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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.110 by root, Sat Jun 10 02:22:33 2006 UTC vs.
Revision 1.205 by root, Thu Jul 19 22:38:52 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
17#include <SDL_endian.h> 32#include <SDL_endian.h>
18#include <SDL_image.h> 33#include <SDL_image.h>
19#include <SDL_mixer.h> 34#include <SDL_mixer.h>
20#include <SDL_opengl.h> 35#include <SDL_opengl.h>
21 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
22#include <glib/gmacros.h> 40#include <glib/gmacros.h>
23 41
24#include <pango/pango.h> 42#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 43
29#ifndef _WIN32 44#ifndef _WIN32
30# include <sys/types.h> 45# include <sys/types.h>
31# include <sys/socket.h> 46# include <sys/socket.h>
32# include <netinet/in.h> 47# include <netinet/in.h>
33# include <netinet/tcp.h> 48# include <netinet/tcp.h>
34# include <inttypes.h> 49# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 50#endif
43 51
44#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 53
46#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
47 55
48#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
50 58
51#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
52 68
53static struct 69static struct
54{ 70{
55#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 72#include "glfunc.h"
57#undef GL_FUNC 73#undef GL_FUNC
58} gl; 74} gl;
59 75
76static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 78{
62 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 83 else
67 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
68} 85}
69 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
70typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
72 119
73typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
74 139
75typedef struct cf_layout { 140typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 141 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 142 float r, g, b, a; // default color for rgba mode
79 int base_height; 143 int base_height;
80 CFClient__Font font; 144 CFPlus__Font font;
81} *CFClient__Layout; 145} *CFPlus__Layout;
82 146
83static CFClient__Font default_font; 147static CFPlus__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 148static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 149static PangoFontMap *opengl_fontmap;
86 150
87static void 151static void
88substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
89{ 153{
90 FcPatternAddBool (pattern, FC_HINTING, 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef FC_HINT_STYLE 155#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#endif 157#endif
94#ifdef _WIN32
95 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
96#else
97 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
98#endif
99} 159}
100 160
101static void 161static void
102layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
103{ 163{
104 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
105 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
106 */ 166 */
107 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
111 171
112 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
113} 173}
114 174
115static void 175static void
116layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
117{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
118 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
119 182
120 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
121 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
122 185
123 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
124} 187 if (!rect.height) rect.height = 1;
125 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
126typedef uint16_t mapface; 194typedef uint16_t faceid;
127 195
128typedef struct { 196typedef struct {
129 GLint name; 197 int name;
130 int w, h; 198 int w, h;
131 float s, t; 199 float s, t;
132 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
133} maptex; 203} maptex;
134 204
135typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
136 int16_t darkness; 208 uint16_t darkness;
137 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
138} mapcell; 210} mapcell;
139 211
140typedef struct { 212typedef struct {
141 int32_t c0, c1; 213 int32_t c0, c1;
142 mapcell *col; 214 mapcell *col;
143} maprow; 215} maprow;
144 216
145typedef struct map { 217typedef struct map {
146 int x, y, w, h; 218 int x, y, w, h;
147 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
148 int faces; 220 int faces; tileid *face2tile; // [faceid]
149 mapface *face; 221 int texs; maptex *tex; // [tileid]
150
151 int texs;
152 maptex *tex;
153 222
154 int32_t rows; 223 int32_t rows;
155 maprow *row; 224 maprow *row;
156} *CFClient__Map; 225} *CFPlus__Map;
157 226
158static char * 227static char *
159prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
160{ 229{
161 char *p; 230 char *p;
178} 247}
179 248
180#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
181#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
183static maprow * 272static maprow *
184map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
185{ 274{
186 if (0 > y) 275 if (0 > y)
187 { 276 {
188 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
189 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
227 316
228 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
229} 318}
230 319
231static mapcell * 320static mapcell *
232map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
233{ 322{
234 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
235} 324}
236 325
237static void 326static void
238map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
239{ 328{
240 int r; 329 int r;
241 330
242 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
243 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
251 self->row = 0; 340 self->row = 0;
252 self->rows = 0; 341 self->rows = 0;
253} 342}
254 343
255static void 344static void
256map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
257{ 346{
258 int x, y; 347 int x, y;
259 maprow *row; 348 maprow *row;
349 mapcell *cell;
260 350
261 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
262 if (y >= 0) 352 if (y >= 0)
263 { 353 {
264 if (y >= self->rows) 354 if (y >= self->rows)
270 if (x >= row->c0) 360 if (x >= row->c0)
271 { 361 {
272 if (x >= row->c1) 362 if (x >= row->c1)
273 break; 363 break;
274 364
275 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
276 } 371 }
277 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
278} 389}
279 390
280static void 391static void
281music_finished (void) 392music_finished (void)
282{ 393{
301 ev.data2 = 0; 412 ev.data2 = 0;
302 413
303 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
304} 415}
305 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
306MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
307 439
308PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
309 441
310BOOT: 442BOOT:
311{ 443{
312 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
313 static const struct { 445 static const struct {
314 const char *name; 446 const char *name;
315 IV iv; 447 IV iv;
316 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
317# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
318 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
319 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
320 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
321 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
322 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
331 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
332 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
333 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
334 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
335 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
336 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
337 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
338 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
339 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
340 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
395 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
396 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
397 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
398 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
399 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
400 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
401 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
402 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
403 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
404 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
405 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
406 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
407 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
408 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
409 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
410 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
411 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
412 const_iv (KMOD_CTRL),
413 const_iv (KMOD_SHIFT),
414 const_iv (KMOD_ALT),
415 const_iv (KMOD_META)
416# undef const_iv 557# undef const_iv
417 }; 558 };
418 559
419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
421} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
572
573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
422 583
423void 584void
424pango_init () 585pango_init ()
425 CODE: 586 CODE:
426 // delayed, so it can pick up new fonts added by AddFontResourceEx
427{ 587{
428 {
429 ft2_fontmap = pango_ft2_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
430 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
