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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.161 by root, Mon Oct 9 23:30:44 2006 UTC vs.
Revision 1.204 by root, Thu Jul 19 14:54:50 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
16#endif 22#endif
17 23
24#include <assert.h>
18#include <math.h> 25#include <math.h>
19#include <string.h> 26#include <string.h>
20#include <stdio.h> 27#include <stdio.h>
21#include <stdlib.h> 28#include <stdlib.h>
22 29
23#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
24#include <SDL_endian.h> 32#include <SDL_endian.h>
25#include <SDL_image.h> 33#include <SDL_image.h>
26#include <SDL_mixer.h> 34#include <SDL_mixer.h>
27#include <SDL_opengl.h> 35#include <SDL_opengl.h>
28 36
37# include <sys/types.h> 45# include <sys/types.h>
38# include <sys/socket.h> 46# include <sys/socket.h>
39# include <netinet/in.h> 47# include <netinet/in.h>
40# include <netinet/tcp.h> 48# include <netinet/tcp.h>
41# include <inttypes.h> 49# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 50#endif
50 51
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 53
53#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
54 55
55#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 63#else
63# define PARACHUTE 0 64# define PARACHUTE 0
64#endif 65#endif
65 66
67static AV *texture_av;
68
66static struct 69static struct
67{ 70{
68#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 72#include "glfunc.h"
70#undef GL_FUNC 73#undef GL_FUNC
71} gl; 74} gl;
72 75
76static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 78{
75 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 83 else
80 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
81} 85}
82 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
83#include "texcache.c" 111#include "texcache.c"
84 112
85#include "pango-font.c" 113#include "pango-font.c"
86#include "pango-fontmap.c" 114#include "pango-fontmap.c"
87#include "pango-render.c" 115#include "pango-render.c"
160 188
161 *w = rect.width; 189 *w = rect.width;
162 *h = rect.height; 190 *h = rect.height;
163} 191}
164 192
193typedef uint16_t tileid;
165typedef uint16_t mapface; 194typedef uint16_t faceid;
166 195
167typedef struct { 196typedef struct {
168 GLint name; 197 int name;
169 int w, h; 198 int w, h;
170 float s, t; 199 float s, t;
171 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
172} maptex; 203} maptex;
173 204
174typedef struct { 205typedef struct {
175 uint32_t player; 206 uint32_t player;
176 mapface face[3]; 207 tileid tile[3];
177 uint16_t darkness; 208 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 210} mapcell;
180 211
181typedef struct { 212typedef struct {
182 int32_t c0, c1; 213 int32_t c0, c1;
183 mapcell *col; 214 mapcell *col;
184} maprow; 215} maprow;
185 216
186typedef struct map { 217typedef struct map {
187 int x, y, w, h; 218 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 220 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 221 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 222
195 int32_t rows; 223 int32_t rows;
196 maprow *row; 224 maprow *row;
197} *CFPlus__Map; 225} *CFPlus__Map;
198 226
218 return ptr; 246 return ptr;
219} 247}
220 248
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
223 271
224static maprow * 272static maprow *
225map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
226{ 274{
227 if (0 > y) 275 if (0 > y)
322 cell->player = 0; 370 cell->player = 0;
323 } 371 }
324 } 372 }
325} 373}
326 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
327static void 391static void
328music_finished (void) 392music_finished (void)
329{ 393{
330 SDL_UserEvent ev; 394 SDL_UserEvent ev;
331 395
364 n |= n >> 8; 428 n |= n >> 8;
365 n |= n >> 16; 429 n |= n >> 16;
366 430
367 return n + 1; 431 return n + 1;
368} 432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
369 437
370MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
371 439
372PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
373 441
377 static const struct { 445 static const struct {
378 const char *name; 446 const char *name;
379 IV iv; 447 IV iv;
380 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
382 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
400 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
464 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL),
477 const_iv (KMOD_SHIFT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 557# undef const_iv
481 }; 558 };
482 559
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
486 572
487int 573int
488in_destruct () 574in_destruct ()
489 CODE: 575 CODE:
490 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
502 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505} 591}
