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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.163 by root, Wed Oct 18 12:53:45 2006 UTC vs.
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
17#endif 22#endif
18 23
24#include <assert.h>
19#include <math.h> 25#include <math.h>
20#include <string.h> 26#include <string.h>
21#include <stdio.h> 27#include <stdio.h>
22#include <stdlib.h> 28#include <stdlib.h>
23 29
24#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
25#include <SDL_endian.h> 32#include <SDL_endian.h>
26#include <SDL_image.h> 33#include <SDL_image.h>
27#include <SDL_mixer.h> 34#include <SDL_mixer.h>
28#include <SDL_opengl.h> 35#include <SDL_opengl.h>
29 36
55# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 63#else
57# define PARACHUTE 0 64# define PARACHUTE 0
58#endif 65#endif
59 66
67static AV *texture_av;
68
60static struct 69static struct
61{ 70{
62#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 72#include "glfunc.h"
64#undef GL_FUNC 73#undef GL_FUNC
65} gl; 74} gl;
66 75
76static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 78{
69 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 83 else
74 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
75} 85}
76 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
77#include "texcache.c" 111#include "texcache.c"
78 112
79#include "pango-font.c" 113#include "pango-font.c"
80#include "pango-fontmap.c" 114#include "pango-fontmap.c"
81#include "pango-render.c" 115#include "pango-render.c"
154 188
155 *w = rect.width; 189 *w = rect.width;
156 *h = rect.height; 190 *h = rect.height;
157} 191}
158 192
193typedef uint16_t tileid;
159typedef uint16_t mapface; 194typedef uint16_t faceid;
160 195
161typedef struct { 196typedef struct {
162 GLint name; 197 int name;
163 int w, h; 198 int w, h;
164 float s, t; 199 float s, t;
165 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
166} maptex; 203} maptex;
167 204
168typedef struct { 205typedef struct {
169 uint32_t player; 206 uint32_t player;
170 mapface face[3]; 207 tileid tile[3];
171 uint16_t darkness; 208 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 210} mapcell;
174 211
175typedef struct { 212typedef struct {
176 int32_t c0, c1; 213 int32_t c0, c1;
177 mapcell *col; 214 mapcell *col;
178} maprow; 215} maprow;
179 216
180typedef struct map { 217typedef struct map {
181 int x, y, w, h; 218 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 220 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 221 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 222
189 int32_t rows; 223 int32_t rows;
190 maprow *row; 224 maprow *row;
191} *CFPlus__Map; 225} *CFPlus__Map;
192 226
212 return ptr; 246 return ptr;
213} 247}
214 248
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
217 271
218static maprow * 272static maprow *
219map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
220{ 274{
221 if (0 > y) 275 if (0 > y)
316 cell->player = 0; 370 cell->player = 0;
317 } 371 }
318 } 372 }
319} 373}
320 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
321static void 391static void
322music_finished (void) 392music_finished (void)
323{ 393{
324 SDL_UserEvent ev; 394 SDL_UserEvent ev;
325 395
358 n |= n >> 8; 428 n |= n >> 8;
359 n |= n >> 16; 429 n |= n >> 16;
360 430
361 return n + 1; 431 return n + 1;
362} 432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
363 437
364MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
365 439
366PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
367 441
371 static const struct { 445 static const struct {
372 const char *name; 446 const char *name;
373 IV iv; 447 IV iv;
374 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
376 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
394 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
458 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 557# undef const_iv
475 }; 558 };
476 559
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
480 572
481int 573int
482in_destruct () 574in_destruct ()
483 CODE: 575 CODE:
484 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
496 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 591}
500 592
593char *
594SDL_GetError ()
595
501int 596int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 598
