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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.53 by root, Wed Apr 19 21:38:04 2006 UTC vs.
Revision 1.204 by root, Thu Jul 19 14:54:50 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
14#include <SDL_mixer.h> 34#include <SDL_mixer.h>
15#include <SDL_opengl.h> 35#include <SDL_opengl.h>
16 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
17#include <glib/gmacros.h> 40#include <glib/gmacros.h>
18 41
19#include <pango/pango.h> 42#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 43
23#ifndef _WIN32 44#ifndef _WIN32
24# include <sys/types.h> 45# include <sys/types.h>
25# include <sys/socket.h> 46# include <sys/socket.h>
26# include <netinet/in.h> 47# include <netinet/in.h>
27# include <netinet/tcp.h> 48# include <netinet/tcp.h>
28# include <inttypes.h> 49# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 50#endif
51
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 53
38#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
39 55
40#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
42 58
59#define MIN_FONT_HEIGHT 10
60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
43typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
45 119
46static PangoContext *context; 120typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
48 139
49typedef struct cf_layout { 140typedef struct cf_layout {
50 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
51 int base_height; 143 int base_height;
144 CFPlus__Font font;
52} *CFClient__Layout; 145} *CFPlus__Layout;
146
147static CFPlus__Font default_font;
148static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap;
53 150
54static void 151static void
55substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
56{ 153{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 159}
60 160
61static void 161static void
62layout_update (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
63{ 163{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
66 */ 166 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 167 PangoFontDescription *font = self->font ? self->font : default_font;
68 168
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 169 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 171
172 pango_layout_set_font_description (self->pl, font);
76} 173}
77 174
78static void 175static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 177{
81 layout_update (self); 178 PangoRectangle rect;
82 179
180 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
84 182
85 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
90typedef uint16_t mapface; 194typedef uint16_t faceid;
91 195
92typedef struct { 196typedef struct {
93 GLint name; 197 int name;
94 int w, h; 198 int w, h;
95 float s, t; 199 float s, t;
96 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
97} maptex; 203} maptex;
98 204
99typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
100 int16_t darkness; 208 uint16_t darkness;
101 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 210} mapcell;
103 211
104typedef struct { 212typedef struct {
105 int32_t c0, c1; 213 int32_t c0, c1;
106 mapcell *col; 214 mapcell *col;
107} maprow; 215} maprow;
108 216
109typedef struct map { 217typedef struct map {
110 int x, y, w, h; 218 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 220 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 221 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 222
118 int32_t rows; 223 int32_t rows;
119 maprow *row; 224 maprow *row;
120} *CFClient__Map; 225} *CFPlus__Map;
121 226
122static char * 227static char *
123prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
124{ 229{
125 char *p; 230 char *p;
142} 247}
143 248
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
147static maprow * 272static maprow *
148map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
149{ 274{
150 if (0 > y) 275 if (0 > y)
151 { 276 {
152 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
191 316
192 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
193} 318}
194 319
195static mapcell * 320static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
197{ 322{
198 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
199} 324}
200 325
201static void 326static void
202map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
203{ 328{
204 int r; 329 int r;
205 330
206 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
215 self->row = 0; 340 self->row = 0;
216 self->rows = 0; 341 self->rows = 0;
217} 342}
218 343
219static void 344static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 346{
222 int x, y; 347 int x, y;
223 maprow *row; 348 maprow *row;
349 mapcell *cell;
224 350
225 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 352 if (y >= 0)
227 { 353 {
228 if (y >= self->rows) 354 if (y >= self->rows)
234 if (x >= row->c0) 360 if (x >= row->c0)
235 { 361 {
236 if (x >= row->c1) 362 if (x >= row->c1)
237 break; 363 break;
238 364
239 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
240 } 371 }
241 } 372 }
242} 373}
243 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
392music_finished (void)
393{
394 SDL_UserEvent ev;
395
396 ev.type = SDL_USEREVENT;
397 ev.code = 0;
398 ev.data1 = 0;
399 ev.data2 = 0;
400
401 SDL_PushEvent ((SDL_Event *)&ev);
402}
403
404static void
405channel_finished (int channel)
406{
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
244MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
245 439
246PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
247 441
248BOOT: 442BOOT:
249{ 443{
250 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
251 static const struct { 445 static const struct {
252 const char *name; 446 const char *name;
253 IV iv; 447 IV iv;
254 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
256 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
274 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
338 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL),
351 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_ALT),
353 const_iv (KMOD_META)
354# undef const_iv 557# undef const_iv
355 }; 558 };
356 559
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 562
360 fontmap = pango_ft2_font_map_new (); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
364 572
365int 573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
591}
592
593char *
594SDL_GetError ()
595
596int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
367 598
368void 599void
369SDL_Quit () 600SDL_Quit ()
370 601
371void 602void
372SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
373 PPCODE: 604 PPCODE:
374{ 605{
375 SDL_Rect **m; 606 SDL_Rect **m;
376 607
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 620
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
390 625#endif
391 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 626
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
395 628
396 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
397 while (*m) 630 while (*m)
398 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
399 AV *av = newAV (); 634 AV *av = newAV ();
400 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
401 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
402 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
403 641
404 ++m; 642 ++m;
405 } 643 }
406} 644}
407 645
408int 646int
409SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
410 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
411 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
415 OUTPUT: 672 OUTPUT:
416 RETVAL 673 RETVAL
417 674
418void 675void
419SDL_PollEvent () 676SDL_GL_SwapBuffers ()
677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
684void
685poll_events ()
420 PPCODE: 686 PPCODE:
421{ 687{
422 SDL_Event ev; 688 SDL_Event ev;
423 689
424 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
425 { 692 {
426 HV *hv = newHV (); 693 HV *hv = newHV ();
427 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
695
428 switch (ev.type) 696 switch (ev.type)
429 { 697 {
430 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
431 case SDL_KEYUP: 699 case SDL_KEYUP:
432 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
433 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
434 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
435 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
436 break; 705 break;
437 706
438 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
439 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
440 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
441 break; 710 break;
442 711
443 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
444 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
445 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
446 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
447 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
