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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.203 by root, Thu Jul 19 13:45:16 2007 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
37#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
39 52
40#include <glib/gmacros.h> 53#include <glib/gmacros.h>
41 54
42#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
43 67
44#ifndef _WIN32 68#ifndef _WIN32
45# include <sys/types.h> 69# include <sys/types.h>
46# include <sys/socket.h> 70# include <sys/socket.h>
47# include <netinet/in.h> 71# include <netinet/in.h>
48# include <netinet/tcp.h> 72# include <netinet/tcp.h>
49# include <inttypes.h> 73# include <inttypes.h>
50#endif 74#endif
51 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
55 91
56#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
58 94
59#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
60 96
61#if 0 97/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 99
64# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
65#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
66 123
67static AV *texture_av; 124static AV *texture_av;
68 125
69static struct 126static struct
70{ 127{
107 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
109} 166}
110 167
111#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
112 170
113#include "pango-font.c" 171#include "pango-font.c"
114#include "pango-fontmap.c" 172#include "pango-fontmap.c"
115#include "pango-render.c" 173#include "pango-render.c"
116 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
119 179
120typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
121 181
122static int 182static int
123shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
124{ 184{
125 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
139 199
140typedef struct cf_layout { 200typedef struct cf_layout {
141 PangoLayout *pl; 201 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
143 int base_height; 203 int base_height;
144 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
145} *CFPlus__Layout; 206} *DC__Layout;
146 207
147static CFPlus__Font default_font; 208static DC__Font default_font;
148static PangoContext *opengl_context; 209static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
150 211
151static void 212static void
152substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
157#endif 218#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 220}
160 221
161static void 222static void
162layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
163{ 224{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
166 */ 227 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
168 229
169 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 232
172 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
173} 234}
174 235
175static void 236static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 238{
178 PangoRectangle rect; 239 PangoRectangle rect;
179 240
180 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
192 253
193typedef uint16_t tileid; 254typedef uint16_t tileid;
194typedef uint16_t faceid; 255typedef uint16_t faceid;
195 256
196typedef struct { 257typedef struct {
197 int name; 258 GLuint name;
198 int w, h; 259 int w, h;
199 float s, t; 260 float s, t;
200 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
201 tileid smoothtile; 262 tileid smoothtile;
202 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
203} maptex; 265} maptex;
204 266
205typedef struct { 267typedef struct {
206 uint32_t player; 268 uint32_t player;
207 tileid tile[3]; 269 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
222 284
223 int32_t rows; 285 int32_t rows;
224 maprow *row; 286 maprow *row;
225} *CFPlus__Map; 287} *DC__Map;
226 288
227static char * 289static char *
228prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
229{ 291{
230 char *p; 292 char *p;
268 self->texs *= 2; 330 self->texs *= 2;
269 } 331 }
270} 332}
271 333
272static maprow * 334static maprow *
273map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
274{ 336{
275 if (0 > y) 337 if (0 > y)
276 { 338 {
277 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
316 378
317 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
318} 380}
319 381
320static mapcell * 382static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
322{ 384{
323 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
324} 386}
325 387
326static void 388static void
327map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
328{ 390{
329 int r; 391 int r;
330 392
331 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
339 self->oy = 0; 401 self->oy = 0;
340 self->row = 0; 402 self->row = 0;
341 self->rows = 0; 403 self->rows = 0;
342} 404}
343 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
344static void 416static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 418{
347 int x, y; 419 int x, y;
348 maprow *row; 420 maprow *row;
349 mapcell *cell; 421 mapcell *cell;
350 422
362 if (x >= row->c1) 434 if (x >= row->c1)
363 break; 435 break;
364 436
365 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
366 438
367 cell->darkness = 0; 439 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 440 }
372 } 441 }
373} 442}
374 443
375typedef struct { 444typedef struct {
410 ev.code = 1; 479 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 481 ev.data2 = 0;
413 482
414 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
415} 490}
416 491
417static unsigned int 492static unsigned int
418minpot (unsigned int n) 493minpot (unsigned int n)
419{ 494{
429 n |= n >> 16; 504 n |= n >> 16;
430 505
431 return n + 1; 506 return n + 1;
432} 507}
433 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
434/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
437 523
438MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
439 620
440PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
441 622
442BOOT: 623BOOT:
443{ 624{
444 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 626 static const struct {
446 const char *name; 627 const char *name;
447 IV iv; 628 IV iv;
448 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
471 652
472 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
475 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
557# undef const_iv 823# undef const_iv
558 }; 824 };
559 825
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
562 828
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565} 831}
566 832
579 845
580NV floor (NV x) 846NV floor (NV x)
581 847
582NV ceil (NV x) 848NV ceil (NV x)
583 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
584void 860void
585pango_init () 861pango_init ()
586 CODE: 862 CODE:
587{ 863{
588 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
591} 872}
592 873
593char *
594SDL_GetError () 874char *SDL_GetError ()
595 875
596int 876void SDL_braino ()
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598 877
599void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
600SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
601 894
602void 895void
603SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
604 PPCODE: 897 PPCODE:
605{ 898{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 913
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 916