504void 599void
505SDL_Quit () 600SDL_Quit ()
506 601
507void 602void
508SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
509 PPCODE: 604 PPCODE:
510{ 605{
511 SDL_Rect **m; 606 SDL_Rect **m;
512 607
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 612
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 615
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 620
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 625#endif
531 626
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 628
537 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
538 while (*m) 630 while (*m)
539 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
540 AV *av = newAV (); 634 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
544 641
545 ++m; 642 ++m;
546 } 643 }
547} 644}
548 645
549char *
550SDL_GetError ()
551
552int 646int
553SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
555 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 660 );
661
558 if (RETVAL) 662 if (RETVAL)
559 { 663 {
664 av_clear (texture_av);
665
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 668#include "glfunc.h"
563# undef GL_FUNC 669#undef GL_FUNC
564 } 670 }
671}
565 OUTPUT: 672 OUTPUT:
566 RETVAL 673 RETVAL
567 674
568void 675void
569SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
570 677
571char * 678char *
572SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
573 680
681int
682SDL_GetAppState ()
683
574void 684void
575SDL_PollEvent () 685poll_events ()
576 PPCODE: 686 PPCODE:
577{ 687{
578 SDL_Event ev; 688 SDL_Event ev;
579 689
580 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 692 {
582 HV *hv = newHV (); 693 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 695
585 switch (ev.type) 696 switch (ev.type)
587 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
588 case SDL_KEYUP: 699 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 705 break;
594 706
595 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 710 break;
599 711
600 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
608 break; 738 break;
609 739
610 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
641Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
642 772
643void 773void
644lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
645 CODE: 775 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 777
650void 778void
651win32_proxy_info () 779win32_proxy_info ()
652 PPCODE: 780 PPCODE:
653{ 781{
794 ExitThread (retval); // unclean, please beam me up 922 ExitThread (retval); // unclean, please beam me up
795#else 923#else
796 _exit (retval); 924 _exit (retval);
797#endif 925#endif
798 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
799MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938PROTOTYPES: DISABLE
800 939
801CFPlus::Font 940CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
803 CODE: 942 CODE:
804{ 943{
815 CODE: 954 CODE:
816 pango_font_description_free (self); 955 pango_font_description_free (self);
817 956
818void 957void
819make_default (CFPlus::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
820 CODE: 960 CODE:
821 default_font = self; 961 default_font = self;
822 962
823MODULE = CFPlus PACKAGE = CFPlus::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
824 964
965PROTOTYPES: DISABLE
966
825void 967void
826reset_glyph_cache () 968reset_glyph_cache ()
969 PROTOTYPE:
827 CODE: 970 CODE:
828 tc_clear (); 971 tc_clear ();
829 972
830CFPlus::Layout 973CFPlus::Layout
831new (SV *class) 974new (SV *class)
1049xy_to_index (CFPlus::Layout self, int x, int y) 1192xy_to_index (CFPlus::Layout self, int x, int y)
1050 CODE: 1193 CODE:
1051{ 1194{
1052 int index, trailing; 1195 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1197 RETVAL = index + trailing;
1055} 1198}
1056 OUTPUT: 1199 OUTPUT:
1057 RETVAL 1200 RETVAL
1058 1201
1059void 1202void
1065 1208
1066 EXTEND (SP, 3); 1209 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1213}
1214
1215void
1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1217 PPCODE:
1218{
1219 int line, x;
1220
1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1223
1224 EXTEND (SP, 2);
1225 PUSHs (sv_2mortal (newSViv (line - 1)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227}
1228
1229void
