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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.172 by root, Mon Apr 2 19:29:27 2007 UTC vs.
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
56# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 63#else
58# define PARACHUTE 0 64# define PARACHUTE 0
59#endif 65#endif
60 66
67static AV *texture_av;
68
61static struct 69static struct
62{ 70{
63#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 72#include "glfunc.h"
65#undef GL_FUNC 73#undef GL_FUNC
66} gl; 74} gl;
67 75
76static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 78{
70 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 83 else
75 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
76} 85}
77 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
78#include "texcache.c" 111#include "texcache.c"
79 112
80#include "pango-font.c" 113#include "pango-font.c"
81#include "pango-fontmap.c" 114#include "pango-fontmap.c"
82#include "pango-render.c" 115#include "pango-render.c"
155 188
156 *w = rect.width; 189 *w = rect.width;
157 *h = rect.height; 190 *h = rect.height;
158} 191}
159 192
193typedef uint16_t tileid;
160typedef uint16_t mapface; 194typedef uint16_t faceid;
161 195
162typedef struct { 196typedef struct {
163 GLint name; 197 int name;
164 int w, h; 198 int w, h;
165 float s, t; 199 float s, t;
166 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
167} maptex; 203} maptex;
168 204
169typedef struct { 205typedef struct {
170 uint32_t player; 206 uint32_t player;
171 mapface face[3]; 207 tileid tile[3];
172 uint16_t darkness; 208 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 210} mapcell;
175 211
176typedef struct { 212typedef struct {
177 int32_t c0, c1; 213 int32_t c0, c1;
178 mapcell *col; 214 mapcell *col;
179} maprow; 215} maprow;
180 216
181typedef struct map { 217typedef struct map {
182 int x, y, w, h; 218 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 220 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 221 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 222
190 int32_t rows; 223 int32_t rows;
191 maprow *row; 224 maprow *row;
192} *CFPlus__Map; 225} *CFPlus__Map;
193 226
213 return ptr; 246 return ptr;
214} 247}
215 248
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
218 271
219static maprow * 272static maprow *
220map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
221{ 274{
222 if (0 > y) 275 if (0 > y)
315 cell->stat_hp = 0; 368 cell->stat_hp = 0;
316 cell->flags = 0; 369 cell->flags = 0;
317 cell->player = 0; 370 cell->player = 0;
318 } 371 }
319 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
320} 389}
321 390
322static void 391static void
323music_finished (void) 392music_finished (void)
324{ 393{
519 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
522} 591}
523 592
593char *
594SDL_GetError ()
595
524int 596int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 598
527void 599void
528SDL_Quit () 600SDL_Quit ()
529 601
530void 602void
531SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
532 PPCODE: 604 PPCODE:
533{ 605{
534 SDL_Rect **m; 606 SDL_Rect **m;
535 607
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 612
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 615
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 620
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 625#endif
554 626
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 628
560 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
561 while (*m) 630 while (*m)
562 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
563 AV *av = newAV (); 634 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
567 641
568 ++m; 642 ++m;
569 } 643 }
570} 644}
571 645
572char *
573SDL_GetError ()
574
575int 646int
576SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
578 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 660 );
661
581 if (RETVAL) 662 if (RETVAL)
582 { 663 {
664 av_clear (texture_av);
665
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 668#include "glfunc.h"
586# undef GL_FUNC 669#undef GL_FUNC
587 } 670 }
671}
588 OUTPUT: 672 OUTPUT:
589 RETVAL 673 RETVAL
590 674
591void 675void
592SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
593 677
594char * 678char *
595SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
596 680
681int
682SDL_GetAppState ()
683
597void 684void
598SDL_PollEvent () 685poll_events ()
599 PPCODE: 686 PPCODE:
600{ 687{
601 SDL_Event ev; 688 SDL_Event ev;
602 689
603 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 692 {
605 HV *hv = newHV (); 693 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 695
608 switch (ev.type) 696 switch (ev.type)
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 710 break;
623 711
624 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
632 break; 738 break;
633 739
634 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
665Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
666 772
667void 773void
668lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
669 CODE: 775 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 777
674void 778void
675win32_proxy_info () 779win32_proxy_info ()
676 PPCODE: 780 PPCODE:
677{ 781{
818 ExitThread (retval); // unclean, please beam me up 922 ExitThread (retval); // unclean, please beam me up
819#else 923#else
820 _exit (retval); 924 _exit (retval);