448 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
449 break; 738 break;
450 739
451 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
452 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
453 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
454 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
455 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
456 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
748 break;
749
750 case SDL_USEREVENT:
751 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break;
457 } 755 }
458 756
459 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
460 } 758 }
461} 759}
462 760
463int 761int
464Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
763 POSTCALL:
764 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished);
465 766
466void 767void
467Mix_CloseAudio () 768Mix_CloseAudio ()
468 769
469int 770int
470Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
471 772
472void 773void
473lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
474 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
475#ifndef _WIN32 782#ifdef _WIN32
476 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
477#endif 804#endif
478 805}
479char *
480gl_version ()
481 CODE:
482 RETVAL = (char *)glGetString (GL_VERSION);
483 OUTPUT:
484 RETVAL
485
486char *
487gl_extensions ()
488 CODE:
489 RETVAL = (char *)glGetString (GL_EXTENSIONS);
490 OUTPUT:
491 RETVAL
492 806
493void 807void
494add_font (char *file) 808add_font (char *file)
495 CODE: 809 CODE:
496 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
497
498void
499set_font (char *file)
500 CODE:
501{
502 int count;
503 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
504 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
505 FcPatternDestroy (pattern);
506 pango_context_set_font_description (context, font);
507}
508 811
509void 812void
510load_image_inline (SV *image_) 813load_image_inline (SV *image_)
511 ALIAS: 814 ALIAS:
512 load_image_file = 1 815 load_image_file = 1
554 857
555 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
556 859
557 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
558 861
862 SDL_LockSurface (surface2);
559 EXTEND (SP, 5); 863 EXTEND (SP, 6);
560 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
561 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
562 SDL_LockSurface (surface2);
563 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
564 SDL_UnlockSurface (surface2);
565 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
566 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
567 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
568 871
569 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
570 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
571} 874}
572 875
594 PUSHs (sv_2mortal (newSViv (b / y))); 897 PUSHs (sv_2mortal (newSViv (b / y)));
595 PUSHs (sv_2mortal (newSViv (a / y))); 898 PUSHs (sv_2mortal (newSViv (a / y)));
596} 899}
597 900
598void 901void
902error (char *message)
903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
599fatal (char *message) 910fatal (char *message)
600 CODE: 911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
601#ifdef _WIN32 913#ifdef _WIN32
602 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
603#else 923#else
604 fprintf (stderr, "FATAL: %s\n", message); 924 _exit (retval);
605#endif 925#endif
606 exit (1);
607 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938CFPlus::Font
939new_from_file (SV *class, char *path, int id = 0)
940 CODE:
941{
942 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
944 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
945 FcPatternDestroy (pattern);
946}
947 OUTPUT:
948 RETVAL
949
950void
951DESTROY (CFPlus::Font self)
952 CODE:
953 pango_font_description_free (self);
954
955void
956make_default (CFPlus::Font self)
957 CODE:
958 default_font = self;
959
608MODULE = CFClient PACKAGE = CFClient::Layout 960MODULE = CFPlus PACKAGE = CFPlus::Layout
609 961
610CFClient::Layout 962void
611new (SV *class, int base_height = 10) 963reset_glyph_cache ()
964 CODE:
965 tc_clear ();
966
967CFPlus::Layout
968new (SV *class)
612 CODE: 969 CODE:
613 New (0, RETVAL, 1, struct cf_layout); 970 New (0, RETVAL, 1, struct cf_layout);
614 RETVAL->base_height = base_height; 971
615 RETVAL->pl = pango_layout_new (context); 972 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->r = 1.;
974 RETVAL->g = 1.;
975 RETVAL->b = 1.;
976 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0;
979
616 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL);
617 OUTPUT: 982 OUTPUT:
618 RETVAL 983 RETVAL
619 984
620void 985void
621DESTROY (CFClient::Layout self) 986DESTROY (CFPlus::Layout self)
622 CODE: 987 CODE:
623 g_object_unref (self->pl); 988 g_object_unref (self->pl);
624 Safefree (self); 989 Safefree (self);
625 990
626void 991void
627set_text (CFClient::Layout self, SV *text_) 992set_text (CFPlus::Layout self, SV *text_)
628 CODE: 993 CODE:
629{ 994{
630 STRLEN textlen; 995 STRLEN textlen;
631 char *text = SvPVutf8 (text_, textlen); 996 char *text = SvPVutf8 (text_, textlen);
632 997
633 pango_layout_set_text (self->pl, text, textlen); 998 pango_layout_set_text (self->pl, text, textlen);
634} 999}
635 1000
636void 1001void
637set_markup (CFClient::Layout self, SV *text_) 1002set_markup (CFPlus::Layout self, SV *text_)
638 CODE: 1003 CODE:
639{ 1004{
640 STRLEN textlen; 1005 STRLEN textlen;
641 char *text = SvPVutf8 (text_, textlen); 1006 char *text = SvPVutf8 (text_, textlen);
642 1007
643 pango_layout_set_markup (self->pl, text, textlen); 1008 pango_layout_set_markup (self->pl, text, textlen);
644} 1009}
645 1010
1011void
1012set_shapes (CFPlus::Layout self, ...)
1013 CODE:
1014{
1015 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text;
1018 int arg = 4;
1019
1020 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1021 {
1022 PangoRectangle inkrect, rect;
1023 PangoAttribute *attr;
1024
1025 int x = SvIV (ST (arg - 3));
1026 int y = SvIV (ST (arg - 2));
1027 int w = SvIV (ST (arg - 1));
1028 int h = SvIV (ST (arg ));
1029
1030 inkrect.x = 0;
1031 inkrect.y = 0;
1032 inkrect.width = 0;
1033 inkrect.height = 0;
1034
1035 rect.x = x * PANGO_SCALE;
1036 rect.y = y * PANGO_SCALE;
1037 rect.width = w * PANGO_SCALE;
1038 rect.height = h * PANGO_SCALE;
1039
1040 if (!attrs)
1041 attrs = pango_layout_get_attributes (self->pl);
1042
1043 attr = pango_attr_shape_new (&inkrect, &rect);
1044 attr->start_index = pos - text;
1045 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1046 pango_attr_list_insert (attrs, attr);
1047
1048 arg += 4;
1049 pos += sizeof (OBJ_STR) - 1;
1050 }
1051
1052 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs);
1054}
1055
1056void
1057get_shapes (CFPlus::Layout self)
1058 PPCODE:
1059{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061
1062 do
1063 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1065
1066 if (run && shape_attr_p (run))
1067 {
1068 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents);
1070
1071 EXTEND (SP, 2);
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1073 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1074 }
1075 }
1076 while (pango_layout_iter_next_run (iter));
1077
1078 pango_layout_iter_free (iter);
1079}
1080
1081int
1082has_wrapped (CFPlus::Layout self)
1083 CODE:
1084{
1085 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl);
1087
1088 while (*text)
1089 lines += *text++ == '\n';
1090
1091 RETVAL = lines < pango_layout_get_line_count (self->pl);
1092}
1093 OUTPUT:
1094 RETVAL
1095
646SV * 1096SV *
647get_text (CFClient::Layout self) 1097get_text (CFPlus::Layout self)
648 CODE: 1098 CODE:
649 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
650 SvUTF8_on (RETVAL); 1100 sv_utf8_decode (RETVAL);
651 OUTPUT: 1101 OUTPUT:
652 RETVAL 1102 RETVAL
653 1103
654void 1104void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1106 CODE:
1107 self->r = r;
1108 self->g = g;
1109 self->b = b;
1110 self->a = a;
1111
1112void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1114 CODE:
1115 if (self->font != font)
1116 {
1117 self->font = font;
1118 layout_update_font (self);
1119 }
1120
1121void
655set_height (CFClient::Layout self, int base_height) 1122set_height (CFPlus::Layout self, int base_height)
656 CODE: 1123 CODE:
1124 if (self->base_height != base_height)
1125 {
657 self->base_height = base_height; 1126 self->base_height = base_height;
1127 layout_update_font (self);
1128 }
658 1129
659void 1130void
660set_width (CFClient::Layout self, int max_width = -1) 1131set_width (CFPlus::Layout self, int max_width = -1)
661 CODE: 1132 CODE:
662 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
663 1134
664void 1135void
1136set_indent (CFPlus::Layout self, int indent)
1137 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139
1140void
1141set_spacing (CFPlus::Layout self, int spacing)
1142 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144
