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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.203 by root, Thu Jul 19 13:45:16 2007 UTC vs.
Revision 1.315 by root, Wed Jan 18 23:34:44 2012 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
37#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
39 52
40#include <glib/gmacros.h> 53#include <glib/gmacros.h>
41 54
42#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
43 67
44#ifndef _WIN32 68#ifndef _WIN32
45# include <sys/types.h> 69# include <sys/types.h>
46# include <sys/socket.h> 70# include <sys/socket.h>
47# include <netinet/in.h> 71# include <netinet/in.h>
48# include <netinet/tcp.h> 72# include <netinet/tcp.h>
49# include <inttypes.h> 73# include <inttypes.h>
50#endif 74#endif
51 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
55 91
56#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
58 94
59#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
60 96
61#if 0 97/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 99
64# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
65#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
66 123
67static AV *texture_av; 124static AV *texture_av;
68 125
69static struct 126static struct
70{ 127{
107 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
109} 166}
110 167
111#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
112 170
113#include "pango-font.c" 171#include "pango-font.c"
114#include "pango-fontmap.c" 172#include "pango-fontmap.c"
115#include "pango-render.c" 173#include "pango-render.c"
116 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
119 179
120typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
121 181
122static int 182static int
123shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
124{ 184{
125 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
139 199
140typedef struct cf_layout { 200typedef struct cf_layout {
141 PangoLayout *pl; 201 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
143 int base_height; 203 int base_height;
144 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
145} *CFPlus__Layout; 206} *DC__Layout;
146 207
147static CFPlus__Font default_font; 208static DC__Font default_font;
148static PangoContext *opengl_context; 209static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
150 211
151static void 212static void
152substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
157#endif 218#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 220}
160 221
161static void 222static void
162layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
163{ 224{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
166 */ 227 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
168 229
169 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 232
172 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
173} 234}
174 235
175static void 236static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 238{
178 PangoRectangle rect; 239 PangoRectangle rect;
179 240
180 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
192 253
193typedef uint16_t tileid; 254typedef uint16_t tileid;
194typedef uint16_t faceid; 255typedef uint16_t faceid;
195 256
196typedef struct { 257typedef struct {
197 int name; 258 GLuint name;
198 int w, h; 259 int w, h;
199 float s, t; 260 float s, t;
200 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
201 tileid smoothtile; 262 tileid smoothtile;
202 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
203} maptex; 265} maptex;
204 266
205typedef struct { 267typedef struct {
206 uint32_t player; 268 uint32_t player;
207 tileid tile[3]; 269 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
222 284
223 int32_t rows; 285 int32_t rows;
224 maprow *row; 286 maprow *row;
225} *CFPlus__Map; 287} *DC__Map;
226 288
227static char * 289static char *
228prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
229{ 291{
230 char *p; 292 char *p;
268 self->texs *= 2; 330 self->texs *= 2;
269 } 331 }
270} 332}
271 333
272static maprow * 334static maprow *
273map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
274{ 336{
275 if (0 > y) 337 if (0 > y)
276 { 338 {
277 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
316 378
317 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
318} 380}
319 381
320static mapcell * 382static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
322{ 384{
323 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
324} 386}
325 387
326static void 388static void
327map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
328{ 390{
329 int r; 391 int r;
330 392
331 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
339 self->oy = 0; 401 self->oy = 0;
340 self->row = 0; 402 self->row = 0;
341 self->rows = 0; 403 self->rows = 0;
342} 404}
343 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
344static void 416static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 418{
347 int x, y; 419 int x, y;
348 maprow *row; 420 maprow *row;
349 mapcell *cell; 421 mapcell *cell;
350 422
362 if (x >= row->c1) 434 if (x >= row->c1)
363 break; 435 break;
364 436
365 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
366 438
367 cell->darkness = 0; 439 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 440 }
372 } 441 }
373} 442}
374 443
375typedef struct { 444typedef struct {
410 ev.code = 1; 479 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 481 ev.data2 = 0;
413 482
414 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
415} 490}
416 491
417static unsigned int 492static unsigned int
418minpot (unsigned int n) 493minpot (unsigned int n)
419{ 494{
429 n |= n >> 16; 504 n |= n >> 16;
430 505
431 return n + 1; 506 return n + 1;
432} 507}
433 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
434/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
437 523
438MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
439 626
440PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
441 628
442BOOT: 629BOOT:
443{ 630{
444 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 632 static const struct {
446 const char *name; 633 const char *name;
447 IV iv; 634 IV iv;
448 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
471 658
472 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
475 662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
796
797 const_iv (KMOD_LRAM),
798
799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
557# undef const_iv 829# undef const_iv
558 }; 830 };
559 831
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
562 834
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565} 837}
566 838
579 851
580NV floor (NV x) 852NV floor (NV x)
581 853
582NV ceil (NV x) 854NV ceil (NV x)
583 855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
584void 866void
585pango_init () 867pango_init ()
586 CODE: 868 CODE:
587{ 869{
588 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
591} 878}
592 879
593char *
594SDL_GetError () 880char *SDL_GetError ()
595 881
596int 882void SDL_main_hack (SV *real_main)
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 883 PROTOTYPE: &
598 884
599void 885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
600SDL_Quit () 891void SDL_Quit ()
892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
601 901
602void 902void
603SDL_ListModes (int rgb, int alpha) 903SDL_ListModes (int rgb, int alpha)
604 PPCODE: 904 PPCODE:
605{ 905{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 920
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 923
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 925
629 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
630 while (*m) 927 while (*m)
631 { 928 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 929 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 930 {
634 AV *av = newAV (); 931 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 934 av_push (av, newSViv (rgb));
660 ); 957 );
661 958
662 if (RETVAL) 959 if (RETVAL)
663 { 960 {
664 av_clear (texture_av); 961 av_clear (texture_av);
665
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 963#include "glfunc.h"
669#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
670 } 967 }
671} 968}
672 OUTPUT: 969 OUTPUT:
673 RETVAL 970 RETVAL
674 971
675void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
676SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
677 977
678char * 978char *
679SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
680 980
681int 981int
682SDL_GetAppState () 982SDL_GetAppState ()
683 983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
684void 991void
992SDL_PumpEvents ()
993
994void
685poll_events () 995peep_events ()
686 PPCODE: 996 PPCODE:
687{ 997{
688 SDL_Event ev; 998 SDL_Event ev;
689 999
690 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
697 { 1007 {
698 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
699 case SDL_KEYUP: 1009 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 1015 break;
706 1016
707 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 1036 x = ev.motion.x;
727 y = ev.motion.y; 1037 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 1039 }
730 1040
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1047 }
738 break; 1048 break;
739 1049
740 case SDL_MOUSEBUTTONDOWN: 1050 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1051 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1053
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1064 break;
755 } 1065 }
756 1066
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1068 }
759} 1069}
760 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
761int 1084int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1086 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
766 1089
767void 1090void
1091Mix_QuerySpec ()
1092 PPCODE:
1093{
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104}
1105
1106void
768Mix_CloseAudio () 1107Mix_CloseAudio ()
769 1108
770int 1109int
771Mix_AllocateChannels (int numchans = -1) 1110Mix_AllocateChannels (int numchans = -1)
1111
1112const char *
1113Mix_GetError ()
772 1114
773void 1115void
774lowdelay (int fd, int val = 1) 1116lowdelay (int fd, int val = 1)
775 CODE: 1117 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1144 }
803 } 1145 }
804#endif 1146#endif
805} 1147}
806 1148
807void 1149int
808add_font (char *file) 1150add_font (char *file)