821#endif 925#endif
822 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
823MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938PROTOTYPES: DISABLE
824 939
825CFPlus::Font 940CFPlus::Font
826new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
827 CODE: 942 CODE:
828{ 943{
839 CODE: 954 CODE:
840 pango_font_description_free (self); 955 pango_font_description_free (self);
841 956
842void 957void
843make_default (CFPlus::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
844 CODE: 960 CODE:
845 default_font = self; 961 default_font = self;
846 962
847MODULE = CFPlus PACKAGE = CFPlus::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
848 964
965PROTOTYPES: DISABLE
966
849void 967void
850reset_glyph_cache () 968reset_glyph_cache ()
969 PROTOTYPE:
851 CODE: 970 CODE:
852 tc_clear (); 971 tc_clear ();
853 972
854CFPlus::Layout 973CFPlus::Layout
855new (SV *class) 974new (SV *class)
1142 flags 1261 flags
1143 ); 1262 );
1144 1263
1145MODULE = CFPlus PACKAGE = CFPlus::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
1146 1265
1147void 1266PROTOTYPES: ENABLE
1148pad2pot (SV *data_, SV *w_, SV *h_)
1149 CODE:
1150{
1151 int ow = SvIV (w_);
1152 int oh = SvIV (h_);
1153 1267
1154 if (ow && oh) 1268int minpot (int n)
1269
1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1275 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1276 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1277 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1278 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1280
1168 SvPOK_only (result_); 1281 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1282 SvCUR_set (result_, nw * nh * bpp);
1170 1283
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1285 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1287
1175 sv_setsv (data_, result_); 1288 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1289 }
1182} 1290}
1183 1291
1184void 1292void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1228 glDisable (GL_ALPHA_TEST); 1336 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1337 glDisable (GL_BLEND);
1230 } 1338 }
1231} 1339}
1232 1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
1353
1354PROTOTYPES: DISABLE
1234 1355
1235CFPlus::Map 1356CFPlus::Map
1236new (SV *class) 1357new (SV *class)
1237 CODE: 1358 CODE:
1238 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
1240 RETVAL->y = 0; 1361 RETVAL->y = 0;
1241 RETVAL->w = 0; 1362 RETVAL->w = 0;
1242 RETVAL->h = 0; 1363 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1369 RETVAL->row = 0;
1251 OUTPUT: 1370 OUTPUT:
1252 RETVAL 1371 RETVAL
1253 1372
1254void 1373void
1255DESTROY (CFPlus::Map self) 1374DESTROY (CFPlus::Map self)
1256 CODE: 1375 CODE:
1257{ 1376{
1258 map_clear (self); 1377 map_clear (self);
1259 Safefree (self->face); 1378 Safefree (self->face2tile);
1260 Safefree (self->tex); 1379 Safefree (self->tex);
1261 Safefree (self); 1380 Safefree (self);
1262} 1381}
1263 1382
1264void 1383void
1271clear (CFPlus::Map self) 1390clear (CFPlus::Map self)
1272 CODE: 1391 CODE:
1273 map_clear (self); 1392 map_clear (self);
1274 1393
1275void 1394void
1276set_face (CFPlus::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
1277 CODE: 1396 CODE:
1278{ 1397{
1279 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1399 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces); 1400}
1282 self->faces *= 2;
1283 }
1284 1401
1285 self->face [face] = texid; 1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1286} 1423}
1287 1424
1288void 1425void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1427 CODE:
1291{ 1428{
1292 while (self->texs <= texid) 1429 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1430
1298 { 1431 {
1299 maptex *tex = self->tex + texid; 1432 maptex *tex = self->tex + texid;
1300 1433
1301 tex->name = name; 1434 tex->name = name;
1345 CODE: 1478 CODE:
1346{ 1479{
1347 if (dx > 0) 1480 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1482 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1484
1352 if (dy > 0) 1485 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1486 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1487 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1489
1357 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
1359 1492
1360 while (self->y < 0) 1493 while (self->y < 0)
1414 } 1547 }
1415 else if (cmd == 6) // monster width 1548 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1549 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1550 else if (cmd == 0x47)
1418 { 1551 {
1419 if (*data == 8) 1552 if (*data == 4)
1420 ; // decode player uuid 1553 ; // decode player count
1421 1554
1422 data += *data + 1; 1555 data += *data + 1;
1423 } 1556 }
1424 else if (cmd == 8) // cell flags 1557 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1558 cell->flags = *data++;
1434 cell->darkness = *data++ + 1; 1567 cell->darkness = *data++ + 1;
1435 } 1568 }
1436 1569
1437 if (flags & 4) 1570 if (flags & 4)
1438 { 1571 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
1440 } 1575 }
1441 1576
1442 if (flags & 2) 1577 if (flags & 2)
1443 { 1578 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1445 } 1582 }
1446 1583
1447 if (flags & 1) 1584 if (flags & 1)
1448 { 1585 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1450 } 1589 }
1451 } 1590 }