1145void
1146set_ellipsise (CFPlus::Layout self, int ellipsise)
1147 CODE:
1148 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE
1153 );
1154
1155void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm)
1157 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159
1160void
665size (CFClient::Layout self) 1161size (CFPlus::Layout self)
666 PPCODE: 1162 PPCODE:
667{ 1163{
668 int w, h; 1164 int w, h;
669 1165
670 layout_update (self);
671 layout_get_pixel_size (self, &w, &h); 1166 layout_get_pixel_size (self, &w, &h);
672 1167
673 EXTEND (SP, 2); 1168 EXTEND (SP, 2);
674 PUSHs (sv_2mortal (newSViv (w))); 1169 PUSHs (sv_2mortal (newSViv (w)));
675 PUSHs (sv_2mortal (newSViv (h))); 1170 PUSHs (sv_2mortal (newSViv (h)));
676} 1171}
677 1172
678int 1173int
1174descent (CFPlus::Layout self)
1175 CODE:
1176{
1177 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect);
1181}
1182 OUTPUT:
1183 RETVAL
1184
1185int
679xy_to_index (CFClient::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
680 CODE: 1187 CODE:
681{ 1188{
682 int index, trailing; 1189 int index, trailing;
683
684 layout_update (self);
685 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
686
687 RETVAL = index; 1191 RETVAL = index + trailing;
688} 1192}
689 OUTPUT: 1193 OUTPUT:
690 RETVAL 1194 RETVAL
691 1195
692void 1196void
693cursor_pos (CFClient::Layout self, int index) 1197cursor_pos (CFPlus::Layout self, int index)
694 PPCODE: 1198 PPCODE:
695{ 1199{
696 PangoRectangle strong_pos; 1200 PangoRectangle strong_pos;
697 layout_update (self);
698 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
699 1202
700 EXTEND (SP, 3); 1203 EXTEND (SP, 3);
701 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
702 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
703 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
704} 1207}
705 1208
706void 1209void
707render (CFClient::Layout self) 1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
708 PPCODE: 1211 PPCODE:
709{ 1212{
710 SV *retval; 1213 int line, x;
711 int w, h;
712 FT_Bitmap bitmap;
713 1214
714 layout_update (self); 1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
715 layout_get_pixel_size (self, &w, &h); 1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
716 1217
717 retval = newSV (w * h);
718 SvPOK_only (retval);
719 SvCUR_set (retval, w * h);
720
721 bitmap.rows = h;
722 bitmap.width = w;
723 bitmap.pitch = w;
724 bitmap.buffer = (unsigned char*)SvPVX (retval);
725 bitmap.num_grays = 256;
726 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
727
728 memset (bitmap.buffer, 0, w * h);
729
730 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
731
732 EXTEND (SP, 3); 1218 EXTEND (SP, 2);
733 PUSHs (sv_2mortal (newSViv (w))); 1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
734 PUSHs (sv_2mortal (newSViv (h))); 1243 PUSHs (sv_2mortal (newSViv (index)));
735 PUSHs (sv_2mortal (retval)); 1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
736} 1246}
737 1247
1248void
1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE:
1251 pango_opengl_render_layout_subpixel (
1252 self->pl,
1253 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a,
1255 flags
1256 );
1257
738MODULE = CFClient PACKAGE = CFClient::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
739 1259
1260int minpot (int n)
1261
740void 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1267 {
1268 STRLEN datalen;
1269 char *data = SvPVbyte (data_, datalen);
1270 int bpp = datalen / (ow * oh);
1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1272
1273 SvPOK_only (result_);
1274 SvCUR_set (result_, nw * nh * bpp);
1275
1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1277 while (oh--)
1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1279
1280 sv_setsv (data_, result_);
1281 }
1282}
1283
1284void
741draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
742 PROTOTYPE: $$$;$$ 1286 PROTOTYPE: $$$;$$
1287 ALIAS:
1288 draw_quad_alpha = 1
1289 draw_quad_alpha_premultiplied = 2
743 CODE: 1290 CODE:
744{ 1291{
745 HV *hv = (HV *)SvRV (self); 1292 HV *hv = (HV *)SvRV (self);
746 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
747 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
748 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
749 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
750 1296
751 if (items < 5) 1297 if (items < 5)
752 { 1298 {
753 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1299 w = SvNV (*hv_fetch (hv, "w", 1, 1));
754 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1300 h = SvNV (*hv_fetch (hv, "h", 1, 1));
755 } 1301 }
756 1302
1303 if (ix)
1304 {
1305 glEnable (GL_BLEND);
1306
1307 if (ix == 2)
1308 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1309 else
1310 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1311 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1312
1313 glEnable (GL_ALPHA_TEST);
1314 glAlphaFunc (GL_GREATER, 0.01f);
1315 }
1316
757 glBindTexture (GL_TEXTURE_2D, name); 1317 glBindTexture (GL_TEXTURE_2D, name);
758 if (wrap_mode) { 1318
759 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
761 }
762 glBegin (GL_QUADS); 1319 glBegin (GL_QUADS);
763 glTexCoord2f (0, 0); glVertex2f (x , y ); 1320 glTexCoord2f (0, 0); glVertex2f (x , y );
764 glTexCoord2f (0, t); glVertex2f (x , y + h); 1321 glTexCoord2f (0, t); glVertex2f (x , y + h);
765 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1322 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
766 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1323 glTexCoord2f (s, 0); glVertex2f (x + w, y );
767 glEnd (); 1324 glEnd ();
768}
769 1325
1326 if (ix)
1327 {
1328 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND);
1330 }
1331}
1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1343
770MODULE = CFClient PACKAGE = CFClient::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
771 1345
772CFClient::Map 1346CFPlus::Map
773new (SV *class, int map_width, int map_height) 1347new (SV *class)
774 CODE: 1348 CODE:
775 New (0, RETVAL, 1, struct map); 1349 New (0, RETVAL, 1, struct map);
776 RETVAL->x = 0; 1350 RETVAL->x = 0;
777 RETVAL->y = 0; 1351 RETVAL->y = 0;
778 RETVAL->w = map_width; 1352 RETVAL->w = 0;
779 RETVAL->h = map_height; 1353 RETVAL->h = 0;
780 RETVAL->ox = 0; 1354 RETVAL->ox = 0;
781 RETVAL->oy = 0; 1355 RETVAL->oy = 0;
782 RETVAL->faces = 8192; 1356 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
783 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1357 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
784 RETVAL->texs = 8192;
785 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
786 RETVAL->rows = 0; 1358 RETVAL->rows = 0;
787 RETVAL->row = 0; 1359 RETVAL->row = 0;
788 OUTPUT: 1360 OUTPUT:
789 RETVAL 1361 RETVAL
790 1362
791void 1363void
792DESTROY (CFClient::Map self) 1364DESTROY (CFPlus::Map self)
793 CODE: 1365 CODE:
794{ 1366{
795 map_clear (self); 1367 map_clear (self);
796 Safefree (self->face); 1368 Safefree (self->face2tile);
1369 Safefree (self->tex);
797 Safefree (self); 1370 Safefree (self);
798} 1371}
799 1372
800void 1373void
1374resize (CFPlus::Map self, int map_width, int map_height)
1375 CODE:
1376 self->w = map_width;
1377 self->h = map_height;
1378
1379void
801clear (CFClient::Map self) 1380clear (CFPlus::Map self)
802 CODE: 1381 CODE:
803 map_clear (self); 1382 map_clear (self);
804 1383
805void 1384void
806set_face (CFClient::Map self, int face, int texid) 1385set_tileid (CFPlus::Map self, int face, int tile)
807 CODE: 1386 CODE:
808{ 1387{
809 while (self->faces <= face) 1388 need_facenum (self, face); self->face2tile [face] = tile;
810 { 1389 need_texid (self, tile);
811 Append (mapface, self->face, self->faces, self->faces);
812 self->faces *= 2;
813 }
814
815 self->face [face] = texid;
816} 1390}
817 1391
818void 1392void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level)
1394 CODE:
1395{
1396 tileid texid;
1397 maptex *tex;
1398
1399 if (face < 0 || face >= self->faces)
1400 return;
1401
1402 if (smooth < 0 || smooth >= self->faces)
1403 return;
1404
1405 texid = self->face2tile [face];
1406
1407 if (!texid)
1408 return;
1409
1410 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level;
1413}
1414
1415void
819set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
820 CODE: 1417 CODE:
821{ 1418{
822 while (self->texs <= texid) 1419 need_texid (self, texid);
823 {
824 Append (maptex, self->tex, self->texs, self->texs);
825 self->texs *= 2;
826 }
827 1420
828 { 1421 {
829 maptex *tex = self->tex + texid; 1422 maptex *tex = self->tex + texid;
830 1423
831 tex->name = name; 1424 tex->name = name;
836 tex->r = r; 1429 tex->r = r;
837 tex->g = g; 1430 tex->g = g;
838 tex->b = b; 1431 tex->b = b;
839 tex->a = a; 1432 tex->a = a;
840 } 1433 }
1434
1435 // somewhat hackish, but for textures that require it, it really
1436 // improves the look, and most others don't suffer.