809 CODE: 1151 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1153 OUTPUT:
1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
811 1162
812void 1163void
813load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
814 ALIAS: 1165 ALIAS:
815 load_image_file = 1 1166 load_image_file = 1
818 STRLEN image_len; 1169 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1170 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1171 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1172 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1173 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1174 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1175 : SDL_RWFromConstMem (image, image_len);
825 1176
826 if (!rw) 1177 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1178 croak ("load_image: %s", SDL_GetError ());
828 1179
901void 1252void
902error (char *message) 1253error (char *message)
903 CODE: 1254 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1255 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1256#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1258#endif
908 1259
909void 1260void
910fatal (char *message) 1261fatal (char *message)
911 CODE: 1262 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1263 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1264#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1266#endif
916 _exit (1); 1267 _exit (1);
917 1268
918void 1269void
919_exit (int retval = 0) 1270_exit (int retval = 0)
931#if DEBUG 1282#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1283 VALGRIND_DO_LEAK_CHECK;
933#endif 1284#endif
934} 1285}
935 1286
936MODULE = CFPlus PACKAGE = CFPlus::Font 1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
937 1293
938CFPlus::Font 1294MODULE = Deliantra::Client PACKAGE = DC::Font
1295
1296PROTOTYPES: DISABLE
1297
1298DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1299new_from_file (SV *class, char *path, int id = 0)
940 CODE: 1300 CODE:
941{ 1301{
942 int count; 1302 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946} 1306}
947 OUTPUT: 1307 OUTPUT:
948 RETVAL 1308 RETVAL
949 1309
950void 1310void
951DESTROY (CFPlus::Font self) 1311DESTROY (DC::Font self)
952 CODE: 1312 CODE:
953 pango_font_description_free (self); 1313 pango_font_description_free (self);
954 1314
955void 1315void
956make_default (CFPlus::Font self) 1316make_default (DC::Font self)
1317 PROTOTYPE: $
957 CODE: 1318 CODE:
958 default_font = self; 1319 default_font = self;
959 1320
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1321MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1322
1323PROTOTYPES: DISABLE
1324
962void 1325void
963reset_glyph_cache () 1326glyph_cache_backup ()
1327 PROTOTYPE:
964 CODE: 1328 CODE:
1329 tc_backup ();
1330
1331void
1332glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
965 tc_clear (); 1335 tc_restore ();
966 1336
967CFPlus::Layout 1337DC::Layout
968new (SV *class) 1338new (SV *class)
969 CODE: 1339 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1340 New (0, RETVAL, 1, struct cf_layout);
971 1341
972 RETVAL->pl = pango_layout_new (opengl_context); 1342 RETVAL->pl = pango_layout_new (opengl_context);
974 RETVAL->g = 1.; 1344 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1345 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1346 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1347 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
979 1350
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1352 layout_update_font (RETVAL);
982 OUTPUT: 1353 OUTPUT:
983 RETVAL 1354 RETVAL
984 1355
985void 1356void
986DESTROY (CFPlus::Layout self) 1357DESTROY (DC::Layout self)
987 CODE: 1358 CODE:
988 g_object_unref (self->pl); 1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
989 Safefree (self); 1361 Safefree (self);
990 1362
991void 1363void
992set_text (CFPlus::Layout self, SV *text_) 1364set_text (DC::Layout self, SV *text_)
993 CODE: 1365 CODE:
994{ 1366{
995 STRLEN textlen; 1367 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1368 char *text = SvPVutf8 (text_, textlen);
997 1369
998 pango_layout_set_text (self->pl, text, textlen); 1370 pango_layout_set_text (self->pl, text, textlen);
999} 1371}
1000 1372
1001void 1373void
1002set_markup (CFPlus::Layout self, SV *text_) 1374set_markup (DC::Layout self, SV *text_)
1003 CODE: 1375 CODE:
1004{ 1376{
1005 STRLEN textlen; 1377 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1378 char *text = SvPVutf8 (text_, textlen);
1007 1379
1008 pango_layout_set_markup (self->pl, text, textlen); 1380 pango_layout_set_markup (self->pl, text, textlen);
1009} 1381}
1010 1382
1011void 1383void
1012set_shapes (CFPlus::Layout self, ...) 1384set_shapes (DC::Layout self, ...)
1013 CODE: 1385 CODE:
1014{ 1386{
1015 PangoAttrList *attrs = 0; 1387 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1389 const char *pos = text;
1052 if (attrs) 1424 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1425 pango_layout_set_attributes (self->pl, attrs);
1054} 1426}
1055 1427
1056void 1428void
1057get_shapes (CFPlus::Layout self) 1429get_shapes (DC::Layout self)
1058 PPCODE: 1430 PPCODE:
1059{ 1431{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1433
1062 do 1434 do
1063 { 1435 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1065 1437
1066 if (run && shape_attr_p (run)) 1438 if (run && shape_attr_p (run))
1067 { 1439 {
1068 PangoRectangle extents; 1440 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents); 1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
1077 1449
1078 pango_layout_iter_free (iter); 1450 pango_layout_iter_free (iter);
1079} 1451}
1080 1452
1081int 1453int
1082has_wrapped (CFPlus::Layout self) 1454has_wrapped (DC::Layout self)
1083 CODE: 1455 CODE:
1084{ 1456{
1085 int lines = 1; 1457 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1458 const char *text = pango_layout_get_text (self->pl);
1087 1459
1092} 1464}
1093 OUTPUT: 1465 OUTPUT:
1094 RETVAL 1466 RETVAL
1095 1467
1096SV * 1468SV *
1097get_text (CFPlus::Layout self) 1469get_text (DC::Layout self)
1098 CODE: 1470 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1472 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1473 OUTPUT:
1102 RETVAL 1474 RETVAL
1103 1475
1104void 1476void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1477set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1478 CODE:
1107 self->r = r; 1479 self->r = r;
1108 self->g = g; 1480 self->g = g;
1109 self->b = b; 1481 self->b = b;
1110 self->a = a; 1482 self->a = a;
1111 1483
1112void 1484void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1485set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1486 CODE:
1115 if (self->font != font) 1487 if (self->font != font)
1116 { 1488 {
1117 self->font = font; 1489 self->font = font;
1118 layout_update_font (self); 1490 layout_update_font (self);
1119 } 1491 }
1120 1492
1121void 1493void
1122set_height (CFPlus::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
1123 CODE: 1495 CODE:
1124 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
1125 { 1497 {
1126 self->base_height = base_height; 1498 self->base_height = base_height;
1127 layout_update_font (self); 1499 layout_update_font (self);
1128 } 1500 }
1129 1501
1130void 1502void
1131set_width (CFPlus::Layout self, int max_width = -1) 1503set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1504 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1506
1135void 1507void
1136set_indent (CFPlus::Layout self, int indent) 1508set_indent (DC::Layout self, int indent)
1137 CODE: 1509 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1511
1140void 1512void
1141set_spacing (CFPlus::Layout self, int spacing) 1513set_spacing (DC::Layout self, int spacing)
1142 CODE: 1514 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1516
1145void 1517void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1518set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1519 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1520 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1524 : PANGO_ELLIPSIZE_NONE
1153 ); 1525 );
1154 1526
1155void 1527void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1528set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1529 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1531
1160void 1532void
1161size (CFPlus::Layout self) 1533size (DC::Layout self)
1162 PPCODE: 1534 PPCODE:
1163{ 1535{
1164 int w, h; 1536 int w, h;
1165 1537
1166 layout_get_pixel_size (self, &w, &h); 1538 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1541 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (h)));
1171} 1543}
1172 1544
1173int 1545int
1174descent (CFPlus::Layout self) 1546descent (DC::Layout self)
1175 CODE: 1547 CODE:
1176{ 1548{
1177 PangoRectangle rect; 1549 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect); 1552 RETVAL = PANGO_DESCENT (rect);
1181} 1553}
1182 OUTPUT: 1554 OUTPUT:
1183 RETVAL 1555 RETVAL
1184 1556
1185int 1557int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1558xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1559 CODE:
1188{ 1560{
1189 int index, trailing; 1561 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1563 RETVAL = index + trailing;
1192} 1564}
1193 OUTPUT: 1565 OUTPUT:
1194 RETVAL 1566 RETVAL
1195 1567
1196void 1568void
1197cursor_pos (CFPlus::Layout self, int index) 1569cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1570 PPCODE:
1199{ 1571{
1200 PangoRectangle strong_pos; 1572 PangoRectangle pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1202 1574
1203 EXTEND (SP, 3); 1575 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1207} 1579}
1208 1580
1209void 1581void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1582index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1583 PPCODE:
1212{ 1584{
1213 int line, x; 1585 int line, x;
1214 1586
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1588#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1590 --line;
1591#endif
1218 EXTEND (SP, 2); 1592 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1593 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1595}
1222 1596
1223void 1597void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1598line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1599 PPCODE:
1226{ 1600{
1227 PangoLayoutLine *lp; 1601 PangoLayoutLine *lp;
