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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.94 by root, Tue May 23 18:57:35 2006 UTC vs.
Revision 1.203 by root, Thu Jul 19 13:45:16 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
17#include <SDL_endian.h> 32#include <SDL_endian.h>
18#include <SDL_image.h> 33#include <SDL_image.h>
19#include <SDL_mixer.h> 34#include <SDL_mixer.h>
20#include <SDL_opengl.h> 35#include <SDL_opengl.h>
21 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
22#include <glib/gmacros.h> 40#include <glib/gmacros.h>
23 41
24#include <pango/pango.h> 42#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 43
29#ifndef _WIN32 44#ifndef _WIN32
30# include <sys/types.h> 45# include <sys/types.h>
31# include <sys/socket.h> 46# include <sys/socket.h>
32# include <netinet/in.h> 47# include <netinet/in.h>
33# include <netinet/tcp.h> 48# include <netinet/tcp.h>
34# include <inttypes.h> 49# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 50#endif
43 51
44#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 53
46#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
47 55
48#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
50 58
51#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
52 60
53#define GL_CALL(type,func,args) \ 61#if 0
54 { \ 62# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 63#else
56 static type fptr_; \ 64# define PARACHUTE 0
57 \ 65#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
68typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
70 119
71typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
72 139
73typedef struct cf_layout { 140typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 141 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 142 float r, g, b, a; // default color for rgba mode
77 int base_height; 143 int base_height;
78 CFClient__Font font; 144 CFPlus__Font font;
79} *CFClient__Layout; 145} *CFPlus__Layout;
80 146
81static CFClient__Font default_font; 147static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 148static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 149static PangoFontMap *opengl_fontmap;
84 150
85static void 151static void
86substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
87{ 153{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 155#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 157#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 159}
95 160
96static void 161static void
97layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
98{ 163{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
101 */ 166 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
106 171
107 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
108} 173}
109 174
110static void 175static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
114 182
115 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 185
118 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
119} 187 if (!rect.height) rect.height = 1;
120 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
121typedef uint16_t mapface; 194typedef uint16_t faceid;
122 195
123typedef struct { 196typedef struct {
124 GLint name; 197 int name;
125 int w, h; 198 int w, h;
126 float s, t; 199 float s, t;
127 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
128} maptex; 203} maptex;
129 204
130typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
131 int16_t darkness; 208 uint16_t darkness;
132 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 210} mapcell;
134 211
135typedef struct { 212typedef struct {
136 int32_t c0, c1; 213 int32_t c0, c1;
137 mapcell *col; 214 mapcell *col;
138} maprow; 215} maprow;
139 216
140typedef struct map { 217typedef struct map {
141 int x, y, w, h; 218 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 220 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 221 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 222
149 int32_t rows; 223 int32_t rows;
150 maprow *row; 224 maprow *row;
151} *CFClient__Map; 225} *CFPlus__Map;
152 226
153static char * 227static char *
154prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
155{ 229{
156 char *p; 230 char *p;
173} 247}
174 248
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
178static maprow * 272static maprow *
179map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
180{ 274{
181 if (0 > y) 275 if (0 > y)
182 { 276 {
183 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
222 316
223 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
224} 318}
225 319
226static mapcell * 320static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
228{ 322{
229 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
230} 324}
231 325
232static void 326static void
233map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
234{ 328{
235 int r; 329 int r;
236 330
237 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
246 self->row = 0; 340 self->row = 0;
247 self->rows = 0; 341 self->rows = 0;
248} 342}
249 343
250static void 344static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 346{
253 int x, y; 347 int x, y;
254 maprow *row; 348 maprow *row;
349 mapcell *cell;
255 350
256 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 352 if (y >= 0)
258 { 353 {
259 if (y >= self->rows) 354 if (y >= self->rows)
265 if (x >= row->c0) 360 if (x >= row->c0)
266 { 361 {
267 if (x >= row->c1) 362 if (x >= row->c1)
268 break; 363 break;
269 364
270 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
271 } 371 }
272 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
273} 389}
274 390
275static void 391static void
276music_finished (void) 392music_finished (void)
277{ 393{
296 ev.data2 = 0; 412 ev.data2 = 0;
297 413
298 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
299} 415}
300 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
301MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
302 439
303PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
304 441
305BOOT: 442BOOT:
306{ 443{
307 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 445 static const struct {
309 const char *name; 446 const char *name;
310 IV iv; 447 IV iv;
311 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
313 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
331 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
395 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 557# undef const_iv
412 }; 558 };
413 559
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
572
573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
417 583
418void 584void
419pango_init () 585pango_init ()
420 CODE: 586 CODE:
421{ 587{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 591}
592
593char *
594SDL_GetError ()
430 595
431int 596int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 598
434void 599void
435SDL_Quit () 600SDL_Quit ()
436 601
437void 602void
438SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
439 PPCODE: 604 PPCODE:
440{ 605{
441 SDL_Rect **m; 606 SDL_Rect **m;
442 607
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 612
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 615
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 620
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 622#if SDL_VERSION_ATLEAST(1,2,10)
458 SDL_EnableUNICODE (1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
460 626
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 628
463 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
464 while (*m) 630 while (*m)
465 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
466 AV *av = newAV (); 634 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
470 641
471 ++m; 642 ++m;
472 } 643 }
473} 644}
474 645
475char *
476SDL_GetError ()
477
478int 646int
479SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
481 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
485 OUTPUT: 672 OUTPUT:
486 RETVAL 673 RETVAL
487 674
488void 675void
489SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