431 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
432 }
433 {
434 cairo_font_options_t *fopt = cairo_font_options_create ();
435 cairo_fontmap = pango_cairo_font_map_get_default ();
436 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
437#ifdef _WIN32
438 // cairo looks like shit eaten twice on windows
439 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
440#else
441 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
442#endif
443 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
444 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
445 pango_cairo_context_set_font_options (cairo_context, fopt);
446 cairo_font_options_destroy (fopt);
447 }
448} 591}
592
593char *
594SDL_GetError ()
449 595
450int 596int
451SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
452 598
453void 599void
454SDL_Quit () 600SDL_Quit ()
455 601
456void 602void
457SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
458 PPCODE: 604 PPCODE:
459{ 605{
460 SDL_Rect **m; 606 SDL_Rect **m;
461 607
462 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
463 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
464 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
465 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
466 612
467 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
468 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
469 615
470 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
471 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
472 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
473 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
474 620
475 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
476 622#if SDL_VERSION_ATLEAST(1,2,10)
477 SDL_EnableUNICODE (1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
478 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
479 626
480 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
481 628
482 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
483 while (*m) 630 while (*m)
484 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
485 AV *av = newAV (); 634 AV *av = newAV ();
486 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
487 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
488 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
489 641
490 ++m; 642 ++m;
491 } 643 }
492} 644}
493 645
494char *
495SDL_GetError ()
496
497int 646int
498SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
499 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
500 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
501 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
502 ); 660 );
661
503 if (RETVAL) 662 if (RETVAL)
504 { 663 {
664 av_clear (texture_av);
665
505 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
506# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
507# include "glfunc.h" 668#include "glfunc.h"
508# undef GL_FUNC 669#undef GL_FUNC
509 } 670 }
671}
510 OUTPUT: 672 OUTPUT:
511 RETVAL 673 RETVAL
512 674
513void 675void
514SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
515 677
516char * 678char *
517SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
518 680
681int
682SDL_GetAppState ()
683
519void 684void
520SDL_PollEvent () 685poll_events ()
521 PPCODE: 686 PPCODE:
522{ 687{
523 SDL_Event ev; 688 SDL_Event ev;
524 689
525 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
526 { 692 {
527 HV *hv = newHV (); 693 HV *hv = newHV ();
528 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
529 695
530 switch (ev.type) 696 switch (ev.type)
532 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
533 case SDL_KEYUP: 699 case SDL_KEYUP:
534 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
535 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
536 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
537 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
538 break; 705 break;
539 706
540 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
541 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
542 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
543 break; 710 break;
544 711
545 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
546 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
547
548 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
549 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
550 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
551 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
552 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
553 break; 738 break;
554 739
555 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
556 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
557 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
567 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
568 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
569 break; 754 break;
570 } 755 }
571 756
572 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
573 } 758 }
574} 759}
575 760
576int 761int
577Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
586Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
587 772
588void 773void
589lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
590 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
591#ifndef _WIN32 782#ifdef _WIN32
592 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
593#endif 804#endif
805}
594 806
595void 807void
596add_font (char *file) 808add_font (char *file)
597 CODE: 809 CODE:
598 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
599#ifdef _WIN32
600 // cairo... sigh... requires win2000
601 AddFontResourceEx (file, FR_PRIVATE, 0);
602#endif
603 811
604void 812void
605load_image_inline (SV *image_) 813load_image_inline (SV *image_)
606 ALIAS: 814 ALIAS:
607 load_image_file = 1 815 load_image_file = 1
649 857
650 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
651 859
652 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
653 861
862 SDL_LockSurface (surface2);
654 EXTEND (SP, 5); 863 EXTEND (SP, 6);
655 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
656 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
657 SDL_LockSurface (surface2);
658 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
659 SDL_UnlockSurface (surface2);
660 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
661 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
662 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
663 871
664 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
665 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
666} 874}
667 875
703 CODE: 911 CODE:
704 fprintf (stderr, "FATAL: %s\n", message); 912 fprintf (stderr, "FATAL: %s\n", message);
705#ifdef _WIN32 913#ifdef _WIN32
706 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
707#endif 915#endif
708 exit (1); 916 _exit (1);
709 917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
710MODULE = CFClient PACKAGE = CFClient::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
711 937
712CFClient::Font 938PROTOTYPES: DISABLE
939
940CFPlus::Font
713new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
714 CODE: 942 CODE:
715{ 943{
716 int count; 944 int count;
717 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
720} 948}
721 OUTPUT: 949 OUTPUT:
722 RETVAL 950 RETVAL
723 951
724void 952void
725DESTROY (CFClient::Font self) 953DESTROY (CFPlus::Font self)
726 CODE: 954 CODE:
727 pango_font_description_free (self); 955 pango_font_description_free (self);
728 956
729void 957void
730make_default (CFClient::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
731 CODE: 960 CODE:
732 default_font = self; 961 default_font = self;
733 962
734MODULE = CFClient PACKAGE = CFClient::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
735 964
736CFClient::Layout 965PROTOTYPES: DISABLE
737new (SV *class, int rgba = 0) 966
967void
968reset_glyph_cache ()
969 PROTOTYPE:
970 CODE:
971 tc_clear ();
972
973CFPlus::Layout
974new (SV *class)
738 CODE: 975 CODE:
739 New (0, RETVAL, 1, struct cf_layout); 976 New (0, RETVAL, 1, struct cf_layout);
740 977
741 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 978 RETVAL->pl = pango_layout_new (opengl_context);
742 RETVAL->rgba = rgba;
743 RETVAL->r = 1.; 979 RETVAL->r = 1.;
744 RETVAL->g = 1.; 980 RETVAL->g = 1.;
745 RETVAL->b = 1.; 981 RETVAL->b = 1.;
746 RETVAL->a = 1.; 982 RETVAL->a = 1.;
747 RETVAL->base_height = MIN_FONT_HEIGHT; 983 RETVAL->base_height = MIN_FONT_HEIGHT;
751 layout_update_font (RETVAL); 987 layout_update_font (RETVAL);
752 OUTPUT: 988 OUTPUT:
753 RETVAL 989 RETVAL
754 990
755void 991void
756DESTROY (CFClient::Layout self) 992DESTROY (CFPlus::Layout self)
757 CODE: 993 CODE:
758 g_object_unref (self->pl); 994 g_object_unref (self->pl);
759 Safefree (self); 995 Safefree (self);
760 996
761int
762is_rgba (CFClient::Layout self)
763 CODE:
764 RETVAL = self->rgba;
765 OUTPUT:
766 RETVAL
767
768void 997void
769set_text (CFClient::Layout self, SV *text_) 998set_text (CFPlus::Layout self, SV *text_)
770 CODE: 999 CODE:
771{ 1000{
772 STRLEN textlen; 1001 STRLEN textlen;
773 char *text = SvPVutf8 (text_, textlen); 1002 char *text = SvPVutf8 (text_, textlen);
774 1003
775 pango_layout_set_text (self->pl, text, textlen); 1004 pango_layout_set_text (self->pl, text, textlen);
776} 1005}
777 1006
778void 1007void
779set_markup (CFClient::Layout self, SV *text_) 1008set_markup (CFPlus::Layout self, SV *text_)
780 CODE: 1009 CODE:
781{ 1010{
782 STRLEN textlen; 1011 STRLEN textlen;
783 char *text = SvPVutf8 (text_, textlen); 1012 char *text = SvPVutf8 (text_, textlen);
784 1013
785 pango_layout_set_markup (self->pl, text, textlen); 1014 pango_layout_set_markup (self->pl, text, textlen);
786} 1015}
787 1016
1017void
1018set_shapes (CFPlus::Layout self, ...)