506 592
593char *
594SDL_GetError ()
595
507int 596int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 598
510void 599void
511SDL_Quit () 600SDL_Quit ()
512 601
513void 602void
514SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
515 PPCODE: 604 PPCODE:
516{ 605{
517 SDL_Rect **m; 606 SDL_Rect **m;
518 607
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 612
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 615
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 620
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 625#endif
537 626
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 628
543 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
544 while (*m) 630 while (*m)
545 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
546 AV *av = newAV (); 634 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
550 641
551 ++m; 642 ++m;
552 } 643 }
553} 644}
554 645
555char *
556SDL_GetError ()
557
558int 646int
559SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
561 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 660 );
661
564 if (RETVAL) 662 if (RETVAL)
565 { 663 {
664 av_clear (texture_av);
665
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 668#include "glfunc.h"
569# undef GL_FUNC 669#undef GL_FUNC
570 } 670 }
671}
571 OUTPUT: 672 OUTPUT:
572 RETVAL 673 RETVAL
573 674
574void 675void
575SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
576 677
577char * 678char *
578SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
579 680
681int
682SDL_GetAppState ()
683
580void 684void
581SDL_PollEvent () 685poll_events ()
582 PPCODE: 686 PPCODE:
583{ 687{
584 SDL_Event ev; 688 SDL_Event ev;
585 689
586 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 692 {
588 HV *hv = newHV (); 693 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 695
591 switch (ev.type) 696 switch (ev.type)
593 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
594 case SDL_KEYUP: 699 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 705 break;
600 706
601 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 710 break;
605 711
606 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
614 break; 738 break;
615 739
616 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
647Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
648 772
649void 773void
650lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
651 CODE: 775 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 777
656void 778void
657win32_proxy_info () 779win32_proxy_info ()
658 PPCODE: 780 PPCODE:
659{ 781{
800 ExitThread (retval); // unclean, please beam me up 922 ExitThread (retval); // unclean, please beam me up
801#else 923#else
802 _exit (retval); 924 _exit (retval);
803#endif 925#endif
804 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
805MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
806 937
807CFPlus::Font 938CFPlus::Font
808new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
809 CODE: 940 CODE:
1055xy_to_index (CFPlus::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
1056 CODE: 1187 CODE:
1057{ 1188{
1058 int index, trailing; 1189 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index; 1191 RETVAL = index + trailing;
1061} 1192}
1062 OUTPUT: 1193 OUTPUT:
1063 RETVAL 1194 RETVAL
1064 1195
1065void 1196void
1071 1202
1072 EXTEND (SP, 3); 1203 EXTEND (SP, 3);
1073 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1207}
1208
1209void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1211 PPCODE:
1212{
1213 int line, x;
1214
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217
1218 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
1243 PUSHs (sv_2mortal (newSViv (index)));
1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
1076} 1246}
1077 1247
1078void 1248void
1079render (CFPlus::Layout self, float x, float y, int flags = 0) 1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1080 PPCODE: 1250 PPCODE:
1085 flags 1255 flags
1086 ); 1256 );
1087 1257
1088MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1089 1259
1090void 1260int minpot (int n)
1091pad2pot (SV *data_, SV *w_, SV *h_)
1092 CODE:
1093{
1094 int ow = SvIV (w_);
1095 int oh = SvIV (h_);
1096 1261
1097 if (ow && oh) 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1098 { 1267 {
1099 int nw = minpot (ow);
1100 int nh = minpot (oh);
1101
1102 if (nw != ow || nh != oh)
1103 {
1104 if (SvOK (data_))
1105 {
1106 STRLEN datalen; 1268 STRLEN datalen;
1107 char *data = SvPVbyte (data_, datalen); 1269 char *data = SvPVbyte (data_, datalen);
1108 int bpp = datalen / (ow * oh); 1270 int bpp = datalen / (ow * oh);
1109 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1110 1272