490 677
491char * 678char *
492SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
493 680
681int
682SDL_GetAppState ()
683
494void 684void
495SDL_PollEvent () 685poll_events ()
496 PPCODE: 686 PPCODE:
497{ 687{
498 SDL_Event ev; 688 SDL_Event ev;
499 689
500 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
501 { 692 {
502 HV *hv = newHV (); 693 HV *hv = newHV ();
503 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
504 695
505 switch (ev.type) 696 switch (ev.type)
507 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
508 case SDL_KEYUP: 699 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 705 break;
514 706
515 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
518 break; 710 break;
519 711
520 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
522
523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
528 break; 738 break;
529 739
530 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
531 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 754 break;
545 } 755 }
546 756
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
548 } 758 }
549} 759}
550 760
551int 761int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
561Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
562 772
563void 773void
564lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
565 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
566#ifndef _WIN32 782#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
568#endif 804#endif
569 805}
570char *
571gl_vendor ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VENDOR);
574 OUTPUT:
575 RETVAL
576
577char *
578gl_version ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_VERSION);
581 OUTPUT:
582 RETVAL
583
584char *
585gl_extensions ()
586 CODE:
587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
588 OUTPUT:
589 RETVAL
590 806
591void 807void
592add_font (char *file) 808add_font (char *file)
593 CODE: 809 CODE:
594 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
595#ifdef _WIN32
596 // cairo... sigh... requires win2000
597 AddFontResourceEx (file, FR_PRIVATE, 0);
598#endif
599 811
600void 812void
601load_image_inline (SV *image_) 813load_image_inline (SV *image_)
602 ALIAS: 814 ALIAS:
603 load_image_file = 1 815 load_image_file = 1
645 857
646 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
647 859
648 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
649 861
862 SDL_LockSurface (surface2);
650 EXTEND (SP, 5); 863 EXTEND (SP, 6);
651 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
652 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
653 SDL_LockSurface (surface2);
654 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
655 SDL_UnlockSurface (surface2);
656 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
657 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
658 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
659 871
660 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
661 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
662} 874}
663 875
699 CODE: 911 CODE:
700 fprintf (stderr, "FATAL: %s\n", message); 912 fprintf (stderr, "FATAL: %s\n", message);
701#ifdef _WIN32 913#ifdef _WIN32
702 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
703#endif 915#endif
704 exit (1); 916 _exit (1);
705 917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
706MODULE = CFClient PACKAGE = CFClient::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
707 937
708CFClient::Font 938CFPlus::Font
709new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
710 CODE: 940 CODE:
711{ 941{
712 int count; 942 int count;
713 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
716} 946}
717 OUTPUT: 947 OUTPUT:
718 RETVAL 948 RETVAL
719 949
720void 950void
721DESTROY (CFClient::Font self) 951DESTROY (CFPlus::Font self)
722 CODE: 952 CODE:
723 pango_font_description_free (self); 953 pango_font_description_free (self);
724 954
725void 955void
726make_default (CFClient::Font self) 956make_default (CFPlus::Font self)
727 CODE: 957 CODE:
728 default_font = self; 958 default_font = self;
729 959
730MODULE = CFClient PACKAGE = CFClient::Layout 960MODULE = CFPlus PACKAGE = CFPlus::Layout
731 961
732CFClient::Layout 962void
733new (SV *class, int rgba = 0) 963reset_glyph_cache ()
734 CODE: 964 CODE:
735#if _WIN32 965 tc_clear ();
736 rgba = 0;//D 966
737#endif 967CFPlus::Layout
968new (SV *class)
969 CODE:
738 New (0, RETVAL, 1, struct cf_layout); 970 New (0, RETVAL, 1, struct cf_layout);
739 971
740 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 972 RETVAL->pl = pango_layout_new (opengl_context);
741 RETVAL->rgba = rgba;
742 RETVAL->r = 1.; 973 RETVAL->r = 1.;
743 RETVAL->g = 1.; 974 RETVAL->g = 1.;
744 RETVAL->b = 1.; 975 RETVAL->b = 1.;
745 RETVAL->a = 1.; 976 RETVAL->a = 1.;
746 RETVAL->base_height = MIN_FONT_HEIGHT; 977 RETVAL->base_height = MIN_FONT_HEIGHT;
750 layout_update_font (RETVAL); 981 layout_update_font (RETVAL);
751 OUTPUT: 982 OUTPUT:
752 RETVAL 983 RETVAL
753 984
754void 985void
755DESTROY (CFClient::Layout self) 986DESTROY (CFPlus::Layout self)
756 CODE: 987 CODE:
757 g_object_unref (self->pl); 988 g_object_unref (self->pl);
758 Safefree (self); 989 Safefree (self);
759 990
760int
761is_rgba (CFClient::Layout self)
762 CODE:
763 RETVAL = self->rgba;
764 OUTPUT:
765 RETVAL
766
767void 991void
768set_text (CFClient::Layout self, SV *text_) 992set_text (CFPlus::Layout self, SV *text_)
769 CODE: 993 CODE:
770{ 994{
771 STRLEN textlen; 995 STRLEN textlen;
772 char *text = SvPVutf8 (text_, textlen); 996 char *text = SvPVutf8 (text_, textlen);
773 997
774 pango_layout_set_text (self->pl, text, textlen); 998 pango_layout_set_text (self->pl, text, textlen);
775} 999}
776 1000
777void 1001void
778set_markup (CFClient::Layout self, SV *text_) 1002set_markup (CFPlus::Layout self, SV *text_)
779 CODE: 1003 CODE:
780{ 1004{
781 STRLEN textlen; 1005 STRLEN textlen;
782 char *text = SvPVutf8 (text_, textlen); 1006 char *text = SvPVutf8 (text_, textlen);
783 1007
784 pango_layout_set_markup (self->pl, text, textlen); 1008 pango_layout_set_markup (self->pl, text, textlen);
785} 1009}
786 1010
1011void
1012set_shapes (CFPlus::Layout self, ...)
1013 CODE:
1014{
1015 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text;
1018 int arg = 4;
1019
1020 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1021 {
1022 PangoRectangle inkrect, rect;
1023 PangoAttribute *attr;
1024
1025 int x = SvIV (ST (arg - 3));
1026 int y = SvIV (ST (arg - 2));
1027 int w = SvIV (ST (arg - 1));
1028 int h = SvIV (ST (arg ));
1029
1030 inkrect.x = 0;
1031 inkrect.y = 0;
1032 inkrect.width = 0;
1033 inkrect.height = 0;
1034
1035 rect.x = x * PANGO_SCALE;
1036 rect.y = y * PANGO_SCALE;
1037 rect.width = w * PANGO_SCALE;
1038 rect.height = h * PANGO_SCALE;
1039
1040 if (!attrs)
1041 attrs = pango_layout_get_attributes (self->pl);
1042
1043 attr = pango_attr_shape_new (&inkrect, &rect);
1044 attr->start_index = pos - text;
1045 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1046 pango_attr_list_insert (attrs, attr);
1047
1048 arg += 4;
1049 pos += sizeof (OBJ_STR) - 1;
1050 }
1051
1052 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs);
1054}
1055
1056void
1057get_shapes (CFPlus::Layout self)
1058 PPCODE:
1059{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061
1062 do
1063 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1065
1066 if (run && shape_attr_p (run))
1067 {
1068 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents);
1070
1071 EXTEND (SP, 2);
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1073 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1074 }
1075 }
1076 while (pango_layout_iter_next_run (iter));
1077
1078 pango_layout_iter_free (iter);
1079}
1080
1081int
1082has_wrapped (CFPlus::Layout self)
1083 CODE:
1084{
1085 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl);
1087
1088 while (*text)
1089 lines += *text++ == '\n';
1090
