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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.72 by root, Fri May 5 19:10:16 2006 UTC vs.
Revision 1.203 by root, Thu Jul 19 13:45:16 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
14#include <SDL_mixer.h> 34#include <SDL_mixer.h>
15#include <SDL_opengl.h> 35#include <SDL_opengl.h>
16 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
17#include <glib/gmacros.h> 40#include <glib/gmacros.h>
18 41
19#include <pango/pango.h> 42#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 43
23#ifndef _WIN32 44#ifndef _WIN32
24# include <sys/types.h> 45# include <sys/types.h>
25# include <sys/socket.h> 46# include <sys/socket.h>
26# include <netinet/in.h> 47# include <netinet/in.h>
27# include <netinet/tcp.h> 48# include <netinet/tcp.h>
28# include <inttypes.h> 49# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 50#endif
37 51
38#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 53
40#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
41 55
42#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
44 58
45#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
46 60
47#define GL_CALL(type,func,args) \ 61#if 0
48 { \ 62# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 63#else
50 static type fptr_; \ 64# define PARACHUTE 0
51 \ 65#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
62typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
64 119
65typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
66 139
67typedef struct cf_layout { 140typedef struct cf_layout {
68 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
69 int base_height; 143 int base_height;
70 CFClient__Font font; 144 CFPlus__Font font;
71} *CFClient__Layout; 145} *CFPlus__Layout;
72 146
73static CFClient__Font default_font; 147static CFPlus__Font default_font;
74static PangoContext *context; 148static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 149static PangoFontMap *opengl_fontmap;
76 150
77static void 151static void
78substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
79{ 153{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 159}
83 160
84static void 161static void
85layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
86{ 163{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
89 */ 166 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
94 171
95 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
96} 173}
97 174
98static void 175static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
100{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
102 182
103 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
108typedef uint16_t mapface; 194typedef uint16_t faceid;
109 195
110typedef struct { 196typedef struct {
111 GLint name; 197 int name;
112 int w, h; 198 int w, h;
113 float s, t; 199 float s, t;
114 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
115} maptex; 203} maptex;
116 204
117typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
118 int16_t darkness; 208 uint16_t darkness;
119 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 210} mapcell;
121 211
122typedef struct { 212typedef struct {
123 int32_t c0, c1; 213 int32_t c0, c1;
124 mapcell *col; 214 mapcell *col;
125} maprow; 215} maprow;
126 216
127typedef struct map { 217typedef struct map {
128 int x, y, w, h; 218 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 220 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 221 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 222
136 int32_t rows; 223 int32_t rows;
137 maprow *row; 224 maprow *row;
138} *CFClient__Map; 225} *CFPlus__Map;
139 226
140static char * 227static char *
141prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
142{ 229{
143 char *p; 230 char *p;
160} 247}
161 248
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
165static maprow * 272static maprow *
166map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
167{ 274{
168 if (0 > y) 275 if (0 > y)
169 { 276 {
170 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
209 316
210 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
211} 318}
212 319
213static mapcell * 320static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
215{ 322{
216 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
217} 324}
218 325
219static void 326static void
220map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
221{ 328{
222 int r; 329 int r;
223 330
224 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
233 self->row = 0; 340 self->row = 0;
234 self->rows = 0; 341 self->rows = 0;
235} 342}
236 343
237static void 344static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
239{ 346{
240 int x, y; 347 int x, y;
241 maprow *row; 348 maprow *row;
349 mapcell *cell;
242 350
243 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 352 if (y >= 0)
245 { 353 {
246 if (y >= self->rows) 354 if (y >= self->rows)
252 if (x >= row->c0) 360 if (x >= row->c0)
253 { 361 {
254 if (x >= row->c1) 362 if (x >= row->c1)
255 break; 363 break;
256 364
257 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
258 } 371 }
259 } 372 }
260} 373}
261 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
262static void 380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
263music_finished () 392music_finished (void)
264{ 393{
265 SDL_UserEvent ev; 394 SDL_UserEvent ev;
266 395
267 ev.type = SDL_USEREVENT; 396 ev.type = SDL_USEREVENT;
268 ev.code = 0; 397 ev.code = 0;
277{ 406{
278 SDL_UserEvent ev; 407 SDL_UserEvent ev;
279 408
280 ev.type = SDL_USEREVENT; 409 ev.type = SDL_USEREVENT;
281 ev.code = 1; 410 ev.code = 1;
282 ev.data1 = (void *)channel; 411 ev.data1 = (void *)(long)channel;
283 ev.data2 = 0; 412 ev.data2 = 0;
284 413
285 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
286} 415}
287 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
288MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
289 439
290PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
291 441
292BOOT: 442BOOT:
293{ 443{
294 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
295 static const struct { 445 static const struct {
296 const char *name; 446 const char *name;
297 IV iv; 447 IV iv;
298 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
300 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
318 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
382 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL),
395 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_ALT),
397 const_iv (KMOD_META)
398# undef const_iv 557# undef const_iv
399 }; 558 };
400 559
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
403 562
404 fontmap = pango_ft2_font_map_new (); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
408 572
409int 573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
591}
592
593char *
594SDL_GetError ()
595
596int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
411 598
412void 599void
413SDL_Quit () 600SDL_Quit ()
414 601
415void 602void
416SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
417 PPCODE: 604 PPCODE:
418{ 605{
419 SDL_Rect **m; 606 SDL_Rect **m;
420 607
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
425 612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 620
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
434 625#endif
435 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 626
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
439 628
440 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
441 while (*m) 630 while (*m)
442 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
443 AV *av = newAV (); 634 AV *av = newAV ();
444 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
445 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
446 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
447 641
448 ++m; 642 ++m;
449 } 643 }
450} 644}
451 645
452int 646int
453SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
454 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
455 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
459 OUTPUT: 672 OUTPUT:
460 RETVAL 673 RETVAL
461 674
462void 675void
463SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
464 677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
465void 684void
466SDL_PollEvent () 685poll_events ()
467 PPCODE: 686 PPCODE:
468{ 687{
469 SDL_Event ev; 688 SDL_Event ev;
470 689
471 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
472 { 692 {
473 HV *hv = newHV (); 693 HV *hv = newHV ();
474 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
475 695
476 switch (ev.type) 696 switch (ev.type)
478 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
479 case SDL_KEYUP: 699 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 705 break;
485 706
486 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 710 break;
490 711
491 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