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 918
629 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
630 while (*m) 920 while (*m)
631 { 921 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 923 {
634 AV *av = newAV (); 924 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
661 951
662 if (RETVAL) 952 if (RETVAL)
663 { 953 {
664 av_clear (texture_av); 954 av_clear (texture_av);
665 955
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 958#include "glfunc.h"
669#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
670 } 963 }
671} 964}
672 OUTPUT: 965 OUTPUT:
673 RETVAL 966 RETVAL
674 967
679SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
680 973
681int 974int
682SDL_GetAppState () 975SDL_GetAppState ()
683 976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
684void 984void
985SDL_PumpEvents ()
986
987void
685poll_events () 988peep_events ()
686 PPCODE: 989 PPCODE:
687{ 990{
688 SDL_Event ev; 991 SDL_Event ev;
689 992
690 SDL_PumpEvents (); 993 SDL_PumpEvents ();
697 { 1000 {
698 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
699 case SDL_KEYUP: 1002 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 1008 break;
706 1009
707 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 1029 x = ev.motion.x;
727 y = ev.motion.y; 1030 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 1032 }
730 1033
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1040 }
738 break; 1041 break;
739 1042
740 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1046
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1057 break;
755 } 1058 }
756 1059
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1061 }
759} 1062}
760 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
761int 1077int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1079 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
766 1082
767void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
768Mix_CloseAudio () 1100Mix_CloseAudio ()
769 1101
770int 1102int
771Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
1104
1105const char *
1106Mix_GetError ()
772 1107
773void 1108void
774lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
775 CODE: 1110 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1137 }
803 } 1138 }
804#endif 1139#endif
805} 1140}
806 1141
807void 1142int
808add_font (char *file) 1143add_font (char *file)
809 CODE: 1144 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
811 1154
812void 1155void
813load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
814 ALIAS: 1157 ALIAS:
815 load_image_file = 1 1158 load_image_file = 1
818 STRLEN image_len; 1161 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1162 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1163 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1164 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1165 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1166 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1167 : SDL_RWFromConstMem (image, image_len);
825 1168
826 if (!rw) 1169 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1170 croak ("load_image: %s", SDL_GetError ());
828 1171
901void 1244void
902error (char *message) 1245error (char *message)
903 CODE: 1246 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1247 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1248#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1249 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1250#endif
908 1251
909void 1252void
910fatal (char *message) 1253fatal (char *message)
911 CODE: 1254 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1255 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1256#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1258#endif
916 _exit (1); 1259 _exit (1);
917 1260
918void 1261void
919_exit (int retval = 0) 1262_exit (int retval = 0)
931#if DEBUG 1274#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1275 VALGRIND_DO_LEAK_CHECK;
933#endif 1276#endif
934} 1277}
935 1278
936MODULE = CFPlus PACKAGE = CFPlus::Font 1279int
1280SvREFCNT (SV *sv)
1281 CODE:
1282 RETVAL = SvREFCNT (sv);
1283 OUTPUT:
1284 RETVAL
937 1285
938CFPlus::Font 1286MODULE = Deliantra::Client PACKAGE = DC::Font
1287
1288PROTOTYPES: DISABLE
1289
1290DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1291new_from_file (SV *class, char *path, int id = 0)
940 CODE: 1292 CODE:
941{ 1293{
942 int count; 1294 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1295 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946} 1298}
947 OUTPUT: 1299 OUTPUT:
948 RETVAL 1300 RETVAL
949 1301
950void 1302void
951DESTROY (CFPlus::Font self) 1303DESTROY (DC::Font self)
952 CODE: 1304 CODE:
953 pango_font_description_free (self); 1305 pango_font_description_free (self);
954 1306
955void 1307void
956make_default (CFPlus::Font self) 1308make_default (DC::Font self)
1309 PROTOTYPE: $
957 CODE: 1310 CODE:
958 default_font = self; 1311 default_font = self;
959 1312
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1313MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1314
1315PROTOTYPES: DISABLE
1316
962void 1317void
963reset_glyph_cache () 1318glyph_cache_backup ()
1319 PROTOTYPE:
964 CODE: 1320 CODE:
1321 tc_backup ();
1322
1323void
1324glyph_cache_restore ()
1325 PROTOTYPE:
1326 CODE:
965 tc_clear (); 1327 tc_restore ();
966 1328
967CFPlus::Layout 1329DC::Layout
968new (SV *class) 1330new (SV *class)
969 CODE: 1331 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1332 New (0, RETVAL, 1, struct cf_layout);
971 1333
972 RETVAL->pl = pango_layout_new (opengl_context); 1334 RETVAL->pl = pango_layout_new (opengl_context);
974 RETVAL->g = 1.; 1336 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1337 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1338 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1339 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1340 RETVAL->font = 0;
1341 RETVAL->rc = rc_alloc ();
979 1342
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1343 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1344 layout_update_font (RETVAL);
982 OUTPUT: 1345 OUTPUT:
983 RETVAL 1346 RETVAL
984 1347
985void 1348void
986DESTROY (CFPlus::Layout self) 1349DESTROY (DC::Layout self)
987 CODE: 1350 CODE:
988 g_object_unref (self->pl); 1351 g_object_unref (self->pl);
1352 rc_free (self->rc);
989 Safefree (self); 1353 Safefree (self);
990 1354
991void 1355void
992set_text (CFPlus::Layout self, SV *text_) 1356set_text (DC::Layout self, SV *text_)
993 CODE: 1357 CODE:
994{ 1358{
995 STRLEN textlen; 1359 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
997 1361
998 pango_layout_set_text (self->pl, text, textlen); 1362 pango_layout_set_text (self->pl, text, textlen);
999} 1363}
1000 1364
1001void 1365void
1002set_markup (CFPlus::Layout self, SV *text_) 1366set_markup (DC::Layout self, SV *text_)
1003 CODE: 1367 CODE:
1004{ 1368{
1005 STRLEN textlen; 1369 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1370 char *text = SvPVutf8 (text_, textlen);
1007 1371
1008 pango_layout_set_markup (self->pl, text, textlen); 1372 pango_layout_set_markup (self->pl, text, textlen);
1009} 1373}
1010 1374
1011void 1375void
1012set_shapes (CFPlus::Layout self, ...) 1376set_shapes (DC::Layout self, ...)
