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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.145 by root, Fri Aug 18 03:19:58 2006 UTC vs.
Revision 1.205 by root, Thu Jul 19 22:38:52 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
159 188
160 *w = rect.width; 189 *w = rect.width;
161 *h = rect.height; 190 *h = rect.height;
162} 191}
163 192
193typedef uint16_t tileid;
164typedef uint16_t mapface; 194typedef uint16_t faceid;
165 195
166typedef struct { 196typedef struct {
167 GLint name; 197 int name;
168 int w, h; 198 int w, h;
169 float s, t; 199 float s, t;
170 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
171} maptex; 203} maptex;
172 204
173typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
174 uint16_t darkness; 208 uint16_t darkness;
175 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 210} mapcell;
178 211
179typedef struct { 212typedef struct {
180 int32_t c0, c1; 213 int32_t c0, c1;
181 mapcell *col; 214 mapcell *col;
182} maprow; 215} maprow;
183 216
184typedef struct map { 217typedef struct map {
185 int x, y, w, h; 218 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 220 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 221 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 222
193 int32_t rows; 223 int32_t rows;
194 maprow *row; 224 maprow *row;
195} *CFPlus__Map; 225} *CFPlus__Map;
196 226
216 return ptr; 246 return ptr;
217} 247}
218 248
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
221 271
222static maprow * 272static maprow *
223map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
224{ 274{
225 if (0 > y) 275 if (0 > y)
294static void 344static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
296{ 346{
297 int x, y; 347 int x, y;
298 maprow *row; 348 maprow *row;
349 mapcell *cell;
299 350
300 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 352 if (y >= 0)
302 { 353 {
303 if (y >= self->rows) 354 if (y >= self->rows)
309 if (x >= row->c0) 360 if (x >= row->c0)
310 { 361 {
311 if (x >= row->c1) 362 if (x >= row->c1)
312 break; 363 break;
313 364
314 row->col[x - row->c0].darkness = 0; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
315 } 371 }
316 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
317} 389}
318 390
319static void 391static void
320music_finished (void) 392music_finished (void)
321{ 393{
356 n |= n >> 8; 428 n |= n >> 8;
357 n |= n >> 16; 429 n |= n >> 16;
358 430
359 return n + 1; 431 return n + 1;
360} 432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
361 437
362MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
363 439
364PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
365 441
369 static const struct { 445 static const struct {
370 const char *name; 446 const char *name;
371 IV iv; 447 IV iv;
372 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
374 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
392 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
456 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL),
469 const_iv (KMOD_SHIFT),
470 const_iv (KMOD_ALT),
471 const_iv (KMOD_META)
472# undef const_iv 557# undef const_iv
473 }; 558 };
474 559
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
478 572
479int 573int
480in_destruct () 574in_destruct ()
481 CODE: 575 CODE:
482 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
494 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
497} 591}
498 592
593char *
594SDL_GetError ()
595
499int 596int
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 598
502void 599void
503SDL_Quit () 600SDL_Quit ()
504 601
505void 602void
506SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
507 PPCODE: 604 PPCODE:
508{ 605{
509 SDL_Rect **m; 606 SDL_Rect **m;
510 607
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 612
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 615
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 620
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif 625#endif
529 626
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 628
535 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
536 while (*m) 630 while (*m)
537 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
538 AV *av = newAV (); 634 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
542 641
543 ++m; 642 ++m;
544 } 643 }
545} 644}
546 645
547char *
548SDL_GetError ()
549
550int 646int
551SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
553 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 660 );
661
556 if (RETVAL) 662 if (RETVAL)
557 { 663 {
664 av_clear (texture_av);
665
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 668#include "glfunc.h"
561# undef GL_FUNC 669#undef GL_FUNC
562 } 670 }
671}
563 OUTPUT: 672 OUTPUT:
564 RETVAL 673 RETVAL
565 674
566void 675void
567SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
568 677
569char * 678char *
570SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
571 680
681int
682SDL_GetAppState ()
683
572void 684void
573SDL_PollEvent () 685poll_events ()
574 PPCODE: 686 PPCODE:
575{ 687{
576 SDL_Event ev; 688 SDL_Event ev;
577 689
578 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 692 {
580 HV *hv = newHV (); 693 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 695
583 switch (ev.type) 696 switch (ev.type)
585 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
