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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.185 by root, Sat Apr 21 09:21:03 2007 UTC vs.
Revision 1.203 by root, Thu Jul 19 13:45:16 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
56# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 63#else
58# define PARACHUTE 0 64# define PARACHUTE 0
59#endif 65#endif
60 66
67static AV *texture_av;
68
61static struct 69static struct
62{ 70{
63#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 72#include "glfunc.h"
65#undef GL_FUNC 73#undef GL_FUNC
66} gl; 74} gl;
67 75
76static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 78{
70 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 83 else
75 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
76} 109}
77 110
78#include "texcache.c" 111#include "texcache.c"
79 112
80#include "pango-font.c" 113#include "pango-font.c"
400 433
401/* SDL should provide this, really. */ 434/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 435#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 436#define SDLK_MODIFIER_MAX 314
404 437
405static AV *texture_av;
406
407MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
408 439
409PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
410 441
411BOOT: 442BOOT:
412{ 443{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
417 static const struct { 445 static const struct {
418 const char *name; 446 const char *name;
419 IV iv; 447 IV iv;
420 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
560 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
563} 591}
564 592
593char *
594SDL_GetError ()
595
565int 596int
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 598
568void 599void
569SDL_Quit () 600SDL_Quit ()
570 601
571void 602void
572SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
573 PPCODE: 604 PPCODE:
574{ 605{
575 SDL_Rect **m; 606 SDL_Rect **m;
576 607
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 612
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 615
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 620
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif 625#endif
595 626
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 628
601 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
602 while (*m) 630 while (*m)
603 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
604 AV *av = newAV (); 634 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
608 641
609 ++m; 642 ++m;
610 } 643 }
611} 644}
612 645
613char *
614SDL_GetError ()
615
616int 646int
617SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
619 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 660 );
661
622 if (RETVAL) 662 if (RETVAL)
623 { 663 {
664 av_clear (texture_av);
665
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 668#include "glfunc.h"
627# undef GL_FUNC 669#undef GL_FUNC
628 } 670 }
671}
629 OUTPUT: 672 OUTPUT:
630 RETVAL 673 RETVAL
631 674
632void 675void
633SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
634 677
635char * 678char *
636SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
637 680
681int
682SDL_GetAppState ()
683
638void 684void
639SDL_PollEvent () 685poll_events ()
640 PPCODE: 686 PPCODE:
641{ 687{
642 SDL_Event ev; 688 SDL_Event ev;
643 689
644 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 692 {
646 HV *hv = newHV (); 693 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 695
649 switch (ev.type) 696 switch (ev.type)
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 710 break;
664 711
665 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
673 break; 738 break;
674 739
675 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
857 ExitThread (retval); // unclean, please beam me up 922 ExitThread (retval); // unclean, please beam me up
858#else 923#else
859 _exit (retval); 924 _exit (retval);
860#endif 925#endif
861 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
862MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
863 937
864CFPlus::Font 938CFPlus::Font
