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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.204 by root, Thu Jul 19 14:54:50 2007 UTC vs.
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
34#include <SDL_mixer.h> 41#include <SDL_mixer.h>
35#include <SDL_opengl.h> 42#include <SDL_opengl.h>
36 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
37#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
39 51
40#include <glib/gmacros.h> 52#include <glib/gmacros.h>
41 53
42#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
43 66
44#ifndef _WIN32 67#ifndef _WIN32
45# include <sys/types.h> 68# include <sys/types.h>
46# include <sys/socket.h> 69# include <sys/socket.h>
47# include <netinet/in.h> 70# include <netinet/in.h>
48# include <netinet/tcp.h> 71# include <netinet/tcp.h>
49# include <inttypes.h> 72# include <inttypes.h>
50#endif 73#endif
51 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 85
54#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
55 87
56#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
58 90
59#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
60 92
61#if 0 93/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 95
64# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
65#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
66 101
67static AV *texture_av; 102static AV *texture_av;
68 103
69static struct 104static struct
70{ 105{
107 av_push (texture_av, (SV *)(size_t)name); 142 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 143 glDeleteTextures (1, &name);
109} 144}
110 145
111#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
112 148
113#include "pango-font.c" 149#include "pango-font.c"
114#include "pango-fontmap.c" 150#include "pango-fontmap.c"
115#include "pango-render.c" 151#include "pango-render.c"
116 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
119 157
120typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
121 159
122static int 160static int
123shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
124{ 162{
125 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
139 177
140typedef struct cf_layout { 178typedef struct cf_layout {
141 PangoLayout *pl; 179 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
143 int base_height; 181 int base_height;
144 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
145} *CFPlus__Layout; 184} *DC__Layout;
146 185
147static CFPlus__Font default_font; 186static DC__Font default_font;
148static PangoContext *opengl_context; 187static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
150 189
151static void 190static void
152substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
157#endif 196#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 198}
160 199
161static void 200static void
162layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
163{ 202{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
166 */ 205 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
168 207
169 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 210
172 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
173} 212}
174 213
175static void 214static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 216{
178 PangoRectangle rect; 217 PangoRectangle rect;
179 218
180 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
192 231
193typedef uint16_t tileid; 232typedef uint16_t tileid;
194typedef uint16_t faceid; 233typedef uint16_t faceid;
195 234
196typedef struct { 235typedef struct {
197 int name; 236 GLuint name;
198 int w, h; 237 int w, h;
199 float s, t; 238 float s, t;
200 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
201 tileid smoothtile; 240 tileid smoothtile;
202 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
203} maptex; 243} maptex;
204 244
205typedef struct { 245typedef struct {
206 uint32_t player; 246 uint32_t player;
207 tileid tile[3]; 247 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 260 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 261 int texs; maptex *tex; // [tileid]
222 262
223 int32_t rows; 263 int32_t rows;
224 maprow *row; 264 maprow *row;
225} *CFPlus__Map; 265} *DC__Map;
226 266
227static char * 267static char *
228prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
229{ 269{
230 char *p; 270 char *p;
268 self->texs *= 2; 308 self->texs *= 2;
269 } 309 }
270} 310}
271 311
272static maprow * 312static maprow *
273map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
274{ 314{
275 if (0 > y) 315 if (0 > y)
276 { 316 {
277 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
316 356
317 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
318} 358}
319 359
320static mapcell * 360static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
322{ 362{
323 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
324} 364}
325 365
326static void 366static void
327map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
328{ 368{
329 int r; 369 int r;
330 370
331 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
339 self->oy = 0; 379 self->oy = 0;
340 self->row = 0; 380 self->row = 0;
341 self->rows = 0; 381 self->rows = 0;
342} 382}
343 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
344static void 394static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 396{
347 int x, y; 397 int x, y;
348 maprow *row; 398 maprow *row;
349 mapcell *cell; 399 mapcell *cell;
350 400
362 if (x >= row->c1) 412 if (x >= row->c1)
363 break; 413 break;
364 414
365 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
366 416
367 cell->darkness = 0; 417 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 418 }
372 } 419 }
373} 420}
374 421
375typedef struct { 422typedef struct {
429 n |= n >> 16; 476 n |= n >> 16;
430 477
431 return n + 1; 478 return n + 1;
432} 479}
433 480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
434/* SDL should provide this, really. */ 492/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 493#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 494#define SDLK_MODIFIER_MAX 314
437 495
438MODULE = CFPlus PACKAGE = CFPlus 496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
439 592
440PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
441 594
442BOOT: 595BOOT:
443{ 596{
444 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 598 static const struct {
446 const char *name; 599 const char *name;
447 IV iv; 600 IV iv;
448 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
471 624
472 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
475 628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
557# undef const_iv 795# undef const_iv
558 }; 796 };
559 797
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
579 817
580NV floor (NV x) 818NV floor (NV x)
581 819
582NV ceil (NV x) 820NV ceil (NV x)
583 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
584void 826void
585pango_init () 827pango_init ()
586 CODE: 828 CODE:
587{ 829{
588 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
591} 838}
592 839
593char *
594SDL_GetError () 840char *SDL_GetError ()
595 841
596int 842void SDL_braino ()
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598 843
599void 844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
600SDL_Quit () 850void SDL_Quit ()
851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
601 860
602void 861void
603SDL_ListModes (int rgb, int alpha) 862SDL_ListModes (int rgb, int alpha)
604 PPCODE: 863 PPCODE:
605{ 864{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 879
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 882
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 884
629 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
630 while (*m) 886 while (*m)
631 { 887 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 888 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 889 {
634 AV *av = newAV (); 890 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 893 av_push (av, newSViv (rgb));
661 917
662 if (RETVAL) 918 if (RETVAL)
663 { 919 {
664 av_clear (texture_av); 920 av_clear (texture_av);
665 921
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 924#include "glfunc.h"
669#undef GL_FUNC 925#undef GL_FUNC
670 } 926 }
671} 927}
678char * 934char *
679SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
680 936
681int 937int
682SDL_GetAppState () 938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
683 942
684void 943void
685poll_events () 944poll_events ()
686 PPCODE: 945 PPCODE:
687{ 946{
697 { 956 {
698 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
699 case SDL_KEYUP: 958 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 964 break;
706 965
707 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 985 x = ev.motion.x;
727 y = ev.motion.y; 986 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 988 }
730 989
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 996 }
738 break; 997 break;
739 998
740 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1002
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1013 break;
755 } 1014 }
756 1015
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1017 }
759} 1018}
760 1019
