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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.203 by root, Thu Jul 19 13:45:16 2007 UTC vs.
Revision 1.225 by root, Sat Aug 11 12:07:54 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
107 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
109} 116}
110 117
111#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
112 120
113#include "pango-font.c" 121#include "pango-font.c"
114#include "pango-fontmap.c" 122#include "pango-fontmap.c"
115#include "pango-render.c" 123#include "pango-render.c"
116 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
119 129
120typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
121 131
140typedef struct cf_layout { 150typedef struct cf_layout {
141 PangoLayout *pl; 151 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
143 int base_height; 153 int base_height;
144 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
145} *CFPlus__Layout; 156} *CFPlus__Layout;
146 157
147static CFPlus__Font default_font; 158static CFPlus__Font default_font;
148static PangoContext *opengl_context; 159static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
432} 443}
433 444
434/* SDL should provide this, really. */ 445/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 446#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
437 491
438MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
439 493
440PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
441 495
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
758 } 812 }
759} 813}
760 814
761int 815int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
763 POSTCALL: 817 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
766 820
767void 821void
768Mix_CloseAudio () 822Mix_CloseAudio ()
769 823
770int 824int
771Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
826
827const char *
828Mix_GetError ()
772 829
773void 830void
774lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
775 CODE: 832 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
818 STRLEN image_len; 875 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
825 882
826 if (!rw) 883 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
828 885
933#endif 990#endif
934} 991}
935 992
936MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
937 994
995PROTOTYPES: DISABLE
996
938CFPlus::Font 997CFPlus::Font
939new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
940 CODE: 999 CODE:
941{ 1000{
942 int count; 1001 int count;
952 CODE: 1011 CODE:
953 pango_font_description_free (self); 1012 pango_font_description_free (self);
954 1013
955void 1014void
956make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
957 CODE: 1017 CODE:
958 default_font = self; 1018 default_font = self;
959 1019
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
961 1021
1022PROTOTYPES: DISABLE
1023
962void 1024void
963reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
964 CODE: 1027 CODE:
965 tc_clear (); 1028 tc_clear ();
966 1029
967CFPlus::Layout 1030CFPlus::Layout
968new (SV *class) 1031new (SV *class)
974 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
979 1043
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
982 OUTPUT: 1046 OUTPUT:
983 RETVAL 1047 RETVAL
984 1048
985void 1049void
986DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
987 CODE: 1051 CODE:
988 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
989 Safefree (self); 1054 Safefree (self);
990 1055
991void 1056void
992set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
993 CODE: 1058 CODE:
1245 } 1310 }
1246} 1311}
1247 1312
1248void 1313void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1252 self->pl, 1318 self->pl,
1319 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1255 flags 1322 flags
1256 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1257 1346
1258MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1348
1349PROTOTYPES: ENABLE
1259 1350
1260int minpot (int n) 1351int minpot (int n)
1261 1352
1262void 1353void
1263pad (SV *data_, int ow, int oh, int nw, int nh) 1354pad (SV *data_, int ow, int oh, int nw, int nh)
1292 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1296 1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1390
1297 if (items < 5) 1391 if (items < 5)
1298 { 1392 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1301 } 1395 }
1340} 1434}
1341 OUTPUT: 1435 OUTPUT:
1342 RETVAL 1436 RETVAL
1343 1437
1344MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1439
1440PROTOTYPES: DISABLE
1345 1441
1346CFPlus::Map 1442CFPlus::Map
1347new (SV *class) 1443new (SV *class)
1348 CODE: 1444 CODE:
1349 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1487 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1488 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1489 } 1585 }
1490} 1586}
1491 1587
1492void 1588SV *
1493map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1494 CODE: 1590 CODE:
1495{ 1591{
1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1497 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1498 mapcell *cell; 1594 mapcell *cell;
1499 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1500 1598
1501 while (data < data_end - 1) 1599 while (data < data_end - 1)
1502 { 1600 {
1503 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1504 1602
1555 } 1653 }
1556 else 1654 else
1557 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1558 } 1656 }
1559 1657
1658 for (z = 0; z <= 2; ++z)
1560 if (flags & 4) 1659 if (flags & (4 >> z))
1561 { 1660 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face); 1662 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face]; 1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1565 } 1678 }
1566
1567 if (flags & 2)
1568 {
1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1572 }
1573
1574 if (flags & 1)
1575 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1579 }
1580 } 1679 }
1581 else 1680 else
1582 cell->darkness = 0; 1681 cell->darkness = 0;
1583 } 1682 }
1584} 1683}
1684 OUTPUT:
1685 RETVAL
1585 1686
1586SV * 1687SV *
1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1588 CODE: 1689 CODE:
1589{ 1690{
1640 1741
1641void 1742void
1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1643 CODE: 1744 CODE:
1644{ 1745{
1746 int x, y, z;
1747
1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1750 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey; 1751 smooth_key skey;
1649 int x, y, z; 1752
1650 int last_name; 1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1651 1756
1652 // thats current max. sorry. 1757 // thats current max. sorry.