1013 CODE: 1377 CODE:
1014{ 1378{
1015 PangoAttrList *attrs = 0; 1379 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1380 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1381 const char *pos = text;
1052 if (attrs) 1416 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1417 pango_layout_set_attributes (self->pl, attrs);
1054} 1418}
1055 1419
1056void 1420void
1057get_shapes (CFPlus::Layout self) 1421get_shapes (DC::Layout self)
1058 PPCODE: 1422 PPCODE:
1059{ 1423{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1424 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1425
1062 do 1426 do
1063 { 1427 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1428 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1065 1429
1066 if (run && shape_attr_p (run)) 1430 if (run && shape_attr_p (run))
1067 { 1431 {
1068 PangoRectangle extents; 1432 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents); 1433 pango_layout_iter_get_run_extents (iter, 0, &extents);
1077 1441
1078 pango_layout_iter_free (iter); 1442 pango_layout_iter_free (iter);
1079} 1443}
1080 1444
1081int 1445int
1082has_wrapped (CFPlus::Layout self) 1446has_wrapped (DC::Layout self)
1083 CODE: 1447 CODE:
1084{ 1448{
1085 int lines = 1; 1449 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1450 const char *text = pango_layout_get_text (self->pl);
1087 1451
1092} 1456}
1093 OUTPUT: 1457 OUTPUT:
1094 RETVAL 1458 RETVAL
1095 1459
1096SV * 1460SV *
1097get_text (CFPlus::Layout self) 1461get_text (DC::Layout self)
1098 CODE: 1462 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1463 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1464 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1465 OUTPUT:
1102 RETVAL 1466 RETVAL
1103 1467
1104void 1468void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1469set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1470 CODE:
1107 self->r = r; 1471 self->r = r;
1108 self->g = g; 1472 self->g = g;
1109 self->b = b; 1473 self->b = b;
1110 self->a = a; 1474 self->a = a;
1111 1475
1112void 1476void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1477set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1478 CODE:
1115 if (self->font != font) 1479 if (self->font != font)
1116 { 1480 {
1117 self->font = font; 1481 self->font = font;
1118 layout_update_font (self); 1482 layout_update_font (self);
1119 } 1483 }
1120 1484
1121void 1485void
1122set_height (CFPlus::Layout self, int base_height) 1486set_height (DC::Layout self, int base_height)
1123 CODE: 1487 CODE:
1124 if (self->base_height != base_height) 1488 if (self->base_height != base_height)
1125 { 1489 {
1126 self->base_height = base_height; 1490 self->base_height = base_height;
1127 layout_update_font (self); 1491 layout_update_font (self);
1128 } 1492 }
1129 1493
1130void 1494void
1131set_width (CFPlus::Layout self, int max_width = -1) 1495set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1496 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1497 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1498
1135void 1499void
1136set_indent (CFPlus::Layout self, int indent) 1500set_indent (DC::Layout self, int indent)
1137 CODE: 1501 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1502 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1503
1140void 1504void
1141set_spacing (CFPlus::Layout self, int spacing) 1505set_spacing (DC::Layout self, int spacing)
1142 CODE: 1506 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1507 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1508
1145void 1509void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1510set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1511 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1512 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1513 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1514 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1515 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1516 : PANGO_ELLIPSIZE_NONE
1153 ); 1517 );
1154 1518
1155void 1519void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1520set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1521 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1522 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1523
1160void 1524void
1161size (CFPlus::Layout self) 1525size (DC::Layout self)
1162 PPCODE: 1526 PPCODE:
1163{ 1527{
1164 int w, h; 1528 int w, h;
1165 1529
1166 layout_get_pixel_size (self, &w, &h); 1530 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1533 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1534 PUSHs (sv_2mortal (newSViv (h)));
1171} 1535}
1172 1536
1173int 1537int
1174descent (CFPlus::Layout self) 1538descent (DC::Layout self)
1175 CODE: 1539 CODE:
1176{ 1540{
1177 PangoRectangle rect; 1541 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1542 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1543 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect); 1544 RETVAL = PANGO_DESCENT (rect);
1181} 1545}
1182 OUTPUT: 1546 OUTPUT:
1183 RETVAL 1547 RETVAL
1184 1548
1185int 1549int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1550xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1551 CODE:
1188{ 1552{
1189 int index, trailing; 1553 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1554 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1555 RETVAL = index + trailing;
1192} 1556}
1193 OUTPUT: 1557 OUTPUT:
1194 RETVAL 1558 RETVAL
1195 1559
1196void 1560void
1197cursor_pos (CFPlus::Layout self, int index) 1561cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1562 PPCODE:
1199{ 1563{
1200 PangoRectangle strong_pos; 1564 PangoRectangle pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1565 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1202 1566
1203 EXTEND (SP, 3); 1567 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1568 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1207} 1571}
1208 1572
1209void 1573void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1574index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1575 PPCODE:
1212{ 1576{
1213 int line, x; 1577 int line, x;
1214 1578
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1579 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1580#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1581 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1582 --line;
1583#endif
1218 EXTEND (SP, 2); 1584 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1585 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1586 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1587}
1222 1588
1223void 1589void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1590line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1591 PPCODE:
1226{ 1592{
1227 PangoLayoutLine *lp; 1593 PangoLayoutLine *lp;
1228 int index, trailing; 1594 int index, trailing;
1229 1595
1230 if (line < 0) 1596 if (line < 0)
1231 XSRETURN_EMPTY; 1597 XSRETURN_EMPTY;
1232 1598
1233 if (!(lp = pango_layout_get_line (self->pl, line))) 1599 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */ 1600 XSRETURN_EMPTY; /* do better */
1235 1601
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1602 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237 1603
1238 EXTEND (SP, 2); 1604 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1610 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1611 }
1246} 1612}
1247 1613
1248void 1614void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1615render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1616 CODE:
1617 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1618 pango_opengl_render_layout_subpixel (
1252 self->pl, 1619 self->pl,
1620 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1621 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1622 self->r, self->g, self->b, self->a,
1255 flags 1623 flags
1256 ); 1624 );
1625 // we assume that context_change actually clears/frees stuff
1626 // and does not do any recomputation...
1627 pango_layout_context_changed (self->pl);
1257 1628
1258MODULE = CFPlus PACKAGE = CFPlus::Texture 1629void
1630draw (DC::Layout self)
1631 CODE:
1632{
1633 glEnable (GL_TEXTURE_2D);
1634 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1635 glEnable (GL_BLEND);
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638 glEnable (GL_ALPHA_TEST);
1639 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1259 1640