761int 1020int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1022 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
766 1025
767void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
768Mix_CloseAudio () 1043Mix_CloseAudio ()
769 1044
770int 1045int
771Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
1047
1048const char *
1049Mix_GetError ()
772 1050
773void 1051void
774lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
775 CODE: 1053 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1080 }
803 } 1081 }
804#endif 1082#endif
805} 1083}
806 1084
807void 1085int
808add_font (char *file) 1086add_font (char *file)
809 CODE: 1087 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
811 1091
812void 1092void
813load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
814 ALIAS: 1094 ALIAS:
815 load_image_file = 1 1095 load_image_file = 1
818 STRLEN image_len; 1098 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
825 1105
826 if (!rw) 1106 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
828 1108
901void 1181void
902error (char *message) 1182error (char *message)
903 CODE: 1183 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1185#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1187#endif
908 1188
909void 1189void
910fatal (char *message) 1190fatal (char *message)
911 CODE: 1191 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1193#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1195#endif
916 _exit (1); 1196 _exit (1);
917 1197
918void 1198void
919_exit (int retval = 0) 1199_exit (int retval = 0)
931#if DEBUG 1211#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1212 VALGRIND_DO_LEAK_CHECK;
933#endif 1213#endif
934} 1214}
935 1215
936MODULE = CFPlus PACKAGE = CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
937 1222
938CFPlus::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
940 CODE: 1229 CODE:
941{ 1230{
942 int count; 1231 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946} 1235}
947 OUTPUT: 1236 OUTPUT:
948 RETVAL 1237 RETVAL
949 1238
950void 1239void
951DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
952 CODE: 1241 CODE:
953 pango_font_description_free (self); 1242 pango_font_description_free (self);
954 1243
955void 1244void
956make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
957 CODE: 1247 CODE:
958 default_font = self; 1248 default_font = self;
959 1249
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1251
1252PROTOTYPES: DISABLE
1253
962void 1254void
963reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
964 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
965 tc_clear (); 1264 tc_restore ();
966 1265
967CFPlus::Layout 1266DC::Layout
968new (SV *class) 1267new (SV *class)
969 CODE: 1268 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
971 1270
972 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
974 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
979 1279
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
982 OUTPUT: 1282 OUTPUT:
983 RETVAL 1283 RETVAL
984 1284
985void 1285void
986DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
987 CODE: 1287 CODE:
988 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
989 Safefree (self); 1290 Safefree (self);
990 1291
991void 1292void
992set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
993 CODE: 1294 CODE:
994{ 1295{
995 STRLEN textlen; 1296 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
997 1298
998 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
999} 1300}
1000 1301
1001void 1302void
1002set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
1003 CODE: 1304 CODE:
1004{ 1305{
1005 STRLEN textlen; 1306 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
1007 1308
1008 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
1009} 1310}
1010 1311
1011void 1312void
1012set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
1013 CODE: 1314 CODE:
1014{ 1315{
1015 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1318 const char *pos = text;
1052 if (attrs) 1353 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
1054} 1355}
1055 1356
1056void 1357void
1057get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
1058 PPCODE: 1359 PPCODE:
1059{ 1360{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1362
1062 do 1363 do
1063 { 1364 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1065 1366
1066 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
1067 { 1368 {
1068 PangoRectangle extents; 1369 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1077 1378
1078 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
1079} 1380}
1080 1381
1081int 1382int
1082has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
1083 CODE: 1384 CODE:
1084{ 1385{
1085 int lines = 1; 1386 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
1087 1388
1092} 1393}
1093 OUTPUT: 1394 OUTPUT:
1094 RETVAL 1395 RETVAL
1095 1396
1096SV * 1397SV *
1097get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
1098 CODE: 1399 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1402 OUTPUT:
1102 RETVAL 1403 RETVAL
1103 1404
1104void 1405void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1407 CODE:
1107 self->r = r; 1408 self->r = r;
1108 self->g = g; 1409 self->g = g;
1109 self->b = b; 1410 self->b = b;
1110 self->a = a; 1411 self->a = a;
1111 1412
1112void 1413void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1415 CODE:
1115 if (self->font != font) 1416 if (self->font != font)
1116 { 1417 {
1117 self->font = font; 1418 self->font = font;
1118 layout_update_font (self); 1419 layout_update_font (self);
1119 } 1420 }
1120 1421
1121void 1422void
1122set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
1123 CODE: 1424 CODE:
1124 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
1125 { 1426 {
1126 self->base_height = base_height; 1427 self->base_height = base_height;
1127 layout_update_font (self); 1428 layout_update_font (self);
1128 } 1429 }
1129 1430
1130void 1431void
1131set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1433 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1435
1135void 1436void
1136set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1137 CODE: 1438 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1440
1140void 1441void
1141set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1142 CODE: 1443 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1445
1145void 1446void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1448 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1153 ); 1454 );
1154 1455
1155void 1456void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1458 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1460
1160void 1461void
1161size (CFPlus::Layout self) 1462size (DC::Layout self)
1162 PPCODE: 1463 PPCODE:
1163{ 1464{
1164 int w, h; 1465 int w, h;
1165 1466
1166 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1171} 1472}
1172 1473
1173int 1474int
1174descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1175 CODE: 1476 CODE:
1176{ 1477{
1177 PangoRectangle rect; 1478 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1181} 1482}
1182 OUTPUT: 1483 OUTPUT:
1183 RETVAL 1484 RETVAL
1184 1485
1185int 1486int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1488 CODE:
1188{ 1489{
1189 int index, trailing; 1490 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1492 RETVAL = index + trailing;
1192} 1493}
1193 OUTPUT: 1494 OUTPUT:
1194 RETVAL 1495 RETVAL
1195 1496
1196void 1497void
1197cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1499 PPCODE:
1199{ 1500{
1200 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1202 1503
1203 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1207} 1508}
1208 1509
1209void 1510void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1512 PPCODE:
1212{ 1513{
1213 int line, x; 1514 int line, x;
1214 1515
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1519 --line;
1520#endif
1218 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1524}
1222 1525
1223void 1526void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1527line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1528 PPCODE:
1226{ 1529{
1227 PangoLayoutLine *lp; 1530 PangoLayoutLine *lp;
1228 int index, trailing; 1531 int index, trailing;
1229 1532
1230 if (line < 0) 1533 if (line < 0)
1231 XSRETURN_EMPTY; 1534 XSRETURN_EMPTY;
1232 1535
1233 if (!(lp = pango_layout_get_line (self->pl, line))) 1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */ 1537 XSRETURN_EMPTY; /* do better */
1235 1538
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237 1540
1238 EXTEND (SP, 2); 1541 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1548 }
1246} 1549}
1247 1550
1248void 1551void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1552render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1553 CODE:
1554 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1252 self->pl, 1556 self->pl,
1557 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1255 flags 1560 flags
1256 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1257 1565
1258MODULE = CFPlus PACKAGE = CFPlus::Texture 1566void