1228 int index, trailing; 1602 int index, trailing;
1229 1603
1230 if (line < 0) 1604 if (line < 0)
1231 XSRETURN_EMPTY; 1605 XSRETURN_EMPTY;
1232 1606
1233 if (!(lp = pango_layout_get_line (self->pl, line))) 1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */ 1608 XSRETURN_EMPTY; /* do better */
1235 1609
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237 1611
1238 EXTEND (SP, 2); 1612 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1618 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1619 }
1246} 1620}
1247 1621
1248void 1622void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1623render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1624 CODE:
1625 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1626 pango_opengl_render_layout_subpixel (
1252 self->pl, 1627 self->pl,
1628 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1629 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1630 self->r, self->g, self->b, self->a,
1255 flags 1631 flags
1256 ); 1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1257 1636
1258MODULE = CFPlus PACKAGE = CFPlus::Texture 1637void
1638draw (DC::Layout self)
1639 CODE:
1640{
1641 glEnable (GL_TEXTURE_2D);
1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1259 1648
1260int minpot (int n) 1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654}
1655
1656MODULE = Deliantra::Client PACKAGE = DC::Texture
1657
1658PROTOTYPES: ENABLE
1261 1659
1262void 1660void
1263pad (SV *data_, int ow, int oh, int nw, int nh) 1661pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE: 1662 CODE:
1265{ 1663{
1292 HV *hv = (HV *)SvRV (self); 1690 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1296 1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
1697
1297 if (items < 5) 1698 if (items < 5)
1298 { 1699 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1301 } 1702 }
1328 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1330 } 1731 }
1331} 1732}
1332 1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE: 1856 CODE:
1335{ 1857{
1336 GLint width; 1858 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1339 RETVAL = width > 0; 1861 RETVAL = width > 0;
1340} 1862}
1341 OUTPUT: 1863 OUTPUT:
1342 RETVAL 1864 RETVAL
1343 1865
1344MODULE = CFPlus PACKAGE = CFPlus::Map 1866MODULE = Deliantra::Client PACKAGE = DC::Map
1345 1867
1346CFPlus::Map 1868PROTOTYPES: DISABLE
1869
1870DC::Map
1347new (SV *class) 1871new (SV *class)
1348 CODE: 1872 CODE:
1349 New (0, RETVAL, 1, struct map); 1873 New (0, RETVAL, 1, struct map);
1350 RETVAL->x = 0; 1874 RETVAL->x = 0;
1351 RETVAL->y = 0; 1875 RETVAL->y = 0;
1359 RETVAL->row = 0; 1883 RETVAL->row = 0;
1360 OUTPUT: 1884 OUTPUT:
1361 RETVAL 1885 RETVAL
1362 1886
1363void 1887void
1364DESTROY (CFPlus::Map self) 1888DESTROY (DC::Map self)
1365 CODE: 1889 CODE:
1366{ 1890{
1367 map_clear (self); 1891 map_clear (self);
1368 Safefree (self->face2tile); 1892 Safefree (self->face2tile);
1369 Safefree (self->tex); 1893 Safefree (self->tex);
1370 Safefree (self); 1894 Safefree (self);
1371} 1895}
1372 1896
1373void 1897void
1374resize (CFPlus::Map self, int map_width, int map_height) 1898resize (DC::Map self, int map_width, int map_height)
1375 CODE: 1899 CODE:
1376 self->w = map_width; 1900 self->w = map_width;
1377 self->h = map_height; 1901 self->h = map_height;
1378 1902
1379void 1903void
1380clear (CFPlus::Map self) 1904clear (DC::Map self)
1381 CODE: 1905 CODE:
1382 map_clear (self); 1906 map_clear (self);
1383 1907
1384void 1908void
1385set_tileid (CFPlus::Map self, int face, int tile) 1909set_tileid (DC::Map self, int face, int tile)
1386 CODE: 1910 CODE:
1387{ 1911{
1388 need_facenum (self, face); self->face2tile [face] = tile; 1912 need_facenum (self, face); self->face2tile [face] = tile;
1389 need_texid (self, tile); 1913 need_texid (self, tile);
1390} 1914}
1391 1915
1392void 1916void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level) 1917set_smooth (DC::Map self, int face, int smooth, int level)
1394 CODE: 1918 CODE:
1395{ 1919{
1396 tileid texid; 1920 tileid texid;
1397 maptex *tex; 1921 maptex *tex;
1398 1922
1411 tex->smoothtile = self->face2tile [smooth]; 1935 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level; 1936 tex->smoothlevel = level;
1413} 1937}
1414 1938
1415void 1939void
1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1940set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1417 CODE: 1941 CODE:
1418{ 1942{
1419 need_texid (self, texid); 1943 need_texid (self, texid);
1420 1944
1421 { 1945 {
1440 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1441 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1443} 1967}
1444 1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1988
1445int 1989int
1446ox (CFPlus::Map self) 1990ox (DC::Map self)
1447 ALIAS: 1991 ALIAS:
1448 oy = 1 1992 oy = 1
1449 x = 2 1993 x = 2
1450 y = 3 1994 y = 3
1451 w = 4 1995 w = 4
1462 } 2006 }
1463 OUTPUT: 2007 OUTPUT:
1464 RETVAL 2008 RETVAL
1465 2009
1466void 2010void
1467scroll (CFPlus::Map self, int dx, int dy) 2011scroll (DC::Map self, int dx, int dy)
1468 CODE: 2012 CODE:
1469{ 2013{
1470 if (dx > 0) 2014 if (dx > 0)
1471 map_blank (self, self->x, self->y, dx, self->h); 2015 map_blank (self, self->x, self->y, dx, self->h);
1472 else if (dx < 0) 2016 else if (dx < 0)
1487 self->rows += MAP_EXTEND_Y; 2031 self->rows += MAP_EXTEND_Y;
1488 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1489 } 2033 }
1490} 2034}
1491 2035
1492void 2036SV *
1493map1a_update (CFPlus::Map self, SV *data_, int extmap) 2037map1a_update (DC::Map self, SV *data_, int extmap)
1494 CODE: 2038 CODE:
1495{ 2039{
1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1497 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1498 mapcell *cell; 2042 mapcell *cell;
1499 int x, y, flags; 2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
1500 2046
1501 while (data < data_end - 1) 2047 while (data < data_end - 1)
1502 { 2048 {
1503 flags = (data [0] << 8) + data [1]; data += 2; 2049 flags = (data [0] << 8) + data [1]; data += 2;
1504 2050
1524 uint8_t ext, cmd; 2070 uint8_t ext, cmd;
1525 2071
1526 do 2072 do
1527 { 2073 {
1528 ext = *data++; 2074 ext = *data++;
1529 cmd = ext & 0x3f; 2075 cmd = ext & 0x7f;
1530 2076
1531 if (cmd < 4) 2077 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1; 2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1533 else if (cmd == 5) // health 2079 else if (cmd == 5) // health
1534 { 2080 {
1535 cell->stat_width = 1; 2081 cell->stat_width = 1;
1536 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1537 } 2083 }
1538 else if (cmd == 6) // monster width 2084 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1; 2085 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47) 2086 else if (cmd == 0x47)
1541 { 2087 {
1542 if (*data == 4) 2088 if (*data == 1) cell->player = data [1];
1543 ; // decode player count 2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1544 2092
1545 data += *data + 1; 2093 data += *data + 1;
1546 } 2094 }
1547 else if (cmd == 8) // cell flags 2095 else if (cmd == 8) // cell flags
1548 cell->flags = *data++; 2096 cell->flags = *data++;
1555 } 2103 }
1556 else 2104 else
1557 cell->darkness = *data++ + 1; 2105 cell->darkness = *data++ + 1;
1558 } 2106 }
1559 2107
2108 for (z = 0; z <= 2; ++z)
1560 if (flags & 4) 2109 if (flags & (4 >> z))
1561 { 2110 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2; 2111 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face); 2112 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face]; 2113 cell->tile [z] = self->face2tile [face];
2114
2115 if (cell->tile [z])
2116 {
2117 maptex *tex = self->tex + cell->tile [z];
2118 tex->unused = 0;
2119 if (!tex->name)
2120 av_push (missing, newSViv (cell->tile [z]));
2121
2122 if (tex->smoothtile)
2123 {
2124 maptex *smooth = self->tex + tex->smoothtile;
2125 smooth->unused = 0;
2126 if (!smooth->name)
2127 av_push (missing, newSViv (tex->smoothtile));
2128 }
2129 }
1565 } 2130 }
1566
1567 if (flags & 2)
1568 {
1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1572 }
1573
1574 if (flags & 1)
1575 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1579 }
1580 } 2131 }
1581 else 2132 else
1582 cell->darkness = 0; 2133 CELL_CLEAR (cell);
1583 } 2134 }
1584} 2135}
2136 OUTPUT:
2137 RETVAL
1585 2138
1586SV * 2139SV *
1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2140mapmap (DC::Map self, int x0, int y0, int w, int h)
1588 CODE: 2141 CODE:
1589{ 2142{
1590 int x1, x; 2143 int x1, x;
1591 int y1, y; 2144 int y1, y;
1592 int z; 2145 int z;
1605 ? self->row + y 2158 ? self->row + y
1606 : 0; 2159 : 0;
1607 2160
1608 for (x = x0; x < x1; x++) 2161 for (x = x0; x < x1; x++)
1609 { 2162 {
1610 int r = 32, g = 32, b = 32, a = 192; 2163 unsigned int r = 32, g = 32, b = 32, a = 192;
1611 2164
1612 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1613 { 2166 {
1614 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1615 2168
1617 { 2170 {
1618 maptex tex = self->tex [cell->tile [z]]; 2171 maptex tex = self->tex [cell->tile [z]];
1619 int a0 = 255 - tex.a; 2172 int a0 = 255 - tex.a;
1620 int a1 = tex.a; 2173 int a1 = tex.a;
1621 2174
1622 r = (r * a0 + tex.r * a1) / 255; 2175 r = div255 (r * a0 + tex.r * a1);
1623 g = (g * a0 + tex.g * a1) / 255; 2176 g = div255 (g * a0 + tex.g * a1);
1624 b = (b * a0 + tex.b * a1) / 255; 2177 b = div255 (b * a0 + tex.b * a1);
1625 a = (a * a0 + tex.a * a1) / 255; 2178 a = div255 (a * a0 + tex.a * a1);
1626 } 2179 }
1627 } 2180 }
1628 2181
1629 *map++ = (r ) 2182 *map++ = (r )
1630 | (g << 8) 2183 | (g << 8)
1637} 2190}
1638 OUTPUT: 2191 OUTPUT:
1639 RETVAL 2192 RETVAL
1640 2193
1641void 2194void
1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2195draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1643 CODE: 2196 CODE:
1644{ 2197{
2198 int x, y, z;
2199
1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2201 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2202 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1648 smooth_key skey; 2203 smooth_key skey;
1649 int x, y, z; 2204 int pl_x, pl_y;
1650 int last_name; 2205 maptex pl_tex;
2206 rc_t *rc = rc_alloc ();
2207 rc_t *rc_ov = rc_alloc ();
2208 rc_key_t key;
2209 rc_array_t *arr;
1651 2210
2211 pl_tex.name = 0;
2212
1652 // thats current max. sorry. 2213 // that's current max. sorry.