586 case SDL_KEYUP: 699 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 705 break;
592 706
593 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 710 break;
597 711
598 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
606 break; 738 break;
607 739
608 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
639Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
640 772
641void 773void
642lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
643 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
644#ifndef _WIN32 782#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
646#endif 804#endif
805}
647 806
648void 807void
649add_font (char *file) 808add_font (char *file)
650 CODE: 809 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
756#endif 915#endif
757 _exit (1); 916 _exit (1);
758 917
759void 918void
760_exit (int retval) 919_exit (int retval = 0)
761 CODE: 920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
762 _exit (retval); 924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
763 935
764MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938PROTOTYPES: DISABLE
765 939
766CFPlus::Font 940CFPlus::Font
767new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
768 CODE: 942 CODE:
769{ 943{
780 CODE: 954 CODE:
781 pango_font_description_free (self); 955 pango_font_description_free (self);
782 956
783void 957void
784make_default (CFPlus::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
785 CODE: 960 CODE:
786 default_font = self; 961 default_font = self;
787 962
788MODULE = CFPlus PACKAGE = CFPlus::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
789 964
965PROTOTYPES: DISABLE
966
790void 967void
791reset_glyph_cache () 968reset_glyph_cache ()
969 PROTOTYPE:
792 CODE: 970 CODE:
793 tc_clear (); 971 tc_clear ();
794 972
795CFPlus::Layout 973CFPlus::Layout
796new (SV *class) 974new (SV *class)
1014xy_to_index (CFPlus::Layout self, int x, int y) 1192xy_to_index (CFPlus::Layout self, int x, int y)
1015 CODE: 1193 CODE:
1016{ 1194{
1017 int index, trailing; 1195 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1197 RETVAL = index + trailing;
1020} 1198}
1021 OUTPUT: 1199 OUTPUT:
1022 RETVAL 1200 RETVAL
1023 1201
1024void 1202void
1030 1208
1031 EXTEND (SP, 3); 1209 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1213}
1214
1215void
1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1217 PPCODE:
1218{
1219 int line, x;
1220
1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1223
1224 EXTEND (SP, 2);
1225 PUSHs (sv_2mortal (newSViv (line - 1)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227}
1228
1229void
1230line_x_to_index (CFPlus::Layout self, int line, int x)
1231 PPCODE:
1232{
1233 PangoLayoutLine *lp;
1234 int index, trailing;
1235
1236 if (line < 0)
1237 XSRETURN_EMPTY;
1238
1239 if (!(lp = pango_layout_get_line (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */
1241
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243
1244 EXTEND (SP, 2);
1245 if (GIMME_V == G_SCALAR)
1246 PUSHs (sv_2mortal (newSViv (index + trailing)));
1247 else
1248 {
1249 PUSHs (sv_2mortal (newSViv (index)));
1250 PUSHs (sv_2mortal (newSViv (trailing)));
1251 }
1035} 1252}
1036 1253
1037void 1254void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1255render (CFPlus::Layout self, float x, float y, int flags = 0)
1039 PPCODE: 1256 PPCODE:
1044 flags 1261 flags
1045 ); 1262 );
1046 1263
1047MODULE = CFPlus PACKAGE = CFPlus::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
1048 1265
1049void 1266PROTOTYPES: ENABLE
1050pad2pot (SV *data_, SV *w_, SV *h_)
1051 CODE:
1052{
1053 int ow = SvIV (w_);
1054 int oh = SvIV (h_);
1055 1267
1056 if (ow && oh) 1268int minpot (int n)
1269
1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1275 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1276 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1277 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1278 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1280
1070 SvPOK_only (result_); 1281 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1282 SvCUR_set (result_, nw * nh * bpp);
1072 1283
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1285 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1287
1077 sv_setsv (data_, result_); 1288 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1289 }
1084} 1290}
1085 1291
1086void 1292void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130 glDisable (GL_ALPHA_TEST); 1336 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1337 glDisable (GL_BLEND);
1132 } 1338 }
1133} 1339}
1134 1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
1136 1353
1354PROTOTYPES: DISABLE
1355
1137CFPlus::Map 1356CFPlus::Map
1138new (SV *class, int map_width, int map_height) 1357new (SV *class)
1139 CODE: 1358 CODE:
1140 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1360 RETVAL->x = 0;
1142 RETVAL->y = 0; 1361 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1362 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1363 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1369 RETVAL->row = 0;
1153 OUTPUT: 1370 OUTPUT:
1154 RETVAL 1371 RETVAL
1155 1372
1156void 1373void
1157DESTROY (CFPlus::Map self) 1374DESTROY (CFPlus::Map self)
1158 CODE: 1375 CODE:
1159{ 1376{
1160 map_clear (self); 1377 map_clear (self);
1161 Safefree (self->face); 1378 Safefree (self->face2tile);