1452 else 1591 else
1453 cell->darkness = 0; 1592 cell->darkness = 0;
1454 } 1593 }
1484 { 1623 {
1485 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
1486 1625
1487 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
1488 { 1627 {
1489 mapface face = cell->face [z];
1490
1491 if (face > 0 && face < self->texs)
1492 {
1493 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1630 int a1 = tex.a;
1496 1631
1497 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1636 }
1503 } 1637 }
1504 1638
1505 *map++ = (r ) 1639 *map++ = (r )
1506 | (g << 8) 1640 | (g << 8)
1516 1650
1517void 1651void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1653 CODE:
1520{ 1654{
1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1521 int x, y, z; 1659 int x, y, z;
1522 int last_name; 1660 int last_name;
1523 mapface face; 1661
1662 // thats current max. sorry.
1663 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255;
1665
1666 // clear key, in case of extra padding
1667 memset (&skey, 0, sizeof (skey));
1524 1668
1525 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1526 1670
1527 glEnable (GL_BLEND); 1671 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1534 last_name = 0; 1678 last_name = 0;
1535 1679
1536 mx += self->x; 1680 mx += self->x;
1537 my += self->y; 1681 my += self->y;
1538 1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1539 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1540 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1542 { 1711 {
1543 maprow *row = self->row + (y + my); 1712 maprow *row = self->row + (y + my);
1544 1713
1545 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1716 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1718 tileid tile = cell->tile [z];
1719
1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1551 1725
1552 if (face > 0 && face < self->texs) 1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1553 { 1815 {
1554 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1555 int px = (x + 1) * T - tex.w; 1817 HE *he;
1556 int py = (y + 1) * T - tex.h;
1557 1818
1558 if (last_name != tex.name) 1819 hv_iterinit (smooth);
1820 while ((he = hv_iternext (smooth)))
1559 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1560 glEnd (); 1844 glEnd ();
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1562 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1563 } 1868 }
1564
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1)
1574 {
1575 maptex tex = self->tex [1];
1576 int px = (x + 1) * T - tex.w + 2;
1577 int py = (y + 1) * T - tex.h - 6;
1578
1579 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS);
1582
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1587 } 1869 }
1588 } 1870 }
1589 }
1590 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1591 1876
1592 glEnd (); 1877 glEnd ();
1593 1878
1594 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1595 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1609 int py = y * T; 1894 int py = y * T;
1610 1895
1611 if (cell->stat_hp) 1896 if (cell->stat_hp)
1612 { 1897 {
1613 int width = cell->stat_width * T; 1898 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 1900
1616 glColor3ub (0, 0, 0); 1901 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 1902 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 1903 px + width - 1, py);
1619 1904
1689void 1974void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 1976 PPCODE:
1692{ 1977{
1693 int x, y; 1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 1986
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 1987 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 1989
1702 mx += self->x; 1990 mx += self->x - 1;
1703 my += self->y; 1991 my += self->y - 1;
1704 1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1705 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1707 { 1997 {
1708 maprow *row = self->row + (y + my); 1998 maprow *row = self->row + (y + my);
1709 1999
1710 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2002 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1714 2004
1715 darkness[y * sw4 + x] = cell->darkness 2005 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2006 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2007 : 255 - FOW_DARKNESS;
1718 } 2008 }
1719 } 2009 }
1720 2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1721 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1725} 2053}
1726 2054
1727SV * 2055SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1729 CODE: 2057 CODE:
1758 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
1759 { 2087 {
1760 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2089 uint8_t flags = 0;
1762 2090
1763 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
1766 2094
1767 *data++ = flags; 2095 *data++ = flags;
1768 2096
1769 if (flags & 1) 2097 if (flags & 1)
1770 { 2098 {
2099 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2101 *data++ = tile;
1773 } 2102 }
1774 2103
1775 if (flags & 2) 2104 if (flags & 2)
1776 { 2105 {
2106 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2108 *data++ = tile;
1779 } 2109 }
1780 2110
1781 if (flags & 4) 2111 if (flags & 4)
1782 { 2112 {
2113 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2115 *data++ = tile;
1785 } 2116 }
1786 } 2117 }
1787 else 2118 else
1788 *data++ = 0; 2119 *data++ = 0;
1789 } 2120 }
1829 { 2160 {