497 break; 738 break;
498 739
499 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 748 break;
509 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
510 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
511 break; 754 break;
512 } 755 }
513 756
514 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
515 } 758 }
516} 759}
517 760
518int 761int
519Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
520 POSTCALL: 763 POSTCALL:
521 Mix_HookMusicFinished (music_finished); 764 Mix_HookMusicFinished (music_finished);
522 Mix_ChannelFinished (channel_finished); 765 Mix_ChannelFinished (channel_finished);
523 766
524void 767void
528Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
529 772
530void 773void
531lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
532 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
533#ifndef _WIN32 782#ifdef _WIN32
534 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
535#endif 804#endif
536 805}
537char *
538gl_version ()
539 CODE:
540 RETVAL = (char *)glGetString (GL_VERSION);
541 OUTPUT:
542 RETVAL
543
544char *
545gl_extensions ()
546 CODE:
547 RETVAL = (char *)glGetString (GL_EXTENSIONS);
548 OUTPUT:
549 RETVAL
550 806
551void 807void
552add_font (char *file) 808add_font (char *file)
553 CODE: 809 CODE:
554 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
555 811
556void 812void
557load_image_inline (SV *image_) 813load_image_inline (SV *image_)
558 ALIAS: 814 ALIAS:
559 load_image_file = 1 815 load_image_file = 1
601 857
602 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
603 859
604 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
605 861
862 SDL_LockSurface (surface2);
606 EXTEND (SP, 5); 863 EXTEND (SP, 6);
607 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
608 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
609 SDL_LockSurface (surface2);
610 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
611 SDL_UnlockSurface (surface2);
612 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
613 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
614 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
615 871
616 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
617 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
618} 874}
619 875
643} 899}
644 900
645void 901void
646error (char *message) 902error (char *message)
647 CODE: 903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
648#ifdef _WIN32 905#ifdef _WIN32
649 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
910fatal (char *message)
911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
650#else 923#else
651 fprintf (stderr, "ERROR: %s\n", message); 924 _exit (retval);
652#endif 925#endif
653 926
654void 927void
655fatal (char *message) 928debug ()
656 CODE: 929 CODE:
657#ifdef _WIN32 930{
658 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 931#if DEBUG
659#else 932 VALGRIND_DO_LEAK_CHECK;
660 fprintf (stderr, "FATAL: %s\n", message);
661#endif 933#endif
662 exit (1); 934}
663 935
664MODULE = CFClient PACKAGE = CFClient::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
665 937
666CFClient::Font 938CFPlus::Font
667new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
668 CODE: 940 CODE:
669{ 941{
670 int count; 942 int count;
671 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
674} 946}
675 OUTPUT: 947 OUTPUT:
676 RETVAL 948 RETVAL
677 949
678void 950void
679DESTROY (CFClient::Font self) 951DESTROY (CFPlus::Font self)
680 CODE: 952 CODE:
681 pango_font_description_free (self); 953 pango_font_description_free (self);
682 954
683void 955void
684make_default (CFClient::Font self) 956make_default (CFPlus::Font self)
685 CODE: 957 CODE:
686 default_font = self; 958 default_font = self;
687 959
688MODULE = CFClient PACKAGE = CFClient::Layout 960MODULE = CFPlus PACKAGE = CFPlus::Layout
689 961
690CFClient::Layout 962void
691new (SV *class, int base_height = MIN_FONT_HEIGHT) 963reset_glyph_cache ()
964 CODE:
965 tc_clear ();
966
967CFPlus::Layout
968new (SV *class)
692 CODE: 969 CODE:
693 New (0, RETVAL, 1, struct cf_layout); 970 New (0, RETVAL, 1, struct cf_layout);
971
694 RETVAL->pl = pango_layout_new (context); 972 RETVAL->pl = pango_layout_new (opengl_context);
695 RETVAL->base_height = base_height; 973 RETVAL->r = 1.;
974 RETVAL->g = 1.;
975 RETVAL->b = 1.;
976 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT;
696 RETVAL->font = 0; 978 RETVAL->font = 0;
979
697 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
698 pango_layout_set_font_description (RETVAL->pl, default_font); 981 layout_update_font (RETVAL);
699 OUTPUT: 982 OUTPUT:
700 RETVAL 983 RETVAL
701 984
702void 985void
703DESTROY (CFClient::Layout self) 986DESTROY (CFPlus::Layout self)
704 CODE: 987 CODE:
705 g_object_unref (self->pl); 988 g_object_unref (self->pl);
706 Safefree (self); 989 Safefree (self);
707 990
708void 991void
709set_text (CFClient::Layout self, SV *text_) 992set_text (CFPlus::Layout self, SV *text_)
710 CODE: 993 CODE:
711{ 994{
712 STRLEN textlen; 995 STRLEN textlen;
713 char *text = SvPVutf8 (text_, textlen); 996 char *text = SvPVutf8 (text_, textlen);
714 997
715 pango_layout_set_text (self->pl, text, textlen); 998 pango_layout_set_text (self->pl, text, textlen);
716} 999}
717 1000
718void 1001void
719set_markup (CFClient::Layout self, SV *text_) 1002set_markup (CFPlus::Layout self, SV *text_)
720 CODE: 1003 CODE:
721{ 1004{
722 STRLEN textlen; 1005 STRLEN textlen;
723 char *text = SvPVutf8 (text_, textlen); 1006 char *text = SvPVutf8 (text_, textlen);
724 1007
725 pango_layout_set_markup (self->pl, text, textlen); 1008 pango_layout_set_markup (self->pl, text, textlen);
726} 1009}
727 1010
1011void
1012set_shapes (CFPlus::Layout self, ...)
1013 CODE:
1014{
1015 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text;
1018 int arg = 4;
1019
1020 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1021 {
1022 PangoRectangle inkrect, rect;
1023 PangoAttribute *attr;
1024
1025 int x = SvIV (ST (arg - 3));
1026 int y = SvIV (ST (arg - 2));
1027 int w = SvIV (ST (arg - 1));
1028 int h = SvIV (ST (arg ));
1029
1030 inkrect.x = 0;
1031 inkrect.y = 0;
1032 inkrect.width = 0;
1033 inkrect.height = 0;
1034
1035 rect.x = x * PANGO_SCALE;
1036 rect.y = y * PANGO_SCALE;
1037 rect.width = w * PANGO_SCALE;
1038 rect.height = h * PANGO_SCALE;
1039
1040 if (!attrs)
1041 attrs = pango_layout_get_attributes (self->pl);
1042
1043 attr = pango_attr_shape_new (&inkrect, &rect);
1044 attr->start_index = pos - text;
1045 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1046 pango_attr_list_insert (attrs, attr);
1047
1048 arg += 4;
1049 pos += sizeof (OBJ_STR) - 1;
1050 }
1051
1052 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs);
1054}
1055
1056void
1057get_shapes (CFPlus::Layout self)
1058 PPCODE:
1059{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061
1062 do
1063 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1065
1066 if (run && shape_attr_p (run))
1067 {
1068 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents);
1070
1071 EXTEND (SP, 2);
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1073 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1074 }
1075 }
1076 while (pango_layout_iter_next_run (iter));
1077
1078 pango_layout_iter_free (iter);
1079}
1080
1081int
1082has_wrapped (CFPlus::Layout self)
1083 CODE:
1084{
1085 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl);
1087
1088 while (*text)
1089 lines += *text++ == '\n';
1090
1091 RETVAL = lines < pango_layout_get_line_count (self->pl);
1092}
1093 OUTPUT:
1094 RETVAL
1095
728SV * 1096SV *
729get_text (CFClient::Layout self) 1097get_text (CFPlus::Layout self)
730 CODE: 1098 CODE:
731 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
732 SvUTF8_on (RETVAL); 1100 sv_utf8_decode (RETVAL);
733 OUTPUT: 1101 OUTPUT:
734 RETVAL 1102 RETVAL
735 1103
736void 1104void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1106 CODE:
1107 self->r = r;
1108 self->g = g;
1109 self->b = b;
1110 self->a = a;
1111
1112void
737set_font (CFClient::Layout self, CFClient::Font font = 0) 1113set_font (CFPlus::Layout self, CFPlus::Font font = 0)
738 CODE: 1114 CODE:
739 if (self->font != font) 1115 if (self->font != font)
740 { 1116 {
741 self->font = font; 1117 self->font = font;
742 layout_update_font (self); 1118 layout_update_font (self);
743 } 1119 }
744 1120
745void 1121void
746set_height (CFClient::Layout self, int base_height) 1122set_height (CFPlus::Layout self, int base_height)
747 CODE: 1123 CODE:
748 if (self->base_height != base_height) 1124 if (self->base_height != base_height)
749 { 1125 {
750 self->base_height = base_height; 1126 self->base_height = base_height;
751 layout_update_font (self); 1127 layout_update_font (self);
752 } 1128 }
753 1129
754void 1130void
755set_width (CFClient::Layout self, int max_width = -1) 1131set_width (CFPlus::Layout self, int max_width = -1)