1437 glBindTexture (GL_TEXTURE_2D, name);
1438 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1439 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1440 // use uglier nearest interpolation because linear suffers
1441 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
841} 1443}
842 1444
843int 1445int
844ox (CFClient::Map self) 1446ox (CFPlus::Map self)
845 ALIAS: 1447 ALIAS:
846 oy = 1 1448 oy = 1
1449 x = 2
1450 y = 3
1451 w = 4
1452 h = 5
847 CODE: 1453 CODE:
848 switch (ix) 1454 switch (ix)
849 { 1455 {
850 case 0: RETVAL = self->ox; break; 1456 case 0: RETVAL = self->ox; break;
851 case 1: RETVAL = self->oy; break; 1457 case 1: RETVAL = self->oy; break;
1458 case 2: RETVAL = self->x; break;
1459 case 3: RETVAL = self->y; break;
1460 case 4: RETVAL = self->w; break;
1461 case 5: RETVAL = self->h; break;
852 } 1462 }
853 OUTPUT: 1463 OUTPUT:
854 RETVAL 1464 RETVAL
855 1465
856void 1466void
857scroll (CFClient::Map self, int dx, int dy) 1467scroll (CFPlus::Map self, int dx, int dy)
858 CODE: 1468 CODE:
859{ 1469{
860 if (dx > 0) 1470 if (dx > 0)
861 map_blank (self, self->x, self->y, dx - 1, self->h); 1471 map_blank (self, self->x, self->y, dx, self->h);
862 else if (dx < 0) 1472 else if (dx < 0)
863 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
864 1474
865 if (dy > 0) 1475 if (dy > 0)
866 map_blank (self, self->x, self->y, self->w, dy - 1); 1476 map_blank (self, self->x, self->y, self->w, dy);
867 else if (dy < 0) 1477 else if (dy < 0)
868 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
869 1479
870 self->ox += dx; self->x += dx; 1480 self->ox += dx; self->x += dx;
871 self->oy += dy; self->y += dy; 1481 self->oy += dy; self->y += dy;
872 1482
873 while (self->y < 0) 1483 while (self->y < 0)
878 self->y += MAP_EXTEND_Y; 1488 self->y += MAP_EXTEND_Y;
879 } 1489 }
880} 1490}
881 1491
882void 1492void
883map1a_update (CFClient::Map self, SV *data_) 1493map1a_update (CFPlus::Map self, SV *data_, int extmap)
884 CODE: 1494 CODE:
885{ 1495{
886 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
887 uint8_t *data_end = (uint8_t *)SvEND (data_); 1497 uint8_t *data_end = (uint8_t *)SvEND (data_);
888 mapcell *cell; 1498 mapcell *cell;
889 int x, y, flags; 1499 int x, y, flags;
890 1500
891 while (data < data_end) 1501 while (data < data_end - 1)
892 { 1502 {
893 flags = (data [0] << 8) + data [1]; data += 2; 1503 flags = (data [0] << 8) + data [1]; data += 2;
894 1504
895 x = ((flags >> 10) & 63) + self->x; 1505 x = self->x + ((flags >> 10) & 63);
896 y = ((flags >> 4) & 63) + self->y; 1506 y = self->y + ((flags >> 4) & 63);
897 1507
898 cell = map_get_cell (self, x, y); 1508 cell = map_get_cell (self, x, y);
899 1509
900 if (flags & 15) 1510 if (flags & 15)
901 { 1511 {
902 if (cell->darkness < 0) 1512 if (!cell->darkness)
903 { 1513 {
1514 memset (cell, 0, sizeof (*cell));
904 cell->darkness = 0; 1515 cell->darkness = 256;
905 cell->face [0] = 0;
906 cell->face [1] = 0;
907 cell->face [2] = 0;
908 } 1516 }
909 1517
910 cell->darkness = flags & 8 ? *data++ : 255;
911
912 //TODO: don't trust server data to be in-range(!) 1518 //TODO: don't trust server data to be in-range(!)
1519
1520 if (flags & 8)
1521 {
1522 if (extmap)
1523 {
1524 uint8_t ext, cmd;
1525
1526 do
1527 {
1528 ext = *data++;
1529 cmd = ext & 0x3f;
1530
1531 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1;
1533 else if (cmd == 5) // health
1534 {
1535 cell->stat_width = 1;
1536 cell->stat_hp = *data++;
1537 }
1538 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47)
1541 {
1542 if (*data == 4)
1543 ; // decode player count
1544
1545 data += *data + 1;
1546 }
1547 else if (cmd == 8) // cell flags
1548 cell->flags = *data++;
1549 else if (ext & 0x40) // unknown, multibyte => skip
1550 data += *data + 1;
1551 else
1552 data++;
1553 }
1554 while (ext & 0x80);
1555 }
1556 else
1557 cell->darkness = *data++ + 1;
1558 }
913 1559
914 if (flags & 4) 1560 if (flags & 4)
915 { 1561 {
916 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face];
917 } 1565 }
918 1566
919 if (flags & 2) 1567 if (flags & 2)
920 { 1568 {
921 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
922 } 1572 }
923 1573
924 if (flags & 1) 1574 if (flags & 1)
925 { 1575 {
926 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
927 } 1579 }
928 } 1580 }
929 else 1581 else
930 cell->darkness = -1; 1582 cell->darkness = 0;
931 } 1583 }
932} 1584}
933 1585
934SV * 1586SV *
935mapmap (CFClient::Map self, int w, int h) 1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
936 CODE: 1588 CODE:
937{ 1589{
938 int x0, x1, x; 1590 int x1, x;
939 int y0, y1, y; 1591 int y1, y;
940 int z; 1592 int z;
941 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1593 SV *map_sv = newSV (w * h * sizeof (uint32_t));
942 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1594 uint32_t *map = (uint32_t *)SvPVX (map_sv);
943 1595
944 SvPOK_only (map_sv); 1596 SvPOK_only (map_sv);
945 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1597 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
946 1598
947 x0 = self->x - w / 2; x1 = x0 + w; 1599 x0 += self->x; x1 = x0 + w;
948 y0 = self->y - h / 2; y1 = y0 + h; 1600 y0 += self->y; y1 = y0 + h;
949 1601
950 for (y = y0; y < y1; y++) 1602 for (y = y0; y < y1; y++)
951 { 1603 {
952 maprow *row = 0 <= y && y < self->rows 1604 maprow *row = 0 <= y && y < self->rows
953 ? self->row + y 1605 ? self->row + y
961 { 1613 {
962 mapcell *cell = row->col + (x - row->c0); 1614 mapcell *cell = row->col + (x - row->c0);
963 1615
964 for (z = 0; z <= 0; z++) 1616 for (z = 0; z <= 0; z++)
965 { 1617 {
966 mapface face = cell->face [z];
967
968 if (face)
969 {
970 maptex tex = self->tex [face]; 1618 maptex tex = self->tex [cell->tile [z]];
971 int a0 = 255 - tex.a; 1619 int a0 = 255 - tex.a;
972 int a1 = tex.a; 1620 int a1 = tex.a;
973 1621
974 r = (r * a0 + tex.r * a1) / 255; 1622 r = (r * a0 + tex.r * a1) / 255;
975 g = (g * a0 + tex.g * a1) / 255; 1623 g = (g * a0 + tex.g * a1) / 255;
976 b = (b * a0 + tex.b * a1) / 255; 1624 b = (b * a0 + tex.b * a1) / 255;
977 a = (a * a0 + tex.a * a1) / 255; 1625 a = (a * a0 + tex.a * a1) / 255;
978 }
979 } 1626 }
980 } 1627 }
981 1628
982 *map++ = (r ) 1629 *map++ = (r )
983 | (g << 8) 1630 | (g << 8)
990} 1637}
991 OUTPUT: 1638 OUTPUT:
992 RETVAL 1639 RETVAL
993 1640
994void 1641void
995draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
996 PPCODE: 1643 CODE:
997{ 1644{
998 int vx, vy; 1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey;
999 int x, y, z; 1649 int x, y, z;
1000 int last_name; 1650 int last_name;
1001 mapface face;
1002 int sw4 = (sw + 3) & ~3;
1003 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1004 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1005 1651
1006 memset (darkness, 255, sw4 * sh); 1652 // thats current max. sorry.