1653 if (sw > 255) sw = 255; 1758 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255; 1759 if (sh > 255) sh = 255;
1655 1760
1656 // clear key, in case of extra padding 1761 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey)); 1762 memset (&skey, 0, sizeof (skey));
1658 1763
1659 glColor4ub (255, 255, 255, 255); 1764 memset (&key, 0, sizeof (key));
1660 1765 key.r = 255;
1661 glEnable (GL_BLEND); 1766 key.g = 255;
1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1767 key.b = 255;
1663 glEnable (GL_TEXTURE_2D); 1768 key.a = 255;
1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1769 key.mode = GL_QUADS;
1665 1770 key.format = GL_T2F_V3F;
1666 glBegin (GL_QUADS); 1771 key.texname = -1;
1667
1668 last_name = 0;
1669 1772
1670 mx += self->x; 1773 mx += self->x;
1671 my += self->y; 1774 my += self->y;
1672 1775
1673 // first pass: determine smooth_max 1776 // first pass: determine smooth_max
1689 MAX (self->tex [cell->tile [0]].smoothlevel, 1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel, 1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel)); 1794 self->tex [cell->tile [2]].smoothlevel));
1692 } 1795 }
1693 } 1796 }
1797
1798 glEnable (GL_BLEND);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694 1801
1695 for (z = 0; z <= 2; z++) 1802 for (z = 0; z <= 2; z++)
1696 { 1803 {
1697 memset (smooth_level, 0, sizeof (smooth_level)); 1804 memset (smooth_level, 0, sizeof (smooth_level));
1698 1805
1708 tileid tile = cell->tile [z]; 1815 tileid tile = cell->tile [z];
1709 1816
1710 if (tile) 1817 if (tile)
1711 { 1818 {
1712 maptex tex = self->tex [tile]; 1819 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w; 1820 int px, py;
1714 int py = (y + 1) * T - tex.h;
1715 1821
1716 // suppressing texture state switches here 1822 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort 1823 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name) 1824 if (key.texname != tex.name)
1719 { 1825 {
1720 if (!tex.name) 1826 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */ 1827 tex = self->tex [2]; /* missing, replace by noface */
1722 1828
1723 glEnd (); 1829 key.texname = tex.name;
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1830 arr = rc_array (rc, &key);
1725 glBegin (GL_QUADS);
1726 } 1831 }
1727 1832
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1833 px = (x + 1) * T - tex.w;
1834 py = (y + 1) * T - tex.h;
1835
1836 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1837 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1838 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1839 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1732 1840
1733 if (cell->flags && z == 2) 1841 if (cell->flags && z == 2)
1734 { 1842 {
1843 // overlays such as the speech bubble, probably more to come
1735 if (cell->flags & 1) 1844 if (cell->flags & 1)
1736 { 1845 {
1737 maptex tex = self->tex [1]; 1846 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32; 1847 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32; 1848 int py = y * T - T * 6 / 32;
1740 1849
1850 if (tex.name)
1741 glEnd (); 1851 {
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1852 if (key.texname != tex.name)
1853 {
1854 key.texname = tex.name;
1855 arr = rc_array (rc, &key);
1856 }
1857