1260int minpot (int n) 1641 rc_draw (self->rc);
1642
1643 glDisable (GL_ALPHA_TEST);
1644 glDisable (GL_BLEND);
1645 glDisable (GL_TEXTURE_2D);
1646}
1647
1648MODULE = Deliantra::Client PACKAGE = DC::Texture
1649
1650PROTOTYPES: ENABLE
1261 1651
1262void 1652void
1263pad (SV *data_, int ow, int oh, int nw, int nh) 1653pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE: 1654 CODE:
1265{ 1655{
1292 HV *hv = (HV *)SvRV (self); 1682 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1683 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1684 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1685 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1296 1686
1687 if (name <= 0)
1688 XSRETURN_EMPTY;
1689
1297 if (items < 5) 1690 if (items < 5)
1298 { 1691 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1692 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1693 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1301 } 1694 }
1328 glDisable (GL_ALPHA_TEST); 1721 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND); 1722 glDisable (GL_BLEND);
1330 } 1723 }
1331} 1724}
1332 1725
1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1735
1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1845}
1846
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE: 1848 CODE:
1335{ 1849{
1336 GLint width; 1850 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1851 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1339 RETVAL = width > 0; 1853 RETVAL = width > 0;
1340} 1854}
1341 OUTPUT: 1855 OUTPUT:
1342 RETVAL 1856 RETVAL
1343 1857
1344MODULE = CFPlus PACKAGE = CFPlus::Map 1858MODULE = Deliantra::Client PACKAGE = DC::Map
1345 1859
1346CFPlus::Map 1860PROTOTYPES: DISABLE
1861
1862DC::Map
1347new (SV *class) 1863new (SV *class)
1348 CODE: 1864 CODE:
1349 New (0, RETVAL, 1, struct map); 1865 New (0, RETVAL, 1, struct map);
1350 RETVAL->x = 0; 1866 RETVAL->x = 0;
1351 RETVAL->y = 0; 1867 RETVAL->y = 0;
1359 RETVAL->row = 0; 1875 RETVAL->row = 0;
1360 OUTPUT: 1876 OUTPUT:
1361 RETVAL 1877 RETVAL
1362 1878
1363void 1879void
1364DESTROY (CFPlus::Map self) 1880DESTROY (DC::Map self)
1365 CODE: 1881 CODE:
1366{ 1882{
1367 map_clear (self); 1883 map_clear (self);
1368 Safefree (self->face2tile); 1884 Safefree (self->face2tile);
1369 Safefree (self->tex); 1885 Safefree (self->tex);
1370 Safefree (self); 1886 Safefree (self);
1371} 1887}
1372 1888
1373void 1889void
1374resize (CFPlus::Map self, int map_width, int map_height) 1890resize (DC::Map self, int map_width, int map_height)
1375 CODE: 1891 CODE:
1376 self->w = map_width; 1892 self->w = map_width;
1377 self->h = map_height; 1893 self->h = map_height;
1378 1894
1379void 1895void
1380clear (CFPlus::Map self) 1896clear (DC::Map self)
1381 CODE: 1897 CODE:
1382 map_clear (self); 1898 map_clear (self);
1383 1899
1384void 1900void
1385set_tileid (CFPlus::Map self, int face, int tile) 1901set_tileid (DC::Map self, int face, int tile)
1386 CODE: 1902 CODE:
1387{ 1903{
1388 need_facenum (self, face); self->face2tile [face] = tile; 1904 need_facenum (self, face); self->face2tile [face] = tile;
1389 need_texid (self, tile); 1905 need_texid (self, tile);
1390} 1906}
1391 1907
1392void 1908void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level) 1909set_smooth (DC::Map self, int face, int smooth, int level)
1394 CODE: 1910 CODE:
1395{ 1911{
1396 tileid texid; 1912 tileid texid;
1397 maptex *tex; 1913 maptex *tex;
1398 1914
1411 tex->smoothtile = self->face2tile [smooth]; 1927 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level; 1928 tex->smoothlevel = level;
1413} 1929}
1414 1930
1415void 1931void
1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1932set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1417 CODE: 1933 CODE:
1418{ 1934{
1419 need_texid (self, texid); 1935 need_texid (self, texid);
1420 1936
1421 { 1937 {
1440 // use uglier nearest interpolation because linear suffers 1956 // use uglier nearest interpolation because linear suffers
1441 // from transparent color bleeding and ugly wrapping effects. 1957 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1958 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1443} 1959}
1444 1960
1961void
1962expire_textures (DC::Map self, int texid, int count)
1963 PPCODE:
1964 for (; texid < self->texs && count; ++texid, --count)
1965 {
1966 maptex *tex = self->tex + texid;
1967
1968 if (tex->name)
1969 {
1970 if (tex->unused)
1971 {
1972 tex->name = 0;
1973 tex->unused = 0;
1974 XPUSHs (sv_2mortal (newSViv (texid)));
1975 }
1976 else
1977 tex->unused = 1;
1978 }
1979 }
1980
1445int 1981int
1446ox (CFPlus::Map self) 1982ox (DC::Map self)
1447 ALIAS: 1983 ALIAS:
1448 oy = 1 1984 oy = 1
1449 x = 2 1985 x = 2
1450 y = 3 1986 y = 3
1451 w = 4 1987 w = 4
1462 } 1998 }
1463 OUTPUT: 1999 OUTPUT:
1464 RETVAL 2000 RETVAL
1465 2001
1466void 2002void
1467scroll (CFPlus::Map self, int dx, int dy) 2003scroll (DC::Map self, int dx, int dy)
1468 CODE: 2004 CODE:
1469{ 2005{
1470 if (dx > 0) 2006 if (dx > 0)
1471 map_blank (self, self->x, self->y, dx, self->h); 2007 map_blank (self, self->x, self->y, dx, self->h);
1472 else if (dx < 0) 2008 else if (dx < 0)
1487 self->rows += MAP_EXTEND_Y; 2023 self->rows += MAP_EXTEND_Y;
1488 self->y += MAP_EXTEND_Y; 2024 self->y += MAP_EXTEND_Y;
1489 } 2025 }
1490} 2026}
1491 2027
1492void 2028SV *
1493map1a_update (CFPlus::Map self, SV *data_, int extmap) 2029map1a_update (DC::Map self, SV *data_, int extmap)
1494 CODE: 2030 CODE:
1495{ 2031{
1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2032 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1497 uint8_t *data_end = (uint8_t *)SvEND (data_); 2033 uint8_t *data_end = (uint8_t *)SvEND (data_);
1498 mapcell *cell; 2034 mapcell *cell;
1499 int x, y, flags; 2035 int x, y, z, flags;
2036 AV *missing = newAV ();
2037 RETVAL = newRV_noinc ((SV *)missing);
1500 2038
1501 while (data < data_end - 1) 2039 while (data < data_end - 1)
1502 { 2040 {
1503 flags = (data [0] << 8) + data [1]; data += 2; 2041 flags = (data [0] << 8) + data [1]; data += 2;
1504 2042
1524 uint8_t ext, cmd; 2062 uint8_t ext, cmd;
1525 2063
1526 do 2064 do
1527 { 2065 {
1528 ext = *data++; 2066 ext = *data++;
1529 cmd = ext & 0x3f; 2067 cmd = ext & 0x7f;
1530 2068
1531 if (cmd < 4) 2069 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1; 2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1533 else if (cmd == 5) // health 2071 else if (cmd == 5) // health
1534 { 2072 {
1535 cell->stat_width = 1; 2073 cell->stat_width = 1;
1536 cell->stat_hp = *data++; 2074 cell->stat_hp = *data++;
1537 } 2075 }
1538 else if (cmd == 6) // monster width 2076 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1; 2077 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47) 2078 else if (cmd == 0x47)
1541 { 2079 {
1542 if (*data == 4) 2080 if (*data == 1) cell->player = data [1];
1543 ; // decode player count 2081 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2082 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2083 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1544 2084
1545 data += *data + 1; 2085 data += *data + 1;
1546 } 2086 }
1547 else if (cmd == 8) // cell flags 2087 else if (cmd == 8) // cell flags
1548 cell->flags = *data++; 2088 cell->flags = *data++;
1555 } 2095 }
1556 else 2096 else
1557 cell->darkness = *data++ + 1; 2097 cell->darkness = *data++ + 1;
1558 } 2098 }
1559 2099
2100 for (z = 0; z <= 2; ++z)
1560 if (flags & 4) 2101 if (flags & (4 >> z))
1561 { 2102 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2; 2103 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face); 2104 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face]; 2105 cell->tile [z] = self->face2tile [face];
2106
2107 if (cell->tile [z])
2108 {
2109 maptex *tex = self->tex + cell->tile [z];
2110 tex->unused = 0;
2111 if (!tex->name)
2112 av_push (missing, newSViv (cell->tile [z]));
2113
2114 if (tex->smoothtile)
2115 {
2116 maptex *smooth = self->tex + tex->smoothtile;
2117 smooth->unused = 0;
2118 if (!smooth->name)
2119 av_push (missing, newSViv (tex->smoothtile));
2120 }
2121 }
1565 } 2122 }
1566
1567 if (flags & 2)
1568 {
1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1572 }
1573
1574 if (flags & 1)
1575 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1579 }
1580 } 2123 }
1581 else 2124 else
1582 cell->darkness = 0; 2125 CELL_CLEAR (cell);
1583 } 2126 }
1584} 2127}
