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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.204 by root, Thu Jul 19 14:54:50 2007 UTC vs.
Revision 1.325 by root, Sun Nov 18 02:04:48 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
31#include <SDL_thread.h> 42#include <SDL_thread.h>
32#include <SDL_endian.h> 43#include <SDL_endian.h>
33#include <SDL_image.h> 44#include <SDL_image.h>
34#include <SDL_mixer.h> 45#include <SDL_mixer.h>
35#include <SDL_opengl.h> 46#include <SDL_opengl.h>
36 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
37#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
39 57
40#include <glib/gmacros.h> 58#include <glib.h>
41 59
42#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
43 72
44#ifndef _WIN32 73#ifndef _WIN32
45# include <sys/types.h> 74# include <sys/types.h>
46# include <sys/socket.h> 75# include <sys/socket.h>
47# include <netinet/in.h> 76# include <netinet/in.h>
48# include <netinet/tcp.h> 77# include <netinet/tcp.h>
49# include <inttypes.h> 78# include <inttypes.h>
50#endif 79#endif
51 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
55 96
56#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
58 99
59#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
60 101
61#if 0 102/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 104
64# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
65#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
66 128
67static AV *texture_av; 129static AV *texture_av;
68 130
69static struct 131static struct
70{ 132{
107 av_push (texture_av, (SV *)(size_t)name); 169 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 170 glDeleteTextures (1, &name);
109} 171}
110 172
111#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
112 175
113#include "pango-font.c" 176#include "pango-font.c"
114#include "pango-fontmap.c" 177#include "pango-fontmap.c"
115#include "pango-render.c" 178#include "pango-render.c"
116 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
119 184
120typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
121 186
122static int 187static int
123shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
124{ 189{
125 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
126 191
127 while (attrs) 192 while (attrs)
128 { 193 {
129 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 195
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 197 return 1;
133 198
134 attrs = attrs->next; 199 attrs = attrs->next;
135 } 200 }
136 201
137 return 0; 202 return 0;
138} 203}
139 204
140typedef struct cf_layout { 205struct cf_layout {
141 PangoLayout *pl; 206 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
143 int base_height; 208 int base_height;
144 CFPlus__Font font; 209 DC__Font font;
145} *CFPlus__Layout; 210 rc_t *rc;
211};
146 212
213typedef cf_layout *DC__Layout;
214
147static CFPlus__Font default_font; 215static DC__Font default_font;
148static PangoContext *opengl_context; 216static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
150 218
151static void 219static void
152substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
153{ 221{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 225#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 227}
160 228
161static void 229static void
162layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
163{ 231{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
166 */ 234 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
168 236
169 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 239
172 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
173} 241}
174 242
175static void 243static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 245{
178 PangoRectangle rect; 246 PangoRectangle rect;
179 247
180 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
191} 259}
192 260
193typedef uint16_t tileid; 261typedef uint16_t tileid;
194typedef uint16_t faceid; 262typedef uint16_t faceid;
195 263
196typedef struct { 264struct maptex
265{
197 int name; 266 GLuint name;
198 int w, h; 267 int w, h;
199 float s, t; 268 float s, t;
200 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
201 tileid smoothtile; 270 tileid smoothtile;
202 uint8_t smoothlevel; 271 uint8_t smoothlevel;
203} maptex; 272 uint8_t unused; /* set to zero on use */
273};
204 274
205typedef struct { 275struct mapcell
276{
206 uint32_t player; 277 uint32_t player;
207 tileid tile[3]; 278 tileid tile[3];
208 uint16_t darkness; 279 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
210} mapcell; 281};
211 282
212typedef struct { 283struct maprow
284{
213 int32_t c0, c1; 285 int32_t c0, c1;
214 mapcell *col; 286 mapcell *col;
215} maprow; 287};
216 288
217typedef struct map { 289struct mapgrid {
218 int x, y, w, h; 290 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
222 294
223 int32_t rows; 295 int32_t rows;
224 maprow *row; 296 maprow *row;
225} *CFPlus__Map; 297};
298
299typedef mapgrid *DC__Map;
226 300
227static char * 301static char *
228prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
229{ 303{
230 char *p; 304 char *p;
248 322
249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251 325
252static void 326static void
253need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
254{ 328{
255 while (self->faces <= face) 329 while (self->faces <= face)
256 { 330 {
257 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2; 332 self->faces *= 2;
259 } 333 }
260} 334}
261 335
262static void 336static void
263need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
264{ 338{
265 while (self->texs <= texid) 339 while (self->texs <= texid)
266 { 340 {
267 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2; 342 self->texs *= 2;
269 } 343 }
270} 344}
271 345
272static maprow * 346static maprow *
273map_get_row (CFPlus__Map self, int y) 347map_get_row (mapgrid *self, int y)
274{ 348{
275 if (0 > y) 349 if (0 > y)
276 { 350 {
277 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
316 390
317 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
318} 392}
319 393
320static mapcell * 394static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
322{ 396{
323 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
324} 398}
325 399
326static void 400static void
327map_clear (CFPlus__Map self) 401map_clear (mapgrid *self)
328{ 402{
329 int r; 403 int r;
330 404
331 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
339 self->oy = 0; 413 self->oy = 0;
340 self->row = 0; 414 self->row = 0;
341 self->rows = 0; 415 self->rows = 0;
342} 416}
343 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
344static void 428static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
346{ 430{
347 int x, y; 431 int x, y;
348 maprow *row; 432 maprow *row;
349 mapcell *cell; 433 mapcell *cell;
350 434
362 if (x >= row->c1) 446 if (x >= row->c1)
363 break; 447 break;
364 448
365 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
366 450
367 cell->darkness = 0; 451 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 452 }
372 } 453 }
373} 454}
374 455
375typedef struct { 456struct smooth_key
457{
376 tileid tile; 458 tileid tile;
377 uint8_t x, y, level; 459 uint8_t x, y, level;
378} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
379 479
380static void 480static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
382{ 482{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
384 484
385 if (SvIOK (*sv)) 485 if (it == h.end ())
386 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
387 else 487 else
388 sv_setiv (*sv, bits); 488 it->second |= bits;
389} 489}
390 490
391static void 491static void
392music_finished (void) 492music_finished (void)
393{ 493{
410 ev.code = 1; 510 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 512 ev.data2 = 0;
413 513
414 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
415} 522}
416 523
417static unsigned int 524static unsigned int
418minpot (unsigned int n) 525minpot (unsigned int n)
419{ 526{
429 n |= n >> 16; 536 n |= n >> 16;
430 537
431 return n + 1; 538 return n + 1;
432} 539}
433 540
541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
434/* SDL should provide this, really. */ 552/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 553#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 554#define SDLK_MODIFIER_MAX 314
437 555
438MODULE = CFPlus PACKAGE = CFPlus 556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
439 658
440PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
441 660
442BOOT: 661BOOT:
443{ 662{
444 HV *stash = gv_stashpv ("CFPlus", 1); 663 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 664 static const struct {
446 const char *name; 665 const char *name;
447 IV iv; 666 IV iv;
448 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
471 690
472 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
475 694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
828
829 const_iv (KMOD_LRAM),
830
831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
557# undef const_iv 861# undef const_iv
558 }; 862 };
559 863
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
562 866
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565} 869}
566 870
578 RETVAL 882 RETVAL
579 883
580NV floor (NV x) 884NV floor (NV x)
581 885
582NV ceil (NV x) 886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
583 897
584void 898void
585pango_init () 899pango_init ()
586 CODE: 900 CODE:
587{ 901{
588 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
591} 910}
592 911
593char *
594SDL_GetError () 912char *SDL_GetError ()
595 913
596int 914void SDL_main_hack (SV *real_main)
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 915 PROTOTYPE: &
598 916
599void 917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
600SDL_Quit () 923void SDL_Quit ()
924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
601 934
602void 935void
603SDL_ListModes (int rgb, int alpha) 936SDL_ListModes (int rgb, int alpha)
604 PPCODE: 937 PPCODE:
605{ 938{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 953
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 956
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 958
629 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
630 while (*m) 960 while (*m)
631 { 961 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 962 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 963 {
634 AV *av = newAV (); 964 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 967 av_push (av, newSViv (rgb));
660 ); 990 );
661 991
662 if (RETVAL) 992 if (RETVAL)
663 { 993 {
664 av_clear (texture_av); 994 av_clear (texture_av);
665
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 996#include "glfunc.h"
669#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
670 } 1000 }
671} 1001}
672 OUTPUT: 1002 OUTPUT:
673 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
674 1007
675void 1008void
676SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
677 1010
678char * 1011char *
679SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
680 1014
681int 1015int
682SDL_GetAppState () 1016SDL_GetAppState ()
683 1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
684void 1025void
1026SDL_PumpEvents ()
1027
1028void
685poll_events () 1029peep_events ()
686 PPCODE: 1030 PPCODE:
687{ 1031{
688 SDL_Event ev; 1032 SDL_Event ev;
689 1033
690 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
697 { 1041 {
698 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
699 case SDL_KEYUP: 1043 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 1049 break;
706 1050
707 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 1070 x = ev.motion.x;
727 y = ev.motion.y; 1071 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 1073 }
730 1074
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1081 }
738 break; 1082 break;
739 1083
740 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1087
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1098 break;
755 } 1099 }
756 1100
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1102 }
759} 1103}
760 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
761int 1118int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1120 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
766 1123
767void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