865new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
866 CODE: 940 CODE:
1181 flags 1255 flags
1182 ); 1256 );
1183 1257
1184MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1185 1259
1186void 1260int minpot (int n)
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192 1261
1193 if (ow && oh) 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1267 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1268 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1269 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1270 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1272
1207 SvPOK_only (result_); 1273 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1274 SvCUR_set (result_, nw * nh * bpp);
1209 1275
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1277 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1279
1214 sv_setsv (data_, result_); 1280 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1281 }
1221} 1282}
1222 1283
1223void 1284void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1266 { 1327 {
1267 glDisable (GL_ALPHA_TEST); 1328 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1329 glDisable (GL_BLEND);
1269 } 1330 }
1270} 1331}
1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1271 1343
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
1273 1345
1274CFPlus::Map 1346CFPlus::Map
1275new (SV *class) 1347new (SV *class)
1396 CODE: 1468 CODE:
1397{ 1469{
1398 if (dx > 0) 1470 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1471 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1472 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 1474
1403 if (dy > 0) 1475 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 1476 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 1477 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 1479
1408 self->ox += dx; self->x += dx; 1480 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 1481 self->oy += dy; self->y += dy;
1410 1482
1411 while (self->y < 0) 1483 while (self->y < 0)
1600 1672
1601 // first pass: determine smooth_max 1673 // first pass: determine smooth_max
1602 // rather ugly, if you ask me 1674 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change 1675 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max)); 1676 memset (smooth_max, 0, sizeof (smooth_max));
1605 memset (smooth_level, 0, sizeof (smooth_level));
1606 1677
1607 for (y = 0; y < sh; y++) 1678 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 1679 if (0 <= y + my && y + my < self->rows)
1609 { 1680 {
1610 maprow *row = self->row + (y + my); 1681 maprow *row = self->row + (y + my);
1621 } 1692 }
1622 } 1693 }
1623 1694
1624 for (z = 0; z <= 2; z++) 1695 for (z = 0; z <= 2; z++)
1625 { 1696 {
1697 memset (smooth_level, 0, sizeof (smooth_level));
1698
1626 for (y = 0; y < sh; y++) 1699 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows) 1700 if (0 <= y + my && y + my < self->rows)
1628 { 1701 {
1629 maprow *row = self->row + (y + my); 1702 maprow *row = self->row + (y + my);
1630 1703
1715 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1716 } 1789 }
1717 } 1790 }
1718 } 1791 }
1719 } 1792 }
1720 }
1721 1793
1722 // go through all smoothlevels, lowest to highest, then draw. 1794 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 1795 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 { 1796 {
1797 int w, b;
1798
1799 for (w = 0; w < 256 / 32; ++w)
1800 {
1729 uint32_t smask = smooth_level [w]; 1801 uint32_t smask = smooth_level [w];
1730 if (smask) 1802 if (smask)
1731 for (b = 0; b < 32; ++b) 1803 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b)) 1804 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 { 1805 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 1806 int level = (w << 5) | b;
1741 IV bits = SvIVX (HeVAL (he)); 1807 HE *he;
1742 1808
1743 if (!(bits & 0x1000) 1809 hv_iterinit (smooth);
1744 && skey->level == level 1810 while ((he = hv_iternext (smooth)))
1745 && level >= smooth_max [skey->x][skey->y])
1746 { 1811 {