1567draw (DC::Layout self)
1568 CODE:
1569{
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1259 1577
1260int minpot (int n) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1261 1588
1262void 1589void
1263pad (SV *data_, int ow, int oh, int nw, int nh) 1590pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE: 1591 CODE:
1265{ 1592{
1292 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1296 1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1626
1297 if (items < 5) 1627 if (items < 5)
1298 { 1628 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1301 } 1631 }
1328 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1330 } 1660 }
1331} 1661}
1332 1662
1663void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1)
1665 PROTOTYPE: @
1666 CODE:
1667{
1668 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672
1673 glColor4f (intensity, intensity, intensity, 0.9);
1674 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.);
1676
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1684 glEnd ();
1685
1686 glPopMatrix ();
1687
1688 glDisable (GL_TEXTURE_2D);
1689 glDisable (GL_BLEND);
1690}
1691
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1692IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE: 1693 CODE:
1335{ 1694{
1336 GLint width; 1695 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1696 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1339 RETVAL = width > 0; 1698 RETVAL = width > 0;
1340} 1699}
1341 OUTPUT: 1700 OUTPUT:
1342 RETVAL 1701 RETVAL
1343 1702
1344MODULE = CFPlus PACKAGE = CFPlus::Map 1703MODULE = Deliantra::Client PACKAGE = DC::Map
1345 1704
1346CFPlus::Map 1705PROTOTYPES: DISABLE
1706
1707DC::Map
1347new (SV *class) 1708new (SV *class)
1348 CODE: 1709 CODE:
1349 New (0, RETVAL, 1, struct map); 1710 New (0, RETVAL, 1, struct map);
1350 RETVAL->x = 0; 1711 RETVAL->x = 0;
1351 RETVAL->y = 0; 1712 RETVAL->y = 0;
1359 RETVAL->row = 0; 1720 RETVAL->row = 0;
1360 OUTPUT: 1721 OUTPUT:
1361 RETVAL 1722 RETVAL
1362 1723
1363void 1724void
1364DESTROY (CFPlus::Map self) 1725DESTROY (DC::Map self)
1365 CODE: 1726 CODE:
1366{ 1727{
1367 map_clear (self); 1728 map_clear (self);
1368 Safefree (self->face2tile); 1729 Safefree (self->face2tile);
1369 Safefree (self->tex); 1730 Safefree (self->tex);
1370 Safefree (self); 1731 Safefree (self);
1371} 1732}
1372 1733
1373void 1734void
1374resize (CFPlus::Map self, int map_width, int map_height) 1735resize (DC::Map self, int map_width, int map_height)
1375 CODE: 1736 CODE:
1376 self->w = map_width; 1737 self->w = map_width;
1377 self->h = map_height; 1738 self->h = map_height;
1378 1739
1379void 1740void
1380clear (CFPlus::Map self) 1741clear (DC::Map self)
1381 CODE: 1742 CODE:
1382 map_clear (self); 1743 map_clear (self);
1383 1744
1384void 1745void
1385set_tileid (CFPlus::Map self, int face, int tile) 1746set_tileid (DC::Map self, int face, int tile)
1386 CODE: 1747 CODE:
1387{ 1748{
1388 need_facenum (self, face); self->face2tile [face] = tile; 1749 need_facenum (self, face); self->face2tile [face] = tile;
1389 need_texid (self, tile); 1750 need_texid (self, tile);
1390} 1751}
1391 1752
1392void 1753void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level) 1754set_smooth (DC::Map self, int face, int smooth, int level)
1394 CODE: 1755 CODE:
1395{ 1756{
1396 tileid texid; 1757 tileid texid;
1397 maptex *tex; 1758 maptex *tex;
1398 1759
1411 tex->smoothtile = self->face2tile [smooth]; 1772 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level; 1773 tex->smoothlevel = level;
1413} 1774}
1414 1775
1415void 1776void
1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1777set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1417 CODE: 1778 CODE:
1418{ 1779{
1419 need_texid (self, texid); 1780 need_texid (self, texid);
1420 1781
1421 { 1782 {
1440 // use uglier nearest interpolation because linear suffers 1801 // use uglier nearest interpolation because linear suffers
1441 // from transparent color bleeding and ugly wrapping effects. 1802 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1443} 1804}
1444 1805
1806void
1807expire_textures (DC::Map self, int texid, int count)
1808 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count)
1810 {
1811 maptex *tex = self->tex + texid;
1812
1813 if (tex->name)
1814 {
1815 if (tex->unused)
1816 {
1817 tex->name = 0;
1818 tex->unused = 0;
1819 XPUSHs (sv_2mortal (newSViv (texid)));
1820 }
1821 else
1822 tex->unused = 1;
1823 }
1824 }
1825
1445int 1826int
1446ox (CFPlus::Map self) 1827ox (DC::Map self)
1447 ALIAS: 1828 ALIAS:
1448 oy = 1 1829 oy = 1
1449 x = 2 1830 x = 2
1450 y = 3 1831 y = 3
1451 w = 4 1832 w = 4
1462 } 1843 }
1463 OUTPUT: 1844 OUTPUT:
1464 RETVAL 1845 RETVAL
1465 1846
1466void 1847void
1467scroll (CFPlus::Map self, int dx, int dy) 1848scroll (DC::Map self, int dx, int dy)
1468 CODE: 1849 CODE:
1469{ 1850{
1470 if (dx > 0) 1851 if (dx > 0)
1471 map_blank (self, self->x, self->y, dx, self->h); 1852 map_blank (self, self->x, self->y, dx, self->h);
1472 else if (dx < 0) 1853 else if (dx < 0)
1487 self->rows += MAP_EXTEND_Y; 1868 self->rows += MAP_EXTEND_Y;
1488 self->y += MAP_EXTEND_Y; 1869 self->y += MAP_EXTEND_Y;
1489 } 1870 }
1490} 1871}
1491 1872
1492void 1873SV *
1493map1a_update (CFPlus::Map self, SV *data_, int extmap) 1874map1a_update (DC::Map self, SV *data_, int extmap)
1494 CODE: 1875 CODE:
1495{ 1876{
1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1877 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1497 uint8_t *data_end = (uint8_t *)SvEND (data_); 1878 uint8_t *data_end = (uint8_t *)SvEND (data_);
1498 mapcell *cell; 1879 mapcell *cell;
1499 int x, y, flags; 1880 int x, y, z, flags;
1881 AV *missing = newAV ();
1882 RETVAL = newRV_noinc ((SV *)missing);
1500 1883
1501 while (data < data_end - 1) 1884 while (data < data_end - 1)
1502 { 1885 {
1503 flags = (data [0] << 8) + data [1]; data += 2; 1886 flags = (data [0] << 8) + data [1]; data += 2;
1504 1887
1524 uint8_t ext, cmd; 1907 uint8_t ext, cmd;
1525 1908
1526 do 1909 do
1527 { 1910 {
1528 ext = *data++; 1911 ext = *data++;
1529 cmd = ext & 0x3f; 1912 cmd = ext & 0x7f;
1530 1913
1531 if (cmd < 4) 1914 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1; 1915 cell->darkness = 255 - ext * 64 + 1;
1533 else if (cmd == 5) // health 1916 else if (cmd == 5) // health
1534 { 1917 {
1537 } 1920 }
1538 else if (cmd == 6) // monster width 1921 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1; 1922 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47) 1923 else if (cmd == 0x47)
1541 { 1924 {
1542 if (*data == 4) 1925 if (*data == 1) cell->player = data [1];
1543 ; // decode player count 1926 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1927 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1928 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1544 1929
1545 data += *data + 1; 1930 data += *data + 1;
1546 } 1931 }
1547 else if (cmd == 8) // cell flags 1932 else if (cmd == 8) // cell flags
1548 cell->flags = *data++; 1933 cell->flags = *data++;
1555 } 1940 }
1556 else 1941 else
1557 cell->darkness = *data++ + 1; 1942 cell->darkness = *data++ + 1;
1558 } 1943 }
1559 1944
1945 for (z = 0; z <= 2; ++z)
1560 if (flags & 4) 1946 if (flags & (4 >> z))
1561 { 1947 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2; 1948 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face); 1949 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face]; 1950 cell->tile [z] = self->face2tile [face];
1951
1952 if (cell->tile [z])
1953 {
1954 maptex *tex = self->tex + cell->tile [z];
1955 tex->unused = 0;
1956 if (!tex->name)
1957 av_push (missing, newSViv (cell->tile [z]));
1958
1959 if (tex->smoothtile)
1960 {
1961 maptex *smooth = self->tex + tex->smoothtile;
1962 smooth->unused = 0;
1963 if (!smooth->name)
1964 av_push (missing, newSViv (tex->smoothtile));
1965 }
1966 }
1565 } 1967 }
1566
1567 if (flags & 2)
1568 {
1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1572 }
1573
1574 if (flags & 1)
1575 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1579 }
1580 } 1968 }
1581 else 1969 else
1582 cell->darkness = 0; 1970 CELL_CLEAR (cell);
1583 } 1971 }
1584} 1972}
1973 OUTPUT:
1974 RETVAL
1585 1975
1586SV * 1976SV *
1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1977mapmap (DC::Map self, int x0, int y0, int w, int h)
1588 CODE: 1978 CODE:
1589{ 1979{
1590 int x1, x; 1980 int x1, x;
1591 int y1, y; 1981 int y1, y;
1592 int z; 1982 int z;
1637} 2027}
1638 OUTPUT: 2028 OUTPUT:
1639 RETVAL 2029 RETVAL
1640 2030
1641void 2031void
1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2032draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1643 CODE: 2033 CODE:
1644{ 2034{
2035 int x, y, z;
2036
1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1648 smooth_key skey; 2040 smooth_key skey;
1649 int x, y, z; 2041 int pl_x, pl_y;
1650 int last_name; 2042 maptex pl_tex;
2043 rc_t *rc = rc_alloc ();
2044 rc_t *rc_ov = rc_alloc ();
2045 rc_key_t key;
2046 rc_array_t *arr, *arr_hidden;
1651 2047
2048 pl_tex.name = 0;
2049
1652 // thats current max. sorry. 2050 // that's current max. sorry.