1858 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1859 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1860 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1861 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1743 glBegin (GL_QUADS); 1862 }
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 } 1863 }
1750 } 1864 }
1751 1865
1752 // update smooth hash 1866 // update smooth hash
1753 if (tex.smoothtile) 1867 if (tex.smoothtile)
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 1902 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 } 1903 }
1790 } 1904 }
1791 } 1905 }
1792 } 1906 }
1907
1908 rc_draw (rc);
1909 rc_clear (rc);
1793 1910
1794 // go through all smoothlevels, lowest to highest, then draw. 1911 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort 1912 // this is basically counting sort
1796 { 1913 {
1797 int w, b; 1914 int w, b;
1822 int border = bits & 15; 1939 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row 1941 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column 1942 float dy = tex.t * .5f ; // 2 images/column
1826 1943
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name) 1944 if (tex.name)
1830 { 1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1831 if (!tex.name) 1948 if (key.texname != tex.name)
1832 continue; // smoothing not yet available
1833
1834 glEnd (); 1949 {
1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1950 key.texname = tex.name;
1836 glBegin (GL_QUADS); 1951 arr = rc_array (rc, &key);
1837 } 1952 }
1838 1953
1839 if (border) 1954 if (border)
1840 { 1955 {
1841 float ox = border * dx; 1956 float ox = border * dx;
1842 1957
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1958 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1959 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1960 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1961 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1847 } 1962 }
1848 1963
1849 if (corner) 1964 if (corner)
1850 { 1965 {
1851 float ox = corner * dx; 1966 float ox = corner * dx;
1852 1967
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1968 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1969 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1970 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1971 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1972 }
1857 } 1973 }
1858 } 1974 }
1859 } 1975 }
1860 } 1976 }
1861 } 1977 }
1862 } 1978 }
1863 1979
1864 hv_clear (smooth); 1980 hv_clear (smooth);
1981 rc_draw (rc);
1982 rc_clear (rc);
1865 } 1983 }
1866 1984
1867 glEnd ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND); 1985 glDisable (GL_BLEND);
1986 rc_free (rc);
1871 1987
1872 // top layer: overlays such as the health bar 1988 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++) 1989 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows) 1990 if (0 <= y + my && y + my < self->rows)
1875 { 1991 {
1960 glDisable (GL_BLEND); 2076 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D); 2077 glDisable (GL_TEXTURE_2D);
1962} 2078}
1963 2079
1964void 2080void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2081fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1966 PPCODE: 2082 PPCODE:
1967{ 2083{
1968 int x, y; 2084 int x, y;
2085 int sw1 = sw + 2;
2086 int sh1 = sh + 2;
2087 int sh3 = sh * 3;
1969 int sw4 = (sw + 3) & ~3; 2088 int sw34 = (sw * 3 + 3) & ~3;
2089 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2090 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1971 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2091 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1972 2092