768Mix_CloseAudio () 1141Mix_CloseAudio ()
769 1142
770int 1143int
771Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
1145
1146const char *
1147Mix_GetError ()
772 1148
773void 1149void
774lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
775 CODE: 1151 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1178 }
803 } 1179 }
804#endif 1180#endif
805} 1181}
806 1182
807void 1183int
808add_font (char *file) 1184add_font (char *file)
809 CODE: 1185 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
811 1196
812void 1197void
813load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
814 ALIAS: 1199 ALIAS:
815 load_image_file = 1 1200 load_image_file = 1
818 STRLEN image_len; 1203 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
825 1210
826 if (!rw) 1211 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
828 1213
861 1246
862 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
863 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
864 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
865 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
868 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
871 1256
901void 1286void
902error (char *message) 1287error (char *message)
903 CODE: 1288 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1290#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1292#endif
908 1293
909void 1294void
910fatal (char *message) 1295fatal (char *message)
911 CODE: 1296 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1298#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1300#endif
916 _exit (1); 1301 _exit (1);
917 1302
918void 1303void
919_exit (int retval = 0) 1304_exit (int retval = 0)
931#if DEBUG 1316#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1317 VALGRIND_DO_LEAK_CHECK;
933#endif 1318#endif
934} 1319}
935 1320
936MODULE = CFPlus PACKAGE = CFPlus::Font 1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
937 1327
938CFPlus::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1329
1330PROTOTYPES: DISABLE
1331
1332DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
940 CODE: 1334 CODE:
941{ 1335{
942 int count; 1336 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
944 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
946} 1340}
947 OUTPUT: 1341 OUTPUT:
948 RETVAL 1342 RETVAL
949 1343
950void 1344void
951DESTROY (CFPlus::Font self) 1345DESTROY (DC::Font self)
952 CODE: 1346 CODE:
953 pango_font_description_free (self); 1347 pango_font_description_free (self);
954 1348
955void 1349void
956make_default (CFPlus::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
957 CODE: 1352 CODE:
958 default_font = self; 1353 default_font = self;
959 1354
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1356
1357PROTOTYPES: DISABLE
1358
962void 1359void
963reset_glyph_cache () 1360glyph_cache_backup ()
1361 PROTOTYPE:
964 CODE: 1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
965 tc_clear (); 1369 tc_restore ();
966 1370
967CFPlus::Layout 1371DC::Layout
968new (SV *class) 1372new (SV *klass)
969 CODE: 1373 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
971 1375
972 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
974 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1382 RETVAL->font = 0;
1383 RETVAL->rc = rc_alloc ();
979 1384
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1385 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1386 layout_update_font (RETVAL);
982 OUTPUT: 1387 OUTPUT:
983 RETVAL 1388 RETVAL
984 1389
985void 1390void
986DESTROY (CFPlus::Layout self) 1391DESTROY (DC::Layout self)
987 CODE: 1392 CODE:
988 g_object_unref (self->pl); 1393 g_object_unref (self->pl);
1394 rc_free (self->rc);
989 Safefree (self); 1395 Safefree (self);
990 1396
991void 1397void
992set_text (CFPlus::Layout self, SV *text_) 1398set_text (DC::Layout self, SV *text_)
993 CODE: 1399 CODE:
994{ 1400{
995 STRLEN textlen; 1401 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
997 1403
998 pango_layout_set_text (self->pl, text, textlen); 1404 pango_layout_set_text (self->pl, text, textlen);
999} 1405}
1000 1406
1001void 1407void
1002set_markup (CFPlus::Layout self, SV *text_) 1408set_markup (DC::Layout self, SV *text_)
1003 CODE: 1409 CODE:
1004{ 1410{
1005 STRLEN textlen; 1411 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1412 char *text = SvPVutf8 (text_, textlen);
1007 1413
1008 pango_layout_set_markup (self->pl, text, textlen); 1414 pango_layout_set_markup (self->pl, text, textlen);
1009} 1415}
1010 1416
1011void 1417void
1012set_shapes (CFPlus::Layout self, ...) 1418set_shapes (DC::Layout self, ...)
1013 CODE: 1419 CODE:
1014{ 1420{
1015 PangoAttrList *attrs = 0; 1421 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1422 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1423 const char *pos = text;
1052 if (attrs) 1458 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1459 pango_layout_set_attributes (self->pl, attrs);
1054} 1460}
1055 1461
1056void 1462void
1057get_shapes (CFPlus::Layout self) 1463get_shapes (DC::Layout self)
1058 PPCODE: 1464 PPCODE:
1059{ 1465{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1466 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1467
1062 do 1468 do
1063 { 1469 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1470 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1065 1471
1066 if (run && shape_attr_p (run)) 1472 if (run && shape_attr_p (run))
1067 { 1473 {
1068 PangoRectangle extents; 1474 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents); 1475 pango_layout_iter_get_run_extents (iter, 0, &extents);
1077 1483
1078 pango_layout_iter_free (iter); 1484 pango_layout_iter_free (iter);
1079} 1485}
1080 1486
1081int 1487int
1082has_wrapped (CFPlus::Layout self) 1488has_wrapped (DC::Layout self)
1083 CODE: 1489 CODE:
1084{ 1490{
1085 int lines = 1; 1491 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1492 const char *text = pango_layout_get_text (self->pl);
1087 1493
1092} 1498}
1093 OUTPUT: 1499 OUTPUT:
1094 RETVAL 1500 RETVAL
1095 1501
1096SV * 1502SV *
1097get_text (CFPlus::Layout self) 1503get_text (DC::Layout self)
1098 CODE: 1504 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1505 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1506 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1507 OUTPUT:
1102 RETVAL 1508 RETVAL
1103 1509
1104void 1510void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1511set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1512 CODE:
1107 self->r = r; 1513 self->r = r;
1108 self->g = g; 1514 self->g = g;
1109 self->b = b; 1515 self->b = b;
1110 self->a = a; 1516 self->a = a;
1111 1517
1112void 1518void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1519set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1520 CODE:
1115 if (self->font != font) 1521 if (self->font != font)
1116 { 1522 {
1117 self->font = font; 1523 self->font = font;
1118 layout_update_font (self); 1524 layout_update_font (self);
1119 } 1525 }
1120 1526
1121void 1527void
1122set_height (CFPlus::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
1123 CODE: 1529 CODE:
1124 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
1125 { 1531 {
1126 self->base_height = base_height; 1532 self->base_height = base_height;
1127 layout_update_font (self); 1533 layout_update_font (self);
1128 } 1534 }
1129 1535
1130void 1536void
1131set_width (CFPlus::Layout self, int max_width = -1) 1537set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1538 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1539 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1540
1135void 1541void
1136set_indent (CFPlus::Layout self, int indent) 1542set_indent (DC::Layout self, int indent)
1137 CODE: 1543 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1544 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1545
1140void 1546void
1141set_spacing (CFPlus::Layout self, int spacing) 1547set_spacing (DC::Layout self, int spacing)
1142 CODE: 1548 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1549 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1550
1145void 1551void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1552set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1553 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1554 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1555 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1556 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1557 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1558 : PANGO_ELLIPSIZE_NONE
1153 ); 1559 );
1154 1560
1155void 1561void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1562set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1563 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1564 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1565
1160void 1566void
1161size (CFPlus::Layout self) 1567size (DC::Layout self)
1162 PPCODE: 1568 PPCODE:
1163{ 1569{
1164 int w, h; 1570 int w, h;
1165 1571
1166 layout_get_pixel_size (self, &w, &h); 1572 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1576 PUSHs (sv_2mortal (newSViv (h)));
1171} 1577}
1172 1578
1173int 1579int
1174descent (CFPlus::Layout self) 1580descent (DC::Layout self)
1175 CODE: 1581 CODE:
1176{ 1582{
1177 PangoRectangle rect; 1583 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1584 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1585 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect); 1586 RETVAL = PANGO_DESCENT (rect);
1181} 1587}
1182 OUTPUT: 1588 OUTPUT:
1183 RETVAL 1589 RETVAL
1184 1590
1185int 1591int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1592xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1593 CODE:
1188{ 1594{
1189 int index, trailing; 1595 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1596 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1597 RETVAL = index + trailing;
1192} 1598}
1193 OUTPUT: 1599 OUTPUT:
1194 RETVAL 1600 RETVAL
1195 1601
1196void 1602void
1197cursor_pos (CFPlus::Layout self, int index) 1603cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1604 PPCODE:
1199{ 1605{
1200 PangoRectangle strong_pos; 1606 PangoRectangle pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1202 1608
1203 EXTEND (SP, 3); 1609 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1207} 1613}
1208 1614
1209void 1615void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1616index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1617 PPCODE:
1212{ 1618{
1213 int line, x; 1619 int line, x;
1214 1620
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1622#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1624 --line;
1625#endif
1218 EXTEND (SP, 2); 1626 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1627 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1628 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1629}
1222 1630
1223void 1631void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1632line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1633 PPCODE:
1226{ 1634{
1227 PangoLayoutLine *lp; 1635 PangoLayoutLine *lp;
1228 int index, trailing; 1636 int index, trailing;
1229 1637
1230 if (line < 0) 1638 if (line < 0)
1231 XSRETURN_EMPTY; 1639 XSRETURN_EMPTY;
1232 1640
1233 if (!(lp = pango_layout_get_line (self->pl, line))) 1641 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */ 1642 XSRETURN_EMPTY; /* do better */
1235 1643
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1644 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237 1645
1238 EXTEND (SP, 2); 1646 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1652 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1653 }
1246} 1654}
1247 1655
1248void 1656void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1657render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1658 CODE:
1659 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1660 pango_opengl_render_layout_subpixel (
1252 self->pl, 1661 self->pl,
1662 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1663 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1664 self->r, self->g, self->b, self->a,
1255 flags 1665 flags
1256 ); 1666 );
1667 // we assume that context_change actually clears/frees stuff
1668 // and does not do any recomputation...