1019 CODE:
1020{
1021 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text;
1024 int arg = 4;
1025
1026 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1027 {
1028 PangoRectangle inkrect, rect;
1029 PangoAttribute *attr;
1030
1031 int x = SvIV (ST (arg - 3));
1032 int y = SvIV (ST (arg - 2));
1033 int w = SvIV (ST (arg - 1));
1034 int h = SvIV (ST (arg ));
1035
1036 inkrect.x = 0;
1037 inkrect.y = 0;
1038 inkrect.width = 0;
1039 inkrect.height = 0;
1040
1041 rect.x = x * PANGO_SCALE;
1042 rect.y = y * PANGO_SCALE;
1043 rect.width = w * PANGO_SCALE;
1044 rect.height = h * PANGO_SCALE;
1045
1046 if (!attrs)
1047 attrs = pango_layout_get_attributes (self->pl);
1048
1049 attr = pango_attr_shape_new (&inkrect, &rect);
1050 attr->start_index = pos - text;
1051 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1052 pango_attr_list_insert (attrs, attr);
1053
1054 arg += 4;
1055 pos += sizeof (OBJ_STR) - 1;
1056 }
1057
1058 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs);
1060}
1061
1062void
1063get_shapes (CFPlus::Layout self)
1064 PPCODE:
1065{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067
1068 do
1069 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1071
1072 if (run && shape_attr_p (run))
1073 {
1074 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076
1077 EXTEND (SP, 2);
1078 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1079 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1080 }
1081 }
1082 while (pango_layout_iter_next_run (iter));
1083
1084 pango_layout_iter_free (iter);
1085}
1086
1087int
1088has_wrapped (CFPlus::Layout self)
1089 CODE:
1090{
1091 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl);
1093
1094 while (*text)
1095 lines += *text++ == '\n';
1096
1097 RETVAL = lines < pango_layout_get_line_count (self->pl);
1098}
1099 OUTPUT:
1100 RETVAL
1101
788SV * 1102SV *
789get_text (CFClient::Layout self) 1103get_text (CFPlus::Layout self)
790 CODE: 1104 CODE:
791 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
792 sv_utf8_decode (RETVAL); 1106 sv_utf8_decode (RETVAL);
793 OUTPUT: 1107 OUTPUT:
794 RETVAL 1108 RETVAL
795 1109
796void 1110void
797set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
798 CODE: 1112 CODE:
799 self->r = r; 1113 self->r = r;
800 self->g = g; 1114 self->g = g;
801 self->b = b; 1115 self->b = b;
802 self->a = a; 1116 self->a = a;
803 1117
804void 1118void
805set_font (CFClient::Layout self, CFClient::Font font = 0) 1119set_font (CFPlus::Layout self, CFPlus::Font font = 0)
806 CODE: 1120 CODE:
807 if (self->font != font) 1121 if (self->font != font)
808 { 1122 {
809 self->font = font; 1123 self->font = font;
810 layout_update_font (self); 1124 layout_update_font (self);
811 } 1125 }
812 1126
813void 1127void
814set_height (CFClient::Layout self, int base_height) 1128set_height (CFPlus::Layout self, int base_height)
815 CODE: 1129 CODE:
816 if (self->base_height != base_height) 1130 if (self->base_height != base_height)
817 { 1131 {
818 self->base_height = base_height; 1132 self->base_height = base_height;
819 layout_update_font (self); 1133 layout_update_font (self);
820 } 1134 }
821 1135
822void 1136void
823set_width (CFClient::Layout self, int max_width = -1) 1137set_width (CFPlus::Layout self, int max_width = -1)
824 CODE: 1138 CODE:
825 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
826 1140
827void 1141void
828set_indent (CFClient::Layout self, int indent) 1142set_indent (CFPlus::Layout self, int indent)
829 CODE: 1143 CODE:
830 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
831 1145
832void 1146void
833set_spacing (CFClient::Layout self, int spacing) 1147set_spacing (CFPlus::Layout self, int spacing)
834 CODE: 1148 CODE:
835 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
836 1150
837void 1151void
838set_ellipsise (CFClient::Layout self, int ellipsise) 1152set_ellipsise (CFPlus::Layout self, int ellipsise)
839 CODE: 1153 CODE:
840 pango_layout_set_ellipsize (self->pl, 1154 pango_layout_set_ellipsize (self->pl,
841 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START
842 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
843 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
844 : PANGO_ELLIPSIZE_NONE 1158 : PANGO_ELLIPSIZE_NONE
845 ); 1159 );
846 1160
847void 1161void
848set_single_paragraph_mode (CFClient::Layout self, int spm) 1162set_single_paragraph_mode (CFPlus::Layout self, int spm)
849 CODE: 1163 CODE:
850 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
851 1165
852void 1166void
853size (CFClient::Layout self) 1167size (CFPlus::Layout self)
854 PPCODE: 1168 PPCODE:
855{ 1169{
856 int w, h; 1170 int w, h;
857 1171
858 layout_get_pixel_size (self, &w, &h); 1172 layout_get_pixel_size (self, &w, &h);
861 PUSHs (sv_2mortal (newSViv (w))); 1175 PUSHs (sv_2mortal (newSViv (w)));
862 PUSHs (sv_2mortal (newSViv (h))); 1176 PUSHs (sv_2mortal (newSViv (h)));
863} 1177}
864 1178
865int 1179int
1180descent (CFPlus::Layout self)
1181 CODE:
1182{
1183 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect);
1187}
1188 OUTPUT:
1189 RETVAL
1190
1191int
866xy_to_index (CFClient::Layout self, int x, int y) 1192xy_to_index (CFPlus::Layout self, int x, int y)
867 CODE: 1193 CODE:
868{ 1194{
869 int index, trailing; 1195 int index, trailing;
870 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
871 RETVAL = index; 1197 RETVAL = index + trailing;
872} 1198}
873 OUTPUT: 1199 OUTPUT:
874 RETVAL 1200 RETVAL
875 1201
876void 1202void
877cursor_pos (CFClient::Layout self, int index) 1203cursor_pos (CFPlus::Layout self, int index)
878 PPCODE: 1204 PPCODE:
879{ 1205{
880 PangoRectangle strong_pos; 1206 PangoRectangle strong_pos;
881 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
882 1208
885 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
886 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
887} 1213}
888 1214
889void 1215void
890render (CFClient::Layout self) 1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
891 PPCODE: 1217 PPCODE:
892{ 1218{
893 SV *retval; 1219 int line, x;
894 int w, h;
895 1220
896 layout_get_pixel_size (self, &w, &h); 1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
897 1223
898 if (self->rgba)
899 {
900 cairo_surface_t *surface;
901 cairo_t *cairo;
902
903 retval = newSV (w * h * 4);
904 SvPOK_only (retval);
905 SvCUR_set (retval, w * h * 4);
906
907 memset (SvPVX (retval), 0, w * h * 4);
908
909 surface = cairo_image_surface_create_for_data (