2128 OUTPUT:
2129 RETVAL
1585 2130
1586SV * 2131SV *
1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2132mapmap (DC::Map self, int x0, int y0, int w, int h)
1588 CODE: 2133 CODE:
1589{ 2134{
1590 int x1, x; 2135 int x1, x;
1591 int y1, y; 2136 int y1, y;
1592 int z; 2137 int z;
1605 ? self->row + y 2150 ? self->row + y
1606 : 0; 2151 : 0;
1607 2152
1608 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
1609 { 2154 {
1610 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
1611 2156
1612 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
1613 { 2158 {
1614 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
1615 2160
1617 { 2162 {
1618 maptex tex = self->tex [cell->tile [z]]; 2163 maptex tex = self->tex [cell->tile [z]];
1619 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
1620 int a1 = tex.a; 2165 int a1 = tex.a;
1621 2166
1622 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
1623 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
1624 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
1625 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
1626 } 2171 }
1627 } 2172 }
1628 2173
1629 *map++ = (r ) 2174 *map++ = (r )
1630 | (g << 8) 2175 | (g << 8)
1637} 2182}
1638 OUTPUT: 2183 OUTPUT:
1639 RETVAL 2184 RETVAL
1640 2185
1641void 2186void
1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1643 CODE: 2188 CODE:
1644{ 2189{
2190 int x, y, z;
2191
1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1648 smooth_key skey; 2195 smooth_key skey;
1649 int x, y, z; 2196 int pl_x, pl_y;
1650 int last_name; 2197 maptex pl_tex;
2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
2200 rc_key_t key;
2201 rc_array_t *arr;
1651 2202
2203 pl_tex.name = 0;
2204
1652 // thats current max. sorry. 2205 // that's current max. sorry.
1653 if (sw > 255) sw = 255; 2206 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255; 2207 if (sh > 255) sh = 255;
1655 2208
1656 // clear key, in case of extra padding 2209 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey)); 2210 memset (&skey, 0, sizeof (skey));
1658 2211
1659 glColor4ub (255, 255, 255, 255); 2212 memset (&key, 0, sizeof (key));
1660 2213 key.r = 255;
1661 glEnable (GL_BLEND); 2214 key.g = 255;
1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2215 key.b = 255;
1663 glEnable (GL_TEXTURE_2D); 2216 key.a = 255;
1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2217 key.mode = GL_QUADS;
1665 2218 key.format = GL_T2F_V3F;
1666 glBegin (GL_QUADS);
1667
1668 last_name = 0;
1669 2219
1670 mx += self->x; 2220 mx += self->x;
1671 my += self->y; 2221 my += self->y;
1672 2222
1673 // first pass: determine smooth_max 2223 // first pass: determine smooth_max
1690 MAX (self->tex [cell->tile [1]].smoothlevel, 2240 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel)); 2241 self->tex [cell->tile [2]].smoothlevel));
1692 } 2242 }
1693 } 2243 }
1694 2244
2245 glEnable (GL_BLEND);
2246 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2248
1695 for (z = 0; z <= 2; z++) 2249 for (z = 0; z <= 2; z++)
1696 { 2250 {
1697 memset (smooth_level, 0, sizeof (smooth_level)); 2251 memset (smooth_level, 0, sizeof (smooth_level));
2252 key.texname = -1;
1698 2253
1699 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1700 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1701 { 2256 {
1702 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1708 tileid tile = cell->tile [z]; 2263 tileid tile = cell->tile [z];
1709 2264
1710 if (tile) 2265 if (tile)
1711 { 2266 {
1712 maptex tex = self->tex [tile]; 2267 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w; 2268 int px, py;
1714 int py = (y + 1) * T - tex.h;
1715 2269
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name) 2270 if (key.texname != tex.name)
1719 { 2271 {
2272 self->tex [tile].unused = 0;
2273
1720 if (!tex.name) 2274 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */ 2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1722 2276
1723 glEnd (); 2277 key.texname = tex.name;
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2278 arr = rc_array (rc, &key);
1725 glBegin (GL_QUADS);
1726 } 2279 }
1727 2280
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2281 px = (x + 1) * Th - tex.w;
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2282 py = (y + 1) * Tw - tex.h;
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732 2283
1733 if (cell->flags && z == 2) 2284 if (expect_false (cell->player == player) && expect_false (z == 2))
1734 { 2285 {
1735 if (cell->flags & 1) 2286 pl_x = px;
2287 pl_y = py;
2288 pl_tex = tex;
1736 { 2289 continue;
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 } 2290 }
2291
2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1751 2296
1752 // update smooth hash 2297 // update smooth hash
1753 if (tex.smoothtile) 2298 if (tex.smoothtile)
1754 { 2299 {
1755 skey.tile = tex.smoothtile; 2300 skey.tile = tex.smoothtile;
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 } 2334 }
1790 } 2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2355 }
2356 }
1791 } 2357 }
1792 } 2358 }
2359
2360 rc_draw (rc);
2361 rc_clear (rc);
1793 2362
1794 // go through all smoothlevels, lowest to highest, then draw. 2363 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort 2364 // this is basically counting sort
1796 { 2365 {
1797 int w, b; 2366 int w, b;
1798 2367
2368 glEnable (GL_TEXTURE_2D);
2369 glBegin (GL_QUADS);
1799 for (w = 0; w < 256 / 32; ++w) 2370 for (w = 0; w < 256 / 32; ++w)
1800 { 2371 {
1801 uint32_t smask = smooth_level [w]; 2372 uint32_t smask = smooth_level [w];
1802 if (smask) 2373 if (smask)
1803 for (b = 0; b < 32; ++b) 2374 for (b = 0; b < 32; ++b)
1815 if (!(bits & 0x1000) 2386 if (!(bits & 0x1000)
1816 && skey->level == level 2387 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y]) 2388 && level > smooth_max [skey->x][skey->y])
1818 { 2389 {
1819 maptex tex = self->tex [skey->tile]; 2390 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T; 2391 int px = (((int)skey->x) - 1) * Tw;
1821 int py = (((int)skey->y) - 1) * T; 2392 int py = (((int)skey->y) - 1) * Th;
1822 int border = bits & 15; 2393 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row 2395 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column 2396 float dy = tex.t * .5f ; // 2 images/column
1826 2397
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name) 2398 if (tex.name)
1830 { 2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
1831 if (!tex.name) 2402 if (key.texname != tex.name)
1832 continue; // smoothing not yet available 2403 {
2404 self->tex [skey->tile].unused = 0;
1833 2405
1834 glEnd (); 2406 glEnd ();
1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1836 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
1837 } 2409 }
1838 2410
1839 if (border) 2411 if (border)
1840 { 2412 {
1841 float ox = border * dx; 2413 float ox = border * dx;
1842 2414
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1847 } 2419 }
1848 2420
1849 if (corner) 2421 if (corner)
1850 { 2422 {
1851 float ox = corner * dx; 2423 float ox = corner * dx;
1852 2424
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
1857 } 2430 }
1858 } 2431 }
1859 } 2432 }
1860 } 2433 }
1861 } 2434 }
2435
2436 glEnd ();
2437 glDisable (GL_TEXTURE_2D);
2438 key.texname = -1;
1862 } 2439 }
1863 2440
1864 hv_clear (smooth); 2441 hv_clear (smooth);
1865 } 2442 }
1866 2443
1867 glEnd (); 2444 if (pl_tex.name)
2445 {
2446 maptex tex = pl_tex;
2447 int px = pl_x + sdx;
2448 int py = pl_y + sdy;
1868 2449
1869 glDisable (GL_TEXTURE_2D); 2450 key.texname = tex.name;
2451 arr = rc_array (rc, &key);
2452
2453 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2454 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2455 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2457
2458 rc_draw (rc);
2459 }
2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
1870 glDisable (GL_BLEND); 2464 glDisable (GL_BLEND);
2465 rc_free (rc);
2466 rc_free (rc_ov);
1871 2467
1872 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
1875 { 2471 {
1878 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
1879 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
1880 { 2476 {
1881 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
1882 2478
1883 int px = x * T; 2479 int px = x * Tw;
1884 int py = y * T; 2480 int py = y * Th;
2481
2482 if (expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
1885 2487
1886 if (cell->stat_hp) 2488 if (cell->stat_hp)
