--- deliantra/Deliantra-Client/Client.xs 2007/07/19 13:45:16 1.203 +++ deliantra/Deliantra-Client/Client.xs 2007/07/19 14:54:50 1.204 @@ -1962,71 +1962,84 @@ } void -fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) +fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) PPCODE: { int x, y; - int sw4 = (sw + 3) & ~3; - SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); - uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); - - memset (darkness, 255, sw4 * sh); - SvPOK_only (darkness_sv); - SvCUR_set (darkness_sv, sw4 * sh); + int sw1 = sw + 2; + int sh1 = sh + 2; + int sh3 = sh * 3; + int sw34 = (sw * 3 + 3) & ~3; + uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); + SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); + uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); + + SvPOK_only (darkness3_sv); + SvCUR_set (darkness3_sv, sw34 * sh3); - mx += self->x; - my += self->y; + mx += self->x - 1; + my += self->y - 1; - for (y = 0; y < sh; y++) + memset (darkness1, 255, sw1 * sh1); + + for (y = 0; y < sh1; y++) if (0 <= y + my && y + my < self->rows) { maprow *row = self->row + (y + my); - for (x = 0; x < sw; x++) + for (x = 0; x < sw1; x++) if (row->c0 <= x + mx && x + mx < row->c1) { mapcell *cell = row->col + (x + mx - row->c0); - darkness[y * sw4 + x] = cell->darkness + darkness1 [y * sw1 + x] = cell->darkness ? 255 - (cell->darkness - 1) : 255 - FOW_DARKNESS; } } - if (smoothing) - { - SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh)); - uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv); - - SvPOK_only (darkness2_sv); - SvCUR_set (darkness2_sv, sw4 * sh); - - for (y = 0; y < sh; ++y) - for (x = 0; x < sw4; ++x) - { - float *f = (float *)matrix; - int dx, dy; - float sum = 0.f; - - for (dy = -1; dy <= 1; ++dy) - for (dx = -1; dx <= 1; ++dx) - { - unsigned int x2 = x + dx; - unsigned int y2 = y + dy; - - sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; - } - - darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; - } + for (y = 0; y < sh; ++y) + for (x = 0; x < sw; ++x) + { + uint8_t d11 = darkness1 [(y ) * sw1 + x ]; + uint8_t d21 = darkness1 [(y ) * sw1 + x + 1]; + uint8_t d31 = darkness1 [(y ) * sw1 + x + 2]; + uint8_t d12 = darkness1 [(y + 1) * sw1 + x ]; + uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1]; + uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2]; + uint8_t d13 = darkness1 [(y + 2) * sw1 + x ]; + uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1]; + uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2]; + + uint8_t r11 = (d11 + d21 + d12) / 3; + uint8_t r21 = d21; + uint8_t r31 = (d21 + d31 + d32) / 3; + + uint8_t r12 = d12; + uint8_t r22 = d22; + uint8_t r32 = d32; + + uint8_t r13 = (d13 + d23 + d12) / 3; + uint8_t r23 = d23; + uint8_t r33 = (d23 + d33 + d32) / 3; + + darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); + darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); + darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); + darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); + darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); + darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); + darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); + darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); + darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); + } - darkness_sv = darkness2_sv; - } + free (darkness1); EXTEND (SP, 3); - PUSHs (sv_2mortal (newSViv (sw4))); - PUSHs (sv_2mortal (newSViv (sh))); - PUSHs (darkness_sv); + PUSHs (sv_2mortal (newSViv (sw34))); + PUSHs (sv_2mortal (newSViv (sh3))); + PUSHs (darkness3_sv); } SV *