1111 SvPOK_only (result_); 1273 SvPOK_only (result_);
1112 SvCUR_set (result_, nw * nh * bpp); 1274 SvCUR_set (result_, nw * nh * bpp);
1113 1275
1114 memset (SvPVX (result_), 0, nw * nh * bpp); 1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1115 while (oh--) 1277 while (oh--)
1116 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1117 1279
1118 sv_setsv (data_, result_); 1280 sv_setsv (data_, result_);
1119 }
1120
1121 sv_setiv (w_, nw);
1122 sv_setiv (h_, nh);
1123 }
1124 } 1281 }
1125} 1282}
1126 1283
1127void 1284void
1128draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1171 glDisable (GL_ALPHA_TEST); 1328 glDisable (GL_ALPHA_TEST);
1172 glDisable (GL_BLEND); 1329 glDisable (GL_BLEND);
1173 } 1330 }
1174} 1331}
1175 1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1343
1176MODULE = CFPlus PACKAGE = CFPlus::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
1177 1345
1178CFPlus::Map 1346CFPlus::Map
1179new (SV *class, int map_width, int map_height) 1347new (SV *class)
1180 CODE: 1348 CODE:
1181 New (0, RETVAL, 1, struct map); 1349 New (0, RETVAL, 1, struct map);
1182 RETVAL->x = 0; 1350 RETVAL->x = 0;
1183 RETVAL->y = 0; 1351 RETVAL->y = 0;
1184 RETVAL->w = map_width; 1352 RETVAL->w = 0;
1185 RETVAL->h = map_height; 1353 RETVAL->h = 0;
1186 RETVAL->ox = 0; 1354 RETVAL->ox = 0;
1187 RETVAL->oy = 0; 1355 RETVAL->oy = 0;
1188 RETVAL->faces = 8192; 1356 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1357 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0; 1358 RETVAL->rows = 0;
1193 RETVAL->row = 0; 1359 RETVAL->row = 0;
1194 OUTPUT: 1360 OUTPUT:
1195 RETVAL 1361 RETVAL
1196 1362
1197void 1363void
1198DESTROY (CFPlus::Map self) 1364DESTROY (CFPlus::Map self)
1199 CODE: 1365 CODE:
1200{ 1366{
1201 map_clear (self); 1367 map_clear (self);
1202 Safefree (self->face); 1368 Safefree (self->face2tile);
1203 Safefree (self->tex); 1369 Safefree (self->tex);
1204 Safefree (self); 1370 Safefree (self);
1205} 1371}
1206 1372
1207void 1373void
1374resize (CFPlus::Map self, int map_width, int map_height)
1375 CODE:
1376 self->w = map_width;
1377 self->h = map_height;
1378
1379void
1208clear (CFPlus::Map self) 1380clear (CFPlus::Map self)
1209 CODE: 1381 CODE:
1210 map_clear (self); 1382 map_clear (self);
1211 1383
1212void 1384void
1213set_face (CFPlus::Map self, int face, int texid) 1385set_tileid (CFPlus::Map self, int face, int tile)
1214 CODE: 1386 CODE:
1215{ 1387{
1216 while (self->faces <= face) 1388 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1389 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces); 1390}
1219 self->faces *= 2;
1220 }
1221 1391
1222 self->face [face] = texid; 1392void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level)
1394 CODE:
1395{
1396 tileid texid;
1397 maptex *tex;
1398
1399 if (face < 0 || face >= self->faces)
1400 return;
1401
1402 if (smooth < 0 || smooth >= self->faces)
1403 return;
1404
1405 texid = self->face2tile [face];
1406
1407 if (!texid)
1408 return;
1409
1410 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level;
1223} 1413}
1224 1414
1225void 1415void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1417 CODE:
1228{ 1418{
1229 while (self->texs <= texid) 1419 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1420
1235 { 1421 {
1236 maptex *tex = self->tex + texid; 1422 maptex *tex = self->tex + texid;
1237 1423
1238 tex->name = name; 1424 tex->name = name;
1282 CODE: 1468 CODE:
1283{ 1469{
1284 if (dx > 0) 1470 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1471 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1472 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1474
1289 if (dy > 0) 1475 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1476 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1477 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1479
1294 self->ox += dx; self->x += dx; 1480 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1481 self->oy += dy; self->y += dy;
1296 1482
1297 while (self->y < 0) 1483 while (self->y < 0)
1349 cell->stat_width = 1; 1535 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1536 cell->stat_hp = *data++;
1351 } 1537 }
1352 else if (cmd == 6) // monster width 1538 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1539 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1540 else if (cmd == 0x47)
1355 { 1541 {
1356 if (*data == 4) 1542 if (*data == 4)
1357 ; // decode player tag 1543 ; // decode player count
1358 1544
1359 data += *data + 1; 1545 data += *data + 1;
1360 } 1546 }
1361 else if (cmd == 8) // cell flags 1547 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1548 cell->flags = *data++;
1371 cell->darkness = *data++ + 1; 1557 cell->darkness = *data++ + 1;
1372 } 1558 }