1162 Safefree (self->tex); 1379 Safefree (self->tex);
1163 Safefree (self); 1380 Safefree (self);
1164} 1381}
1165 1382
1166void 1383void
1384resize (CFPlus::Map self, int map_width, int map_height)
1385 CODE:
1386 self->w = map_width;
1387 self->h = map_height;
1388
1389void
1167clear (CFPlus::Map self) 1390clear (CFPlus::Map self)
1168 CODE: 1391 CODE:
1169 map_clear (self); 1392 map_clear (self);
1170 1393
1171void 1394void
1172set_face (CFPlus::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
1173 CODE: 1396 CODE:
1174{ 1397{
1175 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1399 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces); 1400}
1178 self->faces *= 2;
1179 }
1180 1401
1181 self->face [face] = texid; 1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1182} 1423}
1183 1424
1184void 1425void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1427 CODE:
1187{ 1428{
1188 while (self->texs <= texid) 1429 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1430
1194 { 1431 {
1195 maptex *tex = self->tex + texid; 1432 maptex *tex = self->tex + texid;
1196 1433
1197 tex->name = name; 1434 tex->name = name;
1239void 1476void
1240scroll (CFPlus::Map self, int dx, int dy) 1477scroll (CFPlus::Map self, int dx, int dy)
1241 CODE: 1478 CODE:
1242{ 1479{
1243 if (dx > 0) 1480 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1482 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1484
1248 if (dy > 0) 1485 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1486 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1487 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1489
1253 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
1255 1492
1256 while (self->y < 0) 1493 while (self->y < 0)
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1507 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1508 mapcell *cell;
1272 int x, y, flags; 1509 int x, y, flags;
1273 1510
1274 while (data < data_end) 1511 while (data < data_end - 1)
1275 { 1512 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1513 flags = (data [0] << 8) + data [1]; data += 2;
1277 1514
1278 x = self->x + ((flags >> 10) & 63); 1515 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1516 y = self->y + ((flags >> 4) & 63);
1282 1519
1283 if (flags & 15) 1520 if (flags & 15)
1284 { 1521 {
1285 if (!cell->darkness) 1522 if (!cell->darkness)
1286 { 1523 {
1524 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1525 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1526 }
1293 1527
1294 //TODO: don't trust server data to be in-range(!) 1528 //TODO: don't trust server data to be in-range(!)
1295 1529
1296 if (flags & 8) 1530 if (flags & 8)
1302 do 1536 do
1303 { 1537 {
1304 ext = *data++; 1538 ext = *data++;
1305 cmd = ext & 0x3f; 1539 cmd = ext & 0x3f;
1306 1540
1307 if (ext < 4) 1541 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1542 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1543 else if (cmd == 5) // health
1544 {
1545 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1546 cell->stat_hp = *data++;
1547 }
1548 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47)
1551 {
1552 if (*data == 4)
1553 ; // decode player count
1554
1555 data += *data + 1;
1556 }
1557 else if (cmd == 8) // cell flags
1558 cell->flags = *data++;
1311 else if (ext & 0x40) // unknown, multibyte => skip 1559 else if (ext & 0x40) // unknown, multibyte => skip
1312 data += *data + 1; 1560 data += *data + 1;
1561 else
1562 data++;
1313 } 1563 }
1314 while (cmd & 0x80); 1564 while (ext & 0x80);
1315 } 1565 }
1316 else 1566 else
1317 cell->darkness = *data++ + 1; 1567 cell->darkness = *data++ + 1;
1318 } 1568 }
1319 1569
1320 if (flags & 4) 1570 if (flags & 4)
1321 { 1571 {
1322 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
1323 } 1575 }
1324 1576
1325 if (flags & 2) 1577 if (flags & 2)
1326 { 1578 {
1327 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1328 } 1582 }
1329 1583
1330 if (flags & 1) 1584 if (flags & 1)
1331 { 1585 {
1332 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1333 } 1589 }
1334 } 1590 }
1335 else 1591 else
1336 cell->darkness = 0; 1592 cell->darkness = 0;
1337 } 1593 }
1367 { 1623 {
1368 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
1369 1625
1370 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
1371 { 1627 {
1372 mapface face = cell->face [z];
1373
1374 if (face)
1375 {
1376 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
1377 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
1378 int a1 = tex.a; 1630 int a1 = tex.a;
1379 1631
1380 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
1381 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
1382 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
1383 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
1384 }
1385 } 1636 }
1386 } 1637 }
1387 1638
1388 *map++ = (r ) 1639 *map++ = (r )
1389 | (g << 8) 1640 | (g << 8)
1396} 1647}
1397 OUTPUT: 1648 OUTPUT:
1398 RETVAL 1649 RETVAL
1399 1650
1400void 1651void
1401draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1402 CODE: 1653 CODE:
1403{ 1654{
1404 int vx, vy; 1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1405 int x, y, z; 1659 int x, y, z;
1406 int last_name; 1660 int last_name;
1407 mapface face;
1408 1661
1409 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1662 // thats current max. sorry.