1973 memset (darkness, 255, sw4 * sh);
1974 SvPOK_only (darkness_sv); 2093 SvPOK_only (darkness3_sv);
1975 SvCUR_set (darkness_sv, sw4 * sh); 2094 SvCUR_set (darkness3_sv, sw34 * sh3);
1976 2095
1977 mx += self->x; 2096 mx += self->x - 1;
1978 my += self->y; 2097 my += self->y - 1;
1979 2098
2099 memset (darkness1, 255, sw1 * sh1);
2100
1980 for (y = 0; y < sh; y++) 2101 for (y = 0; y < sh1; y++)
1981 if (0 <= y + my && y + my < self->rows) 2102 if (0 <= y + my && y + my < self->rows)
1982 { 2103 {
1983 maprow *row = self->row + (y + my); 2104 maprow *row = self->row + (y + my);
1984 2105
1985 for (x = 0; x < sw; x++) 2106 for (x = 0; x < sw1; x++)
1986 if (row->c0 <= x + mx && x + mx < row->c1) 2107 if (row->c0 <= x + mx && x + mx < row->c1)
1987 { 2108 {
1988 mapcell *cell = row->col + (x + mx - row->c0); 2109 mapcell *cell = row->col + (x + mx - row->c0);
1989 2110
1990 darkness[y * sw4 + x] = cell->darkness 2111 darkness1 [y * sw1 + x] = cell->darkness
1991 ? 255 - (cell->darkness - 1) 2112 ? 255 - (cell->darkness - 1)
1992 : 255 - FOW_DARKNESS; 2113 : 255 - FOW_DARKNESS;
1993 } 2114 }
1994 } 2115 }
1995 2116
1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2000
2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y) 2117 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x) 2118 for (x = 0; x < sw; ++x)
2006 { 2119 {
2007 float *f = (float *)matrix; 2120 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2008 int dx, dy; 2121 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2009 float sum = 0.f; 2122 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2123 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2124 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2125 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2126 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2127 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2128 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2010 2129
2011 for (dy = -1; dy <= 1; ++dy) 2130 uint8_t r11 = (d11 + d21 + d12) / 3;
2012 for (dx = -1; dx <= 1; ++dx) 2131 uint8_t r21 = d21;
2013 { 2132 uint8_t r31 = (d21 + d31 + d32) / 3;
2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
2016 2133
2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2134 uint8_t r12 = d12;
2018 } 2135 uint8_t r22 = d22;
2136 uint8_t r32 = d32;
2019 2137
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2138 uint8_t r13 = (d13 + d23 + d12) / 3;
2021 } 2139 uint8_t r23 = d23;
2140 uint8_t r33 = (d23 + d33 + d32) / 3;
2022 2141
2023 darkness_sv = darkness2_sv; 2142 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2143 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2144 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2145 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2146 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2147 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2148 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2149 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2150 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2024 } 2151 }
2152
2153 free (darkness1);
2025 2154
2026 EXTEND (SP, 3); 2155 EXTEND (SP, 3);
2027 PUSHs (sv_2mortal (newSViv (sw4))); 2156 PUSHs (sv_2mortal (newSViv (sw34)));