1373 1559
1374 if (flags & 4) 1560 if (flags & 4)
1375 { 1561 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face];
1377 } 1565 }
1378 1566
1379 if (flags & 2) 1567 if (flags & 2)
1380 { 1568 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1382 } 1572 }
1383 1573
1384 if (flags & 1) 1574 if (flags & 1)
1385 { 1575 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1387 } 1579 }
1388 } 1580 }
1389 else 1581 else
1390 cell->darkness = 0; 1582 cell->darkness = 0;
1391 } 1583 }
1421 { 1613 {
1422 mapcell *cell = row->col + (x - row->c0); 1614 mapcell *cell = row->col + (x - row->c0);
1423 1615
1424 for (z = 0; z <= 0; z++) 1616 for (z = 0; z <= 0; z++)
1425 { 1617 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1618 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1619 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1620 int a1 = tex.a;
1433 1621
1434 r = (r * a0 + tex.r * a1) / 255; 1622 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1623 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1624 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1625 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1626 }
1440 } 1627 }
1441 1628
1442 *map++ = (r ) 1629 *map++ = (r )
1443 | (g << 8) 1630 | (g << 8)
1450} 1637}
1451 OUTPUT: 1638 OUTPUT:
1452 RETVAL 1639 RETVAL
1453 1640
1454void 1641void
1455draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1456 CODE: 1643 CODE:
1457{ 1644{
1458 int vx, vy; 1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey;
1459 int x, y, z; 1649 int x, y, z;
1460 int last_name; 1650 int last_name;
1461 mapface face;
1462 1651
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1652 // thats current max. sorry.
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1653 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255;
1465 1655
1466 /* 1656 // clear key, in case of extra padding
1467 int vx = self->vx = self->w >= sw 1657 memset (&skey, 0, sizeof (skey));
1468 ? self->x + (self->w - sw) / 2
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470
1471 int vy = self->vy = self->h >= sh
1472 ? self->y + (self->h - sh) / 2
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1474 */
1475 1658
1476 glColor4ub (255, 255, 255, 255); 1659 glColor4ub (255, 255, 255, 255);
1477 1660
1478 glEnable (GL_BLEND); 1661 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1482 1665
1483 glBegin (GL_QUADS); 1666 glBegin (GL_QUADS);
1484 1667
1485 last_name = 0; 1668 last_name = 0;
1486 1669
1670 mx += self->x;
1671 my += self->y;
1672
1673 // first pass: determine smooth_max
1674 // rather ugly, if you ask me
1675 // could also be stored inside mapcell and updated on change
1676 memset (smooth_max, 0, sizeof (smooth_max));
1677
1678 for (y = 0; y < sh; y++)
1679 if (0 <= y + my && y + my < self->rows)
1680 {
1681 maprow *row = self->row + (y + my);
1682
1683 for (x = 0; x < sw; x++)
1684 if (row->c0 <= x + mx && x + mx < row->c1)
1685 {
1686 mapcell *cell = row->col + (x + mx - row->c0);
1687
1688 smooth_max[x + 1][y + 1] =
1689 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel));
1692 }
1693 }
1694
1487 for (z = 0; z < 3; z++) 1695 for (z = 0; z <= 2; z++)
1696 {
1697 memset (smooth_level, 0, sizeof (smooth_level));
1698
1488 for (y = 0; y < sh; y++) 1699 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 1700 if (0 <= y + my && y + my < self->rows)
1490 { 1701 {
1491 maprow *row = self->row + (y + vy); 1702 maprow *row = self->row + (y + my);
1492 1703
1493 for (x = 0; x < sw; x++) 1704 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 1705 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 1706 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 1707 mapcell *cell = row->col + (x + mx - row->c0);
1497
1498 face = cell->face [z]; 1708 tileid tile = cell->tile [z];
1709
1710 if (tile)
1711 {
1712 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w;
1714 int py = (y + 1) * T - tex.h;
1499 1715
1500 if (face && face < self->texs) 1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name)
1719 {
1720 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */
1722
1723 glEnd ();
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1725 glBegin (GL_QUADS);
1726 }
1727
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732
1733 if (cell->flags && z == 2)
1734 {
1735 if (cell->flags & 1)
1736 {
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 }
1751
1752 // update smooth hash
1753 if (tex.smoothtile)
1754 {
1755 skey.tile = tex.smoothtile;
1756 skey.level = tex.smoothlevel;
1757
1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1759
1760 // add bits to current tile and all neighbours. skey.x|y is
1761 // shifted +1|+1 so we always stay positive.