1653 if (sw > 255) sw = 255; 2051 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255; 2052 if (sh > 255) sh = 255;
1655 2053
1656 // clear key, in case of extra padding 2054 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey)); 2055 memset (&skey, 0, sizeof (skey));
1658 2056
1659 glColor4ub (255, 255, 255, 255); 2057 memset (&key, 0, sizeof (key));
1660 2058 key.r = 255;
1661 glEnable (GL_BLEND); 2059 key.g = 255;
1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2060 key.b = 255;
1663 glEnable (GL_TEXTURE_2D); 2061 key.a = 255;
1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2062 key.mode = GL_QUADS;
1665 2063 key.format = GL_T2F_V3F;
1666 glBegin (GL_QUADS);
1667
1668 last_name = 0;
1669 2064
1670 mx += self->x; 2065 mx += self->x;
1671 my += self->y; 2066 my += self->y;
1672 2067
1673 // first pass: determine smooth_max 2068 // first pass: determine smooth_max
1690 MAX (self->tex [cell->tile [1]].smoothlevel, 2085 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel)); 2086 self->tex [cell->tile [2]].smoothlevel));
1692 } 2087 }
1693 } 2088 }
1694 2089
2090 glEnable (GL_BLEND);
2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093
2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
2096
1695 for (z = 0; z <= 2; z++) 2097 for (z = 0; z <= 2; z++)
1696 { 2098 {
1697 memset (smooth_level, 0, sizeof (smooth_level)); 2099 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1;
1698 2101
1699 for (y = 0; y < sh; y++) 2102 for (y = 0; y < sh; y++)
1700 if (0 <= y + my && y + my < self->rows) 2103 if (0 <= y + my && y + my < self->rows)
1701 { 2104 {
1702 maprow *row = self->row + (y + my); 2105 maprow *row = self->row + (y + my);
1708 tileid tile = cell->tile [z]; 2111 tileid tile = cell->tile [z];
1709 2112
1710 if (tile) 2113 if (tile)
1711 { 2114 {
1712 maptex tex = self->tex [tile]; 2115 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w; 2116 int px, py;
1714 int py = (y + 1) * T - tex.h;
1715 2117
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name) 2118 if (key.texname != tex.name)
1719 { 2119 {
2120 self->tex [tile].unused = 0;
2121
1720 if (!tex.name) 2122 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */ 2123 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1722 2124
1723 glEnd (); 2125 key.texname = tex.name;
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2126 arr = rc_array (rc, &key);
1725 glBegin (GL_QUADS);
1726 } 2127 }
1727 2128
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2129 px = (x + 1) * T - tex.w;
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2130 py = (y + 1) * T - tex.h;
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732 2131
1733 if (cell->flags && z == 2) 2132 if (expect_false (cell->player == player) && expect_false (z == 2))
1734 { 2133 {
1735 if (cell->flags & 1) 2134 pl_x = px;
2135 pl_y = py;
2136 pl_tex = tex;
1736 { 2137 continue;
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 } 2138 }
2139
2140 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2141 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2142 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2143 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1751 2144
1752 // update smooth hash 2145 // update smooth hash
1753 if (tex.smoothtile) 2146 if (tex.smoothtile)
1754 { 2147 {
1755 skey.tile = tex.smoothtile; 2148 skey.tile = tex.smoothtile;
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2179 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 } 2182 }
1790 } 2183 }
2184
2185 if (expect_false (z == 2))
2186 {
2187 /* draw question marks on top of hidden spaces */
2188 if (!cell->darkness)
2189 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32;
2209 int py = y * T - T * 6 / 32;
2210
2211 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2218 }
2219 }
2220 }
1791 } 2221 }
1792 } 2222 }
2223
2224 rc_draw (rc);
2225 rc_clear (rc);
1793 2226
1794 // go through all smoothlevels, lowest to highest, then draw. 2227 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort 2228 // this is basically counting sort
1796 { 2229 {
1797 int w, b; 2230 int w, b;
1798 2231
2232 glEnable (GL_TEXTURE_2D);
2233 glBegin (GL_QUADS);
1799 for (w = 0; w < 256 / 32; ++w) 2234 for (w = 0; w < 256 / 32; ++w)
1800 { 2235 {
1801 uint32_t smask = smooth_level [w]; 2236 uint32_t smask = smooth_level [w];
1802 if (smask) 2237 if (smask)
1803 for (b = 0; b < 32; ++b) 2238 for (b = 0; b < 32; ++b)
1822 int border = bits & 15; 2257 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2258 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row 2259 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column 2260 float dy = tex.t * .5f ; // 2 images/column
1826 2261
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name) 2262 if (tex.name)
1830 { 2263 {
2264 // this time avoiding texture state changes
2265 // save gobs of state changes.
1831 if (!tex.name) 2266 if (key.texname != tex.name)
1832 continue; // smoothing not yet available 2267 {
2268 self->tex [skey->tile].unused = 0;
1833 2269
1834 glEnd (); 2270 glEnd ();
1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2271 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1836 glBegin (GL_QUADS); 2272 glBegin (GL_QUADS);
1837 } 2273 }
1838 2274
1839 if (border) 2275 if (border)
1840 { 2276 {
1841 float ox = border * dx; 2277 float ox = border * dx;
1842 2278
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2279 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2280 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2281 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2282 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1847 } 2283 }
1848 2284
1849 if (corner) 2285 if (corner)
1850 { 2286 {
1851 float ox = corner * dx; 2287 float ox = corner * dx;
1852 2288
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2289 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2290 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2291 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2292 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2293 }
1857 } 2294 }
1858 } 2295 }
1859 } 2296 }
1860 } 2297 }
1861 } 2298 }
2299
2300 glEnd ();
2301 glDisable (GL_TEXTURE_2D);
2302 key.texname = -1;
1862 } 2303 }
1863 2304
1864 hv_clear (smooth); 2305 hv_clear (smooth);
1865 } 2306 }
1866 2307
1867 glEnd (); 2308 if (pl_tex.name)
2309 {
2310 maptex tex = pl_tex;
2311 int px = pl_x + sdx;
2312 int py = pl_y + sdy;
1868 2313
1869 glDisable (GL_TEXTURE_2D); 2314 key.texname = tex.name;
2315 arr = rc_array (rc, &key);
2316
2317 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2318 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2319 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2321
2322 rc_draw (rc);
2323 }
2324
2325 rc_draw (rc_ov);
2326 rc_clear (rc_ov);
2327
1870 glDisable (GL_BLEND); 2328 glDisable (GL_BLEND);
2329 rc_free (rc);
2330 rc_free (rc_ov);
1871 2331
1872 // top layer: overlays such as the health bar 2332 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++) 2333 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows) 2334 if (0 <= y + my && y + my < self->rows)
1875 { 2335 {
1880 { 2340 {
1881 mapcell *cell = row->col + (x + mx - row->c0); 2341 mapcell *cell = row->col + (x + mx - row->c0);
1882 2342
1883 int px = x * T; 2343 int px = x * T;
1884 int py = y * T; 2344 int py = y * T;
2345
2346 if (expect_false (cell->player == player))
2347 {
2348 px += sdx;
2349 py += sdy;
2350 }
1885 2351
1886 if (cell->stat_hp) 2352 if (cell->stat_hp)
1887 { 2353 {
1888 int width = cell->stat_width * T; 2354 int width = cell->stat_width * T;
1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1900 } 2366 }
1901 } 2367 }
1902} 2368}
1903 2369
1904void 2370void
1905draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2371draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1906 CODE: 2372 CODE:
1907{ 2373{
1908 static float color[16][3] = { 2374 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F }, 2375 { 0.00F, 0.00F, 0.00F },
1910 { 1.00F, 1.00F, 1.00F }, 2376 { 1.00F, 1.00F, 1.00F },
1929 }; 2395 };
1930 2396
1931 int x, y; 2397 int x, y;
1932 2398
1933 glEnable (GL_TEXTURE_2D); 2399 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia.