1653 if (sw > 255) sw = 255; 2214 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255; 2215 if (sh > 255) sh = 255;
1655 2216
1656 // clear key, in case of extra padding 2217 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey)); 2218 memset (&skey, 0, sizeof (skey));
1658 2219
1659 glColor4ub (255, 255, 255, 255); 2220 memset (&key, 0, sizeof (key));
1660 2221 key.r = 255;
1661 glEnable (GL_BLEND); 2222 key.g = 255;
1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2223 key.b = 255;
1663 glEnable (GL_TEXTURE_2D); 2224 key.a = 255;
1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2225 key.mode = GL_QUADS;
1665 2226 key.format = GL_T2F_V3F;
1666 glBegin (GL_QUADS);
1667
1668 last_name = 0;
1669 2227
1670 mx += self->x; 2228 mx += self->x;
1671 my += self->y; 2229 my += self->y;
1672 2230
1673 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
1690 MAX (self->tex [cell->tile [1]].smoothlevel, 2248 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel)); 2249 self->tex [cell->tile [2]].smoothlevel));
1692 } 2250 }
1693 } 2251 }
1694 2252
2253 glEnable (GL_BLEND);
2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2256
1695 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
1696 { 2258 {
1697 memset (smooth_level, 0, sizeof (smooth_level)); 2259 memset (smooth_level, 0, sizeof (smooth_level));
2260 key.texname = -1;
1698 2261
1699 for (y = 0; y < sh; y++) 2262 for (y = 0; y < sh; y++)
1700 if (0 <= y + my && y + my < self->rows) 2263 if (0 <= y + my && y + my < self->rows)
1701 { 2264 {
1702 maprow *row = self->row + (y + my); 2265 maprow *row = self->row + (y + my);
1708 tileid tile = cell->tile [z]; 2271 tileid tile = cell->tile [z];
1709 2272
1710 if (tile) 2273 if (tile)
1711 { 2274 {
1712 maptex tex = self->tex [tile]; 2275 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w; 2276 int px, py;
1714 int py = (y + 1) * T - tex.h;
1715 2277
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name) 2278 if (key.texname != tex.name)
1719 { 2279 {
2280 self->tex [tile].unused = 0;
2281
1720 if (!tex.name) 2282 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */ 2283 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1722 2284
1723 glEnd (); 2285 key.texname = tex.name;
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2286 arr = rc_array (rc, &key);
1725 glBegin (GL_QUADS);
1726 } 2287 }
1727 2288
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2289 px = (x + 1) * Th - tex.w;
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2290 py = (y + 1) * Tw - tex.h;
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732 2291
1733 if (cell->flags && z == 2) 2292 if (expect_false (cell->player == player) && expect_false (z == 2))
1734 { 2293 {
1735 if (cell->flags & 1) 2294 pl_x = px;
2295 pl_y = py;
2296 pl_tex = tex;
1736 { 2297 continue;
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 } 2298 }
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1751 2304
1752 // update smooth hash 2305 // update smooth hash
1753 if (tex.smoothtile) 2306 if (tex.smoothtile)
1754 { 2307 {
1755 skey.tile = tex.smoothtile; 2308 skey.tile = tex.smoothtile;
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2339 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2340 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2341 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 } 2342 }
1790 } 2343 }
2344
2345 if (expect_false (z == 2) && expect_false (cell->flags))
2346 {
2347 // overlays such as the speech bubble, probably more to come
2348 if (cell->flags & 1)
2349 {
2350 rc_key_t key_ov = key;
2351 maptex tex = self->tex [TEXID_SPEECH];
2352 rc_array_t *arr;
2353 int px = x * Tw + Tw * 2 / 32;
2354 int py = y * Th - Th * 6 / 32;
2355
2356 key_ov.texname = tex.name;
2357 arr = rc_array (rc_ov, &key_ov);
2358
2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2363 }
2364 }
1791 } 2365 }
1792 } 2366 }
2367
2368 rc_draw (rc);
2369 rc_clear (rc);
1793 2370
1794 // go through all smoothlevels, lowest to highest, then draw. 2371 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort 2372 // this is basically counting sort
1796 { 2373 {
1797 int w, b; 2374 int w, b;
1798 2375
2376 glEnable (GL_TEXTURE_2D);
2377 glBegin (GL_QUADS);
1799 for (w = 0; w < 256 / 32; ++w) 2378 for (w = 0; w < 256 / 32; ++w)
1800 { 2379 {
1801 uint32_t smask = smooth_level [w]; 2380 uint32_t smask = smooth_level [w];
1802 if (smask) 2381 if (smask)
1803 for (b = 0; b < 32; ++b) 2382 for (b = 0; b < 32; ++b)
1815 if (!(bits & 0x1000) 2394 if (!(bits & 0x1000)
1816 && skey->level == level 2395 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y]) 2396 && level > smooth_max [skey->x][skey->y])
1818 { 2397 {
1819 maptex tex = self->tex [skey->tile]; 2398 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T; 2399 int px = (((int)skey->x) - 1) * Tw;
1821 int py = (((int)skey->y) - 1) * T; 2400 int py = (((int)skey->y) - 1) * Th;
1822 int border = bits & 15; 2401 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row 2403 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column 2404 float dy = tex.t * .5f ; // 2 images/column
1826 2405
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name) 2406 if (tex.name)
1830 { 2407 {
2408 // this time avoiding texture state changes
2409 // save gobs of state changes.