910 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
911 cairo = cairo_create (surface);
912 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
913
914 pango_cairo_show_layout (cairo, self->pl);
915
916 cairo_destroy (cairo);
917 cairo_surface_destroy (surface);
918
919 // what a mess, and its premultiplied, too :(
920 {
921 uint32_t *p = (uint32_t *)SvPVX (retval);
922 uint32_t *e = p + w * h;
923
924 while (p < e)
925 {
926 uint32_t rgba = *p;
927 rgba = (rgba >> 24) | (rgba << 8);
928#if 0
929#ifdef _WIN32
930 {//D
931 uint8_t r = rgba >> 24;
932 uint8_t g = rgba >> 16;
933 uint8_t b = rgba >> 8;
934 uint8_t a = rgba >> 0;
935
936 rgba = (rgba & 0xffffff00) | a;
937 }
938#endif
939#endif
940 rgba = SDL_SwapBE32 (rgba);
941 *p++ = rgba;
942 }
943 }
944
945 EXTEND (SP, 5); 1224 EXTEND (SP, 2);
946 PUSHs (sv_2mortal (newSViv (w))); 1225 PUSHs (sv_2mortal (newSViv (line - 1)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227}
1228
1229void
1230line_x_to_index (CFPlus::Layout self, int line, int x)
1231 PPCODE:
1232{
1233 PangoLayoutLine *lp;
1234 int index, trailing;
1235
1236 if (line < 0)
1237 XSRETURN_EMPTY;
1238
1239 if (!(lp = pango_layout_get_line (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */
1241
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243
1244 EXTEND (SP, 2);
1245 if (GIMME_V == G_SCALAR)
947 PUSHs (sv_2mortal (newSViv (h))); 1246 PUSHs (sv_2mortal (newSViv (index + trailing)));
948 PUSHs (sv_2mortal (retval));
949 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
950 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
951 }
952 else 1247 else
953 { 1248 {
954 FT_Bitmap bitmap;
955
956 retval = newSV (w * h);
957 SvPOK_only (retval);
958 SvCUR_set (retval, w * h);
959
960 bitmap.rows = h;
961 bitmap.width = w;
962 bitmap.pitch = w;
963 bitmap.buffer = (unsigned char*)SvPVX (retval);
964 bitmap.num_grays = 256;
965 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
966
967 memset (bitmap.buffer, 0, w * h);
968
969 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
970
971 EXTEND (SP, 5);
972 PUSHs (sv_2mortal (newSViv (w))); 1249 PUSHs (sv_2mortal (newSViv (index)));
973 PUSHs (sv_2mortal (newSViv (h))); 1250 PUSHs (sv_2mortal (newSViv (trailing)));
974 PUSHs (sv_2mortal (retval));
975 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
976 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
977 } 1251 }
978} 1252}
979 1253
1254void
1255render (CFPlus::Layout self, float x, float y, int flags = 0)
1256 PPCODE:
1257 pango_opengl_render_layout_subpixel (
1258 self->pl,
1259 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a,
1261 flags
1262 );
1263
980MODULE = CFClient PACKAGE = CFClient::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
981 1265
1266PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269
982void 1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1275 {
1276 STRLEN datalen;
1277 char *data = SvPVbyte (data_, datalen);
1278 int bpp = datalen / (ow * oh);
1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1280
1281 SvPOK_only (result_);
1282 SvCUR_set (result_, nw * nh * bpp);
1283
1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1285 while (oh--)
1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1287
1288 sv_setsv (data_, result_);
1289 }
1290}
1291
1292void
983draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
984 PROTOTYPE: $$$;$$ 1294 PROTOTYPE: $$$;$$
985 ALIAS: 1295 ALIAS:
986 draw_quad_alpha = 1 1296 draw_quad_alpha = 1
987 draw_quad_alpha_premultiplied = 2 1297 draw_quad_alpha_premultiplied = 2
988 CODE: 1298 CODE:
1026 glDisable (GL_ALPHA_TEST); 1336 glDisable (GL_ALPHA_TEST);
1027 glDisable (GL_BLEND); 1337 glDisable (GL_BLEND);
1028 } 1338 }
1029} 1339}
1030 1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
1031MODULE = CFClient PACKAGE = CFClient::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
1032 1353
1033CFClient::Map 1354PROTOTYPES: DISABLE
1034new (SV *class, int map_width, int map_height) 1355
1356CFPlus::Map
1357new (SV *class)
1035 CODE: 1358 CODE:
1036 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
1037 RETVAL->x = 0; 1360 RETVAL->x = 0;
1038 RETVAL->y = 0; 1361 RETVAL->y = 0;
1039 RETVAL->w = map_width; 1362 RETVAL->w = 0;
1040 RETVAL->h = map_height; 1363 RETVAL->h = 0;
1041 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
1042 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
1043 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1044 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1045 RETVAL->texs = 8192;
1046 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1047 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
1048 RETVAL->row = 0; 1369 RETVAL->row = 0;
1049 OUTPUT: 1370 OUTPUT:
1050 RETVAL 1371 RETVAL
1051 1372
1052void 1373void
1053DESTROY (CFClient::Map self) 1374DESTROY (CFPlus::Map self)
1054 CODE: 1375 CODE:
1055{ 1376{
1056 map_clear (self); 1377 map_clear (self);
1057 Safefree (self->face); 1378 Safefree (self->face2tile);
1379 Safefree (self->tex);
1058 Safefree (self); 1380 Safefree (self);
1059} 1381}
1060 1382
1061void 1383void
1384resize (CFPlus::Map self, int map_width, int map_height)
1385 CODE:
1386 self->w = map_width;
1387 self->h = map_height;
1388
1389void
1062clear (CFClient::Map self) 1390clear (CFPlus::Map self)
1063 CODE: 1391 CODE:
1064 map_clear (self); 1392 map_clear (self);
1065 1393
1066void 1394void
1067set_face (CFClient::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
1068 CODE: 1396 CODE:
1069{ 1397{
1070 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
1071 { 1399 need_texid (self, tile);
1072 Append (mapface, self->face, self->faces, self->faces);
1073 self->faces *= 2;
1074 }
1075
1076 self->face [face] = texid;
1077} 1400}
1078 1401
1079void 1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1423}
1424
1425void
1080set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1081 CODE: 1427 CODE:
1082{ 1428{
1083 while (self->texs <= texid) 1429 need_texid (self, texid);
1084 {
1085 Append (maptex, self->tex, self->texs, self->texs);
1086 self->texs *= 2;
1087 }
1088 1430
1089 { 1431 {
1090 maptex *tex = self->tex + texid; 1432 maptex *tex = self->tex + texid;
1091 1433
1092 tex->name = name; 1434 tex->name = name;
1109 // from transparent color bleeding and ugly wrapping effects. 1451 // from transparent color bleeding and ugly wrapping effects.