1410 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1663 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255;
1411 1665
1412 /* 1666 // clear key, in case of extra padding
1413 int vx = self->vx = self->w >= sw 1667 memset (&skey, 0, sizeof (skey));
1414 ? self->x + (self->w - sw) / 2
1415 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1416
1417 int vy = self->vy = self->h >= sh
1418 ? self->y + (self->h - sh) / 2
1419 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1420 */
1421 1668
1422 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1423 1670
1424 glEnable (GL_BLEND); 1671 glEnable (GL_BLEND);
1425 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1428 1675
1429 glBegin (GL_QUADS); 1676 glBegin (GL_QUADS);
1430 1677
1431 last_name = 0; 1678 last_name = 0;
1432 1679
1680 mx += self->x;
1681 my += self->y;
1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1433 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1434 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1435 if (0 <= y + vy && y + vy < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1436 { 1711 {
1437 maprow *row = self->row + (y + vy); 1712 maprow *row = self->row + (y + my);
1438 1713
1439 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1440 if (row->c0 <= x + vx && x + vx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1441 { 1716 {
1442 mapcell *cell = row->col + (x + vx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1443
1444 face = cell->face [z]; 1718 tileid tile = cell->tile [z];
1719
1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1445 1725
1446 if (face && face < self->texs) 1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1447 { 1815 {
1448 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1817 HE *he;
1449 1818
1450 int px = (x + 1) * 32 - tex.w; 1819 hv_iterinit (smooth);
1451 int py = (y + 1) * 32 - tex.h; 1820 while ((he = hv_iternext (smooth)))
1452
1453 if (last_name != tex.name)
1454 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1455 glEnd (); 1844 glEnd ();
1456 last_name = tex.name;
1457 glBindTexture (GL_TEXTURE_2D, last_name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1458 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1868 }
1459 } 1869 }
1460
1461 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1462 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1463 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1464 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1465 } 1870 }
1466 }
1467 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1468 1876
1469 glEnd (); 1877 glEnd ();
1470 1878
1471 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1472 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1473 1881
1474 // top layer: overlays such as the health bar 1882 // top layer: overlays such as the health bar
1475 for (y = 0; y < sh; y++) 1883 for (y = 0; y < sh; y++)
1476 if (0 <= y + vy && y + vy < self->rows) 1884 if (0 <= y + my && y + my < self->rows)
1477 { 1885 {
1478 maprow *row = self->row + (y + vy); 1886 maprow *row = self->row + (y + my);
1479 1887
1480 for (x = 0; x < sw; x++) 1888 for (x = 0; x < sw; x++)
1481 if (row->c0 <= x + vx && x + vx < row->c1) 1889 if (row->c0 <= x + mx && x + mx < row->c1)
1482 { 1890 {
1483 mapcell *cell = row->col + (x + vx - row->c0); 1891 mapcell *cell = row->col + (x + mx - row->c0);
1484 1892
1485 int px = x * 32; 1893 int px = x * T;
1486 int py = y * 32; 1894 int py = y * T;
1487 1895
1488 if (cell->stat_hp) 1896 if (cell->stat_hp)
1489 { 1897 {
1490 int width = sh / 28 + 1; 1898 int width = cell->stat_width * T;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1491 1900
1492 glColor3ub (0, 0, 0); 1901 glColor3ub (0, 0, 0);
1493 glRectf (px + 1, py, px + 31, py + width + 2); 1902 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py);
1494 1904
1495 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); 1905 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1496 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); 1906 glRectf (px + 2,
1907 py - thick - 1,
1908 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1497 } 1909 }
1498 } 1910 }
1499 } 1911 }
1500} 1912}
1501 1913
1558 glDisable (GL_BLEND); 1970 glDisable (GL_BLEND);
1559 glDisable (GL_TEXTURE_2D); 1971 glDisable (GL_TEXTURE_2D);
1560} 1972}