1091 RETVAL = lines < pango_layout_get_line_count (self->pl);
1092}
1093 OUTPUT:
1094 RETVAL
1095
787SV * 1096SV *
788get_text (CFClient::Layout self) 1097get_text (CFPlus::Layout self)
789 CODE: 1098 CODE:
790 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
791 SvUTF8_on (RETVAL); 1100 sv_utf8_decode (RETVAL);
792 OUTPUT: 1101 OUTPUT:
793 RETVAL 1102 RETVAL
794 1103
795void 1104void
796set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
797 CODE: 1106 CODE:
798 self->r = r; 1107 self->r = r;
799 self->g = g; 1108 self->g = g;
800 self->b = b; 1109 self->b = b;
801 self->a = a; 1110 self->a = a;
802 1111
803void 1112void
804set_font (CFClient::Layout self, CFClient::Font font = 0) 1113set_font (CFPlus::Layout self, CFPlus::Font font = 0)
805 CODE: 1114 CODE:
806 if (self->font != font) 1115 if (self->font != font)
807 { 1116 {
808 self->font = font; 1117 self->font = font;
809 layout_update_font (self); 1118 layout_update_font (self);
810 } 1119 }
811 1120
812void 1121void
813set_height (CFClient::Layout self, int base_height) 1122set_height (CFPlus::Layout self, int base_height)
814 CODE: 1123 CODE:
815 if (self->base_height != base_height) 1124 if (self->base_height != base_height)
816 { 1125 {
817 self->base_height = base_height; 1126 self->base_height = base_height;
818 layout_update_font (self); 1127 layout_update_font (self);
819 } 1128 }
820 1129
821void 1130void
822set_width (CFClient::Layout self, int max_width = -1) 1131set_width (CFPlus::Layout self, int max_width = -1)
823 CODE: 1132 CODE:
824 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
825 1134
826void 1135void
827set_indent (CFClient::Layout self, int indent) 1136set_indent (CFPlus::Layout self, int indent)
828 CODE: 1137 CODE:
829 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
830 1139
831void 1140void
832set_spacing (CFClient::Layout self, int spacing) 1141set_spacing (CFPlus::Layout self, int spacing)
833 CODE: 1142 CODE:
834 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
835 1144
836void 1145void
837set_ellipsise (CFClient::Layout self, int ellipsise) 1146set_ellipsise (CFPlus::Layout self, int ellipsise)
838 CODE: 1147 CODE:
839 pango_layout_set_ellipsize (self->pl, 1148 pango_layout_set_ellipsize (self->pl,
840 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START
841 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
842 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
843 : PANGO_ELLIPSIZE_NONE 1152 : PANGO_ELLIPSIZE_NONE
844 ); 1153 );
845 1154
846void 1155void
847set_single_paragraph_mode (CFClient::Layout self, int spm) 1156set_single_paragraph_mode (CFPlus::Layout self, int spm)
848 CODE: 1157 CODE:
849 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
850 1159
851void 1160void
852size (CFClient::Layout self) 1161size (CFPlus::Layout self)
853 PPCODE: 1162 PPCODE:
854{ 1163{
855 int w, h; 1164 int w, h;
856 1165
857 layout_get_pixel_size (self, &w, &h); 1166 layout_get_pixel_size (self, &w, &h);
860 PUSHs (sv_2mortal (newSViv (w))); 1169 PUSHs (sv_2mortal (newSViv (w)));
861 PUSHs (sv_2mortal (newSViv (h))); 1170 PUSHs (sv_2mortal (newSViv (h)));
862} 1171}
863 1172
864int 1173int
1174descent (CFPlus::Layout self)
1175 CODE:
1176{
1177 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect);
1181}
1182 OUTPUT:
1183 RETVAL
1184
1185int
865xy_to_index (CFClient::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
866 CODE: 1187 CODE:
867{ 1188{
868 int index, trailing; 1189 int index, trailing;
869 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
870 RETVAL = index; 1191 RETVAL = index + trailing;
871} 1192}
872 OUTPUT: 1193 OUTPUT:
873 RETVAL 1194 RETVAL
874 1195
875void 1196void
876cursor_pos (CFClient::Layout self, int index) 1197cursor_pos (CFPlus::Layout self, int index)
877 PPCODE: 1198 PPCODE:
878{ 1199{
879 PangoRectangle strong_pos; 1200 PangoRectangle strong_pos;
880 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
881 1202
884 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
885 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
886} 1207}
887 1208
888void 1209void
889render (CFClient::Layout self) 1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
890 PPCODE: 1211 PPCODE:
891{ 1212{
892 SV *retval; 1213 int line, x;
893 int w, h;
894 1214
895 layout_get_pixel_size (self, &w, &h); 1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
896 1217
897 if (self->rgba)
898 {
899 cairo_surface_t *surface;
900 cairo_t *cairo;
901
902 retval = newSV (w * h * 4);
903 SvPOK_only (retval);
904 SvCUR_set (retval, w * h * 4);
905
906 memset (SvPVX (retval), 0, w * h * 4);
907
908 surface = cairo_image_surface_create_for_data (
909 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
910 cairo = cairo_create (surface);
911 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
912
913 pango_cairo_show_layout (cairo, self->pl);
914
915 cairo_destroy (cairo);
916 cairo_surface_destroy (surface);
917
918 // what a mess, and its premultiplied, too :(
919 {
920 uint32_t *p = (uint32_t *)SvPVX (retval);
921 uint32_t *e = p + w * h;
922
923 while (p < e)
924 {
925 uint32_t rgba = *p;
926 rgba = (rgba >> 24) | (rgba << 8);
927#if 0
928#ifdef _WIN32
929 {//D
930 uint8_t r = rgba >> 24;
931 uint8_t g = rgba >> 16;
932 uint8_t b = rgba >> 8;
933 uint8_t a = rgba >> 0;
934
935 rgba = (rgba & 0xffffff00) | a;
936 }
937#endif
938#endif
939 rgba = SDL_SwapBE32 (rgba);
940 *p++ = rgba;
941 }
942 }
943
944 EXTEND (SP, 5); 1218 EXTEND (SP, 2);
945 PUSHs (sv_2mortal (newSViv (w))); 1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
946 PUSHs (sv_2mortal (newSViv (h))); 1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
947 PUSHs (sv_2mortal (retval));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
950 }
951 else 1241 else
952 { 1242 {
953 FT_Bitmap bitmap;
954
955 retval = newSV (w * h);
956 SvPOK_only (retval);
957 SvCUR_set (retval, w * h);
958
959 bitmap.rows = h;
960 bitmap.width = w;
961 bitmap.pitch = w;
962 bitmap.buffer = (unsigned char*)SvPVX (retval);
963 bitmap.num_grays = 256;
964 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
965
966 memset (bitmap.buffer, 0, w * h);
967
968 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
969
970 EXTEND (SP, 5);
971 PUSHs (sv_2mortal (newSViv (w))); 1243 PUSHs (sv_2mortal (newSViv (index)));
972 PUSHs (sv_2mortal (newSViv (h))); 1244 PUSHs (sv_2mortal (newSViv (trailing)));
973 PUSHs (sv_2mortal (retval));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
976 } 1245 }
977} 1246}
978 1247
1248void
1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE:
1251 pango_opengl_render_layout_subpixel (
1252 self->pl,
1253 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a,
1255 flags
1256 );
1257
979MODULE = CFClient PACKAGE = CFClient::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
980 1259
1260int minpot (int n)
1261
981void 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1267 {
1268 STRLEN datalen;
1269 char *data = SvPVbyte (data_, datalen);
1270 int bpp = datalen / (ow * oh);
1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1272
1273 SvPOK_only (result_);
1274 SvCUR_set (result_, nw * nh * bpp);
1275
1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1277 while (oh--)
1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1279
1280 sv_setsv (data_, result_);
1281 }
1282}
1283
1284void
982draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
983 PROTOTYPE: $$$;$$ 1286 PROTOTYPE: $$$;$$
984 ALIAS: 1287 ALIAS:
985 draw_quad_alpha = 1 1288 draw_quad_alpha = 1
986 draw_quad_alpha_premultiplied = 2 1289 draw_quad_alpha_premultiplied = 2
987 CODE: 1290 CODE:
988{ 1291{
989 HV *hv = (HV *)SvRV (self); 1292 HV *hv = (HV *)SvRV (self);
990 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
991 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
992 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
993 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
994 1296
995 if (items < 5) 1297 if (items < 5)