2028 PUSHs (sv_2mortal (newSViv (sh))); 2157 PUSHs (sv_2mortal (newSViv (sh3)));
2029 PUSHs (darkness_sv); 2158 PUSHs (darkness3_sv);
2030} 2159}
2031 2160
2032SV * 2161SV *
2033get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2162get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2034 CODE: 2163 CODE:
2166 } 2295 }
2167 } 2296 }
2168 } 2297 }
2169} 2298}
2170 2299
2300MODULE = CFPlus PACKAGE = CFPlus::RW
2301
2302CFPlus::RW
2303new (SV *class, SV *data_sv)
2304 CODE:
2305{
2306 STRLEN datalen;
2307 char *data = SvPVbyte (data_sv, datalen);
2308
2309 RETVAL = SDL_RWFromConstMem (data, datalen);
2310}
2311 OUTPUT:
2312 RETVAL
2313
2314CFPlus::RW
2315new_from_file (SV *class, const char *path, const char *mode = "rb")
2316 CODE:
2317 RETVAL = SDL_RWFromFile (path, mode);
2318 OUTPUT:
2319 RETVAL
2320
2321# fails on win32:
2322# CFPlus.xs(2268) : error C2059: syntax error : '('
2323#void
2324#close (CFPlus::RW self)
2325# CODE:
2326# (self->(close)) (self);
2327
2328MODULE = CFPlus PACKAGE = CFPlus::Channel
2329
2330PROTOTYPES: DISABLE
2331
2332CFPlus::Channel
2333find ()
2334 CODE:
2335{
2336 RETVAL = Mix_GroupAvailable (-1);
2337
2338 if (RETVAL < 0)
2339 {
2340 RETVAL = Mix_GroupOldest (-1);
2341
2342 if (RETVAL < 0)
2343 XSRETURN_UNDEF;
2344
2345 Mix_HaltChannel (RETVAL);
2346 }
2347
2348 Mix_UnregisterAllEffects (RETVAL);
2349 Mix_Volume (RETVAL, 128);
2350}
2351 OUTPUT:
2352 RETVAL
2353
2354void
2355halt (CFPlus::Channel self)
2356 CODE:
2357 Mix_HaltChannel (self);
2358
2359void
2360expire (CFPlus::Channel self, int ticks = -1)
2361 CODE:
2362 Mix_ExpireChannel (self, ticks);
2363
2364void
2365fade_out (CFPlus::Channel self, int ticks = -1)
2366 CODE:
2367 Mix_FadeOutChannel (self, ticks);
2368
2369int
2370volume (CFPlus::Channel self, int volume)
2371 CODE:
2372 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2373 OUTPUT:
2374 RETVAL
2375
2376void
2377unregister_all_effects (CFPlus::Channel self)
2378 CODE:
2379 Mix_UnregisterAllEffects (self);
2380
2381void
2382set_panning (CFPlus::Channel self, int left, int right)
2383 CODE:
2384 left = CLAMP (left , 0, 255);
2385 right = CLAMP (right, 0, 255);
2386 Mix_SetPanning (self, left, right);
2387
2388void
2389set_distance (CFPlus::Channel self, int distance)
2390 CODE:
2391 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2392
2393void
2394set_position (CFPlus::Channel self, int angle, int distance)
2395 CODE:
2396
2397void
2398set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2399 CODE:
2400{
2401 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2402 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2403 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2404}
2405
2406void
2407set_reverse_stereo (CFPlus::Channel self, int flip)
2408 CODE:
2409 Mix_SetReverseStereo (self, flip);
2410
2171MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2411MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2172 2412
2413PROTOTYPES: DISABLE
2414
2173CFPlus::MixChunk 2415CFPlus::MixChunk
2174new_from_file (SV *class, char *path) 2416new (SV *class, CFPlus::RW rwops)
2175 CODE: 2417 CODE:
2176 RETVAL = Mix_LoadWAV (path); 2418 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2177 OUTPUT: 2419 OUTPUT:
2178 RETVAL 2420 RETVAL
2179 2421
2180void 2422void
2181DESTROY (CFPlus::MixChunk self) 2423DESTROY (CFPlus::MixChunk self)
2183 Mix_FreeChunk (self); 2425 Mix_FreeChunk (self);