1561 1973
1562void 1974void
1563fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1564 PPCODE: 1976 PPCODE:
1565{ 1977{
1566 int vx, vy;
1567 int x, y; 1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1568 int sw4 = (sw + 3) & ~3; 1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1569 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1570 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1571 1986
1572 memset (darkness, 255, sw4 * sh);
1573 SvPOK_only (darkness_sv); 1987 SvPOK_only (darkness3_sv);
1574 SvCUR_set (darkness_sv, sw4 * sh); 1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1575 1989
1576 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1990 mx += self->x - 1;
1577 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1991 my += self->y - 1;
1578 1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1579 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh1; y++)
1580 if (0 <= y + vy && y + vy < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1581 { 1997 {
1582 maprow *row = self->row + (y + vy); 1998 maprow *row = self->row + (y + my);
1583 1999
1584 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw1; x++)
1585 if (row->c0 <= x + vx && x + vx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1586 { 2002 {
1587 mapcell *cell = row->col + (x + vx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1588 2004
1589 darkness[y * sw4 + x] = cell->darkness 2005 darkness1 [y * sw1 + x] = cell->darkness
1590 ? 255 - (cell->darkness - 1) 2006 ? 255 - (cell->darkness - 1)
1591 : 255 - FOW_DARKNESS; 2007 : 255 - FOW_DARKNESS;
1592 } 2008 }
1593 } 2009 }
1594 2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1595 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1596 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1597 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1598 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1599} 2053}
1600 2054
1601SV * 2055SV *
1602get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1603 CODE: 2057 CODE:
1632 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
1633 { 2087 {
1634 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
1635 uint8_t flags = 0; 2089 uint8_t flags = 0;
1636 2090
1637 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
1638 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
1639 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
1640 2094
1641 *data++ = flags; 2095 *data++ = flags;
1642 2096
1643 if (flags & 1) 2097 if (flags & 1)
1644 { 2098 {
2099 tileid tile = cell->tile [0];
1645 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
1646 *data++ = cell->face [0]; 2101 *data++ = tile;
1647 } 2102 }
1648 2103
1649 if (flags & 2) 2104 if (flags & 2)
1650 { 2105 {
2106 tileid tile = cell->tile [1];
1651 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
1652 *data++ = cell->face [1]; 2108 *data++ = tile;
1653 } 2109 }
1654 2110
1655 if (flags & 4) 2111 if (flags & 4)
1656 { 2112 {
2113 tileid tile = cell->tile [2];
1657 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
1658 *data++ = cell->face [2]; 2115 *data++ = tile;
1659 } 2116 }
1660 } 2117 }
1661 else 2118 else
1662 *data++ = 0; 2119 *data++ = 0;
1663 } 2120 }
1703 { 2160 {
1704 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
1705 2162
1706 if (flags) 2163 if (flags)
1707 { 2164 {
1708 mapface face[3] = { 0, 0, 0 };
1709
1710 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
1711 2167
1712 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1713 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1714 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1715 2171
1716 if (cell->darkness == 0) 2172 if (cell->darkness == 0)
1717 { 2173 {
1718 cell->darkness = 0; 2174 cell->darkness = 0;
1719 2175
1720 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
1721 { 2177 {
1722 cell->face[z] = face[z]; 2178 tileid t = tile [z];
1723 2179
1724 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
1725 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
1726 } 2187 }
1727 } 2188 }
1728 } 2189 }
1729 } 2190 }
1730 } 2191 }
1731} 2192}
1732 2193
1733MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1734 2195
2196PROTOTYPES: DISABLE
2197
1735CFPlus::MixChunk 2198CFPlus::MixChunk
1736new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1737 CODE: 2200 CODE:
1738 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1739 OUTPUT: 2202 OUTPUT:
1760 2223
1761MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1762 2225
1763int 2226int
1764volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1765 CODE: 2229 CODE:
1766 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
1767 OUTPUT: 2238 OUTPUT:
1768 RETVAL 2239 RETVAL
1769 2240
1770CFPlus::MixMusic 2241CFPlus::MixMusic
1771new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1784 CODE: 2255 CODE:
1785 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1786 OUTPUT: 2257 OUTPUT:
1787 RETVAL 2258 RETVAL
1788 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1789MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1790 2270
1791BOOT: 2271BOOT:
1792{ 2272{
1793 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1794 static const struct { 2274 static const struct {
1795 const char *name; 2275 const char *name;
1796 IV iv; 2276 IV iv;
1797 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1798# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1799 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1800 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1801 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
1802 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
1803 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
1830 const_iv (GL_LUMINANCE), 2313 const_iv (GL_LUMINANCE),
1831 const_iv (GL_LUMINANCE_ALPHA), 2314 const_iv (GL_LUMINANCE_ALPHA),
1832 const_iv (GL_FLOAT), 2315 const_iv (GL_FLOAT),
1833 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1834 const_iv (GL_COMPILE), 2317 const_iv (GL_COMPILE),
2318 const_iv (GL_PROXY_TEXTURE_1D),
2319 const_iv (GL_PROXY_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_1D), 2320 const_iv (GL_TEXTURE_1D),
1836 const_iv (GL_TEXTURE_2D), 2321 const_iv (GL_TEXTURE_2D),
1837 const_iv (GL_TEXTURE_ENV), 2322 const_iv (GL_TEXTURE_ENV),
1838 const_iv (GL_TEXTURE_MAG_FILTER), 2323 const_iv (GL_TEXTURE_MAG_FILTER),
1839 const_iv (GL_TEXTURE_MIN_FILTER), 2324 const_iv (GL_TEXTURE_MIN_FILTER),
1879# undef const_iv 2364# undef const_iv
1880 }; 2365 };
1881 2366
1882 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2367 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1883 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2368 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2369
2370 texture_av = newAV ();
2371 AvREAL_off (texture_av);
1884} 2372}
1885 2373
1886char * 2374char *
1887gl_vendor () 2375gl_vendor ()
1888 CODE: 2376 CODE:
1899 2387
1900char * 2388char *
1901gl_extensions () 2389gl_extensions ()
1902 CODE: 2390 CODE:
1903 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2391 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2392 OUTPUT:
2393 RETVAL
2394
2395const char *glGetString (GLenum pname)
2396
2397GLint glGetInteger (GLenum pname)
2398 CODE:
2399 glGetIntegerv (pname, &RETVAL);
2400 OUTPUT:
2401 RETVAL
2402
2403GLdouble glGetDouble (GLenum pname)
2404 CODE:
2405 glGetDoublev (pname, &RETVAL);
1904 OUTPUT: 2406 OUTPUT:
1905 RETVAL 2407 RETVAL
1906 2408
1907int glGetError () 2409int glGetError ()
1908 2410
2033 2535
2034void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2536void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2035 2537
2036void glDrawPixels (int width, int height, int format, int type, char *pixels) 2538void glDrawPixels (int width, int height, int format, int type, char *pixels)
2037 2539
2540void glPixelZoom (float x, float y)
2541
2038void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2542void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2039 2543
2040int glGenTexture () 2544int glGenTexture ()
2041 CODE: 2545 CODE:
2042{ 2546 RETVAL = gen_texture ();
2043 GLuint name;
2044 glGenTextures (1, &name);
2045 RETVAL = name;
2046}
2047 OUTPUT: 2547 OUTPUT:
2048 RETVAL 2548 RETVAL
2049 2549
2050void glDeleteTexture (int name) 2550void glDeleteTexture (int name)
2051 CODE: 2551 CODE:
2052{
2053 GLuint name_ = name;
2054 glDeleteTextures (1, &name_); 2552 del_texture (name);
2055} 2553
2056
2057int glGenList () 2554int glGenList ()
2058 CODE: 2555 CODE:
2059 RETVAL = glGenLists (1); 2556 RETVAL = glGenLists (1);
2060 OUTPUT: 2557 OUTPUT:
2061 RETVAL 2558 RETVAL

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