1110 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1111} 1453}
1112 1454
1113int 1455int
1114ox (CFClient::Map self) 1456ox (CFPlus::Map self)
1115 ALIAS: 1457 ALIAS:
1116 oy = 1 1458 oy = 1
1117 x = 2 1459 x = 2
1118 y = 3 1460 y = 3
1119 w = 4 1461 w = 4
1130 } 1472 }
1131 OUTPUT: 1473 OUTPUT:
1132 RETVAL 1474 RETVAL
1133 1475
1134void 1476void
1135scroll (CFClient::Map self, int dx, int dy) 1477scroll (CFPlus::Map self, int dx, int dy)
1136 CODE: 1478 CODE:
1137{ 1479{
1138 if (dx > 0) 1480 if (dx > 0)
1139 map_blank (self, self->x, self->y, dx - 1, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
1140 else if (dx < 0) 1482 else if (dx < 0)
1141 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1142 1484
1143 if (dy > 0) 1485 if (dy > 0)
1144 map_blank (self, self->x, self->y, self->w, dy - 1); 1486 map_blank (self, self->x, self->y, self->w, dy);
1145 else if (dy < 0) 1487 else if (dy < 0)
1146 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1147 1489
1148 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
1149 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
1150 1492
1151 while (self->y < 0) 1493 while (self->y < 0)
1156 self->y += MAP_EXTEND_Y; 1498 self->y += MAP_EXTEND_Y;
1157 } 1499 }
1158} 1500}
1159 1501
1160void 1502void
1161map1a_update (CFClient::Map self, SV *data_) 1503map1a_update (CFPlus::Map self, SV *data_, int extmap)
1162 CODE: 1504 CODE:
1163{ 1505{
1164 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1165 uint8_t *data_end = (uint8_t *)SvEND (data_); 1507 uint8_t *data_end = (uint8_t *)SvEND (data_);
1166 mapcell *cell; 1508 mapcell *cell;
1167 int x, y, flags; 1509 int x, y, flags;
1168 1510
1169 while (data < data_end) 1511 while (data < data_end - 1)
1170 { 1512 {
1171 flags = (data [0] << 8) + data [1]; data += 2; 1513 flags = (data [0] << 8) + data [1]; data += 2;
1172 1514
1173 x = ((flags >> 10) & 63) + self->x; 1515 x = self->x + ((flags >> 10) & 63);
1174 y = ((flags >> 4) & 63) + self->y; 1516 y = self->y + ((flags >> 4) & 63);
1175 1517
1176 cell = map_get_cell (self, x, y); 1518 cell = map_get_cell (self, x, y);
1177 1519
1178 if (flags & 15) 1520 if (flags & 15)
1179 { 1521 {
1180 if (cell->darkness < 0) 1522 if (!cell->darkness)
1181 { 1523 {
1524 memset (cell, 0, sizeof (*cell));
1182 cell->darkness = 0; 1525 cell->darkness = 256;
1183 cell->face [0] = 0;
1184 cell->face [1] = 0;
1185 cell->face [2] = 0;
1186 } 1526 }
1187 1527
1188 cell->darkness = flags & 8 ? *data++ : 255;
1189
1190 //TODO: don't trust server data to be in-range(!) 1528 //TODO: don't trust server data to be in-range(!)
1529
1530 if (flags & 8)
1531 {
1532 if (extmap)
1533 {
1534 uint8_t ext, cmd;
1535
1536 do
1537 {
1538 ext = *data++;
1539 cmd = ext & 0x3f;
1540
1541 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1;
1543 else if (cmd == 5) // health
1544 {
1545 cell->stat_width = 1;
1546 cell->stat_hp = *data++;
1547 }
1548 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47)
1551 {
1552 if (*data == 4)
1553 ; // decode player count
1554
1555 data += *data + 1;
1556 }
1557 else if (cmd == 8) // cell flags
1558 cell->flags = *data++;
1559 else if (ext & 0x40) // unknown, multibyte => skip
1560 data += *data + 1;
1561 else
1562 data++;
1563 }
1564 while (ext & 0x80);
1565 }
1566 else
1567 cell->darkness = *data++ + 1;
1568 }
1191 1569
1192 if (flags & 4) 1570 if (flags & 4)
1193 { 1571 {
1194 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
1195 } 1575 }
1196 1576
1197 if (flags & 2) 1577 if (flags & 2)
1198 { 1578 {
1199 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1200 } 1582 }
1201 1583
1202 if (flags & 1) 1584 if (flags & 1)
1203 { 1585 {
1204 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1205 } 1589 }
1206 } 1590 }
1207 else 1591 else
1208 cell->darkness = -1; 1592 cell->darkness = 0;
1209 } 1593 }
1210} 1594}
1211 1595
1212SV * 1596SV *
1213mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1214 CODE: 1598 CODE:
1215{ 1599{
1216 int x1, x; 1600 int x1, x;
1217 int y1, y; 1601 int y1, y;
1218 int z; 1602 int z;
1239 { 1623 {
1240 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
1241 1625
1242 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
1243 { 1627 {
1244 mapface face = cell->face [z];
1245
1246 if (face)
1247 {
1248 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
1249 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
1250 int a1 = tex.a; 1630 int a1 = tex.a;
1251 1631
1252 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
1253 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
1254 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
1255 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
1256 }
1257 } 1636 }
1258 } 1637 }
1259 1638
1260 *map++ = (r ) 1639 *map++ = (r )
1261 | (g << 8) 1640 | (g << 8)
1268} 1647}
1269 OUTPUT: 1648 OUTPUT:
1270 RETVAL 1649 RETVAL
1271 1650
1272void 1651void
1273draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1274 PPCODE: 1653 CODE:
1275{ 1654{
1276 int vx, vy; 1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1277 int x, y, z; 1659 int x, y, z;
1278 int last_name; 1660 int last_name;
1279 mapface face;
1280 int sw4 = (sw + 3) & ~3;
1281 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1282 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1283 1661
1284 memset (darkness, 255, sw4 * sh); 1662 // thats current max. sorry.
