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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC vs.
Revision 1.203 by root, Thu Jul 19 13:45:16 2007 UTC

26#include <string.h> 26#include <string.h>
27#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h> 28#include <stdlib.h>
29 29
30#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
31#include <SDL_endian.h> 32#include <SDL_endian.h>
32#include <SDL_image.h> 33#include <SDL_image.h>
33#include <SDL_mixer.h> 34#include <SDL_mixer.h>
34#include <SDL_opengl.h> 35#include <SDL_opengl.h>
35 36
587 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590} 591}
591 592
593char *
594SDL_GetError ()
595
592int 596int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 598
595void 599void
596SDL_Quit () 600SDL_Quit ()
597 601
598void 602void
599SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
600 PPCODE: 604 PPCODE:
601{ 605{
602 SDL_Rect **m; 606 SDL_Rect **m;
603 607
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 612
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 615
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 620
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif 625#endif
622 626
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 628
628 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
629 while (*m) 630 while (*m)
630 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
631 AV *av = newAV (); 634 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
635 641
636 ++m; 642 ++m;
637 } 643 }
638} 644}
639 645
640char *
641SDL_GetError ()
642
643int 646int
644SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
646 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 660 );
661
649 if (RETVAL) 662 if (RETVAL)
650 { 663 {
651 av_clear (texture_av); 664 av_clear (texture_av);
652 665
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 668#include "glfunc.h"
656# undef GL_FUNC 669#undef GL_FUNC
657
658 } 670 }
671}
659 OUTPUT: 672 OUTPUT:
660 RETVAL 673 RETVAL
661 674
662void 675void
663SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
1245MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1246 1259
1247int minpot (int n) 1260int minpot (int n)
1248 1261
1249void 1262void
1250pad2pot (SV *data_, SV *w_, SV *h_) 1263pad (SV *data_, int ow, int oh, int nw, int nh)
1251 CODE: 1264 CODE:
1252{ 1265{
1253 int ow = SvIV (w_); 1266 if ((nw != ow || nh != oh) && SvOK (data_))
1254 int oh = SvIV (h_);
1255
1256 if (ow && oh)
1257 { 1267 {
1258 int nw = minpot (ow);
1259 int nh = minpot (oh);
1260
1261 if (nw != ow || nh != oh)
1262 {
1263 if (SvOK (data_))
1264 {
1265 STRLEN datalen; 1268 STRLEN datalen;
1266 char *data = SvPVbyte (data_, datalen); 1269 char *data = SvPVbyte (data_, datalen);
1267 int bpp = datalen / (ow * oh); 1270 int bpp = datalen / (ow * oh);
1268 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1269 1272
1270 SvPOK_only (result_); 1273 SvPOK_only (result_);
1271 SvCUR_set (result_, nw * nh * bpp); 1274 SvCUR_set (result_, nw * nh * bpp);
1272 1275
1273 memset (SvPVX (result_), 0, nw * nh * bpp); 1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1274 while (oh--) 1277 while (oh--)
1275 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1276 1279
1277 sv_setsv (data_, result_); 1280 sv_setsv (data_, result_);
1278 }
1279
1280 sv_setiv (w_, nw);
1281 sv_setiv (h_, nh);
1282 }
1283 } 1281 }
1284} 1282}
1285 1283
1286void 1284void
1287draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1962 glDisable (GL_BLEND); 1960 glDisable (GL_BLEND);
1963 glDisable (GL_TEXTURE_2D); 1961 glDisable (GL_TEXTURE_2D);
1964} 1962}
1965 1963
1966void 1964void
1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1968 PPCODE: 1966 PPCODE:
1969{ 1967{
1970 int x, y; 1968 int x, y;
1971 int sw4 = (sw + 3) & ~3; 1969 int sw4 = (sw + 3) & ~3;
1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1992 darkness[y * sw4 + x] = cell->darkness 1990 darkness[y * sw4 + x] = cell->darkness
1993 ? 255 - (cell->darkness - 1) 1991 ? 255 - (cell->darkness - 1)
1994 : 255 - FOW_DARKNESS; 1992 : 255 - FOW_DARKNESS;
1995 } 1993 }
1996 } 1994 }
1995
1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2000
2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x)
2006 {
2007 float *f = (float *)matrix;
2008 int dx, dy;
2009 float sum = 0.f;
2010
2011 for (dy = -1; dy <= 1; ++dy)
2012 for (dx = -1; dx <= 1; ++dx)
2013 {
2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
2016
2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2018 }
2019
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2021 }
2022
2023 darkness_sv = darkness2_sv;
2024 }
1997 2025
1998 EXTEND (SP, 3); 2026 EXTEND (SP, 3);
1999 PUSHs (sv_2mortal (newSViv (sw4))); 2027 PUSHs (sv_2mortal (newSViv (sw4)));
2000 PUSHs (sv_2mortal (newSViv (sh))); 2028 PUSHs (sv_2mortal (newSViv (sh)));
2001 PUSHs (darkness_sv); 2029 PUSHs (darkness_sv);
2334 CODE: 2362 CODE:
2335 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2363 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT: 2364 OUTPUT:
2337 RETVAL 2365 RETVAL
2338 2366
2339char *glGetString (GLenum pname) 2367const char *glGetString (GLenum pname)
2340 2368
2341GLint glGetInteger (GLenum pname) 2369GLint glGetInteger (GLenum pname)
2342 CODE: 2370 CODE:
2343 glGetIntegerv (pname, &RETVAL); 2371 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT: 2372 OUTPUT:

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