1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1775 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1777
1778 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1783
1784 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 }
1790 }
1791 }
1792 }
1793
1794 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort
1796 {
1797 int w, b;
1798
1799 for (w = 0; w < 256 / 32; ++w)
1800 {
1801 uint32_t smask = smooth_level [w];
1802 if (smask)
1803 for (b = 0; b < 32; ++b)
1804 if (smask & (((uint32_t)1) << b))
1501 { 1805 {
1502 maptex tex = self->tex [face]; 1806 int level = (w << 5) | b;
1503 int px = (x + 1) * 32 - tex.w; 1807 HE *he;
1504 int py = (y + 1) * 32 - tex.h;
1505 1808
1506 if (last_name != tex.name) 1809 hv_iterinit (smooth);
1810 while ((he = hv_iternext (smooth)))
1507 { 1811 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1813 IV bits = SvIVX (HeVAL (he));
1814
1815 if (!(bits & 0x1000)
1816 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y])
1818 {
1819 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T;
1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1826
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1831 if (!tex.name)
1832 continue; // smoothing not yet available
1833
1508 glEnd (); 1834 glEnd ();
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1510 glBegin (GL_QUADS); 1836 glBegin (GL_QUADS);
1837 }
1838
1839 if (border)
1840 {
1841 float ox = border * dx;
1842
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1847 }
1848
1849 if (corner)
1850 {
1851 float ox = corner * dx;
1852
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1857 }
1511 } 1858 }
1512
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1)
1522 {
1523 maptex tex = self->tex [1];
1524 int px = (x + 1) * 32 - tex.w + 2;
1525 int py = (y + 1) * 32 - tex.h - 6;
1526
1527 glEnd ();
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1529 glBegin (GL_QUADS);
1530
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1535 } 1859 }
1536 } 1860 }
1537 }
1538 } 1861 }
1862 }
1863
1864 hv_clear (smooth);
1865 }
1539 1866
1540 glEnd (); 1867 glEnd ();
1541 1868
1542 glDisable (GL_TEXTURE_2D); 1869 glDisable (GL_TEXTURE_2D);
1543 glDisable (GL_BLEND); 1870 glDisable (GL_BLEND);
1544 1871
1545 // top layer: overlays such as the health bar 1872 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++) 1873 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows) 1874 if (0 <= y + my && y + my < self->rows)
1548 { 1875 {
1549 maprow *row = self->row + (y + vy); 1876 maprow *row = self->row + (y + my);
1550 1877
1551 for (x = 0; x < sw; x++) 1878 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1) 1879 if (row->c0 <= x + mx && x + mx < row->c1)
1553 { 1880 {
1554 mapcell *cell = row->col + (x + vx - row->c0); 1881 mapcell *cell = row->col + (x + mx - row->c0);
1555 1882
1556 int px = x * 32; 1883 int px = x * T;
1557 int py = y * 32; 1884 int py = y * T;
1558 1885
1559 if (cell->stat_hp) 1886 if (cell->stat_hp)
1560 { 1887 {
1561 int width = cell->stat_width * 32; 1888 int width = cell->stat_width * T;
1562 int thick = sh / 28 + 1 + cell->stat_width; 1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1563 1890
1564 glColor3ub (0, 0, 0); 1891 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2, 1892 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py); 1893 px + width - 1, py);
1567 1894
1633 glDisable (GL_BLEND); 1960 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D); 1961 glDisable (GL_TEXTURE_2D);
1635} 1962}
1636 1963
1637void 1964void