996 { 1298 {
997 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1299 w = SvNV (*hv_fetch (hv, "w", 1, 1));
998 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1300 h = SvNV (*hv_fetch (hv, "h", 1, 1));
999 } 1301 }
1000 1302
1001 if (ix) 1303 if (ix)
1002 { 1304 {
1003 glEnable (GL_BLEND); 1305 glEnable (GL_BLEND);
1306
1307 if (ix == 2)
1004 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1308 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1309 else
1310 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1311 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1312
1005 glEnable (GL_ALPHA_TEST); 1313 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f); 1314 glAlphaFunc (GL_GREATER, 0.01f);
1007 } 1315 }
1008 1316
1009 glBindTexture (GL_TEXTURE_2D, name); 1317 glBindTexture (GL_TEXTURE_2D, name);
1010
1011 if (wrap_mode)
1012 {
1013 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1014 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1015 }
1016 1318
1017 glBegin (GL_QUADS); 1319 glBegin (GL_QUADS);
1018 glTexCoord2f (0, 0); glVertex2f (x , y ); 1320 glTexCoord2f (0, 0); glVertex2f (x , y );
1019 glTexCoord2f (0, t); glVertex2f (x , y + h); 1321 glTexCoord2f (0, t); glVertex2f (x , y + h);
1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1322 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1026 glDisable (GL_ALPHA_TEST); 1328 glDisable (GL_ALPHA_TEST);
1027 glDisable (GL_BLEND); 1329 glDisable (GL_BLEND);
1028 } 1330 }
1029} 1331}
1030 1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1343
1031MODULE = CFClient PACKAGE = CFClient::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
1032 1345
1033CFClient::Map 1346CFPlus::Map
1034new (SV *class, int map_width, int map_height) 1347new (SV *class)
1035 CODE: 1348 CODE:
1036 New (0, RETVAL, 1, struct map); 1349 New (0, RETVAL, 1, struct map);
1037 RETVAL->x = 0; 1350 RETVAL->x = 0;
1038 RETVAL->y = 0; 1351 RETVAL->y = 0;
1039 RETVAL->w = map_width; 1352 RETVAL->w = 0;
1040 RETVAL->h = map_height; 1353 RETVAL->h = 0;
1041 RETVAL->ox = 0; 1354 RETVAL->ox = 0;
1042 RETVAL->oy = 0; 1355 RETVAL->oy = 0;
1043 RETVAL->faces = 8192; 1356 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1044 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1357 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1045 RETVAL->texs = 8192;
1046 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1047 RETVAL->rows = 0; 1358 RETVAL->rows = 0;
1048 RETVAL->row = 0; 1359 RETVAL->row = 0;
1049 OUTPUT: 1360 OUTPUT:
1050 RETVAL 1361 RETVAL
1051 1362
1052void 1363void
1053DESTROY (CFClient::Map self) 1364DESTROY (CFPlus::Map self)
1054 CODE: 1365 CODE:
1055{ 1366{
1056 map_clear (self); 1367 map_clear (self);
1057 Safefree (self->face); 1368 Safefree (self->face2tile);
1369 Safefree (self->tex);
1058 Safefree (self); 1370 Safefree (self);
1059} 1371}
1060 1372
1061void 1373void
1374resize (CFPlus::Map self, int map_width, int map_height)
1375 CODE:
1376 self->w = map_width;
1377 self->h = map_height;
1378
1379void
1062clear (CFClient::Map self) 1380clear (CFPlus::Map self)
1063 CODE: 1381 CODE:
1064 map_clear (self); 1382 map_clear (self);
1065 1383
1066void 1384void
1067set_face (CFClient::Map self, int face, int texid) 1385set_tileid (CFPlus::Map self, int face, int tile)
1068 CODE: 1386 CODE:
1069{ 1387{
1070 while (self->faces <= face) 1388 need_facenum (self, face); self->face2tile [face] = tile;
1071 { 1389 need_texid (self, tile);
1072 Append (mapface, self->face, self->faces, self->faces);
1073 self->faces *= 2;
1074 }
1075
1076 self->face [face] = texid;
1077} 1390}
1078 1391
1079void 1392void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level)
1394 CODE:
1395{
1396 tileid texid;
1397 maptex *tex;
1398
1399 if (face < 0 || face >= self->faces)
1400 return;
1401
1402 if (smooth < 0 || smooth >= self->faces)
1403 return;
1404
1405 texid = self->face2tile [face];
1406
1407 if (!texid)
1408 return;
1409
1410 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level;
1413}
1414
1415void
1080set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1081 CODE: 1417 CODE:
1082{ 1418{
1083 while (self->texs <= texid) 1419 need_texid (self, texid);
1084 {
1085 Append (maptex, self->tex, self->texs, self->texs);
1086 self->texs *= 2;
1087 }
1088 1420
1089 { 1421 {
1090 maptex *tex = self->tex + texid; 1422 maptex *tex = self->tex + texid;
1091 1423
1092 tex->name = name; 1424 tex->name = name;
1097 tex->r = r; 1429 tex->r = r;
1098 tex->g = g; 1430 tex->g = g;
1099 tex->b = b; 1431 tex->b = b;
1100 tex->a = a; 1432 tex->a = a;
1101 } 1433 }
1434
1435 // somewhat hackish, but for textures that require it, it really
1436 // improves the look, and most others don't suffer.
1437 glBindTexture (GL_TEXTURE_2D, name);
1438 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1439 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1440 // use uglier nearest interpolation because linear suffers
1441 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1102} 1443}
1103 1444
1104int 1445int
1105ox (CFClient::Map self) 1446ox (CFPlus::Map self)
1106 ALIAS: 1447 ALIAS:
1107 oy = 1 1448 oy = 1
1449 x = 2
1450 y = 3
1451 w = 4
1452 h = 5
1108 CODE: 1453 CODE:
1109 switch (ix) 1454 switch (ix)
1110 { 1455 {
1111 case 0: RETVAL = self->ox; break; 1456 case 0: RETVAL = self->ox; break;
1112 case 1: RETVAL = self->oy; break; 1457 case 1: RETVAL = self->oy; break;
1458 case 2: RETVAL = self->x; break;
1459 case 3: RETVAL = self->y; break;
1460 case 4: RETVAL = self->w; break;
1461 case 5: RETVAL = self->h; break;
1113 } 1462 }
1114 OUTPUT: 1463 OUTPUT:
1115 RETVAL 1464 RETVAL
1116 1465
1117void 1466void
1118scroll (CFClient::Map self, int dx, int dy) 1467scroll (CFPlus::Map self, int dx, int dy)
1119 CODE: 1468 CODE:
1120{ 1469{
1121 if (dx > 0) 1470 if (dx > 0)
1122 map_blank (self, self->x, self->y, dx - 1, self->h); 1471 map_blank (self, self->x, self->y, dx, self->h);
1123 else if (dx < 0) 1472 else if (dx < 0)
1124 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1125 1474
1126 if (dy > 0) 1475 if (dy > 0)
1127 map_blank (self, self->x, self->y, self->w, dy - 1); 1476 map_blank (self, self->x, self->y, self->w, dy);
1128 else if (dy < 0) 1477 else if (dy < 0)
1129 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1130 1479
1131 self->ox += dx; self->x += dx; 1480 self->ox += dx; self->x += dx;
1132 self->oy += dy; self->y += dy; 1481 self->oy += dy; self->y += dy;
1133 1482
1134 while (self->y < 0) 1483 while (self->y < 0)
1139 self->y += MAP_EXTEND_Y; 1488 self->y += MAP_EXTEND_Y;
1140 } 1489 }
1141} 1490}
1142 1491
1143void 1492void
1144map1a_update (CFClient::Map self, SV *data_) 1493map1a_update (CFPlus::Map self, SV *data_, int extmap)
1145 CODE: 1494 CODE:
1146{ 1495{
1147 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1148 uint8_t *data_end = (uint8_t *)SvEND (data_); 1497 uint8_t *data_end = (uint8_t *)SvEND (data_);
1149 mapcell *cell; 1498 mapcell *cell;
1150 int x, y, flags; 1499 int x, y, flags;
1151 1500
1152 while (data < data_end) 1501 while (data < data_end - 1)
1153 { 1502 {
1154 flags = (data [0] << 8) + data [1]; data += 2; 1503 flags = (data [0] << 8) + data [1]; data += 2;
1155 1504
1156 x = ((flags >> 10) & 63) + self->x; 1505 x = self->x + ((flags >> 10) & 63);
1157 y = ((flags >> 4) & 63) + self->y; 1506 y = self->y + ((flags >> 4) & 63);
1158 1507
1159 cell = map_get_cell (self, x, y); 1508 cell = map_get_cell (self, x, y);
1160 1509
1161 if (flags & 15) 1510 if (flags & 15)
1162 { 1511 {
1163 if (cell->darkness < 0) 1512 if (!cell->darkness)
1164 { 1513 {
1514 memset (cell, 0, sizeof (*cell));
1165 cell->darkness = 0; 1515 cell->darkness = 256;
1166 cell->face [0] = 0;
1167 cell->face [1] = 0;
1168 cell->face [2] = 0;
1169 } 1516 }
1170 1517
1171 cell->darkness = flags & 8 ? *data++ : 255;
1172
1173 //TODO: don't trust server data to be in-range(!) 1518 //TODO: don't trust server data to be in-range(!)