2184 2426
2185int 2427int
2186volume (CFPlus::MixChunk self, int volume = -1) 2428volume (CFPlus::MixChunk self, int volume = -1)
2187 CODE: 2429 CODE:
2430 if (items > 1)
2431 volume = CLAMP (volume, 0, 128);
2188 RETVAL = Mix_VolumeChunk (self, volume); 2432 RETVAL = Mix_VolumeChunk (self, volume);
2189 OUTPUT: 2433 OUTPUT:
2190 RETVAL 2434 RETVAL
2191 2435
2192int 2436CFPlus::Channel
2193play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2437play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2194 CODE: 2438 CODE:
2439{
2195 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2440 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2441
2442 if (RETVAL < 0)
2443 XSRETURN_UNDEF;
2444
2445 if (channel < 0)
2446 {
2447 Mix_UnregisterAllEffects (RETVAL);
2448 Mix_Volume (RETVAL, 128);
2449 }
2450}
2196 OUTPUT: 2451 OUTPUT:
2197 RETVAL 2452 RETVAL
2198 2453
2199MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2454MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2200 2455
2201int 2456int
2202volume (int volume = -1) 2457volume (int volume = -1)
2458 PROTOTYPE: ;$
2203 CODE: 2459 CODE:
2460 if (items > 0)
2461 volume = CLAMP (volume, 0, 128);
2204 RETVAL = Mix_VolumeMusic (volume); 2462 RETVAL = Mix_VolumeMusic (volume);
2205 OUTPUT: 2463 OUTPUT:
2206 RETVAL 2464 RETVAL
2207 2465
2208int 2466void
2209fade_out (int ms) 2467fade_out (int ms)
2210 CODE: 2468 CODE:
2211 RETVAL = Mix_FadeOutMusic (ms); 2469 Mix_FadeOutMusic (ms);
2212 OUTPUT: 2470
2213 RETVAL 2471void
2472halt ()
2473 CODE:
2474 Mix_HaltMusic ();
2214 2475
2215CFPlus::MixMusic 2476CFPlus::MixMusic
2216new_from_file (SV *class, char *path) 2477new (SV *class, CFPlus::RW rwops)
2217 CODE: 2478 CODE:
2218 RETVAL = Mix_LoadMUS (path); 2479 RETVAL = Mix_LoadMUS_RW (rwops);
2219 OUTPUT: 2480 OUTPUT:
2220 RETVAL 2481 RETVAL
2221 2482
2222void 2483void
2223DESTROY (CFPlus::MixMusic self) 2484DESTROY (CFPlus::MixMusic self)
2229 CODE: 2490 CODE:
2230 RETVAL = Mix_PlayMusic (self, loops); 2491 RETVAL = Mix_PlayMusic (self, loops);
2231 OUTPUT: 2492 OUTPUT:
2232 RETVAL 2493 RETVAL
2233 2494
2234int 2495void
2235fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2496fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2236 CODE: 2497 CODE:
2237 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2498 Mix_FadeInMusicPos (self, loops, ms, position);
2238 OUTPUT:
2239 RETVAL
2240 2499
2241MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2500MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2501
2502PROTOTYPES: ENABLE
2242 2503
2243BOOT: 2504BOOT:
2244{ 2505{
2245 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2506 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2246 static const struct { 2507 static const struct {
2262 const_iv (GL_ALPHA_TEST), 2523 const_iv (GL_ALPHA_TEST),
2263 const_iv (GL_NORMALIZE), 2524 const_iv (GL_NORMALIZE),
2264 const_iv (GL_RESCALE_NORMAL), 2525 const_iv (GL_RESCALE_NORMAL),
2265 const_iv (GL_FRONT), 2526 const_iv (GL_FRONT),
2266 const_iv (GL_BACK), 2527 const_iv (GL_BACK),
2528 const_iv (GL_AUX0),
2267 const_iv (GL_AND), 2529 const_iv (GL_AND),
2268 const_iv (GL_ONE), 2530 const_iv (GL_ONE),
2269 const_iv (GL_ZERO), 2531 const_iv (GL_ZERO),
2270 const_iv (GL_SRC_ALPHA), 2532 const_iv (GL_SRC_ALPHA),
2271 const_iv (GL_DST_ALPHA), 2533 const_iv (GL_DST_ALPHA),
2317 const_iv (GL_COLOR_LOGIC_OP), 2579 const_iv (GL_COLOR_LOGIC_OP),