1230line_x_to_index (CFPlus::Layout self, int line, int x)
1231 PPCODE:
1232{
1233 PangoLayoutLine *lp;
1234 int index, trailing;
1235
1236 if (line < 0)
1237 XSRETURN_EMPTY;
1238
1239 if (!(lp = pango_layout_get_line (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */
1241
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243
1244 EXTEND (SP, 2);
1245 if (GIMME_V == G_SCALAR)
1246 PUSHs (sv_2mortal (newSViv (index + trailing)));
1247 else
1248 {
1249 PUSHs (sv_2mortal (newSViv (index)));
1250 PUSHs (sv_2mortal (newSViv (trailing)));
1251 }
1070} 1252}
1071 1253
1072void 1254void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1255render (CFPlus::Layout self, float x, float y, int flags = 0)
1074 PPCODE: 1256 PPCODE:
1079 flags 1261 flags
1080 ); 1262 );
1081 1263
1082MODULE = CFPlus PACKAGE = CFPlus::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
1083 1265
1084void 1266PROTOTYPES: ENABLE
1085pad2pot (SV *data_, SV *w_, SV *h_)
1086 CODE:
1087{
1088 int ow = SvIV (w_);
1089 int oh = SvIV (h_);
1090 1267
1091 if (ow && oh) 1268int minpot (int n)
1269
1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1275 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1276 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1277 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1278 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1280
1105 SvPOK_only (result_); 1281 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1282 SvCUR_set (result_, nw * nh * bpp);
1107 1283
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1285 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1287
1112 sv_setsv (data_, result_); 1288 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1289 }
1119} 1290}
1120 1291
1121void 1292void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1165 glDisable (GL_ALPHA_TEST); 1336 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1337 glDisable (GL_BLEND);
1167 } 1338 }
1168} 1339}
1169 1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
1171 1353
1354PROTOTYPES: DISABLE
1355
1172CFPlus::Map 1356CFPlus::Map
1173new (SV *class, int map_width, int map_height) 1357new (SV *class)
1174 CODE: 1358 CODE:
1175 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1360 RETVAL->x = 0;
1177 RETVAL->y = 0; 1361 RETVAL->y = 0;
1178 RETVAL->w = map_width; 1362 RETVAL->w = 0;
1179 RETVAL->h = map_height; 1363 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1369 RETVAL->row = 0;
1188 OUTPUT: 1370 OUTPUT:
1189 RETVAL 1371 RETVAL
1190 1372
1191void 1373void
1192DESTROY (CFPlus::Map self) 1374DESTROY (CFPlus::Map self)
1193 CODE: 1375 CODE:
1194{ 1376{
1195 map_clear (self); 1377 map_clear (self);
1196 Safefree (self->face); 1378 Safefree (self->face2tile);
1197 Safefree (self->tex); 1379 Safefree (self->tex);
1198 Safefree (self); 1380 Safefree (self);
1199} 1381}
1200 1382
1201void 1383void
1384resize (CFPlus::Map self, int map_width, int map_height)
1385 CODE:
1386 self->w = map_width;
1387 self->h = map_height;
1388
1389void
1202clear (CFPlus::Map self) 1390clear (CFPlus::Map self)
1203 CODE: 1391 CODE:
1204 map_clear (self); 1392 map_clear (self);
1205 1393
1206void 1394void
1207set_face (CFPlus::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
1208 CODE: 1396 CODE:
1209{ 1397{
1210 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
1211 { 1399 need_texid (self, tile);
1212 Append (mapface, self->face, self->faces, self->faces); 1400}
1213 self->faces *= 2;
1214 }
1215 1401
1216 self->face [face] = texid; 1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1217} 1423}
1218 1424
1219void 1425void
1220set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1221 CODE: 1427 CODE:
1222{ 1428{
1223 while (self->texs <= texid) 1429 need_texid (self, texid);
1224 {
1225 Append (maptex, self->tex, self->texs, self->texs);
1226 self->texs *= 2;
1227 }
1228 1430
1229 { 1431 {
1230 maptex *tex = self->tex + texid; 1432 maptex *tex = self->tex + texid;
1231 1433
1232 tex->name = name; 1434 tex->name = name;
1276 CODE: 1478 CODE:
1277{ 1479{
1278 if (dx > 0) 1480 if (dx > 0)
1279 map_blank (self, self->x, self->y, dx, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
1280 else if (dx < 0) 1482 else if (dx < 0)
1281 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1282 1484