1007 SvPOK_only (darkness_sv); 1653 if (sw > 255) sw = 255;
1008 SvCUR_set (darkness_sv, sw4 * sh); 1654 if (sh > 255) sh = 255;
1009 1655
1010 vx = self->x + (self->w - sw) / 2 - shift_x; 1656 // clear key, in case of extra padding
1011 vy = self->y + (self->h - sh) / 2 - shift_y; 1657 memset (&skey, 0, sizeof (skey));
1012
1013 /*
1014 int vx = self->vx = self->w >= sw
1015 ? self->x + (self->w - sw) / 2
1016 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1017
1018 int vy = self->vy = self->h >= sh
1019 ? self->y + (self->h - sh) / 2
1020 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1021 */
1022 1658
1023 glColor4ub (255, 255, 255, 255); 1659 glColor4ub (255, 255, 255, 255);
1024 1660
1661 glEnable (GL_BLEND);
1025 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1026 glEnable (GL_BLEND);
1027 glEnable (GL_TEXTURE_2D); 1663 glEnable (GL_TEXTURE_2D);
1028 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1029 1665
1030 glBegin (GL_QUADS); 1666 glBegin (GL_QUADS);
1031 1667
1032 last_name = 0; 1668 last_name = 0;
1033 1669
1670 mx += self->x;
1671 my += self->y;
1672
1673 // first pass: determine smooth_max
1674 // rather ugly, if you ask me
1675 // could also be stored inside mapcell and updated on change
1676 memset (smooth_max, 0, sizeof (smooth_max));
1677
1678 for (y = 0; y < sh; y++)
1679 if (0 <= y + my && y + my < self->rows)
1680 {
1681 maprow *row = self->row + (y + my);
1682
1683 for (x = 0; x < sw; x++)
1684 if (row->c0 <= x + mx && x + mx < row->c1)
1685 {
1686 mapcell *cell = row->col + (x + mx - row->c0);
1687
1688 smooth_max[x + 1][y + 1] =
1689 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel));
1692 }
1693 }
1694
1034 for (z = 0; z < 3; z++) 1695 for (z = 0; z <= 2; z++)
1696 {
1697 memset (smooth_level, 0, sizeof (smooth_level));
1698
1035 for (y = 0; y < sh; y++) 1699 for (y = 0; y < sh; y++)
1036 if (0 <= y + vy && y + vy < self->rows) 1700 if (0 <= y + my && y + my < self->rows)
1037 { 1701 {
1038 maprow *row = self->row + (y + vy); 1702 maprow *row = self->row + (y + my);
1039 1703
1040 for (x = 0; x < sw; x++) 1704 for (x = 0; x < sw; x++)
1041 if (row->c0 <= x + vx && x + vx < row->c1) 1705 if (row->c0 <= x + mx && x + mx < row->c1)
1042 { 1706 {
1043 mapcell *cell = row->col + (x + vx - row->c0); 1707 mapcell *cell = row->col + (x + mx - row->c0);
1044
1045 darkness[y * sw4 + x] = cell->darkness < 0
1046 ? 255 - FOW_DARKNESS
1047 : 255 - cell->darkness;
1048
1049 face = cell->face [z]; 1708 tileid tile = cell->tile [z];
1050 1709
1051 if (face) 1710 if (tile)
1711 {
1712 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w;
1714 int py = (y + 1) * T - tex.h;
1715
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name)
1719 {
1720 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */
1722
1723 glEnd ();
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1725 glBegin (GL_QUADS);
1726 }
1727
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732
1733 if (cell->flags && z == 2)
1734 {
1735 if (cell->flags & 1)
1736 {
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 }
1751
1752 // update smooth hash
1753 if (tex.smoothtile)
1754 {
1755 skey.tile = tex.smoothtile;
1756 skey.level = tex.smoothlevel;
1757
1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1759
1760 // add bits to current tile and all neighbours. skey.x|y is
1761 // shifted +1|+1 so we always stay positive.
1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1775 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1777
1778 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1783
1784 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 }
1790 }
1791 }
1792 }
1793
1794 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort
1796 {
1797 int w, b;
1798
1799 for (w = 0; w < 256 / 32; ++w)
1800 {
1801 uint32_t smask = smooth_level [w];
1802 if (smask)
1803 for (b = 0; b < 32; ++b)
1804 if (smask & (((uint32_t)1) << b))
1052 { 1805 {
1053 maptex tex = self->tex [face]; 1806 int level = (w << 5) | b;
1807 HE *he;
1054 1808
1055 int px = (x + 1) * 32 - tex.w; 1809 hv_iterinit (smooth);
1056 int py = (y + 1) * 32 - tex.h; 1810 while ((he = hv_iternext (smooth)))
1057
1058 if (last_name != tex.name)
1059 { 1811 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1813 IV bits = SvIVX (HeVAL (he));
1814
1815 if (!(bits & 0x1000)
1816 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y])
1818 {
1819 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T;
1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1826
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1831 if (!tex.name)
1832 continue; // smoothing not yet available
1833
1060 glEnd (); 1834 glEnd ();
1061 last_name = tex.name;
1062 glBindTexture (GL_TEXTURE_2D, last_name); 1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1063 glBegin (GL_QUADS); 1836 glBegin (GL_QUADS);
1837 }
1838
1839 if (border)
1840 {
1841 float ox = border * dx;
1842
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1847 }
1848
1849 if (corner)
1850 {
1851 float ox = corner * dx;
1852
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1857 }
1858 }
1064 } 1859 }
1065
1066 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1067 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1068 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1069 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1070 } 1860 }
1071 }
1072 } 1861 }
1862 }
1863
1864 hv_clear (smooth);
1865 }
1073 1866
1074 glEnd (); 1867 glEnd ();
1075 1868
1076 glDisable (GL_TEXTURE_2D); 1869 glDisable (GL_TEXTURE_2D);
1077 glDisable (GL_BLEND); 1870 glDisable (GL_BLEND);
1078 1871
1872 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows)
1875 {
1876 maprow *row = self->row + (y + my);
1877
1878 for (x = 0; x < sw; x++)
1879 if (row->c0 <= x + mx && x + mx < row->c1)
1880 {
1881 mapcell *cell = row->col + (x + mx - row->c0);
1882
1883 int px = x * T;
1884 int py = y * T;
1885
1886 if (cell->stat_hp)
1887 {
1888 int width = cell->stat_width * T;
1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1890
1891 glColor3ub (0, 0, 0);
1892 glRectf (px + 1, py - thick - 2,
1893 px + width - 1, py);
1894
1895 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1896 glRectf (px + 2,
1897 py - thick - 1,
1898 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1899 }
1900 }
1901 }
1902}
1903
1904void
1905draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1906 CODE:
1907{
1908 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F },
1910 { 1.00F, 1.00F, 1.00F },
