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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.197 by root, Sun Jul 15 21:08:40 2007 UTC vs.
Revision 1.203 by root, Thu Jul 19 13:45:16 2007 UTC

26#include <string.h> 26#include <string.h>
27#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h> 28#include <stdlib.h>
29 29
30#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
31#include <SDL_endian.h> 32#include <SDL_endian.h>
32#include <SDL_image.h> 33#include <SDL_image.h>
33#include <SDL_mixer.h> 34#include <SDL_mixer.h>
34#include <SDL_opengl.h> 35#include <SDL_opengl.h>
35 36
587 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590} 591}
591 592
593char *
594SDL_GetError ()
595
592int 596int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 598
595void 599void
596SDL_Quit () 600SDL_Quit ()
597 601
598void 602void
599SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
600 PPCODE: 604 PPCODE:
601{ 605{
602 SDL_Rect **m; 606 SDL_Rect **m;
603 607
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 612
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 615
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 620
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif 625#endif
622 626
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 628
628 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
629 while (*m) 630 while (*m)
630 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
631 AV *av = newAV (); 634 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
635 641
636 ++m; 642 ++m;
637 } 643 }
638} 644}
639 645
640char *
641SDL_GetError ()
642
643int 646int
644SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
646 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 660 );
661
649 if (RETVAL) 662 if (RETVAL)
650 { 663 {
651 av_clear (texture_av); 664 av_clear (texture_av);
652 665
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 668#include "glfunc.h"
656# undef GL_FUNC 669#undef GL_FUNC
657
658 } 670 }
671}
659 OUTPUT: 672 OUTPUT:
660 RETVAL 673 RETVAL
661 674
662void 675void
663SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
664 677
665char * 678char *
666SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
667 683
668void 684void
669poll_events () 685poll_events ()
670 PPCODE: 686 PPCODE:
671{ 687{
1239 flags 1255 flags
1240 ); 1256 );
1241 1257
1242MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1243 1259
1244void 1260int minpot (int n)
1245pad2pot (SV *data_, SV *w_, SV *h_)
1246 CODE:
1247{
1248 int ow = SvIV (w_);
1249 int oh = SvIV (h_);
1250 1261
1251 if (ow && oh) 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1252 { 1267 {
1253 int nw = minpot (ow);
1254 int nh = minpot (oh);
1255
1256 if (nw != ow || nh != oh)
1257 {
1258 if (SvOK (data_))
1259 {
1260 STRLEN datalen; 1268 STRLEN datalen;
1261 char *data = SvPVbyte (data_, datalen); 1269 char *data = SvPVbyte (data_, datalen);
1262 int bpp = datalen / (ow * oh); 1270 int bpp = datalen / (ow * oh);
1263 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1264 1272
1265 SvPOK_only (result_); 1273 SvPOK_only (result_);
1266 SvCUR_set (result_, nw * nh * bpp); 1274 SvCUR_set (result_, nw * nh * bpp);
1267 1275
1268 memset (SvPVX (result_), 0, nw * nh * bpp); 1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1269 while (oh--) 1277 while (oh--)
1270 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1271 1279
1272 sv_setsv (data_, result_); 1280 sv_setsv (data_, result_);
1273 }
1274
1275 sv_setiv (w_, nw);
1276 sv_setiv (h_, nh);
1277 }
1278 } 1281 }
1279} 1282}
1280 1283
1281void 1284void
1282draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1324 { 1327 {
1325 glDisable (GL_ALPHA_TEST); 1328 glDisable (GL_ALPHA_TEST);
1326 glDisable (GL_BLEND); 1329 glDisable (GL_BLEND);
1327 } 1330 }
1328} 1331}
1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1329 1343
1330MODULE = CFPlus PACKAGE = CFPlus::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
1331 1345
1332CFPlus::Map 1346CFPlus::Map
1333new (SV *class) 1347new (SV *class)
1946 glDisable (GL_BLEND); 1960 glDisable (GL_BLEND);