2405 */
1934 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1935 glEnable (GL_BLEND); 2407 glEnable (GL_BLEND);
1936 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2408 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1937 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
1938 2410
1939 for (y = 0; y < h; y++) 2411 for (y = 0; y < h; y++)
1946 float *c = color [m & 15]; 2418 float *c = color [m & 15];
1947 2419
1948 float tx1 = m & 0x40 ? 0.5 : 0.; 2420 float tx1 = m & 0x40 ? 0.5 : 0.;
1949 float tx2 = tx1 + 0.5; 2421 float tx2 = tx1 + 0.5;
1950 2422
1951 glColor4f (c[0], c[1], c[2], 0.75); 2423 glColor4f (c[0], c[1], c[2], 1);
1952 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1953 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1954 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1955 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2427 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1956 } 2428 }
1960 glDisable (GL_BLEND); 2432 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D); 2433 glDisable (GL_TEXTURE_2D);
1962} 2434}
1963 2435
1964void 2436void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2437fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1966 PPCODE: 2438 PPCODE:
1967{ 2439{
1968 int x, y; 2440 int x, y;
1969 int sw1 = sw + 2; 2441 int sw1 = sw + 2;
1970 int sh1 = sh + 2; 2442 int sh1 = sh + 2;
1978 SvCUR_set (darkness3_sv, sw34 * sh3); 2450 SvCUR_set (darkness3_sv, sw34 * sh3);
1979 2451
1980 mx += self->x - 1; 2452 mx += self->x - 1;
1981 my += self->y - 1; 2453 my += self->y - 1;
1982 2454
1983 memset (darkness1, 255, sw1 * sh1); 2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1984 2456
1985 for (y = 0; y < sh1; y++) 2457 for (y = 0; y < sh1; y++)
1986 if (0 <= y + my && y + my < self->rows) 2458 if (0 <= y + my && y + my < self->rows)
1987 { 2459 {
1988 maprow *row = self->row + (y + my); 2460 maprow *row = self->row + (y + my);
2041 PUSHs (sv_2mortal (newSViv (sh3))); 2513 PUSHs (sv_2mortal (newSViv (sh3)));
2042 PUSHs (darkness3_sv); 2514 PUSHs (darkness3_sv);
2043} 2515}
2044 2516
2045SV * 2517SV *
2046get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2518get_rect (DC::Map self, int x0, int y0, int w, int h)
2047 CODE: 2519 CODE:
2048{ 2520{
2049 int x, y, x1, y1; 2521 int x, y, x1, y1;
2050 SV *data_sv = newSV (w * h * 7 + 5); 2522 SV *data_sv = newSV (w * h * 7 + 5);
2051 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2523 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2108 else 2580 else
2109 *data++ = 0; 2581 *data++ = 0;
2110 } 2582 }
2111 } 2583 }
2112 2584
2585 /* if size is w*h + 5 then no data has been found */
2586 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2587 {
2113 SvPOK_only (data_sv); 2588 SvPOK_only (data_sv);
2114 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2589 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2590 }
2591
2115 RETVAL = data_sv; 2592 RETVAL = data_sv;
2116} 2593}
2117 OUTPUT: 2594 OUTPUT:
2118 RETVAL 2595 RETVAL
2119 2596
2120void 2597void
2121set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2598set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2122 PPCODE: 2599 PPCODE:
2123{ 2600{
2124 int x, y, z; 2601 int x, y, z;
2125 int w, h; 2602 int w, h;
2126 int x1, y1; 2603 int x1, y1;
2604 STRLEN len;
2605 uint8_t *data, *end;
2606
2607 len = SvLEN (data_sv);
2608 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2609 data = SvPVbyte_nolen (data_sv);
2610 end = data + len + 8;
2611
2612 if (len < 5)
2613 XSRETURN_EMPTY;
2127 2614
2128 if (*data++ != 0) 2615 if (*data++ != 0)
2129 return; /* version mismatch */ 2616 XSRETURN_EMPTY; /* version mismatch */
2130 2617
2131 w = *data++ << 8; w |= *data++; 2618 w = *data++ << 8; w |= *data++;
2132 h = *data++ << 8; h |= *data++; 2619 h = *data++ << 8; h |= *data++;
2133 2620
2134 // we need to do this 'cause we don't keep an absolute coord system for rows 2621 // we need to do this 'cause we don't keep an absolute coord system for rows
2146 { 2633 {
2147 maprow *row = map_get_row (self, y); 2634 maprow *row = map_get_row (self, y);
2148 2635
2149 for (x = x0; x < x1; x++) 2636 for (x = x0; x < x1; x++)
2150 { 2637 {
2638 uint8_t flags;
2639
2640 if (data + 7 >= end)
2641 XSRETURN_EMPTY;
2642
2151 uint8_t flags = *data++; 2643 flags = *data++;
2152 2644
2153 if (flags) 2645 if (flags)
2154 { 2646 {
2155 mapcell *cell = row_get_cell (row, x); 2647 mapcell *cell = row_get_cell (row, x);
2156 tileid tile[3] = { 0, 0, 0 }; 2648 tileid tile[3] = { 0, 0, 0 };
2159 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2651 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2160 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2652 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2161 2653
2162 if (cell->darkness == 0) 2654 if (cell->darkness == 0)
2163 { 2655 {
2164 cell->darkness = 0; 2656 /*cell->darkness = 0;*/
2657 EXTEND (SP, 3);
2165 2658
2166 for (z = 0; z <= 2; z++) 2659 for (z = 0; z <= 2; z++)
2167 { 2660 {
2168 tileid t = tile [z]; 2661 tileid t = tile [z];
2169 2662
2170 if (t >= self->texs || (t && !self->tex [t].name)) 2663 if (t >= self->texs || (t && !self->tex [t].name))
2171 { 2664 {
2172 XPUSHs (sv_2mortal (newSViv (t))); 2665 PUSHs (sv_2mortal (newSViv (t)));
2173 need_texid (self, t); 2666 need_texid (self, t);
2174 } 2667 }
2175 2668
2176 cell->tile [z] = t; 2669 cell->tile [z] = t;
2177 } 2670 }
2179 } 2672 }
2180 } 2673 }
2181 } 2674 }
2182} 2675}
2183 2676
2184MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2677MODULE = Deliantra::Client PACKAGE = DC::RW
2185 2678
2186CFPlus::MixChunk 2679DC::RW
2187new_from_file (SV *class, char *path) 2680new (SV *class, SV *data_sv)
2188 CODE: 2681 CODE:
2189 RETVAL = Mix_LoadWAV (path); 2682{
2683 STRLEN datalen;
2684 char *data = SvPVbyte (data_sv, datalen);
2685
2686 RETVAL = SDL_RWFromConstMem (data, datalen);
2687}
2190 OUTPUT: 2688 OUTPUT:
2191 RETVAL 2689 RETVAL
2192 2690
2691DC::RW
2692new_from_file (SV *class, const char *path, const char *mode = "rb")
2693 CODE:
2694 RETVAL = SDL_RWFromFile (path, mode);
2695 OUTPUT:
2696 RETVAL
2697
2698# fails on win32:
2699# dc.xs(2268) : error C2059: syntax error : '('
2193void 2700#void
2701#close (DC::RW self)