1747 maptex tex = self->tex [skey->tile]; 1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1748 int px = (((int)skey->x) - 1) * T; 1813 IV bits = SvIVX (HeVAL (he));
1749 int py = (((int)skey->y) - 1) * T; 1814
1750 int border = bits & 15; 1815 if (!(bits & 0x1000)
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1816 && skey->level == level
1752 float dx = tex.s * .0625f; // 16 images/row 1817 && level > smooth_max [skey->x][skey->y])
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 { 1818 {
1819 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T;
1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1826
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1759 if (!tex.name) 1831 if (!tex.name)
1760 continue; // smoothing not yet available 1832 continue; // smoothing not yet available
1761 1833
1762 glEnd (); 1834 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS); 1836 glBegin (GL_QUADS);
1765 } 1837 }
1766 1838
1767 if (border) 1839 if (border)
1768 { 1840 {
1769 float ox = border * dx; 1841 float ox = border * dx;
1770 1842
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 } 1847 }
1776 1848
1777 if (corner) 1849 if (corner)
1778 { 1850 {
1779 float ox = corner * dx; 1851 float ox = corner * dx;
1780 1852
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1853 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1857 }
1785 } 1858 }
1786 } 1859 }
1787 } 1860 }
1788 } 1861 }
1789 } 1862 }
1863
1864 hv_clear (smooth);
1790 } 1865 }
1791
1792 //hv_clear (smooth);
1793 1866
1794 glEnd (); 1867 glEnd ();
1795 1868
1796 glDisable (GL_TEXTURE_2D); 1869 glDisable (GL_TEXTURE_2D);
1797 glDisable (GL_BLEND); 1870 glDisable (GL_BLEND);
1887 glDisable (GL_BLEND); 1960 glDisable (GL_BLEND);
1888 glDisable (GL_TEXTURE_2D); 1961 glDisable (GL_TEXTURE_2D);
1889} 1962}
1890 1963
1891void 1964void
1892fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1893 PPCODE: 1966 PPCODE:
1894{ 1967{
1895 int x, y; 1968 int x, y;
1896 int sw4 = (sw + 3) & ~3; 1969 int sw4 = (sw + 3) & ~3;
1897 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1917 darkness[y * sw4 + x] = cell->darkness 1990 darkness[y * sw4 + x] = cell->darkness
1918 ? 255 - (cell->darkness - 1) 1991 ? 255 - (cell->darkness - 1)
1919 : 255 - FOW_DARKNESS; 1992 : 255 - FOW_DARKNESS;
1920 } 1993 }
1921 } 1994 }
1995
1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2000
2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x)
2006 {
2007 float *f = (float *)matrix;
2008 int dx, dy;
2009 float sum = 0.f;
2010
2011 for (dy = -1; dy <= 1; ++dy)
2012 for (dx = -1; dx <= 1; ++dx)
2013 {
2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
2016
2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2018 }
2019
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2021 }
2022
2023 darkness_sv = darkness2_sv;
2024 }
1922 2025
1923 EXTEND (SP, 3); 2026 EXTEND (SP, 3);
1924 PUSHs (sv_2mortal (newSViv (sw4))); 2027 PUSHs (sv_2mortal (newSViv (sw4)));
1925 PUSHs (sv_2mortal (newSViv (sh))); 2028 PUSHs (sv_2mortal (newSViv (sh)));
1926 PUSHs (darkness_sv); 2029 PUSHs (darkness_sv);
2100 CODE: 2203 CODE:
2101 RETVAL = Mix_VolumeMusic (volume); 2204 RETVAL = Mix_VolumeMusic (volume);
2102 OUTPUT: 2205 OUTPUT:
2103 RETVAL 2206 RETVAL
2104 2207
2208int
2209fade_out (int ms)
2210 CODE:
2211 RETVAL = Mix_FadeOutMusic (ms);
2212 OUTPUT:
2213 RETVAL
2214
2105CFPlus::MixMusic 2215CFPlus::MixMusic
2106new_from_file (SV *class, char *path) 2216new_from_file (SV *class, char *path)
2107 CODE: 2217 CODE:
2108 RETVAL = Mix_LoadMUS (path); 2218 RETVAL = Mix_LoadMUS (path);
2109 OUTPUT: 2219 OUTPUT:
2116 2226
2117int 2227int
2118play (CFPlus::MixMusic self, int loops = -1) 2228play (CFPlus::MixMusic self, int loops = -1)
2119 CODE: 2229 CODE:
2120 RETVAL = Mix_PlayMusic (self, loops); 2230 RETVAL = Mix_PlayMusic (self, loops);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2236 CODE:
2237 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2121 OUTPUT: 2238 OUTPUT:
2122 RETVAL 2239 RETVAL
2123 2240
2124MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2241MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2125 2242