1519
1520 if (flags & 8)
1521 {
1522 if (extmap)
1523 {
1524 uint8_t ext, cmd;
1525
1526 do
1527 {
1528 ext = *data++;
1529 cmd = ext & 0x3f;
1530
1531 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1;
1533 else if (cmd == 5) // health
1534 {
1535 cell->stat_width = 1;
1536 cell->stat_hp = *data++;
1537 }
1538 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47)
1541 {
1542 if (*data == 4)
1543 ; // decode player count
1544
1545 data += *data + 1;
1546 }
1547 else if (cmd == 8) // cell flags
1548 cell->flags = *data++;
1549 else if (ext & 0x40) // unknown, multibyte => skip
1550 data += *data + 1;
1551 else
1552 data++;
1553 }
1554 while (ext & 0x80);
1555 }
1556 else
1557 cell->darkness = *data++ + 1;
1558 }
1174 1559
1175 if (flags & 4) 1560 if (flags & 4)
1176 { 1561 {
1177 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face];
1178 } 1565 }
1179 1566
1180 if (flags & 2) 1567 if (flags & 2)
1181 { 1568 {
1182 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1183 } 1572 }
1184 1573
1185 if (flags & 1) 1574 if (flags & 1)
1186 { 1575 {
1187 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1188 } 1579 }
1189 } 1580 }
1190 else 1581 else
1191 cell->darkness = -1; 1582 cell->darkness = 0;
1192 } 1583 }
1193} 1584}
1194 1585
1195SV * 1586SV *
1196mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1197 CODE: 1588 CODE:
1198{ 1589{
1199 int x1, x; 1590 int x1, x;
1200 int y1, y; 1591 int y1, y;
1201 int z; 1592 int z;
1222 { 1613 {
1223 mapcell *cell = row->col + (x - row->c0); 1614 mapcell *cell = row->col + (x - row->c0);
1224 1615
1225 for (z = 0; z <= 0; z++) 1616 for (z = 0; z <= 0; z++)
1226 { 1617 {
1227 mapface face = cell->face [z];
1228
1229 if (face)
1230 {
1231 maptex tex = self->tex [face]; 1618 maptex tex = self->tex [cell->tile [z]];
1232 int a0 = 255 - tex.a; 1619 int a0 = 255 - tex.a;
1233 int a1 = tex.a; 1620 int a1 = tex.a;
1234 1621
1235 r = (r * a0 + tex.r * a1) / 255; 1622 r = (r * a0 + tex.r * a1) / 255;
1236 g = (g * a0 + tex.g * a1) / 255; 1623 g = (g * a0 + tex.g * a1) / 255;
1237 b = (b * a0 + tex.b * a1) / 255; 1624 b = (b * a0 + tex.b * a1) / 255;
1238 a = (a * a0 + tex.a * a1) / 255; 1625 a = (a * a0 + tex.a * a1) / 255;
1239 }
1240 } 1626 }
1241 } 1627 }
1242 1628
1243 *map++ = (r ) 1629 *map++ = (r )
1244 | (g << 8) 1630 | (g << 8)
1251} 1637}
1252 OUTPUT: 1638 OUTPUT:
1253 RETVAL 1639 RETVAL
1254 1640
1255void 1641void
1256draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1257 PPCODE: 1643 CODE:
1258{ 1644{
1259 int vx, vy; 1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey;
1260 int x, y, z; 1649 int x, y, z;
1261 int last_name; 1650 int last_name;
1262 mapface face; 1651
1652 // thats current max. sorry.
1653 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255;
1655
1656 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey));
1658
1659 glColor4ub (255, 255, 255, 255);
1660
1661 glEnable (GL_BLEND);
1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_TEXTURE_2D);
1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1665
1666 glBegin (GL_QUADS);
1667
1668 last_name = 0;
1669
1670 mx += self->x;
1671 my += self->y;
1672
1673 // first pass: determine smooth_max
1674 // rather ugly, if you ask me
1675 // could also be stored inside mapcell and updated on change
1676 memset (smooth_max, 0, sizeof (smooth_max));
1677
1678 for (y = 0; y < sh; y++)
1679 if (0 <= y + my && y + my < self->rows)
1680 {
1681 maprow *row = self->row + (y + my);
1682
1683 for (x = 0; x < sw; x++)
1684 if (row->c0 <= x + mx && x + mx < row->c1)
1685 {
1686 mapcell *cell = row->col + (x + mx - row->c0);
1687
1688 smooth_max[x + 1][y + 1] =
1689 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel));
1692 }
1693 }
1694
1695 for (z = 0; z <= 2; z++)
1696 {
1697 memset (smooth_level, 0, sizeof (smooth_level));
1698
1699 for (y = 0; y < sh; y++)
1700 if (0 <= y + my && y + my < self->rows)
1701 {
1702 maprow *row = self->row + (y + my);
1703
1704 for (x = 0; x < sw; x++)
1705 if (row->c0 <= x + mx && x + mx < row->c1)
1706 {
1707 mapcell *cell = row->col + (x + mx - row->c0);
1708 tileid tile = cell->tile [z];
1709
1710 if (tile)
1711 {
1712 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w;
1714 int py = (y + 1) * T - tex.h;
1715
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name)
1719 {
1720 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */
1722
1723 glEnd ();
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1725 glBegin (GL_QUADS);
1726 }
1727
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732
1733 if (cell->flags && z == 2)
1734 {
1735 if (cell->flags & 1)
1736 {
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 }
1751
1752 // update smooth hash
1753 if (tex.smoothtile)
1754 {
1755 skey.tile = tex.smoothtile;
1756 skey.level = tex.smoothlevel;
1757
1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1759
1760 // add bits to current tile and all neighbours. skey.x|y is
1761 // shifted +1|+1 so we always stay positive.
1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1775 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1777
1778 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1783
1784 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 }
1790 }
1791 }
1792 }
1793
1794 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort
1796 {
1797 int w, b;
1798
1799 for (w = 0; w < 256 / 32; ++w)
1800 {
1801 uint32_t smask = smooth_level [w];
1802 if (smask)
1803 for (b = 0; b < 32; ++b)
1804 if (smask & (((uint32_t)1) << b))
1805 {
1806 int level = (w << 5) | b;
1807 HE *he;
1808
1809 hv_iterinit (smooth);
1810 while ((he = hv_iternext (smooth)))
1811 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1813 IV bits = SvIVX (HeVAL (he));
1814
1815 if (!(bits & 0x1000)
1816 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y])
1818 {
1819 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T;
1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1826
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1831 if (!tex.name)
1832 continue; // smoothing not yet available
1833
1834 glEnd ();
1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1836 glBegin (GL_QUADS);
1837 }
1838
1839 if (border)
1840 {
1841 float ox = border * dx;
1842
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1847 }
1848
1849 if (corner)
1850 {
1851 float ox = corner * dx;
1852
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1857 }
1858 }
1859 }
1860 }
1861 }
1862 }
1863
1864 hv_clear (smooth);
1865 }
1866
1867 glEnd ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871
1872 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows)
1875 {
1876 maprow *row = self->row + (y + my);
1877
1878 for (x = 0; x < sw; x++)
1879 if (row->c0 <= x + mx && x + mx < row->c1)
1880 {
1881 mapcell *cell = row->col + (x + mx - row->c0);
1882
1883 int px = x * T;
1884 int py = y * T;
1885
1886 if (cell->stat_hp)
1887 {
1888 int width = cell->stat_width * T;
1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1890
1891 glColor3ub (0, 0, 0);
1892 glRectf (px + 1, py - thick - 2,
1893 px + width - 1, py);
1894
1895 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1896 glRectf (px + 2,
1897 py - thick - 1,
1898 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1899 }