1669 pango_layout_context_changed (self->pl);
1257 1670
1258MODULE = CFPlus PACKAGE = CFPlus::Texture 1671void
1672draw (DC::Layout self)
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1677 glEnable (GL_BLEND);
1678 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1679 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1680 glEnable (GL_ALPHA_TEST);
1681 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1259 1682
1260int minpot (int n) 1683 rc_draw (self->rc);
1684
1685 glDisable (GL_ALPHA_TEST);
1686 glDisable (GL_BLEND);
1687 glDisable (GL_TEXTURE_2D);
1688}
1689
1690MODULE = Deliantra::Client PACKAGE = DC::Texture
1691
1692PROTOTYPES: ENABLE
1261 1693
1262void 1694void
1263pad (SV *data_, int ow, int oh, int nw, int nh) 1695pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE: 1696 CODE:
1265{ 1697{
1292 HV *hv = (HV *)SvRV (self); 1724 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1725 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1726 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1727 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1296 1728
1729 if (name <= 0)
1730 XSRETURN_EMPTY;
1731
1297 if (items < 5) 1732 if (items < 5)
1298 { 1733 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1734 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1735 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1301 } 1736 }
1328 glDisable (GL_ALPHA_TEST); 1763 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND); 1764 glDisable (GL_BLEND);
1330 } 1765 }
1331} 1766}
1332 1767
1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE: 1890 CODE:
1335{ 1891{
1336 GLint width; 1892 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1339 RETVAL = width > 0; 1895 RETVAL = width > 0;
1340} 1896}
1341 OUTPUT: 1897 OUTPUT:
1342 RETVAL 1898 RETVAL
1343 1899
1344MODULE = CFPlus PACKAGE = CFPlus::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1345 1901
1346CFPlus::Map 1902PROTOTYPES: DISABLE
1903
1904DC::Map
1347new (SV *class) 1905new (SV *klass)
1348 CODE: 1906 CODE:
1349 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1350 RETVAL->x = 0; 1908 RETVAL->x = 0;
1351 RETVAL->y = 0; 1909 RETVAL->y = 0;
1352 RETVAL->w = 0; 1910 RETVAL->w = 0;
1353 RETVAL->h = 0; 1911 RETVAL->h = 0;
1354 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1359 RETVAL->row = 0; 1917 RETVAL->row = 0;
1360 OUTPUT: 1918 OUTPUT:
1361 RETVAL 1919 RETVAL
1362 1920
1363void 1921void
1364DESTROY (CFPlus::Map self) 1922DESTROY (DC::Map self)
1365 CODE: 1923 CODE:
1366{ 1924{
1367 map_clear (self); 1925 map_clear (self);
1368 Safefree (self->face2tile); 1926 Safefree (self->face2tile);
1369 Safefree (self->tex); 1927 Safefree (self->tex);
1370 Safefree (self); 1928 Safefree (self);
1371} 1929}
1372 1930
1373void 1931void
1374resize (CFPlus::Map self, int map_width, int map_height) 1932resize (DC::Map self, int map_width, int map_height)
1375 CODE: 1933 CODE:
1376 self->w = map_width; 1934 self->w = map_width;
1377 self->h = map_height; 1935 self->h = map_height;
1378 1936
1379void 1937void
1380clear (CFPlus::Map self) 1938clear (DC::Map self)
1381 CODE: 1939 CODE:
1382 map_clear (self); 1940 map_clear (self);
1383 1941
1384void 1942void
1385set_tileid (CFPlus::Map self, int face, int tile) 1943set_tileid (DC::Map self, int face, int tile)
1386 CODE: 1944 CODE:
1387{ 1945{
1388 need_facenum (self, face); self->face2tile [face] = tile; 1946 need_facenum (self, face); self->face2tile [face] = tile;
1389 need_texid (self, tile); 1947 need_texid (self, tile);
1390} 1948}
1391 1949
1392void 1950void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level) 1951set_smooth (DC::Map self, int face, int smooth, int level)
1394 CODE: 1952 CODE:
1395{ 1953{
1396 tileid texid; 1954 tileid texid;
1397 maptex *tex; 1955 maptex *tex;
1398 1956
1399 if (face < 0 || face >= self->faces) 1957 if (face < 0 || face >= self->faces)
1400 return; 1958 return;
1401 1959
1402 if (smooth < 0 || smooth >= self->faces) 1960 if (smooth < 0 || smooth >= self->faces)
1403 return; 1961 return;
1404 1962
1405 texid = self->face2tile [face]; 1963 texid = self->face2tile [face];
1406 1964
1407 if (!texid) 1965 if (!texid)
1408 return; 1966 return;
1409 1967
1410 tex = self->tex + texid; 1968 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth]; 1969 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level; 1970 tex->smoothlevel = level;
1413} 1971}
1414 1972
1415void 1973void
1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1974set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1417 CODE: 1975 CODE:
1418{ 1976{
1419 need_texid (self, texid); 1977 need_texid (self, texid);
1420 1978
1421 { 1979 {
1440 // use uglier nearest interpolation because linear suffers 1998 // use uglier nearest interpolation because linear suffers
1441 // from transparent color bleeding and ugly wrapping effects. 1999 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1443} 2001}
1444 2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
2022
1445int 2023int
1446ox (CFPlus::Map self) 2024ox (DC::Map self)
1447 ALIAS: 2025 ALIAS:
1448 oy = 1 2026 oy = 1
1449 x = 2 2027 x = 2
1450 y = 3 2028 y = 3
1451 w = 4 2029 w = 4
1462 } 2040 }
1463 OUTPUT: 2041 OUTPUT:
1464 RETVAL 2042 RETVAL
1465 2043
1466void 2044void
1467scroll (CFPlus::Map self, int dx, int dy) 2045scroll (DC::Map self, int dx, int dy)
1468 CODE: 2046 CODE:
1469{ 2047{
1470 if (dx > 0) 2048 if (dx > 0)
1471 map_blank (self, self->x, self->y, dx, self->h); 2049 map_blank (self, self->x, self->y, dx, self->h);
1472 else if (dx < 0) 2050 else if (dx < 0)
1487 self->rows += MAP_EXTEND_Y; 2065 self->rows += MAP_EXTEND_Y;
1488 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1489 } 2067 }
1490} 2068}
1491 2069
1492void 2070SV *
1493map1a_update (CFPlus::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1494 CODE: 2072 CODE:
1495{ 2073{
1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1497 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1498 mapcell *cell; 2076 mapcell *cell;
1499 int x, y, flags; 2077 int x, y, z, flags;
2078 AV *missing = newAV ();
2079 RETVAL = newRV_noinc ((SV *)missing);
1500 2080
1501 while (data < data_end - 1) 2081 while (data < data_end - 1)
1502 { 2082 {
1503 flags = (data [0] << 8) + data [1]; data += 2; 2083 flags = (data [0] << 8) + data [1]; data += 2;
1504 2084
1517 2097
1518 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1519 2099
1520 if (flags & 8) 2100 if (flags & 8)
1521 { 2101 {
2102 uint8_t ext, cmd;
2103
1522 if (extmap) 2104 do
1523 { 2105 {
1524 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
1525 2108
1526 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
1527 { 2112 {
1528 ext = *data++;
1529 cmd = ext & 0x3f;
1530
1531 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1;
1533 else if (cmd == 5) // health
1534 {
1535 cell->stat_width = 1; 2113 cell->stat_width = 1;
1536 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
1537 }
1538 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47)
1541 {
1542 if (*data == 4)
1543 ; // decode player count
1544
1545 data += *data + 1;
1546 }
1547 else if (cmd == 8) // cell flags
1548 cell->flags = *data++;
1549 else if (ext & 0x40) // unknown, multibyte => skip
1550 data += *data + 1;
1551 else
1552 data++;
1553 } 2115 }
1554 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
1555 } 2133 }
1556 else 2134 while (ext & 0x80);
1557 cell->darkness = *data++ + 1;
1558 } 2135 }
1559 2136
2137 for (z = 0; z <= 2; ++z)
1560 if (flags & 4) 2138 if (flags & (4 >> z))
1561 { 2139 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2; 2140 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face); 2141 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face]; 2142 cell->tile [z] = self->face2tile [face];
2143
2144 if (cell->tile [z])
2145 {
2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
2148 if (!tex->name)
2149 av_push (missing, newSViv (cell->tile [z]));
2150
2151 if (tex->smoothtile)
2152 {
2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
2155 if (!smooth->name)
2156 av_push (missing, newSViv (tex->smoothtile));
2157 }
2158 }
1565 } 2159 }
1566
1567 if (flags & 2)
1568 {
1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1572 }
1573
1574 if (flags & 1)
1575 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1579 }
1580 } 2160 }
1581 else 2161 else
1582 cell->darkness = 0; 2162 CELL_CLEAR (cell);
1583 } 2163 }
1584} 2164}
2165 OUTPUT:
2166 RETVAL
1585 2167
1586SV * 2168SV *
1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2169mapmap (DC::Map self, int x0, int y0, int w, int h)
1588 CODE: 2170 CODE:
1589{ 2171{
1590 int x1, x; 2172 int x1, x;
1591 int y1, y; 2173 int y1, y;
1592 int z; 2174 int z;
1605 ? self->row + y 2187 ? self->row + y
1606 : 0; 2188 : 0;
1607 2189
1608 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1609 { 2191 {
1610 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1611 2193
1612 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1613 { 2195 {
1614 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1615 2197
1617 { 2199 {
1618 maptex tex = self->tex [cell->tile [z]]; 2200 maptex tex = self->tex [cell->tile [z]];
1619 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1620 int a1 = tex.a; 2202 int a1 = tex.a;
1621 2203
1622 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1623 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1624 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1625 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1626 } 2208 }
1627 } 2209 }
1628 2210
1629 *map++ = (r ) 2211 *map++ = (r )
1630 | (g << 8) 2212 | (g << 8)
1631 | (b << 16) 2213 | (b << 16)
1632 | (a << 24); 2214 | (a << 24);
1633 } 2215 }
1634 } 2216 }
1635 2217
1636 RETVAL = map_sv; 2218 RETVAL = map_sv;
1637} 2219}
1638 OUTPUT: 2220 OUTPUT:
1639 RETVAL 2221 RETVAL
1640 2222
1641void 2223void
1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1643 CODE: 2225 CODE:
1644{ 2226{
1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey;
1649 int x, y, z; 2227 int x, y, z;
1650 int last_name;
1651 2228
2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2230 int pl_x, pl_y;
2231 maptex pl_tex;
2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
2234 rc_key_t key;
2235 rc_array_t *arr;
2236
2237 pl_tex.name = 0;
2238
1652 // thats current max. sorry. 2239 // that's current max. sorry.