1831 if (!tex.name) 2410 if (key.texname != tex.name)
1832 continue; // smoothing not yet available 2411 {
2412 self->tex [skey->tile].unused = 0;
1833 2413
1834 glEnd (); 2414 glEnd ();
1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2415 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1836 glBegin (GL_QUADS); 2416 glBegin (GL_QUADS);
1837 } 2417 }
1838 2418
1839 if (border) 2419 if (border)
1840 { 2420 {
1841 float ox = border * dx; 2421 float ox = border * dx;
1842 2422
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1847 } 2427 }
1848 2428
1849 if (corner) 2429 if (corner)
1850 { 2430 {
1851 float ox = corner * dx; 2431 float ox = corner * dx;
1852 2432
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2437 }
1857 } 2438 }
1858 } 2439 }
1859 } 2440 }
1860 } 2441 }
1861 } 2442 }
2443
2444 glEnd ();
2445 glDisable (GL_TEXTURE_2D);
2446 key.texname = -1;
1862 } 2447 }
1863 2448
1864 hv_clear (smooth); 2449 hv_clear (smooth);
1865 } 2450 }
1866 2451
1867 glEnd (); 2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
1868 2457
1869 glDisable (GL_TEXTURE_2D); 2458 key.texname = tex.name;
2459 arr = rc_array (rc, &key);
2460
2461 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2462 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2463 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc_draw (rc);
2467 }
2468
2469 rc_draw (rc_ov);
2470 rc_clear (rc_ov);
2471
1870 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
2473 rc_free (rc);
2474 rc_free (rc_ov);
1871 2475
1872 // top layer: overlays such as the health bar 2476 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++) 2477 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows) 2478 if (0 <= y + my && y + my < self->rows)
1875 { 2479 {
1878 for (x = 0; x < sw; x++) 2482 for (x = 0; x < sw; x++)
1879 if (row->c0 <= x + mx && x + mx < row->c1) 2483 if (row->c0 <= x + mx && x + mx < row->c1)
1880 { 2484 {
1881 mapcell *cell = row->col + (x + mx - row->c0); 2485 mapcell *cell = row->col + (x + mx - row->c0);
1882 2486
1883 int px = x * T; 2487 int px = x * Tw;
1884 int py = y * T; 2488 int py = y * Th;
2489
2490 if (expect_false (cell->player == player))
2491 {
2492 px += sdx;
2493 py += sdy;
2494 }
1885 2495
1886 if (cell->stat_hp) 2496 if (cell->stat_hp)
1887 { 2497 {
1888 int width = cell->stat_width * T; 2498 int width = cell->stat_width * Tw;
1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2499 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1890 2500
1891 glColor3ub (0, 0, 0); 2501 glColor3ub (0, 0, 0);
1892 glRectf (px + 1, py - thick - 2, 2502 glRectf (px + 1, py - thick - 2,
1893 px + width - 1, py); 2503 px + width - 1, py);
1894 2504
1900 } 2510 }
1901 } 2511 }
1902} 2512}
1903 2513
1904void 2514void
1905draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2515draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1906 CODE: 2516 CODE:
1907{ 2517{
1908 static float color[16][3] = { 2518 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F }, 2519 { 0.00f, 0.00f, 0.00f },
1910 { 1.00F, 1.00F, 1.00F }, 2520 { 1.00f, 1.00f, 1.00f },
1911 { 0.00F, 0.00F, 0.55F }, 2521 { 0.00f, 0.00f, 0.55f },
1912 { 1.00F, 0.00F, 0.00F }, 2522 { 1.00f, 0.00f, 0.00f },
1913 2523
1914 { 1.00F, 0.54F, 0.00F }, 2524 { 1.00f, 0.54f, 0.00f },
1915 { 0.11F, 0.56F, 1.00F }, 2525 { 0.11f, 0.56f, 1.00f },
1916 { 0.93F, 0.46F, 0.00F }, 2526 { 0.93f, 0.46f, 0.00f },
1917 { 0.18F, 0.54F, 0.34F }, 2527 { 0.18f, 0.54f, 0.34f },
1918 2528
1919 { 0.56F, 0.73F, 0.56F }, 2529 { 0.56f, 0.73f, 0.56f },
1920 { 0.80F, 0.80F, 0.80F }, 2530 { 0.80f, 0.80f, 0.80f },
1921 { 0.55F, 0.41F, 0.13F }, 2531 { 0.55f, 0.41f, 0.13f },
1922 { 0.99F, 0.77F, 0.26F }, 2532 { 0.99f, 0.77f, 0.26f },
1923 2533
1924 { 0.74F, 0.65F, 0.41F }, 2534 { 0.74f, 0.65f, 0.41f },
1925 2535
1926 { 0.00F, 1.00F, 1.00F }, 2536 { 0.00f, 1.00f, 1.00f },
1927 { 1.00F, 0.00F, 1.00F }, 2537 { 1.00f, 0.00f, 1.00f },
1928 { 1.00F, 1.00F, 0.00F }, 2538 { 1.00f, 1.00f, 0.00f },
1929 }; 2539 };
1930 2540
1931 int x, y; 2541 int x, y;
1932 2542
1933 glEnable (GL_TEXTURE_2D); 2543 glEnable (GL_TEXTURE_2D);
2544 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2545 * but the nvidia driver (185.18.14) mishandles alpha textures
2546 * and takes the colour from god knows where instead of using
2547 * Cp. MODULATE results in the same colour, but slightly different
2548 * alpha, but atcually gives us the correct colour with nvidia.
2549 */
1934 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1935 glEnable (GL_BLEND); 2551 glEnable (GL_BLEND);
1936 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1937 glBegin (GL_QUADS); 2553 glBegin (GL_QUADS);
1938 2554
1939 for (y = 0; y < h; y++) 2555 for (y = 0; y < h; y++)
1943 2559
1944 if (m) 2560 if (m)
1945 { 2561 {
1946 float *c = color [m & 15]; 2562 float *c = color [m & 15];
1947 2563
1948 float tx1 = m & 0x40 ? 0.5 : 0.; 2564 float tx1 = m & 0x40 ? 0.5f : 0.f;
1949 float tx2 = tx1 + 0.5; 2565 float tx2 = tx1 + 0.5f;
1950 2566
1951 glColor4f (c[0], c[1], c[2], 0.75); 2567 glColor4f (c[0], c[1], c[2], 1);
1952 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2568 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1953 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1954 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1955 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1956 } 2572 }
1960 glDisable (GL_BLEND); 2576 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D); 2577 glDisable (GL_TEXTURE_2D);
1962} 2578}
1963 2579
1964void 2580void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2581fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1966 PPCODE: 2582 PPCODE:
1967{ 2583{
1968 int x, y; 2584 int x, y;
1969 int sw4 = (sw + 3) & ~3; 2585 int sw1 = sw + 2;
2586 int sh1 = sh + 2;
2587 int sh3 = sh * 3;
2588 int sw3 = sw * 3;
1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2589 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1971 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2590 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1972 2591 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1973 memset (darkness, 255, sw4 * sh); 2592 memset (darkness1, 0, sw1*sh1);
2593
1974 SvPOK_only (darkness_sv); 2594 SvPOK_only (darkness3_sv);
1975 SvCUR_set (darkness_sv, sw4 * sh); 2595 SvCUR_set (darkness3_sv, sw3 * sh3);
1976 2596
1977 mx += self->x; 2597 mx += self->x - 1;
1978 my += self->y; 2598 my += self->y - 1;
1979 2599
1980 for (y = 0; y < sh; y++) 2600 for (y = 0; y < sh1; y++)
1981 if (0 <= y + my && y + my < self->rows) 2601 if (0 <= y + my && y + my < self->rows)
1982 { 2602 {
1983 maprow *row = self->row + (y + my); 2603 maprow *row = self->row + (y + my);
1984 2604
1985 for (x = 0; x < sw; x++) 2605 for (x = 0; x < sw1; x++)
1986 if (row->c0 <= x + mx && x + mx < row->c1) 2606 if (row->c0 <= x + mx && x + mx < row->c1)
1987 { 2607 {
1988 mapcell *cell = row->col + (x + mx - row->c0); 2608 mapcell *cell = row->col + (x + mx - row->c0);
1989 2609
1990 darkness[y * sw4 + x] = cell->darkness 2610 darkness1 [y * sw1 + x] = cell->darkness
1991 ? 255 - (cell->darkness - 1) 2611 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1992 : 255 - FOW_DARKNESS; 2612 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1993 } 2613 }
1994 } 2614 }
1995 2615
1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2000
2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y) 2616 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x) 2617 for (x = 0; x < sw; ++x)
2006 { 2618 {
2007 float *f = (float *)matrix; 2619 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2008 int dx, dy; 2620 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2009 float sum = 0.f; 2621 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2622 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2623 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2624 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2625 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2626 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2627 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2010 2628
2011 for (dy = -1; dy <= 1; ++dy) 2629 uint8_t r11 = (d11 + d21 + d12) / 3;