756 CODE: 1132 CODE:
757 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
758 1134
759void 1135void
1136set_indent (CFPlus::Layout self, int indent)
1137 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139
1140void
1141set_spacing (CFPlus::Layout self, int spacing)
1142 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144
1145void
1146set_ellipsise (CFPlus::Layout self, int ellipsise)
1147 CODE:
1148 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE
1153 );
1154
1155void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm)
1157 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159
1160void
760size (CFClient::Layout self) 1161size (CFPlus::Layout self)
761 PPCODE: 1162 PPCODE:
762{ 1163{
763 int w, h; 1164 int w, h;
764 1165
765 layout_get_pixel_size (self, &w, &h); 1166 layout_get_pixel_size (self, &w, &h);
768 PUSHs (sv_2mortal (newSViv (w))); 1169 PUSHs (sv_2mortal (newSViv (w)));
769 PUSHs (sv_2mortal (newSViv (h))); 1170 PUSHs (sv_2mortal (newSViv (h)));
770} 1171}
771 1172
772int 1173int
1174descent (CFPlus::Layout self)
1175 CODE:
1176{
1177 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect);
1181}
1182 OUTPUT:
1183 RETVAL
1184
1185int
773xy_to_index (CFClient::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
774 CODE: 1187 CODE:
775{ 1188{
776 int index, trailing; 1189 int index, trailing;
777 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
778 RETVAL = index; 1191 RETVAL = index + trailing;
779} 1192}
780 OUTPUT: 1193 OUTPUT:
781 RETVAL 1194 RETVAL
782 1195
783void 1196void
784cursor_pos (CFClient::Layout self, int index) 1197cursor_pos (CFPlus::Layout self, int index)
785 PPCODE: 1198 PPCODE:
786{ 1199{
787 PangoRectangle strong_pos; 1200 PangoRectangle strong_pos;
788 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
789 1202
792 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
794} 1207}
795 1208
796void 1209void
797render (CFClient::Layout self) 1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
798 PPCODE: 1211 PPCODE:
799{ 1212{
800 SV *retval; 1213 int line, x;
801 int w, h;
802 FT_Bitmap bitmap;
803 1214
804 layout_get_pixel_size (self, &w, &h); 1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
805 1217
806 retval = newSV (w * h);
807 SvPOK_only (retval);
808 SvCUR_set (retval, w * h);
809
810 bitmap.rows = h;
811 bitmap.width = w;
812 bitmap.pitch = w;
813 bitmap.buffer = (unsigned char*)SvPVX (retval);
814 bitmap.num_grays = 256;
815 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
816
817 memset (bitmap.buffer, 0, w * h);
818
819 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
820
821 EXTEND (SP, 3); 1218 EXTEND (SP, 2);
822 PUSHs (sv_2mortal (newSViv (w))); 1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
823 PUSHs (sv_2mortal (newSViv (h))); 1243 PUSHs (sv_2mortal (newSViv (index)));
824 PUSHs (sv_2mortal (retval)); 1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
825} 1246}
826 1247
1248void
1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE:
1251 pango_opengl_render_layout_subpixel (
1252 self->pl,
1253 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a,
1255 flags
1256 );
1257
827MODULE = CFClient PACKAGE = CFClient::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
828 1259
1260int minpot (int n)
1261
829void 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1267 {
1268 STRLEN datalen;
1269 char *data = SvPVbyte (data_, datalen);
1270 int bpp = datalen / (ow * oh);
1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1272
1273 SvPOK_only (result_);
1274 SvCUR_set (result_, nw * nh * bpp);
1275
1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1277 while (oh--)
1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1279
1280 sv_setsv (data_, result_);
1281 }
1282}
1283
1284void
830draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
831 PROTOTYPE: $$$;$$ 1286 PROTOTYPE: $$$;$$
1287 ALIAS:
1288 draw_quad_alpha = 1
1289 draw_quad_alpha_premultiplied = 2
832 CODE: 1290 CODE:
833{ 1291{
834 HV *hv = (HV *)SvRV (self); 1292 HV *hv = (HV *)SvRV (self);
835 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
836 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
837 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
838 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
839 1296
840 if (items < 5) 1297 if (items < 5)
841 { 1298 {
842 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1299 w = SvNV (*hv_fetch (hv, "w", 1, 1));
843 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1300 h = SvNV (*hv_fetch (hv, "h", 1, 1));
844 } 1301 }
845 1302
1303 if (ix)
1304 {
1305 glEnable (GL_BLEND);
1306
1307 if (ix == 2)
1308 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1309 else
1310 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1311 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1312
1313 glEnable (GL_ALPHA_TEST);
1314 glAlphaFunc (GL_GREATER, 0.01f);
1315 }
1316
846 glBindTexture (GL_TEXTURE_2D, name); 1317 glBindTexture (GL_TEXTURE_2D, name);
847 if (wrap_mode) { 1318
848 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
850 }
851 glBegin (GL_QUADS); 1319 glBegin (GL_QUADS);
852 glTexCoord2f (0, 0); glVertex2f (x , y ); 1320 glTexCoord2f (0, 0); glVertex2f (x , y );
853 glTexCoord2f (0, t); glVertex2f (x , y + h); 1321 glTexCoord2f (0, t); glVertex2f (x , y + h);
854 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1322 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
855 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1323 glTexCoord2f (s, 0); glVertex2f (x + w, y );
856 glEnd (); 1324 glEnd ();
857}
858 1325
1326 if (ix)
1327 {
1328 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND);
1330 }
1331}
1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1343
859MODULE = CFClient PACKAGE = CFClient::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
860 1345
861CFClient::Map 1346CFPlus::Map
862new (SV *class, int map_width, int map_height) 1347new (SV *class)
863 CODE: 1348 CODE:
864 New (0, RETVAL, 1, struct map); 1349 New (0, RETVAL, 1, struct map);
865 RETVAL->x = 0; 1350 RETVAL->x = 0;
866 RETVAL->y = 0; 1351 RETVAL->y = 0;
867 RETVAL->w = map_width; 1352 RETVAL->w = 0;
868 RETVAL->h = map_height; 1353 RETVAL->h = 0;
869 RETVAL->ox = 0; 1354 RETVAL->ox = 0;
870 RETVAL->oy = 0; 1355 RETVAL->oy = 0;
871 RETVAL->faces = 8192; 1356 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
872 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1357 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
873 RETVAL->texs = 8192;
874 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
875 RETVAL->rows = 0; 1358 RETVAL->rows = 0;
876 RETVAL->row = 0; 1359 RETVAL->row = 0;
877 OUTPUT: 1360 OUTPUT:
878 RETVAL 1361 RETVAL
879 1362
880void 1363void
881DESTROY (CFClient::Map self) 1364DESTROY (CFPlus::Map self)
882 CODE: 1365 CODE:
883{ 1366{
884 map_clear (self); 1367 map_clear (self);
885 Safefree (self->face); 1368 Safefree (self->face2tile);
1369 Safefree (self->tex);
886 Safefree (self); 1370 Safefree (self);
887} 1371}
888 1372
889void 1373void
1374resize (CFPlus::Map self, int map_width, int map_height)
1375 CODE:
1376 self->w = map_width;
1377 self->h = map_height;
1378
1379void
890clear (CFClient::Map self) 1380clear (CFPlus::Map self)
891 CODE: 1381 CODE:
892 map_clear (self); 1382 map_clear (self);
893 1383
894void 1384void
895set_face (CFClient::Map self, int face, int texid) 1385set_tileid (CFPlus::Map self, int face, int tile)
896 CODE: 1386 CODE:
897{ 1387{
898 while (self->faces <= face) 1388 need_facenum (self, face); self->face2tile [face] = tile;
899 { 1389 need_texid (self, tile);
900 Append (mapface, self->face, self->faces, self->faces);
901 self->faces *= 2;
902 }
903
904 self->face [face] = texid;
905} 1390}
906 1391
907void 1392void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level)
1394 CODE:
1395{
1396 tileid texid;
1397 maptex *tex;
1398
1399 if (face < 0 || face >= self->faces)
1400 return;
1401
1402 if (smooth < 0 || smooth >= self->faces)
1403 return;
1404
1405 texid = self->face2tile [face];
1406
1407 if (!texid)
1408 return;
1409
1410 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level;
1413}
1414
1415void
908set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
909 CODE: 1417 CODE:
910{ 1418{
911 while (self->texs <= texid) 1419 need_texid (self, texid);
912 {
913 Append (maptex, self->tex, self->texs, self->texs);
914 self->texs *= 2;
915 }
916 1420
917 { 1421 {
918 maptex *tex = self->tex + texid; 1422 maptex *tex = self->tex + texid;
919 1423
920 tex->name = name; 1424 tex->name = name;
925 tex->r = r; 1429 tex->r = r;
926 tex->g = g; 1430 tex->g = g;
927 tex->b = b; 1431 tex->b = b;
928 tex->a = a; 1432 tex->a = a;
929 } 1433 }
1434
1435 // somewhat hackish, but for textures that require it, it really
1436 // improves the look, and most others don't suffer.
