GL_PROXY_TEXTURE_2D),
2160 const_iv (GL_TEXTURE_1D), 2292 const_iv (GL_TEXTURE_1D),
2161 const_iv (GL_TEXTURE_2D), 2293 const_iv (GL_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_ENV), 2294 const_iv (GL_TEXTURE_ENV),
2163 const_iv (GL_TEXTURE_MAG_FILTER), 2295 const_iv (GL_TEXTURE_MAG_FILTER),
2164 const_iv (GL_TEXTURE_MIN_FILTER), 2296 const_iv (GL_TEXTURE_MIN_FILTER),
2204# undef const_iv 2336# undef const_iv
2205 }; 2337 };
2206 2338
2207 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2339 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2208 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2340 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2341
2342 texture_av = newAV ();
2343 AvREAL_off (texture_av);
2209} 2344}
2210 2345
2211char * 2346char *
2212gl_vendor () 2347gl_vendor ()
2213 CODE: 2348 CODE:
2224 2359
2225char * 2360char *
2226gl_extensions () 2361gl_extensions ()
2227 CODE: 2362 CODE:
2228 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2363 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2364 OUTPUT:
2365 RETVAL
2366
2367const char *glGetString (GLenum pname)
2368
2369GLint glGetInteger (GLenum pname)
2370 CODE:
2371 glGetIntegerv (pname, &RETVAL);
2372 OUTPUT:
2373 RETVAL
2374
2375GLdouble glGetDouble (GLenum pname)
2376 CODE:
2377 glGetDoublev (pname, &RETVAL);
2229 OUTPUT: 2378 OUTPUT:
2230 RETVAL 2379 RETVAL
2231 2380
2232int glGetError () 2381int glGetError ()
2233 2382
2358 2507
2359void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2508void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2360 2509
2361void glDrawPixels (int width, int height, int format, int type, char *pixels) 2510void glDrawPixels (int width, int height, int format, int type, char *pixels)
2362 2511
2512void glPixelZoom (float x, float y)
2513
2363void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2514void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2364 2515
2365int glGenTexture () 2516int glGenTexture ()
2366 CODE: 2517 CODE:
2367{ 2518 RETVAL = gen_texture ();
2368 GLuint name;
2369 glGenTextures (1, &name);
2370 RETVAL = name;
2371}
2372 OUTPUT: 2519 OUTPUT:
2373 RETVAL 2520 RETVAL
2374 2521
2375void glDeleteTexture (int name) 2522void glDeleteTexture (int name)
2376 CODE: 2523 CODE:
2377{
2378 GLuint name_ = name;
2379 glDeleteTextures (1, &name_); 2524 del_texture (name);
2380} 2525
2381
2382int glGenList () 2526int glGenList ()
2383 CODE: 2527 CODE:
2384 RETVAL = glGenLists (1); 2528 RETVAL = glGenLists (1);
2385 OUTPUT: 2529 OUTPUT:
2386 RETVAL 2530 RETVAL

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