2702# CODE:
2703# (self->(close)) (self);
2704
2705MODULE = Deliantra::Client PACKAGE = DC::Channel
2706
2707PROTOTYPES: DISABLE
2708
2709DC::Channel
2710find ()
2711 CODE:
2712{
2713 RETVAL = Mix_GroupAvailable (-1);
2714
2715 if (RETVAL < 0)
2716 {
2717 RETVAL = Mix_GroupOldest (-1);
2718
2719 if (RETVAL < 0)
2720 XSRETURN_UNDEF;
2721
2722 Mix_HaltChannel (RETVAL);
2723 }
2724
2725 Mix_UnregisterAllEffects (RETVAL);
2726 Mix_Volume (RETVAL, 128);
2727}
2728 OUTPUT:
2729 RETVAL
2730
2731void
2732halt (DC::Channel self)
2733 CODE:
2734 Mix_HaltChannel (self);
2735
2736void
2737expire (DC::Channel self, int ticks = -1)
2738 CODE:
2739 Mix_ExpireChannel (self, ticks);
2740
2741void
2742fade_out (DC::Channel self, int ticks = -1)
2743 CODE:
2744 Mix_FadeOutChannel (self, ticks);
2745
2746int
2747volume (DC::Channel self, int volume)
2748 CODE:
2749 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2750 OUTPUT:
2751 RETVAL
2752
2753void
2754unregister_all_effects (DC::Channel self)
2755 CODE:
2756 Mix_UnregisterAllEffects (self);
2757
2758void
2759set_panning (DC::Channel self, int left, int right)
2760 CODE:
2761 left = CLAMP (left , 0, 255);
2762 right = CLAMP (right, 0, 255);
2763 Mix_SetPanning (self, left, right);
2764
2765void
2766set_distance (DC::Channel self, int distance)
2767 CODE:
2768 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2769
2770void
2771set_position (DC::Channel self, int angle, int distance)
2772 CODE:
2773
2774void
2775set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2776 CODE:
2777{
2778 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2779 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2780 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2781}
2782
2783void
2784set_reverse_stereo (DC::Channel self, int flip)
2785 CODE:
2786 Mix_SetReverseStereo (self, flip);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2789
2790PROTOTYPES: DISABLE
2791
2792DC::MixChunk
2793new (SV *class, DC::RW rwops)
2794 CODE:
2795 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2796 OUTPUT:
2797 RETVAL
2798
2799void
2194DESTROY (CFPlus::MixChunk self) 2800DESTROY (DC::MixChunk self)
2195 CODE: 2801 CODE:
2196 Mix_FreeChunk (self); 2802 Mix_FreeChunk (self);
2197 2803
2198int 2804int
2199volume (CFPlus::MixChunk self, int volume = -1) 2805volume (DC::MixChunk self, int volume = -1)
2200 CODE: 2806 CODE:
2807 if (items > 1)
2808 volume = CLAMP (volume, 0, 128);
2201 RETVAL = Mix_VolumeChunk (self, volume); 2809 RETVAL = Mix_VolumeChunk (self, volume);
2202 OUTPUT: 2810 OUTPUT:
2203 RETVAL 2811 RETVAL
2204 2812
2205int 2813DC::Channel
2206play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2814play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2207 CODE: 2815 CODE:
2816{
2208 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2817 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2818
2819 if (RETVAL < 0)
2820 XSRETURN_UNDEF;
2821
2822 if (channel < 0)
2823 {
2824 Mix_UnregisterAllEffects (RETVAL);
2825 Mix_Volume (RETVAL, 128);
2826 }
2827}
2209 OUTPUT: 2828 OUTPUT:
2210 RETVAL 2829 RETVAL
2211 2830
2212MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2831MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2213 2832
2214int 2833int
2215volume (int volume = -1) 2834volume (int volume = -1)
2835 PROTOTYPE: ;$
2216 CODE: 2836 CODE:
2837 if (items > 0)
2838 volume = CLAMP (volume, 0, 128);
2217 RETVAL = Mix_VolumeMusic (volume); 2839 RETVAL = Mix_VolumeMusic (volume);
2218 OUTPUT: 2840 OUTPUT:
2219 RETVAL 2841 RETVAL
2220 2842
2221int 2843void
2222fade_out (int ms) 2844fade_out (int ms)
2223 CODE: 2845 CODE:
2224 RETVAL = Mix_FadeOutMusic (ms); 2846 Mix_FadeOutMusic (ms);
2847
2848void
2849halt ()
2850 CODE:
2851 Mix_HaltMusic ();
2852
2853DC::MixMusic
2854new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadMUS_RW (rwops);
2225 OUTPUT: 2857 OUTPUT:
2226 RETVAL 2858 RETVAL
2227 2859
2228CFPlus::MixMusic
2229new_from_file (SV *class, char *path)
2230 CODE:
2231 RETVAL = Mix_LoadMUS (path);
2232 OUTPUT:
2233 RETVAL
2234
2235void 2860void
2236DESTROY (CFPlus::MixMusic self) 2861DESTROY (DC::MixMusic self)
2237 CODE: 2862 CODE:
2238 Mix_FreeMusic (self); 2863 Mix_FreeMusic (self);
2239 2864
2240int 2865int
2241play (CFPlus::MixMusic self, int loops = -1) 2866play (DC::MixMusic self, int loops = -1)
2242 CODE: 2867 CODE:
2243 RETVAL = Mix_PlayMusic (self, loops); 2868 RETVAL = Mix_PlayMusic (self, loops);
2244 OUTPUT: 2869 OUTPUT:
2245 RETVAL 2870 RETVAL
2246 2871
2247int 2872void
2248fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2873fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2249 CODE: 2874 CODE:
2250 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2875 Mix_FadeInMusicPos (self, loops, ms, position);
2251 OUTPUT:
2252 RETVAL
2253 2876
2254MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2877MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2878
2879PROTOTYPES: ENABLE
2255 2880
2256BOOT: 2881BOOT:
2257{ 2882{
2258 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2883 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2259 static const struct { 2884 static const struct {
2260 const char *name; 2885 const char *name;
2261 IV iv; 2886 IV iv;
2262 } *civ, const_iv[] = { 2887 } *civ, const_iv[] = {
2263# define const_iv(name) { # name, (IV)name } 2888# define const_iv(name) { # name, (IV)name }
2264 const_iv (GL_VENDOR), 2889 const_iv (GL_VENDOR),
2265 const_iv (GL_VERSION), 2890 const_iv (GL_VERSION),
2266 const_iv (GL_EXTENSIONS), 2891 const_iv (GL_EXTENSIONS),
2892 const_iv (GL_MAX_TEXTURE_UNITS),
2267 const_iv (GL_COLOR_MATERIAL), 2893 const_iv (GL_COLOR_MATERIAL),
2268 const_iv (GL_SMOOTH), 2894 const_iv (GL_SMOOTH),
2269 const_iv (GL_FLAT), 2895 const_iv (GL_FLAT),
2270 const_iv (GL_DITHER), 2896 const_iv (GL_DITHER),
2271 const_iv (GL_BLEND), 2897 const_iv (GL_BLEND),
2275 const_iv (GL_ALPHA_TEST), 2901 const_iv (GL_ALPHA_TEST),
2276 const_iv (GL_NORMALIZE), 2902 const_iv (GL_NORMALIZE),
2277 const_iv (GL_RESCALE_NORMAL), 2903 const_iv (GL_RESCALE_NORMAL),
2278 const_iv (GL_FRONT), 2904 const_iv (GL_FRONT),
2279 const_iv (GL_BACK), 2905 const_iv (GL_BACK),
2906 const_iv (GL_AUX0),
2280 const_iv (GL_AND), 2907 const_iv (GL_AND),