1283 if (dy > 0) 1485 if (dy > 0)
1284 map_blank (self, self->x, self->y, self->w, dy); 1486 map_blank (self, self->x, self->y, self->w, dy);
1285 else if (dy < 0) 1487 else if (dy < 0)
1286 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1287 1489
1288 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
1289 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
1290 1492
1291 while (self->y < 0) 1493 while (self->y < 0)
1343 cell->stat_width = 1; 1545 cell->stat_width = 1;
1344 cell->stat_hp = *data++; 1546 cell->stat_hp = *data++;
1345 } 1547 }
1346 else if (cmd == 6) // monster width 1548 else if (cmd == 6) // monster width
1347 cell->stat_width = *data++ + 1; 1549 cell->stat_width = *data++ + 1;
1348 else if (cmd == 0x47) // monster width 1550 else if (cmd == 0x47)
1349 { 1551 {
1350 if (*data == 4) 1552 if (*data == 4)
1351 ; // decode player tag 1553 ; // decode player count
1352 1554
1353 data += *data + 1; 1555 data += *data + 1;
1354 } 1556 }
1355 else if (cmd == 8) // cell flags 1557 else if (cmd == 8) // cell flags
1356 cell->flags = *data++; 1558 cell->flags = *data++;
1365 cell->darkness = *data++ + 1; 1567 cell->darkness = *data++ + 1;
1366 } 1568 }
1367 1569
1368 if (flags & 4) 1570 if (flags & 4)
1369 { 1571 {
1370 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
1371 } 1575 }
1372 1576
1373 if (flags & 2) 1577 if (flags & 2)
1374 { 1578 {
1375 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1376 } 1582 }
1377 1583
1378 if (flags & 1) 1584 if (flags & 1)
1379 { 1585 {
1380 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1381 } 1589 }
1382 } 1590 }
1383 else 1591 else
1384 cell->darkness = 0; 1592 cell->darkness = 0;
1385 } 1593 }
1415 { 1623 {
1416 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
1417 1625
1418 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
1419 { 1627 {
1420 mapface face = cell->face [z];
1421
1422 if (face)
1423 {
1424 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
1425 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
1426 int a1 = tex.a; 1630 int a1 = tex.a;
1427 1631
1428 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
1429 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
1430 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
1431 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
1432 }
1433 } 1636 }
1434 } 1637 }
1435 1638
1436 *map++ = (r ) 1639 *map++ = (r )
1437 | (g << 8) 1640 | (g << 8)
1444} 1647}
1445 OUTPUT: 1648 OUTPUT:
1446 RETVAL 1649 RETVAL
1447 1650
1448void 1651void
1449draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1450 CODE: 1653 CODE:
1451{ 1654{
1452 int vx, vy; 1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1453 int x, y, z; 1659 int x, y, z;
1454 int last_name; 1660 int last_name;
1455 mapface face;
1456 1661
1457 vx = self->x + ((self->w - sw) >> 1) - shift_x; 1662 // thats current max. sorry.
1458 vy = self->y + ((self->h - sh) >> 1) - shift_y; 1663 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255;
1459 1665
1460 /* 1666 // clear key, in case of extra padding
1461 int vx = self->vx = self->w >= sw 1667 memset (&skey, 0, sizeof (skey));
1462 ? self->x + (self->w - sw) / 2
1463 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1464
1465 int vy = self->vy = self->h >= sh
1466 ? self->y + (self->h - sh) / 2
1467 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1468 */
1469 1668
1470 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1471 1670
1472 glEnable (GL_BLEND); 1671 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 1675
1477 glBegin (GL_QUADS); 1676 glBegin (GL_QUADS);
1478 1677
1479 last_name = 0; 1678 last_name = 0;
1480 1679
1680 mx += self->x;
1681 my += self->y;
1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1481 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1482 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1483 if (0 <= y + vy && y + vy < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1484 { 1711 {
1485 maprow *row = self->row + (y + vy); 1712 maprow *row = self->row + (y + my);
1486 1713
1487 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1488 if (row->c0 <= x + vx && x + vx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1489 { 1716 {