1653 if (sw > 255) sw = 255; 2240 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255; 2241 if (sh > 255) sh = 255;
1655 2242
1656 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey)); 2243 memset (&key, 0, sizeof (key));
1658 2244 key.r = 255;
1659 glColor4ub (255, 255, 255, 255); 2245 key.g = 255;
1660 2246 key.b = 255;
1661 glEnable (GL_BLEND); 2247 key.a = 255;
1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2248 key.mode = GL_QUADS;
1663 glEnable (GL_TEXTURE_2D); 2249 key.format = GL_T2F_V3F;
1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1665
1666 glBegin (GL_QUADS);
1667
1668 last_name = 0;
1669 2250
1670 mx += self->x; 2251 mx += self->x;
1671 my += self->y; 2252 my += self->y;
1672 2253
1673 // first pass: determine smooth_max 2254 // first pass: determine smooth_max
1674 // rather ugly, if you ask me 2255 // rather ugly, if you ask me
1675 // could also be stored inside mapcell and updated on change 2256 // could also be stored inside mapcell and updated on change
1676 memset (smooth_max, 0, sizeof (smooth_max)); 2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1677 2258
1678 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1679 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1680 { 2261 {
1681 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1690 MAX (self->tex [cell->tile [1]].smoothlevel, 2271 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel)); 2272 self->tex [cell->tile [2]].smoothlevel));
1692 } 2273 }
1693 } 2274 }
1694 2275
2276 glEnable (GL_BLEND);
2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2279
1695 for (z = 0; z <= 2; z++) 2280 for (z = 0; z <= 2; z++)
1696 { 2281 {
1697 memset (smooth_level, 0, sizeof (smooth_level)); 2282 std::bitset<256> smooth_level; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2285 key.texname = -1;
1698 2286
1699 for (y = 0; y < sh; y++) 2287 for (y = 0; y < sh; y++)
1700 if (0 <= y + my && y + my < self->rows) 2288 if (0 <= y + my && y + my < self->rows)
1701 { 2289 {
1702 maprow *row = self->row + (y + my); 2290 maprow *row = self->row + (y + my);
1708 tileid tile = cell->tile [z]; 2296 tileid tile = cell->tile [z];
1709 2297
1710 if (tile) 2298 if (tile)
1711 { 2299 {
1712 maptex tex = self->tex [tile]; 2300 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w; 2301 int px, py;
1714 int py = (y + 1) * T - tex.h;
1715 2302
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name) 2303 if (key.texname != tex.name)
1719 { 2304 {
2305 self->tex [tile].unused = 0;
2306
1720 if (!tex.name) 2307 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */ 2308 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1722 2309
1723 glEnd (); 2310 key.texname = tex.name;
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2311 arr = rc_array (rc, &key);
1725 glBegin (GL_QUADS);
1726 } 2312 }
1727 2313
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2314 px = (x + 1) * Th - tex.w;
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2315 py = (y + 1) * Tw - tex.h;
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732 2316
1733 if (cell->flags && z == 2) 2317 if (expect_false (cell->player == player) && expect_false (z == 2))
1734 { 2318 {
1735 if (cell->flags & 1) 2319 pl_x = px;
2320 pl_y = py;
2321 pl_tex = tex;
1736 { 2322 continue;
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 } 2323 }
2324
2325 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2326 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2327 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2328 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1751 2329
1752 // update smooth hash 2330 // update smooth hash
1753 if (tex.smoothtile) 2331 if (tex.smoothtile)
1754 { 2332 {
1755 skey.tile = tex.smoothtile; 2333 skey.tile = tex.smoothtile;
1756 skey.level = tex.smoothlevel; 2334 skey.level = tex.smoothlevel;
1757 2335
1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2336 smooth_level[tex.smoothlevel] = 1;
1759 2337
1760 // add bits to current tile and all neighbours. skey.x|y is 2338 // add bits to current tile and all neighbours. skey.x|y is
1761 // shifted +1|+1 so we always stay positive. 2339 // shifted +1|+1 so we always stay positive.
1762 2340
1763 // bits is ___n cccc CCCC bbbb 2341 // bits is ___n cccc CCCC bbbb
1771 2349
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2350 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓· 2351 // ·· ·· ·┏ ┓·
1774 2352
1775 // full tile 2353 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2354 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1777 2355
1778 // borders 2356 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2357 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2358 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2359 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2360 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1783 2361
1784 // corners 2362 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2363 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2364 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2365 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2366 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2367 }
2368 }
2369
2370 if (expect_false (z == 2) && expect_false (cell->flags))
2371 {
2372 // overlays such as the speech bubble, probably more to come
2373 if (cell->flags & 1)
2374 {
2375 rc_key_t key_ov = key;
2376 maptex tex = self->tex [TEXID_SPEECH];
2377 rc_array_t *arr;
2378 int px = x * Tw + Tw * 2 / 32;
2379 int py = y * Th - Th * 6 / 32;
2380
2381 key_ov.texname = tex.name;
2382 arr = rc_array (rc_ov, &key_ov);
2383
2384 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2385 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2386 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1789 } 2388 }
1790 } 2389 }
1791 } 2390 }
1792 } 2391 }
1793 2392
2393 rc_draw (rc);
2394 rc_clear (rc);
2395
1794 // go through all smoothlevels, lowest to highest, then draw. 2396 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort 2397 // this is basically counting sort
1796 { 2398 {
1797 int w, b; 2399 int w, b;
1798 2400
1799 for (w = 0; w < 256 / 32; ++w) 2401 glEnable (GL_TEXTURE_2D);
2402 glBegin (GL_QUADS);
2403 for (int level = 0; level < smooth_level.size (); ++level)
2404 if (smooth_level[level])
2405 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1800 { 2406 {
1801 uint32_t smask = smooth_level [w]; 2407 smooth_key &skey = it->first;
1802 if (smask) 2408 IV bits = it->second;
1803 for (b = 0; b < 32; ++b) 2409
1804 if (smask & (((uint32_t)1) << b)) 2410 if (!(bits & 0x1000)
2411 && skey.level == level
2412 && level > smooth_max [skey.x][skey.y])
1805 { 2413 {
1806 int level = (w << 5) | b; 2414 maptex tex = self->tex [skey.tile];
2415 int px = (((int)skey.x) - 1) * Tw;
2416 int py = (((int)skey.y) - 1) * Th;
2417 int border = bits & 15;
2418 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2419 float dx = tex.s * .0625f; // 16 images/row
2420 float dy = tex.t * .5f ; // 2 images/column
2421
1807 HE *he; 2422 if (tex.name)
1808
1809 hv_iterinit (smooth);
1810 while ((he = hv_iternext (smooth)))
1811 { 2423 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he); 2424 // this time avoiding texture state changes