2281 const_iv (GL_ONE), 2908 const_iv (GL_ONE),
2282 const_iv (GL_ZERO), 2909 const_iv (GL_ZERO),
2283 const_iv (GL_SRC_ALPHA), 2910 const_iv (GL_SRC_ALPHA),
2284 const_iv (GL_DST_ALPHA), 2911 const_iv (GL_DST_ALPHA),
2285 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2912 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2286 const_iv (GL_ONE_MINUS_DST_ALPHA), 2913 const_iv (GL_ONE_MINUS_DST_ALPHA),
2914 const_iv (GL_SRC_COLOR),
2915 const_iv (GL_DST_COLOR),
2916 const_iv (GL_ONE_MINUS_SRC_COLOR),
2917 const_iv (GL_ONE_MINUS_DST_COLOR),
2287 const_iv (GL_SRC_ALPHA_SATURATE), 2918 const_iv (GL_SRC_ALPHA_SATURATE),
2288 const_iv (GL_RGB), 2919 const_iv (GL_RGB),
2289 const_iv (GL_RGBA), 2920 const_iv (GL_RGBA),
2290 const_iv (GL_RGBA4), 2921 const_iv (GL_RGBA4),
2291 const_iv (GL_RGBA8), 2922 const_iv (GL_RGBA8),
2297 const_iv (GL_INTENSITY), 2928 const_iv (GL_INTENSITY),
2298 const_iv (GL_LUMINANCE), 2929 const_iv (GL_LUMINANCE),
2299 const_iv (GL_LUMINANCE_ALPHA), 2930 const_iv (GL_LUMINANCE_ALPHA),
2300 const_iv (GL_FLOAT), 2931 const_iv (GL_FLOAT),
2301 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2932 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2933 const_iv (GL_COMPRESSED_ALPHA_ARB),
2934 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2935 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2936 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2937 const_iv (GL_COMPRESSED_RGB_ARB),
2938 const_iv (GL_COMPRESSED_RGBA_ARB),
2302 const_iv (GL_COMPILE), 2939 const_iv (GL_COMPILE),
2303 const_iv (GL_PROXY_TEXTURE_1D), 2940 const_iv (GL_PROXY_TEXTURE_1D),
2304 const_iv (GL_PROXY_TEXTURE_2D), 2941 const_iv (GL_PROXY_TEXTURE_2D),
2305 const_iv (GL_TEXTURE_1D), 2942 const_iv (GL_TEXTURE_1D),
2306 const_iv (GL_TEXTURE_2D), 2943 const_iv (GL_TEXTURE_2D),
2330 const_iv (GL_COLOR_LOGIC_OP), 2967 const_iv (GL_COLOR_LOGIC_OP),
2331 const_iv (GL_SEPARABLE_2D), 2968 const_iv (GL_SEPARABLE_2D),
2332 const_iv (GL_CONVOLUTION_2D), 2969 const_iv (GL_CONVOLUTION_2D),
2333 const_iv (GL_CONVOLUTION_BORDER_MODE), 2970 const_iv (GL_CONVOLUTION_BORDER_MODE),
2334 const_iv (GL_CONSTANT_BORDER), 2971 const_iv (GL_CONSTANT_BORDER),
2972 const_iv (GL_POINTS),
2335 const_iv (GL_LINES), 2973 const_iv (GL_LINES),
2336 const_iv (GL_LINE_STRIP), 2974 const_iv (GL_LINE_STRIP),
2337 const_iv (GL_LINE_LOOP), 2975 const_iv (GL_LINE_LOOP),
2338 const_iv (GL_QUADS), 2976 const_iv (GL_QUADS),
2339 const_iv (GL_QUAD_STRIP), 2977 const_iv (GL_QUAD_STRIP),
2340 const_iv (GL_TRIANGLES), 2978 const_iv (GL_TRIANGLES),
2341 const_iv (GL_TRIANGLE_STRIP), 2979 const_iv (GL_TRIANGLE_STRIP),
2342 const_iv (GL_TRIANGLE_FAN), 2980 const_iv (GL_TRIANGLE_FAN),
2981 const_iv (GL_POLYGON),
2343 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2982 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2983 const_iv (GL_POINT_SMOOTH_HINT),
2984 const_iv (GL_LINE_SMOOTH_HINT),
2985 const_iv (GL_POLYGON_SMOOTH_HINT),
2986 const_iv (GL_GENERATE_MIPMAP_HINT),
2987 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2344 const_iv (GL_FASTEST), 2988 const_iv (GL_FASTEST),
2989 const_iv (GL_DONT_CARE),
2990 const_iv (GL_NICEST),
2345 const_iv (GL_V2F), 2991 const_iv (GL_V2F),
2346 const_iv (GL_V3F), 2992 const_iv (GL_V3F),
2347 const_iv (GL_T2F_V3F), 2993 const_iv (GL_T2F_V3F),
2348 const_iv (GL_T2F_N3F_V3F), 2994 const_iv (GL_T2F_N3F_V3F),
2995 const_iv (GL_FUNC_ADD),
2996 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2349# undef const_iv 2998# undef const_iv
2350 }; 2999 };
2351 3000
2352 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2353 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2354 3003
2355 texture_av = newAV (); 3004 texture_av = newAV ();
2356 AvREAL_off (texture_av); 3005 AvREAL_off (texture_av);
2357} 3006}
2358 3007
3008void
3009disable_GL_EXT_blend_func_separate ()
3010 CODE:
3011 gl.BlendFuncSeparate = 0;
3012 gl.BlendFuncSeparateEXT = 0;
3013
3014void
3015apple_nvidia_bug (int enable)
3016
2359char * 3017char *
2360gl_vendor () 3018gl_vendor ()
2361 CODE: 3019 CODE:
2362 RETVAL = (char *)glGetString (GL_VENDOR); 3020 RETVAL = (char *)glGetString (GL_VENDOR);
2363 OUTPUT: 3021 OUTPUT:
2412 3070
2413void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3071void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2414 CODE: 3072 CODE:
2415 gl_BlendFuncSeparate (sa, da, saa, daa); 3073 gl_BlendFuncSeparate (sa, da, saa, daa);
2416 3074
3075# void glBlendEquation (int se)
3076
2417void glDepthMask (int flag) 3077void glDepthMask (int flag)
2418 3078
2419void glLogicOp (int opcode) 3079void glLogicOp (int opcode)
2420 3080
2421void glColorMask (int red, int green, int blue, int alpha) 3081void glColorMask (int red, int green, int blue, int alpha)
2435# near_ and far_ are due to microsofts buggy "c" compiler 3095# near_ and far_ are due to microsofts buggy "c" compiler
2436void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3096void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2437 3097
2438# near_ and far_ are due to microsofts buggy "c" compiler 3098# near_ and far_ are due to microsofts buggy "c" compiler
2439void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3099void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3100
3101PROTOTYPES: DISABLE
2440 3102
2441void glViewport (int x, int y, int width, int height) 3103void glViewport (int x, int y, int width, int height)
2442 3104
2443void glScissor (int x, int y, int width, int height) 3105void glScissor (int x, int y, int width, int height)
2444 3106
2452 3114
2453void glRotate (float angle, float x, float y, float z) 3115void glRotate (float angle, float x, float y, float z)
2454 CODE: 3116 CODE:
2455 glRotatef (angle, x, y, z); 3117 glRotatef (angle, x, y, z);
2456 3118
2457void glBegin (int mode)
2458
2459void glEnd ()
2460
2461void glColor (float r, float g, float b, float a = 1.0) 3119void glColor (float r, float g, float b, float a = 1.0)
2462 PROTOTYPE: @ 3120 PROTOTYPE: @
2463 ALIAS: 3121 ALIAS:
2464 glColor_premultiply = 1 3122 glColor_premultiply = 1
2465 CODE: 3123 CODE:
2466 if (ix) 3124 if (ix)
2467 { 3125 {
2470 b *= a; 3128 b *= a;
2471 } 3129 }
2472 // microsoft visual "c" rounds instead of truncating... 3130 // microsoft visual "c" rounds instead of truncating...