1490 mapcell *cell = row->col + (x + vx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1491
1492 face = cell->face [z]; 1718 tileid tile = cell->tile [z];
1719
1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1493 1725
1494 if (face && face < self->texs) 1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1495 { 1815 {
1496 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1497 int px = (x + 1) * 32 - tex.w; 1817 HE *he;
1498 int py = (y + 1) * 32 - tex.h;
1499 1818
1500 if (last_name != tex.name) 1819 hv_iterinit (smooth);
1820 while ((he = hv_iternext (smooth)))
1501 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1502 glEnd (); 1844 glEnd ();
1503 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1504 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1505 } 1868 }
1506
1507 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1508 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1509 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1510 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1511 }
1512
1513 if (cell->flags && z == 2)
1514 {
1515 if (cell->flags & 1)
1516 {
1517 maptex tex = self->tex [1];
1518 int px = (x + 1) * 32 - tex.w + 2;
1519 int py = (y + 1) * 32 - tex.h - 6;
1520
1521 glEnd ();
1522 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1523 glBegin (GL_QUADS);
1524
1525 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1526 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1527 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1528 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1529 } 1869 }
1530 } 1870 }
1531 }
1532 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1533 1876
1534 glEnd (); 1877 glEnd ();
1535 1878
1536 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1537 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1538 1881
1539 // top layer: overlays such as the health bar 1882 // top layer: overlays such as the health bar
1540 for (y = 0; y < sh; y++) 1883 for (y = 0; y < sh; y++)
1541 if (0 <= y + vy && y + vy < self->rows) 1884 if (0 <= y + my && y + my < self->rows)
1542 { 1885 {
1543 maprow *row = self->row + (y + vy); 1886 maprow *row = self->row + (y + my);
1544 1887
1545 for (x = 0; x < sw; x++) 1888 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + vx && x + vx < row->c1) 1889 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1890 {
1548 mapcell *cell = row->col + (x + vx - row->c0); 1891 mapcell *cell = row->col + (x + mx - row->c0);
1549 1892
1550 int px = x * 32; 1893 int px = x * T;
1551 int py = y * 32; 1894 int py = y * T;
1552 1895
1553 if (cell->stat_hp) 1896 if (cell->stat_hp)
1554 { 1897 {
1555 int width = cell->stat_width * 32; 1898 int width = cell->stat_width * T;
1556 int thick = sh / 28 + 1 + cell->stat_width; 1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1557 1900
1558 glColor3ub (0, 0, 0); 1901 glColor3ub (0, 0, 0);
1559 glRectf (px + 1, py - thick - 2, 1902 glRectf (px + 1, py - thick - 2,
1560 px + width - 1, py); 1903 px + width - 1, py);
1561 1904
1627 glDisable (GL_BLEND); 1970 glDisable (GL_BLEND);
1628 glDisable (GL_TEXTURE_2D); 1971 glDisable (GL_TEXTURE_2D);
1629} 1972}
1630 1973
1631void 1974void
1632fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1633 PPCODE: 1976 PPCODE:
1634{ 1977{
1635 int vx, vy;
1636 int x, y; 1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1637 int sw4 = (sw + 3) & ~3; 1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1638 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1639 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1640 1986
1641 memset (darkness, 255, sw4 * sh);
1642 SvPOK_only (darkness_sv); 1987 SvPOK_only (darkness3_sv);
1643 SvCUR_set (darkness_sv, sw4 * sh); 1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1644 1989
1645 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1990 mx += self->x - 1;
1646 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1991 my += self->y - 1;
1647 1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1648 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh1; y++)
1649 if (0 <= y + vy && y + vy < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1650 { 1997 {
1651 maprow *row = self->row + (y + vy); 1998 maprow *row = self->row + (y + my);
1652 1999