1638fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1639 PPCODE: 1966 PPCODE:
1640{ 1967{
1641 int vx, vy;
1642 int x, y; 1968 int x, y;
1969 int sw1 = sw + 2;
1970 int sh1 = sh + 2;
1971 int sh3 = sh * 3;
1643 int sw4 = (sw + 3) & ~3; 1972 int sw34 = (sw * 3 + 3) & ~3;
1973 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1974 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1975 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1646 1976
1647 memset (darkness, 255, sw4 * sh);
1648 SvPOK_only (darkness_sv); 1977 SvPOK_only (darkness3_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh); 1978 SvCUR_set (darkness3_sv, sw34 * sh3);
1650 1979
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1980 mx += self->x - 1;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1981 my += self->y - 1;
1653 1982
1983 memset (darkness1, 255, sw1 * sh1);
1984
1654 for (y = 0; y < sh; y++) 1985 for (y = 0; y < sh1; y++)
1655 if (0 <= y + vy && y + vy < self->rows) 1986 if (0 <= y + my && y + my < self->rows)
1656 { 1987 {
1657 maprow *row = self->row + (y + vy); 1988 maprow *row = self->row + (y + my);
1658 1989
1659 for (x = 0; x < sw; x++) 1990 for (x = 0; x < sw1; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1) 1991 if (row->c0 <= x + mx && x + mx < row->c1)
1661 { 1992 {
1662 mapcell *cell = row->col + (x + vx - row->c0); 1993 mapcell *cell = row->col + (x + mx - row->c0);
1663 1994
1664 darkness[y * sw4 + x] = cell->darkness 1995 darkness1 [y * sw1 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1) 1996 ? 255 - (cell->darkness - 1)
1666 : 255 - FOW_DARKNESS; 1997 : 255 - FOW_DARKNESS;
1667 } 1998 }
1668 } 1999 }
1669 2000
2001 for (y = 0; y < sh; ++y)
2002 for (x = 0; x < sw; ++x)
2003 {
2004 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2005 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2006 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2007 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2008 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2009 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2010 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2011 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2012 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2013
2014 uint8_t r11 = (d11 + d21 + d12) / 3;
2015 uint8_t r21 = d21;
2016 uint8_t r31 = (d21 + d31 + d32) / 3;
2017
2018 uint8_t r12 = d12;
2019 uint8_t r22 = d22;
2020 uint8_t r32 = d32;
2021
2022 uint8_t r13 = (d13 + d23 + d12) / 3;
2023 uint8_t r23 = d23;
2024 uint8_t r33 = (d23 + d33 + d32) / 3;
2025
2026 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2027 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2028 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2029 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2030 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2031 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2032 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2033 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2034 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2035 }
2036
2037 free (darkness1);
2038
1670 EXTEND (SP, 3); 2039 EXTEND (SP, 3);
1671 PUSHs (sv_2mortal (newSViv (sw4))); 2040 PUSHs (sv_2mortal (newSViv (sw34)));
1672 PUSHs (sv_2mortal (newSViv (sh))); 2041 PUSHs (sv_2mortal (newSViv (sh3)));
1673 PUSHs (darkness_sv); 2042 PUSHs (darkness3_sv);
1674} 2043}
1675 2044
1676SV * 2045SV *
1677get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2046get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1678 CODE: 2047 CODE:
1707 if (row && row->c0 <= x && x < row->c1) 2076 if (row && row->c0 <= x && x < row->c1)
1708 { 2077 {
1709 mapcell *cell = row->col + (x - row->c0); 2078 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0; 2079 uint8_t flags = 0;
1711 2080
1712 if (cell->face [0]) flags |= 1; 2081 if (cell->tile [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2; 2082 if (cell->tile [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4; 2083 if (cell->tile [2]) flags |= 4;
1715 2084
1716 *data++ = flags; 2085 *data++ = flags;
1717 2086
1718 if (flags & 1) 2087 if (flags & 1)
1719 { 2088 {
2089 tileid tile = cell->tile [0];
1720 *data++ = cell->face [0] >> 8; 2090 *data++ = tile >> 8;
1721 *data++ = cell->face [0]; 2091 *data++ = tile;
1722 } 2092 }
1723 2093
1724 if (flags & 2) 2094 if (flags & 2)
1725 { 2095 {
2096 tileid tile = cell->tile [1];
1726 *data++ = cell->face [1] >> 8; 2097 *data++ = tile >> 8;
1727 *data++ = cell->face [1]; 2098 *data++ = tile;
1728 } 2099 }
1729 2100
1730 if (flags & 4) 2101 if (flags & 4)
1731 { 2102 {
2103 tileid tile = cell->tile [2];
1732 *data++ = cell->face [2] >> 8; 2104 *data++ = tile >> 8;
1733 *data++ = cell->face [2]; 2105 *data++ = tile;
1734 } 2106 }
1735 } 2107 }
1736 else 2108 else
1737 *data++ = 0; 2109 *data++ = 0;
1738 } 2110 }
1778 { 2150 {
1779 uint8_t flags = *data++; 2151 uint8_t flags = *data++;
1780 2152
1781 if (flags) 2153 if (flags)
1782 { 2154 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x); 2155 mapcell *cell = row_get_cell (row, x);
2156 tileid tile[3] = { 0, 0, 0 };
1786 2157
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2158 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2159 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2160 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1790 2161
1791 if (cell->darkness == 0) 2162 if (cell->darkness == 0)
1792 { 2163 {
1793 cell->darkness = 0; 2164 cell->darkness = 0;
1794 2165
1795 for (z = 0; z <= 2; z++) 2166 for (z = 0; z <= 2; z++)
1796 { 2167 {
1797 cell->face[z] = face[z]; 2168 tileid t = tile [z];
1798 2169
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2170 if (t >= self->texs || (t && !self->tex [t].name))
2171 {
1800 XPUSHs (sv_2mortal (newSViv (face[z]))); 2172 XPUSHs (sv_2mortal (newSViv (t)));
2173 need_texid (self, t);
2174 }
2175
2176 cell->tile [z] = t;
1801 } 2177 }
1802 } 2178 }
1803 } 2179 }
1804 } 2180 }
1805 } 2181 }
1840 CODE: 2216 CODE:
1841 RETVAL = Mix_VolumeMusic (volume); 2217 RETVAL = Mix_VolumeMusic (volume);
1842 OUTPUT: 2218 OUTPUT:
1843 RETVAL 2219 RETVAL
1844 2220
2221int
2222fade_out (int ms)
2223 CODE:
2224 RETVAL = Mix_FadeOutMusic (ms);
2225 OUTPUT:
2226 RETVAL
2227
1845CFPlus::MixMusic 2228CFPlus::MixMusic
1846new_from_file (SV *class, char *path) 2229new_from_file (SV *class, char *path)
1847 CODE: 2230 CODE:
1848 RETVAL = Mix_LoadMUS (path); 2231 RETVAL = Mix_LoadMUS (path);
1849 OUTPUT: 2232 OUTPUT:
1856 2239
1857int 2240int
1858play (CFPlus::MixMusic self, int loops = -1) 2241play (CFPlus::MixMusic self, int loops = -1)
1859 CODE: 2242 CODE:
1860 RETVAL = Mix_PlayMusic (self, loops); 2243 RETVAL = Mix_PlayMusic (self, loops);
2244 OUTPUT:
2245 RETVAL
2246
2247int
2248fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2249 CODE:
2250 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1861 OUTPUT: 2251 OUTPUT:
1862 RETVAL 2252 RETVAL
1863 2253
1864MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2254MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1865 2255
1869 static const struct { 2259 static const struct {