2473 glColor4f (r, g, b, a); 3131 glColor4f (r, g, b, a);
2474 3132
2475void glInterleavedArrays (int format, int stride, char *data)
2476
2477void glDrawElements (int mode, int count, int type, char *indices)
2478
2479# 1.2 void glDrawRangeElements (int mode, int start, int end
2480
2481void glRasterPos (float x, float y, float z = 0.) 3133void glRasterPos (float x, float y, float z = 0.)
2482 CODE: 3134 CODE:
2483 glRasterPos3f (0, 0, z); 3135 glRasterPos3f (0, 0, z);
2484 glBitmap (0, 0, 0, 0, x, y, 0); 3136 glBitmap (0, 0, 0, 0, x, y, 0);
2485 3137
2489 3141
2490void glTexCoord (float s, float t) 3142void glTexCoord (float s, float t)
2491 CODE: 3143 CODE:
2492 glTexCoord2f (s, t); 3144 glTexCoord2f (s, t);
2493 3145
3146void glRect (float x1, float y1, float x2, float y2)
3147 CODE:
3148 glRectf (x1, y1, x2, y2);
3149
3150void glRect_lineloop (float x1, float y1, float x2, float y2)
3151 CODE:
3152 glBegin (GL_LINE_LOOP);
3153 glVertex2f (x1, y1);
3154 glVertex2f (x2, y1);
3155 glVertex2f (x2, y2);
3156 glVertex2f (x1, y2);
3157 glEnd ();
3158
3159PROTOTYPES: ENABLE
3160
3161void glBegin (int mode)
3162
3163void glEnd ()
3164
3165void glPointSize (GLfloat size)
3166
3167void glLineWidth (GLfloat width)
3168
3169void glInterleavedArrays (int format, int stride, char *data)
3170
3171void glDrawElements (int mode, int count, int type, char *indices)
3172
3173# 1.2 void glDrawRangeElements (int mode, int start, int end
3174
2494void glTexEnv (int target, int pname, float param) 3175void glTexEnv (int target, int pname, float param)
2495 CODE: 3176 CODE:
2496 glTexEnvf (target, pname, param); 3177 glTexEnvf (target, pname, param);
2497 3178
2498void glTexParameter (int target, int pname, float param) 3179void glTexParameter (int target, int pname, float param)
2514void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3195void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2515 CODE: 3196 CODE:
2516 if (gl.SeparableFilter2D) 3197 if (gl.SeparableFilter2D)
2517 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3198 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2518 3199
2519void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3200void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2520 3201
2521void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3202void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2522 3203
2523void glDrawPixels (int width, int height, int format, int type, char *pixels) 3204void glDrawPixels (int width, int height, int format, int type, char *pixels)
2524 3205
2550 3231
2551void glEndList () 3232void glEndList ()
2552 3233
2553void glCallList (int list) 3234void glCallList (int list)
2554 3235
3236MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3237
3238PROTOTYPES: DISABLE
3239
3240void
3241find_widget (SV *self, NV x, NV y)
3242 PPCODE:
3243{
3244 if (within_widget (self, x, y))
3245 XPUSHs (self);
3246}
3247
3248BOOT:
3249{
3250 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3251
3252 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3253 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3254 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3255 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3256}
3257
3258void
3259draw (SV *self)
3260 CODE:
3261{
3262 HV *hv;
3263 SV **svp;
3264 NV x, y, w, h;
3265 SV *draw_x_sv = GvSV (draw_x_gv);
3266 SV *draw_y_sv = GvSV (draw_y_gv);
3267 SV *draw_w_sv = GvSV (draw_w_gv);
3268 SV *draw_h_sv = GvSV (draw_h_gv);
3269 double draw_x, draw_y;
3270
3271 if (!SvROK (self))
3272 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3273
3274 hv = (HV *)SvRV (self);
3275
3276 if (SvTYPE (hv) != SVt_PVHV)
3277 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3278
3279 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3280 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3281
3282 if (!h || !w)
3283 XSRETURN_EMPTY;
3284
3285 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3286 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3287
3288 draw_x = SvNV (draw_x_sv) + x;
3289 draw_y = SvNV (draw_y_sv) + y;
3290
3291 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3292 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3293 XSRETURN_EMPTY;
3294
3295 sv_setnv (draw_x_sv, draw_x);
3296 sv_setnv (draw_y_sv, draw_y);
3297
3298 glPushMatrix ();
3299 glTranslated (x, y, 0);
3300
3301 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3302 {
3303 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3304
3305 if (svp && SvTRUE (*svp))
3306 {
3307 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3308 glEnable (GL_BLEND);
3309 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3310 glBegin (GL_QUADS);
3311 glVertex2f (0, 0);
3312 glVertex2f (w, 0);
3313 glVertex2f (w, h);
3314 glVertex2f (0, h);
3315 glEnd ();
3316 glDisable (GL_BLEND);
3317 }
3318 }
3319#if 0
3320 // draw borders, for debugging
3321 glPushMatrix ();
3322 glColor4f (1., 1., 0., 1.);
3323 glTranslatef (.5, .5, 0.);
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (0 , 0);
3326 glVertex2f (w - 1, 0);
3327 glVertex2f (w - 1, h - 1);
3328 glVertex2f (0 , h - 1);
3329 glEnd ();
3330 glPopMatrix ();
3331#endif
3332 PUSHMARK (SP);
3333 XPUSHs (self);
3334 PUTBACK;
3335 call_method ("_draw", G_VOID | G_DISCARD);
3336 SPAGAIN;
3337
3338 glPopMatrix ();
3339
3340 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3341 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3342}
3343

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