1813 IV bits = SvIVX (HeVAL (he)); 2425 // save gobs of state changes.
1814 2426 if (key.texname != tex.name)
1815 if (!(bits & 0x1000)
1816 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y])
1818 { 2427 {
1819 maptex tex = self->tex [skey->tile]; 2428 self->tex [skey.tile].unused = 0;
1820 int px = (((int)skey->x) - 1) * T;
1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1826 2429
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1831 if (!tex.name)
1832 continue; // smoothing not yet available
1833
1834 glEnd (); 2430 glEnd ();
1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2431 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1836 glBegin (GL_QUADS); 2432 glBegin (GL_QUADS);
1837 } 2433 }
1838 2434
1839 if (border) 2435 if (border)
1840 { 2436 {
1841 float ox = border * dx; 2437 float ox = border * dx;
1842 2438
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2439 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2442 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1847 } 2443 }
1848 2444
1849 if (corner) 2445 if (corner)
1850 { 2446 {
1851 float ox = corner * dx; 2447 float ox = corner * dx;
1852 2448
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2449 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2450 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2451 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1857 }
1858 } 2453 }
1859 } 2454 }
1860 } 2455 }
1861 } 2456 }
2457
2458 glEnd ();
2459 glDisable (GL_TEXTURE_2D);
2460 key.texname = -1;
1862 } 2461 }
1863
1864 hv_clear (smooth);
1865 } 2462 }
1866 2463
1867 glEnd (); 2464 if (pl_tex.name)
2465 {
2466 maptex tex = pl_tex;
2467 int px = pl_x + sdx;
2468 int py = pl_y + sdy;
1868 2469
1869 glDisable (GL_TEXTURE_2D); 2470 key.texname = tex.name;
2471 arr = rc_array (rc, &key);
2472
2473 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2474 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2475 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2476 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2477
2478 rc_draw (rc);
2479 }
2480
2481 rc_draw (rc_ov);
2482 rc_clear (rc_ov);
2483
1870 glDisable (GL_BLEND); 2484 glDisable (GL_BLEND);
2485 rc_free (rc);
2486 rc_free (rc_ov);
1871 2487
1872 // top layer: overlays such as the health bar 2488 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++) 2489 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows) 2490 if (0 <= y + my && y + my < self->rows)
1875 { 2491 {
1878 for (x = 0; x < sw; x++) 2494 for (x = 0; x < sw; x++)
1879 if (row->c0 <= x + mx && x + mx < row->c1) 2495 if (row->c0 <= x + mx && x + mx < row->c1)
1880 { 2496 {
1881 mapcell *cell = row->col + (x + mx - row->c0); 2497 mapcell *cell = row->col + (x + mx - row->c0);
1882 2498
1883 int px = x * T; 2499 int px = x * Tw;
1884 int py = y * T; 2500 int py = y * Th;
2501
2502 if (expect_false (cell->player == player))
2503 {
2504 px += sdx;
2505 py += sdy;
2506 }
1885 2507
1886 if (cell->stat_hp) 2508 if (cell->stat_hp)
1887 { 2509 {
1888 int width = cell->stat_width * T; 2510 int width = cell->stat_width * Tw;
1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2511 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1890 2512
1891 glColor3ub (0, 0, 0); 2513 glColor3ub (0, 0, 0);
1892 glRectf (px + 1, py - thick - 2, 2514 glRectf (px + 1, py - thick - 2,
1893 px + width - 1, py); 2515 px + width - 1, py);
1894 2516
1900 } 2522 }
1901 } 2523 }
1902} 2524}
1903 2525
1904void 2526void
1905draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2527draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1906 CODE: 2528 CODE:
1907{ 2529{
1908 static float color[16][3] = { 2530 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F }, 2531 { 0.00f, 0.00f, 0.00f },
1910 { 1.00F, 1.00F, 1.00F }, 2532 { 1.00f, 1.00f, 1.00f },
1911 { 0.00F, 0.00F, 0.55F }, 2533 { 0.00f, 0.00f, 0.55f },
1912 { 1.00F, 0.00F, 0.00F }, 2534 { 1.00f, 0.00f, 0.00f },
1913 2535
1914 { 1.00F, 0.54F, 0.00F }, 2536 { 1.00f, 0.54f, 0.00f },
1915 { 0.11F, 0.56F, 1.00F }, 2537 { 0.11f, 0.56f, 1.00f },
1916 { 0.93F, 0.46F, 0.00F }, 2538 { 0.93f, 0.46f, 0.00f },
1917 { 0.18F, 0.54F, 0.34F }, 2539 { 0.18f, 0.54f, 0.34f },
1918 2540
1919 { 0.56F, 0.73F, 0.56F }, 2541 { 0.56f, 0.73f, 0.56f },
1920 { 0.80F, 0.80F, 0.80F }, 2542 { 0.80f, 0.80f, 0.80f },
1921 { 0.55F, 0.41F, 0.13F }, 2543 { 0.55f, 0.41f, 0.13f },
1922 { 0.99F, 0.77F, 0.26F }, 2544 { 0.99f, 0.77f, 0.26f },
1923 2545
1924 { 0.74F, 0.65F, 0.41F }, 2546 { 0.74f, 0.65f, 0.41f },
1925 2547
1926 { 0.00F, 1.00F, 1.00F }, 2548 { 0.00f, 1.00f, 1.00f },
1927 { 1.00F, 0.00F, 1.00F }, 2549 { 1.00f, 0.00f, 1.00f },
1928 { 1.00F, 1.00F, 0.00F }, 2550 { 1.00f, 1.00f, 0.00f },
1929 }; 2551 };
1930 2552
1931 int x, y; 2553 int x, y;
1932 2554
1933 glEnable (GL_TEXTURE_2D); 2555 glEnable (GL_TEXTURE_2D);
2556 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2557 * but the nvidia driver (185.18.14) mishandles alpha textures
2558 * and takes the colour from god knows where instead of using
2559 * Cp. MODULATE results in the same colour, but slightly different
2560 * alpha, but atcually gives us the correct colour with nvidia.
2561 */
1934 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2562 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1935 glEnable (GL_BLEND); 2563 glEnable (GL_BLEND);
1936 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2564 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1937 glBegin (GL_QUADS); 2565 glBegin (GL_QUADS);
1938 2566
1939 for (y = 0; y < h; y++) 2567 for (y = 0; y < h; y++)
1943 2571
1944 if (m) 2572 if (m)
1945 { 2573 {
1946 float *c = color [m & 15]; 2574 float *c = color [m & 15];
1947 2575
1948 float tx1 = m & 0x40 ? 0.5 : 0.; 2576 float tx1 = m & 0x40 ? 0.5f : 0.f;
1949 float tx2 = tx1 + 0.5; 2577 float tx2 = tx1 + 0.5f;
1950 2578
1951 glColor4f (c[0], c[1], c[2], 0.75); 2579 glColor4f (c[0], c[1], c[2], 1);
1952 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2580 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1953 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2581 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1954 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2582 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1955 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2583 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1956 } 2584 }
1960 glDisable (GL_BLEND); 2588 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D); 2589 glDisable (GL_TEXTURE_2D);
1962} 2590}
1963 2591
1964void 2592void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2593fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1966 PPCODE: 2594 PPCODE:
1967{ 2595{
1968 int x, y; 2596 int x, y;
1969 int sw1 = sw + 2; 2597 int sw1 = sw + 2;
1970 int sh1 = sh + 2; 2598 int sh1 = sh + 2;
1971 int sh3 = sh * 3; 2599 int sh3 = sh * 3;
1972 int sw34 = (sw * 3 + 3) & ~3; 2600 int sw3 = sw * 3;
2601 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2602 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1973 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2603 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1974 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2604 memset (darkness1, 0, sw1*sh1);
1975 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1976 2605
1977 SvPOK_only (darkness3_sv); 2606 SvPOK_only (darkness3_sv);
1978 SvCUR_set (darkness3_sv, sw34 * sh3); 2607 SvCUR_set (darkness3_sv, sw3 * sh3);
1979 2608
1980 mx += self->x - 1; 2609 mx += self->x - 1;
1981 my += self->y - 1; 2610 my += self->y - 1;
1982
1983 memset (darkness1, 255, sw1 * sh1);
1984 2611
1985 for (y = 0; y < sh1; y++) 2612 for (y = 0; y < sh1; y++)
1986 if (0 <= y + my && y + my < self->rows) 2613 if (0 <= y + my && y + my < self->rows)
1987 { 2614 {
1988 maprow *row = self->row + (y + my); 2615 maprow *row = self->row + (y + my);
1991 if (row->c0 <= x + mx && x + mx < row->c1) 2618 if (row->c0 <= x + mx && x + mx < row->c1)
1992 { 2619 {
1993 mapcell *cell = row->col + (x + mx - row->c0); 2620 mapcell *cell = row->col + (x + mx - row->c0);
1994 2621
1995 darkness1 [y * sw1 + x] = cell->darkness 2622 darkness1 [y * sw1 + x] = cell->darkness
1996 ? 255 - (cell->darkness - 1) 2623 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1997 : 255 - FOW_DARKNESS; 2624 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1998 } 2625 }
1999 } 2626 }
2000 2627
2001 for (y = 0; y < sh; ++y) 2628 for (y = 0; y < sh; ++y)
2002 for (x = 0; x < sw; ++x) 2629 for (x = 0; x < sw; ++x)
2021 2648
2022 uint8_t r13 = (d13 + d23 + d12) / 3; 2649 uint8_t r13 = (d13 + d23 + d12) / 3;
2023 uint8_t r23 = d23; 2650 uint8_t r23 = d23;