1900 }
1901 }
1902}
1903
1904void
1905draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1906 CODE:
1907{
1908 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F },
1910 { 1.00F, 1.00F, 1.00F },
1911 { 0.00F, 0.00F, 0.55F },
1912 { 1.00F, 0.00F, 0.00F },
1913
1914 { 1.00F, 0.54F, 0.00F },
1915 { 0.11F, 0.56F, 1.00F },
1916 { 0.93F, 0.46F, 0.00F },
1917 { 0.18F, 0.54F, 0.34F },
1918
1919 { 0.56F, 0.73F, 0.56F },
1920 { 0.80F, 0.80F, 0.80F },
1921 { 0.55F, 0.41F, 0.13F },
1922 { 0.99F, 0.77F, 0.26F },
1923
1924 { 0.74F, 0.65F, 0.41F },
1925
1926 { 0.00F, 1.00F, 1.00F },
1927 { 1.00F, 0.00F, 1.00F },
1928 { 1.00F, 1.00F, 0.00F },
1929 };
1930
1931 int x, y;
1932
1933 glEnable (GL_TEXTURE_2D);
1934 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1935 glEnable (GL_BLEND);
1936 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1937 glBegin (GL_QUADS);
1938
1939 for (y = 0; y < h; y++)
1940 for (x = 0; x < w; x++)
1941 {
1942 unsigned char m = data [x + y * w];
1943
1944 if (m)
1945 {
1946 float *c = color [m & 15];
1947
1948 float tx1 = m & 0x40 ? 0.5 : 0.;
1949 float tx2 = tx1 + 0.5;
1950
1951 glColor4f (c[0], c[1], c[2], 0.75);
1952 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1953 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1954 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1955 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1956 }
1957 }
1958
1959 glEnd ();
1960 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D);
1962}
1963
1964void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1966 PPCODE:
1967{
1968 int x, y;
1263 int sw4 = (sw + 3) & ~3; 1969 int sw4 = (sw + 3) & ~3;
1264 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1265 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1971 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1266 1972
1267 memset (darkness, 255, sw4 * sh); 1973 memset (darkness, 255, sw4 * sh);
1268 SvPOK_only (darkness_sv); 1974 SvPOK_only (darkness_sv);
1269 SvCUR_set (darkness_sv, sw4 * sh); 1975 SvCUR_set (darkness_sv, sw4 * sh);
1270 1976
1271 vx = self->x + (self->w - sw) / 2 - shift_x; 1977 mx += self->x;
1272 vy = self->y + (self->h - sh) / 2 - shift_y; 1978 my += self->y;
1273 1979
1274 /*
1275 int vx = self->vx = self->w >= sw
1276 ? self->x + (self->w - sw) / 2
1277 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1278
1279 int vy = self->vy = self->h >= sh
1280 ? self->y + (self->h - sh) / 2
1281 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1282 */
1283
1284 glColor4ub (255, 255, 255, 255);
1285
1286 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1287 glEnable (GL_BLEND);
1288 glEnable (GL_TEXTURE_2D);
1289 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1290
1291 glBegin (GL_QUADS);
1292
1293 last_name = 0;
1294
1295 for (z = 0; z < 3; z++)
1296 for (y = 0; y < sh; y++) 1980 for (y = 0; y < sh; y++)
1297 if (0 <= y + vy && y + vy < self->rows) 1981 if (0 <= y + my && y + my < self->rows)
1298 { 1982 {
1299 maprow *row = self->row + (y + vy); 1983 maprow *row = self->row + (y + my);
1300 1984
1301 for (x = 0; x < sw; x++) 1985 for (x = 0; x < sw; x++)
1302 if (row->c0 <= x + vx && x + vx < row->c1) 1986 if (row->c0 <= x + mx && x + mx < row->c1)
1303 { 1987 {
1304 mapcell *cell = row->col + (x + vx - row->c0); 1988 mapcell *cell = row->col + (x + mx - row->c0);
1305 1989
1306 darkness[y * sw4 + x] = cell->darkness < 0 1990 darkness[y * sw4 + x] = cell->darkness
1991 ? 255 - (cell->darkness - 1)
1307 ? 255 - FOW_DARKNESS 1992 : 255 - FOW_DARKNESS;
1308 : 255 - cell->darkness; 1993 }
1994 }
1309 1995
1310 face = cell->face [z]; 1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
1311 2000
1312 if (face) 2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x)
2006 {
2007 float *f = (float *)matrix;
2008 int dx, dy;
2009 float sum = 0.f;
2010
2011 for (dy = -1; dy <= 1; ++dy)
2012 for (dx = -1; dx <= 1; ++dx)
1313 { 2013 {
1314 maptex tex = self->tex [face]; 2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
1315 2016
1316 int px = (x + 1) * 32 - tex.w; 2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
1317 int py = (y + 1) * 32 - tex.h;
1318
1319 if (last_name != tex.name)
1320 {
1321 glEnd ();
1322 last_name = tex.name;
1323 glBindTexture (GL_TEXTURE_2D, last_name);
1324 glBegin (GL_QUADS);
1325 }
1326
1327 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1328 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1329 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1330 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1331 } 2018 }
1332 } 2019
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
1333 } 2021 }
1334 2022
1335 glEnd (); 2023 darkness_sv = darkness2_sv;
1336 2024 }
1337 glDisable (GL_TEXTURE_2D);
1338 glDisable (GL_BLEND);
1339 2025
1340 EXTEND (SP, 3); 2026 EXTEND (SP, 3);
1341 PUSHs (sv_2mortal (newSViv (sw4))); 2027 PUSHs (sv_2mortal (newSViv (sw4)));
1342 PUSHs (sv_2mortal (newSViv (sh))); 2028 PUSHs (sv_2mortal (newSViv (sh)));
1343 PUSHs (darkness_sv); 2029 PUSHs (darkness_sv);
1344} 2030}
1345 2031
1346SV * 2032SV *
1347get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2033get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1348 CODE: 2034 CODE:
1349{ 2035{
1350 int x, y, x1, y1; 2036 int x, y, x1, y1;
1351 SV *data_sv = newSV (w * h * 7 + 5); 2037 SV *data_sv = newSV (w * h * 7 + 5);
1352 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2038 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1377 if (row && row->c0 <= x && x < row->c1) 2063 if (row && row->c0 <= x && x < row->c1)
1378 { 2064 {
1379 mapcell *cell = row->col + (x - row->c0); 2065 mapcell *cell = row->col + (x - row->c0);
1380 uint8_t flags = 0; 2066 uint8_t flags = 0;
1381 2067
1382 if (cell->face [0]) flags |= 1; 2068 if (cell->tile [0]) flags |= 1;
1383 if (cell->face [1]) flags |= 2; 2069 if (cell->tile [1]) flags |= 2;
1384 if (cell->face [2]) flags |= 4; 2070 if (cell->tile [2]) flags |= 4;
1385 2071
1386 *data++ = flags; 2072 *data++ = flags;
1387 2073
1388 if (flags & 1) 2074 if (flags & 1)
1389 { 2075 {
2076 tileid tile = cell->tile [0];
1390 *data++ = cell->face [0] >> 8; 2077 *data++ = tile >> 8;
1391 *data++ = cell->face [0]; 2078 *data++ = tile;
1392 } 2079 }
1393 2080
1394 if (flags & 2) 2081 if (flags & 2)
1395 { 2082 {
2083 tileid tile = cell->tile [1];
1396 *data++ = cell->face [1] >> 8; 2084 *data++ = tile >> 8;
1397 *data++ = cell->face [1]; 2085 *data++ = tile;
1398 } 2086 }
1399 2087
1400 if (flags & 4) 2088 if (flags & 4)
1401 { 2089 {
2090 tileid tile = cell->tile [2];
1402 *data++ = cell->face [2] >> 8; 2091 *data++ = tile >> 8;
1403 *data++ = cell->face [2]; 2092 *data++ = tile;
1404 } 2093 }
1405 } 2094 }
1406 else 2095 else
1407 *data++ = 0; 2096 *data++ = 0;
1408 } 2097 }
1414} 2103}
1415 OUTPUT: 2104 OUTPUT:
1416 RETVAL 2105 RETVAL
1417 2106
1418void 2107void
1419set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2108set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1420 PPCODE: 2109 PPCODE:
1421{ 2110{
1422 int x, y, z; 2111 int x, y, z;
1423 int w, h; 2112 int w, h;
1424 int x1, y1; 2113 int x1, y1;
1448 { 2137 {
1449 uint8_t flags = *data++; 2138 uint8_t flags = *data++;
1450 2139