1870 const char *name; 2260 const char *name;
1871 IV iv; 2261 IV iv;
1872 } *civ, const_iv[] = { 2262 } *civ, const_iv[] = {
1873# define const_iv(name) { # name, (IV)name } 2263# define const_iv(name) { # name, (IV)name }
2264 const_iv (GL_VENDOR),
2265 const_iv (GL_VERSION),
2266 const_iv (GL_EXTENSIONS),
1874 const_iv (GL_COLOR_MATERIAL), 2267 const_iv (GL_COLOR_MATERIAL),
1875 const_iv (GL_SMOOTH), 2268 const_iv (GL_SMOOTH),
1876 const_iv (GL_FLAT), 2269 const_iv (GL_FLAT),
1877 const_iv (GL_DITHER), 2270 const_iv (GL_DITHER),
1878 const_iv (GL_BLEND), 2271 const_iv (GL_BLEND),
1905 const_iv (GL_LUMINANCE), 2298 const_iv (GL_LUMINANCE),
1906 const_iv (GL_LUMINANCE_ALPHA), 2299 const_iv (GL_LUMINANCE_ALPHA),
1907 const_iv (GL_FLOAT), 2300 const_iv (GL_FLOAT),
1908 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2301 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1909 const_iv (GL_COMPILE), 2302 const_iv (GL_COMPILE),
2303 const_iv (GL_PROXY_TEXTURE_1D),
2304 const_iv (GL_PROXY_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_1D), 2305 const_iv (GL_TEXTURE_1D),
1911 const_iv (GL_TEXTURE_2D), 2306 const_iv (GL_TEXTURE_2D),
1912 const_iv (GL_TEXTURE_ENV), 2307 const_iv (GL_TEXTURE_ENV),
1913 const_iv (GL_TEXTURE_MAG_FILTER), 2308 const_iv (GL_TEXTURE_MAG_FILTER),
1914 const_iv (GL_TEXTURE_MIN_FILTER), 2309 const_iv (GL_TEXTURE_MIN_FILTER),
1954# undef const_iv 2349# undef const_iv
1955 }; 2350 };
1956 2351
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2352 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2353 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2354
2355 texture_av = newAV ();
2356 AvREAL_off (texture_av);
1959} 2357}
1960 2358
1961char * 2359char *
1962gl_vendor () 2360gl_vendor ()
1963 CODE: 2361 CODE:
1974 2372
1975char * 2373char *
1976gl_extensions () 2374gl_extensions ()
1977 CODE: 2375 CODE:
1978 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2376 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2377 OUTPUT:
2378 RETVAL
2379
2380const char *glGetString (GLenum pname)
2381
2382GLint glGetInteger (GLenum pname)
2383 CODE:
2384 glGetIntegerv (pname, &RETVAL);
2385 OUTPUT:
2386 RETVAL
2387
2388GLdouble glGetDouble (GLenum pname)
2389 CODE:
2390 glGetDoublev (pname, &RETVAL);
1979 OUTPUT: 2391 OUTPUT:
1980 RETVAL 2392 RETVAL
1981 2393
1982int glGetError () 2394int glGetError ()
1983 2395
2108 2520
2109void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2521void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2110 2522
2111void glDrawPixels (int width, int height, int format, int type, char *pixels) 2523void glDrawPixels (int width, int height, int format, int type, char *pixels)
2112 2524
2525void glPixelZoom (float x, float y)
2526
2113void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2527void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114 2528
2115int glGenTexture () 2529int glGenTexture ()
2116 CODE: 2530 CODE:
2117{ 2531 RETVAL = gen_texture ();
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121}
2122 OUTPUT: 2532 OUTPUT:
2123 RETVAL 2533 RETVAL
2124 2534
2125void glDeleteTexture (int name) 2535void glDeleteTexture (int name)
2126 CODE: 2536 CODE:
2127{
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_); 2537 del_texture (name);
2130} 2538
2131
2132int glGenList () 2539int glGenList ()
2133 CODE: 2540 CODE:
2134 RETVAL = glGenLists (1); 2541 RETVAL = glGenLists (1);
2135 OUTPUT: 2542 OUTPUT:
2136 RETVAL 2543 RETVAL

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