1887 { 2489 {
1888 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1890 2492
1891 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
1892 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
1893 px + width - 1, py); 2495 px + width - 1, py);
1894 2496
1900 } 2502 }
1901 } 2503 }
1902} 2504}
1903 2505
1904void 2506void
1905draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1906 CODE: 2508 CODE:
1907{ 2509{
1908 static float color[16][3] = { 2510 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
1910 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
1911 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
1912 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
1913 2515
1914 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
1915 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
1916 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
1917 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
1918 2520
1919 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
1920 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
1921 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
1922 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
1923 2525
1924 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
1925 2527
1926 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
1927 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
1928 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
1929 }; 2531 };
1930 2532
1931 int x, y; 2533 int x, y;
1932 2534
1933 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1934 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1935 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1936 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1937 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1938 2546
1939 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1943 2551
1944 if (m) 2552 if (m)
1945 { 2553 {
1946 float *c = color [m & 15]; 2554 float *c = color [m & 15];
1947 2555
1948 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
1949 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
1950 2558
1951 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
1952 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1953 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1954 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1955 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1956 } 2564 }
1960 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1962} 2570}
1963 2571
1964void 2572void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1966 PPCODE: 2574 PPCODE:
1967{ 2575{
1968 int x, y; 2576 int x, y;
1969 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1971 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1972 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1973 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1974 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1975 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1976 2588
1977 mx += self->x; 2589 mx += self->x - 1;
1978 my += self->y; 2590 my += self->y - 1;
1979 2591
1980 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1981 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1982 { 2594 {
1983 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
1984 2596
1985 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1986 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1987 { 2599 {
1988 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1989 2601
1990 darkness[y * sw4 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
1991 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1992 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1993 } 2605 }
1994 } 2606 }
1995 2607
1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2000
2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y) 2608 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x) 2609 for (x = 0; x < sw; ++x)
2006 { 2610 {
2007 float *f = (float *)matrix; 2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2008 int dx, dy; 2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2009 float sum = 0.f; 2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2010 2620
2011 for (dy = -1; dy <= 1; ++dy) 2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2012 for (dx = -1; dx <= 1; ++dx) 2622 uint8_t r21 = d21;
2013 { 2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
2016 2624
2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2625 uint8_t r12 = d12;
2018 } 2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2019 2628
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2021 } 2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2022 2632
2023 darkness_sv = darkness2_sv; 2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2024 } 2642 }
2643
2644 free (darkness1);
2025 2645
2026 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
2027 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
2028 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
2029 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
2030} 2650}
2031 2651
2032SV * 2652SV *
2033get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
2034 CODE: 2654 CODE:
2035{ 2655{
2036 int x, y, x1, y1; 2656 int x, y, x1, y1;
2037 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
2038 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2095 else 2715 else
2096 *data++ = 0; 2716 *data++ = 0;
2097 } 2717 }
2098 } 2718 }
2099 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
2100 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
2101 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
2102 RETVAL = data_sv; 2727 RETVAL = data_sv;
2103} 2728}
2104 OUTPUT: 2729 OUTPUT:
2105 RETVAL 2730 RETVAL
2106 2731
2107void 2732void
2108set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2109 PPCODE: 2734 PPCODE:
2110{ 2735{
2111 int x, y, z; 2736 int x, y, z;
2112 int w, h; 2737 int w, h;
2113 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
2114 2749
2115 if (*data++ != 0) 2750 if (*data++ != 0)
2116 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
2117 2752
2118 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
2119 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
2120 2755
2121 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
2133 { 2768 {
2134 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
2135 2770
2136 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
2137 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
2138 uint8_t flags = *data++; 2778 flags = *data++;
2139 2779
2140 if (flags) 2780 if (flags)
2141 { 2781 {
2142 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2143 tileid tile[3] = { 0, 0, 0 }; 2783 tileid tile[3] = { 0, 0, 0 };
2146 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2147 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2148 2788
2149 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
2150 { 2790 {
2151 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
2152 2793
2153 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
2154 { 2795 {
2155 tileid t = tile [z]; 2796 tileid t = tile [z];
2156 2797
2157 if (t >= self->texs || (t && !self->tex [t].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2158 { 2799 {
2159 XPUSHs (sv_2mortal (newSViv (t))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2160 need_texid (self, t); 2801 need_texid (self, t);
2161 } 2802 }
2162 2803
2163 cell->tile [z] = t; 2804 cell->tile [z] = t;
2164 } 2805 }
2166 } 2807 }
2167 } 2808 }
2168 } 2809 }
2169} 2810}
2170 2811
2171MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
2172 2813
2173CFPlus::MixChunk 2814DC::RW
2174new_from_file (SV *class, char *path) 2815new (SV *class, SV *data_sv)
2175 CODE: 2816 CODE:
2176 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
2177 OUTPUT: 2823 OUTPUT:
2178 RETVAL 2824 RETVAL
2179 2825
2826DC::RW
2827new_from_file (SV *class, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
2180void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *class, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
2181DESTROY (CFPlus::MixChunk self) 2953DESTROY (DC::MixChunk self)
2182 CODE: 2954 CODE:
2183 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
2184 2956
2185int 2957int
2186volume (CFPlus::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
2187 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