2024 uint8_t r33 = (d23 + d33 + d32) / 3; 2651 uint8_t r33 = (d23 + d33 + d32) / 3;
2025 2652
2026 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2653 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2027 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2654 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2028 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2655 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2029 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2656 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2030 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2657 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2031 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2658 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2032 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2659 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2033 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2660 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2034 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2661 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2035 } 2662 }
2036 2663
2037 free (darkness1); 2664 free (darkness1);
2038 2665
2039 EXTEND (SP, 3); 2666 EXTEND (SP, 3);
2040 PUSHs (sv_2mortal (newSViv (sw34))); 2667 PUSHs (sv_2mortal (newSViv (sw3)));
2041 PUSHs (sv_2mortal (newSViv (sh3))); 2668 PUSHs (sv_2mortal (newSViv (sh3)));
2042 PUSHs (darkness3_sv); 2669 PUSHs (darkness3_sv);
2043} 2670}
2044 2671
2045SV * 2672SV *
2046get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2673get_rect (DC::Map self, int x0, int y0, int w, int h)
2047 CODE: 2674 CODE:
2048{ 2675{
2049 int x, y, x1, y1; 2676 int x, y, x1, y1;
2050 SV *data_sv = newSV (w * h * 7 + 5); 2677 SV *data_sv = newSV (w * h * 7 + 5);
2051 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2678 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2108 else 2735 else
2109 *data++ = 0; 2736 *data++ = 0;
2110 } 2737 }
2111 } 2738 }
2112 2739
2740 /* if size is w*h + 5 then no data has been found */
2741 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2742 {
2113 SvPOK_only (data_sv); 2743 SvPOK_only (data_sv);
2114 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2744 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2745 }
2746
2115 RETVAL = data_sv; 2747 RETVAL = data_sv;
2116} 2748}
2117 OUTPUT: 2749 OUTPUT:
2118 RETVAL 2750 RETVAL
2119 2751
2120void 2752void
2121set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2753set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2122 PPCODE: 2754 PPCODE:
2123{ 2755{
2124 int x, y, z; 2756 int x, y, z;
2125 int w, h; 2757 int w, h;
2126 int x1, y1; 2758 int x1, y1;
2759 STRLEN len;
2760 uint8_t *data, *end;
2761
2762 len = SvLEN (data_sv);
2763 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2764 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2765 end = data + len + 8;
2766
2767 if (len < 5)
2768 XSRETURN_EMPTY;
2127 2769
2128 if (*data++ != 0) 2770 if (*data++ != 0)
2129 return; /* version mismatch */ 2771 XSRETURN_EMPTY; /* version mismatch */
2130 2772
2131 w = *data++ << 8; w |= *data++; 2773 w = *data++ << 8; w |= *data++;
2132 h = *data++ << 8; h |= *data++; 2774 h = *data++ << 8; h |= *data++;
2133 2775
2134 // we need to do this 'cause we don't keep an absolute coord system for rows 2776 // we need to do this 'cause we don't keep an absolute coord system for rows
2146 { 2788 {
2147 maprow *row = map_get_row (self, y); 2789 maprow *row = map_get_row (self, y);
2148 2790
2149 for (x = x0; x < x1; x++) 2791 for (x = x0; x < x1; x++)
2150 { 2792 {
2793 uint8_t flags;
2794
2795 if (data + 7 >= end)
2796 XSRETURN_EMPTY;
2797
2151 uint8_t flags = *data++; 2798 flags = *data++;
2152 2799
2153 if (flags) 2800 if (flags)
2154 { 2801 {
2155 mapcell *cell = row_get_cell (row, x); 2802 mapcell *cell = row_get_cell (row, x);
2156 tileid tile[3] = { 0, 0, 0 }; 2803 tileid tile[3] = { 0, 0, 0 };
2159 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2806 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2160 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2807 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2161 2808
2162 if (cell->darkness == 0) 2809 if (cell->darkness == 0)
2163 { 2810 {
2164 cell->darkness = 0; 2811 /*cell->darkness = 0;*/
2812 EXTEND (SP, 3);
2165 2813
2166 for (z = 0; z <= 2; z++) 2814 for (z = 0; z <= 2; z++)
2167 { 2815 {
2168 tileid t = tile [z]; 2816 tileid t = tile [z];
2169 2817
2170 if (t >= self->texs || (t && !self->tex [t].name)) 2818 if (t >= self->texs || (t && !self->tex [t].name))
2171 { 2819 {
2172 XPUSHs (sv_2mortal (newSViv (t))); 2820 PUSHs (sv_2mortal (newSViv (t)));
2173 need_texid (self, t); 2821 need_texid (self, t);
2174 } 2822 }
2175 2823
2176 cell->tile [z] = t; 2824 cell->tile [z] = t;
2177 } 2825 }
2179 } 2827 }
2180 } 2828 }
2181 } 2829 }
2182} 2830}
2183 2831
2184MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2832MODULE = Deliantra::Client PACKAGE = DC::RW
2185 2833
2186CFPlus::MixChunk 2834DC::RW
2187new_from_file (SV *class, char *path) 2835new (SV *klass, SV *data_sv)
2188 CODE: 2836 CODE:
2189 RETVAL = Mix_LoadWAV (path); 2837{
2838 STRLEN datalen;
2839 char *data = SvPVbyte (data_sv, datalen);
2840
2841 RETVAL = SDL_RWFromConstMem (data, datalen);
2842}
2190 OUTPUT: 2843 OUTPUT:
2191 RETVAL 2844 RETVAL
2192 2845
2846DC::RW
2847new_from_file (SV *klass, const char *path, const char *mode = "rb")
2848 CODE:
2849 RETVAL = SDL_RWFromFile (path, mode);
2850 OUTPUT:
2851 RETVAL
2852
2853# fails on win32:
2854# dc.xs(2268) : error C2059: syntax error : '('
2193void 2855#void
2856#close (DC::RW self)
2857# CODE:
2858# (self->(close)) (self);
2859
2860MODULE = Deliantra::Client PACKAGE = DC::Channel
2861
2862PROTOTYPES: DISABLE
2863
2864DC::Channel
2865find ()
2866 CODE:
2867{
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 {
2872 RETVAL = Mix_GroupOldest (-1);
2873
2874 if (RETVAL < 0)
2875 {
2876 // happens sometimes, maybe it just stopped playing(?)
2877 RETVAL = Mix_GroupAvailable (-1);
2878
2879 if (RETVAL < 0)
2880 XSRETURN_UNDEF;
2881 }
2882 else
2883 Mix_HaltChannel (RETVAL);
2884 }
2885
2886 Mix_UnregisterAllEffects (RETVAL);
2887 Mix_Volume (RETVAL, 128);
2888}
2889 OUTPUT:
2890 RETVAL
2891
2892void
2893halt (DC::Channel self)
2894 CODE:
2895 Mix_HaltChannel (self);
2896
2897void
2898expire (DC::Channel self, int ticks = -1)
2899 CODE:
2900 Mix_ExpireChannel (self, ticks);
2901
2902void
2903fade_out (DC::Channel self, int ticks = -1)
2904 CODE:
2905 Mix_FadeOutChannel (self, ticks);
2906
2907int
2908volume (DC::Channel self, int volume)
2909 CODE:
2910 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2911 OUTPUT:
2912 RETVAL
2913
2914void
2915unregister_all_effects (DC::Channel self)
2916 CODE:
2917 Mix_UnregisterAllEffects (self);
2918
2919void
2920set_panning (DC::Channel self, int left, int right)
2921 CODE:
2922 left = CLAMP (left , 0, 255);
2923 right = CLAMP (right, 0, 255);
2924 Mix_SetPanning (self, left, right);
2925
2926void
2927set_distance (DC::Channel self, int distance)
2928 CODE:
2929 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2930
2931void
2932set_position (DC::Channel self, int angle, int distance)
2933 CODE:
2934
2935void
2936set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2937 CODE:
2938{
2939 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2940 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2941 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2942}
2943
2944void
2945set_reverse_stereo (DC::Channel self, int flip)
2946 CODE:
2947 Mix_SetReverseStereo (self, flip);
2948
2949MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2950
2951PROTOTYPES: DISABLE
2952
2953void
2954decoders ()
2955 PPCODE:
2956#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2957 int i, num = Mix_GetNumChunkDecoders ();
2958 EXTEND (SP, num);
2959 for (i = 0; i < num; ++i)
2960 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2961#else
2962 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2963#endif
2964
2965DC::MixChunk
2966new (SV *klass, DC::RW rwops)
2967 CODE:
2968 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2969 OUTPUT:
2970 RETVAL
2971
2972void
2194DESTROY (CFPlus::MixChunk self) 2973DESTROY (DC::MixChunk self)
2195 CODE: 2974 CODE:
2196 Mix_FreeChunk (self); 2975 Mix_FreeChunk (self);
2197 2976
2198int 2977int
2199volume (CFPlus::MixChunk self, int volume = -1) 2978volume (DC::MixChunk self, int volume = -1)
2200 CODE: 2979 CODE:
2980 if (items > 1)
2981 volume = CLAMP (volume, 0, 128);
2201 RETVAL = Mix_VolumeChunk (self, volume); 2982 RETVAL = Mix_VolumeChunk (self, volume);
2202 OUTPUT: 2983 OUTPUT:
2203 RETVAL 2984 RETVAL
2204 2985
2205int 2986DC::Channel