1437 glBindTexture (GL_TEXTURE_2D, name);
1438 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1439 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1440 // use uglier nearest interpolation because linear suffers
1441 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
930} 1443}
931 1444
932int 1445int
933ox (CFClient::Map self) 1446ox (CFPlus::Map self)
934 ALIAS: 1447 ALIAS:
935 oy = 1 1448 oy = 1
1449 x = 2
1450 y = 3
1451 w = 4
1452 h = 5
936 CODE: 1453 CODE:
937 switch (ix) 1454 switch (ix)
938 { 1455 {
939 case 0: RETVAL = self->ox; break; 1456 case 0: RETVAL = self->ox; break;
940 case 1: RETVAL = self->oy; break; 1457 case 1: RETVAL = self->oy; break;
1458 case 2: RETVAL = self->x; break;
1459 case 3: RETVAL = self->y; break;
1460 case 4: RETVAL = self->w; break;
1461 case 5: RETVAL = self->h; break;
941 } 1462 }
942 OUTPUT: 1463 OUTPUT:
943 RETVAL 1464 RETVAL
944 1465
945void 1466void
946scroll (CFClient::Map self, int dx, int dy) 1467scroll (CFPlus::Map self, int dx, int dy)
947 CODE: 1468 CODE:
948{ 1469{
949 if (dx > 0) 1470 if (dx > 0)
950 map_blank (self, self->x, self->y, dx - 1, self->h); 1471 map_blank (self, self->x, self->y, dx, self->h);
951 else if (dx < 0) 1472 else if (dx < 0)
952 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
953 1474
954 if (dy > 0) 1475 if (dy > 0)
955 map_blank (self, self->x, self->y, self->w, dy - 1); 1476 map_blank (self, self->x, self->y, self->w, dy);
956 else if (dy < 0) 1477 else if (dy < 0)
957 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
958 1479
959 self->ox += dx; self->x += dx; 1480 self->ox += dx; self->x += dx;
960 self->oy += dy; self->y += dy; 1481 self->oy += dy; self->y += dy;
961 1482
962 while (self->y < 0) 1483 while (self->y < 0)
967 self->y += MAP_EXTEND_Y; 1488 self->y += MAP_EXTEND_Y;
968 } 1489 }
969} 1490}
970 1491
971void 1492void
972map1a_update (CFClient::Map self, SV *data_) 1493map1a_update (CFPlus::Map self, SV *data_, int extmap)
973 CODE: 1494 CODE:
974{ 1495{
975 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
976 uint8_t *data_end = (uint8_t *)SvEND (data_); 1497 uint8_t *data_end = (uint8_t *)SvEND (data_);
977 mapcell *cell; 1498 mapcell *cell;
978 int x, y, flags; 1499 int x, y, flags;
979 1500
980 while (data < data_end) 1501 while (data < data_end - 1)
981 { 1502 {
982 flags = (data [0] << 8) + data [1]; data += 2; 1503 flags = (data [0] << 8) + data [1]; data += 2;
983 1504
984 x = ((flags >> 10) & 63) + self->x; 1505 x = self->x + ((flags >> 10) & 63);
985 y = ((flags >> 4) & 63) + self->y; 1506 y = self->y + ((flags >> 4) & 63);
986 1507
987 cell = map_get_cell (self, x, y); 1508 cell = map_get_cell (self, x, y);
988 1509
989 if (flags & 15) 1510 if (flags & 15)
990 { 1511 {
991 if (cell->darkness < 0) 1512 if (!cell->darkness)
992 { 1513 {
1514 memset (cell, 0, sizeof (*cell));
993 cell->darkness = 0; 1515 cell->darkness = 256;
994 cell->face [0] = 0;
995 cell->face [1] = 0;
996 cell->face [2] = 0;
997 } 1516 }
998 1517
999 cell->darkness = flags & 8 ? *data++ : 255;
1000
1001 //TODO: don't trust server data to be in-range(!) 1518 //TODO: don't trust server data to be in-range(!)
1519
1520 if (flags & 8)
1521 {
1522 if (extmap)
1523 {
1524 uint8_t ext, cmd;
1525
1526 do
1527 {
1528 ext = *data++;
1529 cmd = ext & 0x3f;
1530
1531 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1;
1533 else if (cmd == 5) // health
1534 {
1535 cell->stat_width = 1;
1536 cell->stat_hp = *data++;
1537 }
1538 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47)
1541 {
1542 if (*data == 4)
1543 ; // decode player count
1544
1545 data += *data + 1;
1546 }
1547 else if (cmd == 8) // cell flags
1548 cell->flags = *data++;
1549 else if (ext & 0x40) // unknown, multibyte => skip
1550 data += *data + 1;
1551 else
1552 data++;
1553 }
1554 while (ext & 0x80);
1555 }
1556 else
1557 cell->darkness = *data++ + 1;
1558 }
1002 1559
1003 if (flags & 4) 1560 if (flags & 4)
1004 { 1561 {
1005 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face];
1006 } 1565 }
1007 1566
1008 if (flags & 2) 1567 if (flags & 2)
1009 { 1568 {
1010 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1011 } 1572 }
1012 1573
1013 if (flags & 1) 1574 if (flags & 1)
1014 { 1575 {
1015 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1016 } 1579 }
1017 } 1580 }
1018 else 1581 else
1019 cell->darkness = -1; 1582 cell->darkness = 0;
1020 } 1583 }
1021} 1584}
1022 1585
1023SV * 1586SV *
1024mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1025 CODE: 1588 CODE:
1026{ 1589{
1027 int x1, x; 1590 int x1, x;
1028 int y1, y; 1591 int y1, y;
1029 int z; 1592 int z;
1050 { 1613 {
1051 mapcell *cell = row->col + (x - row->c0); 1614 mapcell *cell = row->col + (x - row->c0);
1052 1615
1053 for (z = 0; z <= 0; z++) 1616 for (z = 0; z <= 0; z++)
1054 { 1617 {
1055 mapface face = cell->face [z];
1056
1057 if (face)
1058 {
1059 maptex tex = self->tex [face]; 1618 maptex tex = self->tex [cell->tile [z]];
1060 int a0 = 255 - tex.a; 1619 int a0 = 255 - tex.a;
1061 int a1 = tex.a; 1620 int a1 = tex.a;
1062 1621
1063 r = (r * a0 + tex.r * a1) / 255; 1622 r = (r * a0 + tex.r * a1) / 255;
1064 g = (g * a0 + tex.g * a1) / 255; 1623 g = (g * a0 + tex.g * a1) / 255;
1065 b = (b * a0 + tex.b * a1) / 255; 1624 b = (b * a0 + tex.b * a1) / 255;
1066 a = (a * a0 + tex.a * a1) / 255; 1625 a = (a * a0 + tex.a * a1) / 255;
1067 }
1068 } 1626 }
1069 } 1627 }
1070 1628
1071 *map++ = (r ) 1629 *map++ = (r )
1072 | (g << 8) 1630 | (g << 8)
1079} 1637}
1080 OUTPUT: 1638 OUTPUT:
1081 RETVAL 1639 RETVAL
1082 1640
1083void 1641void
1084draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1085 PPCODE: 1643 CODE:
1086{ 1644{
1087 int vx, vy; 1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey;
1088 int x, y, z; 1649 int x, y, z;
1089 int last_name; 1650 int last_name;
1090 mapface face; 1651
1652 // thats current max. sorry.