2012 for (dx = -1; dx <= 1; ++dx) 2630 uint8_t r21 = d21;
2013 { 2631 uint8_t r31 = (d21 + d31 + d32) / 3;
2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
2016 2632
2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2633 uint8_t r12 = d12;
2018 } 2634 uint8_t r22 = d22;
2635 uint8_t r32 = d32;
2019 2636
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2637 uint8_t r13 = (d13 + d23 + d12) / 3;
2021 } 2638 uint8_t r23 = d23;
2639 uint8_t r33 = (d23 + d33 + d32) / 3;
2022 2640
2023 darkness_sv = darkness2_sv; 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2024 } 2650 }
2651
2652 free (darkness1);
2025 2653
2026 EXTEND (SP, 3); 2654 EXTEND (SP, 3);
2027 PUSHs (sv_2mortal (newSViv (sw4))); 2655 PUSHs (sv_2mortal (newSViv (sw3)));
2028 PUSHs (sv_2mortal (newSViv (sh))); 2656 PUSHs (sv_2mortal (newSViv (sh3)));
2029 PUSHs (darkness_sv); 2657 PUSHs (darkness3_sv);
2030} 2658}
2031 2659
2032SV * 2660SV *
2033get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2661get_rect (DC::Map self, int x0, int y0, int w, int h)
2034 CODE: 2662 CODE:
2035{ 2663{
2036 int x, y, x1, y1; 2664 int x, y, x1, y1;
2037 SV *data_sv = newSV (w * h * 7 + 5); 2665 SV *data_sv = newSV (w * h * 7 + 5);
2038 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2666 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2095 else 2723 else
2096 *data++ = 0; 2724 *data++ = 0;
2097 } 2725 }
2098 } 2726 }
2099 2727
2728 /* if size is w*h + 5 then no data has been found */
2729 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2730 {
2100 SvPOK_only (data_sv); 2731 SvPOK_only (data_sv);
2101 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2732 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2733 }
2734
2102 RETVAL = data_sv; 2735 RETVAL = data_sv;
2103} 2736}
2104 OUTPUT: 2737 OUTPUT:
2105 RETVAL 2738 RETVAL
2106 2739
2107void 2740void
2108set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2741set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2109 PPCODE: 2742 PPCODE:
2110{ 2743{
2111 int x, y, z; 2744 int x, y, z;
2112 int w, h; 2745 int w, h;
2113 int x1, y1; 2746 int x1, y1;
2747 STRLEN len;
2748 uint8_t *data, *end;
2749
2750 len = SvLEN (data_sv);
2751 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2752 data = SvPVbyte_nolen (data_sv);
2753 end = data + len + 8;
2754
2755 if (len < 5)
2756 XSRETURN_EMPTY;
2114 2757
2115 if (*data++ != 0) 2758 if (*data++ != 0)
2116 return; /* version mismatch */ 2759 XSRETURN_EMPTY; /* version mismatch */
2117 2760
2118 w = *data++ << 8; w |= *data++; 2761 w = *data++ << 8; w |= *data++;
2119 h = *data++ << 8; h |= *data++; 2762 h = *data++ << 8; h |= *data++;
2120 2763
2121 // we need to do this 'cause we don't keep an absolute coord system for rows 2764 // we need to do this 'cause we don't keep an absolute coord system for rows
2133 { 2776 {
2134 maprow *row = map_get_row (self, y); 2777 maprow *row = map_get_row (self, y);
2135 2778
2136 for (x = x0; x < x1; x++) 2779 for (x = x0; x < x1; x++)
2137 { 2780 {
2781 uint8_t flags;
2782
2783 if (data + 7 >= end)
2784 XSRETURN_EMPTY;
2785
2138 uint8_t flags = *data++; 2786 flags = *data++;
2139 2787
2140 if (flags) 2788 if (flags)
2141 { 2789 {
2142 mapcell *cell = row_get_cell (row, x); 2790 mapcell *cell = row_get_cell (row, x);
2143 tileid tile[3] = { 0, 0, 0 }; 2791 tileid tile[3] = { 0, 0, 0 };
2146 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2794 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2147 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2795 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2148 2796
2149 if (cell->darkness == 0) 2797 if (cell->darkness == 0)
2150 { 2798 {
2151 cell->darkness = 0; 2799 /*cell->darkness = 0;*/
2800 EXTEND (SP, 3);
2152 2801
2153 for (z = 0; z <= 2; z++) 2802 for (z = 0; z <= 2; z++)
2154 { 2803 {
2155 tileid t = tile [z]; 2804 tileid t = tile [z];
2156 2805
2157 if (t >= self->texs || (t && !self->tex [t].name)) 2806 if (t >= self->texs || (t && !self->tex [t].name))
2158 { 2807 {
2159 XPUSHs (sv_2mortal (newSViv (t))); 2808 PUSHs (sv_2mortal (newSViv (t)));
2160 need_texid (self, t); 2809 need_texid (self, t);
2161 } 2810 }
2162 2811
2163 cell->tile [z] = t; 2812 cell->tile [z] = t;
2164 } 2813 }
2166 } 2815 }
2167 } 2816 }
2168 } 2817 }
2169} 2818}
2170 2819
2171MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2820MODULE = Deliantra::Client PACKAGE = DC::RW
2172 2821
2173CFPlus::MixChunk 2822DC::RW
2174new_from_file (SV *class, char *path) 2823new (SV *class, SV *data_sv)
2175 CODE: 2824 CODE:
2176 RETVAL = Mix_LoadWAV (path); 2825{
2826 STRLEN datalen;
2827 char *data = SvPVbyte (data_sv, datalen);
2828
2829 RETVAL = SDL_RWFromConstMem (data, datalen);
2830}
2177 OUTPUT: 2831 OUTPUT:
2178 RETVAL 2832 RETVAL
2179 2833
2834DC::RW
2835new_from_file (SV *class, const char *path, const char *mode = "rb")
2836 CODE:
2837 RETVAL = SDL_RWFromFile (path, mode);
2838 OUTPUT:
2839 RETVAL
2840
2841# fails on win32:
2842# dc.xs(2268) : error C2059: syntax error : '('
2180void 2843#void
2844#close (DC::RW self)
2845# CODE:
2846# (self->(close)) (self);
2847
2848MODULE = Deliantra::Client PACKAGE = DC::Channel
2849
2850PROTOTYPES: DISABLE
2851
2852DC::Channel
2853find ()
2854 CODE:
2855{
2856 RETVAL = Mix_GroupAvailable (-1);
2857
2858 if (RETVAL < 0)
2859 {
2860 RETVAL = Mix_GroupOldest (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 // happens sometimes, maybe it just stopped playing(?)
2865 RETVAL = Mix_GroupAvailable (-1);
2866
2867 if (RETVAL < 0)
2868 XSRETURN_UNDEF;
2869 }
2870 else
2871 Mix_HaltChannel (RETVAL);
2872 }
2873
2874 Mix_UnregisterAllEffects (RETVAL);
2875 Mix_Volume (RETVAL, 128);
2876}
2877 OUTPUT:
2878 RETVAL
2879
2880void
2881halt (DC::Channel self)
2882 CODE:
2883 Mix_HaltChannel (self);
2884
2885void
2886expire (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_ExpireChannel (self, ticks);
2889
2890void
2891fade_out (DC::Channel self, int ticks = -1)
2892 CODE:
2893 Mix_FadeOutChannel (self, ticks);
2894
2895int
2896volume (DC::Channel self, int volume)
2897 CODE:
2898 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2899 OUTPUT:
2900 RETVAL
2901
2902void
2903unregister_all_effects (DC::Channel self)
2904 CODE:
2905 Mix_UnregisterAllEffects (self);
2906
2907void
2908set_panning (DC::Channel self, int left, int right)
2909 CODE:
2910 left = CLAMP (left , 0, 255);
2911 right = CLAMP (right, 0, 255);
2912 Mix_SetPanning (self, left, right);
2913
2914void
2915set_distance (DC::Channel self, int distance)
2916 CODE:
2917 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2918
2919void
2920set_position (DC::Channel self, int angle, int distance)
2921 CODE:
2922
2923void
2924set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2925 CODE:
2926{
2927 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2928 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2929 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2930}
2931
2932void
2933set_reverse_stereo (DC::Channel self, int flip)
2934 CODE:
2935 Mix_SetReverseStereo (self, flip);
2936
2937MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2938
2939PROTOTYPES: DISABLE
2940
2941void
2942decoders ()
2943 PPCODE:
2944#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2945 int i, num = Mix_GetNumChunkDecoders ();
2946 EXTEND (SP, num);
2947 for (i = 0; i < num; ++i)
2948 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2949#else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951#endif
2952
2953DC::MixChunk
2954new (SV *class, DC::RW rwops)
2955 CODE:
2956 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2957 OUTPUT:
2958 RETVAL
2959
2960void
2181DESTROY (CFPlus::MixChunk self) 2961DESTROY (DC::MixChunk self)
2182 CODE: 2962 CODE:
2183 Mix_FreeChunk (self); 2963 Mix_FreeChunk (self);
2184 2964
2185int 2965int
2186volume (CFPlus::MixChunk self, int volume = -1) 2966volume (DC::MixChunk self, int volume = -1)
2187 CODE: 2967 CODE:
2968 if (items > 1)
2969 volume = CLAMP (volume, 0, 128);
2188 RETVAL = Mix_VolumeChunk (self, volume); 2970 RETVAL = Mix_VolumeChunk (self, volume);
2189 OUTPUT: 2971 OUTPUT:
2190 RETVAL 2972 RETVAL