1451 if (flags) 2140 if (flags)
1452 { 2141 {
1453 mapface face[3] = { 0, 0, 0 };
1454
1455 mapcell *cell = row_get_cell (row, x); 2142 mapcell *cell = row_get_cell (row, x);
2143 tileid tile[3] = { 0, 0, 0 };
1456 2144
1457 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2145 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1458 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2146 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1459 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2147 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1460 2148
1461 if (cell->darkness <= 0) 2149 if (cell->darkness == 0)
1462 { 2150 {
1463 cell->darkness = -1; 2151 cell->darkness = 0;
1464 2152
1465 for (z = 0; z <= 2; z++) 2153 for (z = 0; z <= 2; z++)
1466 { 2154 {
1467 cell->face[z] = face[z]; 2155 tileid t = tile [z];
1468 2156
1469 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2157 if (t >= self->texs || (t && !self->tex [t].name))
2158 {
1470 XPUSHs (sv_2mortal (newSViv (face[z]))); 2159 XPUSHs (sv_2mortal (newSViv (t)));
2160 need_texid (self, t);
2161 }
2162
2163 cell->tile [z] = t;
1471 } 2164 }
1472 } 2165 }
1473 } 2166 }
1474 } 2167 }
1475 } 2168 }
1476} 2169}
1477 2170
1478MODULE = CFClient PACKAGE = CFClient::MixChunk 2171MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1479 2172
1480CFClient::MixChunk 2173CFPlus::MixChunk
1481new_from_file (SV *class, char *path) 2174new_from_file (SV *class, char *path)
1482 CODE: 2175 CODE:
1483 RETVAL = Mix_LoadWAV (path); 2176 RETVAL = Mix_LoadWAV (path);
1484 OUTPUT: 2177 OUTPUT:
1485 RETVAL 2178 RETVAL
1486 2179
1487void 2180void
1488DESTROY (CFClient::MixChunk self) 2181DESTROY (CFPlus::MixChunk self)
1489 CODE: 2182 CODE:
1490 Mix_FreeChunk (self); 2183 Mix_FreeChunk (self);
1491 2184
1492int 2185int
1493volume (CFClient::MixChunk self, int volume = -1) 2186volume (CFPlus::MixChunk self, int volume = -1)
1494 CODE: 2187 CODE:
1495 RETVAL = Mix_VolumeChunk (self, volume); 2188 RETVAL = Mix_VolumeChunk (self, volume);
1496 OUTPUT: 2189 OUTPUT:
1497 RETVAL 2190 RETVAL
1498 2191
1499int 2192int
1500play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2193play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1501 CODE: 2194 CODE:
1502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2195 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1503 OUTPUT: 2196 OUTPUT:
1504 RETVAL 2197 RETVAL
1505 2198
1506MODULE = CFClient PACKAGE = CFClient::MixMusic 2199MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1507 2200
1508int 2201int
1509volume (int volume = -1) 2202volume (int volume = -1)
1510 CODE: 2203 CODE:
1511 RETVAL = Mix_VolumeMusic (volume); 2204 RETVAL = Mix_VolumeMusic (volume);
1512 OUTPUT: 2205 OUTPUT:
1513 RETVAL 2206 RETVAL
1514 2207
2208int
2209fade_out (int ms)
2210 CODE:
2211 RETVAL = Mix_FadeOutMusic (ms);
2212 OUTPUT:
2213 RETVAL
2214
1515CFClient::MixMusic 2215CFPlus::MixMusic
1516new_from_file (SV *class, char *path) 2216new_from_file (SV *class, char *path)
1517 CODE: 2217 CODE:
1518 RETVAL = Mix_LoadMUS (path); 2218 RETVAL = Mix_LoadMUS (path);
1519 OUTPUT: 2219 OUTPUT:
1520 RETVAL 2220 RETVAL
1521 2221
1522void 2222void
1523DESTROY (CFClient::MixMusic self) 2223DESTROY (CFPlus::MixMusic self)
1524 CODE: 2224 CODE:
1525 Mix_FreeMusic (self); 2225 Mix_FreeMusic (self);
1526 2226
1527int 2227int
1528play (CFClient::MixMusic self, int loops = -1) 2228play (CFPlus::MixMusic self, int loops = -1)
1529 CODE: 2229 CODE:
1530 RETVAL = Mix_PlayMusic (self, loops); 2230 RETVAL = Mix_PlayMusic (self, loops);
1531 OUTPUT: 2231 OUTPUT:
1532 RETVAL 2232 RETVAL
1533 2233
2234int
2235fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2236 CODE:
2237 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2238 OUTPUT:
2239 RETVAL
2240
1534MODULE = CFClient PACKAGE = CFClient::OpenGL 2241MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1535 2242
1536BOOT: 2243BOOT:
1537{ 2244{
1538 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2245 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1539 static const struct { 2246 static const struct {
1540 const char *name; 2247 const char *name;
1541 IV iv; 2248 IV iv;
1542 } *civ, const_iv[] = { 2249 } *civ, const_iv[] = {
1543# define const_iv(name) { # name, (IV)name } 2250# define const_iv(name) { # name, (IV)name }
2251 const_iv (GL_VENDOR),
2252 const_iv (GL_VERSION),
2253 const_iv (GL_EXTENSIONS),
1544 const_iv (GL_COLOR_MATERIAL), 2254 const_iv (GL_COLOR_MATERIAL),
1545 const_iv (GL_SMOOTH), 2255 const_iv (GL_SMOOTH),
1546 const_iv (GL_FLAT), 2256 const_iv (GL_FLAT),
1547 const_iv (GL_DITHER), 2257 const_iv (GL_DITHER),
1548 const_iv (GL_BLEND), 2258 const_iv (GL_BLEND),
1550 const_iv (GL_SCISSOR_TEST), 2260 const_iv (GL_SCISSOR_TEST),
1551 const_iv (GL_DEPTH_TEST), 2261 const_iv (GL_DEPTH_TEST),
1552 const_iv (GL_ALPHA_TEST), 2262 const_iv (GL_ALPHA_TEST),
1553 const_iv (GL_NORMALIZE), 2263 const_iv (GL_NORMALIZE),
1554 const_iv (GL_RESCALE_NORMAL), 2264 const_iv (GL_RESCALE_NORMAL),
2265 const_iv (GL_FRONT),
2266 const_iv (GL_BACK),
1555 const_iv (GL_AND), 2267 const_iv (GL_AND),
1556 const_iv (GL_ONE), 2268 const_iv (GL_ONE),
1557 const_iv (GL_ZERO), 2269 const_iv (GL_ZERO),
1558 const_iv (GL_SRC_ALPHA), 2270 const_iv (GL_SRC_ALPHA),
1559 const_iv (GL_SRC_ALPHA_SATURATE), 2271 const_iv (GL_DST_ALPHA),
1560 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2272 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1561 const_iv (GL_ONE_MINUS_DST_ALPHA), 2273 const_iv (GL_ONE_MINUS_DST_ALPHA),
2274 const_iv (GL_SRC_ALPHA_SATURATE),
1562 const_iv (GL_RGB), 2275 const_iv (GL_RGB),
1563 const_iv (GL_RGBA), 2276 const_iv (GL_RGBA),
2277 const_iv (GL_RGBA4),
2278 const_iv (GL_RGBA8),
2279 const_iv (GL_RGB5_A1),
1564 const_iv (GL_UNSIGNED_BYTE), 2280 const_iv (GL_UNSIGNED_BYTE),
1565 const_iv (GL_UNSIGNED_SHORT), 2281 const_iv (GL_UNSIGNED_SHORT),
1566 const_iv (GL_UNSIGNED_INT), 2282 const_iv (GL_UNSIGNED_INT),
1567 const_iv (GL_ALPHA), 2283 const_iv (GL_ALPHA),
1568 const_iv (GL_INTENSITY), 2284 const_iv (GL_INTENSITY),
1569 const_iv (GL_LUMINANCE), 2285 const_iv (GL_LUMINANCE),
1570 const_iv (GL_LUMINANCE_ALPHA), 2286 const_iv (GL_LUMINANCE_ALPHA),
1571 const_iv (GL_FLOAT), 2287 const_iv (GL_FLOAT),
1572 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2288 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1573 const_iv (GL_COMPILE), 2289 const_iv (GL_COMPILE),
2290 const_iv (GL_PROXY_TEXTURE_1D),
2291 const_iv (GL_PROXY_TEXTURE_2D),
1574 const_iv (GL_TEXTURE_1D), 2292 const_iv (GL_TEXTURE_1D),
1575 const_iv (GL_TEXTURE_2D), 2293 const_iv (GL_TEXTURE_2D),
1576 const_iv (GL_TEXTURE_ENV), 2294 const_iv (GL_TEXTURE_ENV),
1577 const_iv (GL_TEXTURE_MAG_FILTER), 2295 const_iv (GL_TEXTURE_MAG_FILTER),
1578 const_iv (GL_TEXTURE_MIN_FILTER), 2296 const_iv (GL_TEXTURE_MIN_FILTER),
1579 const_iv (GL_TEXTURE_ENV_MODE), 2297 const_iv (GL_TEXTURE_ENV_MODE),
1580 const_iv (GL_TEXTURE_WRAP_S), 2298 const_iv (GL_TEXTURE_WRAP_S),
1581 const_iv (GL_TEXTURE_WRAP_T), 2299 const_iv (GL_TEXTURE_WRAP_T),
2300 const_iv (GL_REPEAT),
1582 const_iv (GL_CLAMP), 2301 const_iv (GL_CLAMP),
1583 const_iv (GL_REPEAT), 2302 const_iv (GL_CLAMP_TO_EDGE),
1584 const_iv (GL_NEAREST), 2303 const_iv (GL_NEAREST),