2188 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
2189 OUTPUT: 2963 OUTPUT:
2190 RETVAL 2964 RETVAL
2191 2965
2192int 2966DC::Channel
2193play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2194 CODE: 2968 CODE:
2969{
2195 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
2196 OUTPUT: 2981 OUTPUT:
2197 RETVAL 2982 RETVAL
2198 2983
2199MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2200 2997
2201int 2998int
2202volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
2203 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
2204 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
2205 OUTPUT: 3005 OUTPUT:
2206 RETVAL 3006 RETVAL
2207 3007
3008void
3009fade_out (int ms)
3010 CODE:
3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
2208int 3018int
2209fade_out (int ms) 3019playing ()
2210 CODE: 3020 CODE:
2211 RETVAL = Mix_FadeOutMusic (ms); 3021 RETVAL = Mix_PlayingMusic ();
2212 OUTPUT: 3022 OUTPUT:
2213 RETVAL 3023 RETVAL
2214 3024
2215CFPlus::MixMusic 3025DC::MixMusic
2216new_from_file (SV *class, char *path) 3026new (SV *class, DC::RW rwops)
2217 CODE: 3027 CODE:
2218 RETVAL = Mix_LoadMUS (path); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2219 OUTPUT: 3029 OUTPUT:
2220 RETVAL 3030 RETVAL
2221 3031
2222void 3032void
2223DESTROY (CFPlus::MixMusic self) 3033DESTROY (DC::MixMusic self)
2224 CODE: 3034 CODE:
2225 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
2226 3036
2227int 3037int
2228play (CFPlus::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
2229 CODE: 3039 CODE:
2230 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
2231 OUTPUT: 3041 OUTPUT:
2232 RETVAL 3042 RETVAL
2233 3043
2234int 3044void
2235fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2236 CODE: 3046 CODE:
2237 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3047 Mix_FadeInMusicPos (self, loops, ms, position);
2238 OUTPUT:
2239 RETVAL
2240 3048
2241MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
2242 3052
2243BOOT: 3053BOOT:
2244{ 3054{
2245 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2246 static const struct { 3056 static const struct {
2247 const char *name; 3057 const char *name;
2248 IV iv; 3058 IV iv;
2249 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2250# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
2251 const_iv (GL_VENDOR), 3061 const_iv (GL_VENDOR),
2252 const_iv (GL_VERSION), 3062 const_iv (GL_VERSION),
2253 const_iv (GL_EXTENSIONS), 3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2254 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2255 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2256 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2257 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2258 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2262 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
2263 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
2264 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
2265 const_iv (GL_FRONT), 3076 const_iv (GL_FRONT),
2266 const_iv (GL_BACK), 3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
2267 const_iv (GL_AND), 3079 const_iv (GL_AND),
2268 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
2269 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2270 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2271 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2272 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2273 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2274 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2275 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2276 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2277 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2278 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2284 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
2285 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
2286 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
2287 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
2288 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
2289 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
2290 const_iv (GL_PROXY_TEXTURE_1D), 3112 const_iv (GL_PROXY_TEXTURE_1D),
2291 const_iv (GL_PROXY_TEXTURE_2D), 3113 const_iv (GL_PROXY_TEXTURE_2D),
2292 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
2293 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
2317 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
2318 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
2319 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
2320 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
2321 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
2322 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
2323 const_iv (GL_LINE_STRIP), 3146 const_iv (GL_LINE_STRIP),
2324 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
2325 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
2326 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
2327 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
2328 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
2329 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
2330 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2331 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
2332 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2333 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2334 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2335 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2336# undef const_iv 3170# undef const_iv
2337 }; 3171 };
2338 3172
2339 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2340 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2341 3175
2342 texture_av = newAV (); 3176 texture_av = newAV ();
2343 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2344} 3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
2345 3188
2346char * 3189char *
2347gl_vendor () 3190gl_vendor ()
2348 CODE: 3191 CODE:
2349 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (char *)glGetString (GL_VENDOR);
2380 3223
2381int glGetError () 3224int glGetError ()
2382 3225
2383void glFinish () 3226void glFinish ()
2384 3227
3228void glFlush ()
3229
2385void glClear (int mask) 3230void glClear (int mask)
2386 3231
2387void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
2388 PROTOTYPE: @ 3233 PROTOTYPE: @
2389 3234
2399 3244
2400void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2401 CODE: 3246 CODE:
2402 gl_BlendFuncSeparate (sa, da, saa, daa); 3247 gl_BlendFuncSeparate (sa, da, saa, daa);
2403 3248
3249# void glBlendEquation (int se)
3250
2404void glDepthMask (int flag) 3251void glDepthMask (int flag)
2405 3252
2406void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
2407 3254
2408void glColorMask (int red, int green, int blue, int alpha) 3255void glColorMask (int red, int green, int blue, int alpha)
2422# near_ and far_ are due to microsofts buggy "c" compiler 3269# near_ and far_ are due to microsofts buggy "c" compiler
2423void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3270void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2424 3271
2425# near_ and far_ are due to microsofts buggy "c" compiler 3272# near_ and far_ are due to microsofts buggy "c" compiler
2426void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3273void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3274
3275PROTOTYPES: DISABLE
2427 3276
2428void glViewport (int x, int y, int width, int height) 3277void glViewport (int x, int y, int width, int height)
2429 3278
2430void glScissor (int x, int y, int width, int height) 3279void glScissor (int x, int y, int width, int height)
2431 3280
2439 3288
2440void glRotate (float angle, float x, float y, float z) 3289void glRotate (float angle, float x, float y, float z)
2441 CODE: 3290 CODE:
2442 glRotatef (angle, x, y, z); 3291 glRotatef (angle, x, y, z);
2443 3292
2444void glBegin (int mode)
2445
2446void glEnd ()
2447
2448void glColor (float r, float g, float b, float a = 1.0) 3293void glColor (float r, float g, float b, float a = 1.0)
2449 PROTOTYPE: @ 3294 PROTOTYPE: @
2450 ALIAS: 3295 ALIAS:
2451 glColor_premultiply = 1 3296 glColor_premultiply = 1
2452 CODE: 3297 CODE:
2453 if (ix) 3298 if (ix)
2454 { 3299 {
2457 b *= a; 3302 b *= a;
2458 } 3303 }
2459 // microsoft visual "c" rounds instead of truncating... 3304 // microsoft visual "c" rounds instead of truncating...