1285 SvPOK_only (darkness_sv); 1663 if (sw > 255) sw = 255;
1286 SvCUR_set (darkness_sv, sw4 * sh); 1664 if (sh > 255) sh = 255;
1287 1665
1288 vx = self->x + (self->w - sw) / 2 - shift_x; 1666 // clear key, in case of extra padding
1289 vy = self->y + (self->h - sh) / 2 - shift_y; 1667 memset (&skey, 0, sizeof (skey));
1290
1291 /*
1292 int vx = self->vx = self->w >= sw
1293 ? self->x + (self->w - sw) / 2
1294 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1295
1296 int vy = self->vy = self->h >= sh
1297 ? self->y + (self->h - sh) / 2
1298 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1299 */
1300 1668
1301 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1302 1670
1671 glEnable (GL_BLEND);
1303 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1304 glEnable (GL_BLEND);
1305 glEnable (GL_TEXTURE_2D); 1673 glEnable (GL_TEXTURE_2D);
1306 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1307 1675
1308 glBegin (GL_QUADS); 1676 glBegin (GL_QUADS);
1309 1677
1310 last_name = 0; 1678 last_name = 0;
1311 1679
1680 mx += self->x;
1681 my += self->y;
1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1312 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1313 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1314 if (0 <= y + vy && y + vy < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1315 { 1711 {
1316 maprow *row = self->row + (y + vy); 1712 maprow *row = self->row + (y + my);
1317 1713
1318 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1319 if (row->c0 <= x + vx && x + vx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1320 { 1716 {
1321 mapcell *cell = row->col + (x + vx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1322
1323 darkness[y * sw4 + x] = cell->darkness < 0
1324 ? 255 - FOW_DARKNESS
1325 : 255 - cell->darkness;
1326
1327 face = cell->face [z]; 1718 tileid tile = cell->tile [z];
1328 1719
1329 if (face) 1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1725
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1330 { 1815 {
1331 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1817 HE *he;
1332 1818
1333 int px = (x + 1) * 32 - tex.w; 1819 hv_iterinit (smooth);
1334 int py = (y + 1) * 32 - tex.h; 1820 while ((he = hv_iternext (smooth)))
1335
1336 if (last_name != tex.name)
1337 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1338 glEnd (); 1844 glEnd ();
1339 last_name = tex.name;
1340 glBindTexture (GL_TEXTURE_2D, last_name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1341 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1868 }
1342 } 1869 }
1343
1344 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1345 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1346 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1347 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1348 } 1870 }
1349 }
1350 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1351 1876
1352 glEnd (); 1877 glEnd ();
1353 1878
1354 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1355 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1356 1881
1882 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows)
1885 {
1886 maprow *row = self->row + (y + my);
1887
1888 for (x = 0; x < sw; x++)
1889 if (row->c0 <= x + mx && x + mx < row->c1)
1890 {
1891 mapcell *cell = row->col + (x + mx - row->c0);
1892
1893 int px = x * T;
1894 int py = y * T;
1895
1896 if (cell->stat_hp)
1897 {
1898 int width = cell->stat_width * T;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1900
1901 glColor3ub (0, 0, 0);
1902 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py);
1904
1905 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1906 glRectf (px + 2,
1907 py - thick - 1,
1908 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1909 }
1910 }
1911 }
1912}
1913
1914void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1916 CODE:
1917{
1918 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F },
1920 { 1.00F, 1.00F, 1.00F },
1921 { 0.00F, 0.00F, 0.55F },
1922 { 1.00F, 0.00F, 0.00F },
1923
1924 { 1.00F, 0.54F, 0.00F },
1925 { 0.11F, 0.56F, 1.00F },
1926 { 0.93F, 0.46F, 0.00F },
1927 { 0.18F, 0.54F, 0.34F },
1928
1929 { 0.56F, 0.73F, 0.56F },
1930 { 0.80F, 0.80F, 0.80F },
1931 { 0.55F, 0.41F, 0.13F },
1932 { 0.99F, 0.77F, 0.26F },
1933
1934 { 0.74F, 0.65F, 0.41F },
1935
1936 { 0.00F, 1.00F, 1.00F },
1937 { 1.00F, 0.00F, 1.00F },
1938 { 1.00F, 1.00F, 0.00F },
1939 };
1940
1941 int x, y;
1942
1943 glEnable (GL_TEXTURE_2D);
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1945 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS);
1948
1949 for (y = 0; y < h; y++)
1950 for (x = 0; x < w; x++)
1951 {
1952 unsigned char m = data [x + y * w];
1953
1954 if (m)
1955 {
1956 float *c = color [m & 15];
1957
1958 float tx1 = m & 0x40 ? 0.5 : 0.;
1959 float tx2 = tx1 + 0.5;
1960
1961 glColor4f (c[0], c[1], c[2], 0.75);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 }
1967 }
1968
1969 glEnd ();
1970 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D);
1972}
1973
1974void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1976 PPCODE:
1977{
1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986
1987 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1989
1990 mx += self->x - 1;
1991 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1995 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows)
1997 {
1998 maprow *row = self->row + (y + my);
1999
2000 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1)
2002 {
2003 mapcell *cell = row->col + (x + mx - row->c0);
2004
2005 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
2007 : 255 - FOW_DARKNESS;
2008 }
2009 }
2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1357 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1358 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1359 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1360 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1361} 2053}
1362 2054
1363SV * 2055SV *
1364get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1365 CODE: 2057 CODE:
1366{ 2058{
1367 int x, y, x1, y1; 2059 int x, y, x1, y1;