1830 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
1831 2162
1832 if (flags) 2163 if (flags)
1833 { 2164 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
1837 2167
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2171
1842 if (cell->darkness == 0) 2172 if (cell->darkness == 0)
1843 { 2173 {
1844 cell->darkness = 0; 2174 cell->darkness = 0;
1845 2175
1846 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
1847 { 2177 {
1848 cell->face[z] = face[z]; 2178 tileid t = tile [z];
1849 2179
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
1852 } 2187 }
1853 } 2188 }
1854 } 2189 }
1855 } 2190 }
1856 } 2191 }
1857} 2192}
1858 2193
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1860 2195
2196PROTOTYPES: DISABLE
2197
1861CFPlus::MixChunk 2198CFPlus::MixChunk
1862new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1863 CODE: 2200 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1865 OUTPUT: 2202 OUTPUT:
1886 2223
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1888 2225
1889int 2226int
1890volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1891 CODE: 2229 CODE:
1892 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
1893 OUTPUT: 2238 OUTPUT:
1894 RETVAL 2239 RETVAL
1895 2240
1896CFPlus::MixMusic 2241CFPlus::MixMusic
1897new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1910 CODE: 2255 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2257 OUTPUT:
1913 RETVAL 2258 RETVAL
1914 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1916 2270
1917BOOT: 2271BOOT:
1918{ 2272{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1920 static const struct { 2274 static const struct {
1921 const char *name; 2275 const char *name;
1922 IV iv; 2276 IV iv;
1923 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2290 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2291 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2292 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2293 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2294 const_iv (GL_BACK),
2295 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2296 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2297 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2298 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2299 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2300 const_iv (GL_DST_ALPHA),
1956 const_iv (GL_LUMINANCE), 2314 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2315 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2316 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1960 const_iv (GL_COMPILE), 2318 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2321 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2322 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2323 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2324 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2325 const_iv (GL_TEXTURE_MIN_FILTER),
1995 const_iv (GL_QUAD_STRIP), 2355 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2356 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2357 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2358 const_iv (GL_TRIANGLE_FAN),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT),
2000 const_iv (GL_FASTEST), 2364 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2367 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2368 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2369 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2370 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2371# undef const_iv
2006 }; 2372 };
2007 2373
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376
2377 texture_av = newAV ();
2378 AvREAL_off (texture_av);
2010} 2379}
2011 2380
2012char * 2381char *
2013gl_vendor () 2382gl_vendor ()
2014 CODE: 2383 CODE:
2025 2394
2026char * 2395char *
2027gl_extensions () 2396gl_extensions ()
2028 CODE: 2397 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2398 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2399 OUTPUT:
2400 RETVAL
2401
2402const char *glGetString (GLenum pname)
2403
2404GLint glGetInteger (GLenum pname)
2405 CODE:
2406 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT:
2408 RETVAL
2409
2410GLdouble glGetDouble (GLenum pname)
2411 CODE:
2412 glGetDoublev (pname, &RETVAL);
2030 OUTPUT: 2413 OUTPUT:
2031 RETVAL 2414 RETVAL
2032 2415
2033int glGetError () 2416int glGetError ()
2034 2417
2159 2542
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2544
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2545void glDrawPixels (int width, int height, int format, int type, char *pixels)
2163 2546
2547void glPixelZoom (float x, float y)
2548
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2549void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2550
2166int glGenTexture () 2551int glGenTexture ()
2167 CODE: 2552 CODE:
2168{ 2553 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2554 OUTPUT:
2174 RETVAL 2555 RETVAL
2175 2556
2176void glDeleteTexture (int name) 2557void glDeleteTexture (int name)
2177 CODE: 2558 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2559 del_texture (name);
2181} 2560
2182
2183int glGenList () 2561int glGenList ()
2184 CODE: 2562 CODE:
2185 RETVAL = glGenLists (1); 2563 RETVAL = glGenLists (1);
2186 OUTPUT: 2564 OUTPUT:
2187 RETVAL 2565 RETVAL

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