2206play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2987play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2207 CODE: 2988 CODE:
2989{
2208 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2990 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2991
2992 if (RETVAL < 0)
2993 XSRETURN_UNDEF;
2994
2995 if (channel < 0)
2996 {
2997 Mix_UnregisterAllEffects (RETVAL);
2998 Mix_Volume (RETVAL, 128);
2999 }
3000}
2209 OUTPUT: 3001 OUTPUT:
2210 RETVAL 3002 RETVAL
2211 3003
2212MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3004MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3005
3006void
3007decoders ()
3008 PPCODE:
3009#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3010 int i, num = Mix_GetNumMusicDecoders ();
3011 EXTEND (SP, num);
3012 for (i = 0; i < num; ++i)
3013 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3014#else
3015 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3016#endif
2213 3017
2214int 3018int
2215volume (int volume = -1) 3019volume (int volume = -1)
3020 PROTOTYPE: ;$
2216 CODE: 3021 CODE:
3022 if (items > 0)
3023 volume = CLAMP (volume, 0, 128);
2217 RETVAL = Mix_VolumeMusic (volume); 3024 RETVAL = Mix_VolumeMusic (volume);
2218 OUTPUT: 3025 OUTPUT:
2219 RETVAL 3026 RETVAL
2220 3027
3028void
3029fade_out (int ms)
3030 CODE:
3031 Mix_FadeOutMusic (ms);
3032
3033void
3034halt ()
3035 CODE:
3036 Mix_HaltMusic ();
3037
2221int 3038int
2222fade_out (int ms) 3039playing ()
2223 CODE: 3040 CODE:
2224 RETVAL = Mix_FadeOutMusic (ms); 3041 RETVAL = Mix_PlayingMusic ();
2225 OUTPUT: 3042 OUTPUT:
2226 RETVAL 3043 RETVAL
2227 3044
2228CFPlus::MixMusic 3045DC::MixMusic
2229new_from_file (SV *class, char *path) 3046new (SV *klass, DC::RW rwops)
2230 CODE: 3047 CODE:
2231 RETVAL = Mix_LoadMUS (path); 3048 RETVAL = Mix_LoadMUS_RW (rwops);
2232 OUTPUT: 3049 OUTPUT:
2233 RETVAL 3050 RETVAL
2234 3051
2235void 3052void
2236DESTROY (CFPlus::MixMusic self) 3053DESTROY (DC::MixMusic self)
2237 CODE: 3054 CODE:
2238 Mix_FreeMusic (self); 3055 Mix_FreeMusic (self);
2239 3056
2240int 3057int
2241play (CFPlus::MixMusic self, int loops = -1) 3058play (DC::MixMusic self, int loops = -1)
2242 CODE: 3059 CODE:
2243 RETVAL = Mix_PlayMusic (self, loops); 3060 RETVAL = Mix_PlayMusic (self, loops);
2244 OUTPUT: 3061 OUTPUT:
2245 RETVAL 3062 RETVAL
2246 3063
2247int 3064void
2248fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3065fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2249 CODE: 3066 CODE:
2250 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3067 Mix_FadeInMusicPos (self, loops, ms, position);
2251 OUTPUT:
2252 RETVAL
2253 3068
2254MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3069MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3070
3071PROTOTYPES: ENABLE
2255 3072
2256BOOT: 3073BOOT:
2257{ 3074{
2258 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3075 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2259 static const struct { 3076 static const struct {
2260 const char *name; 3077 const char *name;
2261 IV iv; 3078 IV iv;
2262 } *civ, const_iv[] = { 3079 } *civ, const_iv[] = {
2263# define const_iv(name) { # name, (IV)name } 3080# define const_iv(name) { # name, (IV)name }
2264 const_iv (GL_VENDOR), 3081 const_iv (GL_VENDOR),
2265 const_iv (GL_VERSION), 3082 const_iv (GL_VERSION),
2266 const_iv (GL_EXTENSIONS), 3083 const_iv (GL_EXTENSIONS),
3084 const_iv (GL_MAX_TEXTURE_UNITS),
2267 const_iv (GL_COLOR_MATERIAL), 3085 const_iv (GL_COLOR_MATERIAL),
2268 const_iv (GL_SMOOTH), 3086 const_iv (GL_SMOOTH),
2269 const_iv (GL_FLAT), 3087 const_iv (GL_FLAT),
2270 const_iv (GL_DITHER), 3088 const_iv (GL_DITHER),
2271 const_iv (GL_BLEND), 3089 const_iv (GL_BLEND),
2275 const_iv (GL_ALPHA_TEST), 3093 const_iv (GL_ALPHA_TEST),
2276 const_iv (GL_NORMALIZE), 3094 const_iv (GL_NORMALIZE),
2277 const_iv (GL_RESCALE_NORMAL), 3095 const_iv (GL_RESCALE_NORMAL),
2278 const_iv (GL_FRONT), 3096 const_iv (GL_FRONT),
2279 const_iv (GL_BACK), 3097 const_iv (GL_BACK),
3098 const_iv (GL_AUX0),
2280 const_iv (GL_AND), 3099 const_iv (GL_AND),
2281 const_iv (GL_ONE), 3100 const_iv (GL_ONE),
2282 const_iv (GL_ZERO), 3101 const_iv (GL_ZERO),
2283 const_iv (GL_SRC_ALPHA), 3102 const_iv (GL_SRC_ALPHA),
2284 const_iv (GL_DST_ALPHA), 3103 const_iv (GL_DST_ALPHA),
2285 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3104 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2286 const_iv (GL_ONE_MINUS_DST_ALPHA), 3105 const_iv (GL_ONE_MINUS_DST_ALPHA),
3106 const_iv (GL_SRC_COLOR),
3107 const_iv (GL_DST_COLOR),
3108 const_iv (GL_ONE_MINUS_SRC_COLOR),
3109 const_iv (GL_ONE_MINUS_DST_COLOR),
2287 const_iv (GL_SRC_ALPHA_SATURATE), 3110 const_iv (GL_SRC_ALPHA_SATURATE),
2288 const_iv (GL_RGB), 3111 const_iv (GL_RGB),
2289 const_iv (GL_RGBA), 3112 const_iv (GL_RGBA),
2290 const_iv (GL_RGBA4), 3113 const_iv (GL_RGBA4),
2291 const_iv (GL_RGBA8), 3114 const_iv (GL_RGBA8),
2297 const_iv (GL_INTENSITY), 3120 const_iv (GL_INTENSITY),
2298 const_iv (GL_LUMINANCE), 3121 const_iv (GL_LUMINANCE),
2299 const_iv (GL_LUMINANCE_ALPHA), 3122 const_iv (GL_LUMINANCE_ALPHA),
2300 const_iv (GL_FLOAT), 3123 const_iv (GL_FLOAT),
2301 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3124 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3125 const_iv (GL_COMPRESSED_ALPHA_ARB),
3126 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3127 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3128 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3129 const_iv (GL_COMPRESSED_RGB_ARB),
3130 const_iv (GL_COMPRESSED_RGBA_ARB),
2302 const_iv (GL_COMPILE), 3131 const_iv (GL_COMPILE),
2303 const_iv (GL_PROXY_TEXTURE_1D), 3132 const_iv (GL_PROXY_TEXTURE_1D),
2304 const_iv (GL_PROXY_TEXTURE_2D), 3133 const_iv (GL_PROXY_TEXTURE_2D),
2305 const_iv (GL_TEXTURE_1D), 3134 const_iv (GL_TEXTURE_1D),
2306 const_iv (GL_TEXTURE_2D), 3135 const_iv (GL_TEXTURE_2D),
2330 const_iv (GL_COLOR_LOGIC_OP), 3159 const_iv (GL_COLOR_LOGIC_OP),
2331 const_iv (GL_SEPARABLE_2D), 3160 const_iv (GL_SEPARABLE_2D),
2332 const_iv (GL_CONVOLUTION_2D), 3161 const_iv (GL_CONVOLUTION_2D),
2333 const_iv (GL_CONVOLUTION_BORDER_MODE), 3162 const_iv (GL_CONVOLUTION_BORDER_MODE),
2334 const_iv (GL_CONSTANT_BORDER), 3163 const_iv (GL_CONSTANT_BORDER),
3164 const_iv (GL_POINTS),
2335 const_iv (GL_LINES), 3165 const_iv (GL_LINES),
2336 const_iv (GL_LINE_STRIP), 3166 const_iv (GL_LINE_STRIP),
2337 const_iv (GL_LINE_LOOP), 3167 const_iv (GL_LINE_LOOP),
2338 const_iv (GL_QUADS), 3168 const_iv (GL_QUADS),
2339 const_iv (GL_QUAD_STRIP), 3169 const_iv (GL_QUAD_STRIP),
2340 const_iv (GL_TRIANGLES), 3170 const_iv (GL_TRIANGLES),
2341 const_iv (GL_TRIANGLE_STRIP), 3171 const_iv (GL_TRIANGLE_STRIP),
2342 const_iv (GL_TRIANGLE_FAN), 3172 const_iv (GL_TRIANGLE_FAN),
3173 const_iv (GL_POLYGON),
2343 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3174 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3175 const_iv (GL_POINT_SMOOTH_HINT),
3176 const_iv (GL_LINE_SMOOTH_HINT),
3177 const_iv (GL_POLYGON_SMOOTH_HINT),
3178 const_iv (GL_GENERATE_MIPMAP_HINT),
3179 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2344 const_iv (GL_FASTEST), 3180 const_iv (GL_FASTEST),
3181 const_iv (GL_DONT_CARE),
3182 const_iv (GL_NICEST),
2345 const_iv (GL_V2F), 3183 const_iv (GL_V2F),
2346 const_iv (GL_V3F), 3184 const_iv (GL_V3F),
2347 const_iv (GL_T2F_V3F), 3185 const_iv (GL_T2F_V3F),
2348 const_iv (GL_T2F_N3F_V3F), 3186 const_iv (GL_T2F_N3F_V3F),
3187 const_iv (GL_FUNC_ADD),
3188 const_iv (GL_FUNC_SUBTRACT),
3189 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2349# undef const_iv 3190# undef const_iv
2350 }; 3191 };
2351 3192
2352 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3193 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2353 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3194 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2354 3195
2355 texture_av = newAV (); 3196 texture_av = newAV ();
2356 AvREAL_off (texture_av); 3197 AvREAL_off (texture_av);
2357} 3198}
2358 3199
2359char * 3200void
3201disable_GL_EXT_blend_func_separate ()
3202 CODE:
3203 gl.BlendFuncSeparate = 0;
3204 gl.BlendFuncSeparateEXT = 0;
3205
3206void
3207apple_nvidia_bug (int enable)
3208
3209const char *
2360gl_vendor () 3210gl_vendor ()
2361 CODE: 3211 CODE:
2362 RETVAL = (char *)glGetString (GL_VENDOR); 3212 RETVAL = (const char *)glGetString (GL_VENDOR);
2363 OUTPUT: 3213 OUTPUT:
2364 RETVAL 3214 RETVAL
2365 3215
2366char * 3216const char *
2367gl_version () 3217gl_version ()
2368 CODE: 3218 CODE:
2369 RETVAL = (char *)glGetString (GL_VERSION); 3219 RETVAL = (const char *)glGetString (GL_VERSION);
2370 OUTPUT: 3220 OUTPUT:
2371 RETVAL 3221 RETVAL
2372 3222
2373char * 3223const char *