1585 const_iv (GL_LINEAR), 2304 const_iv (GL_LINEAR),
1586 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2305 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1587 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2306 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1588 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2307 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1599 const_iv (GL_SEPARABLE_2D), 2318 const_iv (GL_SEPARABLE_2D),
1600 const_iv (GL_CONVOLUTION_2D), 2319 const_iv (GL_CONVOLUTION_2D),
1601 const_iv (GL_CONVOLUTION_BORDER_MODE), 2320 const_iv (GL_CONVOLUTION_BORDER_MODE),
1602 const_iv (GL_CONSTANT_BORDER), 2321 const_iv (GL_CONSTANT_BORDER),
1603 const_iv (GL_LINES), 2322 const_iv (GL_LINES),
2323 const_iv (GL_LINE_STRIP),
1604 const_iv (GL_LINE_LOOP), 2324 const_iv (GL_LINE_LOOP),
1605 const_iv (GL_QUADS), 2325 const_iv (GL_QUADS),
1606 const_iv (GL_QUAD_STRIP), 2326 const_iv (GL_QUAD_STRIP),
1607 const_iv (GL_TRIANGLES), 2327 const_iv (GL_TRIANGLES),
1608 const_iv (GL_TRIANGLE_STRIP), 2328 const_iv (GL_TRIANGLE_STRIP),
1616# undef const_iv 2336# undef const_iv
1617 }; 2337 };
1618 2338
1619 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2339 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1620 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2340 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2341
2342 texture_av = newAV ();
2343 AvREAL_off (texture_av);
1621} 2344}
2345
2346char *
2347gl_vendor ()
2348 CODE:
2349 RETVAL = (char *)glGetString (GL_VENDOR);
2350 OUTPUT:
2351 RETVAL
2352
2353char *
2354gl_version ()
2355 CODE:
2356 RETVAL = (char *)glGetString (GL_VERSION);
2357 OUTPUT:
2358 RETVAL
2359
2360char *
2361gl_extensions ()
2362 CODE:
2363 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2364 OUTPUT:
2365 RETVAL
2366
2367const char *glGetString (GLenum pname)
2368
2369GLint glGetInteger (GLenum pname)
2370 CODE:
2371 glGetIntegerv (pname, &RETVAL);
2372 OUTPUT:
2373 RETVAL
2374
2375GLdouble glGetDouble (GLenum pname)
2376 CODE:
2377 glGetDoublev (pname, &RETVAL);
2378 OUTPUT:
2379 RETVAL
1622 2380
1623int glGetError () 2381int glGetError ()
2382
2383void glFinish ()
1624 2384
1625void glClear (int mask) 2385void glClear (int mask)
1626 2386
1627void glClearColor (float r, float g, float b, float a = 1.0) 2387void glClearColor (float r, float g, float b, float a = 1.0)
1628 PROTOTYPE: @ 2388 PROTOTYPE: @
1635 2395
1636void glHint (int target, int mode) 2396void glHint (int target, int mode)
1637 2397
1638void glBlendFunc (int sfactor, int dfactor) 2398void glBlendFunc (int sfactor, int dfactor)
1639 2399
2400void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2401 CODE:
2402 gl_BlendFuncSeparate (sa, da, saa, daa);
2403
1640void glDepthMask (int flag) 2404void glDepthMask (int flag)
1641 2405
1642void glLogicOp (int opcode) 2406void glLogicOp (int opcode)
1643 2407
1644void glColorMask (int red, int green, int blue, int alpha) 2408void glColorMask (int red, int green, int blue, int alpha)
1648void glPushMatrix () 2412void glPushMatrix ()
1649 2413
1650void glPopMatrix () 2414void glPopMatrix ()
1651 2415
1652void glLoadIdentity () 2416void glLoadIdentity ()
2417
2418void glDrawBuffer (int buffer)
2419
2420void glReadBuffer (int buffer)
1653 2421
1654# near_ and far_ are due to microsofts buggy "c" compiler 2422# near_ and far_ are due to microsofts buggy "c" compiler
1655void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2423void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1656 2424
1657# near_ and far_ are due to microsofts buggy "c" compiler 2425# near_ and far_ are due to microsofts buggy "c" compiler
1677 2445
1678void glEnd () 2446void glEnd ()
1679 2447
1680void glColor (float r, float g, float b, float a = 1.0) 2448void glColor (float r, float g, float b, float a = 1.0)
1681 PROTOTYPE: @ 2449 PROTOTYPE: @
2450 ALIAS:
2451 glColor_premultiply = 1
1682 CODE: 2452 CODE:
2453 if (ix)
2454 {
2455 r *= a;
2456 g *= a;
2457 b *= a;
2458 }
1683 // microsoft visual "c" rounds instead of truncating... 2459 // microsoft visual "c" rounds instead of truncating...
1684 glColor4ub (MIN ((int)(r * 255.f), 255), 2460 glColor4f (r, g, b, a);
1685 MIN ((int)(g * 255.f), 255),
1686 MIN ((int)(b * 255.f), 255),
1687 MIN ((int)(a * 255.f), 255));
1688 2461
1689void glInterleavedArrays (int format, int stride, char *data) 2462void glInterleavedArrays (int format, int stride, char *data)
1690 2463
1691void glDrawElements (int mode, int count, int type, char *indices) 2464void glDrawElements (int mode, int count, int type, char *indices)
1692 2465
1715 2488
1716void glBindTexture (int target, int name) 2489void glBindTexture (int target, int name)
1717 2490
1718void glConvolutionParameter (int target, int pname, float params) 2491void glConvolutionParameter (int target, int pname, float params)
1719 CODE: 2492 CODE:
1720 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2493 if (gl.ConvolutionParameterf)
2494 gl.ConvolutionParameterf (target, pname, params);
1721 2495
1722void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2496void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1723 CODE: 2497 CODE:
1724 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2498 if (gl.ConvolutionFilter2D)
1725 (target, internalformat, width, height, format, type, data)); 2499 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1726 2500
1727void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2501void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1728 CODE: 2502 CODE:
1729 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2503 if (gl.SeparableFilter2D)
1730 (target, internalformat, width, height, format, type, row, column)); 2504 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1731 2505
1732void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2506void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1733 2507
1734void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2508void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1735 2509
1736void glDrawPixels (int width, int height, int format, int type, char *pixels) 2510void glDrawPixels (int width, int height, int format, int type, char *pixels)
2511
2512void glPixelZoom (float x, float y)
1737 2513
1738void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2514void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1739 2515
1740int glGenTexture () 2516int glGenTexture ()
1741 CODE: 2517 CODE:
1742{ 2518 RETVAL = gen_texture ();
1743 GLuint name;
1744 glGenTextures (1, &name);
1745 RETVAL = name;
1746}
1747 OUTPUT: 2519 OUTPUT:
1748 RETVAL 2520 RETVAL
1749 2521
1750void glDeleteTexture (int name) 2522void glDeleteTexture (int name)
1751 CODE: 2523 CODE:
1752{
1753 GLuint name_ = name;
1754 glDeleteTextures (1, &name_); 2524 del_texture (name);
1755} 2525
1756
1757int glGenList () 2526int glGenList ()
1758 CODE: 2527 CODE:
1759 RETVAL = glGenLists (1); 2528 RETVAL = glGenLists (1);
1760 OUTPUT: 2529 OUTPUT:
1761 RETVAL 2530 RETVAL
1768 2537
1769void glEndList () 2538void glEndList ()
1770 2539
1771void glCallList (int list) 2540void glCallList (int list)
1772 2541
1773

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