2191 2973
2192int 2974DC::Channel
2193play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2975play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2194 CODE: 2976 CODE:
2977{
2195 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2978 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2979
2980 if (RETVAL < 0)
2981 XSRETURN_UNDEF;
2982
2983 if (channel < 0)
2984 {
2985 Mix_UnregisterAllEffects (RETVAL);
2986 Mix_Volume (RETVAL, 128);
2987 }
2988}
2196 OUTPUT: 2989 OUTPUT:
2197 RETVAL 2990 RETVAL
2198 2991
2199MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2992MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2993
2994void
2995decoders ()
2996 PPCODE:
2997#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2998 int i, num = Mix_GetNumMusicDecoders ();
2999 EXTEND (SP, num);
3000 for (i = 0; i < num; ++i)
3001 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3002#else
3003 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3004#endif
2200 3005
2201int 3006int
2202volume (int volume = -1) 3007volume (int volume = -1)
3008 PROTOTYPE: ;$
2203 CODE: 3009 CODE:
3010 if (items > 0)
3011 volume = CLAMP (volume, 0, 128);
2204 RETVAL = Mix_VolumeMusic (volume); 3012 RETVAL = Mix_VolumeMusic (volume);
2205 OUTPUT: 3013 OUTPUT:
2206 RETVAL 3014 RETVAL
2207 3015
3016void
3017fade_out (int ms)
3018 CODE:
3019 Mix_FadeOutMusic (ms);
3020
3021void
3022halt ()
3023 CODE:
3024 Mix_HaltMusic ();
3025
2208int 3026int
2209fade_out (int ms) 3027playing ()
2210 CODE: 3028 CODE:
2211 RETVAL = Mix_FadeOutMusic (ms); 3029 RETVAL = Mix_PlayingMusic ();
2212 OUTPUT: 3030 OUTPUT:
2213 RETVAL 3031 RETVAL
2214 3032
2215CFPlus::MixMusic 3033DC::MixMusic
2216new_from_file (SV *class, char *path) 3034new (SV *class, DC::RW rwops)
2217 CODE: 3035 CODE:
2218 RETVAL = Mix_LoadMUS (path); 3036 RETVAL = Mix_LoadMUS_RW (rwops);
2219 OUTPUT: 3037 OUTPUT:
2220 RETVAL 3038 RETVAL
2221 3039
2222void 3040void
2223DESTROY (CFPlus::MixMusic self) 3041DESTROY (DC::MixMusic self)
2224 CODE: 3042 CODE:
2225 Mix_FreeMusic (self); 3043 Mix_FreeMusic (self);
2226 3044
2227int 3045int
2228play (CFPlus::MixMusic self, int loops = -1) 3046play (DC::MixMusic self, int loops = -1)
2229 CODE: 3047 CODE:
2230 RETVAL = Mix_PlayMusic (self, loops); 3048 RETVAL = Mix_PlayMusic (self, loops);
2231 OUTPUT: 3049 OUTPUT:
2232 RETVAL 3050 RETVAL
2233 3051
2234int 3052void
2235fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3053fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2236 CODE: 3054 CODE:
2237 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3055 Mix_FadeInMusicPos (self, loops, ms, position);
2238 OUTPUT:
2239 RETVAL
2240 3056
2241MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3057MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3058
3059PROTOTYPES: ENABLE
2242 3060
2243BOOT: 3061BOOT:
2244{ 3062{
2245 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3063 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2246 static const struct { 3064 static const struct {
2247 const char *name; 3065 const char *name;
2248 IV iv; 3066 IV iv;
2249 } *civ, const_iv[] = { 3067 } *civ, const_iv[] = {
2250# define const_iv(name) { # name, (IV)name } 3068# define const_iv(name) { # name, (IV)name }
2251 const_iv (GL_VENDOR), 3069 const_iv (GL_VENDOR),
2252 const_iv (GL_VERSION), 3070 const_iv (GL_VERSION),
2253 const_iv (GL_EXTENSIONS), 3071 const_iv (GL_EXTENSIONS),
3072 const_iv (GL_MAX_TEXTURE_UNITS),
2254 const_iv (GL_COLOR_MATERIAL), 3073 const_iv (GL_COLOR_MATERIAL),
2255 const_iv (GL_SMOOTH), 3074 const_iv (GL_SMOOTH),
2256 const_iv (GL_FLAT), 3075 const_iv (GL_FLAT),
2257 const_iv (GL_DITHER), 3076 const_iv (GL_DITHER),
2258 const_iv (GL_BLEND), 3077 const_iv (GL_BLEND),
2262 const_iv (GL_ALPHA_TEST), 3081 const_iv (GL_ALPHA_TEST),
2263 const_iv (GL_NORMALIZE), 3082 const_iv (GL_NORMALIZE),
2264 const_iv (GL_RESCALE_NORMAL), 3083 const_iv (GL_RESCALE_NORMAL),
2265 const_iv (GL_FRONT), 3084 const_iv (GL_FRONT),
2266 const_iv (GL_BACK), 3085 const_iv (GL_BACK),
3086 const_iv (GL_AUX0),
2267 const_iv (GL_AND), 3087 const_iv (GL_AND),
2268 const_iv (GL_ONE), 3088 const_iv (GL_ONE),
2269 const_iv (GL_ZERO), 3089 const_iv (GL_ZERO),
2270 const_iv (GL_SRC_ALPHA), 3090 const_iv (GL_SRC_ALPHA),
2271 const_iv (GL_DST_ALPHA), 3091 const_iv (GL_DST_ALPHA),
2272 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3092 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2273 const_iv (GL_ONE_MINUS_DST_ALPHA), 3093 const_iv (GL_ONE_MINUS_DST_ALPHA),
3094 const_iv (GL_SRC_COLOR),
3095 const_iv (GL_DST_COLOR),
3096 const_iv (GL_ONE_MINUS_SRC_COLOR),
3097 const_iv (GL_ONE_MINUS_DST_COLOR),
2274 const_iv (GL_SRC_ALPHA_SATURATE), 3098 const_iv (GL_SRC_ALPHA_SATURATE),
2275 const_iv (GL_RGB), 3099 const_iv (GL_RGB),
2276 const_iv (GL_RGBA), 3100 const_iv (GL_RGBA),
2277 const_iv (GL_RGBA4), 3101 const_iv (GL_RGBA4),
2278 const_iv (GL_RGBA8), 3102 const_iv (GL_RGBA8),
2284 const_iv (GL_INTENSITY), 3108 const_iv (GL_INTENSITY),
2285 const_iv (GL_LUMINANCE), 3109 const_iv (GL_LUMINANCE),
2286 const_iv (GL_LUMINANCE_ALPHA), 3110 const_iv (GL_LUMINANCE_ALPHA),
2287 const_iv (GL_FLOAT), 3111 const_iv (GL_FLOAT),
2288 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3112 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3113 const_iv (GL_COMPRESSED_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3116 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3117 const_iv (GL_COMPRESSED_RGB_ARB),
3118 const_iv (GL_COMPRESSED_RGBA_ARB),
2289 const_iv (GL_COMPILE), 3119 const_iv (GL_COMPILE),
2290 const_iv (GL_PROXY_TEXTURE_1D), 3120 const_iv (GL_PROXY_TEXTURE_1D),
2291 const_iv (GL_PROXY_TEXTURE_2D), 3121 const_iv (GL_PROXY_TEXTURE_2D),
2292 const_iv (GL_TEXTURE_1D), 3122 const_iv (GL_TEXTURE_1D),
2293 const_iv (GL_TEXTURE_2D), 3123 const_iv (GL_TEXTURE_2D),
2317 const_iv (GL_COLOR_LOGIC_OP), 3147 const_iv (GL_COLOR_LOGIC_OP),
2318 const_iv (GL_SEPARABLE_2D), 3148 const_iv (GL_SEPARABLE_2D),
2319 const_iv (GL_CONVOLUTION_2D), 3149 const_iv (GL_CONVOLUTION_2D),
2320 const_iv (GL_CONVOLUTION_BORDER_MODE), 3150 const_iv (GL_CONVOLUTION_BORDER_MODE),
2321 const_iv (GL_CONSTANT_BORDER), 3151 const_iv (GL_CONSTANT_BORDER),
3152 const_iv (GL_POINTS),
2322 const_iv (GL_LINES), 3153 const_iv (GL_LINES),
2323 const_iv (GL_LINE_STRIP), 3154 const_iv (GL_LINE_STRIP),
2324 const_iv (GL_LINE_LOOP), 3155 const_iv (GL_LINE_LOOP),
2325 const_iv (GL_QUADS), 3156 const_iv (GL_QUADS),
2326 const_iv (GL_QUAD_STRIP), 3157 const_iv (GL_QUAD_STRIP),
2327 const_iv (GL_TRIANGLES), 3158 const_iv (GL_TRIANGLES),
2328 const_iv (GL_TRIANGLE_STRIP), 3159 const_iv (GL_TRIANGLE_STRIP),
2329 const_iv (GL_TRIANGLE_FAN), 3160 const_iv (GL_TRIANGLE_FAN),
3161 const_iv (GL_POLYGON),
2330 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3162 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3163 const_iv (GL_POINT_SMOOTH_HINT),
3164 const_iv (GL_LINE_SMOOTH_HINT),
3165 const_iv (GL_POLYGON_SMOOTH_HINT),
3166 const_iv (GL_GENERATE_MIPMAP_HINT),
3167 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2331 const_iv (GL_FASTEST), 3168 const_iv (GL_FASTEST),
3169 const_iv (GL_DONT_CARE),
3170 const_iv (GL_NICEST),
2332 const_iv (GL_V2F), 3171 const_iv (GL_V2F),
2333 const_iv (GL_V3F), 3172 const_iv (GL_V3F),
2334 const_iv (GL_T2F_V3F), 3173 const_iv (GL_T2F_V3F),
2335 const_iv (GL_T2F_N3F_V3F), 3174 const_iv (GL_T2F_N3F_V3F),
3175 const_iv (GL_FUNC_ADD),
3176 const_iv (GL_FUNC_SUBTRACT),
3177 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2336# undef const_iv 3178# undef const_iv
2337 }; 3179 };
2338 3180
2339 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3181 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2340 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3182 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2341 3183
2342 texture_av = newAV (); 3184 texture_av = newAV ();
2343 AvREAL_off (texture_av); 3185 AvREAL_off (texture_av);
2344} 3186}
3187
3188void
3189disable_GL_EXT_blend_func_separate ()
3190 CODE:
3191 gl.BlendFuncSeparate = 0;
3192 gl.BlendFuncSeparateEXT = 0;
3193
3194void
3195apple_nvidia_bug (int enable)
2345 3196
2346char * 3197char *