2318 const_iv (GL_SEPARABLE_2D), 2580 const_iv (GL_SEPARABLE_2D),
2319 const_iv (GL_CONVOLUTION_2D), 2581 const_iv (GL_CONVOLUTION_2D),
2320 const_iv (GL_CONVOLUTION_BORDER_MODE), 2582 const_iv (GL_CONVOLUTION_BORDER_MODE),
2321 const_iv (GL_CONSTANT_BORDER), 2583 const_iv (GL_CONSTANT_BORDER),
2584 const_iv (GL_POINTS),
2322 const_iv (GL_LINES), 2585 const_iv (GL_LINES),
2323 const_iv (GL_LINE_STRIP), 2586 const_iv (GL_LINE_STRIP),
2324 const_iv (GL_LINE_LOOP), 2587 const_iv (GL_LINE_LOOP),
2325 const_iv (GL_QUADS), 2588 const_iv (GL_QUADS),
2326 const_iv (GL_QUAD_STRIP), 2589 const_iv (GL_QUAD_STRIP),
2327 const_iv (GL_TRIANGLES), 2590 const_iv (GL_TRIANGLES),
2328 const_iv (GL_TRIANGLE_STRIP), 2591 const_iv (GL_TRIANGLE_STRIP),
2329 const_iv (GL_TRIANGLE_FAN), 2592 const_iv (GL_TRIANGLE_FAN),
2593 const_iv (GL_POLYGON),
2330 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2594 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2595 const_iv (GL_POINT_SMOOTH_HINT),
2596 const_iv (GL_LINE_SMOOTH_HINT),
2597 const_iv (GL_POLYGON_SMOOTH_HINT),
2598 const_iv (GL_GENERATE_MIPMAP_HINT),
2331 const_iv (GL_FASTEST), 2599 const_iv (GL_FASTEST),
2600 const_iv (GL_DONT_CARE),
2601 const_iv (GL_NICEST),
2332 const_iv (GL_V2F), 2602 const_iv (GL_V2F),
2333 const_iv (GL_V3F), 2603 const_iv (GL_V3F),
2334 const_iv (GL_T2F_V3F), 2604 const_iv (GL_T2F_V3F),
2335 const_iv (GL_T2F_N3F_V3F), 2605 const_iv (GL_T2F_N3F_V3F),
2336# undef const_iv 2606# undef const_iv
2423void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2693void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2424 2694
2425# near_ and far_ are due to microsofts buggy "c" compiler 2695# near_ and far_ are due to microsofts buggy "c" compiler
2426void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2696void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2427 2697
2698PROTOTYPES: DISABLE
2699
2428void glViewport (int x, int y, int width, int height) 2700void glViewport (int x, int y, int width, int height)
2429 2701
2430void glScissor (int x, int y, int width, int height) 2702void glScissor (int x, int y, int width, int height)
2431 2703
2432void glTranslate (float x, float y, float z = 0.) 2704void glTranslate (float x, float y, float z = 0.)
2439 2711
2440void glRotate (float angle, float x, float y, float z) 2712void glRotate (float angle, float x, float y, float z)
2441 CODE: 2713 CODE:
2442 glRotatef (angle, x, y, z); 2714 glRotatef (angle, x, y, z);
2443 2715
2444void glBegin (int mode)
2445
2446void glEnd ()
2447
2448void glColor (float r, float g, float b, float a = 1.0) 2716void glColor (float r, float g, float b, float a = 1.0)
2449 PROTOTYPE: @
2450 ALIAS: 2717 ALIAS:
2451 glColor_premultiply = 1 2718 glColor_premultiply = 1
2452 CODE: 2719 CODE:
2453 if (ix) 2720 if (ix)
2454 { 2721 {
2457 b *= a; 2724 b *= a;
2458 } 2725 }
2459 // microsoft visual "c" rounds instead of truncating... 2726 // microsoft visual "c" rounds instead of truncating...
2460 glColor4f (r, g, b, a); 2727 glColor4f (r, g, b, a);
2461 2728
2462void glInterleavedArrays (int format, int stride, char *data)
2463
2464void glDrawElements (int mode, int count, int type, char *indices)
2465
2466# 1.2 void glDrawRangeElements (int mode, int start, int end
2467
2468void glRasterPos (float x, float y, float z = 0.) 2729void glRasterPos (float x, float y, float z = 0.)