1653 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255;
1655
1656 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey));
1658
1659 glColor4ub (255, 255, 255, 255);
1660
1661 glEnable (GL_BLEND);
1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_TEXTURE_2D);
1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1665
1666 glBegin (GL_QUADS);
1667
1668 last_name = 0;
1669
1670 mx += self->x;
1671 my += self->y;
1672
1673 // first pass: determine smooth_max
1674 // rather ugly, if you ask me
1675 // could also be stored inside mapcell and updated on change
1676 memset (smooth_max, 0, sizeof (smooth_max));
1677
1678 for (y = 0; y < sh; y++)
1679 if (0 <= y + my && y + my < self->rows)
1680 {
1681 maprow *row = self->row + (y + my);
1682
1683 for (x = 0; x < sw; x++)
1684 if (row->c0 <= x + mx && x + mx < row->c1)
1685 {
1686 mapcell *cell = row->col + (x + mx - row->c0);
1687
1688 smooth_max[x + 1][y + 1] =
1689 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel));
1692 }
1693 }
1694
1695 for (z = 0; z <= 2; z++)
1696 {
1697 memset (smooth_level, 0, sizeof (smooth_level));
1698
1699 for (y = 0; y < sh; y++)
1700 if (0 <= y + my && y + my < self->rows)
1701 {
1702 maprow *row = self->row + (y + my);
1703
1704 for (x = 0; x < sw; x++)
1705 if (row->c0 <= x + mx && x + mx < row->c1)
1706 {
1707 mapcell *cell = row->col + (x + mx - row->c0);
1708 tileid tile = cell->tile [z];
1709
1710 if (tile)
1711 {
1712 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w;
1714 int py = (y + 1) * T - tex.h;
1715
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name)
1719 {
1720 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */
1722
1723 glEnd ();
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1725 glBegin (GL_QUADS);
1726 }
1727
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732
1733 if (cell->flags && z == 2)
1734 {
1735 if (cell->flags & 1)
1736 {
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 }
1751
1752 // update smooth hash
1753 if (tex.smoothtile)
1754 {
1755 skey.tile = tex.smoothtile;
1756 skey.level = tex.smoothlevel;
1757
1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1759
1760 // add bits to current tile and all neighbours. skey.x|y is
1761 // shifted +1|+1 so we always stay positive.
1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1775 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1777
1778 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1783
1784 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 }
1790 }
1791 }
1792 }
1793
1794 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort
1796 {
1797 int w, b;
1798
1799 for (w = 0; w < 256 / 32; ++w)
1800 {
1801 uint32_t smask = smooth_level [w];
1802 if (smask)
1803 for (b = 0; b < 32; ++b)
1804 if (smask & (((uint32_t)1) << b))
1805 {
1806 int level = (w << 5) | b;
1807 HE *he;
1808
1809 hv_iterinit (smooth);
1810 while ((he = hv_iternext (smooth)))
1811 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1813 IV bits = SvIVX (HeVAL (he));
1814
1815 if (!(bits & 0x1000)
1816 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y])
1818 {
1819 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T;
1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1826
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1831 if (!tex.name)
1832 continue; // smoothing not yet available
1833
1834 glEnd ();
1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1836 glBegin (GL_QUADS);
1837 }
1838
1839 if (border)
1840 {
1841 float ox = border * dx;
1842
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1847 }
1848
1849 if (corner)
1850 {
1851 float ox = corner * dx;
1852
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1857 }
1858 }
1859 }
1860 }
1861 }
1862 }
1863
1864 hv_clear (smooth);
1865 }
1866
1867 glEnd ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871
1872 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows)
1875 {
1876 maprow *row = self->row + (y + my);
1877
1878 for (x = 0; x < sw; x++)
1879 if (row->c0 <= x + mx && x + mx < row->c1)
1880 {
1881 mapcell *cell = row->col + (x + mx - row->c0);
1882
1883 int px = x * T;
1884 int py = y * T;
1885
1886 if (cell->stat_hp)
1887 {
1888 int width = cell->stat_width * T;
1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1890
1891 glColor3ub (0, 0, 0);
1892 glRectf (px + 1, py - thick - 2,
1893 px + width - 1, py);
1894
1895 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1896 glRectf (px + 2,
1897 py - thick - 1,
1898 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1899 }
1900 }
1901 }
1902}
1903
1904void
1905draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1906 CODE:
1907{
1908 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F },
1910 { 1.00F, 1.00F, 1.00F },
1911 { 0.00F, 0.00F, 0.55F },
1912 { 1.00F, 0.00F, 0.00F },
1913
1914 { 1.00F, 0.54F, 0.00F },
1915 { 0.11F, 0.56F, 1.00F },
1916 { 0.93F, 0.46F, 0.00F },
1917 { 0.18F, 0.54F, 0.34F },
1918
1919 { 0.56F, 0.73F, 0.56F },
1920 { 0.80F, 0.80F, 0.80F },
1921 { 0.55F, 0.41F, 0.13F },
1922 { 0.99F, 0.77F, 0.26F },
1923
1924 { 0.74F, 0.65F, 0.41F },
1925
1926 { 0.00F, 1.00F, 1.00F },
1927 { 1.00F, 0.00F, 1.00F },
1928 { 1.00F, 1.00F, 0.00F },
1929 };
1930
1931 int x, y;
1932
1933 glEnable (GL_TEXTURE_2D);
1934 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1935 glEnable (GL_BLEND);
1936 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1937 glBegin (GL_QUADS);
1938
1939 for (y = 0; y < h; y++)
1940 for (x = 0; x < w; x++)
1941 {
1942 unsigned char m = data [x + y * w];
1943
1944 if (m)
1945 {
1946 float *c = color [m & 15];
1947
1948 float tx1 = m & 0x40 ? 0.5 : 0.;
1949 float tx2 = tx1 + 0.5;
1950
1951 glColor4f (c[0], c[1], c[2], 0.75);
1952 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1953 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1954 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1955 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1956 }
1957 }
1958
1959 glEnd ();
1960 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D);
1962}
1963
1964void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1966 PPCODE:
1967{
1968 int x, y;
1091 int sw4 = (sw + 3) & ~3; 1969 int sw4 = (sw + 3) & ~3;
1092 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1093 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1971 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1094 1972
1095 memset (darkness, 255, sw4 * sh); 1973 memset (darkness, 255, sw4 * sh);
1096 SvPOK_only (darkness_sv); 1974 SvPOK_only (darkness_sv);
1097 SvCUR_set (darkness_sv, sw4 * sh); 1975 SvCUR_set (darkness_sv, sw4 * sh);
1098 1976
1099 vx = self->x + (self->w - sw) / 2 - shift_x; 1977 mx += self->x;
1100 vy = self->y + (self->h - sh) / 2 - shift_y; 1978 my += self->y;