2347gl_vendor () 3198gl_vendor ()
2348 CODE: 3199 CODE:
2349 RETVAL = (char *)glGetString (GL_VENDOR); 3200 RETVAL = (char *)glGetString (GL_VENDOR);
2380 3231
2381int glGetError () 3232int glGetError ()
2382 3233
2383void glFinish () 3234void glFinish ()
2384 3235
3236void glFlush ()
3237
2385void glClear (int mask) 3238void glClear (int mask)
2386 3239
2387void glClearColor (float r, float g, float b, float a = 1.0) 3240void glClearColor (float r, float g, float b, float a = 1.0)
2388 PROTOTYPE: @ 3241 PROTOTYPE: @
2389 3242
2399 3252
2400void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2401 CODE: 3254 CODE:
2402 gl_BlendFuncSeparate (sa, da, saa, daa); 3255 gl_BlendFuncSeparate (sa, da, saa, daa);
2403 3256
3257# void glBlendEquation (int se)
3258
2404void glDepthMask (int flag) 3259void glDepthMask (int flag)
2405 3260
2406void glLogicOp (int opcode) 3261void glLogicOp (int opcode)
2407 3262
2408void glColorMask (int red, int green, int blue, int alpha) 3263void glColorMask (int red, int green, int blue, int alpha)
2422# near_ and far_ are due to microsofts buggy "c" compiler 3277# near_ and far_ are due to microsofts buggy "c" compiler
2423void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3278void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2424 3279
2425# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
2426void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3281void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3282
3283PROTOTYPES: DISABLE
2427 3284
2428void glViewport (int x, int y, int width, int height) 3285void glViewport (int x, int y, int width, int height)
2429 3286
2430void glScissor (int x, int y, int width, int height) 3287void glScissor (int x, int y, int width, int height)
2431 3288
2439 3296
2440void glRotate (float angle, float x, float y, float z) 3297void glRotate (float angle, float x, float y, float z)
2441 CODE: 3298 CODE:
2442 glRotatef (angle, x, y, z); 3299 glRotatef (angle, x, y, z);
2443 3300
2444void glBegin (int mode)
2445
2446void glEnd ()
2447
2448void glColor (float r, float g, float b, float a = 1.0) 3301void glColor (float r, float g, float b, float a = 1.0)
2449 PROTOTYPE: @ 3302 PROTOTYPE: @
2450 ALIAS: 3303 ALIAS:
2451 glColor_premultiply = 1 3304 glColor_premultiply = 1
2452 CODE: 3305 CODE:
2453 if (ix) 3306 if (ix)
2454 { 3307 {
2457 b *= a; 3310 b *= a;
2458 } 3311 }
2459 // microsoft visual "c" rounds instead of truncating... 3312 // microsoft visual "c" rounds instead of truncating...
2460 glColor4f (r, g, b, a); 3313 glColor4f (r, g, b, a);
2461 3314
2462void glInterleavedArrays (int format, int stride, char *data)
2463
2464void glDrawElements (int mode, int count, int type, char *indices)
2465
2466# 1.2 void glDrawRangeElements (int mode, int start, int end
2467
2468void glRasterPos (float x, float y, float z = 0.) 3315void glRasterPos (float x, float y, float z = 0.)
2469 CODE: 3316 CODE:
2470 glRasterPos3f (0, 0, z); 3317 glRasterPos3f (0, 0, z);
2471 glBitmap (0, 0, 0, 0, x, y, 0); 3318 glBitmap (0, 0, 0, 0, x, y, 0);
2472 3319
2476 3323
2477void glTexCoord (float s, float t) 3324void glTexCoord (float s, float t)
2478 CODE: 3325 CODE:
2479 glTexCoord2f (s, t); 3326 glTexCoord2f (s, t);
2480 3327
3328void glRect (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glRectf (x1, y1, x2, y2);
3331
3332void glRect_lineloop (float x1, float y1, float x2, float y2)
3333 CODE:
3334 glBegin (GL_LINE_LOOP);
3335 glVertex2f (x1, y1);
3336 glVertex2f (x2, y1);
3337 glVertex2f (x2, y2);
3338 glVertex2f (x1, y2);
3339 glEnd ();
3340
3341PROTOTYPES: ENABLE
3342
3343void glBegin (int mode)
3344
3345void glEnd ()
3346
3347void glPointSize (GLfloat size)
3348
3349void glLineWidth (GLfloat width)
3350
3351void glInterleavedArrays (int format, int stride, char *data)
3352
3353void glDrawElements (int mode, int count, int type, char *indices)
3354
3355# 1.2 void glDrawRangeElements (int mode, int start, int end
3356
2481void glTexEnv (int target, int pname, float param) 3357void glTexEnv (int target, int pname, float param)
2482 CODE: 3358 CODE:
2483 glTexEnvf (target, pname, param); 3359 glTexEnvf (target, pname, param);
2484 3360
2485void glTexParameter (int target, int pname, float param) 3361void glTexParameter (int target, int pname, float param)
2501void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3377void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2502 CODE: 3378 CODE:
2503 if (gl.SeparableFilter2D) 3379 if (gl.SeparableFilter2D)
2504 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3380 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2505 3381
2506void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3382void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2507 3383
2508void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3384void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2509 3385
2510void glDrawPixels (int width, int height, int format, int type, char *pixels) 3386void glDrawPixels (int width, int height, int format, int type, char *pixels)
2511 3387
2537 3413
2538void glEndList () 3414void glEndList ()
2539 3415
2540void glCallList (int list) 3416void glCallList (int list)
2541 3417
3418void c_init ()
3419 CODE:
3420 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3421 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3422
3423MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3424
3425PROTOTYPES: DISABLE
3426
3427void
3428find_widget (SV *self, NV x, NV y)
3429 PPCODE:
3430{
3431 if (within_widget (self, x, y))
3432 XPUSHs (self);
3433}
3434
3435BOOT:
3436{
3437 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3438
3439 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3440 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3441 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3442 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3443}
3444
3445void
3446draw (SV *self)
3447 CODE:
3448{
3449 HV *hv;
3450 SV **svp;
3451 NV x, y, w, h;
3452 SV *draw_x_sv = GvSV (draw_x_gv);
3453 SV *draw_y_sv = GvSV (draw_y_gv);
3454 SV *draw_w_sv = GvSV (draw_w_gv);
3455 SV *draw_h_sv = GvSV (draw_h_gv);
3456 double draw_x, draw_y;
3457
3458 if (!SvROK (self))
3459 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3460
3461 hv = (HV *)SvRV (self);
3462
3463 if (SvTYPE (hv) != SVt_PVHV)
3464 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3465
3466 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3467 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3468
3469 if (!h || !w)
3470 XSRETURN_EMPTY;
3471
3472 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3473 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3474
3475 draw_x = SvNV (draw_x_sv) + x;
3476 draw_y = SvNV (draw_y_sv) + y;
3477
3478 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3479 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3480 XSRETURN_EMPTY;
3481
3482 sv_setnv (draw_x_sv, draw_x);
3483 sv_setnv (draw_y_sv, draw_y);
3484
3485 glPushMatrix ();
3486 glTranslated (x, y, 0);
3487
3488 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3489 {
3490 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3491
3492 if (svp && SvTRUE (*svp))
3493 {
3494 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3495 glEnable (GL_BLEND);
3496 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3497 glBegin (GL_QUADS);
3498 glVertex2f (0, 0);
3499 glVertex2f (w, 0);
3500 glVertex2f (w, h);
3501 glVertex2f (0, h);
3502 glEnd ();
3503 glDisable (GL_BLEND);
3504 }
3505 }
3506#if 0
3507 // draw borders, for debugging
3508 glPushMatrix ();
3509 glColor4f (1., 1., 0., 1.);
3510 glTranslatef (.5, .5, 0.);
3511 glBegin (GL_LINE_LOOP);
3512 glVertex2f (0 , 0);
3513 glVertex2f (w - 1, 0);
3514 glVertex2f (w - 1, h - 1);
3515 glVertex2f (0 , h - 1);
3516 glEnd ();
3517 glPopMatrix ();
3518#endif
3519 PUSHMARK (SP);
3520 XPUSHs (self);
3521 PUTBACK;
3522 call_method ("_draw", G_VOID | G_DISCARD);
3523 SPAGAIN;
3524
3525 glPopMatrix ();
3526
3527 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3528 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3529}
3530

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