1911 { 0.00F, 0.00F, 0.55F },
1912 { 1.00F, 0.00F, 0.00F },
1913
1914 { 1.00F, 0.54F, 0.00F },
1915 { 0.11F, 0.56F, 1.00F },
1916 { 0.93F, 0.46F, 0.00F },
1917 { 0.18F, 0.54F, 0.34F },
1918
1919 { 0.56F, 0.73F, 0.56F },
1920 { 0.80F, 0.80F, 0.80F },
1921 { 0.55F, 0.41F, 0.13F },
1922 { 0.99F, 0.77F, 0.26F },
1923
1924 { 0.74F, 0.65F, 0.41F },
1925
1926 { 0.00F, 1.00F, 1.00F },
1927 { 1.00F, 0.00F, 1.00F },
1928 { 1.00F, 1.00F, 0.00F },
1929 };
1930
1931 int x, y;
1932
1933 glEnable (GL_TEXTURE_2D);
1934 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1935 glEnable (GL_BLEND);
1936 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1937 glBegin (GL_QUADS);
1938
1939 for (y = 0; y < h; y++)
1940 for (x = 0; x < w; x++)
1941 {
1942 unsigned char m = data [x + y * w];
1943
1944 if (m)
1945 {
1946 float *c = color [m & 15];
1947
1948 float tx1 = m & 0x40 ? 0.5 : 0.;
1949 float tx2 = tx1 + 0.5;
1950
1951 glColor4f (c[0], c[1], c[2], 0.75);
1952 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1953 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1954 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1955 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1956 }
1957 }
1958
1959 glEnd ();
1960 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D);
1962}
1963
1964void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1966 PPCODE:
1967{
1968 int x, y;
1969 int sw1 = sw + 2;
1970 int sh1 = sh + 2;
1971 int sh3 = sh * 3;
1972 int sw34 = (sw * 3 + 3) & ~3;
1973 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1974 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1975 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1976
1977 SvPOK_only (darkness3_sv);
1978 SvCUR_set (darkness3_sv, sw34 * sh3);
1979
1980 mx += self->x - 1;
1981 my += self->y - 1;
1982
1983 memset (darkness1, 255, sw1 * sh1);
1984
1985 for (y = 0; y < sh1; y++)
1986 if (0 <= y + my && y + my < self->rows)
1987 {
1988 maprow *row = self->row + (y + my);
1989
1990 for (x = 0; x < sw1; x++)
1991 if (row->c0 <= x + mx && x + mx < row->c1)
1992 {
1993 mapcell *cell = row->col + (x + mx - row->c0);
1994
1995 darkness1 [y * sw1 + x] = cell->darkness
1996 ? 255 - (cell->darkness - 1)
1997 : 255 - FOW_DARKNESS;
1998 }
1999 }
2000
2001 for (y = 0; y < sh; ++y)
2002 for (x = 0; x < sw; ++x)
2003 {
2004 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2005 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2006 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2007 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2008 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2009 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2010 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2011 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2012 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2013
2014 uint8_t r11 = (d11 + d21 + d12) / 3;
2015 uint8_t r21 = d21;
2016 uint8_t r31 = (d21 + d31 + d32) / 3;
2017
2018 uint8_t r12 = d12;
2019 uint8_t r22 = d22;
2020 uint8_t r32 = d32;
2021
2022 uint8_t r13 = (d13 + d23 + d12) / 3;
2023 uint8_t r23 = d23;
2024 uint8_t r33 = (d23 + d33 + d32) / 3;
2025
2026 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2027 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2028 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2029 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2030 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2031 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2032 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2033 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2034 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2035 }
2036
2037 free (darkness1);
2038
1079 EXTEND (SP, 3); 2039 EXTEND (SP, 3);
1080 PUSHs (sv_2mortal (newSViv (sw4))); 2040 PUSHs (sv_2mortal (newSViv (sw34)));
1081 PUSHs (sv_2mortal (newSViv (sh))); 2041 PUSHs (sv_2mortal (newSViv (sh3)));
1082 PUSHs (darkness_sv); 2042 PUSHs (darkness3_sv);
1083} 2043}
1084 2044
1085SV * 2045SV *
1086get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2046get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1087 CODE: 2047 CODE:
1088{ 2048{
1089 int x, y, x1, y1; 2049 int x, y, x1, y1;
1090 SV *data_sv = newSV (w * h * 7 + 5); 2050 SV *data_sv = newSV (w * h * 7 + 5);
1091 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2051 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1093 *data++ = 0; /* version 0 format */ 2053 *data++ = 0; /* version 0 format */
1094 *data++ = w >> 8; *data++ = w; 2054 *data++ = w >> 8; *data++ = w;
1095 *data++ = h >> 8; *data++ = h; 2055 *data++ = h >> 8; *data++ = h;
1096 2056
1097 // we need to do this 'cause we don't keep an absolute coord system for rows 2057 // we need to do this 'cause we don't keep an absolute coord system for rows
1098 // TODO: treat rows as we treat 2058 // TODO: treat rows as we treat columns
1099 map_get_row (self, y0 + self->y - self->oy);//D 2059 map_get_row (self, y0 + self->y - self->oy);//D
1100 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2060 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1101 2061
1102 x0 += self->x - self->ox; 2062 x0 += self->x - self->ox;
1103 y0 += self->y - self->oy; 2063 y0 += self->y - self->oy;
1116 if (row && row->c0 <= x && x < row->c1) 2076 if (row && row->c0 <= x && x < row->c1)
1117 { 2077 {
1118 mapcell *cell = row->col + (x - row->c0); 2078 mapcell *cell = row->col + (x - row->c0);
1119 uint8_t flags = 0; 2079 uint8_t flags = 0;
1120 2080
1121 if (cell->face [0]) flags |= 1; 2081 if (cell->tile [0]) flags |= 1;
1122 if (cell->face [1]) flags |= 2; 2082 if (cell->tile [1]) flags |= 2;
1123 if (cell->face [2]) flags |= 4; 2083 if (cell->tile [2]) flags |= 4;
1124 2084
1125 *data++ = flags; 2085 *data++ = flags;
1126 2086
1127 if (flags & 1) 2087 if (flags & 1)
1128 { 2088 {
2089 tileid tile = cell->tile [0];
1129 *data++ = cell->face [0] >> 8; 2090 *data++ = tile >> 8;
1130 *data++ = cell->face [0]; 2091 *data++ = tile;
1131 } 2092 }
1132 2093
1133 if (flags & 2) 2094 if (flags & 2)
1134 { 2095 {
2096 tileid tile = cell->tile [1];
1135 *data++ = cell->face [1] >> 8; 2097 *data++ = tile >> 8;
1136 *data++ = cell->face [1]; 2098 *data++ = tile;
1137 } 2099 }
1138 2100
1139 if (flags & 4) 2101 if (flags & 4)
1140 { 2102 {
2103 tileid tile = cell->tile [2];
1141 *data++ = cell->face [2] >> 8; 2104 *data++ = tile >> 8;
1142 *data++ = cell->face [2]; 2105 *data++ = tile;
1143 } 2106 }
1144 } 2107 }
1145 else 2108 else