1368 SV *data_sv = newSV (w * h * 7 + 5); 2060 SV *data_sv = newSV (w * h * 7 + 5);
1369 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2061 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1394 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
1395 { 2087 {
1396 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
1397 uint8_t flags = 0; 2089 uint8_t flags = 0;
1398 2090
1399 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
1400 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
1401 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
1402 2094
1403 *data++ = flags; 2095 *data++ = flags;
1404 2096
1405 if (flags & 1) 2097 if (flags & 1)
1406 { 2098 {
2099 tileid tile = cell->tile [0];
1407 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
1408 *data++ = cell->face [0]; 2101 *data++ = tile;
1409 } 2102 }
1410 2103
1411 if (flags & 2) 2104 if (flags & 2)
1412 { 2105 {
2106 tileid tile = cell->tile [1];
1413 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
1414 *data++ = cell->face [1]; 2108 *data++ = tile;
1415 } 2109 }
1416 2110
1417 if (flags & 4) 2111 if (flags & 4)
1418 { 2112 {
2113 tileid tile = cell->tile [2];
1419 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
1420 *data++ = cell->face [2]; 2115 *data++ = tile;
1421 } 2116 }
1422 } 2117 }
1423 else 2118 else
1424 *data++ = 0; 2119 *data++ = 0;
1425 } 2120 }
1431} 2126}
1432 OUTPUT: 2127 OUTPUT:
1433 RETVAL 2128 RETVAL
1434 2129
1435void 2130void
1436set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1437 PPCODE: 2132 PPCODE:
1438{ 2133{
1439 int x, y, z; 2134 int x, y, z;
1440 int w, h; 2135 int w, h;
1441 int x1, y1; 2136 int x1, y1;
1465 { 2160 {
1466 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
1467 2162
1468 if (flags) 2163 if (flags)
1469 { 2164 {
1470 mapface face[3] = { 0, 0, 0 };
1471
1472 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
1473 2167
1474 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1475 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1476 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1477 2171
1478 if (cell->darkness <= 0) 2172 if (cell->darkness == 0)
1479 { 2173 {
1480 cell->darkness = -1; 2174 cell->darkness = 0;
1481 2175
1482 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
1483 { 2177 {
1484 cell->face[z] = face[z]; 2178 tileid t = tile [z];
1485 2179
1486 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
1487 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
1488 } 2187 }
1489 } 2188 }
1490 } 2189 }
1491 } 2190 }
1492 } 2191 }
1493} 2192}
1494 2193
1495MODULE = CFClient PACKAGE = CFClient::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1496 2195
2196PROTOTYPES: DISABLE
2197
1497CFClient::MixChunk 2198CFPlus::MixChunk
1498new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1499 CODE: 2200 CODE:
1500 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1501 OUTPUT: 2202 OUTPUT:
1502 RETVAL 2203 RETVAL
1503 2204
1504void 2205void
1505DESTROY (CFClient::MixChunk self) 2206DESTROY (CFPlus::MixChunk self)
1506 CODE: 2207 CODE:
1507 Mix_FreeChunk (self); 2208 Mix_FreeChunk (self);
1508 2209
1509int 2210int
1510volume (CFClient::MixChunk self, int volume = -1) 2211volume (CFPlus::MixChunk self, int volume = -1)
1511 CODE: 2212 CODE:
1512 RETVAL = Mix_VolumeChunk (self, volume); 2213 RETVAL = Mix_VolumeChunk (self, volume);
1513 OUTPUT: 2214 OUTPUT:
1514 RETVAL 2215 RETVAL
1515 2216
1516int 2217int
1517play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1518 CODE: 2219 CODE:
1519 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1520 OUTPUT: 2221 OUTPUT:
1521 RETVAL 2222 RETVAL
1522 2223
1523MODULE = CFClient PACKAGE = CFClient::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1524 2225
1525int 2226int
1526volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1527 CODE: 2229 CODE:
1528 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
1529 OUTPUT: 2231 OUTPUT:
1530 RETVAL 2232 RETVAL
1531 2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
2238 OUTPUT:
2239 RETVAL
2240
1532CFClient::MixMusic 2241CFPlus::MixMusic
1533new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1534 CODE: 2243 CODE:
1535 RETVAL = Mix_LoadMUS (path); 2244 RETVAL = Mix_LoadMUS (path);
1536 OUTPUT: 2245 OUTPUT:
1537 RETVAL 2246 RETVAL
1538 2247
1539void 2248void
1540DESTROY (CFClient::MixMusic self) 2249DESTROY (CFPlus::MixMusic self)
1541 CODE: 2250 CODE:
1542 Mix_FreeMusic (self); 2251 Mix_FreeMusic (self);
1543 2252
1544int 2253int
1545play (CFClient::MixMusic self, int loops = -1) 2254play (CFPlus::MixMusic self, int loops = -1)
1546 CODE: 2255 CODE:
1547 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1548 OUTPUT: 2257 OUTPUT:
1549 RETVAL 2258 RETVAL
1550 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1551MODULE = CFClient PACKAGE = CFClient::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1552 2270
1553BOOT: 2271BOOT:
1554{ 2272{
1555 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1556 static const struct { 2274 static const struct {
1557 const char *name; 2275 const char *name;
1558 IV iv; 2276 IV iv;
1559 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1560# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1561 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1562 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1563 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
1564 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
1565 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
1567 const_iv (GL_SCISSOR_TEST), 2288 const_iv (GL_SCISSOR_TEST),
1568 const_iv (GL_DEPTH_TEST), 2289 const_iv (GL_DEPTH_TEST),
1569 const_iv (GL_ALPHA_TEST), 2290 const_iv (GL_ALPHA_TEST),
1570 const_iv (GL_NORMALIZE), 2291 const_iv (GL_NORMALIZE),
1571 const_iv (GL_RESCALE_NORMAL), 2292 const_iv (GL_RESCALE_NORMAL),
2293 const_iv (GL_FRONT),
2294 const_iv (GL_BACK),
1572 const_iv (GL_AND), 2295 const_iv (GL_AND),
1573 const_iv (GL_ONE), 2296 const_iv (GL_ONE),
1574 const_iv (GL_ZERO), 2297 const_iv (GL_ZERO),
1575 const_iv (GL_SRC_ALPHA), 2298 const_iv (GL_SRC_ALPHA),