1653 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw1; x++)
1654 if (row->c0 <= x + vx && x + vx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1655 { 2002 {
1656 mapcell *cell = row->col + (x + vx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1657 2004
1658 darkness[y * sw4 + x] = cell->darkness 2005 darkness1 [y * sw1 + x] = cell->darkness
1659 ? 255 - (cell->darkness - 1) 2006 ? 255 - (cell->darkness - 1)
1660 : 255 - FOW_DARKNESS; 2007 : 255 - FOW_DARKNESS;
1661 } 2008 }
1662 } 2009 }
1663 2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1664 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1665 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1666 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1667 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1668} 2053}
1669 2054
1670SV * 2055SV *
1671get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1672 CODE: 2057 CODE:
1701 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
1702 { 2087 {
1703 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
1704 uint8_t flags = 0; 2089 uint8_t flags = 0;
1705 2090
1706 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
1707 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
1708 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
1709 2094
1710 *data++ = flags; 2095 *data++ = flags;
1711 2096
1712 if (flags & 1) 2097 if (flags & 1)
1713 { 2098 {
2099 tileid tile = cell->tile [0];
1714 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
1715 *data++ = cell->face [0]; 2101 *data++ = tile;
1716 } 2102 }
1717 2103
1718 if (flags & 2) 2104 if (flags & 2)
1719 { 2105 {
2106 tileid tile = cell->tile [1];
1720 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
1721 *data++ = cell->face [1]; 2108 *data++ = tile;
1722 } 2109 }
1723 2110
1724 if (flags & 4) 2111 if (flags & 4)
1725 { 2112 {
2113 tileid tile = cell->tile [2];
1726 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
1727 *data++ = cell->face [2]; 2115 *data++ = tile;
1728 } 2116 }
1729 } 2117 }
1730 else 2118 else
1731 *data++ = 0; 2119 *data++ = 0;
1732 } 2120 }
1772 { 2160 {
1773 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
1774 2162
1775 if (flags) 2163 if (flags)
1776 { 2164 {
1777 mapface face[3] = { 0, 0, 0 };
1778
1779 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
1780 2167
1781 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1782 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1783 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1784 2171
1785 if (cell->darkness == 0) 2172 if (cell->darkness == 0)
1786 { 2173 {
1787 cell->darkness = 0; 2174 cell->darkness = 0;
1788 2175
1789 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
1790 { 2177 {
1791 cell->face[z] = face[z]; 2178 tileid t = tile [z];
1792 2179
1793 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
1794 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
1795 } 2187 }
1796 } 2188 }
1797 } 2189 }
1798 } 2190 }
1799 } 2191 }
1800} 2192}
1801 2193
1802MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1803 2195
2196PROTOTYPES: DISABLE
2197
1804CFPlus::MixChunk 2198CFPlus::MixChunk
1805new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1806 CODE: 2200 CODE:
1807 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1808 OUTPUT: 2202 OUTPUT:
1829 2223
1830MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1831 2225
1832int 2226int
1833volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1834 CODE: 2229 CODE:
1835 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
1836 OUTPUT: 2238 OUTPUT:
1837 RETVAL 2239 RETVAL
1838 2240
1839CFPlus::MixMusic 2241CFPlus::MixMusic
1840new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1853 CODE: 2255 CODE:
1854 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1855 OUTPUT: 2257 OUTPUT:
1856 RETVAL 2258 RETVAL
1857 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1858MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1859 2270
1860BOOT: 2271BOOT:
1861{ 2272{
1862 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1863 static const struct { 2274 static const struct {
1864 const char *name; 2275 const char *name;
1865 IV iv; 2276 IV iv;