1101 1979
1102 /*
1103 int vx = self->vx = self->w >= sw
1104 ? self->x + (self->w - sw) / 2
1105 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1106
1107 int vy = self->vy = self->h >= sh
1108 ? self->y + (self->h - sh) / 2
1109 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1110 */
1111
1112 glColor4ub (255, 255, 255, 255);
1113
1114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1115 glEnable (GL_BLEND);
1116 glEnable (GL_TEXTURE_2D);
1117 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1118
1119 glBegin (GL_QUADS);
1120
1121 last_name = 0;
1122
1123 for (z = 0; z < 3; z++)
1124 for (y = 0; y < sh; y++) 1980 for (y = 0; y < sh; y++)
1125 if (0 <= y + vy && y + vy < self->rows) 1981 if (0 <= y + my && y + my < self->rows)
1126 { 1982 {
1127 maprow *row = self->row + (y + vy); 1983 maprow *row = self->row + (y + my);
1128 1984
1129 for (x = 0; x < sw; x++) 1985 for (x = 0; x < sw; x++)
1130 if (row->c0 <= x + vx && x + vx < row->c1) 1986 if (row->c0 <= x + mx && x + mx < row->c1)
1131 { 1987 {
1132 mapcell *cell = row->col + (x + vx - row->c0); 1988 mapcell *cell = row->col + (x + mx - row->c0);
1133 1989
1134 darkness[y * sw4 + x] = cell->darkness < 0 1990 darkness[y * sw4 + x] = cell->darkness
1991 ? 255 - (cell->darkness - 1)
1135 ? 255 - FOW_DARKNESS 1992 : 255 - FOW_DARKNESS;
1136 : 255 - cell->darkness; 1993 }
1994 }
1137 1995
1138 face = cell->face [z]; 1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
1139 2000
1140 if (face) 2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x)
2006 {
2007 float *f = (float *)matrix;
2008 int dx, dy;
2009 float sum = 0.f;
2010
2011 for (dy = -1; dy <= 1; ++dy)
2012 for (dx = -1; dx <= 1; ++dx)
1141 { 2013 {
1142 maptex tex = self->tex [face]; 2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
1143 2016
1144 int px = (x + 1) * 32 - tex.w; 2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
1145 int py = (y + 1) * 32 - tex.h;
1146
1147 if (last_name != tex.name)
1148 {
1149 glEnd ();
1150 last_name = tex.name;
1151 glBindTexture (GL_TEXTURE_2D, last_name);
1152 glBegin (GL_QUADS);
1153 }
1154
1155 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1156 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1157 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1158 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1159 } 2018 }
1160 } 2019
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
1161 } 2021 }
1162 2022
1163 glEnd (); 2023 darkness_sv = darkness2_sv;
1164 2024 }
1165 glDisable (GL_TEXTURE_2D);
1166 glDisable (GL_BLEND);
1167 2025
1168 EXTEND (SP, 3); 2026 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (sw4))); 2027 PUSHs (sv_2mortal (newSViv (sw4)));
1170 PUSHs (sv_2mortal (newSViv (sh))); 2028 PUSHs (sv_2mortal (newSViv (sh)));
1171 PUSHs (darkness_sv); 2029 PUSHs (darkness_sv);
1172} 2030}
1173 2031
1174SV * 2032SV *
1175get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2033get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1176 CODE: 2034 CODE:
1177{ 2035{
1178 int x, y, x1, y1; 2036 int x, y, x1, y1;
1179 SV *data_sv = newSV (w * h * 7 + 5); 2037 SV *data_sv = newSV (w * h * 7 + 5);
1180 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2038 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1205 if (row && row->c0 <= x && x < row->c1) 2063 if (row && row->c0 <= x && x < row->c1)
1206 { 2064 {
1207 mapcell *cell = row->col + (x - row->c0); 2065 mapcell *cell = row->col + (x - row->c0);
1208 uint8_t flags = 0; 2066 uint8_t flags = 0;
1209 2067
1210 if (cell->face [0]) flags |= 1; 2068 if (cell->tile [0]) flags |= 1;
1211 if (cell->face [1]) flags |= 2; 2069 if (cell->tile [1]) flags |= 2;
1212 if (cell->face [2]) flags |= 4; 2070 if (cell->tile [2]) flags |= 4;
1213 2071
1214 *data++ = flags; 2072 *data++ = flags;
1215 2073
1216 if (flags & 1) 2074 if (flags & 1)
1217 { 2075 {
2076 tileid tile = cell->tile [0];
1218 *data++ = cell->face [0] >> 8; 2077 *data++ = tile >> 8;
1219 *data++ = cell->face [0]; 2078 *data++ = tile;
1220 } 2079 }
1221 2080
1222 if (flags & 2) 2081 if (flags & 2)
1223 { 2082 {
2083 tileid tile = cell->tile [1];
1224 *data++ = cell->face [1] >> 8; 2084 *data++ = tile >> 8;
1225 *data++ = cell->face [1]; 2085 *data++ = tile;
1226 } 2086 }
1227 2087
1228 if (flags & 4) 2088 if (flags & 4)
1229 { 2089 {
2090 tileid tile = cell->tile [2];
1230 *data++ = cell->face [2] >> 8; 2091 *data++ = tile >> 8;
1231 *data++ = cell->face [2]; 2092 *data++ = tile;
1232 } 2093 }
1233 } 2094 }
1234 else 2095 else
1235 *data++ = 0; 2096 *data++ = 0;
1236 } 2097 }
1242} 2103}
1243 OUTPUT: 2104 OUTPUT:
1244 RETVAL 2105 RETVAL
1245 2106
1246void 2107void
1247set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2108set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1248 PPCODE: 2109 PPCODE:
1249{ 2110{
1250 int x, y, z; 2111 int x, y, z;
1251 int w, h; 2112 int w, h;
1252 int x1, y1; 2113 int x1, y1;
1276 { 2137 {
1277 uint8_t flags = *data++; 2138 uint8_t flags = *data++;
1278 2139
1279 if (flags) 2140 if (flags)
1280 { 2141 {
1281 mapface face[3] = { 0, 0, 0 };
1282
1283 mapcell *cell = row_get_cell (row, x); 2142 mapcell *cell = row_get_cell (row, x);
2143 tileid tile[3] = { 0, 0, 0 };
1284 2144
1285 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2145 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1286 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2146 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1287 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2147 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1288 2148
1289 if (cell->darkness <= 0) 2149 if (cell->darkness == 0)
1290 { 2150 {
1291 cell->darkness = -1; 2151 cell->darkness = 0;
1292 2152
1293 for (z = 0; z <= 2; z++) 2153 for (z = 0; z <= 2; z++)
1294 { 2154 {
1295 cell->face[z] = face[z]; 2155 tileid t = tile [z];
1296 2156
1297 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2157 if (t >= self->texs || (t && !self->tex [t].name))
2158 {
1298 XPUSHs (sv_2mortal (newSViv (face[z]))); 2159 XPUSHs (sv_2mortal (newSViv (t)));
2160 need_texid (self, t);
2161 }
2162
2163 cell->tile [z] = t;
1299 } 2164 }
1300 } 2165 }
1301 } 2166 }
1302 } 2167 }
1303 } 2168 }
1304} 2169}
1305 2170
1306MODULE = CFClient PACKAGE = CFClient::MixChunk 2171MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1307 2172
1308CFClient::MixChunk 2173CFPlus::MixChunk
1309new_from_file (SV *class, char *path) 2174new_from_file (SV *class, char *path)
1310 CODE: 2175 CODE:
1311 RETVAL = Mix_LoadWAV (path); 2176 RETVAL = Mix_LoadWAV (path);
1312 OUTPUT: 2177 OUTPUT:
1313 RETVAL 2178 RETVAL
1314 2179
1315void 2180void
1316DESTROY (CFClient::MixChunk self) 2181DESTROY (CFPlus::MixChunk self)
1317 CODE: 2182 CODE:
1318 Mix_FreeChunk (self); 2183 Mix_FreeChunk (self);
1319 2184
1320int 2185int
1321volume (CFClient::MixChunk self, int volume = -1) 2186volume (CFPlus::MixChunk self, int volume = -1)
1322 CODE: 2187 CODE:
1323 RETVAL = Mix_VolumeChunk (self, volume); 2188 RETVAL = Mix_VolumeChunk (self, volume);
1324 OUTPUT: 2189 OUTPUT:
1325 RETVAL 2190 RETVAL
1326 2191
1327int 2192int
1328play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2193play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1329 CODE: 2194 CODE:
1330 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2195 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1331 OUTPUT: 2196 OUTPUT:
1332 RETVAL 2197 RETVAL
1333 2198
1334MODULE = CFClient PACKAGE = CFClient::MixMusic 2199MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1335 2200
1336int 2201int
1337volume (int volume = -1) 2202volume (int volume = -1)
1338 CODE: 2203 CODE:
1339 RETVAL = Mix_VolumeMusic (volume); 2204 RETVAL = Mix_VolumeMusic (volume);
1340 OUTPUT: 2205 OUTPUT:
1341 RETVAL 2206 RETVAL
1342 2207
2208int
2209fade_out (int ms)
2210 CODE:
2211 RETVAL = Mix_FadeOutMusic (ms);
2212 OUTPUT:
2213 RETVAL
2214
1343CFClient::MixMusic 2215CFPlus::MixMusic
1344new_from_file (SV *class, char *path) 2216new_from_file (SV *class, char *path)
1345 CODE: 2217 CODE:
1346 RETVAL = Mix_LoadMUS (path); 2218 RETVAL = Mix_LoadMUS (path);
1347 OUTPUT: 2219 OUTPUT:
1348 RETVAL 2220 RETVAL
1349 2221
1350void 2222void
1351DESTROY (CFClient::MixMusic self) 2223DESTROY (CFPlus::MixMusic self)
1352 CODE: 2224 CODE:
1353 Mix_FreeMusic (self); 2225 Mix_FreeMusic (self);
1354 2226
1355int 2227int
1356play (CFClient::MixMusic self, int loops = -1) 2228play (CFPlus::MixMusic self, int loops = -1)
1357 CODE: 2229 CODE:
1358 RETVAL = Mix_PlayMusic (self, loops); 2230 RETVAL = Mix_PlayMusic (self, loops);
1359 OUTPUT: 2231 OUTPUT:
1360 RETVAL 2232 RETVAL
1361 2233
2234int
2235fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2236 CODE:
2237 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2238 OUTPUT:
2239 RETVAL
2240
1362MODULE = CFClient PACKAGE = CFClient::OpenGL 2241MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1363 2242
1364BOOT: 2243BOOT:
1365{ 2244{
1366 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2245 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1367 static const struct { 2246 static const struct {
1368 const char *name; 2247 const char *name;
1369 IV iv; 2248 IV iv;
1370 } *civ, const_iv[] = { 2249 } *civ, const_iv[] = {
1371# define const_iv(name) { # name, (IV)name } 2250# define const_iv(name) { # name, (IV)name }
2251 const_iv (GL_VENDOR),
2252 const_iv (GL_VERSION),
2253 const_iv (GL_EXTENSIONS),
1372 const_iv (GL_COLOR_MATERIAL), 2254 const_iv (GL_COLOR_MATERIAL),
1373 const_iv (GL_SMOOTH), 2255 const_iv (GL_SMOOTH),
1374 const_iv (GL_FLAT), 2256 const_iv (GL_FLAT),
1375 const_iv (GL_DITHER), 2257 const_iv (GL_DITHER),
1376 const_iv (GL_BLEND), 2258 const_iv (GL_BLEND),
2259 const_iv (GL_CULL_FACE),
1377 const_iv (GL_SCISSOR_TEST), 2260 const_iv (GL_SCISSOR_TEST),
2261 const_iv (GL_DEPTH_TEST),
2262 const_iv (GL_ALPHA_TEST),
2263 const_iv (GL_NORMALIZE),
2264 const_iv (GL_RESCALE_NORMAL),
2265 const_iv (GL_FRONT),
2266 const_iv (GL_BACK),
1378 const_iv (GL_AND), 2267 const_iv (GL_AND),
1379 const_iv (GL_ONE), 2268 const_iv (GL_ONE),
1380 const_iv (GL_ZERO), 2269 const_iv (GL_ZERO),
1381 const_iv (GL_SRC_ALPHA), 2270 const_iv (GL_SRC_ALPHA),
1382 const_iv (GL_SRC_ALPHA_SATURATE), 2271 const_iv (GL_DST_ALPHA),
1383 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2272 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1384 const_iv (GL_ONE_MINUS_DST_ALPHA), 2273 const_iv (GL_ONE_MINUS_DST_ALPHA),
2274 const_iv (GL_SRC_ALPHA_SATURATE),
1385 const_iv (GL_RGB), 2275 const_iv (GL_RGB),
1386 const_iv (GL_RGBA), 2276 const_iv (GL_RGBA),
2277 const_iv (GL_RGBA4),
2278 const_iv (GL_RGBA8),
2279 const_iv (GL_RGB5_A1),
1387 const_iv (GL_UNSIGNED_BYTE), 2280 const_iv (GL_UNSIGNED_BYTE),
2281 const_iv (GL_UNSIGNED_SHORT),
2282 const_iv (GL_UNSIGNED_INT),
1388 const_iv (GL_ALPHA), 2283 const_iv (GL_ALPHA),
2284 const_iv (GL_INTENSITY),
2285 const_iv (GL_LUMINANCE),
2286 const_iv (GL_LUMINANCE_ALPHA),
1389 const_iv (GL_FLOAT), 2287 const_iv (GL_FLOAT),
1390 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2288 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1391 const_iv (GL_COMPILE), 2289 const_iv (GL_COMPILE),
2290 const_iv (GL_PROXY_TEXTURE_1D),
2291 const_iv (GL_PROXY_TEXTURE_2D),
1392 const_iv (GL_TEXTURE_1D), 2292 const_iv (GL_TEXTURE_1D),
1393 const_iv (GL_TEXTURE_2D), 2293 const_iv (GL_TEXTURE_2D),
1394 const_iv (GL_TEXTURE_ENV), 2294 const_iv (GL_TEXTURE_ENV),
1395 const_iv (GL_TEXTURE_MAG_FILTER), 2295 const_iv (GL_TEXTURE_MAG_FILTER),
1396 const_iv (GL_TEXTURE_MIN_FILTER), 2296 const_iv (GL_TEXTURE_MIN_FILTER),
1397 const_iv (GL_TEXTURE_ENV_MODE), 2297 const_iv (GL_TEXTURE_ENV_MODE),
1398 const_iv (GL_TEXTURE_WRAP_S), 2298 const_iv (GL_TEXTURE_WRAP_S),
1399 const_iv (GL_TEXTURE_WRAP_T), 2299 const_iv (GL_TEXTURE_WRAP_T),
2300 const_iv (GL_REPEAT),
1400 const_iv (GL_CLAMP), 2301 const_iv (GL_CLAMP),
1401 const_iv (GL_REPEAT), 2302 const_iv (GL_CLAMP_TO_EDGE),
1402 const_iv (GL_NEAREST), 2303 const_iv (GL_NEAREST),
1403 const_iv (GL_LINEAR), 2304 const_iv (GL_LINEAR),
1404 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2305 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1405 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2306 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1406 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2307 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1407 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2308 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1408 const_iv (GL_GENERATE_MIPMAP), 2309 const_iv (GL_GENERATE_MIPMAP),
1409 const_iv (GL_MODULATE), 2310 const_iv (GL_MODULATE),
1410 const_iv (GL_DECAL), 2311 const_iv (GL_DECAL),
1411 const_iv (GL_REPLACE), 2312 const_iv (GL_REPLACE),
2313 const_iv (GL_DEPTH_BUFFER_BIT),
1412 const_iv (GL_COLOR_BUFFER_BIT), 2314 const_iv (GL_COLOR_BUFFER_BIT),
1413 const_iv (GL_PROJECTION), 2315 const_iv (GL_PROJECTION),
1414 const_iv (GL_MODELVIEW), 2316 const_iv (GL_MODELVIEW),
1415 const_iv (GL_COLOR_LOGIC_OP), 2317 const_iv (GL_COLOR_LOGIC_OP),
1416 const_iv (GL_SEPARABLE_2D), 2318 const_iv (GL_SEPARABLE_2D),
1417 const_iv (GL_CONVOLUTION_2D), 2319 const_iv (GL_CONVOLUTION_2D),
1418 const_iv (GL_CONVOLUTION_BORDER_MODE), 2320 const_iv (GL_CONVOLUTION_BORDER_MODE),
1419 const_iv (GL_CONSTANT_BORDER), 2321 const_iv (GL_CONSTANT_BORDER),
1420 const_iv (GL_LINES), 2322 const_iv (GL_LINES),
2323 const_iv (GL_LINE_STRIP),
2324 const_iv (GL_LINE_LOOP),
1421 const_iv (GL_QUADS), 2325 const_iv (GL_QUADS),