1947 glDisable (GL_TEXTURE_2D); 1961 glDisable (GL_TEXTURE_2D);
1948} 1962}
1949 1963
1950void 1964void
1951fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1952 PPCODE: 1966 PPCODE:
1953{ 1967{
1954 int x, y; 1968 int x, y;
1955 int sw4 = (sw + 3) & ~3; 1969 int sw4 = (sw + 3) & ~3;
1956 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1976 darkness[y * sw4 + x] = cell->darkness 1990 darkness[y * sw4 + x] = cell->darkness
1977 ? 255 - (cell->darkness - 1) 1991 ? 255 - (cell->darkness - 1)
1978 : 255 - FOW_DARKNESS; 1992 : 255 - FOW_DARKNESS;
1979 } 1993 }
1980 } 1994 }
1995
1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2000
2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x)
2006 {
2007 float *f = (float *)matrix;
2008 int dx, dy;
2009 float sum = 0.f;
2010
2011 for (dy = -1; dy <= 1; ++dy)
2012 for (dx = -1; dx <= 1; ++dx)
2013 {
2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
2016
2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2018 }
2019
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2021 }
2022
2023 darkness_sv = darkness2_sv;
2024 }
1981 2025
1982 EXTEND (SP, 3); 2026 EXTEND (SP, 3);
1983 PUSHs (sv_2mortal (newSViv (sw4))); 2027 PUSHs (sv_2mortal (newSViv (sw4)));
1984 PUSHs (sv_2mortal (newSViv (sh))); 2028 PUSHs (sv_2mortal (newSViv (sh)));
1985 PUSHs (darkness_sv); 2029 PUSHs (darkness_sv);
2202 static const struct { 2246 static const struct {
2203 const char *name; 2247 const char *name;
2204 IV iv; 2248 IV iv;
2205 } *civ, const_iv[] = { 2249 } *civ, const_iv[] = {
2206# define const_iv(name) { # name, (IV)name } 2250# define const_iv(name) { # name, (IV)name }
2251 const_iv (GL_VENDOR),
2252 const_iv (GL_VERSION),
2253 const_iv (GL_EXTENSIONS),
2207 const_iv (GL_COLOR_MATERIAL), 2254 const_iv (GL_COLOR_MATERIAL),
2208 const_iv (GL_SMOOTH), 2255 const_iv (GL_SMOOTH),
2209 const_iv (GL_FLAT), 2256 const_iv (GL_FLAT),
2210 const_iv (GL_DITHER), 2257 const_iv (GL_DITHER),
2211 const_iv (GL_BLEND), 2258 const_iv (GL_BLEND),
2238 const_iv (GL_LUMINANCE), 2285 const_iv (GL_LUMINANCE),
2239 const_iv (GL_LUMINANCE_ALPHA), 2286 const_iv (GL_LUMINANCE_ALPHA),
2240 const_iv (GL_FLOAT), 2287 const_iv (GL_FLOAT),
2241 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2288 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2242 const_iv (GL_COMPILE), 2289 const_iv (GL_COMPILE),
2290 const_iv (GL_PROXY_TEXTURE_1D),
2291 const_iv (GL_PROXY_TEXTURE_2D),
2243 const_iv (GL_TEXTURE_1D), 2292 const_iv (GL_TEXTURE_1D),
2244 const_iv (GL_TEXTURE_2D), 2293 const_iv (GL_TEXTURE_2D),
2245 const_iv (GL_TEXTURE_ENV), 2294 const_iv (GL_TEXTURE_ENV),
2246 const_iv (GL_TEXTURE_MAG_FILTER), 2295 const_iv (GL_TEXTURE_MAG_FILTER),
2247 const_iv (GL_TEXTURE_MIN_FILTER), 2296 const_iv (GL_TEXTURE_MIN_FILTER),
2313 CODE: 2362 CODE:
2314 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2363 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2315 OUTPUT: 2364 OUTPUT:
2316 RETVAL 2365 RETVAL
2317 2366
2367const char *glGetString (GLenum pname)
2368
2369GLint glGetInteger (GLenum pname)
2370 CODE:
2371 glGetIntegerv (pname, &RETVAL);
2372 OUTPUT:
2373 RETVAL
2374
2375GLdouble glGetDouble (GLenum pname)
2376 CODE:
2377 glGetDoublev (pname, &RETVAL);
2378 OUTPUT:
2379 RETVAL
2380
2318int glGetError () 2381int glGetError ()
2319 2382
2320void glFinish () 2383void glFinish ()
2321 2384
2322void glClear (int mask) 2385void glClear (int mask)
2444 2507
2445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2508void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2446 2509
2447void glDrawPixels (int width, int height, int format, int type, char *pixels) 2510void glDrawPixels (int width, int height, int format, int type, char *pixels)
2448 2511
2512void glPixelZoom (float x, float y)
2513
2449void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2514void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2450 2515
2451int glGenTexture () 2516int glGenTexture ()
2452 CODE: 2517 CODE:
2453 RETVAL = gen_texture (); 2518 RETVAL = gen_texture ();

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