2129 static const struct { 2246 static const struct {
2130 const char *name; 2247 const char *name;
2131 IV iv; 2248 IV iv;
2132 } *civ, const_iv[] = { 2249 } *civ, const_iv[] = {
2133# define const_iv(name) { # name, (IV)name } 2250# define const_iv(name) { # name, (IV)name }
2251 const_iv (GL_VENDOR),
2252 const_iv (GL_VERSION),
2253 const_iv (GL_EXTENSIONS),
2134 const_iv (GL_COLOR_MATERIAL), 2254 const_iv (GL_COLOR_MATERIAL),
2135 const_iv (GL_SMOOTH), 2255 const_iv (GL_SMOOTH),
2136 const_iv (GL_FLAT), 2256 const_iv (GL_FLAT),
2137 const_iv (GL_DITHER), 2257 const_iv (GL_DITHER),
2138 const_iv (GL_BLEND), 2258 const_iv (GL_BLEND),
2165 const_iv (GL_LUMINANCE), 2285 const_iv (GL_LUMINANCE),
2166 const_iv (GL_LUMINANCE_ALPHA), 2286 const_iv (GL_LUMINANCE_ALPHA),
2167 const_iv (GL_FLOAT), 2287 const_iv (GL_FLOAT),
2168 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2288 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2169 const_iv (GL_COMPILE), 2289 const_iv (GL_COMPILE),
2290 const_iv (GL_PROXY_TEXTURE_1D),
2291 const_iv (GL_PROXY_TEXTURE_2D),
2170 const_iv (GL_TEXTURE_1D), 2292 const_iv (GL_TEXTURE_1D),
2171 const_iv (GL_TEXTURE_2D), 2293 const_iv (GL_TEXTURE_2D),
2172 const_iv (GL_TEXTURE_ENV), 2294 const_iv (GL_TEXTURE_ENV),
2173 const_iv (GL_TEXTURE_MAG_FILTER), 2295 const_iv (GL_TEXTURE_MAG_FILTER),
2174 const_iv (GL_TEXTURE_MIN_FILTER), 2296 const_iv (GL_TEXTURE_MIN_FILTER),
2214# undef const_iv 2336# undef const_iv
2215 }; 2337 };
2216 2338
2217 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2339 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2218 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2340 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2341
2342 texture_av = newAV ();
2343 AvREAL_off (texture_av);
2219} 2344}
2220 2345
2221char * 2346char *
2222gl_vendor () 2347gl_vendor ()
2223 CODE: 2348 CODE:
2234 2359
2235char * 2360char *
2236gl_extensions () 2361gl_extensions ()
2237 CODE: 2362 CODE:
2238 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2363 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2364 OUTPUT:
2365 RETVAL
2366
2367const char *glGetString (GLenum pname)
2368
2369GLint glGetInteger (GLenum pname)
2370 CODE:
2371 glGetIntegerv (pname, &RETVAL);
2372 OUTPUT:
2373 RETVAL
2374
2375GLdouble glGetDouble (GLenum pname)
2376 CODE:
2377 glGetDoublev (pname, &RETVAL);
2239 OUTPUT: 2378 OUTPUT:
2240 RETVAL 2379 RETVAL
2241 2380
2242int glGetError () 2381int glGetError ()
2243 2382
2368 2507
2369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2508void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2370 2509
2371void glDrawPixels (int width, int height, int format, int type, char *pixels) 2510void glDrawPixels (int width, int height, int format, int type, char *pixels)
2372 2511
2512void glPixelZoom (float x, float y)
2513
2373void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2514void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2374 2515
2375int glGenTexture () 2516int glGenTexture ()
2376 CODE: 2517 CODE:
2377{ 2518 RETVAL = gen_texture ();
2378 GLuint name;
2379 if (AvFILL (texture_av) >= 0)
2380 name = (GLuint)av_pop (texture_av);
2381 else
2382 glGenTextures (1, &name);
2383 RETVAL = name;
2384}
2385 OUTPUT: 2519 OUTPUT:
2386 RETVAL 2520 RETVAL
2387 2521
2388void glDeleteTexture (int name) 2522void glDeleteTexture (int name)
2389 CODE: 2523 CODE:
2390{ 2524 del_texture (name);
2391 /* make a half-assed attempt at returning the memory used by the texture */ 2525
2392 /* textures are frequently being reused by cfplus anyway */
2393 glBindTexture (GL_TEXTURE_2D, name);
2394 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2395 av_push (texture_av, (SV *)name);
2396 /*glDeleteTextures (1, &name_);*/
2397}
2398
2399int glGenList () 2526int glGenList ()
2400 CODE: 2527 CODE:
2401 RETVAL = glGenLists (1); 2528 RETVAL = glGenLists (1);
2402 OUTPUT: 2529 OUTPUT:
2403 RETVAL 2530 RETVAL

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