1422 const_iv (GL_LINE_LOOP), 2326 const_iv (GL_QUAD_STRIP),
2327 const_iv (GL_TRIANGLES),
2328 const_iv (GL_TRIANGLE_STRIP),
2329 const_iv (GL_TRIANGLE_FAN),
1423 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2330 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1424 const_iv (GL_FASTEST), 2331 const_iv (GL_FASTEST),
2332 const_iv (GL_V2F),
2333 const_iv (GL_V3F),
2334 const_iv (GL_T2F_V3F),
2335 const_iv (GL_T2F_N3F_V3F),
1425# undef const_iv 2336# undef const_iv
1426 }; 2337 };
1427 2338
1428 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2339 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1429 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2340 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2341
2342 texture_av = newAV ();
2343 AvREAL_off (texture_av);
1430} 2344}
2345
2346char *
2347gl_vendor ()
2348 CODE:
2349 RETVAL = (char *)glGetString (GL_VENDOR);
2350 OUTPUT:
2351 RETVAL
2352
2353char *
2354gl_version ()
2355 CODE:
2356 RETVAL = (char *)glGetString (GL_VERSION);
2357 OUTPUT:
2358 RETVAL
2359
2360char *
2361gl_extensions ()
2362 CODE:
2363 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2364 OUTPUT:
2365 RETVAL
2366
2367const char *glGetString (GLenum pname)
2368
2369GLint glGetInteger (GLenum pname)
2370 CODE:
2371 glGetIntegerv (pname, &RETVAL);
2372 OUTPUT:
2373 RETVAL
2374
2375GLdouble glGetDouble (GLenum pname)
2376 CODE:
2377 glGetDoublev (pname, &RETVAL);
2378 OUTPUT:
2379 RETVAL
1431 2380
1432int glGetError () 2381int glGetError ()
2382
2383void glFinish ()
1433 2384
1434void glClear (int mask) 2385void glClear (int mask)
1435 2386
1436void glClearColor (float r, float g, float b, float a = 1.0) 2387void glClearColor (float r, float g, float b, float a = 1.0)
1437 PROTOTYPE: @ 2388 PROTOTYPE: @
1444 2395
1445void glHint (int target, int mode) 2396void glHint (int target, int mode)
1446 2397
1447void glBlendFunc (int sfactor, int dfactor) 2398void glBlendFunc (int sfactor, int dfactor)
1448 2399
2400void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2401 CODE:
2402 gl_BlendFuncSeparate (sa, da, saa, daa);
2403
2404void glDepthMask (int flag)
2405
1449void glLogicOp (int opcode) 2406void glLogicOp (int opcode)
1450 2407
1451void glColorMask (int red, int green, int blue, int alpha) 2408void glColorMask (int red, int green, int blue, int alpha)
1452 2409
1453void glMatrixMode (int mode) 2410void glMatrixMode (int mode)
1456 2413
1457void glPopMatrix () 2414void glPopMatrix ()
1458 2415
1459void glLoadIdentity () 2416void glLoadIdentity ()
1460 2417
2418void glDrawBuffer (int buffer)
2419
2420void glReadBuffer (int buffer)
2421
1461# near and far are due to microsofts buggy c compiler 2422# near_ and far_ are due to microsofts buggy "c" compiler
2423void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2424
2425# near_ and far_ are due to microsofts buggy "c" compiler
1462void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2426void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1463 2427
1464void glViewport (int x, int y, int width, int height) 2428void glViewport (int x, int y, int width, int height)
1465 2429
1466void glScissor (int x, int y, int width, int height) 2430void glScissor (int x, int y, int width, int height)
1481 2445
1482void glEnd () 2446void glEnd ()
1483 2447
1484void glColor (float r, float g, float b, float a = 1.0) 2448void glColor (float r, float g, float b, float a = 1.0)
1485 PROTOTYPE: @ 2449 PROTOTYPE: @
2450 ALIAS:
2451 glColor_premultiply = 1
1486 CODE: 2452 CODE:
1487 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2453 if (ix)
2454 {
2455 r *= a;
2456 g *= a;
2457 b *= a;
2458 }
2459 // microsoft visual "c" rounds instead of truncating...
2460 glColor4f (r, g, b, a);
2461
2462void glInterleavedArrays (int format, int stride, char *data)
2463
2464void glDrawElements (int mode, int count, int type, char *indices)
2465
2466# 1.2 void glDrawRangeElements (int mode, int start, int end
2467
2468void glRasterPos (float x, float y, float z = 0.)
2469 CODE:
2470 glRasterPos3f (0, 0, z);
2471 glBitmap (0, 0, 0, 0, x, y, 0);
1488 2472
1489void glVertex (float x, float y, float z = 0.) 2473void glVertex (float x, float y, float z = 0.)
1490 CODE: 2474 CODE:
1491 glVertex3f (x, y, z); 2475 glVertex3f (x, y, z);
1492 2476
1504 2488
1505void glBindTexture (int target, int name) 2489void glBindTexture (int target, int name)
1506 2490
1507void glConvolutionParameter (int target, int pname, float params) 2491void glConvolutionParameter (int target, int pname, float params)
1508 CODE: 2492 CODE:
1509 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2493 if (gl.ConvolutionParameterf)
2494 gl.ConvolutionParameterf (target, pname, params);
1510 2495
1511void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2496void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1512 CODE: 2497 CODE:
1513 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2498 if (gl.ConvolutionFilter2D)
1514 (target, internalformat, width, height, format, type, data)); 2499 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1515 2500
1516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2501void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1517 CODE: 2502 CODE:
1518 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2503 if (gl.SeparableFilter2D)
1519 (target, internalformat, width, height, format, type, row, column)); 2504 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1520 2505
1521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2506void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1522 2507
1523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2508void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1524 2509
1525void glRasterPos (int x, int y) 2510void glDrawPixels (int width, int height, int format, int type, char *pixels)
1526 CODE: 2511
1527 glRasterPos2i (x, y); 2512void glPixelZoom (float x, float y)
1528 2513
1529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2514void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1530 2515
1531int glGenTexture () 2516int glGenTexture ()
1532 CODE: 2517 CODE:
1533{ 2518 RETVAL = gen_texture ();
1534 GLuint name;
1535 glGenTextures (1, &name);
1536 RETVAL = name;
1537}
1538 OUTPUT: 2519 OUTPUT:
1539 RETVAL 2520 RETVAL
1540 2521
1541void glDeleteTexture (int name) 2522void glDeleteTexture (int name)
1542 CODE: 2523 CODE:
1543{
1544 GLuint name_ = name;
1545 glDeleteTextures (1, &name_); 2524 del_texture (name);
1546} 2525
1547
1548int glGenList () 2526int glGenList ()
1549 CODE: 2527 CODE:
1550 RETVAL = glGenLists (1); 2528 RETVAL = glGenLists (1);
1551 OUTPUT: 2529 OUTPUT:
1552 RETVAL 2530 RETVAL

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