1146 *data++ = 0; 2109 *data++ = 0;
1147 } 2110 }
1153} 2116}
1154 OUTPUT: 2117 OUTPUT:
1155 RETVAL 2118 RETVAL
1156 2119
1157void 2120void
1158set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2121set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1159 PPCODE: 2122 PPCODE:
1160{ 2123{
1161 int x, y, z; 2124 int x, y, z;
1162 int w, h; 2125 int w, h;
1163 int x1, y1; 2126 int x1, y1;
1167 2130
1168 w = *data++ << 8; w |= *data++; 2131 w = *data++ << 8; w |= *data++;
1169 h = *data++ << 8; h |= *data++; 2132 h = *data++ << 8; h |= *data++;
1170 2133
1171 // we need to do this 'cause we don't keep an absolute coord system for rows 2134 // we need to do this 'cause we don't keep an absolute coord system for rows
1172 // TODO: treat rows as we treat 2135 // TODO: treat rows as we treat columns
1173 map_get_row (self, y0 + self->y - self->oy);//D 2136 map_get_row (self, y0 + self->y - self->oy);//D
1174 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2137 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1175 2138
1176 x0 += self->x - self->ox; 2139 x0 += self->x - self->ox;
1177 y0 += self->y - self->oy; 2140 y0 += self->y - self->oy;
1187 { 2150 {
1188 uint8_t flags = *data++; 2151 uint8_t flags = *data++;
1189 2152
1190 if (flags) 2153 if (flags)
1191 { 2154 {
1192 mapface face[3] = { 0, 0, 0 };
1193
1194 mapcell *cell = row_get_cell (row, x); 2155 mapcell *cell = row_get_cell (row, x);
2156 tileid tile[3] = { 0, 0, 0 };
1195 2157
1196 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2158 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1197 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2159 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1198 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2160 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1199 2161
1200 if (cell->darkness <= 0) 2162 if (cell->darkness == 0)
1201 { 2163 {
1202 cell->darkness = -1; 2164 cell->darkness = 0;
1203 2165
1204 for (z = 0; z <= 2; z++) 2166 for (z = 0; z <= 2; z++)
1205 { 2167 {
1206 cell->face[z] = face[z]; 2168 tileid t = tile [z];
1207 2169
1208 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2170 if (t >= self->texs || (t && !self->tex [t].name))
2171 {
1209 XPUSHs (sv_2mortal (newSViv (face[z]))); 2172 XPUSHs (sv_2mortal (newSViv (t)));
2173 need_texid (self, t);
2174 }
2175
2176 cell->tile [z] = t;
1210 } 2177 }
1211 } 2178 }
1212 } 2179 }
1213 } 2180 }
1214 } 2181 }
1215} 2182}
1216 2183
1217MODULE = CFClient PACKAGE = CFClient::MixChunk 2184MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1218 2185
1219CFClient::MixChunk 2186CFPlus::MixChunk
1220new_from_file (SV *class, char *path) 2187new_from_file (SV *class, char *path)
1221 CODE: 2188 CODE:
1222 RETVAL = Mix_LoadWAV (path); 2189 RETVAL = Mix_LoadWAV (path);
1223 OUTPUT: 2190 OUTPUT:
1224 RETVAL 2191 RETVAL
1225 2192
1226void 2193void
1227DESTROY (CFClient::MixChunk self) 2194DESTROY (CFPlus::MixChunk self)
1228 CODE: 2195 CODE:
1229 Mix_FreeChunk (self); 2196 Mix_FreeChunk (self);
1230 2197
1231int 2198int
1232volume (CFClient::MixChunk self, int volume = -1) 2199volume (CFPlus::MixChunk self, int volume = -1)
1233 CODE: 2200 CODE:
1234 RETVAL = Mix_VolumeChunk (self, volume); 2201 RETVAL = Mix_VolumeChunk (self, volume);
1235 OUTPUT: 2202 OUTPUT:
1236 RETVAL 2203 RETVAL
1237 2204
1238int 2205int
1239play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2206play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1240 CODE: 2207 CODE:
1241 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2208 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1242 OUTPUT: 2209 OUTPUT:
1243 RETVAL 2210 RETVAL
1244 2211
1245MODULE = CFClient PACKAGE = CFClient::MixMusic 2212MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1246 2213
1247int 2214int
1248volume (int volume = -1) 2215volume (int volume = -1)
1249 CODE: 2216 CODE:
1250 RETVAL = Mix_VolumeMusic (volume); 2217 RETVAL = Mix_VolumeMusic (volume);
1251 OUTPUT: 2218 OUTPUT:
1252 RETVAL 2219 RETVAL
1253 2220
2221int
2222fade_out (int ms)
2223 CODE:
2224 RETVAL = Mix_FadeOutMusic (ms);
2225 OUTPUT:
2226 RETVAL
2227
1254CFClient::MixMusic 2228CFPlus::MixMusic
1255new_from_file (SV *class, char *path) 2229new_from_file (SV *class, char *path)
1256 CODE: 2230 CODE:
1257 RETVAL = Mix_LoadMUS (path); 2231 RETVAL = Mix_LoadMUS (path);
1258 OUTPUT: 2232 OUTPUT:
1259 RETVAL 2233 RETVAL
1260 2234
1261void 2235void
1262DESTROY (CFClient::MixMusic self) 2236DESTROY (CFPlus::MixMusic self)
1263 CODE: 2237 CODE:
1264 Mix_FreeMusic (self); 2238 Mix_FreeMusic (self);
1265 2239
1266int 2240int
1267play (CFClient::MixMusic self, int loops = -1) 2241play (CFPlus::MixMusic self, int loops = -1)
1268 CODE: 2242 CODE:
1269 RETVAL = Mix_PlayMusic (self, loops); 2243 RETVAL = Mix_PlayMusic (self, loops);
1270 OUTPUT: 2244 OUTPUT:
1271 RETVAL 2245 RETVAL
1272 2246
2247int
2248fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2249 CODE:
2250 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2251 OUTPUT:
2252 RETVAL
2253
2254MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2255
2256BOOT:
2257{
2258 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2259 static const struct {
2260 const char *name;
2261 IV iv;
2262 } *civ, const_iv[] = {
2263# define const_iv(name) { # name, (IV)name }
2264 const_iv (GL_VENDOR),
2265 const_iv (GL_VERSION),
2266 const_iv (GL_EXTENSIONS),
2267 const_iv (GL_COLOR_MATERIAL),
2268 const_iv (GL_SMOOTH),
2269 const_iv (GL_FLAT),
2270 const_iv (GL_DITHER),
2271 const_iv (GL_BLEND),
2272 const_iv (GL_CULL_FACE),
2273 const_iv (GL_SCISSOR_TEST),
2274 const_iv (GL_DEPTH_TEST),
2275 const_iv (GL_ALPHA_TEST),
2276 const_iv (GL_NORMALIZE),
2277 const_iv (GL_RESCALE_NORMAL),
2278 const_iv (GL_FRONT),
2279 const_iv (GL_BACK),
2280 const_iv (GL_AND),
2281 const_iv (GL_ONE),
2282 const_iv (GL_ZERO),
2283 const_iv (GL_SRC_ALPHA),
2284 const_iv (GL_DST_ALPHA),
2285 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2286 const_iv (GL_ONE_MINUS_DST_ALPHA),
2287 const_iv (GL_SRC_ALPHA_SATURATE),
2288 const_iv (GL_RGB),
2289 const_iv (GL_RGBA),
2290 const_iv (GL_RGBA4),
2291 const_iv (GL_RGBA8),
2292 const_iv (GL_RGB5_A1),
2293 const_iv (GL_UNSIGNED_BYTE),
2294 const_iv (GL_UNSIGNED_SHORT),
2295 const_iv (GL_UNSIGNED_INT),
2296 const_iv (GL_ALPHA),
2297 const_iv (GL_INTENSITY),
2298 const_iv (GL_LUMINANCE),
2299 const_iv (GL_LUMINANCE_ALPHA),
2300 const_iv (GL_FLOAT),
2301 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2302 const_iv (GL_COMPILE),