2469 CODE: 2730 CODE:
2470 glRasterPos3f (0, 0, z); 2731 glRasterPos3f (0, 0, z);
2471 glBitmap (0, 0, 0, 0, x, y, 0); 2732 glBitmap (0, 0, 0, 0, x, y, 0);
2472 2733
2476 2737
2477void glTexCoord (float s, float t) 2738void glTexCoord (float s, float t)
2478 CODE: 2739 CODE:
2479 glTexCoord2f (s, t); 2740 glTexCoord2f (s, t);
2480 2741
2742void glRect (float x1, float y1, float x2, float y2)
2743 CODE:
2744 glRectf (x1, y1, x2, y2);
2745
2746PROTOTYPES: ENABLE
2747
2748void glBegin (int mode)
2749
2750void glEnd ()
2751
2752void glPointSize (GLfloat size)
2753
2754void glLineWidth (GLfloat width)
2755
2756void glInterleavedArrays (int format, int stride, char *data)
2757
2758void glDrawElements (int mode, int count, int type, char *indices)
2759
2760# 1.2 void glDrawRangeElements (int mode, int start, int end
2761
2481void glTexEnv (int target, int pname, float param) 2762void glTexEnv (int target, int pname, float param)
2482 CODE: 2763 CODE:
2483 glTexEnvf (target, pname, param); 2764 glTexEnvf (target, pname, param);
2484 2765
2485void glTexParameter (int target, int pname, float param) 2766void glTexParameter (int target, int pname, float param)
2537 2818
2538void glEndList () 2819void glEndList ()
2539 2820
2540void glCallList (int list) 2821void glCallList (int list)
2541 2822
2823MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2824
2825PROTOTYPES: DISABLE
2826
2827void
2828find_widget (SV *self, NV x, NV y)
2829 PPCODE:
2830{
2831 if (within_widget (self, x, y))
2832 XPUSHs (self);
2833}
2834
2835BOOT:
2836{
2837 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2838
2839 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2840 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2841 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2842 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2843}
2844
2845void
2846draw (SV *self)
2847 CODE:
2848{
2849 HV *hv;
2850 SV **svp;
2851 NV x, y, w, h;
2852 SV *draw_x_sv = GvSV (draw_x_gv);
2853 SV *draw_y_sv = GvSV (draw_y_gv);
2854 SV *draw_w_sv = GvSV (draw_w_gv);
2855 SV *draw_h_sv = GvSV (draw_h_gv);
2856 SV *hover;
2857 double draw_x, draw_y, draw_w, draw_h;
2858
2859 if (!SvROK (self))
2860 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2861
2862 hv = (HV *)SvRV (self);
2863
2864 if (SvTYPE (hv) != SVt_PVHV)
2865 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2866
2867 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2868 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2869
2870 if (!h || !w)
2871 XSRETURN_EMPTY;
2872
2873 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2874 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2875
2876 draw_x = SvNV (draw_x_sv) + x;
2877 draw_y = SvNV (draw_y_sv) + y;
2878
2879 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2880 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2881 XSRETURN_EMPTY;
2882
2883 sv_setnv (draw_x_sv, draw_x);
2884 sv_setnv (draw_y_sv, draw_y);
2885
2886 glPushMatrix ();
2887 glTranslated (x, y, 0);
2888
2889 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2890 {
2891 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2892
2893 if (svp && SvTRUE (*svp))
2894 {
2895 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2896 glEnable (GL_BLEND);
2897 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2898 glBegin (GL_QUADS);
2899 glVertex2f (0, 0);
2900 glVertex2f (w, 0);
2901 glVertex2f (w, h);
2902 glVertex2f (0, h);
2903 glEnd ();
2904 glDisable (GL_BLEND);
2905 }
2906 }
2907#if 0
2908 if ($ENV{CFPLUS_DEBUG} & 1) {
2909 glPushMatrix;
2910 glColor 1, 1, 0, 1;
2911 glTranslate 0.375, 0.375;
2912 glBegin GL_LINE_LOOP;
2913 glVertex 0 , 0;
2914 glVertex $self->{w} - 1, 0;
2915 glVertex $self->{w} - 1, $self->{h} - 1;
2916 glVertex 0 , $self->{h} - 1;
2917 glEnd;
2918 glPopMatrix;
2919 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2920 }
2921#endif
2922 PUSHMARK (SP);
2923 XPUSHs (self);
2924 PUTBACK;
2925 call_method ("_draw", G_VOID | G_DISCARD);
2926 SPAGAIN;
2927
2928 glPopMatrix ();
2929
2930 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2931 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2932}
2933

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