2460 glColor4f (r, g, b, a); 3305 glColor4f (r, g, b, a);
2461 3306
2462void glInterleavedArrays (int format, int stride, char *data)
2463
2464void glDrawElements (int mode, int count, int type, char *indices)
2465
2466# 1.2 void glDrawRangeElements (int mode, int start, int end
2467
2468void glRasterPos (float x, float y, float z = 0.) 3307void glRasterPos (float x, float y, float z = 0.)
2469 CODE: 3308 CODE:
2470 glRasterPos3f (0, 0, z); 3309 glRasterPos3f (0, 0, z);
2471 glBitmap (0, 0, 0, 0, x, y, 0); 3310 glBitmap (0, 0, 0, 0, x, y, 0);
2472 3311
2476 3315
2477void glTexCoord (float s, float t) 3316void glTexCoord (float s, float t)
2478 CODE: 3317 CODE:
2479 glTexCoord2f (s, t); 3318 glTexCoord2f (s, t);
2480 3319
3320void glRect (float x1, float y1, float x2, float y2)
3321 CODE:
3322 glRectf (x1, y1, x2, y2);
3323
3324void glRect_lineloop (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glBegin (GL_LINE_LOOP);
3327 glVertex2f (x1, y1);
3328 glVertex2f (x2, y1);
3329 glVertex2f (x2, y2);
3330 glVertex2f (x1, y2);
3331 glEnd ();
3332
3333PROTOTYPES: ENABLE
3334
3335void glBegin (int mode)
3336
3337void glEnd ()
3338
3339void glPointSize (GLfloat size)
3340
3341void glLineWidth (GLfloat width)
3342
3343void glInterleavedArrays (int format, int stride, char *data)
3344
3345void glDrawElements (int mode, int count, int type, char *indices)
3346
3347# 1.2 void glDrawRangeElements (int mode, int start, int end
3348
2481void glTexEnv (int target, int pname, float param) 3349void glTexEnv (int target, int pname, float param)
2482 CODE: 3350 CODE:
2483 glTexEnvf (target, pname, param); 3351 glTexEnvf (target, pname, param);
2484 3352
2485void glTexParameter (int target, int pname, float param) 3353void glTexParameter (int target, int pname, float param)
2501void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3369void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2502 CODE: 3370 CODE:
2503 if (gl.SeparableFilter2D) 3371 if (gl.SeparableFilter2D)
2504 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3372 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2505 3373
2506void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3374void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2507 3375
2508void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3376void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2509 3377
2510void glDrawPixels (int width, int height, int format, int type, char *pixels) 3378void glDrawPixels (int width, int height, int format, int type, char *pixels)
2511 3379
2537 3405
2538void glEndList () 3406void glEndList ()
2539 3407
2540void glCallList (int list) 3408void glCallList (int list)
2541 3409
3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3414
3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3416
3417PROTOTYPES: DISABLE
3418
3419void
3420find_widget (SV *self, NV x, NV y)
3421 PPCODE:
3422{
3423 if (within_widget (self, x, y))
3424 XPUSHs (self);
3425}
3426
3427BOOT:
3428{
3429 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3430
3431 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3432 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3433 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3434 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3435}
3436
3437void
3438draw (SV *self)
3439 CODE:
3440{
3441 HV *hv;
3442 SV **svp;
3443 NV x, y, w, h;
3444 SV *draw_x_sv = GvSV (draw_x_gv);
3445 SV *draw_y_sv = GvSV (draw_y_gv);
3446 SV *draw_w_sv = GvSV (draw_w_gv);
3447 SV *draw_h_sv = GvSV (draw_h_gv);
3448 double draw_x, draw_y;
3449
3450 if (!SvROK (self))
3451 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3452
3453 hv = (HV *)SvRV (self);
3454
3455 if (SvTYPE (hv) != SVt_PVHV)
3456 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3457
3458 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3459 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3460
3461 if (!h || !w)
3462 XSRETURN_EMPTY;
3463
3464 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3465 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3466
3467 draw_x = SvNV (draw_x_sv) + x;
3468 draw_y = SvNV (draw_y_sv) + y;
3469
3470 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3471 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3472 XSRETURN_EMPTY;
3473
3474 sv_setnv (draw_x_sv, draw_x);
3475 sv_setnv (draw_y_sv, draw_y);
3476
3477 glPushMatrix ();
3478 glTranslated (x, y, 0);
3479
3480 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3481 {
3482 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3483
3484 if (svp && SvTRUE (*svp))
3485 {
3486 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3487 glEnable (GL_BLEND);
3488 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3489 glBegin (GL_QUADS);
3490 glVertex2f (0, 0);
3491 glVertex2f (w, 0);
3492 glVertex2f (w, h);
3493 glVertex2f (0, h);
3494 glEnd ();
3495 glDisable (GL_BLEND);
3496 }
3497 }
3498#if 0
3499 // draw borders, for debugging
3500 glPushMatrix ();
3501 glColor4f (1., 1., 0., 1.);
3502 glTranslatef (.5, .5, 0.);
3503 glBegin (GL_LINE_LOOP);
3504 glVertex2f (0 , 0);
3505 glVertex2f (w - 1, 0);
3506 glVertex2f (w - 1, h - 1);
3507 glVertex2f (0 , h - 1);
3508 glEnd ();
3509 glPopMatrix ();
3510#endif
3511 PUSHMARK (SP);
3512 XPUSHs (self);
3513 PUTBACK;
3514 call_method ("_draw", G_VOID | G_DISCARD);
3515 SPAGAIN;
3516
3517 glPopMatrix ();
3518
3519 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3520 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3521}
3522

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