2374gl_extensions () 3224gl_extensions ()
2375 CODE: 3225 CODE:
2376 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3226 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2377 OUTPUT: 3227 OUTPUT:
2378 RETVAL 3228 RETVAL
2379 3229
2380const char *glGetString (GLenum pname) 3230const char *glGetString (GLenum pname)
3231 CODE:
3232 RETVAL = (const char *)glGetString (pname);
3233 OUTPUT:
3234 RETVAL
2381 3235
2382GLint glGetInteger (GLenum pname) 3236GLint glGetInteger (GLenum pname)
2383 CODE: 3237 CODE:
2384 glGetIntegerv (pname, &RETVAL); 3238 glGetIntegerv (pname, &RETVAL);
2385 OUTPUT: 3239 OUTPUT:
2393 3247
2394int glGetError () 3248int glGetError ()
2395 3249
2396void glFinish () 3250void glFinish ()
2397 3251
3252void glFlush ()
3253
2398void glClear (int mask) 3254void glClear (int mask)
2399 3255
2400void glClearColor (float r, float g, float b, float a = 1.0) 3256void glClearColor (float r, float g, float b, float a = 1.0)
2401 PROTOTYPE: @ 3257 PROTOTYPE: @
2402 3258
2412 3268
2413void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3269void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2414 CODE: 3270 CODE:
2415 gl_BlendFuncSeparate (sa, da, saa, daa); 3271 gl_BlendFuncSeparate (sa, da, saa, daa);
2416 3272
3273# void glBlendEquation (int se)
3274
2417void glDepthMask (int flag) 3275void glDepthMask (int flag)
2418 3276
2419void glLogicOp (int opcode) 3277void glLogicOp (int opcode)
2420 3278
2421void glColorMask (int red, int green, int blue, int alpha) 3279void glColorMask (int red, int green, int blue, int alpha)
2435# near_ and far_ are due to microsofts buggy "c" compiler 3293# near_ and far_ are due to microsofts buggy "c" compiler
2436void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3294void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2437 3295
2438# near_ and far_ are due to microsofts buggy "c" compiler 3296# near_ and far_ are due to microsofts buggy "c" compiler
2439void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3297void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3298
3299PROTOTYPES: DISABLE
2440 3300
2441void glViewport (int x, int y, int width, int height) 3301void glViewport (int x, int y, int width, int height)
2442 3302
2443void glScissor (int x, int y, int width, int height) 3303void glScissor (int x, int y, int width, int height)
2444 3304
2452 3312
2453void glRotate (float angle, float x, float y, float z) 3313void glRotate (float angle, float x, float y, float z)
2454 CODE: 3314 CODE:
2455 glRotatef (angle, x, y, z); 3315 glRotatef (angle, x, y, z);
2456 3316
2457void glBegin (int mode)
2458
2459void glEnd ()
2460
2461void glColor (float r, float g, float b, float a = 1.0) 3317void glColor (float r, float g, float b, float a = 1.0)
2462 PROTOTYPE: @ 3318 PROTOTYPE: @
2463 ALIAS: 3319 ALIAS:
2464 glColor_premultiply = 1 3320 glColor_premultiply = 1
2465 CODE: 3321 CODE:
2466 if (ix) 3322 if (ix)
2467 { 3323 {
2470 b *= a; 3326 b *= a;
2471 } 3327 }
2472 // microsoft visual "c" rounds instead of truncating... 3328 // microsoft visual "c" rounds instead of truncating...
2473 glColor4f (r, g, b, a); 3329 glColor4f (r, g, b, a);
2474 3330
2475void glInterleavedArrays (int format, int stride, char *data)
2476
2477void glDrawElements (int mode, int count, int type, char *indices)
2478
2479# 1.2 void glDrawRangeElements (int mode, int start, int end
2480
2481void glRasterPos (float x, float y, float z = 0.) 3331void glRasterPos (float x, float y, float z = 0.)
2482 CODE: 3332 CODE:
2483 glRasterPos3f (0, 0, z); 3333 glRasterPos3f (0, 0, z);
2484 glBitmap (0, 0, 0, 0, x, y, 0); 3334 glBitmap (0, 0, 0, 0, x, y, 0);
2485 3335
2489 3339
2490void glTexCoord (float s, float t) 3340void glTexCoord (float s, float t)
2491 CODE: 3341 CODE:
2492 glTexCoord2f (s, t); 3342 glTexCoord2f (s, t);
2493 3343
3344void glRect (float x1, float y1, float x2, float y2)
3345 CODE:
3346 glRectf (x1, y1, x2, y2);
3347
3348void glRect_lineloop (float x1, float y1, float x2, float y2)
3349 CODE:
3350 glBegin (GL_LINE_LOOP);
3351 glVertex2f (x1, y1);
3352 glVertex2f (x2, y1);
3353 glVertex2f (x2, y2);
3354 glVertex2f (x1, y2);
3355 glEnd ();
3356
3357PROTOTYPES: ENABLE
3358
3359void glBegin (int mode)
3360
3361void glEnd ()
3362
3363void glPointSize (GLfloat size)
3364
3365void glLineWidth (GLfloat width)
3366
3367void glInterleavedArrays (int format, int stride, char *data)
3368
3369void glDrawElements (int mode, int count, int type, char *indices)
3370
3371# 1.2 void glDrawRangeElements (int mode, int start, int end
3372
2494void glTexEnv (int target, int pname, float param) 3373void glTexEnv (int target, int pname, float param)
2495 CODE: 3374 CODE:
2496 glTexEnvf (target, pname, param); 3375 glTexEnvf (target, pname, param);
2497 3376
2498void glTexParameter (int target, int pname, float param) 3377void glTexParameter (int target, int pname, float param)
2514void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3393void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2515 CODE: 3394 CODE:
2516 if (gl.SeparableFilter2D) 3395 if (gl.SeparableFilter2D)
2517 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3396 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2518 3397
2519void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3398void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2520 3399
2521void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3400void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2522 3401
2523void glDrawPixels (int width, int height, int format, int type, char *pixels) 3402void glDrawPixels (int width, int height, int format, int type, char *pixels)
2524 3403
2550 3429
2551void glEndList () 3430void glEndList ()
2552 3431
2553void glCallList (int list) 3432void glCallList (int list)
2554 3433
3434void c_init ()
3435 CODE:
3436 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3437 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3438
3439MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3440
3441PROTOTYPES: DISABLE
3442
3443void
3444find_widget (SV *self, NV x, NV y)
3445 PPCODE:
3446{
3447 if (within_widget (self, x, y))
3448 XPUSHs (self);
3449}
3450
3451BOOT:
3452{
3453 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3454
3455 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3456 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3457 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3458 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3459}
3460
3461void
3462draw (SV *self)
3463 CODE:
3464{
3465 HV *hv;
3466 SV **svp;
3467 NV x, y, w, h;
3468 SV *draw_x_sv = GvSV (draw_x_gv);
3469 SV *draw_y_sv = GvSV (draw_y_gv);
3470 SV *draw_w_sv = GvSV (draw_w_gv);
3471 SV *draw_h_sv = GvSV (draw_h_gv);
3472 double draw_x, draw_y;
3473
3474 if (!SvROK (self))
3475 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3476
3477 hv = (HV *)SvRV (self);
3478
3479 if (SvTYPE (hv) != SVt_PVHV)
3480 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3481
3482 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3483 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3484
3485 if (!h || !w)
3486 XSRETURN_EMPTY;
3487
3488 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3490
3491 draw_x = SvNV (draw_x_sv) + x;
3492 draw_y = SvNV (draw_y_sv) + y;
3493
3494 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3495 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3496 XSRETURN_EMPTY;
3497
3498 sv_setnv (draw_x_sv, draw_x);
3499 sv_setnv (draw_y_sv, draw_y);
3500
3501 glPushMatrix ();
3502 glTranslated (x, y, 0);
3503
3504 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3505 {
3506 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3507
3508 if (svp && SvTRUE (*svp))
3509 {
3510 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3511 glEnable (GL_BLEND);
3512 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3513 glBegin (GL_QUADS);
3514 glVertex2f (0, 0);
3515 glVertex2f (w, 0);
3516 glVertex2f (w, h);
3517 glVertex2f (0, h);
3518 glEnd ();
3519 glDisable (GL_BLEND);
3520 }
3521 }
3522#if 0
3523 // draw borders, for debugging
3524 glPushMatrix ();
3525 glColor4f (1., 1., 0., 1.);
3526 glTranslatef (.5, .5, 0.);
3527 glBegin (GL_LINE_LOOP);
3528 glVertex2f (0 , 0);
3529 glVertex2f (w - 1, 0);
3530 glVertex2f (w - 1, h - 1);
3531 glVertex2f (0 , h - 1);
3532 glEnd ();
3533 glPopMatrix ();
3534#endif
3535 PUSHMARK (SP);
3536 XPUSHs (self);
3537 PUTBACK;
3538 call_method ("_draw", G_VOID | G_DISCARD);
3539 SPAGAIN;
3540
3541 glPopMatrix ();
3542
3543 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3544 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3545}
3546

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