1576 const_iv (GL_DST_ALPHA), 2299 const_iv (GL_DST_ALPHA),
1577 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2300 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1578 const_iv (GL_ONE_MINUS_DST_ALPHA), 2301 const_iv (GL_ONE_MINUS_DST_ALPHA),
1579 const_iv (GL_SRC_ALPHA_SATURATE), 2302 const_iv (GL_SRC_ALPHA_SATURATE),
1580 const_iv (GL_RGB), 2303 const_iv (GL_RGB),
1581 const_iv (GL_RGBA), 2304 const_iv (GL_RGBA),
2305 const_iv (GL_RGBA4),
2306 const_iv (GL_RGBA8),
2307 const_iv (GL_RGB5_A1),
1582 const_iv (GL_UNSIGNED_BYTE), 2308 const_iv (GL_UNSIGNED_BYTE),
1583 const_iv (GL_UNSIGNED_SHORT), 2309 const_iv (GL_UNSIGNED_SHORT),
1584 const_iv (GL_UNSIGNED_INT), 2310 const_iv (GL_UNSIGNED_INT),
1585 const_iv (GL_ALPHA), 2311 const_iv (GL_ALPHA),
1586 const_iv (GL_INTENSITY), 2312 const_iv (GL_INTENSITY),
1587 const_iv (GL_LUMINANCE), 2313 const_iv (GL_LUMINANCE),
1588 const_iv (GL_LUMINANCE_ALPHA), 2314 const_iv (GL_LUMINANCE_ALPHA),
1589 const_iv (GL_FLOAT), 2315 const_iv (GL_FLOAT),
1590 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1591 const_iv (GL_COMPILE), 2317 const_iv (GL_COMPILE),
2318 const_iv (GL_PROXY_TEXTURE_1D),
2319 const_iv (GL_PROXY_TEXTURE_2D),
1592 const_iv (GL_TEXTURE_1D), 2320 const_iv (GL_TEXTURE_1D),
1593 const_iv (GL_TEXTURE_2D), 2321 const_iv (GL_TEXTURE_2D),
1594 const_iv (GL_TEXTURE_ENV), 2322 const_iv (GL_TEXTURE_ENV),
1595 const_iv (GL_TEXTURE_MAG_FILTER), 2323 const_iv (GL_TEXTURE_MAG_FILTER),
1596 const_iv (GL_TEXTURE_MIN_FILTER), 2324 const_iv (GL_TEXTURE_MIN_FILTER),
1618 const_iv (GL_SEPARABLE_2D), 2346 const_iv (GL_SEPARABLE_2D),
1619 const_iv (GL_CONVOLUTION_2D), 2347 const_iv (GL_CONVOLUTION_2D),
1620 const_iv (GL_CONVOLUTION_BORDER_MODE), 2348 const_iv (GL_CONVOLUTION_BORDER_MODE),
1621 const_iv (GL_CONSTANT_BORDER), 2349 const_iv (GL_CONSTANT_BORDER),
1622 const_iv (GL_LINES), 2350 const_iv (GL_LINES),
2351 const_iv (GL_LINE_STRIP),
1623 const_iv (GL_LINE_LOOP), 2352 const_iv (GL_LINE_LOOP),
1624 const_iv (GL_QUADS), 2353 const_iv (GL_QUADS),
1625 const_iv (GL_QUAD_STRIP), 2354 const_iv (GL_QUAD_STRIP),
1626 const_iv (GL_TRIANGLES), 2355 const_iv (GL_TRIANGLES),
1627 const_iv (GL_TRIANGLE_STRIP), 2356 const_iv (GL_TRIANGLE_STRIP),
1635# undef const_iv 2364# undef const_iv
1636 }; 2365 };
1637 2366
1638 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2367 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1639 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2368 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2369
2370 texture_av = newAV ();
2371 AvREAL_off (texture_av);
1640} 2372}
1641 2373
1642char * 2374char *
1643gl_vendor () 2375gl_vendor ()
1644 CODE: 2376 CODE:
1658 CODE: 2390 CODE:
1659 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2391 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1660 OUTPUT: 2392 OUTPUT:
1661 RETVAL 2393 RETVAL
1662 2394
2395const char *glGetString (GLenum pname)
2396
2397GLint glGetInteger (GLenum pname)
2398 CODE:
2399 glGetIntegerv (pname, &RETVAL);
2400 OUTPUT:
2401 RETVAL
2402
2403GLdouble glGetDouble (GLenum pname)
2404 CODE:
2405 glGetDoublev (pname, &RETVAL);
2406 OUTPUT:
2407 RETVAL
2408
1663int glGetError () 2409int glGetError ()
2410
2411void glFinish ()
1664 2412
1665void glClear (int mask) 2413void glClear (int mask)
1666 2414
1667void glClearColor (float r, float g, float b, float a = 1.0) 2415void glClearColor (float r, float g, float b, float a = 1.0)
1668 PROTOTYPE: @ 2416 PROTOTYPE: @
1692void glPushMatrix () 2440void glPushMatrix ()
1693 2441
1694void glPopMatrix () 2442void glPopMatrix ()
1695 2443
1696void glLoadIdentity () 2444void glLoadIdentity ()
2445
2446void glDrawBuffer (int buffer)
2447
2448void glReadBuffer (int buffer)
1697 2449
1698# near_ and far_ are due to microsofts buggy "c" compiler 2450# near_ and far_ are due to microsofts buggy "c" compiler
1699void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2451void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1700 2452
1701# near_ and far_ are due to microsofts buggy "c" compiler 2453# near_ and far_ are due to microsofts buggy "c" compiler
1731 r *= a; 2483 r *= a;
1732 g *= a; 2484 g *= a;
1733 b *= a; 2485 b *= a;
1734 } 2486 }
1735 // microsoft visual "c" rounds instead of truncating... 2487 // microsoft visual "c" rounds instead of truncating...
1736 glColor4ub (MIN ((int)(r * 256.f), 255), 2488 glColor4f (r, g, b, a);
1737 MIN ((int)(g * 256.f), 255),
1738 MIN ((int)(b * 256.f), 255),
1739 MIN ((int)(a * 256.f), 255));
1740 2489
1741void glInterleavedArrays (int format, int stride, char *data) 2490void glInterleavedArrays (int format, int stride, char *data)
1742 2491
1743void glDrawElements (int mode, int count, int type, char *indices) 2492void glDrawElements (int mode, int count, int type, char *indices)
1744 2493
1786 2535
1787void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2536void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1788 2537
1789void glDrawPixels (int width, int height, int format, int type, char *pixels) 2538void glDrawPixels (int width, int height, int format, int type, char *pixels)
1790 2539
2540void glPixelZoom (float x, float y)
2541
1791void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2542void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1792 2543
1793int glGenTexture () 2544int glGenTexture ()
1794 CODE: 2545 CODE:
1795{ 2546 RETVAL = gen_texture ();
1796 GLuint name;
1797 glGenTextures (1, &name);
1798 RETVAL = name;
1799}
1800 OUTPUT: 2547 OUTPUT:
1801 RETVAL 2548 RETVAL
1802 2549
1803void glDeleteTexture (int name) 2550void glDeleteTexture (int name)
1804 CODE: 2551 CODE:
1805{
1806 GLuint name_ = name;
1807 glDeleteTextures (1, &name_); 2552 del_texture (name);
1808} 2553
1809
1810int glGenList () 2554int glGenList ()
1811 CODE: 2555 CODE:
1812 RETVAL = glGenLists (1); 2556 RETVAL = glGenLists (1);
1813 OUTPUT: 2557 OUTPUT:
1814 RETVAL 2558 RETVAL
1821 2565
1822void glEndList () 2566void glEndList ()
1823 2567
1824void glCallList (int list) 2568void glCallList (int list)
1825 2569
1826

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