1866 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1867# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1868 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1869 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1870 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
1871 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
1872 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
1876 const_iv (GL_ALPHA_TEST), 2290 const_iv (GL_ALPHA_TEST),
1877 const_iv (GL_NORMALIZE), 2291 const_iv (GL_NORMALIZE),
1878 const_iv (GL_RESCALE_NORMAL), 2292 const_iv (GL_RESCALE_NORMAL),
1879 const_iv (GL_FRONT), 2293 const_iv (GL_FRONT),
1880 const_iv (GL_BACK), 2294 const_iv (GL_BACK),
2295 const_iv (GL_AUX0),
1881 const_iv (GL_AND), 2296 const_iv (GL_AND),
1882 const_iv (GL_ONE), 2297 const_iv (GL_ONE),
1883 const_iv (GL_ZERO), 2298 const_iv (GL_ZERO),
1884 const_iv (GL_SRC_ALPHA), 2299 const_iv (GL_SRC_ALPHA),
1885 const_iv (GL_DST_ALPHA), 2300 const_iv (GL_DST_ALPHA),
1899 const_iv (GL_LUMINANCE), 2314 const_iv (GL_LUMINANCE),
1900 const_iv (GL_LUMINANCE_ALPHA), 2315 const_iv (GL_LUMINANCE_ALPHA),
1901 const_iv (GL_FLOAT), 2316 const_iv (GL_FLOAT),
1902 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1903 const_iv (GL_COMPILE), 2318 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D),
1904 const_iv (GL_TEXTURE_1D), 2321 const_iv (GL_TEXTURE_1D),
1905 const_iv (GL_TEXTURE_2D), 2322 const_iv (GL_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_ENV), 2323 const_iv (GL_TEXTURE_ENV),
1907 const_iv (GL_TEXTURE_MAG_FILTER), 2324 const_iv (GL_TEXTURE_MAG_FILTER),
1908 const_iv (GL_TEXTURE_MIN_FILTER), 2325 const_iv (GL_TEXTURE_MIN_FILTER),
1938 const_iv (GL_QUAD_STRIP), 2355 const_iv (GL_QUAD_STRIP),
1939 const_iv (GL_TRIANGLES), 2356 const_iv (GL_TRIANGLES),
1940 const_iv (GL_TRIANGLE_STRIP), 2357 const_iv (GL_TRIANGLE_STRIP),
1941 const_iv (GL_TRIANGLE_FAN), 2358 const_iv (GL_TRIANGLE_FAN),
1942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT),
1943 const_iv (GL_FASTEST), 2364 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST),
1944 const_iv (GL_V2F), 2367 const_iv (GL_V2F),
1945 const_iv (GL_V3F), 2368 const_iv (GL_V3F),
1946 const_iv (GL_T2F_V3F), 2369 const_iv (GL_T2F_V3F),
1947 const_iv (GL_T2F_N3F_V3F), 2370 const_iv (GL_T2F_N3F_V3F),
1948# undef const_iv 2371# undef const_iv
1949 }; 2372 };
1950 2373
1951 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1952 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376
2377 texture_av = newAV ();
2378 AvREAL_off (texture_av);
1953} 2379}
1954 2380
1955char * 2381char *
1956gl_vendor () 2382gl_vendor ()
1957 CODE: 2383 CODE:
1968 2394
1969char * 2395char *
1970gl_extensions () 2396gl_extensions ()
1971 CODE: 2397 CODE:
1972 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2398 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2399 OUTPUT:
2400 RETVAL
2401
2402const char *glGetString (GLenum pname)
2403
2404GLint glGetInteger (GLenum pname)
2405 CODE:
2406 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT:
2408 RETVAL
2409
2410GLdouble glGetDouble (GLenum pname)
2411 CODE:
2412 glGetDoublev (pname, &RETVAL);
1973 OUTPUT: 2413 OUTPUT:
1974 RETVAL 2414 RETVAL
1975 2415
1976int glGetError () 2416int glGetError ()
1977 2417
2102 2542
2103void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2104 2544
2105void glDrawPixels (int width, int height, int format, int type, char *pixels) 2545void glDrawPixels (int width, int height, int format, int type, char *pixels)
2106 2546
2547void glPixelZoom (float x, float y)
2548
2107void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2549void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2108 2550
2109int glGenTexture () 2551int glGenTexture ()
2110 CODE: 2552 CODE:
2111{ 2553 RETVAL = gen_texture ();
2112 GLuint name;
2113 glGenTextures (1, &name);
2114 RETVAL = name;
2115}
2116 OUTPUT: 2554 OUTPUT:
2117 RETVAL 2555 RETVAL
2118 2556
2119void glDeleteTexture (int name) 2557void glDeleteTexture (int name)
2120 CODE: 2558 CODE:
2121{
2122 GLuint name_ = name;
2123 glDeleteTextures (1, &name_); 2559 del_texture (name);
2124} 2560
2125
2126int glGenList () 2561int glGenList ()
2127 CODE: 2562 CODE:
2128 RETVAL = glGenLists (1); 2563 RETVAL = glGenLists (1);
2129 OUTPUT: 2564 OUTPUT:
2130 RETVAL 2565 RETVAL

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