2303 const_iv (GL_PROXY_TEXTURE_1D),
2304 const_iv (GL_PROXY_TEXTURE_2D),
2305 const_iv (GL_TEXTURE_1D),
2306 const_iv (GL_TEXTURE_2D),
2307 const_iv (GL_TEXTURE_ENV),
2308 const_iv (GL_TEXTURE_MAG_FILTER),
2309 const_iv (GL_TEXTURE_MIN_FILTER),
2310 const_iv (GL_TEXTURE_ENV_MODE),
2311 const_iv (GL_TEXTURE_WRAP_S),
2312 const_iv (GL_TEXTURE_WRAP_T),
2313 const_iv (GL_REPEAT),
2314 const_iv (GL_CLAMP),
2315 const_iv (GL_CLAMP_TO_EDGE),
2316 const_iv (GL_NEAREST),
2317 const_iv (GL_LINEAR),
2318 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2319 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2320 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2321 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2322 const_iv (GL_GENERATE_MIPMAP),
2323 const_iv (GL_MODULATE),
2324 const_iv (GL_DECAL),
2325 const_iv (GL_REPLACE),
2326 const_iv (GL_DEPTH_BUFFER_BIT),
2327 const_iv (GL_COLOR_BUFFER_BIT),
2328 const_iv (GL_PROJECTION),
2329 const_iv (GL_MODELVIEW),
2330 const_iv (GL_COLOR_LOGIC_OP),
2331 const_iv (GL_SEPARABLE_2D),
2332 const_iv (GL_CONVOLUTION_2D),
2333 const_iv (GL_CONVOLUTION_BORDER_MODE),
2334 const_iv (GL_CONSTANT_BORDER),
2335 const_iv (GL_LINES),
2336 const_iv (GL_LINE_STRIP),
2337 const_iv (GL_LINE_LOOP),
2338 const_iv (GL_QUADS),
2339 const_iv (GL_QUAD_STRIP),
2340 const_iv (GL_TRIANGLES),
2341 const_iv (GL_TRIANGLE_STRIP),
2342 const_iv (GL_TRIANGLE_FAN),
2343 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2344 const_iv (GL_FASTEST),
2345 const_iv (GL_V2F),
2346 const_iv (GL_V3F),
2347 const_iv (GL_T2F_V3F),
2348 const_iv (GL_T2F_N3F_V3F),
2349# undef const_iv
2350 };
2351
2352 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2353 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2354
2355 texture_av = newAV ();
2356 AvREAL_off (texture_av);
2357}
2358
2359char *
2360gl_vendor ()
2361 CODE:
2362 RETVAL = (char *)glGetString (GL_VENDOR);
2363 OUTPUT:
2364 RETVAL
2365
2366char *
2367gl_version ()
2368 CODE:
2369 RETVAL = (char *)glGetString (GL_VERSION);
2370 OUTPUT:
2371 RETVAL
2372
2373char *
2374gl_extensions ()
2375 CODE:
2376 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2377 OUTPUT:
2378 RETVAL
2379
2380const char *glGetString (GLenum pname)
2381
2382GLint glGetInteger (GLenum pname)
2383 CODE:
2384 glGetIntegerv (pname, &RETVAL);
2385 OUTPUT:
2386 RETVAL
2387
2388GLdouble glGetDouble (GLenum pname)
2389 CODE:
2390 glGetDoublev (pname, &RETVAL);
2391 OUTPUT:
2392 RETVAL
2393
2394int glGetError ()
2395
2396void glFinish ()
2397
2398void glClear (int mask)
2399
2400void glClearColor (float r, float g, float b, float a = 1.0)
2401 PROTOTYPE: @
2402
2403void glEnable (int cap)
2404
2405void glDisable (int cap)
2406
2407void glShadeModel (int mode)
2408
2409void glHint (int target, int mode)
2410
2411void glBlendFunc (int sfactor, int dfactor)
2412
2413void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2414 CODE:
2415 gl_BlendFuncSeparate (sa, da, saa, daa);
2416
2417void glDepthMask (int flag)
2418
2419void glLogicOp (int opcode)
2420
2421void glColorMask (int red, int green, int blue, int alpha)
2422
2423void glMatrixMode (int mode)
2424
2425void glPushMatrix ()
2426
2427void glPopMatrix ()
2428
2429void glLoadIdentity ()
2430
2431void glDrawBuffer (int buffer)
2432
2433void glReadBuffer (int buffer)
2434
2435# near_ and far_ are due to microsofts buggy "c" compiler
2436void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2437
2438# near_ and far_ are due to microsofts buggy "c" compiler
2439void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2440
2441void glViewport (int x, int y, int width, int height)
2442
2443void glScissor (int x, int y, int width, int height)
2444
2445void glTranslate (float x, float y, float z = 0.)
2446 CODE:
2447 glTranslatef (x, y, z);
2448
2449void glScale (float x, float y, float z = 1.)
2450 CODE:
2451 glScalef (x, y, z);
2452
2453void glRotate (float angle, float x, float y, float z)
2454 CODE:
2455 glRotatef (angle, x, y, z);
2456
2457void glBegin (int mode)
2458
2459void glEnd ()
2460
2461void glColor (float r, float g, float b, float a = 1.0)
2462 PROTOTYPE: @
2463 ALIAS:
2464 glColor_premultiply = 1
2465 CODE:
2466 if (ix)
2467 {
2468 r *= a;
2469 g *= a;
2470 b *= a;
2471 }
2472 // microsoft visual "c" rounds instead of truncating...
2473 glColor4f (r, g, b, a);
2474
2475void glInterleavedArrays (int format, int stride, char *data)
2476
2477void glDrawElements (int mode, int count, int type, char *indices)
2478
2479# 1.2 void glDrawRangeElements (int mode, int start, int end
2480
2481void glRasterPos (float x, float y, float z = 0.)
2482 CODE:
2483 glRasterPos3f (0, 0, z);
2484 glBitmap (0, 0, 0, 0, x, y, 0);
2485
2486void glVertex (float x, float y, float z = 0.)
2487 CODE:
2488 glVertex3f (x, y, z);
2489
2490void glTexCoord (float s, float t)
2491 CODE:
2492 glTexCoord2f (s, t);
2493
2494void glTexEnv (int target, int pname, float param)
2495 CODE:
2496 glTexEnvf (target, pname, param);
2497
2498void glTexParameter (int target, int pname, float param)
2499 CODE:
2500 glTexParameterf (target, pname, param);
2501
2502void glBindTexture (int target, int name)
2503
2504void glConvolutionParameter (int target, int pname, float params)
2505 CODE:
2506 if (gl.ConvolutionParameterf)
2507 gl.ConvolutionParameterf (target, pname, params);
2508
2509void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2510 CODE:
2511 if (gl.ConvolutionFilter2D)
2512 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2513
2514void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2515 CODE:
2516 if (gl.SeparableFilter2D)
2517 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2518
2519void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2520
2521void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2522
2523void glDrawPixels (int width, int height, int format, int type, char *pixels)
2524
2525void glPixelZoom (float x, float y)
2526
2527void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2528
2529int glGenTexture ()
2530 CODE:
2531 RETVAL = gen_texture ();
2532 OUTPUT:
2533 RETVAL
2534
2535void glDeleteTexture (int name)
2536 CODE:
2537 del_texture (name);
2538
2539int glGenList ()
2540 CODE:
2541 RETVAL = glGenLists (1);
2542 OUTPUT:
2543 RETVAL
2544
2545void glDeleteList (int list)
2546 CODE:
2547 glDeleteLists (list, 1);
2548
2549void glNewList (int list, int mode = GL_COMPILE)
2550
2551void glEndList ()
2552
2553void glCallList (int list)
2554

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